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Fanfic: Children Of The Atom
Once Upon a Time: Jason Howlett left the vault he had lived in the entirety of his young life. Chased the trail of his father, and followed a path that would end, ultimately, in tragedy. Since then, he has been a lone wanderer.
This is the story that followed.
Once Upon a Time: Jessica Chase lost a certain package destined for New Vegas, and most of her memories. In the shadow of looming war she struggled to get back what was hers, and emerged from war as the right hand of the mysterious Mr. House.
This is the story that followed.

A collection of fanfics taking place within the greater Fallout universe. Written primarily by commandocucumber, Children of the Atom follows two distinct and largely self-contained plotlines that interweave from time to time, forming a greater whole. One thread follows the Lone Wanderer (Jason Howlett) and deals with ongoing difficulties of creating peace in the fledgling nation of the Capital Wasteland, though the later arcs are primarily about the supermutant invasion. The other follows The Courier (Jessica Chase) as she cements and expands Robert Edwin House's hold on New Vegas following the battle of Hoover Dam.

The Fallout 3 storyline is as follows:

Genesis (covering the events of Fallout 3, broadly),Modus Operandi, Aqua Vitae, Mutatis Mutandis

Collectively known as the 'Modus Operandi' timeline.

The Fallout New Vegas storyline is as follows:

Pro Posterus

Needs Wiki Magic Love

Children of the Atom provides examples of:

     Modus Operandi stories 

  • Action Girl: Sarah Lyons.
  • The Atoner: Elder and Sarah Lyons are both trying to make up for their actions in the Pitt.
  • Authority Equals Asskicking:
    • Brutus, commander of a gigantic Super Mutant army, is able to badly injure Fawkes, one of the toughest people in the wasteland.
    • Tanka is a general in Brutus's army, and over 13 feet tall.
    • Casey Jones, another of Brutus's generals, averts this. He was promoted because he's a visionary, not because he can fight.
  • Empowered Badass Normal: Jason Howlett, the Lone Wanderer. After roughly four years of adventuring, he can regenerate almost anything as long as he's in direct sunlight or has 400+ rads. He also has been augmented with Ant Might, which gives him the strength and fire resistance of Greyditch Fire Ants, from a sidequest in Fallout 3.
  • Badass Boast: Narg delivers a truly epic one to the Enclave troops brought to help the wasteland
  • Badass Grandpa: Narg was active in 2241. It's a few years after the events of Fallout 3, set in 2277. He hasn't slowed down at all.
  • Badass Longcoat: Jason wears a Regulator Duster.
  • Badass Normal: Jackrum, the Talon Company mercenary.
  • Body Horror: What happens to supermutants when you expose them to the FEV virus.
  • Bottomless Magazines: In - game, the CZ - 57 Avenger can be fired for four seconds before it needs to be reloaded. Narg fires it for 30.
  • Break the Cutie: Sarah Lyons, thanks to Point Lookout. Again, when The Citadel falls.
  • Character Development: Narg tries and fails to invoke this with attempted diplomacy on some raiders.
  • Combat Pragmatist:
    • Jason prefers to use stealth and fear to his advantage, taking down his enemies before they know they're under attack.
    • Jackrum is confronted by Jabsco, who's waving a knife and asking to "Settle this! Man to man!" Jackrum grabs an assault rifle and shoots him in the throat.
  • Cold-Blooded Torture: Jason and Narg torture a mutant for info. Except Narg has different questions
  • Cold Sniper: Gallows.
  • Cool Guns: Too many.
    • The Bozar.
    • The CZ-57 Avenger. A unique minigun with the highest DPS in the entire game.
    • The Perforator. A modified version of the standard assault rifle with a suppressor and scope. Naturally, it fits Jason's stealthy combat doctrine perfectly.
    • The Railway Rifle. A steam-powered railroad spike-flinging monstrosity. Need I say more?
  • Demoted to Extra: The companions play a much reduced part in this fic.
  • The Dreaded: Jason exploits this, using intimidation and stealth as opposed to confronting his enemies.
  • First Name Basis: Sarah calls Jason Howlett Jason. Everyone else calls him The Lone Wanderer.
  • Godzilla Threshold: Jackrum asks The Enclave remnants for help, promising them to give them Jason and take Three Dog off the air because they need their help to survive.
  • Good Is Not Nice: Jason and Narg both fit this category. Either are perfectly at ease with torture and mass murder, if they feel it's for the greater good.
  • Good Is Not Soft: Almost everyone. Softness gets beaten out of people pretty fast.
  • Gossip Evolution: Inverted. The Lone Wanderer (Jason) has done things too fantastic for most people to find credible. Most people actually assume he's a lot less dangerous than he is...
  • Gratuitous Latin: The fic names.
    • Modus Operandi: Method of operation.
    • Aqua Vitae: The waters of life.
    • Mutatis Mutandis: Only the necessary changes.
  • Healing Factor: Jason, as long as he has 400+ rads or is in direct sunlight. He can survive bullets to the head, regrow fingers, endure nukes, and heals from smaller wounds extremely fast.
  • Hoist by His Own Petard: The Super Mutants stockpile lime to smoke Rivit City's defenders out. Jason uses it on its creators.
  • I Have Many Names: The Lone Wanderer, 101, Kid, The Drifter, Death...
  • Impaled with Extreme Prejudice: Jason's Railway Rifle does this. He uses it to crucify his enemies as a warning to the rest.
  • In Medias Res:
  • The Insomniac: Jason functions fine on two hours of sleep.
  • Invisibility Cloak: The Chinese Stealth Armor.
  • Killed Off for Real: Riley's Rangers, Fawkes, Elder Lyons, Phantom, most of the Brotherhood of Steel and the Outcasts, Little Lamplight, probably Arfu and Bigtown, Nadine...
  • Klingon Promotion: Jackrum becomes Commander of Talon Company after he kills the current commander.
  • Mighty Glacier: Narg. He wears heavy power armor and carries a unique minigun.
  • No-Holds-Barred Beatdown: Sarah to Nadine. She kills her, so Nadine can't take anyone to Point Lookout again.
  • One-Man Army:
    • Jason. The Enclave suspects him of killing 311 Enclave personell. (He leaves no one alive, so they're not sure.) The total number of Enclave killed by the Brotherhood of Steel during the war is about 450.
    • Narg. He is The Chosen One, protagonist of Fallout 2, and he's been adventuring and leveling up far longer than Jason.
  • Rousing Speech: Jackrum gives a Dare to Be Badass variety when an army of Super Mutants are at the gates of Fort Banister.
  • Rule of Cool: Jason wears a Regulator duster because he likes the look, even though it's far from the most effective armor available.
    • The author names this trope when talking about Nargs power armor
  • Sadistic Choice: Brutus gives his prisoners a choice: Die, or join them by becoming a Super Mutant.
  • Sealed Good in a Can: Jason locks the population of Megaton and the Brotherhood Remnants in Vault 101 with the rest of the vault dwellers.
  • Shout-Out:
    • Word of God (author's notes here) is that Sergeant Jackrum is at least partially based on Sam Vimes from Discworld. There is also a Sergeant Jackrum in the Discworld books.
    • Sarah has a speech in Aqua Vitae that is based off of the first paragraph of The Call of Cthulhu. (Author's notes here)
  • Sliding Scale of Idealism Versus Cynicism: Jason is...jaded.
  • Tempting Fate:
    Merc: "(The Lone Wanderer) hasn't shot me yet!"
    Jason: Boom, Headshot
  • Too Dumb to Live: Some raiders deliberately antagonize Narg who just wants to use a radio tower. After throwing grenades on him. Which did nothing.
  • You Shall Not Pass:
    • Fawkes, to Brutus and his army. It doesn't end well.
    • Riley and her team hold off Brutus's Super Mutant army so that Donovan can warn the wasteland about them. None of them survive.
    • Knight Dillon and his men hold off a Super Mutant attack so Jason and Three Dog can get to safety.
  • Zerg Rush: The Trogs in the Pitt are much more numerous than in canon, and can overrun almost anything.

     Pro Posterus stories 

  • Action Girl: Interestingly enough, the courier averts this. Jessica has more of a diplomat build, and is pretty usless in a straight fight. The other female members of her group play it straight, however.
  • Compelling Voice: Due to having a maxed out Speech stat, Jessica is stated to be inhumanly persuasive and possesses what is called "The Voice". Ulysses also possesses this ability to a greater extent to the point that he can influence Jessica herself.
  • Five-Man Band:
  • Glowing Eyes of Doom: (Clone?)Burke.
  • Gratuitous Latin: Pro Posterus: For the future.
  • Guile Heroine: Jessica.
  • Mysterious Past: Mister Burke appears to be connected to Jessica's past.
  • Mythology Gag: Victor Presper is mentioned as the man responsible for the Legion's new augmentations. Similarly, Bill Calhoun is now the new ruler of the Legion. Also, the abilities Burke demonstrates in his fight with Boone are very similar to the player perks Nuclear Anomaly and Solar Powered.
  • Wham Line: Burke: (to Jessica) "You always were too much trouble! You and your Brother!"
  • What the Hell, Hero?: Early on in the story, both Boone and Veronica voice their displeasure at the fact that Jessica cheated the NCR out of Vegas and massacred the Mojave chapter of the Brotherhood of Steel. However, the latter comes to terms that The Extremist Was Right.

Clear SkiesFanFic/Video GamesJustifying The Ends

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