is a Driving Game
developed by Finnish studio Remedy Entertainment (who later went on to make Max Payne
and Alan Wake
) and published by Apogee Software in 1996. It was one of the last titles to be published under the Apogee name.
The game's menus are all 640* 480, 256-colour graphics, but the actual races are only at the standard 320* 200, 256-colour resolution.
The actual races use the classic top-down viewpoint; if you've played the Micro Machines
games, you'll know what to expect. The cars are sprites but some elements of the track are in 3D. The player can drive under street lamps and signs, see parallax on rock formations and buildings and drive through tunnels.
The game can be played with or without weapons (although weapons make things much more interesting) and the player can even run over the bystanders on the side of the track, although it shouldn't be done intentionally as it slows the player down and damages their car.
The original game supports up to 4 players over an IPX network, along with two-player modem and serial-link multiplayer which was standard at the time of development.
In October 2009, Remedy released
the game as freeware
, and also ported it to run on Windows, Vista and Windows 7 included. If the player wants to play multiplayer, they have to use the DOS version and make use of DOSBox
's IPX over TCP/IP emulation.
of the game was released for iOS
on March 31, 2011. New features include an optional behind-the-car chase cam, several new weapons, Achievements
and "challenge" events, which enforce certain restrictions such as every racer using the same car. A free Android OS
version was released in May 2012. It removed Duke Nukem
as a Guest Fighter
but allowed the player to purchase new weapons, cars, tracks and special power-up
s with real money
. A PC version was released via Steam
on August 3, 2012, featuring updated graphics, more special races, extra paint jobs for most of the vehicles and additional game mechanics such as the ability to hold Nitro boosts
in reserve, Coop Multiplayer
and the "Shadow Man
Get ready to go!
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Tropes related to the 1996 PC game
- Aerith and Bob: The AI opponents get names such as (Iron) John, (Diesel) Joe, (Nasty) Nick, Clint (West), Liz (Arden, short for Elizabeth) Sam (Speed)... and also Mic (Dair), and Cher (Stone).
- The Aggressive Drug Dealer: Occasionally, he offers the player a mission. Pick up some drugs on the side of the track and then come in first to get a cash bonus.
- A.I. Breaker:
- One of the few reasonable ways to beat The Adversary is to place mines in the right place so he crashes trying to avoid it every lap. This also counts for normal races.
- In the normal tracks, the player can push opponents to the outer-centric areas. They would go on loops until they find a way to get out of it.
- Awesome McCoolname: Iron John and Dark Ryder
- Badass Driver: The Flame-Crowned Demon King of the Race - The Adversary. Or the player, if the player beat him. The other drivers to an extent, especially Duke Nukem.
- Big Bad: The Adversary is alternately spoken of as either the demonic ruler of the "road-hell purgatory" or just a really, really nasty driver. True Tom's usually cryptical speeches about him doesn't help. He does tell the player straight out, however, that the player should be afraid of him.
- Cool Shades: The assassination contractor wears a visor, and several drivers wear shades such as Diesel Joe, Dark Ryder and of course, Duke Nukem.
- Critical Existence Failure: In the main race, cars do not show any damage in the race or suffer reduced performance until damage hits 100%, at which point they become flaming wrecks... which can be restored with a bit of luck at the right time, and an opponent bumping the player to touch a nearby item. However, provided that the player play with the extended GUI instead of the reduced one, the picture of the car on the left does show increasing amounts of damage, and the player can see the damage meter of other cars.
- Determinator: True Tom sees the player as one, when he's not patronizing the player as the Young Gun.
- Difficult but Awesome: The Utopia/Complex and Holocaust/Toxic Dump tracks are the most intricate tracks of the game, but once the player knows the valid shortcuts and the quick steers, and knows how to manage Nitro usage, they become really easy, to the point where the player can even lap some cars.
- Dude, Where's My Reward?: If the player ends the race in fourth place or gets lapped, they receive no bonus money collected from the race. And if they accepted the offers of The Aggressive Drug Dealer or the Professional Killer beforehand...well...
- Easter Egg: It is possible to play as Duke Nukem simply by selecting his portrait. But if the player then goes so far as to actually enter "Duke Nukem" as their player name, the player will hear some of his various one-liners throughout the game and gain his armor.
- Idiosyncratic Difficulty Levels: "Speed Makes Me Dizzy", "I Live To Ride" and "Petrol In My Veins".
- Loan Shark: Once the player gets a Dervish or better, they can borrow money from him. If they don't have enough money to pay him back after 3 races, he'll take one of their upgrades. If the player don't have any upgrades, he'll damage the player's car. And if the player's car is already totalled, well... In the end, the alternatives (such as playing a race in Medium or Easy when the player has a "Hard" ranked car) often end up much cheaper than just paying the guy back.
- MOD: The music in the game was composed by Jonne Valtonen in ScreamTracker 3 Module (.S3M) format. Valtonen is better known in some circles by his pseudonym "Purple Motion", and for being the lead composer of the now-defunct demoscene group Future Crew.
- Made of Iron: As an AI opponent, Duke Nukem drives a dark red Deliverator that can take more damage than the Deliverator purchasable by the player and driven by other opponents.
- Mushroom Samba: the player's screen goes all wavy if the player picks up a mushroom and the player hears a voice saying "Whoaaaaa maaaaannnnnn~" It's worth noting that this Interface Screw also affects the AI, and in some cases it affects them more than it does to human players.
- No Damage Run: Finishing the race with 2% or less damage with weapons enabled does give the player a nice bonus, with the sponsor claiming not a scratch on it. Players can fake out a pristine-quality car by picking up enough repair powerups to reduce their vehicle's damage to the required range, but as far as the sponsor is concerned, it was untouched.
"It was a snowball's chance in Hell. Through that Bullet Hell blitzkrieg, and not a shadow of a scratch on your paint job."
- No Celebrities Were Harmed: Some of the opponents in single player have names like Greg Peck, Jane Honda, Cher Stone and Clint West.
- Oh, Crap:
"Oh this is no good, you've been lapped."
- Pimped-Out Car: V8 Engine, super sticky tires, body armor, spiked bumpers, land mines, rocket fuel...
- Pre-Mortem One-Liner: Said by The Adversary to True Tom Rhymer:
Racer Boy, now I'm going to mow you dead.
- Spirit Advisor: In between races, the player can read messages from one True Tom Rhymer, a racer who was slain at the hands of the Adversary after he dared to challenge him to a race. He speaks to the player from his car-coffin grave, offering the player advice with a religious reverence for cars, racing and the long road that lies before the player.
"Things can get out of hand real speedy like, racer boy. Listen to True Tom. I tell no lies."
Tropes related to the 2011 reboot