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  • Anticlimax: The final levels of both the Overgrowth and Lugaru campaigns are generally disliked because in both cases, the game just... ends once the level is complete. There's an ending cutscene, but no closure: a bunch of plot threads are left hanging, and there's absolutely no Character Development from any of the characters. More sadly, the ending of the original Lugaru did have closure, ending with Turner deciding to wander about, trying to find new purpose in his life.
  • Complete Monster: Amethyst is an aristocrat who enjoys tormenting the citizens of Priya. With a group of bandits and slavers known as the Catchers at her disposal, Amethyst has the Catchers routinely kidnap villagers and other innocents for the sake of slave labor and forcing them to fight each other to the death during her Gladiator Games. When Turner starts dismantling her slaver organization, Amethyst has him kidnapped and imprisoned, and later forces him to kill other prisoners and rebels in her arena. Amethyst also has one of her lieutenants hold a rebel's children hostage just to persuade her into giving up members of the Rabbits of the Moon. After Turner wins enough tournaments, Amethyst makes Turner fight and kill his ally Midnight for her own amusement, and later tries to have Turner killed even after she promised he'd free him once he successfully killed Amethyst's right-hand-cat Jade in a duel.
  • Demonic Spiders:
    • Armored enemies are this. They can take far more damage than their unarmored brethren without dying.
    • Cats. They often wield sharp rapiers and knifes, and can throw the latter at Turner. If it's done from close enough, it's a One-Hit Kill. Before version 1.2, they were able to do this even more often than they do now.
    • Just like in Lugaru, Wolves are immensely dangerous to fight, with their massive health and strong blows that can kill you in one hit if they hit the right place.
    • Those who wield Dog Broad Swords are able to kill any rabbit they hit with one blow, and they're often seen in the hands of armored generals. Spear wielders are also nasty, as they will take the chance and stab you while you're down.
    • Therium-2 has the undead rabbits that you meet throughout the B route. They're far stronger than a normal one, and their punches and kicks will send Ghost flying in the air. The big, half-naked ones are so strong they can kill Ghost in one or two blows.
  • So Okay, It's Average: Overgrowth has average ratings, such as a 5.7 from IGN and a 72% from Metacritic. Although the game is praised for its combat mechanics, it's also critiqued over a lack of character development, little to no worldbuilding and/or lore, and the steep price given how short the game is.
  • It's Short, So It Sucks!: Another common complaint of the campaigns is that they're incredibly short, with each lasting about two hours each. As such, the $30 price tag can seem extremely steep.
  • Magnificent Bastard: Turner returns. See Lugaru's page for more details.
  • That One Level: The final level of the Overgrowth story is a long and treacherous vertical climb up a tower, followed by several potentially deadly fights. The first is a simple two on one, nothing too dangerous, but is right next to a cliff, meaning it's easy to get tripped and sent flying over the edge. The second is a three on one fight with two weapons lying around (a knife and greatsword specifically) meaning it's very easy to get overwhelmed and instantly killed if a rabbit picks up the sword. The final fight is very difficult, only because your opponent is armed with a sword and you are not, and the game spawns you right next to him, meaning if you don't immediately dodge he'll cut you down with a single swipe. Other than that, there's no difference between your opponent and any of the other enemies you've killed throughout the game, which can be extremely anticlimactic.
  • They Wasted a Perfectly Good Plot: Among the many critiques of Overgrowth, a major one has to do with the underdeveloped world and plot. Characters and clans are mentioned but are hardly if ever seen or elaborated upon. The Rabbits of the Moon suffer from this tremendously as their motives and reasons aren't explained at all despite being a major part of the story.
  • Too Bleak, Stopped Caring: Another common complaint about both campaigns is that they're too dark to be entertaining. Unlike the first game, Turner is simply a merciless killer who coldly massacres his way through the entire game. The constant stream of terrible things that happen to both himself and others as a result of said violence makes it difficult for the audience to be sympathetic to him. All of the characters are one note and forgettable, and the ones that do stick around neither have enough character to be interesting, nor hang around enough to leave a lasting impression on the player. Turner's allies also turn on him shockingly easily, and neither the player nor Turner waste any time in putting them down.


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