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Video Game / Strike Force Heroes

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Strike Force Heroes is a web game that was released in 2012 by Justin "Juice-tin" Goncalves and Mike Sleva, with voiceovers by Sean "sonicmega" Chiplock.

It is a platformer that has heavy elements of a 2D Shooter. The game gives you four classes to play from, each with their strengths and weaknesses. You can also purchase different perks and new weapons as you play on.

It is also given a sequel., and a third game.

An app game was later released called Strike Force Heroes: Extraction. In 2021, Justin and Mike announced an upcoming remaster of the trilogy on a modern engine with updated graphics, additional content and balance changes. It released on Steam November 10th, 2023 and you can and is available on steam here.

Tropes

  • A.K.A.-47: Zig-zagged. Some guns shown retain their normal names, while others are given different names.
  • Apologetic Attacker: The Scientist.
    The Scientist: I'm very sorry for killing you!
    • Considering he's probably the mastermind behind all this him apologizing might be possible Foreshadowing.
  • Attack Drone: The Medic in the first game can summon an attack helicopter as one of his final killstreaks that functions in the same manner, while the Engineer can quickly summon a swarm of combat drones around him with the relevant killstreak in the second game.
  • Atrocious Alias: Jyn calls himself SnipaXKilla.
  • Badass Bookworm: The Scientist from the First and Second game.
  • Baa-Bomb: The SHEEP! rocket launcher fires sticky bombs in the form of explosive sheep.
  • Batter Up!: You can get yourself a Bat to knock your enemies out of the park, mind the bullets that are coming right at you.
  • Bottomless Magazines: Averted, although one perk for the Commando/Mercenary unlocks an ammo feed; and another for the Merc has you regenerate 15% ammo upon killing an enemy. Played straight with the second game's Minigun and its harder-hitting counterpart the Cerberus as well as the Elemental and Experimental weapons, all of whom use a large but finite reservoir of ammo that can only be reloaded through ammo pickups and respawns.
  • Bitch in Sheep's Clothing: The Scientist's that's been helping you out throughout the first two games? He's the one who probably orchestrated all of this.
  • Cigar Chomper: The Mercenary has one at all times. It even emits smoke in-game.
  • Composite Character: The General. His stats are derived from the original Game's Assassin, taking the high critical chance and close range weapons, while the Sniper takes the stealth, long range rifles, and accuracy. And he has team oriented benefits that's been handed over from the Medic class. The Ninja in the third game is also a mix of the Assassin's stealth abilities and the General's weapon selection with high crit chance.
  • Creator Cameo: The final challenge missions of each game involve battling the creators Justin and Mike, who have custom appearances and classes that are Purposefully Overpowered. They can also randomly appear as multiplayer bots.
  • Crippling Overspecialization: The Knight in the third game can only equip melee weapons, leaving him vulnerable at range. Instead, he can pick traits from other classes instead of upgrades, giving him better passive abilities.
  • Critical Hit Class: The Assassin in the first game, General with the Sniper following behind in the second game, Gunslinger followed by Ninja then Sniper in the third.
  • Crusading Widow: Mayday, who first appears in Extraction and is a unique recruitable Medic the third game, joined the Heroes to avenge her husband Jenkins who died in the first game.
  • Decomposite Character: The Medic from the first game had been divided to the Engineer (overall balanced stats), and the General (team-oriented benefits). In the third game, the General has been further split into the Gunslinger and Ninja, both capable of using dual weapons, but the former inherits his support abilities while the latter inherits his high burst damage from shotguns.
  • The Dog Was The Master Mind: The Scientist might be the reason why GlobeX is still around despite being defeated time and time again.
  • Doom Troops: GlobeX troops, especially their Juggernaut.
  • Energy Weapons: The Elemental and Experimental weapons, both capable of inflicting one type of status effect on their target. Elemental weapons fire a beam or continuous spray of chemicals (such as acid, cryogenic fluid or fire) at the target while Experimental weapons are futuristic weapons firing hard-hitting bolts or beams.
  • The Faceless: The Tank and Juggernaut are never seen without their heavy armor and helmet, but averted for one of the Juggernaut's skins third game.
  • Flunky Boss: The Globex Leader calls upon additional clones of himself to support him in the final story mission of the second game.
  • Friendly Sniper: The Assassin from the first game. The Sniper Jyn from the second game.
  • Gatling Good:
    • Miniguns are available in both games, having high capacity magazines (100 rounds with two spare mags in the first game and a 250 round belt in the second) and the highest rate of fire second only to Elemental weapons in the second game.
    • The Cerberus machine gun in the second game is basically a smaller version of the Minigun (having 3 barrels instead of 6). It trades capacity (having a 150 round belt versus the Minigun's 250) and rate of fire for extra accuracy and power.
  • Gender-Equal Ensemble: The third game has eight classes, four men (Engineer, Juggernaut, Mercenary and Sniper) and four women (Gunslinger, Medic, Elite, Ninja). However a new class called the Knight is a male, which have since unbalanced the ratio.
  • Glass Cannon: The Assassin in the first game. Powerful at long range due to his sniper rifles, however very brittle up close. He also can use melee weapons that replace his sniper, which make him brittle at long range. His successors, Sniper and Ninja, are similarly frail but capable of high burst damage.
  • Glory Hound: Nathan the Engineer, which led to a dishonorable discharge from the military. Sort of an Informed Flaw as he never shows such behavior in the story.
  • Golf Clubbing: If knives or other Practical weaponry isn't your taste you can get yourself a Golf Club to hit your enemies with in the first two games.
  • Gun Accessories: In the second and third game, weapons can have modules added that change their parameters in some way. Some of them games even have them visible on your weapon.
  • Guns Akimbo: The General can use two revolvers/pistols at once, which he comments on. The Gunslinger and Ninja of the third game can also use dual weapons, which now include dual SMGs.
    General: "Two guns are better than one."
  • Hate Plague: The Scientist was working on a nerve agent that would disable a soldier's will to fight, but it ended up becoming a toxin that drives soldiers into a berserk rage, which Globex intends to cover up by nuking the island. Several Red Shirts were infected after Globex forces hijack and crash their cargo plane, forcing the Heroes to put them down in self-defense.
  • Hello, [Insert Name Here]: The player character's name isn't given and is customizable in the first and second games, but the third game starts you off with an Engineer known as Wesley, who is implicitly the same player character of the second game that evaded capture from Globex at the beginning of the third game. You are also guaranteed to get a Gunslinger known as Sanchez with a unique skill set as your first recruit.
  • Humongous Mecha: Globex is revealed to have one of these, which the Globex Leader uses to squash Dex after he had become too expensive to keep around. The player then avoids it on foot before managing to board it and confront the Globex Leader.
  • I Know Mortal Kombat: Jyn's prodigious skill in FPS games led to him being scouted by the Heroes at a young age.
  • Inconsistent Spelling: It's either Globex, or GlobeX, depending on if it's the original or the sequel.
  • Joke Item: The second game includes amusingly disgusting items as booby prizes for loosing at the slot machine minigame, including dirty socks, manky food tins, and a grenade launcher that fires raw sewage. It's actually decently powerful and inflicts a debuff.
  • Katanas Are Just Better: The last weapon the Assassin can purchase is a katana. In the sequel you can buy it as a sidearm for almost every class, and it gains the ability to deflect projectiles.
  • Kill Sat: The Elite can use one as her killstreak, inflicting status effects on all her foes.
  • Leaning on the Fourth Wall: The Sniper from the second game gives us this little gem.
    Sniper: "Sure, blame the lag."
  • Lethal Joke Item: A weapon that uses lock-on sheep as ammunition doesn't seem so harmless when said ammunition sticks to the target and explodes, as well as the aforementioned Turd Launcher
  • Luckily, My Shield Will Protect Me: The Tank can equip shields. While it replaces his shotgun, he can crouch to absorb some damage. Sadly the weapon is no longer available in the second game, lampshaded when if you lose the slot machine minigame there's a chance that you might win the shield and it's Flavor Text states that they were removed from the game.
  • The Medic: The Medic class obviously, who can apply health regeneration or armor on his allies with killstreaks. Downplayed in that he plays more like a Jack of All Stats with better self healing abilities including an Auto-Revive. In the second game, the Engineer gains the improved regeneration passive while the General gains the regeneration killstreak. In the third game, the Medic class returns with its original killstreaks, and can now gain either a healing aura or respawn time reduction for allies.
  • The Mole: After the Heroes were ambushed by Globex when rescuing the Scientist, the Heroes suspect a mole within the team. Dex quickly points at West and uses it to deflect suspicion away from himself for his eventual betrayal.
  • Mysterious Past: Tower has been on the team longer than anyone else, yet nobody knows anything about his real name, appearance or nationality. The name "Tower" was coined by Jyn due to his massive size.
  • Nebulous Evil Organization: Globex. Its nebulous global-ness is lampshaded in both games, and is apparently its defining trait.
    Bull: "Globex? I don't like the sound of that. It sounds... global."
    Dex: "You don't get it do you? GlobeX isn't just out for us, they're GLOBAL."
  • Noodle Incident: One led to General West getting framed for treason and being forced to resign from his prestigious career. He refuses to speak about it.
  • Only in It for the Money: Dex the Mercenary. It's even mentioned word for word on his profile and the reason why he betrayed the Heroes to Globex.
  • Player Punch: West's cutscene death in the second game, courtesy of Dex.
  • Poison Is Corrosive: Several weapons in the second game can apply the 'acid' status effect, inflicting damage over time on enemies, but it was renamed to 'poison' in the third game despite being mainly applied by weapons such as the Acid Hound.
  • Real Song Theme Tune: A remix of When Johnny Comes Marching Home.
  • Revolvers Are Just Better: One of the Medic's primary weapons is the revolvers. Which tend to be more powerful and accurate than his assault rifles, but smaller clip size and slower rate of fire. The General from the second game one-up this by dual-wielding revolvers. The Gunslinger and of the 3rd game
  • RPG Elements: Level-ups that unlock perks, abilities, equipment, and stat increases.
  • Shotguns Are Just Better: The Tank and its successor the Juggernaut can acquire shotguns, followed by the General in the second and Ninja in the third. Though most of them are only good up close. There are however, ones that have a pretty impressive range and accuracy, which also happen to have a good chance of one-shotting the enemy at the cost of ammo and speed.
  • Shout-Out: Where to begin?!
    • The Medic's Needler is based on the Syringe Gun (although it behaves more like a revolver than an automatic weapon in the source material) One of the Mercenaries machine guns bears a heavy resemble to the Heavy's Minigun from same game.
    • Strike Force Heroes 3 has a workshop, ran by a man dressed like a RED engineer from Team Fortress 2, with objects in the workshop resembling the engineer's wrench and sentry gun.
    • One of Tank's and Juggernaut's costumes is a Stormtrooper and the other being a mild reference to Iron Man.
    • The Tank from the first game, being an expy of Arnold Schwarzenegger.
    • Speaking of Arnold, in almost all of the games in the series. You can grab a Lever-Action shotgun named "Judgement" and even has T2 engraved on it.
    • One of the General's heads reference General Shepherd and another references Sergeant Johnson.
    • Dex' face resembles Captain Price, and he wears a boonie hat as well.
    • One of the Commando's machine-guns in the first game is nicknamed "First Blood." Same with a knife in the second game.
    • A sniper rifle that can be obtained in the first and the mobile game, which looks like the custom sniper rifle from The Day of the Jackal even being named after the titular assassin.
    • An unlockable weapon for the Tank in the first game is a double-barreled shotgun called the Omar.
    • The Spectre M4 is nicknamed the Phantom, just like in Goldeneye 007. Same for the RC-P90.
    • The Dragon is based off the SuperDragon from Perfect Dark.
    • One of the Zonks you can get from the Slot Machine is a blue, spiked turtle shell.
    • One of the soldiers who ends up infected with Globex's Hate Plague in the first game is called Jenkins, possibly a reference to Pvt Wallace Jenkins, who uttered the same last words as he was infected by the Flood.
    • Several classes in the third game have appearances that reference other games:
    • Sometimes expect a soldier to shout a reference.
    • The Knight class is a unique class meant to promote A Knight's Quest, which the developers worked on. You can only get one unique Knight named Rusty, modeled after the protagonist of that game, and you cannot face randomly generated Knights. Generic Knights were planned but were Dummied Out.
  • The Starscream: The Scientist is hinted to be one to the Globex Leader, in order to take over Globex's cloning operations himself.
  • Stone Wall: The Tank. Most of his perks are defense-oriented, and he can be equipped with shields. His shotgun is only a danger up close. The Juggernaut follows suit in the sequel, albeit without the shields.
  • Support Party Member: The Medic in the first game. The Engineer (defensive) and the General (offensive) in the second game. The Medic and Engineer (defensive), Gunslinger and Elite (offensive) in the third game.
  • Surplus Damage Bonus: The second game's Sniper has a perk called "Overkill", which if you kill an enemy with more damage then required to kill him, the extra damage is added to your next attack
  • Toilet Humor: As mentioned above, a turd-launcher as a Zonk for losing at slots.
  • Token Minority: The Jyn the Sniper in the second game is Korean.
  • The Turret Master: The Engineer can deploy a Sentry Gun as one of his killstreaks.
  • You Are in Command Now: At the start of the third game, Wesley is the only remaining member of the Strike Force Heroes who must rebuild the organization to rescue the other Heroes from Globex and thwart their nefarious plans once again.
  • You Have Outlived Your Usefulness: The Globex Leader pulls one on The Mole Dex in the second game after leading the Heroes into a trap, citing that he was too expensive to keep around. The Scientist later pulls one on other high ranking Globex members after their failure to stop the Heroes in the third game.

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