- Near the start of Xenoblade, Fiora tells Shulk that she's super-happy and wishes every day could be like this forever. So naturally the colony gets invaded shortly thereafter, and she dies before being reconstructed.
- Starship Titanic, the ship that cannot possibly go wrong.
- Final Fantasy IX has a fairly spectacular example in Cleyra, a Hidden Elf Village protected by a magical sandstorm: "No enemy would dare attack us when we strengthen the storm!" "I think strengthening the storm would be good for me." "Strengthening the storm is the best thing you can do right now!" The attempt causes the enchantment to break.
- In the Final Fantasy X universe, the aftermath of Yuna's supposedly permanent victory over Sin is called the "Eternal Calm", only for Sin and several others to escape the Farplane in Will.
- In Star Control II, you can meet the Melnorme and their space ship, the Inevitably Successful in All Circumstances.
- Although, unless the player does something really silly, this will turn out to be an aversion.
- In Resident Evil 5, right after you run into a pair of Lickers, one of the characters remarks that it's a good thing there was only a couple of them, because there was no way they'd survive against a whole horde of them. Guess what happens when you have to wait for the elevator...
- Warcraft III has this in Arthas' dialogue
Uther: I hope there is a special place in hell waiting for you, Arthas!
Arthas: I guess we'll never know, Uther, I intend to live forever.
- This trope is given a lampshade by Urdnot Fortack in Mass Effect 2, lamenting he is researching medicine and crop genetics when he thinks that the Krogan could just buy that from the Salarians. Shepard notes their surprise at him willing to trust the Salarians with that, to which Fortack asks rhetorically what they could do, render the Krogan even more sterile? He quickly adds "Wait, forget I said anything".
- In Halo: Combat Evolved, a group of space marines board a ship owned by hostile Covenant. They look around the empty room they arrive in, note that there are no blips on their RADAR, and one of them says: "No Covenant. I guess nobodies home." Cue doors all around them opening to reveal hordes of Laser Sword - wielding Covenant (who were wearing devices that shielded them from RADAR.)
- Quickly lampshaded: "No Covenant. You had to open your mouth."
- The two drivers of the Fawful Express boss in Mario & Luigi: Bowser's Inside Story have to be just asking for it from their comments before battle:
"Was Bowser a pushover or what?"
(cue Giant Bowser now blasting the windscreen to pieces and towering over the train at about two hundred foot tall)
- Then: "Worry not, broskis! That guy's punch is no prob! Unless he spits fire, we'll take ZERO damage!" (And for that matter, the words "punch" and "fire" are in blue.)
- Right before this, we have Bowser boasting about the security of his vault, right before he walks in and discovers an expressway running through it.
"This is one place that stupid Fawful NEVER could break into!"
- In Mario & Luigi: Dream Team, the Private Goomp's boast in the Elite Trio boss battle is rather... poorly timed:
- Also, this dialogue from Super Mario Galaxy 2:
(Mario/Luigi arrives at Bowser Jr's Boom Bunker, where he finds the Toad Brigade finding the remains of a destroyed robot on the first planet, it is Megahammer, the robot Bowser Jr.
used during his battle against Mario/Luigi at the end of Bowser Jr's Fearsome Fleet)
Blue Toad: Hey, Mario/Luigi! Come take a look at this!
Banktoad: Um, isn't this a bad idea? I'm scared...
Toad: Don't worry, guys. It's broken! (Mario/Luigi approaches the now-destroyed Megahammer when all of a sudden it immediately turns itself back on and start firing Bullet Bills again)
Mailtoad: Spoke too soon!
Yellow Toad: (sleeping) Wait, what?
- Metroid Prime 3: Corruption gets in on the act at the beginning of the game at the same time it references Warhammer 40K with the Horus Rebellion. That feeling it could get worse? He has no idea...
- Prior to Metroid Prime, the Chozo actually did this too. Remember their wall-hanging made of Cordite? Cordite is a kind of gunpowder for modern-day heavy-duty artillery weapons. It's not something you should make wall-hangings off.
- In Quake IV, the cowardly engineer you're escorting mentions how he hates waiting for elevators... Cue a bloody lot of Network Guardians crawling out of the woodwork. You Just Had to Say It, did you?
- Also invoked at the end of Assassin's Creed: Brotherhood, when while the modern-day Assassins (mainly Lucy, which makes it all the more ironic considering the fact she at the very least is badly wounded afterwards, if not killed) are exploring the Colosseum to retrieve the Apple of Eden, they repeatedly remark how "It's nearly over", "We've finally found it", "We're so close", "What will we do next" etc etc, which, to the perceptive player who picks up on this constant need to mention such things, creates a sense of foreboding. Talk about counting your chickens before they've hatched.
- Throughout the game (while playing as Ezio), you can make areas safe for travel and unlock merchants by assassinating the guard captain in charge and burning the guard tower. One such captain is busy lecturing his men about how to watch for and survive Assassins and that he has great experience with them.
- Also done at the beginning of Assassin's Creed II. It is a generally heartwarming moment, but also a bit unsettling because of this very trope.
Frederico: It is a good life we lead, brother.
Ezio: The best. May it never change.
Frederico: And may it never change us.
- Golden Sun: Dark Dawn: Waelda elder Laurel mentions a machine in Belinsk (The Alchemy Dynamo) and how Matthew and his lot must never activate it. She demonstrates some genre savviness and refuses to tell the party how to turn it on when asked, but Ryu Kou already knows how, and gets pushed into it anyway. Goddamnit.
- In Dead Space 2, you're on a tram on your way to the bridge of the old Ishimura to activate the gravity tethers. Ellie tells you that the necromorphs are swarming in through a hole in the Medical Deck, but at least you won't have to go through there.
Tram computer: Unexpected obstruction ahead. Shutting down. Welcome to the Medical Deck.
- This audio diary from one of Cohen's disciples, that you find after you have to kill him, ends thusly:
RODRIGUEZ: I'm through with the whole piñata. Let's see that old fruit [Cohen] try an' keep me here...
- In Dragon Age II, Sarcastic!Hawke LOVES doing this. And Varric, being the narrator and Genre Savvy, hates it when s/he does.
- In Saints Row 3, pedestrians may shout "You can't kill me!" at the protagonist as he/she drives by packing various shotguns, machine guns, electric grenades and a remote control for UAV-delivered smartbombs. In the prequel, drivers could occasionally be heard saying "This car ain't got a scratch".
- Not to mention this little quote from Pierce right before STAG declares martial law in Steelport.
Pierce: We just blew up their fucking aircraft carrier!, What more could they possibly send at us?
- Saints Row IV:
- The Boss will make a comment in a later mission to the effect of: 'Oh, well, that's easy enough,' at which point Fun Shaundi and CID will berate him/her for jinxing them. Long story short? They were right.
- When chasing Golden CIDs, they may say "you cannot catch me". Well guess what.
- Warhammer 40,000: Space Marine - Orks have a bad habit of shouting "It takes more than that to kill an Ork!", or worse, "Go ahead! Shoot me again!" while you are actively shooting them.
- Hazama from BlazBlue may be seen as a "Magnificent Bastard" who manipulates the majority of the cast into serving his whims, but in central and alternate canon routes many of the things he does with Makoto equate to asking for his karmic due.
- The entire premise of Slight Hope is that Hazama sent Makoto to Ikaruga in the hopes she would be out of his hair until he finished his business with Noel and Tsubaki. The episode is a gratuitous instance of Underestimating Badassery which transforms the overtly ditzy squirrel into the biggest threat to his plans to date.
- "You'd best run along now. You're in my way." - Ensuring the safety of her friends from threats like you is Makoto's business.
- "I'll leave her for Relius. I'm sure he'd like that." - Relius never found her. *
- "Impressive. Surprisingly so! Suddenly, Colonel Clover's interest in you seems much less... 'random and untoward', shall we say?" - You told her you were working with Relius?! This is why he never found her!
- "Aww, what's with that face, Makoto? I'm gonna have a bit of fun with you before you mercifully expire, that's all!" - (not a minute later) "Damn vampire! You LIVE to cockblock me, don't you?!"
- Hazama is supposed to have Ripple Effect-Proof Memory, and yet the trip to Ikaruga was supposed to be his idea of getting rid of her. Can we say "Stable Time Loop", boys and girls?
- And it gets so much worse - Relius' entire plan for Makoto in Chronophantasma amounts to strengthening her soul to its very limit before implanting it into Rettenjou and invoking the Day of Destruction. Telling her that Relius is interested in her essentially gives her a lead on investigating what he could want with her, a month is a long time to conduct that investigation, and Kokonoe is a good place to start, with many options on who to contact next - and between her physical ability, her intelligence, and her sheer strength of will, if Hazama's plans are to survive Relius can't get rid of her fast enough. Hazama, if some time in the near future Makoto has a hand in causing your grand scheme and Relius' to violently implode upon itself, then we at TV Tropes just want you to know that we freakin' called it.
- And Chronophantasma happened. The verdict?
- To elaborate on this last point and how badly Terumi tempts fate from it, Tsubaki Yayoi possesses the Sealed Weapon Izayoi, which he used to obscure Takamagahara's observation in Continuum Shift, and also happens to be the love interest of Jin Kisaragi (and, by extension, Hakumen). You think he'd try to keep her proverbially tied around his wrist or at least somewhere where she wouldn't get in trouble, he lets her roam around Ikaruga unsupervised. This is despite clearly knowing that Jin Kisaragi (who wields the power of order that could shatter the magical part of Tsubaki's brainwashing), Noel Vermillion (a close friend of Tsubaki's who wants to bury the hatchet) and the aforementioned Makoto (who possesses knowledge that could sabotage the mental part of Tsubaki's brainwashing which Terumi himself inflicted) would be out trying to save her. You can guess how well that turned out.
- In a more comedic sense and unrelated to Hazama, when Ragna and Kokonoe are set to square off, the former asks "Can you even fight?!" as if he finds the idea of Kokonoe fighting ridiculous. You're about to find out, cupcake!
- Rachel just has to be asking for it even more than Ragna under the same circumstances. "The little shut-in girl has come to play outside? Should I expect a meteor to fall?" Guess what Kokonoe's Astral Heat does.
- Also unrelated, during Chronophantasma Ch2, Tager gives a rather negative review of Kokonoe to Noel and Makoto (at the latter's request due to her believing Tager knows Kokonoe better). In Ch4, Noel panics when Kokonoe wants her to come along, begging to not be "upgraded" (in reality, Kokonoe wants to give Noel a new outfit). Just as Tager breathes a sigh of relief...
Kokonoe: As for you, Tager...We're going to discuss my "frank opinions" later. Tager: I'm doomed.
- Plenty of expamples are shown in Jojos Bizarre Adventure All Star Battle, but Johnny Joestar and Baoh does this towards Josuke.
Johnny: I love your hair! It's the craziest stuff I've ever seen!
Baoh (Announcer): Baoh has detected the scent of his foe's hairstyle... And he doesn't like it one bit!
: WHAT THE HELL DID YOU SAY ABOUT MY HAIR!?
- Bentley gets a case of this for "Operation Choo Choo" in Sly 2: Band of Thieves. For that, his RC copter had to fight Neyla's aircraft not once, but twice.
- In Uncharted: Drakes Fortune: "How much trouble could a one girl be?" Cue Elena destroying a wall of the jail cell with her car.
- This is discussed in Ratchet & Clank Future: A Crack In Time;
Qwark: "The key to surviving situations like this is to refrain from phrases like 'it's too quiet in here' and 'everything's gonna be alright'."
- Exaggerated In Hitman: Absolution's tutorial level; climbing on a ledge outside a window, the game teaches you how to pull mooks through windows to their death, at which point said mook receives a phone call:
Mook: You're kidding me! Wait, are you sure? ...It's not prostate cancer! [laughs] Oh, I could kiss you! I mean, that's great news! Oh man, you have made my day. Yeah, thanks Doc, yeah. Woah, I thought I was a goner! Yeah... Doc, I gotta run, duty calls. [...] Whoo! Man! No-one can piss on this day!
- In American McGee's Alice:
- The Gut Punch of the game comes when the White Rabbit comments on how odd it is that it's so quiet. A few seconds later, he's crushed to death by the Mad Hatter's giant foot.
- In general, dialogue between Alice and the Bosses is full of this. Not just by Alice; she's just as insane as they are, and they tend to tempt it a lot too. For example, when she confronts the Duchess and demands the Turtle Shell:
Duchess: Over my dead body!
Alice: I'll try to accommodate you. note
- In Space Colony, Venus says about the team's new assignment - a planet where a resort hotel is to be built:
Piece of cake, no bugs, no toxic chemicals, no experimental robots. We just put up with the nice people in the white suits for a few months, then we all go home.
- Of course, if this were the case, there would have been no game - wouldn't it? (Eventually, the base/hotel gets taken over by an alien life form.)
- Team Fortress 2: in Meet the Sandvich, the BLU Soldier delivers this gem while getting his ass kicked by the RED Heavy:
- Metal Gear Rising: Revengeance: In Pakistan, one codec conversation with Kevin has Raiden state that he should be fine since none of Desperado's standard cyborgs or UGs are a threat and the Winds of Destruction are dead. Turns out, the enemy does have an ace up their sleeves after all.
- The Riddle of Master Lu: In the beginning cinematic, when Mei Chen and Robert Ripley are travelling comfortably in a blimp over the ocean, she tells him that the men who tried to kill him in Egypt are "far behind you now." Cue the view shifting to another table, where those men are spying on the two. In the ending cinematic, when Ripley and Mei Chen are sitting very similarly in a blimp again, she says all the danger is behind them now. Immediately after that, a submarine starts firing upon the from below.
- Borderlands 2: one of the missions you pick up from an ECHO recording: "What a nice day. Just walkin' out in the sun, talking into my ECHO recorder, hoping skags don't ambush me and break my gun into four separate pieces before eating them..."
- Blatantly done in Ratchet & Clank: All-4-One. A Tharpod who helps you fight a boss rides off, saying that he's off to "live the rest of my life free of irony or tragedy!" Naturally, the game is pretty much telling you that the battle isn't over yet.
- Something Else: The message box in the secret area inside Dino Horse Cloud claims that there is no food in the secret area and that Luigi can't carry out the Yellow Yoshi baby through the door. Luigi proves the message box wrong by having the Yoshi baby eat the message box. Also, the Yoshi baby eats the other message boxes within the area.
- Halo: Self-imposed by the player. Moments leading up to Master Chief's first encounter with the parasitic Flood, he witnesses the aftermath of battles with the unseen enemy: dead marines, broken glass, and blood everywhere. When the player is finally confronted, the music dies and all they turn out to be are a bunch of insects waltzing into the small room ahead of Master Chief. The player can choose to stay and easily dispatch them, however they keep pouring in to the point that for every one the player kills, five more take its place. Then they start pouring in from the left and right doors and the pace keeps increasing as the music starts to become frantic. If the player hadn't done so already, they will now have chosen the correct course, which is to run; otherwise, they will be stuck in a room flooded with Flood (which continue to chase Master Chief throughout the level).
- The Lost Vikings opens up with one of the Vikings happy with his life and declaring that he hopes he never has to leave his beloved village. Seconds later, he and a few friends are abducted by aliens.
- According to an Echo Eye scan in Tales from the Borderlands Episode One, Professor Penumbra of Oasis died from a stabbing after saying "What're you gonna do? Stab me?"
- Mech Commander's intro has Hardcase, pilot of a Hunchback Battlemech, moving to engage the enemy they've just detected. He's in the second heaviest, most well armed 'Mech, with a shoulder-mounted BFG to its name. They don't know what they're up against at first, and he wants to go see for himself, daring the enemy to engage them. He gets what he wants, just not in the way he wants it.
Hardcase: Command, this is Hardcase. Target's coming into visual. Show yourself my little—
*His 'Mech is blasted by enemy missile and laser fire from far, far outside his gun's short range, destroying his armor and damaging his 'Mech heavily.*
Hardcase: Oh shit!
- Batman: Arkham Knight Some of the generic mooks will comment that they wish Batman would show up or will mention that they must be lucky because they have never seen the bat despite being in Arkham City.
- This is actually the power of lunar goddess Sagumé Kishin, the fourth boss in Touhou 15: Legacy of Lunatic Kingdom; she is apparently so hated by nature, if she says something, fate will conspire against her to try keep it from happening.
- In Jade Empire, the Big Bad has the player character trapped and boasts that "Nothing in the mortal realm can help you! Nothing!" As soon as he finishes saying this, the ghost of a dead ally shows up and destroys the trap.