Video Game / Overgrowth
The sequel to Wolfire Games' Lugaru
and built on their proprietary Phoenix Engine, Overgrowth
is a Beat 'em Up
with strong platforming
elements. Like its predecessor, it follows the adventures of Turner, the vengeful widower
turned wandering warrior
, a few years after the events of Lugaru
. The game will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats note
The game is in beta right now, with a new build (and a new demonstration video)
released around a month apart. It is also now on Steam
Early Access, and for awhile was on the top 10 selling list.
- Adaptation Explanation Extrication: In Lugaru, Turner takes the armor worn by Aspen after killing him, despite having ignored the similar suit of armor worn by a mook he killed earlier. This is because the armor the boss had was stolen from Turner in the first place. In the updated Lugaru campaign included with Overgrowth, Aspen's armor is not stated, implied, nor shown to be important at all. It doesn't even look different than any other armor. Turner takes it anyway without any explanation given. As a result, persons new to the Lugaru universe can be totally unaware that this moment had any meaning beyond a simple boost in power.
- After the End: Concept art for Overgrowth (and the name) may hint at this. It shows lots of out-of-place ancient ruins overrun by nature, all clearly remnants of◊ heavily decayed modern architecture. Wolfire Games have decided to leave this possible backstory of the Lugaruverse open to interpretation by players.
- Almost Lethal Weapons: Averted. Any weapon can and will kill, very quickly.
- April Fools: The Wolfire team indulges in this day:
- For 2013, they released a video in the same format as their other development videos, saying they met with the developers of SoundSelf at GDC and were collaborating with them to add voice control to Overgrowth. They decide to completely drop keyboard and mouse support from Overgrowth because it's obvious that traditional input is obsolete, and voice control is the future of gaming.
- For 2014, they opened a store with physical items you could buy for your pet rats, cats, dogs, and rabbits. Some of them were ridiculously overpriced.
- Awesome, but Impractical: The Leg Cannon makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths. That said, it's been retooled, and is much easier to use than it was in Lugaru.
- BFS: There's a broadsword in the arena mode. It was made for dogs, making it roughly as long as Turner is tall, and would split enemies in half if it weren't for the lack of dismemberment.
- The Blacksmith: Dogs are known for their weaponsmithing skills.
- Bloodier and Gorier: A result of improved technology rather than a new stylistic direction. Some videos even focus on the technology they're using to bring the gore to life.
- Another video also shows the extent to which the improved tech is used to make wounds look realistic and avert Ludicrous Gibs; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
- Adjustable Censorship: You can change the blood color to green, cyan, or black in the options.
- Civilized Animal: For a given definition of "civilized." All mammals in the land of Lugaru are somewhat anthropomorphic bipeds with language skills, and most are clothed, but they're still part of an ecology that involves eating each other.
- Combo Breaker: Done by blocking while recovering from being hit.
- Compressed Adaptation: the updated Lugaru campaign is this. Many fine details and even entire subplots from the original game were left out.
- Counter Attack: Following it's predecessor, the game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
- Death Seeker: Willow, and to a lesser extent Turner himself, in the updated Lugaru campaign.
- Flynning: Averted. Sword fights tend to be nearly single-stroke battles. You can invoke this trope by doing nothing but blocking, but this will very quickly bite you in the ass.
- Funny Bruce Lee Noises: Well, that's what it sounds like if the rabbits fight with animal sounds. It's worth noting that the animals all made such sounds in Lugaru.
- Furries Are Easier to Draw: Word of God states that this is half the reason they designed the game around animals instead of humans. It also helps avoid the Uncanny Valley.
- Game Mod: The level editor is part of the package. Naturally, mods, custom levels and custom characters have sprung up.
- Goomba Springboard: The revamped Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far, and allowing you to repeat the move on a second enemy.
- Hit Points: Taking from Lugaru, there's a complicated health meter, which is completely invisible. You regenerate kinetic damage (like punches ad kicks) over time. Damage you take from edged weapons, on the other hand, leaves visible wounds (if you've got blood enabled) and decreases your maximum health, which isn't restored until the next level.
- In a Single Bound: It makes more sense for you to do this when you're an anthropomorphic animal.
- In the Hood: The raiders.
- The Kingslayer: Before he started to wander, Turner killed the Rabbit King Hickory for selling out his people to be eaten by the wolves. This is a complete change from the events in Lugaru: in the original game, Turner exposed the fact that Hickory was working with the wolves to his own guards. After hearing the truth, the guards forced Hickory to step down, and effectively gave Turner the throne. Some time later, Hickory and a couple of his loyalists attacked Turner in an attempt to regain the throne... then Turner killed him, averting this trope.
- Lens Flare: Done differently than most examples; The glare is simulated as a human eye would see it, not a camera.
- Low Fantasy
- Proud Warrior Race Guy: Dogs, wolves, and (to an extent) rabbits. Possibly cats, too, although they seem to put more emphasis on the "proud" than on the "warrior."
- Punny Name: The character who appears in Wolfire's demo videos is named "Robbert." In earlier videos the character was a primitive model made of spheres and cylinders named "Rabbot."
- Ragdoll Physics: Overgrowth takes ragdoll physics to the next level, featuring "active ragdolls" (so characters can stumble when hit, act as though they're trying to protect themselves while they're falling, and thrash around in pain as they die).
- Running Gag: Turner dies messily at the end of nearly every alpha video released since playable characters were added.
- Rust Proof Blood: Somewhat averted. Bloodstains are shiny and red when they're made, but they become more dull after a few moments. The color stays the same, though.
- Savage Wolves
- Scenery Porn
- Sequel Escalation
- She's a Man in Japan: Willow takes the role of Jack in the updated port of the Lugaru campaign. Despite this, she actually contrasts him in several important ways. Jack was a calculating and deliberate enemy, who was fiercely loyal to King Hickory despite his cowardice. His plan to manipulate Turner into killing the raiders (thus making room for the wolves to conquer Lugaru) was largely successful. His related plan to avoid Turner's wrath by feigning his own death during the raider's attack came undone when Skipper wasn't killed by the raiders to keep his mouth shut like he wanted. By contrast, Willow demonstrates none of that tact, instead suffering a mental breakdown over the fact that she's helping the wolves make food out of her people.
- Videogame Cruelty Potential: As you'd expect. For example, there's a chokehold move; you can sneak up on an enemy, choke them, then kick them into a wall. And then there's the fun of kicking enemies off cliffs and watching them plummet to their doom...
- Wreaking Havok: The game has some of the most detailed physics modeling ever seen — a thrown weapon will spin around its center of mass and, if it hits a surface with its cutting edge, will penetrate into that surface with a depth corresponding to the material's density and the speed at which the weapon was traveling — although it all adds to the world's verisimilitude and none of it seems gratuitous.
- You All Look Familiar: Averted despite the limited number of character models - it's amazing what color editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the color picker.