Video Game: Nightmare Ned
"Adventure that turns fear into fun."
A PC game released in 1997 by Disney Interactive and developed by Creative Capers Entertainment and Window Painters Ltd which centers around a young boy, named Ned Needlemeyer, who is sent in a world of nightmares where he must face his fears to get out.
For the Television show, see here
This article now has a character sheet
. And there is, of course
, Nightmare Ned Wiki
for more information.
A decent walkthrough of the game can be found here.
Tropes featured by the whole game:
- Abnormal Limb Rotation Range: Some of the nightmare-dwellers are capable of this.
- All Just a Dream
- At the Crossroads: The Quilt.
- Arc Symbol: The five Shadows are represented by five distinct symbols.
- The patching and the sickly green color of Quilt usually appears whenever something bad is about to happen.
- Bloodless Carnage: In the game, Ned can get stabbed, decapitated, crushed, and other such fates with nary a drop of blood.
- Body Horror
- Breaking the Fourth Wall: During use of the game's menu, Ned will talk to the player.
- Cats Are Mean: Two black cats in Attic, Basement, and Beyond which injure Ned with shards from broken mirrors.
- The word-animal cats in the Chalkboard area of Alcatraz Elementary.
- Closed Circle: The nightmare worlds.
- Subverted when exit portals are used.
- Cyclops: The Gum Monster from in the Mouth and Cyco (Toilet-Paper Cyclops) from the Bathroom Nightmare.
- Darker and Edgier: The game has lost much of the cartoonic and silly nature from the show. Even the music is eerier.
- Downer Ending: The first ending in which Ned is still terrified of his nightmares.
- Eldritch Abomination: The Shadows and disembodied monster hands (pictured right) in the beginning.
- Eldritch Location: Much of Ned's nightmare, but primarily in The Mouth and in the Attic, Basement, and Beyond.
- Earn Your Happy Ending: The second ending in which Ned has conquered his nightmares.
- Family-Unfriendly Violence: Everywhere.
- Foreshadowing: Many points during the intro.
- Homage: The game has the art class segment which is reminiscent to fighting games, namely Mortal Kombat and the use of its phrase, "FINISH HIM!".
- The environment of the Graveyard Nightmare is known for bearing a strong resemblance to the works of Tim Burton and Edward Gorey.
- Horrifying the Horror: As the game continues and the Shadows begin to reveal, their expressions become increasing chilled and terrified themselves.
- Losing Your Head: Happens on occasion.
- Mad Doctor/ Depraved Dentist: The Medical Shadow is shown to be the most insane and sadistic of the bunch.
- Also, at the end, if Ned is able to beat the Shadows and conquer his fears, the Shadows are shown to be still hiding in his closet. They contemplate of what to do now that Ned has won, and the Medical Shadow suggests that "We could perform hideous, painful medical procedures on ''each other!''"
- Subverted when it is shown that she was actually friendly and it just the child in Ned that made him fear doctors so badly
- Doctor Shots, who will stab Ned clean through with giant needles if he gets caught when the Mouth closes on him, one additional piece of his outfit changing from white to a tooth-decay mix of browns each time. If the decay spreads to his coat, you're ejected from the level.
- Drive-Thru Doctors that will swipe at Ned while he's rolling on the medical gurney.
- The creepy nurse in Alcatraz Elementary School, though she poses no real danger to him.
- Medium Blending: Artwork of both the background and some of the character mixes with technicolor, Real Life artistry, etc.
- Mooks: The countless Attic, Basement, and Beyond mice are this to a fire-spitting furnace who repeatedly fries them, and also the Electro-Beavers in the Bathroom Nightmare are this to the rat overlords.
- Our Vampires Are Different: There is a vampire bat in the Chalkboard stage of the Alcatraz Elementary spelled out with chalk and plaque vampire bats in The Mouth.
- There's a straight vampire who's a milk carton sculpture labeled "Vilk" in the Art Class segment, complete with the background of a haunted house.
- Red Herring: A toilet labeled "The Worst Toilet in Ned's Nightmare" which Ned chooses to outright avoid by leaping down into a chasm.
- Rodents of Unusual Size: The mouse/ rat civilizations, and on a larger scale, an enormous realistic-looking ratnote can be found in one of the cutscenes.
- Secret Path: Escape portals between the Nightmare realms.
- Scenery Porn/ Scenery Gorn: In the game. The 2D artwork and animation STILL looks beautiful even 14 years later.
- Shoutout: The Attic, Basement, and Beyond stage in the game has a likely reference to Alfred Hitchcock's The Birds in which a flock of birds swarm in through a window and viciously peck at Ned. This only happens after you've knocked a fake bird out of its cage.
- Ned's silhouette shakes hands with that of Mickey Mouse from the Disney World, along with another cartoonish figure.
- Sudden Anatomy
- Throw the Book at Them: An angry librarian squishes Ned between a book in Alcatraz Elementary as does the skeleton man in the Graveyard Nightmare if Ned disturbs him. The latter had actually crushed some other poor people the same way, and stuffed them into his bookshelf.
- The Unintelligible
- The Unsolved Mystery: The true nature of the Attic, Basement, and Beyond Nightmare, its connection, if any, to the real world, and Sally the little girl's connection to Ned was never learned.
Tropes featured in the intro/outros and cutscenes:
Tropes featured in the Graveyard Nightmare:
- Anthropomorphic Food: The pumpkins, if they still count as food.
- Bat out of Hell: There's one in the mausoleum.
- Dem Bones: A skeleton man lounging in a reclining chair while reading a book.
- The Grim Reaper: The Graveyard Shadow, foremost, and another with a more standard design.
- Kill the Cutie: The little boy wearing a party hat who helps Ned escape from the Jar get eaten by the Jack-in-the-Box monster immediately after.
- Mutagenic Food: Ned eats zombie girl scout cookies... Guess what happens?
- Nightmare Face: The Green Ghosts do this to each other, though none of them really find it scary.
- Off with His Head!: A scissor demon and Grim Reaper who jump out of the background and cut Ned's head off only for it to reappear seconds later.
- Our Ghosts Are Different: The silly Green Ghosts who don't want to scare Ned, just each other. One of them just wants to play her accordion, oblivious to another trying to saw off the branch she's sitting on.
- Our Ghouls Are Creepier: One that is essentially a beating heart, needle-clawed hands, and cadaver-esque head attached to a long spine. When beaten, it explodes, leaving a deflated heart hanging from its spine.
- Our Zombies Are Different: A zombie girlscout, zombie dad, and Ned's zombie parents.
- Paper-Thin Disguise: Trick-or-Treater carrying a paper bag holding a cat wearing a mask disguised as a dog.
- Primal Fear: A little girl who's afraid of the dark had her nightlight stolen by a bat.
Tropes featured in the Medical Nightmare:
Tropes featured in the Alcatraz Elementary School:
Tropes featured in the Bathroom Nightmare:
Tropes featured in the Attic, Basement, and Beyond Nightmare:
- Bookcase Passage
- Cool Car: Supernatural, 70s-style car that morphs into a rocket? Hell yeah.
- The Alleged Car: In addition to missing the side door, the car appears completely non-functioning, that is, until a key is found.
- Creepy Basement: Obviously.
- Fireballs: The living furnace spews out balls of flame.
- The Lost Woods: The short, second setting of the Attic, Basement, and Beyond Nightmare.
- Mind Screw: A door that when Ned enters he is spat out of the phonograph.
- Same thing if Ned climbs the left ladder in the starting area after scaring off its black cat with the yo-yo.
- Our Dragons Are Different: There is a female dragon's head mounted on a wall that will tell Ned three scary stories in the form of limericks.
- Pocket Dimension: A possibility, for it somehow had a some sort of connection to the real world, according to Sally.
- The Renaissance: The first area of the Attic, Basement, and Beyond Nightmare features some real world Renaissance-style art.
- Repetitive Audio Glitch: The phonograph that plays the same simple tune over and over.
- Schmuck Bait: A box that reads "DANGER DON'T TOUCH".
- The Walls Have Eyes: The Dark Woods area.
- Subverted when they turn out to be fake.
- Wedgie: The wallpaper turns into a bunch of hands that grab Ned and give him a major wedgie.