Fan Fic / Children of the Atom

Once Upon a Time: Jason Howlett left the vault he had lived in the entirety of his young life. Chased the trail of his father, and followed a path that would end, ultimately, in tragedy. Since then, he has been a lone wanderer.
This is the story that followed.
Once Upon a Time: Jessica Chase lost a certain package destined for New Vegas, and most of her memories. In the shadow of looming war she struggled to get back what was hers, and emerged from war as the right hand of the mysterious Mr. House.
This is the story that followed.

A collection of fanfics taking place within the greater Fallout universe. Written primarily by commandocucumber, Children of the Atom follows two distinct and largely self-contained plotlines that interweave from time to time, forming a greater whole. One thread follows the Lone Wanderer (Jason Howlett) and deals with ongoing difficulties of creating peace in the fledgling nation of the Capital Wasteland, though the later arcs are primarily about the supermutant invasion. The other follows the Courier (Jessica Chase) as she cements and expands Robert Edwin House's hold on New Vegas following the battle of Hoover Dam.

The Fallout 3 storyline is as follows:

Genesis (covering the events of Fallout 3, broadly), Modus Operandi, Aqua Vitae, Mutatis Mutandis, collectively known as the 'Modus Operandi' timeline.

The Fallout New Vegas storyline is as follows:

Pro Posterus

Needs Wiki Magic Love


Children of the Atom provides examples of:

     Modus Operandi stories 

  • Action Girl: Sarah Lyons.
  • The Atoner: Elder and Sarah Lyons are both trying to make up for their actions in the Pitt.
  • Authority Equals Asskicking:
    • Brutus, commander of a gigantic Super Mutant army, is able to badly injure Fawkes, one of the toughest people in the wasteland.
    • Tanka is a general in Brutus's army, and over 13 feet tall.
    • Casey Jones, another of Brutus's generals, averts this. He was promoted because he's a visionary, not because he can fight.
  • Empowered Badass Normal: Jason Howlett, the Lone Wanderer. After roughly four years of adventuring, he can regenerate almost anything as long as he's in direct sunlight or has 400+ rads. He also has been augmented with Ant Might, which gives him the strength and fire resistance of Greyditch Fire Ants, from a sidequest in Fallout 3.
  • Badass Boast: Narg delivers a truly epic one to the Enclave troops brought to help the wasteland. Gallows also gets one during Point Lookout.
    Sarah: What happens when it tries to get rid of us?
    Gallows: [Dramatic Gun Cock] It'll meet me coming the other way.
  • Badass Grandpa: Narg was active in 2241. It's a few years after the events of Fallout 3, set in 2277. He hasn't slowed down at all. Albert Cole is somehow still alive and kicking, despite being alive since 2141. He's now known as The Mysterious Stranger.
  • Badass Longcoat: Jason wears a Regulator Duster.
  • Badass Normal: Jackrum, the Talon Company mercenary. Also Gallows, the Brotherhood's Spec Ops expert.
    • Narg has no special mutations like Jason, just a suit of really tough power armor and enough guns to stop an army.
  • Berserk Button: Jason refuses to see the Enclave as anything other than monsters to be killed on sight, even when he needs their help to stop Brutus and his army.
  • Body Horror: What happens to supermutants when you expose them to the FEV virus.
  • Bottomless Magazines: In-game, the CZ-57 Avenger can be fired for four seconds before it needs to be reloaded. Narg fires it for 30.
  • Break the Cutie: Sarah Lyons, thanks to Point Lookout. Again, when the Citadel falls.
  • Brought Down to Badass: After nearly dying in Vault 87, Jason's lost his perforator assault rifle, his stealth suit, and Dogmeat. He's forced to go back to hiding in the shadows with his knife, and still makes short work of his opponents.
  • Bullet Catch: Narg catches a railroad spike from Jason's railway rifle at one point.
  • Car Fu: Jason kills a Behemoth by shooting it. With a jetfighter. Off of Rivet City's top deck.
  • Catch and Return: After catching the railroad spike (see Bullet Catch) Narg throws it through Jason's skull. Because he's Jason, all it does is slow him down.
  • Character Development: Narg tries and fails to invoke this with attempted diplomacy on some raiders.
  • Combat Pragmatist:
    • Jason prefers to use stealth and fear to his advantage, taking down his enemies before they know they're under attack.
    • Jackrum is confronted by Jabsco, who's waving a knife and asking to "Settle this! Man to man!" Jackrum grabs an assault rifle and shoots him in the throat.
  • Cold-Blooded Torture: Jason and Narg torture a mutant for info. Except Narg has different questions
  • Cold Sniper: Gallows.
  • Cool Guns: Too many.
    • The Bozar.
    • The CZ-57 Avenger. A unique minigun with the highest DPS in the entire game.
    • The Perforator. A modified version of the standard assault rifle with a suppressor and scope. Naturally, it fits Jason's stealthy combat doctrine perfectly.
    • The Railway Rifle. A steam-powered railroad spike-flinging monstrosity. Need I say more?
  • The Corruption: Jason's exposed to just enough of the FEV virus that he slowly begins to mutate into a Super Mutant, as opposed to the much quicker transformation most people suffer.
  • Demoted to Extra: The companions play a much reduced part in this fic.
  • The Dreaded: Jason exploits this, using intimidation and stealth as opposed to confronting his enemies.
  • Dynamic Entry: Narg drops from a crashing Vertibird to re-enter a battle.
  • Eldritch Abomination: Ug-Qualtoth and the Pint-Size Slasher.
  • First-Name Basis: Sarah calls Jason Howlett Jason. Everyone else calls him The Lone Wanderer. Most people aren't aware he even has a name until Sarah asks him.
  • Forced to Watch: Brutus resolves to keep the Lone Wanderer alive so he can see the destruction of the Wasteland after he destroys a third of his army singlehanded.
  • Genius Loci: Point Lookout, which is far more dangerous than it was in the game itself and features a great deal more horror. The trope name itself is dropped.
  • Get A Hold Of Yourself Man: Narg exaggerates this trope by giving Jason a few lethal wounds and letting him regenerate to calm him down.
  • Godzilla Threshold: Jackrum asks The Enclave remnants for help, promising them to give them Jason and take Three Dog off the air because they need their help to survive.
  • Go Mad from the Isolation: Calvert. Jason killed Desmond and left Calvert alive for his knowledge of Pre-War technology, but did something that prevented Calvert from really interacting with the outside world in any way.
  • Good Is Not Nice: Jason and Narg both fit this category. Either are perfectly at ease with torture and mass murder, if they feel it's for the greater good.
  • Good Is Not Soft: Almost everyone. Softness gets beaten out of people pretty fast.
  • Good Thing You Can Heal: Jason tends to take more damage (nukes, mass car explosions, railroad spikes to the eye) than anyone else.
  • Gondor Calls for Aid: When Jason is captured by Ashur, every settlement in the Capital Wasteland sends people to help out.
  • Gossip Evolution: Inverted. The Lone Wanderer (Jason) has done things too fantastic for most people to find credible. Most people actually assume he's a lot less dangerous than he is...
  • Gratuitous Latin: The fic names.
    • Modus Operandi: Method of operation.
    • Aqua Vitae: The waters of life.
    • Mutatis Mutandis: Only the necessary changes.
  • Healing Factor: Jason, as long as he has 400+ rads or is in direct sunlight. He can survive bullets to the head, regrow fingers, endure nukes, and heals from smaller wounds extremely fast. It only gets amped up when he's injected with the FEV II virus, where he walks off a headshot in less than a minute.
  • Hoist by His Own Petard: The Super Mutants stockpile lime to smoke Rivet City's defenders out. Jason uses it on its creators.
  • I Have Many Names: The Lone Wanderer, 101, Kid, The Drifter, Death...
  • Impaled with Extreme Prejudice: Jason's Railway Rifle does this. He uses it to crucify his enemies as a warning to the rest.
  • In Medias Res:
  • The Insomniac: Jason functions fine on two hours of sleep.
  • Invisibility Cloak: The Chinese Stealth Armor.
  • Killed Off for Real: Riley's Rangers, Fawkes, Elder Lyons, Phantom, most of the Brotherhood of Steel and the Outcasts, Little Lamplight, probably Arefu and Bigtown, Nadine, Tenpenny Tower...
  • Klingon Promotion: Jackrum becomes Commander of Talon Company after he kills the current commander.
  • The Man Behind the Man: Burke to Talon Company, Littlehorn to Burke, Calhoun or Caesar's Legion to Burke and Littlehorn.
  • No-Gear Level: Vault 87.
  • No-Holds-Barred Beatdown: Sarah to Nadine. She kills her, so Nadine can't take anyone to Point Lookout again.
  • One-Man Army:
    • Jason. The Enclave suspects him of killing 311 Enclave personnel. (He leaves no one alive, so they're not sure.) The total number of Enclave killed by the Brotherhood of Steel during the war is about 450.
    • Narg. He is The Chosen One, protagonist of Fallout 2, and he's been adventuring and leveling up far longer than Jason.
  • Rousing Speech: Jackrum gives a Dare to Be Badass variety when an army of Super Mutants are at the gates of Fort Banister.
  • Rule of Cool: Jason wears a Regulator duster because he likes the look, even though it's far from the most effective armor available.
    • The author names this trope when talking about Nargs power armor
  • Sadistic Choice: Brutus gives his prisoners a choice: die, or join them by becoming a Super Mutant.
  • Sealed Good in a Can: Jason locks the population of Megaton and the Brotherhood Remnants in Vault 101 with the rest of the vault dwellers.
    • Attempted with Jason himself. Burke shoots him in the head, then locks him in Vault 106, where he won't get irradiated or be exposed to sunlight. The Chosen One and The Mysterious Stranger break him out.
  • Shout-Out:
    • Word of God (author's notes here) is that Sergeant Jackrum is at least partially based on Sam Vimes from Discworld. There is also a Sergeant Jackrum in the Discworld books.
    • Sarah has a speech in Aqua Vitae that is based off of the first paragraph of The Call of Cthulhu. (Author's notes here)
  • Sliding Scale of Idealism vs. Cynicism: Jason is...jaded.
  • Strolling Through the Chaos: Jackrum when Talon Company is pinned down by Super Mutants at the Capitol, in order to inspire his men. He has Jason for cover, so he doesn't get so much as winged.
  • Tempting Fate:
    Merc: "(The Lone Wanderer) hasn't shot me yet!"
  • Too Dumb to Live: Some raiders deliberately antagonize Narg who just wants to use a radio tower. After throwing grenades on him. Which did nothing. Later, some Enclave troops try to arrest Narg. He flings one of them out of a Vertibird, then tells the pilot to turn around. The pilot tries the same thing, and gets flung out the windshield for his trouble.
  • Was Once a Man: The Super Mutants. Most of the Wasters that find out are horrified. It gets worse with the creatures Jason encounters in Murder Pass, implied to have been the kids from Little Lamplight. And then there's Alpha, first of the FEV II mutants, previously known as Donovan of Riley's Rangers.
  • We ARE Struggling Together: The Brotherhood has a lot of problems, in no small part due to the fact that Jason isn't much of a team player. They've been bleeding troops and equipment when they could have been using alien weaponry and following (relatively) secure routes through the sewers. He also didn't tell the Brotherhood about how dangerous Point Lookout was, but he didn't think anyone would be stupid enough to go there, and he didn't realize how badly his taking Blackhall's book would affect the place.
  • You Shall Not Pass:
    • Fawkes, to Brutus and his army. It doesn't end well.
    • Riley and her team hold off Brutus's Super Mutant army so that Donovan can warn the wasteland about them. None of them survive.
    • Knight Dillon and his men hold off a Super Mutant attack so Jason and Three Dog can get to safety.
  • Zerg Rush: The Trogs in the Pitt are much more numerous than in canon, and can overrun almost anything.

     Pro Posterus stories 

  • Action Girl: Interestingly enough, the courier averts this. Jessica has more of a diplomat build, and is pretty usless in a straight fight. The other female members of her group play it straight, however.
  • Compelling Voice: Due to having a maxed out Speech stat, Jessica is stated to be inhumanly persuasive and possesses what is called "The Voice". Ulysses also possesses this ability to a greater extent to the point that he can influence Jessica herself.
  • Five-Man Band:
  • Glowing Eyes of Doom: (Clone?)Burke.
  • Gratuitous Latin: Pro Posterus: For the future.
  • Guile Heroine: Jessica.
  • Mysterious Past: Mister Burke appears to be connected to Jessica's past.
  • Mythology Gag: Victor Presper is mentioned as the man responsible for the Legion's new augmentations. Similarly, Bill Calhoun is now the new ruler of the Legion. Also, the abilities Burke demonstrates in his fight with Boone are very similar to the player perks Nuclear Anomaly and Solar Powered.
  • Wham Line: Burke: (to Jessica) "You always were too much trouble! You and your Brother!"
  • What the Hell, Hero?: Early on in the story, both Boone and Veronica voice their displeasure at the fact that Jessica cheated the NCR out of Vegas and massacred the Mojave chapter of the Brotherhood of Steel. However, the latter comes to terms with the fact that The Extremist Was Right.


http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/ChildrenOfTheAtom