Metal Arms: Glitch in the System is a Third-Person Shooter released in 2003.The story begins on the war-torn planet Iron Star which, as fate would have it, is populated completely by robots. Under Colonel Alloy, the Droids have formed a resistance against the Milbot forces of the evil General Corrosive. On a routine patrol, a robot of mysterious origin is discovered by the rebels and brought back online to aid against the Mils. Having no memory other than his name "Glitch", he is quickly called into action to aid his new allies.Much ass-kicking follows as Glitch, unsurprisingly, turns out to be quite handy blowing enemy mooks to pieces. What follows is 42 missions of shooter action featuring some vehicular destruction, controlling ally characters and hacking enemies for good measure. Due in part to its limited commercial success and its reputation for being unkind to the casual gamer it's something of a under-rated gem for its fans. For those who got past the tough gameplay there was a lot to like. Fun characters, novel weaponry and a light-hearted story made for a unique third-person shooter.As per The Wiki Rule, it has a Wiki, which is in need of some Wiki Magic.
Metal Arms: Glitch in the System provides examples of the following tropes:
Action Bomb: Scouts, although they're a little smarter than your usual kamikaze in that they will raise an alarm and call for reinforcements before starting their suicide attack.
The Dragon: Turns out General Corrosive is actually this to Dr. Exavolt.
The Faceless: Agent Shush. An apparent master of stealth, only his green eyes are ever visible from the shadows.
Faking the Dead: The only way to escape certain death facing Corrosive in the arena is to make it look like he smashed you to bits. Glitch's "remains" are then dumped elsewhere and he puts himself back together.
Final Boss: General fucking Corrosive. Despite having been badly damaged after crash-landing from space, he's still very much Nintendo Hard.
Mozer: [groaning] Glitch: What happened to you? Mozer: Oh... I'm defective. My... joints need regrinding, my... crankshaft is bent... and I can't even get my piston up! Glitch: Uh, right...
Gladiator Games: Corrosive's prisoners are often forced to enter a gladiator-style set of events, odds heavily against them. Winners go free. If they manage to reach the final event, their reward is to face General Corrosive personally, unarmed.
Glass Cannon: The Troopers are fast, can fly, and have very powerful ranged and melee attacks. But, they have even less armor than the Grunts.
100% Completion: Secret Chips are hidden in each level. Locating them unlocks multiplayer levels but holds no bearing on the single-player experience other than simply wanting to collect everything.
Improvised Weapon: Many of Glitch's weapons are improvised or modified mining weaponry, from rivet guns to mining lasers.
Kill It with Fire: Strangely, in a game featuring metal enemies, there exists flamethrowers and Magma grenades. An entire level playing as Slosh, a flamethrower unit, involves burning swarms of spiderbots.
Left Hanging: Who were the Morbots, and what is Glitch's connection to them? Why did Exavolt join the Mills? What is his new plan for Glitch? All of these questions were apparently setups for the currently non-existent sequel.
Lost Technology: It's implied Glitch may in fact have been built by the Morbots.
Mentor Occupational Hazard: Played straight and hilariously lampshaded by the fact that the two Droids who take you through the tutorial are named Hosed and Screwed. Any Guesses what they become when they run into a grenade on a few pipes?
Nintendo Hard: Skill, trial & error and luck will serve you well through the more hellish parts of the game. Special mention goes to the Final Boss. God help you on the hardest difficulty level, cos nothing else will.
Non-Standard Game Over: After the HQ of the Rebel Droids is discovered and invaded by mils if you lose too many friendly bots it results in a very depressing and possibly traumatizing cutscence in which the casualties are too high and the rebels surrender.
Obviously Evil: Dr. Exavolt. His evil mad scientist vibe is difficult to miss.
One-Robot Army: Considering the sheer amount of enemies he destroys, Glitch certainly qualifies.
Precursors: The Morbots, creators of Iron Star. Unusual for normal precursors, they were said to still be around and just underground, generating power that seeps to the surface and is used by the Droids and Mils (though until the events of the game, everyone's still scared boltless of even trying to go see them, as "no-one has come back alive"). But then it turns out they've all mysteriously vanished anyway, although their cities are still in perfect condition, and they left behind swarms of tiny robobugs. It's implied they all went on an exodus into space, and since everyone's still scared of going down there because of the aforementioned "none came back alive", it may have been recent. It was also implied Corrosive was intending to follow them.
Set a Mook to Kill a Mook: The Control Tether allows Glitch to hack and control any enemy he encounters, provided he can sneak up behind them and access their control port. Eventually he even manages to control Corrosive briefly near the end.
Sequel Hook: The game ends with an obvious one, but the sequel never came to be.
The name of the first driving level ("Wasteland Thunder") is one to Hydro Thunder. Swingin' Ape Studio was founded by developers of that game.
Sound Effect Bleep: Krunk's swearing is kept at bay by a bleep machine. Likely to keep the teen rating.
Suffer The Slings: The Slingshot seems like an out-of-place weapon in a futuristic robot world, though considering the Droid Rebellion's lack of resources it's justified. It's also quite useful in that it allows Glitch to throw grenades farther and more accurately than he normally could by hand.
Turned Against His Masters: The General was created by a group of scientists trying to improve on existing robot brains. He immediately destroyed them all the moment he became aware. At least thats what Dr. Exavolt wanted people to believe.
Video Game Cruelty Potential: Being able to dismantle enemy Mils piece by piece can lead to amusing consequences. Destroying a leg forces mooks to hop and damaging the weapon arm can lead to pathetic attempts to fire in your direction.
We Will Meet Again: Dr. Exavolt delivers one of these in classic you'll pay for this fashion.
Why Don't Ya Just Shoot Him?: Glitch, the single biggest threat to the Milbots in existence is captured and sent off to be executed gladiator-style instead of destroyed on the spot. Somewhat justified by the fact he wasn't strictly known as the sole Bot to have taken out all those Mills before. He'd destroyed more or less every Mill witness. Although the policy of having rebels killed off in a grand arena seemingly For the Evulz, instead of quickly executing them, is definitely this trope. It seems villains are compelled to make public executions complicated.