History VideoGame / DeathRally

23rd Jan '17 10:07:50 AM AM_NK
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* DevelopersForesight: Taking many shortcuts in order to save time not only slows your car down, but also gets you penalized.
23rd Jan '17 9:42:36 AM AM_NK
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* EarlyGameHell:
** The original game can pit you, in the Easy tier, with the complex track Holocaust/Toxic Dump.
** The reboot occasionally pits you with Shriekers in your early races, with you using a Vagabond as the only selectable vehicle.
23rd Jan '17 9:13:41 AM AM_NK
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** The GDC 2011 trailer uses a remixed version of the music that was played in the original game when the player challenges the Adversary.

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** The GDC 2011 trailer uses a remixed version of the music that was played in "Hard Metal", the original game when game's intro theme and the player challenges theme of the Adversary.Adversary's track.
23rd Jan '17 9:01:27 AM AM_NK
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* InterfaceScrew:
** In the original game, picking up the {{Mushroom|Samba}} will distort the playable area as if the driver is under drug effects.
** In the reboot:
*** The "Mixed" challenge locks the player to a certain view of the map regardless of whether Chase Cam is enabled or not. To make things worse, the camera ''rotates'' during the race, and the game's directional controls change such that the player steers towards the edge of the screen where they want their vehicle to go, as opposed to steering based on where their vehicle is facing. There's a version called "Rotated" which is basically "Mixed" on a reverse track.
*** When the player is about to die (less than 5% health left) the screen TurnsRed and several computer-based glitches start to appear, interfering with the vision.



* InterfaceScrew: The "Mixed" challenge locks the player to a certain view of the map regardless of whether Chase Cam is enabled or not. To make things worse, the camera ''rotates'' during the race, and the game's directional controls change such that the player steers towards the edge of the screen where they want their vehicle to go, as opposed to steering based on where their vehicle is facing.



* PhlebotinumOverload: Picking up ammo when the player's sub-weapon is already full will cause its next shot to be stronger or more accurate. The Gatling, for example, rapid-fires a stream of bullets, and the Flamer aims at and burns nearby opponents for about 5 seconds.

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* PhlebotinumOverload: Picking up ammo when the player's sub-weapon is already full will cause its next shot to be stronger or more accurate. accurate:
**
The Gatling, for example, rapid-fires a stream of bullets, and the Flamer aims at and burns nearby opponents for about 5 seconds.seconds.
** The Shotgun has a wider arc and more powerful pellets for a shot. This is the basis for the Shotgun Blues special powerup.
** The Gatling, for example, rapid-fires a stream of bullets.
** The Sniper fires three bullets in an arc.
** The Mines... well, once the charge is finished, three mines are placed instead of one.
23rd Jan '17 8:21:28 AM AM_NK
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* NostalgiaLevel: Velodrama is Velodrome/Eidolon, Oasis is Oasis/Palm Tree, Rift has the layout of Hell Mountain/Rock Zone, and Eureka is an ice-themed Snake Alley/Desert Run.
13th Oct '16 4:52:50 PM nombretomado
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In October 2009, Remedy [[http://www.joystiq.com/game/death-rally/download/death-rally-for-windows-full-game/ released]] the game as [[FreewareGame freeware]], and also ported it to run on Windows, Vista and Windows 7 included. If the player wants to play multiplayer, they have to use the DOS version and make use of DOSBox's IPX over TCP/IP emulation.

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In October 2009, Remedy [[http://www.joystiq.com/game/death-rally/download/death-rally-for-windows-full-game/ released]] the game as [[FreewareGame freeware]], and also ported it to run on Windows, Vista and Windows 7 included. If the player wants to play multiplayer, they have to use the DOS version and make use of DOSBox's UsefulNotes/DOSBox's IPX over TCP/IP emulation.
18th Sep '16 3:10:21 PM nombretomado
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*** In the iOS version, a poster for ''VideoGame/DukeNukemForever'' can be seen in the garage. In the [[AndroidGames Android version]], it's the cover art of [[AlanWake Alan Wake's American Nightmare.]]

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*** In the iOS version, a poster for ''VideoGame/DukeNukemForever'' can be seen in the garage. In the [[AndroidGames Android version]], it's the cover art of [[AlanWake [[VideoGame/AlanWake Alan Wake's American Nightmare.]]
18th Sep '16 3:09:51 PM nombretomado
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** In addition to VideoGame/DukeNukem in the reboot, there's [[VideoGame/{{Minigore}} John Gore]], [[AlanWake Barry Wheeler]], and [[VideoGame/AngryBirds Mighty Eagle]]. There's even a guest ''vehicle'' too: [[VideoGame/DukeNukemForever The Mighty Foot!]] In keeping with its InformedAbility of being virtually indestructible in ''Forever'', the Foot has more armor upgrades then even the Deliverator and can easily shrug off the heaviest beatdowns in harder races. Duke is absent from the [[AndroidGames Android]] and PC versions, with his "Duke Match" event replaced by "Tex Match" and the Mighty Foot [[PaletteSwap reskinned]] as the "Bravestar".

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** In addition to VideoGame/DukeNukem in the reboot, there's [[VideoGame/{{Minigore}} John Gore]], [[AlanWake [[VideoGame/AlanWake Barry Wheeler]], and [[VideoGame/AngryBirds Mighty Eagle]]. There's even a guest ''vehicle'' too: [[VideoGame/DukeNukemForever The Mighty Foot!]] In keeping with its InformedAbility of being virtually indestructible in ''Forever'', the Foot has more armor upgrades then even the Deliverator and can easily shrug off the heaviest beatdowns in harder races. Duke is absent from the [[AndroidGames Android]] and PC versions, with his "Duke Match" event replaced by "Tex Match" and the Mighty Foot [[PaletteSwap reskinned]] as the "Bravestar".
16th Aug '16 2:01:13 PM Morgenthaler
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* CoolShades: The assassination contractor wears a visor, and several drivers wear shades such as Diesel Joe, Dark Ryder and of course, DukeNukem.

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* CoolShades: The assassination contractor wears a visor, and several drivers wear shades such as Diesel Joe, Dark Ryder and of course, DukeNukem.VideoGame/DukeNukem.
30th Jul '16 3:54:04 AM Morgenthaler
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A [[http://www.remedygames.com/games/deathrally reboot]] of the game was released for [[IOSGames iOS]] on March 31, 2011. New features include an optional behind-the-car chase cam, several new weapons, [[CosmeticAward Achievements]] and "challenge" events, which enforce certain restrictions such as every racer using the same car. A free [[AndroidGames Android OS]] version was released in May 2012. It removed DukeNukem as a GuestFighter but allowed the player to purchase new weapons, cars, tracks and special [[{{Powerup}} power-up]]s [[BribingYourWayToVictory with real money]]. A PC version was released via UsefulNotes/{{Steam}} on August 3, 2012, featuring updated graphics, more special races, extra paint jobs for most of the vehicles and additional game mechanics such as the ability to hold {{Nitro boost}}s in reserve, CoopMultiplayer and the "[[ScrewTheRulesIHaveMoney Shadow Man]]".

to:

A [[http://www.remedygames.com/games/deathrally reboot]] of the game was released for [[IOSGames iOS]] on March 31, 2011. New features include an optional behind-the-car chase cam, several new weapons, [[CosmeticAward Achievements]] and "challenge" events, which enforce certain restrictions such as every racer using the same car. A free [[AndroidGames Android OS]] version was released in May 2012. It removed DukeNukem VideoGame/DukeNukem as a GuestFighter but allowed the player to purchase new weapons, cars, tracks and special [[{{Powerup}} power-up]]s [[BribingYourWayToVictory with real money]]. A PC version was released via UsefulNotes/{{Steam}} on August 3, 2012, featuring updated graphics, more special races, extra paint jobs for most of the vehicles and additional game mechanics such as the ability to hold {{Nitro boost}}s in reserve, CoopMultiplayer and the "[[ScrewTheRulesIHaveMoney Shadow Man]]".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeathRally