"I built that."
"Turret, what would I do without ya?"
In the realm of Video Games
, most know of The Beastmaster
and The Minion Master
. Their major strength comes from their summoned companions. The Turret Master takes similar cues, but places his defense more in line with technology and traps.
In a nutshell, the Turret Master is a character with the ability to summon a stationary defense in the form of an automated Turret. Bear in mind this needn't be a literal turret: it can be anything that fulfills the general role of a stationary defense, even if it's just Torchlight
's stick that shoots fire.
What exactly this ability entails varies a bit: Some suffer from Weak Turret Guns
, while others are invulnerable but on a restricting timer. Oddly enough, it's more common for a character like this to be fairly powerful even without this ability than to be a Squishy Wizard
as The Minion Master
commonly is. This ability is more common in Rogue- or Archer-styled classes. Classes like this can also usually form other traps, as well.
You play one of these in most Tower Defence
See also The Engineer
, The Minion Master
, and The Beastmaster
- The Assassin from Diablo II is one of the earlier forms of this, having a line of Trap abilities that worked to summon turrets. A similar idea existed in a spell, called Guardian in the first game, and Hydra in the next two, which would summon a three-headed beast that would shoot firebolts.
- In Diablo III, the Demon Hunter has an ability to drop a sentry turret. Heavily customizable. Also, the Wizard can summon a Hydra.
- The Shaman class in World of Warcraft. Their Totems function as a fantastic equivalent to most sci-fi turrets, offering variously restorative effects, offensive and defensive status enhancements, and direct damage (both burst and DPS).
- Similarily, the Arbiter skills for Torchlight's vanquisher class is based on this.
- The Assassin from Warrior Epic, an obscure Diablo-inspired MMO.
- Jack and Angie Shirly from Granado Espada: Jack can use a spear, but Angie has this as her only line of defense.
- The Engineer of Team Fortress 2 - known enough to be page's image. The basic sentry takes a while to be erected, but can be upgraded to be a rocket-shooting, dual-minigun-equipped monstrosity (pictured), capable of denying access to the covered area for almost any enemy. He also has a different kind of a turret - a mini-sentry, weaker but cheaper and capable of being quickly deployed in just about any place to persistently bug enemies, as it's likely that another will be quickly re-established somewhere else. Only one can be built at any time, though.
- The Imperial Guard's hero unit in Warhammer 40,000: Dawn of War, the Lord General, has several turrets at his disposal.
- Another FPS example is Roland of Borderlands. His Scorpio turret features Deployable Cover and can heal allies and/or dispense ammo depending on how the player specs.
- Borderlands also has the Crimson Engineer and Combat Medic enemies (which drop turrets and healing tower...things, respectively), as well as the badass versions of the shock/pyro/chemical troopers (which drop elementally specific turrets). The reason Roland has the same abilities is because he was a former Crimson Engineer.
- Borderlands 2 has Axton, whose turret is purely combat-focused and packs much heavier firepower than Roland's. However, it lacks many of the Scorpio's support abilities. It does have much more versatility in deployment; with the right skills, the turret can be teleported to any point in line of sight, attach to walls or ceilings, deploy shields, or even deploy multiple turrets.
- Mass Effect 3 has several examples.
- The Geth Engineer in multiplayer can deploy a turret that shoots at enemies and restores friendly shields.
- The Human Engineer has a similar ability in the Combat Drone, but the Drone is mobile where the turret is stationary.
- The Cerberus Combat Engineer can also deploy a turret, which will cut down anyone out of cover in seconds if it gets the chance to.
- An Engineer Shepard, in addition to their own mobile Combat Drone and stationary Sentry Turret, can hack enemy turrets and synthetics, causing them to attack their allies for a short while.
- Tali, in addition to her combat drone, also has a "Defense Drone", that sticks closer to her than the combat drone does. It acts like a point defense weapon. Shepard can also acquire one via unlocking it via dialog with Tali and select it as a bonus power.
- Weavel from Metroid Prime Hunters can turn the lower half of his body into a sentry turret.
- The Combat Engineers of the Malta Group and anyone with the Devices powerset in City of Heroes were capable of summoning a hovering Gun Drone turret. Later on, the Devices version of the Gun Drone was given the ability to move.
- Traps users could lay down an Acid Mortar turret. While a poor damage dealer, it was a very good debuffing tool.
- Krotera from Iji: You could actually damage him by kicking the turrets at him.
- Player-characters and NPC's with engineering expertise in Star Trek Online can do this during ground missions; setting up phaser & disruptor turrets as well as mortar & mini photon torpedo launchers.
- Brink has an engineer class who can do this.
- Dwarven Engineers in Warhammer Online can build several different types of steampunk turret, up to and including flamethrower and grenade launcher turrets. The Chaos Magus class can summon demons, but all the do is stand their and shoot people with magic, so they're basically turrets.
- Heimerdinger from League of Legends builds turrets as his main method of offense. They fire standard bullets plus a piercing laser periodically. He can also create a super-powered version of his turrets.
- Zyra's abilities are somewhat similar. Her normal spells summon thorns and vines, but she can also plant buds that will attack on their own if Zyra casts her damaging spells on them.
- In the olden days of Heroes of Newerth, there once was a hero so overpowered, it is widely recognized as the best hard carry to ever exist the game and practically inverts this trope due to how strong it was. That hero was Steam Turret. While immobile, it attacked incredibly fast and with a few items with passive modifiers, it annihilated enemies in seconds. Even with limited ammo, as long as his pet Engineer was alive, it could simply be resurrected in another place. Disabling the turret was also impossible as it was immune to every ability, not to mention the Engineer had some good disables at his disposal to make running away not an easy task. Nowadays, the Steam Turret was succeeded by the Engineer and can no longer carry items or even autoattack, but found a new role as a potent crowd control ability thanks to its suppressive fire.
- BioShock 2 has a new breed of Big Daddies called "Rumblers", which have shoulder-mounted RPGs for crowd control, as well as portable miniature-turrets for scattered enemies. While the player character can also deploy any mini-turrets he comes across, he can only hold as many as four on him. The Rumbler, however, can throw as many as he'd like while within combat.
- The Security Command plasmid can turn the player into a temporary Turret Master, directing both stationary and mini-turrets towards whatever he wished. Thrown at a Rumbler, it will make his own turrets fire on himself as soon as they land
- A rare Roguelike example: In Caves Of Qud, you can make turrets out of any gun. Yes, you can even make a musket turret.
- Path of Exile has Totems that can cast skills. While a few skills summon a Totem by itself, any skill can be modified with the Spell Totem skill gem to summon a Totem that uses that skill for you. Normally you can only have one Totem summoned at a time, but this limit can be increased with a certain Unique and a Keystone passive that lets you summon an extra Totem but removes the ability to deal damage directly.
- The turrets dropped by the Ranger class tree in Dragonica are by far their most damaging attacks and can make bosses evaporate. However, they're laughably easy to avoid in PVP (one has a slow firing rate and slow projectiles while the other only shoots straight ahead), robbing the class tree of much needed attack power.
- Monday Night Combat is sort of weird about this; any class can set up a turret in one of the designated areas as long as they can pay for it. However, the Support uses his Firebase ability to deploy a smaller turret anywhere he likes that can buff teammates at the highest level.
- Super Monday Night Combat adds the Combatgirl, who can plant up to four small "Combat Kitties" at a time and can use one of her abilities to Fortify them, increasing their defense and rate of fire for a brief period. Leo is the odd man out, having a turret that fires guided rockets with substantially lower DPS than the Firebase or Combat Kitties, but it also features an aura that gives allies armor and can be used to teleport back to spawn in emergencies. The Gunner class can also use his Deploy skill to lock himself in place and effectively become a turret — also with an armor-granting aura.
- The Robotics class in Global Agenda has a variety of turrets among his repertoire, but can also be The Minion Master via the use of the robotic drones that give the class its name. It's a matter of the player's preference as to which one they prefer, if it isn't both.
- The titular character from Lock's Quest often uses turrets as his main form of offense, it being an action/tower defense hybrid. He also has traps, walls, and minions at his disposal, making him a Trap Master and a Minion Master...but not a Wallmaster. That's something else entirely.
- Guild Wars 2 will have the Engineer profession, known to be adepts at placing turrets around the battlefield, compared to the spirits of the original Guild Wars.
- Champions Online has, as one of the available powers in the Gadgeteer set, a combat drone. By clicking one of the buttons on the pet command bar, you can transform it into a surprisingly effective stationary turret.
- The Tactical class in Earth Defense Force Insect Armageddon can choose three deployables to use prior to starting a mission. There are five turrets types; Machinegun, Plasma Grenade, Missile, Autocannon and Rocket, along with a Sensor Post to track enemies, and also two types of Land Mine.
- The title character in Soulcaster is a wizard who summons ally warriors to fight for him. But unlike a typical Minion Master, they're stationary, and the end result plays like a fantasy version of this trope.
- In Hellsinker, if Kagura is equiped with Epileptic Chariot, she can be played like this.
- The Monty Moles in Super Mario Sunshine.
- The Raven from StarCraft II is a flying robot drone that has no attacks of its own at all, but is able to summon a temporary turret that can act defensively or offensively. At full charge you can drop a couple of them into an enemy supply chain to really mess them up. It can also summon point defense drones to protect against projectile weapons.
- Hero Rory Swann is an engineer who can quickly create a powerful flame turret.
- The recently-added Foggernaut class in Dofus is this, with an attack turret (the Harpooner), a defensive turret (the Lifesaver), and a turret that attracts or pushes away characters in line with it (the Tacturret). The class's big disadvantage is that the turrets don't distinguish between ally or enemy (though the Foggernaut has spells that help rectify that to some extent).
- Several Engineer Kits in Star Trek Online provide access to turrets with the Fabrication Specialist kit having the most.
- The Engineer class in Dragon Nest specializes in summoned robots, many of which are stationary turrets.