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  • The indie dragon simulator Golden Treasure: The Great Green has achievements named after the Major Arcana. As dragons call the world and everything in it "The Oneness," the twenty-first of them bears that name instead of "the World."
  • The Meta-Beings in Baroque are based on and named after each Major Arcana (with the exception of Glue). While the main enemies are themed after the Major Arcana, the last four boss-level enemies are themed after the four Minor Arcana - Cups, Swords, Wands and Coins.
    • Each enemy has a chance to drop an Idea Sephirah (their core), which is named after their respective card. The fish type enemy, Moon, drops the Moon Idea Sephirah, while the Gliro, a red monkey-like enemy, drops the Devil Idea Sephirah, and so on. A full list can be found here
  • The online text game Achaea, Dreams of Divine Lands has a skill named Tarot which both Jesters and Occultists have. It allows them to inscribe blank cards with tarot symbols and actually use them as weapons; each card's use is based somewhat on the symbol inscribed. For example, Priestess restores health, Magician restores mana, Universe (a different translation of World) lets you move around the world quickly, Hanged Man lets you bind opponents with ropes, Hermit can return you to a room that no one is in, etc.
  • In Artery Gear: Fusion, the Purifier group of Artery Gears use Major Arcana as their titles: Goya "Le Diable", Suriel "La Mort", Iberis "La Justice", etc.
  • Baten Kaitos: Eternal Wings and the Lost Ocean had the major arcana appear as a usable magnus. One magnus, received as the reward for completing the star map, would cycle between all 22. It makes sense seeing as how cards were the impetus for all battling in the game, anyway.
  • The Binding of Isaac has the Major Arcana as minor usable items, each with a constant effect. For instance, the Fool teleports you back to the start of the floor, while the Tower generates a bunch of bombs. Repentance also added the unlockable Inverted Arcana, which give a "similar but inverted" effect to their counterparts: for example, the Inverted Fool removes Isaac's health and pickups and puts them on the floor, while the inverted Tower creates rocks in the room.
  • Tarot motifs abound among Bloodborne's Caryll Runes for those who recognize them. Most prominently there's The Hunter's Mark, a Caryl Rune depicting a human dangling upside down. This Rune represents the Hunters as well as Blood Echoes and the symbol itself is naturally a counterpart of The Hanging Man; The Hunters being a fellowship committed to the pursuit of enlightenment through Insight, and in no other Hunter is the significance of the Tarot Motif more notable than Gehrman, the First Hunter, who has committed himself to a Self-Sacrifice Scheme in order to save his fellow Hunters from the Dreams, Nightmares and the will of the Moon Presence. Within the ancient Chalice dungeons one may also find engravings of older iterations of the Mark with even stronger similarities to its Tarot origin.
  • Lunar Knights has several Major Arcana cards as consumable items.
    • Its predecessor, Boktai 2: Solar Boy Django, also featured them. There were also several Tarot cards needed to progress through the game.
  • Borderlands has occasional references to Tarot. The most shocking and abrupt of which is the death of T.K. Baha - arguably a representation of The Fool for most of the game, but tied up by the leg and dangling from his ceiling fan when killed by Psychos in the manner of The Hanging Man.
  • Capcom Fighting Evolution: The ending of Tarot-user Rose implies that she captured Pyron in a card after defeating him.
  • Castlevania: Order of Ecclesia has an equippable ring for each of the Major Arcana. Some of them just increased stats, while others had special effects: The Sun and Moon rings, for example, increased most stats only during the day or night, respectively, and The World cut your MP consumption in half. The most notable one is Death (found in the Clock Tower, which is appropriately where you fight the real Death), which ramps up your stats in exchange for making Shanoa a One-Hit-Point Wonder.
  • The 'Magic Pack' optional minor expansion in City of Heroes includes a special power allowing players to give other players a random, long-lasting Tarot themed buff. Not all of the Major Arcana are represented, but all of them use existing characters, objects and organisations in the game to represent the cards.
  • In a popular mod for the fourth installation of the Civilization game series, Fall From Heaven II, there is a funny on-the-side minigame, Somnium, which is played with a deck of 54 cards; 3-7 in ten suits (Angels, Devils, Pentacles, Staves, Suns, Moons, Towers, Dragons, Swords, and Cups) as well as three "Fool" cards and a "Death" card. The objective of the game is to gather cards so that your set of highest-of-each-suit sum beats that of your opponent, and you and your opponent each takes one turn at a time at drawing cards; You turn one card at a time and can "bank" the cards at any time, but if you hit the "Death" card or turn up two of the same suit, all drawn cards are discarded. The "Fool" cards allow you to steal a card from the opponent.
    • You can win a minor diplomacy bonus towards leaders by besting them in a tournament game, but will suffer a likewise relation penalty by losing such a game.
  • The Curse of Monkey Island has you encounter a gypsy woman who will read Guybrush's fortune five times. Each time the fortune consists of a single Death card. Guybrush asserts that the Death card is merely a representation of change, but the gypsy insists that in this case, it is not. You are going to die. Which is true, as you fake your death shortly after that. Several times, although maybe not five. Later, you use those five Death cards to cheat at poker.
    Guybrush: "I've got five Death cards. That can't be good."
  • Cyberpunk 2077:
    • The sidequest "Fool On The Hill" tasks V and Johnny with finding graffiti strewn around Night City that represents all the major arcana. The places where you can find them usually tie them to a character or event from the main story that's nearby. The endings are also named after different major arcana. The Player Character V is represented by the Fool arcana to represent their journey, but with the added twist of making each character (due to the setting's nature as a Crapsack World) embody the arcana and their reversed meanings simultaneously.
      Misty: The Magician. A person of great talent and charisma, a leader...
      V: Sounds like Johnny.
      Misty: The card is reversed. That can mean a tendency towards addiction... mental instability.
      V: Oh-ho, OK, definitely Johnny.
    • Each of the endings (except for "Path of Least Resistance") is named after major tarot arcana that sums up what happens: "The Devil", which sees V's life bound to Arasaka in a desperate (but ultimately futile) bid to take back their life; "The Star", where V leaves Night City behind to live out the rest of their life on their own terms; "Temperance", where V allows Johnny to take control of their mind and body; and "The Sun", where V becomes a legend in Night City and lives out their life as a famous merc.
  • Devil May Cry 2 has Dante and Lucia searching for four MacGuffin artifacts called the Arcana, which are named after the Italian names of the four minor tarot suits: Medaglia (coins/disks/medals), Spada (swords), Calice (cups), and Bastone (wands/staffs/batons).
  • In .hack//G.U., the status ailment items are named after Major Arcana cards. "The Death" inflicts Poison, "The Moon" inflicts Sleep, and so on.
  • Dragon Age: Inquisition has Major Arcana representing each one of your companions: Vivienne is the High Priestess, Cole is the Moon and so on. Each character gets a different card after you complete their personal quest and a third one if romanced.
  • Dragon Quest IV has Meena, a fortune-teller who can use a deck of Tarot cards in-battle for various effects. The only negative one, though, is The Fool, which results in a Total Party Kill.
  • Final Fantasy XI has the Cardians - magically animated soldiers used to defend Windurst, though a number of them have gone rogue. While the loyal Cardians use the standard suits from a deck of playing cards, rogue Cardians instead use the Minor Arcana suits. Also, considering that rogue Cardians may drop their namesake card when defeated, it is possible for a player to collect a full set of the Minor Arcana (though doing so is both time and inventory consuming, especially considering that the high rank cards are notorious monsters of frightening power.)
    • Several of the Major Arcana cards are represented by the Taruit cards used in a sidequest in Jeuno.
  • Final Fantasy XIV has the Astrologian job that uses a set of eight made-up arcana which originally gave different effects (buffs for the "major" arcana, and direct effects for the "minor"): The Bole (defense), the Arrow (cast speed), the Spire (TP regen), the Balance (damage), the Spear (critical hit rate), the Ewer (MP regen), the Lord of Crowns (deals damage to an enemy), and the Lady of Crowns (heals an ally's HP). Shadowbringers changed all of them to a damage up buff, but associated each card with both a role (Melee/Tank or Ranged/Healer) for whom the effect is greater and a seal (Sun, Moon, or Stars) used to empower a party-wide damage buff.
  • Fire Emblem: Three Houses: The 22 Crests are based off the Major Arcana, and their owners reflect their tarot card meanings through their personalities or actions.
  • The Fool's Errand takes place in the land of Tarot, with characters and settings based on the Rider-Waite deck.
  • Genesis 2009, a flash game, has tarot motifs as summonings.
  • Golden Sun: Dark Dawn's main antagonists follow a tarot motif in their names; Blados (swords), Chalis (cups), and Arcanus (the Arcana).
  • Granblue Fantasy has the Arcarum events, which feature bosses based on the Major Arcana that can be recruited as summons.
  • Hand of Fate, while using primarily playing card motifs, does have a few tarot references.
    • Every three bosses, the Dealer will give you one of the Minor Arcana suits, which upgrades both the player and enemies.
    • The Hanged Man is an encounter card and the only one that is an exact representation of a Major Arcanum. Landing on it gives one blessing and one curse.
    • The Lovers represents the player helping a pair of young lovers elope; however, it has little to do with the tarot card of the same name. In fact, completing it leads to unlocking The Lonely Bard, in which in turns out that the lovers broke up soon after escaping. However, if the player lands on The Lonely Bard after previously landing on Wandering Minstrels and giving them sufficient gold or food, a new card, The Band, will be placed on the board. This one represents the bard and the minstrels joining up to form a band - two things coming together, which is what the tarot card The Lovers also represents.
    • The Devil is represented by Devil's Choice, Devil's Wager, and Devil's Blind Wager. All revolve around a devil laying a trap for the player and forcing them into a battle with certain contraints.
    • Wheel of the Gods strongly resembles Wheel of Fortune, and is one of the various cards revolving around chance.
    • The sequel plays the tarot motif much more directly. Each level in the main campaign is named after one of the Major Arcana cards. Most of them have some sort of thematic relationship to the card (The Fool is the easy tutorial level, Wheel of Fortune involves games of chance, The Hermit involves finding a hidden character, etc)
  • Two of the demons in Helltaker, Justice and Judgement, are named after major arcana cards. The number for the Judgement tarot card, XX (20 in Roman numerals), even appears on the back of Judgement's jacket and her arm band.
  • All of the boss monsters in the House of the Dead series excluding those in Overkill are named after Major Arcana cards. As of Scarlet Dawn, only the Devil has been left unused. The Magician, Emperor, Wheel of Fortune, World, and Moon are especially important, serving as the final bosses. Respectively, they use fire, shapeshifting, electricity, ice, and wind to attack the player, so in a sense, they symbolize the elements. Now, all we need is a final boss that symbolizes earth. Also, some of the bosses are supposed to be the reverse arcana.
  • Hyper Light Drifter is a Nameless Narrative with only non-verbal communication, but the official names of several characters and bosses are drawn from Major Arcana, most importantly Judgment.
  • Ib features only one tarot card — the Hanged Man — but it's fairly important for the development of Garry's character, especially in the ending where he lives up to the card's meaning of self-sacrifice by giving up his rose (i.e. his life) to the resident psycho to save Ib and the Hanged Man painting in the gallery is replaced by a portrait of his dead/sleeping body in an evocation of the card's alternate meaning of entrapment.
  • In Stars And Time: In Floor 1 of the House, you pick only one Tarot card from a bedroom drawer. Of course, what kind of card this is varies from time to time. Tarot Cards often symbolize Siffrin's journey so far and his increasing time loop dilemma as time goes on. Act 2 has the Six of Swords, the Eight of Pentacles, the Ace of Wands, and the (reversed) Star; Act 3 has the Two of Swords, the Five of Wands, the Hermit, and the (reversed) Six of Pentacles; Act 4 has the Eight of Swords, the Hanged Man, the Five of Cupsnote , and the (reversed) Ten of Swords; and Act 5 has only one, the Fool.
  • In Kingdom Hearts: 358/2 Days, all but four of Luxord's twenty-four weapons are named after the Major Arcana. The two that are missing are "Judgement" and "Wheel of Fortune." The four non-Tarot cards are Fair Game (his weapon in Kingdom Hearts II), The Joker, Finest Fantasy 13 (Called Ultimate Illusion XIII in Japan), and High Roller's Secret.
  • Almost every character in Magical Drop is based directly on one of the Major Arcana. Exactly how close they are to the actual card depends on the character — the Empress is nearly perfect, embodying the positive and negative maternal aspects of the card, with a Dominatrix Evil Overlord persona and a kind, nurturing, saintly one — the plot of the second game revolves around freeing her from being stuck permanently in the former persona. The Lovers, on the other hand, is a five-year-old girl who rides around on a pig — try figuring that one out. Notably, they actually corrected a mistake between games. In Magical Drop 2, Strength was a huge, villainous, and male bruiser... which is the exact opposite of everything the card represents, so for 3, his virtuous and courageous tomboy daughter ended up taking his place. And last but not least, we have The World, who is not only Ms. Fanservice, but, ironically enough, the ribbon that strategically covers her takes away from a more accurate representation.
  • In Mana Khemia: Alchemists of Al-Revis, Roxis fights using tarot-like cards, both as flung projectiles, stringing them together like a whip, and by channeling their power.
  • The obscure Sega Saturn game Mansion of Hidden Souls used Tarot cards as a compass, in the sense that each room would be associated with a tarot card and when you used the deck in the blank-slated main hall, the card revealed would guide you to which room you had to go next (if you remembered which room had which card associated to it, that is).
  • Lisa Punchinello from Max Payne is considered to be a witch. The fortune on the table at one point in the "Angel of Death" stage when you storm the manor has The Tower, The Devil, and Death. Max reads it as such: "The first card was the Tower. Maybe that was supposed to be the manor. It got easy after that. The Devil was the master of the house, and Death was me, coming for him." What should be noted is while Max himself completely botches interpreting the cards the reading still manages to predict the coming events of the game well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least).
  • Marvel's Midnight Suns features 22 collectible tarot cards based on the Major Arcana that the Hunter can find scattered throughout the Abbey grounds. Each one features the image of a Marvel character that best suits the respective card, as well as a short blurb explaining the comparison.
  • In Murder House, The Easter Ripper leaves Easter Eggs with tarot cards attached to them as a calling card.
  • Tarot cards are used as magic spells in Ogre Battle. They return in Tactics Ogre as collectible items that can increase stats. There's a gameplay element called The Chariot, that allows you to undo turns and The World which allows you to play different parts of the story's timeline. The cards appear important to the game's world as destiny is referred to as "The Wheel".
  • Persona: Every Demon, Shadow, and Persona belong to one of the 21-odd Major Arcana. Depending on the game, numerous characters belong to a Major Arcana as well.
    • One recurring theme is that every main character from 3 on is represented by the Fool Arcana, the start of a journey and infinite possibilities. This power, called the Wild Card, is why the main characters can use more than one Persona while every other Persona user in this continuity has only one (unlike the original continuity where every playable character wielded multiple Personae).
    • Another trait from 3 onwards is that people who represent an arcana tend to have reoccurring traits. Hierophants are parental figures (especially paternal figures), Magicians have horrible luck in romance, Empresses are seen as being higher up compared to those around them, etc.
    • Persona 2: Features the Minor Arcana as hidden Personae that can only be acquired thorugh mutation.
    • Persona 3: The Sword, Cup, Wand and Coin cards appear during Shuffle Time after battle: Sword gives you a weapon, Cup heals you, Wand increases your EXP, and Coin gives you money. The Level-Up at Intimacy 5 "Social Link" system has you play Visual Novel vignettes with NPCs placed into one of the Major Arcana to boost the power of Personas from that Arcana, with the Protagonist as "The Fool". The Boss Battles correspond to the reverse form of the first 13 Arcana, "The Fool's Journey" that serves as a metaphor for the journey through life. The Final Boss has 13 phases connected to each leg of "The Fool's Journey." The game's central theme, "Momento Mori" / "Remember you are mortal, remember you will die" reflects the Death Arcana, also the arcana of your source for plot exposition, Pharos. Persona 3 FES adds the Aeon (the Thoth version of Judgment) Arcana, tied to existing character Aigis.
    • Persona 4: The "Social Link" system again splits major NPCs between the Major Arcana, with the Protagonist as "The Fool". Your party members summon their Personae by crushing a fiery copy of their respective Tarot card. Shadow Selves are also the reverse position of your party members' Arcana. The villains are representative of the reverse form of that Arcana as well: Mitsuo Kubo's Shadow (The Hermit), Taro Namatame (Justice), and Tohru Adachi (The Fool). The game's central theme, "Reach Out for the Truth," reflects the Star Arcana, also the arcana of your source for plot exposition, Teddie. Persona 4 Golden introduces a new character tied to the Aeon Arcana, and also adds a new link and Arcana — Jester (parallel of The Fool) and Hunger (Thoth version of Strength) Arcana — tied to another existing character, as well as the Minor Arcana during Shuffle Time just like in 3.
    • Persona 5: The "Confidant" system splits major NPCs between the Major Arcana now, while the Minor Arcana are no longer present as a game mechanic, only briefly covered in a lecture. The game also uses the traditional French Tarot of Marseilles. The game's central theme, "Tricksters," reflects the Magician Arcana, also the arcana of your source for plot exposition, Morgana. Its Updated Re-release Persona 5 Royal adds new characters of the Faith Arcana (from the Visconti-Sforza deck) and Councillor (the Magician from the Spanish El Gran Tarot Esoterico deck).
    • In Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth, only Personae are classified by Arcana and the Shadows (which are generic Arcana Shadows) or other enemies are not given any Arcanas. Still, the characters there appear to display some sort of Tarot-based motifs, particularly of the reverse kind.
    • Persona 5 Strikers tones it down by removing the Social Link/Confidant system, though the two new playable characters are identified to be of the Hope (also from the Visconti-Sforza deck) and Apostle (The Thoth Deck's Hierophant) Arcana. The antagonists also show some reversed tarot motifs.
  • Primal uses the Tarot motif in its four worlds. It never explicitly states this (except in the concept art gallery, which is laid out in the form of a deck). however, it is fairly obvious which worlds are which. Solum-Snow-Disks, Aquis-Water-Cups, Aetha-swords and knives and blades everywhere-Swords, Volca-Fire-Wands.
  • In Quest for Glory IV, you can visit a band of gypsies after you rescue one of them. The old woman will read your fortune periodically. The cards will vary depending on what point you are in the story as well as some minor tweaks based on which class you are. They added one card, the void - a pure black card that represents the Eldritch Abomination Avoozl; it basically marks the end of reliable prediction and freaks the gypsy out severely that it keeps coming up.
    • There were six other cards besides, each representing a piece of Avoozl; bones, blood, breath, senses, heart, and essence. These only show up in the very last reading, when you learn where to find the spell scrolls that allow you to summon the body parts of Avoozl.
  • Tarot cards are used as expository/recap devices in Tales of Monkey Island. They actually invented new ones (all modeled on the Major Arcana, of course), e.g. "The Plague" and "The Sacrifice."
  • In Riviera: The Promised Land, the Tarot card item is available. Whichever card that is played is determined by the character and has some connection with it either in terms of appearance or background, so dark-clothed, bat-winged, and scythe-proficient Serene ends up playing The Devil.
  • SaGa Frontier had a whole school of magic based off the Tarot, called Arcane Magic. It had four basic spells based on the minor arcana (with Shields instead of Wands), and a handful of major arcana including The Tower as the most powerful direct damage spell in the game.
  • Sayonara Wild Hearts features a cast almost entirely based around the Tarot. The main heroine, simply known as The Fool, is appointed by the High Priestess, Empress, and Hierophant to save the Astral Highways from the The Cursed Arcana, led by Little Death, accompanied by Dancing Devils, Stereo Lovers, etc. Even the nameless narrator is associated with the Magician.
  • Lore entries on the Orochi Group in The Secret World all feature references to the Tarot, with the main entry even studying the company via a deck of three-sided cards - with upright and reverse dealing positions each card represents a different facet of the Group, with one side of the cards representing the company's Villain with Good Publicity tendencies and the other representing the villainy they get up to behind the scenes. The company as a whole is represented by the Tower; CEO Samuel Chandra is the Devil; Chairwoman Lily Engel is the Priestess; the Lovers has been torn in half symbolizing the fact that Chandra and Engel are secretly at odds; the eight daughter corporations of the Group are symbolized by the Pentacles, from Ace through to Eight.
  • Shadow Hearts series:
    • The Four Masks in Shadow Hearts are based on four Minor Arcana of tarot, and are of the appropriate element for their suit. They're little-developed, so it's hard to say if they have the right personalities, unfortunately. As they're also evil, it features crossover with Four Is Death.
    • Also, Lucia in Shadow Hearts: Covenant can utilize tarot cards as a special attack. True to tarot form, the cards have a chance of being "reversed" and applying their effects in manners that don't favor the party, so it's a gamble to use her tarots in a serious battle.
  • Silent Hill 3 features tarot cards as part of its final puzzle to access the final boss. This includes an original card called "The Eye of the Night", labeled XXII and depicting an eye in the night sky, apparently meant to represent the mysterious god worshipped by the cult. A memo you find claims that the Major Arcana correspond to the letters of the Hebrew alphabet, with the Eye of the Night being a forgotten sound that was taboo because it represented God. All of the Major Arcana, including the Eye of Night, are also used as page headers in the Book of Lost Memories.
  • Teraburst, a Konami arcade shooter, named their bosses after tarot cards, in order - Chariot, Tower, Moon, and Hanged Man. It's likely an attempt to imitate the then two-year-old House of the Dead series, even though the setting is different (Alien Invasion instead of Zombie Apocalypse).
  • Touhou Project:
    • In Embodiement of Scarlet Devil there's Sakuya Izayoi, ZUN's tribute to Dio Brando, who, as he does, has an attack called "The World", and some variants of it "Sakuya's World/Deflation World".
    • Legacy of Lunatic Kingdom also gave us Sagume Kishin, whose tarot motif is the reversed Wheel of Fortune (which is also the title of her theme). That's to say, external forces woking in one's opposition. Sagume's "power" is that the Universe itself will oppose everything she says.
  • The Trails Series series uses this for a recurring villainous faction, an Ancient Conspiracy known as Ouroboros, which nicknames one set of its members based on the Major Arcana (in the format "Enforcer No. 1337: Bob, the Tropemaster"), each with a personality or powers based on that card. Known members that follow this pattern (highlight spoilers at your own risk) are the following:
  • In Valkyrie Profile, a particular dungeon's major puzzle is based around the various tarot cards.
  • The stories in Where the Water Tastes Like Wine are connected to specific Arcana, Major or Minor, depending on their tone.
  • In the Japanese version of Xenogears, the Gears used by Elly's squad are named after the suits of the Minor Arcana. Only Sword Knight and Wand Knight kept their names in the English version, with Shield Knight changed to Aegis Knight and Cup Knight changed to Claw Knight.
  • While tarot cards aren't items in Yggdra Union, fan artist Akihito is working on a themed set of the Major Arcana. The set features Pamela as The Fool, Rosary as The Magician, Mistel as The High Priestess, Emelone as The Empress, Gulcasa as The Emperor, Baldus as The Hierophant, Russell and Flone as The Lovers, Durant as The Chariot, Emilia as Strength, Zilva as The Hermit, Luciana and Aegina as The Wheel of Fortune, Yggdra as Justice, Gordon as The Hanged Man, Roswell as Death, Nietzsche as Temperance, Leon as The Devil, Elena as The Tower, Kylier as The Star, Milanor as The Moon, Cruz as The Sun, Marietta as Judgement, and Nessiah as The World.
    • A few cards haven't been finished yet, but those that are complete can be found here.

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