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Campaign Characters

    Protagonists 

  • Original Character: The main protagonists of the campaign are completely new characters that do not originate from canon Warcraft, with the exception of Yrel.

Arnak Bladeweaver

  • The Armorer: Ironically, he's literally one for Orgrim, but switches sides before he get any gratitude (or lack thereof).
  • Came Back Wrong: He is revived in the middle of the campaign as what appears to be a demonic Death Knight equivalent. In the brief time period while his mind is still his own, he gets furious that said revival also tainted him with Fel.
  • Death Seeker: Arnak is looking for a duel with Grommash Hellscream and doesn't care about not surviving it. He gets what he wants. This is far from being his end, however.
  • Defector from Decadence: Subverted. While he is not a part of the Horde and takes pride in being clanless, he apparently doesn't see anything wrong with their ideals and way of life.
  • Demonic Possession: Apparently Arnak became a host body to a powerful demon after his revival.
  • Honor Before Reason: even though he is Genre Savvy enough to realize how it usually ends, he still sides with the Draenei to repay a debt of blood, and is killed in the siege of Karabor. Double subverted as the Horde's victory doesn't seem inevitable, and he's fine with dying as long as he does so trying to kill Grommash.
  • Noodle Incident: gets two, likely interconnected. At some point before the actual story, he and Grommash Hellscream became bitter enemies, but the reasons for that are left vague. He also once tried to lead a rebellion against the ogres; key word is tried, and for unspecified reasons, it did not go as planned.
  • Ultimate Blacksmith: in this continuity, he has crafted the Doomplate (the armor worn by Orgrim Doomhammer). He also forged his own sword Veilrender.

Wulnar Steelskin


Yrel


  • Badass Preacher: Yrel is technically a priestess, but wears armor and fights in melee, making her closer to a paladin (which is the class of playable Prelate heroes).
  • Blood Knight: she REALLY likes killing evildoers.
    Yrel: Believe me, I will kill not in anger or hatred, but in pure, pious joy.
  • Cruel Mercy: If she chooses to wipe out the Bloodmaul clan, Yrel spares the life of Wulnar Steelskin, denying him an honourable death:
    Yrel: You are one of their kind who I shall refuse the honor of demise. Go. Wander the empty world. Carry your chains with you forever.
    Wulnar: So you did understand what it means to be a pit fighter, after all.
    Yrel: I always did. I just didn’t allow it to become all I am. Unlike you.
  • Fantastic Racism: averted. She absolutely hates orcs and would see them wiped from the face of Draenor, but this comes not from racial prejudice as the Horde started unprovoked conquest and genocide first. Yrel is capable of restraining her hatred when dealing with non-Horde orcs, and temporarily puts aside her grudges against ogres.
  • Mythology Gag: The implication that Yrel is Kil'jaeden's estranged daughter, mirroring the story of High General Rakeesh, is based on a plot point for Warlords of Draenor that never made it into the game.
  • O.C. Stand-in: While Yrel originates from canon World of Warcraft, she only exists as a character in the Warlords of Draenor Alternate Timeline. This version of Yrel is written nearly from scratch, taking inspiration in her alternate version but placed in a darker main universe story.
  • Power Gives You Wings: she has illusionary angelic wings similar to those seen in Warlords of Draenor cinematic, but at all times.
  • Real Men Love Jesus: Yrel's a badass fighter and almost a Knight Templar, but also generally good natured, extremely pious and sincere in her faith.
  • Suicidal Overconfidence: trying to take on Blackhand single-handedly doesn't end well. She survives, but is badly wounded.

    Orcish Horde 

Gul'dan


  • Bad Boss: In the second part of At the Speed of Darkness (Act I Chapter 4), the player, controlling Gul'dan, must sacrifice your own units to power the Black Gate.

Orgrim Doomhammer


  • Berserk Button: Do not call him Backstabber, or question his honor. He WILL kill you for that. In honorable combat, of course.
  • Decoy Protagonist: In the very first playable sequence of the campaign (after the opening cinematic), the player takes control of Orgrim as he fights a Draenei Irontusk. However, this Irontusk is the only foe that Orgrim will fight in this chapter before focus shifts to Arnak Bladeweaver and Wulnar Steelskin, two of the campaign's actual protagonists.
  • A Lighter Shade of Black: He obeys Blackhand and Gul'dan and willingly leads his warriors to slaughter the Draenei, but he is also A Father to His Men and has a stronger sense of honor than most other orcs. He also refuses to drink the blood of Mannoroth.
  • The Starscream: is shown at least considering overthrowing Warchief Blackhand.
  • Tin Tyrant: wears the Doomplate and even comments it's much better than fur and bone.

Grommash Hellscream


  • Hopeless Boss Fight: There's no way for Arnak Bladeweaver to defeat the much stronger Grommash Hellscream in their mak'gora duel at the end of The Last Sunset (Act I Chapter 1). The in-game objective is 'Die a heroic death', making it obvious that the player-controlled Arnak is supposed to lose the fight; using cheats to win will modify the subsequent cinematic but has no impact on the gameplay.

    Burning Legion 

Kil'jaeden


  • Stationary Boss: In his boss fight, Kil'jaeden does not move away from the Black Gate.
  • Super Boss: Kil'jaeden is a very powerful boss that only appears at the end of Act I after one specific achievement in each chapter has been collected.

    Gorian Empire 

In general


  • Big Eater: Comes naturally with being ogres. One of their units is literally named "Giant Eater" (as "eater of Giants"), and some units can devour slain enemies to replenish health. The Butcher hero also "heals" allies by feeding them.
  • Cult: Many ogres are insane worshippers of the Void. The Prophet of Ruin is a cult leader themed hero.
  • Enemy Mine: they are willing to ally with the Draenei against the Orcish Horde, though this alliance won't last long.
  • One-Gender Race: Averted. Unlike Warcraft III or World of Warcraft, here it is averted with two named female characters introduced, and female units like Handmaidens are also present.
  • Our Ogres Are Hungrier: They are a combination of caveman-styled feral ogres, Roman-styled imperial ogres and a variety of enslaved giants and monsters.
  • The Remnant: the Gorian Empire is reduced to a few warlords bickering over frozen ruins. Doesn't prevent them from dreaming of restoring their imperial glory.

Gug'rokk

An Ogre slaver in charge of Bloodmaul Slag Mine, previously only found in Alternate Draenor. The heroes lead a Gladiator Revolt against him.
  • Bad Boss: had his servants blinded and crippled for the slighest offenses.
  • Slavery Is a Special Kind of Evil: Gug'rokk is a notorious slave trader and one of the most vile and sadistic characters.
  • Starter Villain: Gug'rokk is the main villain of the very first mission in the campaign, and the first to be defeated by Arnak and Wulnar.

Barbaros

The Majordomo of Gorthenon and the ruling Lord Regent of the Gorian Empire. The fancy title and impeccable manners don't make him much different from other warlords, though.
  • Affably Evil: For a brutal slaver and warlord, he's extremely calm, polite and eloquent, and almost never loses his composure.
  • I'm a Humanitarian: Orders a feast made out of defeated orcs' remains.
  • Karmic Death: If Yrel chooses to wipe out the Bladespire, Barbaros is torn apart by the slaves he's oppressed for his entire life.
  • Non-Indicative Name: Barbaros is the least barbarous of all ogre characters in the campaign.
  • Sesquipedalian Loquaciousness: Barbaros is slipping into this at times.
    Barbaros: But enough of these intricate contemplations… Your attention as a military commander is best diverted to dealing with these savages whose clan is unworthy of mentioning. It is one matter on which we could not share more solidarity.
  • Sympathetic Slave Owner: Downplayed. Despite being a Slavedriver, he is probably the most sympathetic Gorian ogre... but this still doesn't make him a good person. When Yrel is bothered by how Lost slaves are mistreated by ogres, Barbaros offers only to put them out of their misery.

Ginghema and Bhastinde


A duo of Ogre sisters. Both are powerful sorceresses and Ginghema was once the consort of Imperator Mar'gok.

  • Angsty Surviving Twin: Bhastinde isn't happy about Ginghema's death.
  • Big Eater: Ginghema comments on Draenei and orcs being tasty morsels. Bhastinde's lair is full of bones, presumably from her devoured victims.
  • Expy: They are probably based on Jinx and Vi from Arcane/League of Legends (Ginghema is a blue-haired Psychopatic Womanchild obsessed with destruction and her more sane sister has pink hair and two large metal fists). Cho'gall even says "You're perfect" to Ginghema at one point, quoting Silco from Arcane.
  • Promoted to Love Interest: Cho'gall's, of all people. Downplayed as his flirting with Ginghema is most likely another sign of his slipping sanity, and he lets her die without any regrets. Also Ginghema would probably qualify as one for Imperator Mar'gok too, since he wasn't married in canon.
  • Red Oni, Blue Oni: with hair colors reversed. Ginghema is a psychotic killer and Bhastinde is more reserved and calm.

    Misc 

K'ara


  • Advancing Boss of Doom: K'ara cannot be defeated in combat (even if killed with cheats, she just reforms in a few seconds), and the heroes must flee from her.
  • Hopeless Boss Fight: In the final section of The Dark Side of the Moon (Act I Chapter 2), the objective is not to defeat K'ara, but to flee from it. Dying to her nets an achievement.

Gruul


  • Readings Are Off the Scale: Gruul is a level 10 non-hero unit, while the most powerful standard neutral creeps are level 6 (due to the mod's condensed levels for non-hero units).
  • Route Boss: Gruul only appears as a boss in At the Speed of Darkness (Act I Chapter 4) if Yrel chose to side with the Grimfrost clan in the previous mission.
  • Unskilled, but Strong: Gruul is not treated as a hero and doesn't even have a mana pool or special abilities. What he does have is a massive HP pool and attack damage, befitting a level 10 non-hero unit (for the record, the most powerful neutral creeps in melee mode are level 6 according to the mod's condensed scaling for non-hero units).

Units

    Draenei 

  • Anti-Air: The Sky Watch's Storm Cloud deals damage and slowing flying enemies in its area of effect.
  • Deflector Shields: Impenetrable Dome creates a barrier over the Seat of Light that blocks all damage and spells.
  • Status-Buff Dispel: The Altar of the Naaru's Rite of Purification removes all buffs from an enemy or debuffs from an ally.
  • Weather-Control Machine: The Sky Watch can use Storm Cloud to create a storm that hinders aerial enemies.

Artificer

Level: 1

  • Worker Unit: Artificers gather gold and lumber, and build, repair and empower Draenei buildings.

Shadow Keeper

Level: 1

  • See the Invisible: Befitting their role as scouts, Shadow Keepers can spot invisible enemies.
  • Stealth Expert: Shadow Keepers are always invisible when not attacking.
  • Teleportation: Shadow Keepers can teleport a short distance, across units and impassable terrain.

Peacekeeper

Level: 1

  • Luckily, My Shield Will Protect Me: The Arkonite Shields passive ability reduces Piercing and Magic damage taken.
  • Mighty Glacier: Compared to other basic melee units, the Peacekeeper is very sturdy and hits hard but also moves fairly slowly.
  • Mook Commander: A Peacekeeper boosts the Armor of nearby friendly land units.

Rangari

Level: 1

  • Critical Hit: Against non-Bulky, non-Hero, non-Resistant enemies, the Rangari's arrows have a chance to deal bonus damage and never miss.
  • See the Invisible: The Rangari can see invisible enemies.

Vindicator

Level: 2

  • Defeat Equals Explosion: When killed, a Vindicator explodes in a blast of light that deals damage to nearby enemies, leaving behind no corpse.
  • Mook Commander: A Vindicator boosts the health regeneration of nearby friendly units.
  • Resistant to Magic: Vindicators take less damage from magical attacks and spells.

Irontusk

Level: 3

  • Damage-Increasing Debuff: After Ironbreaker is researched, non-Bulky enemies standing next to an Irontusk lose 66% of their base armor.
  • War Elephants: The Irontusk is a draenei warrior riding an elekk (an elephant-like creature).

Sorcerer

Level: 2

  • Black Mage: Sorcerers deal devastating damage from long range, and can boost the damage of allies, silence enemies or call down arcane meteors.
  • Meteor-Summoning Attack: Star Pact condenses arcane energy and causes it to rain down like a meteor, dealing massive damage.
  • Power Nullifier: Sorcerers can silence enemies with Purge the Corruption.

Anchorite

Level: 2

  • Back from the Dead: Call of the Light resurrects a nearby non-Shadow ally.
  • Breakable Power-Up: The healing provided by Renew will be lost if the recipient takes any damage.
  • Healing Hands: The Anchorite has two abilities dedicated to healing friendly units in different ways.
  • White Mage: Like vanilla spellcaster units (which stands out in this mod), Anchorites deal very little damage with their right-click attack, and their spells all revolve around healing and resurrecting friendly units.

Soulpriest

Level: 2

  • Attack Reflector: Damage inflicted to a non-Shadow unit by the melee attacks of an enemy standing in a Sacred Ground is partially reflected at the attacker.
  • The Engineer: The Soulpriest is a spellcaster unit, albeit one whose spells mostly help friendly mechanical units (Soul Conduit lets them share damage and last longer in battle, and Eternal Servitude restores destroyed ones to functionality).
  • Life Drain: Allies standing in a Sacred Ground are healed by a percentage of their melee damage.
  • Resistant to Magic: Soulpriests take reduced damage from spells and magical attacks.
  • Synchronization: Soul Conduit connects friendly mechanical units and buildings, dividing the damage they take between them.

Vigilant

Level: 3

  • Mini-Mecha: The Vigilant is a bipedal walker towering over its comrades.
  • Shield Bash: Vigilants can use Shattering Throw to throw their shield at an enemy, dealing damage and stunning the target.

Eye of Augari

Level: 2

  • Mana Burn: The Eye of Augari's attacks remove the target's mana and deal bonus damage equal to the burnt mana if applicable.
  • See the Invisible: Eyes of Augari can see invisible enemies.

Skyguard

Level: 2

  • Anti-Air: In Phase mode, the Skyguard only serves to kill flying enemies.
  • Crippling Overspecialization: In Phase mode, the Skyguard is a dedicated anti-air unit and harmless against anything on the ground.
  • Damage-Increasing Debuff: The Skyguard's attacks have a chance to inflict a debuff that causes the target to take extra damage.
  • Dual Mode Unit: In its default Phase mode, the Skyguard can move and attack, serving as an anti-air unit. In Conduit mode, it becomes immobile and can repair mechanical units and boost their mana regeneration.
  • Kung Fu-Proof Mook: In Conduit mode, Skyguards are immune to magic.

Argunite Battery

Level: 2

  • Dual Mode Unit: In the default Battery mode, this unit is a long-ranged artillery piece that can also fire on air units. In Protector mode, it fires short-ranged bursts that hit multiple ground enemies, can shield itself with mana, and moves very slowly.
  • Mana Shield: The Argunite Protector's Force Barrier causes damage taken to be redirected to its mana pool.
  • Siege Engines: The Argunite Battery is an artillery piece that outranges defensive structures and deals Siege damage.

Solar Hawk

Level: 3

Argunite Turrets

Level: 3

  • Discard and Draw: All of these buildings are upgraded from the Arkonite Crystal, which serve as the Draenei's source of food, but no longer provides it when upgraded.
  • Mana Burn: The Argunite Melter's attacks remove the target's mana and deal bonus damage equal to the burnt mana if applicable.
  • Moving Buildings: The Draenei's Argunite turrets can all shift to Relocation Mode to move, but cannot use Empowered abilities until they return to immobile form.
  • Status-Buff Dispel: The Argunite Melter's attack removes all positive buffs from an enemy.
  • Siege Engines: The Argunite Mortar, a long-range defensive structure, can also pack up and serve as a siege engine, since it deals Siege damage and outranges every other defensive structure.
  • Support Party Member: The Argunite Emitter does not attack, instead using Radiance and Energize to restore the HP and MP of friendly units.

Lucent

Level: 5

  • Invisibility Cloak: In the campaign, Cloaking Fog turns the Lucent invisible until it attacks, allowing it to carry soldiers past enemy ships.
  • Mana Shield: In melee games, Cloaking Fog causes damage taken by the Lucent to be partially redirected to its mana pool.

Awakener

Level: 3

  • Enemy Summoner: An Awakener can summon Sun Keepers to bombard enemies from above.
  • Ray Gun: The Awakener is armed with Apexis crystals, which fire weaponised sunlight.
  • See the Invisible: Awakeners can spot nearby invisible enemies.

Lightbringer

Level: 5

  • Armor-Piercing Attack: While the Lightbringer's Unmaker deals magical damage, it bypasses magic immunity.
  • Defog of War: Guiding Light temporarily reveals the area surrounding a target point, including invisible enemies.
  • Dual Mode Unit: In default Patrol mode, the Lightbringer can move and use Guiding Light, and fires its cannon directly. In Siege mode, it immobilises itself, can use Unmaker, and its weapon is fired indirectly. Patrol mode has better fire rate and can engage enemies at close range, while Siege mode deals splash damage and doubles its (already massive) attack range, offset by a minimum range.
  • Siege Engines: Lightbringers deal Chaos damage (which is not reduced by buildings) and boast the longest range in the game in Siege mode, allowing them to bombard enemy bases from screens away.

Sun Keeper

Level: 1

    Orcs 

  • Arrows on Fire: In addition to their normal attack, the Hellfire Tower and Maw of Hell passively occasionally fire flaming arrows at all enemies in range.
  • Attack Speed Buff: The vast majority of non-spellcaster, non-mechanical orc units (regardless of whether belong to the Orc faction or not, except the Shadowblade, Drake Rider and all Twilight's Hammer variants) can use Blood Fury, an autocast ability that temporarily increases attack speed.
  • Discard and Draw:
    • The Blood Rage upgrade improves the Blood Fury ability shared by many Orc units, but also permanently reduces their Armor.
    • The Ironbound Wood upgrade increases the durability of mechanical units and permanently slows them down.
  • Healing Factor: Unusually for a building, the Dragon Roost can be upgraded with health regeneration.
  • Sixth Ranger: In the Act I campaign (which is set before the invasion of Azeroth), while the Draenei and Ogres have access to all units, the Orc roster is missing those that are tied to races native to Azeroth.
  • Underground Monkey: In the campaign, many Orc units come in variants, each corresponding to one or more clans, that slightly differ from the standard melee version. For example, Blackrock units attack faster at range and usually have shields to protect them from Piercing and Magic attacks, while Twilight's Hammer units are produced, attack and move quickly but are otherwise weaker.

Peon

Level: 1
Variants: Siege Worker, Pale Wretch

  • Worker Unit: Peons gather gold and lumber and build and repair Orc buildings.

War Pig

Level: 1

  • See the Invisible: War Pigs can detect invisible enemies in a small range around themselves.
  • Suicide Attack: A War Pig can blow itself up to deal damage to nearby enemies.
  • Worker Unit: Each War Pig increases maximum Food by one, serving as a cheap and instantly-available, albeit very fragile alternative to Pig Farms.

Grunt

Level: 1
Variants: Scarshield, Pale Scavenger, Savage, Bloodclaw

  • Critical Hit: A Grunt has a chance to deal double damage when attacking Heroes. Savages can also do this when attacking Resistant enemies.
  • Hyperactive Metabolism: The Pale Scavenger can eat a corpse to heal themselves with the Eat Your Fill ability.
  • Luckily, My Shield Will Protect Me: When Blackrock Bulwark is activated, the Scarshield raises his shield to take less damage from Magic and Piercing attacks at the cost of speed.
  • Mook Commander: A Grunt boosts the movement and attack speed of nearby friendly non-Hero, non-Resistant, non-Bulky, non-Shadow units. Bloodclaws boost armor (of all nearby allies) instead, while Savages lack this ability.

Spearthrower

Level: 1
Variants: Inciter, Pale Stinger

  • Elemental Weapon: Inciters throw flaming javelins that ignite enemy units and buildings, dealing damage over time.
  • Javelin Thrower: Serving as the basic Orc ranged unit, the Spearthrower's javelins deal relatively high damage, offset by short range and slow attack speed.
  • Luckily, My Shield Will Protect Me: When Blackrock Bulwark is activated, the Inciter raises his shield to take less damage from Magic and Piercing attacks at the cost of speed.
  • Poisoned Weapons: Instead of javelins, Pale Stingers fire Poison Arrows (which is also a passive ability).

Marauder

Level: 2
Variants: Terrorizer, Pale Eviscerator

Catapult

Level: 2

  • Long-Range Fighter: While the Catapult's maximum range is long, it cannot attack units that get too close.
  • Siege Engines: It is a long-ranged building destroyer that can set targets on fire for extra damage.

Necrolyte

Level: 2
Variants: Corpse Burner, Pale Desecrator

  • Necromancer: Necrotic Bolts cause enemies to be reanimated as Bone Warriors (or Bone Archers and Desecrated Bones, for the Corpse Burner and Pale Desecrator variants respectively).
  • Power Nullifier: Blood Boil silences the target, in exchange for increasing attack and movement speed.
  • Squishy Wizard: Necrolytes have Unarmored armor and little HP, making them easy to kill if focused on.
  • Status-Buff Dispel: Consume Spirits removes all ongoing buffs and debuffs from units in the area, and deals damage to summoned units.

Warlock

Level: 2
Variants: Hellcaller

  • Combat Medic: The Warlock can heal and boost allies' armor with Fel Skin, and dish out a fair bit of damage with right-click attacks.
  • Defog of War: The Eye of Kilrogg, summoned by the Warlock's first spell, is a flying unit that cannot attack, but has a very long sight range and can detect invisible enemies while being itself invisible.
  • Locked Out of the Fight: Banishment turns the target invulnerable and unable to act, effectively removing it from the fight for the duration.
  • Playing with Fire: The Hellcaller variant exchanges Eye of Kilrogg with Firebolt, which deals damage and stuns an enemy.
  • See the Invisible: The Eye of Kilrogg can see invisible enemies.

Death Knight

Level: 3

  • Auto-Revive: When corporeal, the Death Knight comes back to (un)life when killed, though this ability has a very long cooldown.
  • Black Mage: Whereas the Necrolyte and Warlock serve a more supportive role, the Death Knight is a purely offensive spellcaster.
  • Dual Mode Unit: In corporeal mode, the Death Knight can fight and come back to unlife when killed. In ethereal mode, he cannot attack or be attacked, increases the melee damage of nearby allies and is invisible, but takes extra magical damage, loses mana every second, has reduced sight range and counts as a Summoned unit.
  • Mook Commander: An ethereal Death Knight boosts the damage of nearby friendly melee units.
  • Non-Human Undead: Undead orc warlocks and necrolytes possessing the bodies of fallen human knights.
  • See the Invisible: Death Knights can detect invisible enemies when in ethereal form.

Brute

Level: 2
Variants: Behemoth, Pale Bloodgorger

  • Healing Factor: Most organic units slowly regenerate HP, but the Brute also has Fel Blood, an upgrade which increases health regeneration.
  • Life Drain: The Brute is healed by a percentage of the damage dealt in melee, and confers a smaller bonus onto nearby allies.
  • Luckily, My Shield Will Protect Me: When Blackrock Bulwark is activated, the Behemoth raises his shield to take less damage from Magic and Piercing attacks at the cost of speed.

Infiltrator

Level: 2

  • Poisoned Weapons: When attacking, the Infiltrator has a chance to backstab and poison the enemy.
  • Stealth Expert: Infiltrators are permanently invisible unless attacking.
  • Video Game Stealing: The Infiltrator's attacks steal resources from enemy land units.

Raider

Level: 3
Variants: Sythegore Raider, Wolf Lord

  • Horse of a Different Color: Raiders ride giant wolves that are as big as horses.
  • Javelin Thrower: Unlike standard Raiders, Wolf Lords are ranged units armed with javelins.
  • Mook Commander: The Raider boosts movement speed and health regeneration of nearby non-Shadow living friendly units.

Dragon Whelp

Level: 2

Drake Rider

Level: 3

  • Dragon Rider: As indicated by its name, this unit is an orc warrior riding on the back of a red drake.
  • Playing with Fire: The Drake's breath sets attacked enemies on fire.

Pathfinder

Level: 2

Zeppelin

Level: 5

  • Nitro Boost: A Zeppelin can use Nitro Boost to give itself a quick, temporary boost to movement speed.
  • See the Invisible: The Zeppelin's sensors can detect invisible enemy units.

Hired Gronnling

Level: 2

  • Anti-Structure: The Gronnling's rocks deal Siege damage and have a chance to stun buildings (and non-Bulky enemies), though unlike standard siege engines they cannot outrange defensive structures in exchange for having no minimum range.

Boarder

Level: 5

  • Hooks and Crooks: The Boarder attacks with grappling hooks, which slow the attack and movement speed of enemies.

Destroyer

Level: 3

  • Anti-Structure: On top of its Siege damage type, the Destroyer also deals bonus damage to buildings.
  • Anti-Vehicle: The Destroyer's attacks deal bonus damage to mechanical units.
  • Cast from Money: The Destroyer's Depth Charge ability costs gold to use.
  • Delayed Explosion: The Depth Charge explodes 5 seconds after being planted, unless destroyed manually first.
  • Sea Mine: The Destroyer can plant an invisible Depth Charge, which detonates when destroyed or its duration runs out.

Juggernaught

Level: 5

  • More Dakka: When using Covering Fire, the Juggernaught repeatedly bombards the area with multiple shells.
  • Siege Engines: The Juggernaught's cannon deals Siege damage and boasts a massive range exceeding any defensive structure.

Bone Warrior

Level: 1
Variants: Bone Archer, Desecrated Bones

  • Arrows on Fire: Branding Iron passively sets a Bone Archer's arrows on fire, dealing damage over time to attacked enemies.
  • Dem Bones: Bone Warriors are undead skeletons created from killed enemies.
  • Weak to Magic: Bone Warriors take double damage from magic.

Daemon

Level: 3

  • Big Red Devil: The Daemon is the standard red demon with a pair of bat wings.
  • Human Resources: The Daemonic Circle can sacrifice friendly units to fill its mana pool. Without the Summoning Focus upgrade, this is mandatory if you want to summon a Daemon (without doing so, the Daemonic Circle will expire before it accumulates enough mana).
  • Kung Fu-Proof Mook: Daemons are immune to all spells and magical effects, and are affected by other abilities as if they were Heroes.
  • Older Than They Think: Daemons of WC 1 era were retconned into always having been standard Doomguards in later games. However, in the mod, they look very close to their depiction in 1994, and look more like Fel-infused (or possessed) orcs that grew horns and wings than actual Legion demons.

    Ogres 

  • Mechanically Unusual Fighter: Unlike other defensive structures, the Storm Pillar technically does not have an attack. Instead, it has a passive ability that causes nearby enemies to be constantly struck by lightning, meaning that it cannot be controlled.
  • Slave Mooks: A good portion of the Ogre roster consists of enslaved creatures like saberons, gronnlings, ogrons and gronns, the latter two of which are much more powerful than their masters.
  • Underground Monkey: In the campaign, the Twilight's Hammer is an orc clan that also has access to two variants of Ogre units: the Twilight Magus (which is exactly like a Magus except it's classified as a Shadow unit) and the Void-Blessed (a Giant Eater that empowers friendly Shadow units instead).
  • Weather-Control Machine: The Storm Pillar creates a thunderstorm around itself, which slows down and strikes enemies that approach.

Drudge

Level: 1

  • Worker Unit: Drudges gather gold and lumber and build and repair Ogre buildings, though unlike most other workers they're actually capable of fighting (and even have an upgrade that improves their damage).

Basher

Level: 1

Tracker

Level: 1

Gladiator

Level: 1

  • Anti-Air: While Gladiators cannot attack air units, their Throwing Net ability forces air units to the ground and renders them immobile, making the target vulnerable to melee units.
  • Inescapable Net: Gladiators can throw a net to immobilise enemies and confine flying ones to the ground.

War Hog

Level: 2

  • Double-Edged Buff: Activating It Smells Bacon On You! increases the War Hog's movement speed, attack speed and damage taken.
  • Full-Boar Action: War Hogs are ogres who ride gigantic boars (larger than elephant-sized elekks), wear pig snout shaped masks, and reuse Roadhog's voicelines from Overwatch.
  • Mook Commander: A War Hog increases the Armor of nearby friendly units if they're Bulky, or their movement and attack speed if they're not.

Magus

Level: 2
Variants: Twilight Magus

  • Attack Speed Buff: Magi can use Bloodlust to increase the attack and movement speed of friendly units.
  • Defog of War: Haunting Oculus creates an immobile Oculus to observe the area from above.
  • Trap Master: The Magus can create a Rune of Blood, an invisible trap that will detonate when destroyed or stepped on.

Geomancer

Level: 2

  • Anti-Structure: Geomancers deal Siege damage and outrange defensive structures, and their Earthquake spell also deals damage to buildings.
  • Barrier Warrior: Stone Bulwark greatly boosts a friendly unit's armor in exchange for small damage over time.
  • Dishing Out Dirt: Geomancers can create earthquakes, surround allies in stone barriers, and entangle enemies in stone with their right-click attack.
  • Double-Edged Buff: Stone Bulwark greatly boosts a friendly unit's armor in exchange for small damage over time.
  • Elemental Armor: Stone Bulwark surrounds a friendly unit in stone, increasing armor and dealing damage over time.

Keg Keeper

Level: 2

  • Booze-Based Buff: Keg Keepers heal allies with abilities called Potent Hooch and Barrel of Grog, and their passive ability is called Drunk Beyond Pain.
  • Booze Flamethrower: The Keg Keeper's standard attack involves using a bottle of alcohol as an impromptu flamethrower.
  • Combat Medic: The Keg Keeper's main role is to heal allies, though like all Ogres he's no slouch in combat either.
  • Healing Factor: Their Drunk Beyond Pain passive ability causes Keg Keepers to heal 2% of their maximum HP per second.

Beastbreaker

Level: 2

  • The Beastmaster: Beastbreakers are hunters who specialise in handling beasts.
  • Enemy Summoner: The Beastbreaker's three abilities all summon various kinds of animal minions.

Gronnling

Level: 2

  • Anti-Structure: The Gronnling's rocks deal Siege damage and have a chance to stun buildings (and non-Bulky enemies), though unlike standard siege engines they cannot outrange defensive structures in exchange for having no minimum range.

Ogron Siegebreaker

Level: 2

  • Brutish Character, Brutish Weapon: Befitting their role as frontline muscle, Ogron Siegebreakers wield simple spiked maces.
  • Damage-Increasing Debuff: The Ogron Siegebreaker's attacks have a chance to increase the damage taken by the target.
  • Shockwave Stomp: Breaker, an ability unlocked by the Rage of the Earth upgrade, has the Ogron Siegebreaker stomp the ground around it, dealing damage and slowing enemies.

Giant Eater

Level: 3
Variants: Void-Blessed

Gronn

Level: 4

  • Anti-Structure: Though they deal Normal instead of Siege damage, Gronns have a damage bonus against buildings.
  • Elite Mooks: As the most elite unit in an army that is already focused on quality over quantity, the Gronn is the only standard level 4 non-naval, non-mercenary unit that can be trained in a melee game.
  • Mighty Glacier: Gronns hit hard and can be a beast to take down due to their high base armor and passive damage reduction both physical and magical, but they're also very slow.
  • Resistant to Magic: Gronns take less damage from magical attacks and spells.

Migrant

Level: 5

  • Defenseless Transports: Migrants, the Ogre transport ship, cannot attack.
  • Mook Maker: Migrants can deploy a Mercenary Port, which sells Ring of Blood units as if they were mercenaries.

Flamebringer

Level: 3

  • Anti-Air: In addition to being able to attack air units, Flamebringers also constantly deal damage to nearby enemy air units and reduce their damage.
  • Fire-Breathing Weapon: Flamebringers are outfitted with an arcane flamethrower.
  • Resistant to Magic: Flamebringers take less damage from spells.

Imperator

Level: 5

  • Kung Fu-Proof Mook: Imperators are immune to all spells and magical effects, and are affected by other abilities as if they were Heroes. In Fel Hath No Fury (Act I Chapter 3), the player needs to unearth a Lightbringer to sink the Imperator blocking the landing zone, since the starting fleet consists entirely of Lucents, which deal Magic damage and are thus completely harmless to the Imperator.

Slaves

Level: 2

  • Blade Below the Shoulder: The Slave Fighter's right hand is replaced by a katar.
  • The Paralyzer: The Slave Charmer's Distraction ability completely paralyses the target.
  • Random Number God: The player has no control over which exact slaves are summoned when Empire's Due is cast, so how much mileage you get from the spell depends on how lucky you are to get the units you need.
  • Worker Unit: Slave Miners and Slave Shorteners are very weak in combat, and serve mostly to harvest gold (for Miners) and lumber (for Shorteners).

Living Magma


  • Defeat Equals Explosion: When a Living Magma dies, it explodes dealing damage to everything nearby.
  • Rock Monster: A Living Magma is made entirely out of volcanic rock and lava.

Broken Wolf

Level: 1

  • Mook Commander: A Broken Wolf increases the damage and armor of nearby allies.

Carrion Roc

Level: 2

  • Eye Scream: Carrion Rocs' Gouging Quills passive ability, which has a very graphic icon, gives their attacks a chance to blind enemies, causing them to miss most attacks.
  • See the Invisible: Carrion Rocs can detect invisible enemies.

Frenzied Rylak

Level: 3

  • Acid Attack: Frenzied Rylaks attack by spitting acid at close range.
  • Double-Edged Buff: Amok increases the Frenzied Rylak's attack speed and damage taken.

Ruinous Calamity


  • Elemental Embodiment: The Ruinous Calamity is an elemental creature made out of earth and fire.
  • Mook Commander: The Ruinous Calamity increases nearby allies' HP regeneration.
  • Playing with Fire: Being a fire elemental, the Ruinous Calamity attacks by setting enemies on fire and passively burns foes in close proximity.
  • Resistant to Magic: Ruinous Calamities take less damage from spells and magical attacks.

Handmaiden

Level: 3

    Neutral Units 

  • Mercenary Units: Mercenary Camps allow players, regardless of race, to recruit certain creeps into your army. The pool of available mercenaries depends on the map's tileset.
  • Neutrals, Critters, and Creeps: Like the vanilla counterpart, creeps are hostile to all players, guard gold mines and neutral buildings, drop items, and serve to help heroes level up before fighting actual enemies.

Barbarian

Level: 2

  • Anti-Air: Their Throwing Net ability forces air units to the ground and renders them immobile and vulnerable to melee and artillery units.
  • Inescapable Net: Barbarians can throw a net to immobilise enemies and ground flying ones.
  • Throwing Your Sword Always Works: Barbarians attack with throwing axes.

Nomad

Level: 2

  • Critical Hit: Against non-Bulky, non-Hero, non-Resistant enemies, the Nomad's arrows have a chance to deal bonus damage and never miss.

Fireshot

Level: 2

  • Anti-Structure: The Fireshot wields a long-ranged crossbow that outranges defensives structures, has the Siege damage type and deals further bonus damage to buildings.
  • Luckily, My Shield Will Protect Me: The Fireshot's Blackrock Shield passively reduces all damage taken from Magic and Piercing attacks.
  • Anti-Vehicle: The Fireshot's attacks deal bonus damage to mechanical units.

Shadowspeaker

Level: 3

  • Barrier Warrior: Stone Bulwark greatly boosts a friendly unit's armor. Unlike the Geomancer's version, it does not deal damage to the target.
  • Elemental Armor: Stone Bulwark surrounds a friendly unit in stone, increasing armor.
  • Make My Monster Grow: Bloodlust causes a friendly unit to grow in size, attack speed and movement speed.

Blademaster

Level: 4

  • Critical Hit: The Blademaster's attacks have a chance to deal triple damage.

Beastlord

Level: 4

  • Enemy Summoner: The Beastlord can summon two Prowler pets with Broken Wolves.
  • Mook Commander: Beastlords increase the armor of nearby friendly units.

She-Wolf

Level: 5

Gronnslayer

Level: 5

Impaler

Level: 2

  • Anti-Air: Their Throwing Net ability forces air units to the ground and renders them immobile and vulnerable to melee units.
  • Inescapable Net: Impalers can throw a net to immobilise enemies and ground flying ones.
  • Javelin Thrower: Impalers attack with thrown javelins.

Giant Herder

Level: 3

  • Attack Speed Buff: Giant Herders can use Bloodlust to increase the attack and movement speed of friendly units.
  • Horse of a Different Color: The Giant Herder is an ogre warrior riding on the back of a clefthoof.
  • Mook Commander: Giant Herders boost the armor of nearby friendly units, especially if they're Bulky.

Warped

Level: 1

  • Mana Burn: The Warped's attacks remove the target's mana and deal bonus damage equal to the burnt mana if applicable.

Malformed

Level: 3

  • Double Weapon: The Malformed wields a pair of double-ended polearms.
  • Healing Factor: The Malformed regenerates health far faster than most organic units can.

Lightless

Level: 5

Sargerei

Level: 2

  • Unskilled, but Strong: Though they're technically classified as warlocks, the Sargerei's only 'spell' is Chaos Bolt, which simply consumes mana to strengthen their (already fairly strong) attack.

Felsworn

Level: 5

  • Cast from Hit Points: Their Helblaze ability deals damage to both nearby enemies and the Felsworn themselves until cancelled.
  • The Red Mage: In addition to hitting hard with their right-click attacks, Felsworns can heal allies with Fel Skin and boost their mana regeneration and attack with Mouth of the Legion.

Stalker

Level: 1

Sporehost

Level: 2

Overgrown

Level: 4

  • Anti-Structure: Though they deal Normal instead of Siege damage, Overgrown have a damage bonus against buildings.
  • Healing Factor: The Overgrown's Bloomhide passively regenerates 1% maximum HP per second.

Genesaur

Level: 6

  • Anti-Structure: On top of its Siege damage type, the Destroyer also deals bonus damage to buildings.
  • Elite Mooks: At level 6, the Genesaur is one of the strongest non-hero units in the mod. In Chainbreakers (Act I Prologue), a Genesaur is treated akin to a boss.
  • Healing Factor: The Genesaur's Bloomhide passively regenerates 1% maximum HP per second.

Felhunter

Level: 2

  • Mana Burn: The Felhunter's attacks remove the target's mana and deal bonus damage equal to the burnt mana if applicable.

Sister of Torment

Level: 2

Unseen Defiler

Level: 5

  • Enemy Summoner: The Unseen Defiler's Dark Army summons an army of 12 weak Bone Warriors.

Returned

Level: 2

  • Dem Bones: Undead skeletons animated by magic.
  • Mook Commander: A Returned boosts the movement and attack speed of nearby friendly non-Hero, non-Resistant, non-Bulky, non-Shadow units.
  • Weak to Magic: Returned take double damage from magic.

Restless

Level: 2

  • Dem Bones: Undead skeletons animated by magic.
  • Poisoned Weapons: Restless' arrows are laced with poison, which deal damage over time to living foes.
  • Weak to Magic: Restless take double damage from magic.

Eternal

Level: 5

  • Auto-Revive: An Eternal comes back to (un)life when killed, though this ability has a very long cooldown.
  • Dem Bones: Undead skeletons animated by magic.
  • Mook Commander: The Eternal's Shadowsight increases the damage of nearby friendly melee units.
  • Weak to Magic: Eternals take double damage from magic.

Marshblood

Level: 3

Wildblaze

Level: 3

  • Mana Burn: The Wildblaze's attacks remove the target's mana and deal bonus damage equal to the burnt mana if applicable.

Felspark

Level: 3

Adamant

Level: 3

  • Rock Monster: The Adamant is a fel-corrupted earth elemental, made out of boulders.

Heroes

    Draenei 

Exarch

Primary attribute: Strength
Playable campaign character: Hataaru

  • Cast from Hit Points: Purifying Light also deals damage to the Exarch depending on how many targets got dispelled.
  • Enemy Summoner: The Exarch can use United We Stand to summon Sun Keeper allies.
  • Mook Commander: When Exemplar of the Host is active, the Exarch boosts the armor of all nearby allies.
  • Status-Buff Dispel: Purifying Light dispels buffs and debuffs from all units in the area.

Arbiter

Primary attribute: Intelligence
Playable campaign character: Dammarun
NPC campaign character: Velen

Consul

Primary attribute: Intelligence
Playable campaign character: Zolaana, Avelarii

  • Black Mage: Most of the Consul's spells are themed around blasting the hell out of the enemy with arcane energy.
  • Mana Burn: Overflowing Energy burns the target's mana, then deals it as damage.
  • Orbital Bombardment: Light's Judgement calls an orbital strike at a location, dealing damage over time when channelling is sustained and large burst damage in a greater area when channelling stops.
  • Teleportation: The Consul's Beacon of Hope can teleport friendly units to itself.

Prelate

Primary attribute: Strength
Playable campaign character: Yrel, Tavraas

  • Human Resources: Glory of the Light causes killed enemies to restore health and mana to nearby allies, in addition to leaving no corpses behind.
  • Mana Shield: Shield of Faith allows the Prelate to use his mana pool to absorb damage taken, and grows more efficient the more points are put into it.
  • Synchronization: When the Prelate takes damage, it's also reflected onto enemies affected by Templar's Verdict.

    Orcs 

Packleader

Primary attribute: Strength
NPC campaign character: Grommash Hellscream, Varok Saurfang, Dal'rend Blackhand

  • Combat Medic: The Packleader's Clan Banner gives a significant boost to nearby non-Shadow allies' health regeneration. The rest of his kit is all about cleaving enemies to bits.
  • Critical Hit: Sweeping Strikes gives the Packleader a chance to deal bonus damage to the target and surrounding units when attacking.
  • Spin Attack: When using Whirlwind, the Packleader spins with his sword held out, damaging foes around him.
  • Spin to Deflect Stuff: Whirlwind at least deflects magic while the Packleader is spinning.

Netherlord

Primary attribute: Intelligence
Playable campaign character: Gul'dan, Teron'gor
NPC campaign character: Gurran

  • Defeat Equals Explosion: Soul Blaze causes an affected Shadow unit to explode upon death, dealing damage to nearby enemies.
  • Mook Commander: The Well of Souls boosts the damage of nearby Shadow units.
  • Sickly Green Glow: All of the Netherlord's abilities glow green with fel fire.
  • Weak to Magic: The Well of Souls is always ethereal, immune to physical damage but taking extra magical damage.

Slayer

Primary attribute: Strength
Playable campaign character: Orgrim Doomhammer, Arnak Bladeweaver
NPC campaign character: Blackhand, Maim Blackhand

  • Damage-Increasing Debuff: Sundering Blow inflicts a debuff that reduces the target's armor.
  • Flaming Sword: Burning Blade temporarily ignites the Slayer's sword, increasing damage and attack speed and burning attacked enemies.
  • Life Drain: His ultimate Bloodthirst passively heals the Slayer for all of his inflicted damage.
  • One-Hit Kill: Flawless Execution grants the Slayer a very small chance to instantly kill a non-Hero, non-Bulky enemy when attacking.

Shadowblade

Primary attribute: Agility
Playable campaign character: Garona Halforcen, Draka

  • Breakable Power-Up: The healing provided by Crimson Vial will be lost if the Shadowblade takes damage, making it useless in a fight.
  • Flechette Storm: Grapeshot detonates a bomb on the Shadowblade's position, which explodes into shrapnel, dealing damage to all nearby enemies.
  • Heal Thyself: Activating Crimson Vial causes the Shadowblade to rapidly regenerate health, though it only works out of combat.
  • Poisoned Weapons: Lifebane adds poison to the Shadowblade's attacks, which deals damage over time and slows down movement.

    Ogres 

Slavedriver

Primary attribute: Strength
Playable campaign character: Barbaros
NPC campaign character: Gug'rokk

  • Animate Dead: The Slavedriver's ultimate Nobody Allowed You to Die reanimates friendly non-Bulky corpses near him and makes them invulnerable. All units raised this way are flagged as Undead.
  • Enemy Exchange Program: Breaking the Spirit gives the Slavedriver a chance to take control of an enemy when attacking.
  • Enemy Summoner: A Slavedriver can use Empire's Due to summon a random combination of slaves. Though they don't have timed life, their health regeneration is negative, so they'll still eventually die.
  • You Can't Kill What's Already Dead: Units brought to unlife by Nobody Allowed You to Die are invulnerable during their timed life.

Prophet of Ruin

Primary attribute: Intelligence
Playable campaign character: Rogaar, Cho'gall
NPC campaign character: Talazar

  • Black Mage: The Prophet of Ruin is a spellcaster who mainly serves to burn grouped enemies with magma.
  • Damage-Increasing Debuff: As its name would indicate, Melt Armor reduces the armor of afflicted enemies.
  • Magma Man: All of the Prophet of Ruin's skills have something to do with magma.

Warbringer

Primary attribute: Strength
Playable campaign character: Oct'aug, Durotan

  • Brutish Character, Brutish Weapon: The Warbringer, who only serves to fight and kill, wields a simple massive club.
  • No-Sell: The Warbringer's ultimate passively grants him magic immunity.
  • Throwing Your Sword Always Works: Stonecrusher has the Warbringer throw an axe to stun an enemy and deal damage.
  • Unskilled, but Strong: The Warbringer's Proving Strength and No Tricks, No Magic Toys are two of the simplest hero abilities in the game, forgoing any fancy effects in favour of simple stat boosts and magic immunity.

Butcher

Primary attribute: Strength
Playable campaign character: Sawtooth

  • Battle Trophy: Grisly Trophy turns an enemy corpse into a trophy that weakens nearby foes.
  • Breakable Power-Up: The healing provided by Tastes Good! will be lost if the recipient takes damage, making it useless in a fight.
  • Combat Medic: The Butcher is a melee fighter who can also heal his allies with Tastes Good!
  • Hyperactive Metabolism: The Butcher can consume a corpse to heal himself and feed meat to heal friendly units.
  • Life Drain: When Fresh Meat! is active, the Butcher's attacks heal him by half of the damage dealt.
  • Weapons of Their Trade: The Butcher fights with a massive butcher's cleaver.

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