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Trope was cut/disambiguated due to cleanup


* {{BFS}}: A broadsword is available in the arena mode. It was made for dogs, making it roughly as long as Turner is tall. There's also a dog [[DropTheHammer warhammer]] which is similarly huge.

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* {{BFS}}: A broadsword is available in the arena mode. It was made for dogs, making it roughly as long as Turner is tall. There's also a dog [[DropTheHammer warhammer]] warhammer which is similarly huge.
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''Overgrowth'' is the [[ExtremelyLengthyCreation long awaited]] sequel to ''VideoGame/{{Lugaru}}'' by [[http://www.wolfire.com Wolfire Games]]. ''Overgrowth's'' story, like its predecessor, takes place on [[ThePlace Lugaru island]]: a place entirely populated by [[MatureAnimalStory violent anthropomorphic animals]]. It follows the further adventures of Turner, the [[CrusadingWidower vengeful widower]] turned [[WalkingTheEarth wandering warrior]], a few years after the events of ''Lugaru''.

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''Overgrowth'' is the [[ExtremelyLengthyCreation long awaited]] sequel to ''VideoGame/{{Lugaru}}'' by [[http://www.wolfire.com Wolfire Games]]. ''Overgrowth's'' story, like its predecessor, takes place on [[ThePlace Lugaru island]]: a place entirely populated by [[MatureAnimalStory violent anthropomorphic animals]]. It follows the further adventures of Turner, the [[CrusadingWidower [[CrusadingWidow vengeful widower]] turned [[WalkingTheEarth wandering warrior]], a few years after the events of ''Lugaru''.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* FurriesAreEasierToDraw: WordOfGod states that this is half of the reason they designed the game around animals instead of humans. It also helps avoid the UncannyValley.

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* FurriesAreEasierToDraw: WordOfGod states that this is half of the reason they designed the game around animals instead of humans. It also helps avoid the UncannyValley.
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None


* HumbleBeginnings: ''Overgrowth'' is the sequel to ''Lugaru'', a short indie game made by a single high-school student that uses an earlier version of the same combat system.
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* AlmostLethalWeapons: Averted. Any weapon can and will kill, [[RealityEnsues very quickly]]. Even a single punch can be lethal depending on how the victim lands.

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* AlmostLethalWeapons: Averted. Any weapon can and will kill, [[RealityEnsues very quickly]].quickly. Even a single punch can be lethal depending on how the victim lands.
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None


An ActionGame with a heavy emphasis on close quarters combat, ''Overgrowth'' also adopts the [[ContextSensitiveButton unique combat system of it's predecessor]] - unlike most other fighting games, it relies far less on button mashing and much more on timing your moves right: the position and range of the enemy and the direction you're moving all influences what Turner will do with each attack. The result is a remarkably fluid and responsive combat system, as [[https://www.youtube.com/watch?v=UNuuicfbM44 this video demonstrates]]. It's also fairly realistic in nature: for example, if you hit your opponent hard enough in the neck or they take a bad fall, it's possible for their neck to break, [[RealityEnsues killing them instantly.]]

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An ActionGame with a heavy emphasis on close quarters combat, ''Overgrowth'' also adopts the [[ContextSensitiveButton unique combat system of it's predecessor]] - unlike most other fighting games, it relies far less on button mashing and much more on timing your moves right: the position and range of the enemy and the direction you're moving all influences what Turner will do with each attack. The result is a remarkably fluid and responsive combat system, as [[https://www.youtube.com/watch?v=UNuuicfbM44 this video demonstrates]]. It's also fairly realistic in nature: for example, if you hit your opponent hard enough in the neck or they take a bad fall, it's [[UnexpectedlyRealisticGameplay possible for their neck to break, [[RealityEnsues killing them instantly.]]
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ymmv per TRS


* AwesomeButImpractical: The [[DangerousForbiddenTechnique Leg Cannon]] makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths. That said, it's been retooled, and is [[NintendoHard much]] [[SequelDifficultyDrop easier]] to use than it was in ''VideoGame/{{Lugaru}}''.

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* AwesomeButImpractical: The [[DangerousForbiddenTechnique Leg Cannon]] makes a return. Used properly, it can end nearly any one-on-one fight (against a rabbit) in a single hit. However, it's hard to line up and can backfire spectacularly; a miss will leave the user prone and helpless, and even if it hits it can easily send the user careening off into a wall to their deaths. That said, it's been retooled, and is [[NintendoHard much]] [[SequelDifficultyDrop easier]] easier to use than it was in ''VideoGame/{{Lugaru}}''.
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None
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None

Added DiffLines:

* CatFolk: The cats.
* CatsAreMean: Amethyst's family, unlike the other cats, are intensely racist towards the other races, seeing them as playthings for their own amusement at best.


Added DiffLines:

* EldritchAbomination: [[spoiler:Jairo is the avatar of the Therium itself, and doesn't want the Cinderbreath Empire in his domain, so he manipulates Ghost so he does as much damage as possible to it so they leave and never come back. In the ending where Ghost turns on him and beats him in a fight, Jairo single-handedly destroys the Empire offscreen, leaving only Bijou unharmed]].


Added DiffLines:

* NoNameGiven: The protagonist of Therium-2 doesn't have his real name revealed until near an ending, so he is known throughout most of the campaign as Ghost. [[spoiler:His real name is Amos.]]
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The game is out already, and there were actually more combat moves in Lugaru.


An ActionGame with a heavy emphasis on close quarters combat, ''Overgrowth'' also adopts the [[ContextSensitiveButton unique combat system of it's predecessor]] - unlike most other fighting games, it relies far less on button mashing and much more on timing your moves right: the position and range of the enemy and the direction you're moving all influences what Turner will do with each attack. The result is a remarkably fluid and responsive combat system, as [[https://www.youtube.com/watch?v=UNuuicfbM44 this video demonstrates]]. It's also fairly realistic in nature. For example, if you hit your opponent hard enough in the neck or they take a bad fall, it's possible for their neck to break, [[RealityEnsues killing them instantly.]]

The game will feature vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[note]]and possibly a whale[[/note]]).

While the game was in beta, the game was given a new update ([[https://www.youtube.com/user/WolfireGames and a new demonstration video)]] released roughly every month. It is also now on {{UsefulNotes/Steam}} Early Access, and for awhile was on the top 10 selling list. The game was finally given a 1.0 release in October of 2017.

to:

An ActionGame with a heavy emphasis on close quarters combat, ''Overgrowth'' also adopts the [[ContextSensitiveButton unique combat system of it's predecessor]] - unlike most other fighting games, it relies far less on button mashing and much more on timing your moves right: the position and range of the enemy and the direction you're moving all influences what Turner will do with each attack. The result is a remarkably fluid and responsive combat system, as [[https://www.youtube.com/watch?v=UNuuicfbM44 this video demonstrates]]. It's also fairly realistic in nature. For nature: for example, if you hit your opponent hard enough in the neck or they take a bad fall, it's possible for their neck to break, [[RealityEnsues killing them instantly.]]

The Compared to it's predecessor, the game will feature features vastly improved graphics and physics, a wider range of weapons and combat moves, weapons, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[note]]and possibly a whale[[/note]]).

rats.

While the game was in beta, the game beta testing, it was given a new update ([[https://www.youtube.com/user/WolfireGames and a new demonstration video)]] released roughly every month. It is also now on {{UsefulNotes/Steam}} Early Access, and for awhile was on the top 10 selling list. The game was finally given a 1.0 release in October of 2017.



* AlmostLethalWeapons: Averted. Any weapon can and will kill, [[RealityEnsues very quickly]]. Even a punch can be lethal depending on how the victim lands.
* AntiHero: Turner will often default to violence to solve his problems, and has little problem leaving a trail of bodies in his wake. Of course, he's rarely the aggressor, and it's hard to sympathize with his opponents when they're murderers and slavers.

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* AlmostLethalWeapons: Averted. Any weapon can and will kill, [[RealityEnsues very quickly]]. Even a single punch can be lethal depending on how the victim lands.
* AntiHero: Turner will often default to violence to solve his problems, and has little problem leaving a trail of bodies in his wake. Of course, That said, he's rarely the aggressor, and it's hard to sympathize with his opponents when they're murderers and slavers.



* InTheHood: The revamped raiders in the ''Lugaru'' campaign.
** The protagonist of Therium uses the same model.

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* InTheHood: The revamped raiders in the ''Lugaru'' campaign.
campaign all wear hoods.
** The protagonist of Therium uses the same model.model as the raiders.



* SavageWolves: They're the only race that doesn't use any armor or weapons whatsoever. They also have a very simple manner of speech.
* SceneryPorn

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* SavageWolves: They're The wolves are the only race that doesn't use any armor or weapons whatsoever. They also have a very simple manner of speech.
* SceneryPornSceneryPorn: The developers ''really'' wanted to show off the new graphics engine, so they did just that through lavish environments.

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