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Characters from the Original Character Tournament Splinter City. Beware of unmarked spoilers from the audition and the past rounds!

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    Judges 

Twist

Voiced by: Justin Saint (For official Splinter City animations and ErinTenelle), Edwyn Tiong (For ToriCJeon), Ty Coker (For Aanzhen).

A sardonic and arrogant individual. He finds entertainment in playing mind games with others, though tends to be easily irritable himself. Despite his temperamental behavior, he holds his tongue well and is quite serious when it comes to his goals.


  • Ambiguously Human: Even the reference sheet asks wether he's a human or demon.
  • Evil Sounds Deep: Twist when portrayed by Edwyn Tiong, contrasted with Justin Saint and Ty Coker's performances.
  • Master of Illusion: Has domain over the mind, capable of sending victims into a hypnotic trance that leave them vulnerable to his words and illusions.

Noire

Voiced by: John Van Doren (For official Splinter City animations, ToriCJeon, Erin Tenelle, and MrFooWasHere/PJPyro), Charlie Wes (For Aanzhen).

A silent and aloof man shrouded in mystery. He doesn't get along with nor trust others easily, and is quick to anger. He takes most things seriously, and finds it hard to lighten up. But beneath his tough exterior, there's a heart of gold that seeks to protect the innocent.


  • Jerk with a Heart of Gold: Noire is described as hot-tempered and disagreeable, but he seeks to protect innocent people.
  • Ominous Fog: Excretes fog from his back, which he can freely control the density and temperature of. Staying in the fog over time can cause loss of memory and sense of self.

Jade

Voiced by: Griffin Puatu (For official Splinter City animations), Zack Maher (For Aanzhen and ErinTenelle), Daniel J. Mclean (ToriCJeon), Michael Kovach (rein_bel)

A vain and self-absorbed individual only interested in materialism and entertainment. He rarely stays in one place within the city because of his extroverted and energetic nature, preferring to cause sparks of conflict whenever and wherever possible. It's all in lighthearted fun though, he promises.


  • Animorphism: Though only into one specific animal: a cat. A weird-looking one.
  • Pungeon Master: Lots and lots of cat puns. Purrfect.

    Contestants 

12-13

The "favorite" subject of a galactic criminal scientist, she was kidnapped at a young age and spliced with primate DNA - all while thinking her captor is her "Daddy". When he is mortally injured in an government-sanctioned assassination attempt, he uses his dying words to send 12-13 to Splinter City to seek an all-powerful "wish" - and to use it to revive him so he can continue his reign of terror.

Her wish is to revive her "Daddy".


  • Anti-Villain: Although 12-13's intentions seem pure (wishing for her father back), her goals are much less innocent when you remember who her "Daddy" is.
  • Half-Human Hybrid: Genetically altered to be part monkey.
  • Hilariously Abusive Childhood: Poor girl can't catch a break: from being kidnapped, abused, genetically altered, and experimented on by mad scientists - the worst part is that she thinks her childhood was great.
  • Laser-Guided Karma: My one weakness...
  • Mad Scientist's Beautiful Daughter: Although not his "real" daughter, 12-13 dearly loves Dr. Zarek - who seems uninterested in correcting her.
  • Multiversal Conqueror - Dr. Zarek's ultimate plans for the City's prize, had he been able to use some serious Loophole Abuse.
  • Tyke-Bomb: A genetically modified child, like many others, who are trained and sold to other galactic criminals as tailor-made, highly effective weapons of war.
  • Unwitting Pawn: She sees absolutely nothing wrong with resurrecting an intergalactic war criminal...

Adonis

Voiced by: Erin Tenelle

An extradimensional being from beyond the multiverse, made entirely of data. Long had they observed various otherworlds and alternate universes, unable to interact with them— until Splinter City presents them with an opportunity to experience humanity firsthand. With a brand-new mortal form and a thirst for adventure, he thrusts himself into the city despite a profound lack of knowledge on how to act like a living being.

His wish is for humanity.


  • Fish out of Water: Although he’s eager to explore the city and meet new people, Adonis has no fundamental concept of how being a living thing works.
  • First Time Feeling: Though normally blithe and eager, Adonis has no experience dealing with many human emotions. This leaves him emotionally unequipped to deal with his first experience with anxiety.
  • Genius Loci: Technically, Adonis is the entire extraplanar data-dimension. The Adonis we see in Splinter City is more or less an avatar of this dimension’s will.
  • Humanity Ensues: His wish, and it’s been granted. The longer he stays in the City, the more humanlike he gets.
  • Limb-Sensation Fascination: Has no experience with human concepts like walking, eating and hugs. He learns quickly, however, and enjoys these experiences immensely.
  • Voluntary Shapeshifting: Can turn into a floating jellyfish in one-minute bursts.

Aislinn and Arien

Voiced by: Shishishiena (for ToriCJeon), Amber Barile (for Erin Tenelle); Danny Spiller respectively.

A cult figurehead and a demigod prince respectively. Aislinn is a kindhearted young woman who is put on a pedestal as a false idol and god reincarnate, and she spent her days performing miracle healings through life magic. However, the cult intentionally made sure she remained unaware of life magic's deadly side effects. Arien, dubbed as the fearsome "Umbral Hand," is in charge of purging all subversive elements to the throne. The two start with an antagonistic relationship and a begrudging alliance.

Aislinn's wish is to become a (real) god. Arien's wish is unknown.


  • Badass Cape: Arien, invoking his family's seraph motifs.
  • Bad Powers, Good People: Aislinn is kind to a fault, and yet it is heavily implied that she has unknowingly harmed or killed many people while healing others.
  • Cast from Lifespan: Both of them can harm themselves and/or cause friendly fire through the use of their life magic since life magic fundamentally requires some form of life in return for a new or restored life. Arien had to resuscitate Aislinn off-screen after she restored the Frays to sanity, and it still does not look like she has completely recovered if Aislinn coughing blood is anything to go by.
  • Death and the Maiden
  • Did You Just Flip Off Cthulhu?: Arien is considered a demigod, which he has shown through his wings and eldritch eyes. This doesn't stop Aislinn from telling him off and calling him out for his subtleties while she's bleeding from the mouth.
  • Heroism Motive Speech: Aislinn when explaining her wish to Adonis and Arien.
  • Meaningful Name: Aislinn is the Irish name meaning "Dream." Arien is more ambiguous, with there being a Hebrew name meaning "enchanted." However, the way that it is pronounced (closer to French á rien instead of air-ee-ehn), it points to "To Nothingness."
  • My God, What Have I Done?: Implied with Arien.
  • Pretty Boy: Arien who is well dressed and has long black hair.
  • Sophisticated as Hell: Arien is a prince who is capable of eloquent speech, but doesn't care about cursing here and there. Unfortunately, in Adonis's entry, this leads to Arien cursing in front of Adonis and Aislinn covering the boy's ears.
  • Stupid Good: Aislinn, who repeatedly shows a lack of self-preservation for the sake of saving others.
  • Tsundere:
    Arien: You just about nearly died, heretic. We can talk later on your wish and where you even learned something like that, but at least have the common courtesy to not kill yourself before your trial. (sighs) But you did help us, so I saw fit to make sure you didn't die.
    Aislinn: That's surprisingly nice of you, thank you.
  • Wide-Eyed Idealist: Aislinn, both to her benefit and to her detriment.
  • Wouldn't Hurt a Child: Arien does not at any point attempt to harm Adonis despite the stakes of the tournament. This shocks Aislinn who already has a poor perception of him based on his role and how he effectively crashed through the door to arrest her.

Aries and Kubrick

Aries is a vampire and self-styled 'villain' with a superiority complex and a genius mind. He sees himself as somewhat of a shepherd for humanity, despite their wishes. He built and programmed his companion Kubrick, a ittle robot in a wagon with tremendous naiveté and an internet connection.

Aries has no intention of making a wish, and is hunting the judges instead.
  • Cute Machines: Kubrick is about a foot and a half tall and trundles around on little wheels with a happy-go-lucky attitude.
  • "Freaky Friday" Flip: If he drinks someone's blood, he can swap bodies with them for a length of time proportional to how long he spent drinking.
  • Our Vampires Are Different: Aries possesses the typical strength and speed of a vampire, but has the ability to tap into the psyche of a character he sinks his teeth into.
  • Telepathy: If Aries' fangs are in his opponent for a short time, he will be able to read their thoughts and movements for a few minutes.

Ashen Crow And Reym

The Ashen Crow is a mysterious stoic masked man who's power derives from his bird-like companion by the name of "Reym".

Ashen Crow is man of few words who rather speak with his actions and avoid conflicts he can help it. However, he tends to butt heads with the loud and egotistical Reym on how to conduct himself. Seemingly has a grudge with the host, Twist.

His goal is to get his lost Husband back, wish or not.


  • Animalistic Abomination: Reym looks like a corvid-like bird but they have five eyes, a mouth full of teeth and smile like a person. The artist has stated their beak is not made of keratin like a bird. It's leathery.
  • Anti-Hero: He has all the characteristics of a classic anti-hero.
  • Dark Is Not Evil: Scary mask? check. Dark mantle? Check. Eerie glowing eyes? Check and check. He has all the makings of a villian but in reality is a kind and quiet man.
  • Non-Human Sidekick: Reym, who takes the shape of a crow or raven.
  • No Name Given: The Ashen Crow is a title, not his name.
  • Snarky Nonhuman Sidekick: Reym and in droves much to Ashen Crow's dismay.
  • The Lost Lenore: Comes in the form of his Husband, who's gone missing under mysterious circumstances.
  • The Faceless: Face is always hidden under his mask. In flashbacks his face is either hidden in shadow, washed out, out off by angles or hidden by objects.
  • The Gunslinger: Reference sheet states he's very knowledgeable about guns and how to use them.
  • Wouldn't Hurt a Child: Is stated in refernce to have a soft spot for children.

AZ and Miko

A bounty hunter and a golem, hailing from the Hermit Kingdom of Scalhaven. AZ is a veteran hunter, whose marksmanship is matched by their cynical attitude. Miko is a magical construct built to protect and serve Dr. Billious H. Boson. While the former was supposed to hunt the latter and her creator, the tournament - and it's promise of escape from Scalhaven - proved to be a bigger prize for both of them.

Their wish is to both escape the confines of their city.
  • Aerithand Bob: "AZ" is an interesting name for a human, compared to the relatively mundane "Miko".
  • Artificial Limbs Are Stronger: AZ's limbs are mechanical, likely a necessity in the harsh environment of Scalhaven.
  • Bounty Hunter: AZ's preferred profession.
  • Ridiculously Human Robots: Miko fits the description, being a construct made from dirt and stone capable of expressing a wide range of emotions.
  • Un-Robotic Reveal: AZ and their creator explicitly refer to them as human, despite their appearance.

Calem

"What the fuck are you talking about. We’re not friends. We’re two dumb kids doing dangerous shit. Of course this would happen."
An ordinary 16-year-old human teenager with a troubled psyche and a penchant for pot-stirring and thrill-seeking. Basically, the kid you were warned not to hang out with. Upon arriving at the City, they gain a partner in a shadowy double they name ‘Evil Intentions’. Though emotionally numb, Calem is smart enough to refrain from acting on their nastiest thoughts. Evil Intentions, on the other hand, has no qualms…

Their wish is to revive their 'dead friend'.
  • Eldritch Abomination: If Noire and Agent J are correct, Evil Intentions is a Fray— making Calem effectively tag-teaming with an extraplanar monster.
  • Living Shadow: Evil Intentions is a shadowy doppelganger of Calem, similar in strength and unable to stray too far from them. Though it probably can’t be controlled, it seems to act in favour of Calem’s interests.
  • Troubled Teen: Life has not been kind to Calem. Calem isn’t kind back.
  • My God, What Have I Done?: Prior to entering the city, Calem dared a friend to a test of courage by climbing an old power cable. Their friend drops from a great height and lands badly, and Calem believes them to be dead— having entered the city before their friend recovered from unconsciousness.

Cousin

"Dear Diary: There are strange people in the city. They have wishes too, but not everyone is getting theirs granted. We’re being watched, our worthiness determined by competition and trials. It feels like home. And I have no doubt my wish is worth it."

A nameless fairy with a chip on her shoulder. Cousin was exiled from her homeland when she gave her name to a human, and accepted the invitation to the tournament in a moment of desperation. She comes to the city unarmed, with no power except for what she can borrow from those who lend her their names.

Her wish is to get her name back.


  • Cold Iron: Any iron-based substance burns Cousin to the touch. This may pose a problem, given the city's industrial nature.
  • The Fair Folk: Is a literal fairy, though exiled from the fairy realm after losing her name.
  • Fairy Trickster: Cousin apparently has no qualms with using lies and trickery to get her way.
  • I Know Your True Name: If someone freely gives her their name (usually during cordial introductions), she gains a lesser version of their power until the next time she sleeps. Though assumed to only work on true names, it seems to work with nicknames too— as she found out to great surprise with Gray in Round 1.

Dr. Francisca Elaine Nicoletta Estee Sylvaine Lejune-Verlinden IV and Sprocket

"You ready, boss?"
"As ready as I’ll ever be, Sprocket."

Dr. Francisca is a genius self-proclaimed evil scientist and supervillain by occupation who works for no one, not even the eyes of God. Her assistant Sprocket is a patient, loyal, talented engineer who works directly under her. They entered the city when the Doctor’s home-made interdimensional portal experiment went slightly awry.

They were both unaware of the presence of a wish until recently.


  • Artificial Limbs: After losing her dominant arm in a workplace accident, Sprocket created the Junkyard Dog MK IV: Capable of functioning as a flesh-and-blood arm, but with built-in tools like a screwdriver, blowtorch and drill.
  • For Science!: The only reason Dr. Francisca jumped into a malfunctioning portal, despite Sprocket’s advice.
  • Jerk with a Heart of Gold: Despite her plans to destroy and remake the world, Francisca isn’t ‘mad’ and she isn’t ‘cruel’. She will help those in need to maintain her image, and is devastated when she learns the true nature of the tournament will involve taking away innocent people’s only shot at a life-changing wish.
  • Mad Scientist: Dr.Francisca, though in name only. Sprocket could qualify by proxy, though she’s more of an engineer than a scientist.
  • Overly Long Name: A frequent Running Gag with the Doctor, who is often referred to as ‘Francisca L-V IV’ or ‘Dr. Francisca Longname’.
  • Ray Gun: Dr. Francisca’s twin weapons of choice: ‘Captain Weiss’ and ‘First Mate Noir’.
  • Shout-Out: Both Sprocket and the doctor have one. Sprocket's arm is named after a sword used by a badguy and Francisca's guns are named after a pair of white and black talking books, respectively.

Ester and Sidney

"YOU HIT ME WITH YOUR CAR!"
"YOU HIT ME WITH YOUR YOU!"

Ester is an undead ghoul with big teeth and an even bigger personality who has a habit of eating roadkill. Sidney is a gargoyle rebel-without-a-cause who has a habit of making bad decisions. They met when Sid ran Ester over with his car, and now they’ve teamed up (though ‘team’ is a very generous term) to investigate Splinter City and claim the wish.Also, they got there in Sid’s car.

Their wishes are unknown.


  • Born Lucky: Sid’s innate gift, which is fortunate given how often he narrowly misses death.
  • Heroic Comedic Sociopath: Though ‘Heroic’ might be a stretch and they border on being Villain Protagonists, most of their murderous and gorey tendencies are played entirely for laughs.
  • Lovecraftian Superpower: Ester can manipulate her unliving corpse in gruesome ways, including tearing out bones to form extra limbs - though being boneless does leave her somewhat vulnerable.
  • Volleying Insults: They might be ‘loose associates’ in the same car, but they can and will verbally attack each other on a frequent basis.

Firon

"Clause I: In self defence. Clause II: If the person in question is proven to be capable of remorseless acts of cruelty against undeserving individuals. Clause III: In order to defend one or more aforementioned individuals from the previous person in question."

A perfectly average, perfectly ordinary guy who likes to keep to himself. Also happens to be a self-made vampire with a whole host of folklore abilities and an equivalent number of folklore banes. He stole his invitation from an art museum out of desire for the wish- though it seems that not even Firon himself has thought about what exactly he wants to wish for.

His wish is still undecided.


  • Cannot Cross Running Water: One of his many weaknesses.
  • Code of Honour: He is perfectly aware of his capacity to kill with relative ease, and thus to prevent becoming evil he employs a strict moral code of three tenets that outline the only conditions in which he can kill a person.
  • Internal Monologue: His savvy commentary on current-goings on manifest as
  • Genre Savvy: Frequently considers what he’d do differently if he were a horror movie protagonist, to the point where he forms a strict moral code specifically designed to stop him from becoming evil (he’s watched enough ’’The Vampire Diaries’’ to know where most powerful vampires end up).
  • Friendly Neighborhood Vampire: What he’s trying to be. He’s an average guy who just happens to have a fierce ambitious streak that guides him to extreme decisions— like becoming a vampire.
  • Missing Reflection: Doesn’t show up in reflective surfaces, which becomes important during Round 1 when said reflections show strange, alternate realities.

Franklin and Iggy

"For something so great, any man would fight tooth and nail for such a sweet reward. But I can’t let that dissuade me. After all, I’m running short on time."
Once an archeologist, now an immortal lich. Feeling his humanity slip away from him, he wishes to undo his lichdom and takes to the city for the elusive wish that awaits the tournament's winner. With him is ICHYOGG17 (otherwise known as Iggy) - an armored undead ichthyosaur with free will and a penchant for eating anything.

His wish is to undo his lichdom.

Frederick and Klaus

"You stabbed my eye out! You—"
"You ruined my life, Frederick!"
Frederick Helm is a wealthy scholar with a talent for magic. Klaus Marin is a similarly talented mage of a commoner’s background. The two were students at a prestigious mage’s school, but were involved in a fight that left each other horrifically injured. Years later the two rivals find themselves in Splinter City, though for entirely separate reasons, and enter a begrudging partnership.

Frederick’s wish is to save their mother’s soul. Klaus’ wish is to undo past mistakes.
  • An Ice Person: Klaus’ main talent is at ice magic. He can manifest shards of ice and send them flying at enemies, freeze and melt water, and summon icicles and ice shields.
  • Cool Mask: Klaus wears one under a hood, to cover the extensive scarring on his face.
  • Horned Humanoid: Frederick has a pair of devilish horns and a tail. He even calls himself a tiefling in one timeline.
  • Instant Runes: Their ‘glyphic magic’ forms arcane magic circles filled with alchemical symbols when they cast.
  • Playing with Fire: Frederick’s sphere of magical focus include controlling flames, throwing fireballs, or summoning shields of magma.
  • Scars Are Forever: Klaus was burned all over his body in his fight with Frederick, and even 15 years later the scars still hurt and impair his fine motor control.
  • Upper-Class Twit: Frederick hails from a family of mages, and is not above talking down to Klaus for his common birth.

Gray Alegra (Mercury)

A messenger angel. He delivers correspondence between the divine, but also important messages to mortals. He carries a messenger bag filled with letters which he innately knows how to deliver. Though he is competent at his job, he is also incredibly insufferable and has a habit of pestering the people around him for fun— though he has a deep empathy for mortals that is unusual for the celestials of his world.

Gray has no wish himself; he is delivering an ill girl’s wish to the Tower on her behalf.


  • Bunny-Ears Lawyer: Gray is really, really good at his job. He is also really, really annoying.
  • The Call Knows Where You Live: As a herald of divine news, Gray literally is The Call. He can travel to any part of the universe as long as he is familiar with it or a letter is meant to go there.
  • Flying Postman
  • Given Name Reveal: To Cousin during Round 1, to deliberately invoke her power. It’s “Mercury”.
  • Flight: The wings on his outfit let him fly at will, and he prefers to levitate instead of walk. He has trouble actually using his feet.
  • Super-Speed: Fast enough to Flash Step his way across the multiverse, and gives him fantastic kicking power.
  • Unstoppable Mailman: Splinter City being literally removed from time itself doesn’t stop Gray from knocking on its door, return address in hand.

Happy (:D)

The last remnants of an eldritch World Eater who became enamoured by the concept of Magical Girls, and thus altered their form and donned cute, frilly clothing to take up crime-fighting and the pursuit of justice. Unfortunately, Happy has little comprehension of emotions and is still ultimately a horrific, corrupting spawn of darkness with an appetite for the living.

Her wish is to be remembered and adored as a magical girl.


  • Blob Monster: She is a pile of slime loosely coalesced around an interior skeleton of sharp, jagged bones. When Franklin revives the skeleton using his necromancy, it gains an entirely separate consciousness from Happy.
  • Eldritch Abomination: Was literally a cosmic horror destined to consume a dying world, before she changed her mind.
  • Horror Hunger: Has a constant appetite for organic matter, born of her instinctual want to corrupt and eat the world.
  • Magical Girl: But of course! She’s not a girl, she’s a Magical Girl!
  • Magical Girl Warrior: Well of course she can fight, she wouldn't be a proper magical girl if she couldn't.
  • Only One Name: Happy's simply, Happy.
  • Spell My Name With An S: Her name is ‘Happy’, but it’s written as :D.
  • Voluntary Shapeshifter: Of the blob-reshaping variety. She can reshape her slime and her bones into formidable weapons.

Helen

A mischievous, ambitious vampire with a love of archaeology and natural sciences. Self-assured and inquisitive, she is unfettered in her pursuit of knowledge. When an archaeological dig turns up an invitation to Splinter City, she relishes the opportunity to further her own knowledge and leaps into the pursuit of the ultimate prize.

Her wish is fame and recognition for her work.


  • Action Girl: Has no objection against fighting rival vampires, or giving Hemlock and Lavender a physical beat-down in Round 1.
  • Adventurer Archaeologist: Collects and categorises old relics and artifacts as her day job. She can sense the magical potential in these relics that humans cannot.
  • Healing Factor: Can survive even decapitation if the head is reattached eventually.
  • Daywalking Vampire: Unlike Firon, sunlight has no effect on her.
  • Loophole Abuse: Though she must normally be invited into buildings, she has no such limitation in Splinter City— because not only is it abandoned, but also because she received an invitation to the city itself. However, the Judges could potentially banish her from their personal domiciles should they feel inclined.
  • Voluntary Shapeshifting: Can sprout bat wings from her back which can’t grant flight, but aid in jump height and gliding. She can also turn into a little bat.

Hobble

A living toy and an old soul from Toyland who was treasured by a loving child and eventually handed down the family as she grew old. He ran a toy shop with a lost and found, where his invitation to Splinter City turned up. Believing it to be spam mail, he is thrust into the competition thinking the wish is all a lie.

His wish is to bring back his kid, Katie, though he knows this is selfish.


  • Apologetic Attacker: He’s genuinely a soft, caring goofball who wants to cheer up and protect others. However when pushed to breaking point in Round 1, he ultimately burns Klaus to death with fire magic.
  • Berserk Button: Does not take it well when Frederick questions his dedication to Katie.
  • Beware the Nice Ones: Is optimistic, caring and fiercely protective of children, but will forsake those who are cruel to him. As Frederick and Klaus found out.
  • Clap Your Hands If You Believe: Has the ability to take on what one believes about him, and use it to his advantage. If someone believes he can fly or cast spells, then he can. He also grows stronger if he believes in himself. On the flipside if someone believes in something negative about him, these detrimental effects are also taken on.
  • Living Toys: Is an animated stuffed juster, powered by a magical core and literal heartstrings. He even has a rattle in his tummy.

Jacklyn

"If you surround yourself with weak people like that— then you are just begging for someone stronger to show up and take it all away!"

A tough-as-nails woman with the features of a shark. Jacklyn realised at a young age that she was good at one thing, and one thing only: breaking things. Leaving a wake of broken objects, bones, bats and relationships behind her, it’s no surprise she is alone. The invitation landed at her side just as she was done roughhousing a bunch of organised criminals.

She claims the only thing she wishes for is “a bat that won’t break”.


  • Batter Up!!: Her weapon of choice is a (damaged) baseball bat, which is very effective in her hands.
  • Pintsized Powerhouse: While very strong, she's only 5'1/155 cm tall.
  • Shark Man: Or, well, woman. Jacklyn has many of the features and abilities of a hammerhead shark (including electroreception), but she is still humanoid.
  • Would Hurt a Child: In Jacklyn's version of Round 1, she doesn't hesitate to attack 12-13—in fact, she tries to ambush her.

Jacob

"Wishes are real. Her magic was real! E-even if I can’t trust these hosts… This is my fate. MY fate."

Voiced by: Kieran Regan

Jacob Harris is an autistic, introverted, young man who sticks to himself, avoids conflict, and thinks little of himself to the point of closing off his heart from the outside world. He wears a magical scarf, his main weapon, which can shapeshift and act as extended limbs. His father received the invitation to Splinter City years ago, but did not choose to accept it— instead passing the opportunity to participate to his son.

Jacob’s wish is unknown, but seems to involve a person close to him.


  • Amnesia Loop: He vaguely remembers being in Splinter City before, and experiences strange and painful flashbacks (and flashforwards) of alternate timelines, effectively retracing his steps with only minor changes to differentiate them. if he keeps going the way he is now, it’s likely he’ll loop again..
  • Déjà Vu: He has experienced this tournament before, under different circumstances. The details only reveal themselves to him in debilitating flashbacks.
  • No Social Skills: Extremely withdrawn and shy. His meeting with Roderick in Round 1 began with a long-drawn out silence.
  • "Groundhog Day" Loop: The Judges are aware that Jacob has two books in the library, and realise that this is his second time in the city. They fathom that at his current trajectory, Jacob would keep repeating his wish over and over again ad infinium.
  • Safety in Indifference: He believes himself to be such a burden that he’d rather keep people at arm’s length than form meaningful bonds with them.
  • Scarf of Asskicking: His magical scarf is made of fabric gifted by a fairy. It can stretch and warp to form claws, or become sharp enough to slice stone.

Joelle/Chepri

"Don’t screw with me. I’ll use Chepri and take whatever’s in that tower. No matter what."
Originally a mechanic, Joelle DeMaine underwent a series of experiments that granted her extraordinary abilities— binding her with a Magitek AI. This AI was supposed to make Joelle a supersoldier, but strangely manifested its own soul and personality. Named Chepri, the two are now separate consciousnesses both inhabiting Joelle’s body, though they can swap out at Joelle’s will. Joelle has made her way to the city on a mission to investigate and confiscate the City’s large energy source.

Joelle/Chepri are only here to do their job; the wish and the tournament are incidental obstacles.

  • Lawful Neutral: Both Joelle and Chepri see themselves as a tool for following orders.
  • Transformation Trinket: Joelle wears a fuser ring, a special ring with a magical core that stores Chepri’s form and equipment. Destruction of the ring will lead to Chepri’s death.
  • Sharing a Body: Even when Chepri is piloting their body, Joelle is aware and conscious of her actions. Should Chepri become too callous in her fighting, Joelle will call her back... usually.

Lavender and Hemlock

"You haven’t taken even a moment to consider the possibility of my suggestion being a sort of death trap?."
"If I were to die, wouldn’t you too?."
Lavender Burke is a polite and friendly researcher looking to learn more about their studies of magical dreams. Hemlock, on the other hand, is a living curse tied to Lavender’s life force and seems to know one of the judges, Twist, on a personal level.Hemlock had received an invitation to the City a while ago, and presented it to Lavender who accepted it out of sheer curiosity.

Lavender’s wish is to obtain Hemlock’s secrets, and then finally be rid of them. Hemlock’s wish is to avoid their demise.

  • Mirror Self: Fish is this to Akaiye, her original ‘self’. She fears and dislikes her immensely.

Ponzi

"’Sup."
The relaxed owner of a storage unit business. Perhaps the least confrontational bloke around. He’s never looking for trouble and merely seems interested in helping where he can. Having found the invite to Splinter City in his father’s desk and unwittingly reading it while investigating a storage unit, he finds himself in Splinter City with no wish, no plan, and only his natural charisma and cool head to keep him safe.

As far as Ponzi is concerned, he just wants to survive.
  • The Mafia: Ponzi’s customers and coworkers involve suit-wearing, fedora-donning, pistol-waving gangsters who are less than happy to see Ponzi bumbling his way around the storage units in his father’s absence.
  • The Stoic: Had his dad hammer it in him pretty early that showing his emotions could mean life or death. Ponzi is able to consistently calm himself down in even the most stressful situations, or as he calls it, ‘normal time’.

Robin and Lance

"’Look alive, Robin. Keep your guard up."
Rubber Robin is a byandate, a species of sap-based people with flexible bodies. Lance Holloway is her long-time human companion and best friend, an adventurer with a slingshot and a brain for strategy. Their friendship is an oddity in their world, where humans and byandates are at war. When they hastily accept an invitation to Splinter City to escape a foe, they resolve to work together and keep each other safe.

Their wish is to restore unity between their species.
  • Abnormal Ammo: The ‘Holloway Capsules’, little gumball-like pellets that Lance uses with his slingshot. They all have unique effects depending on what they’re filled with:
    • Fireballs: His Spicy Gumballs.
    • Sticky Situation: The Foam Bombs, which release a thick, tacky foam.
    • Green Thumb: His Ferti Pods, which causes large vines to grow when fired into the earth
    • Smoke Out: The Smoky Popper can create smoke screens that obstruct vision.
  • Badass Normal: Lance is an ordinary human with no special powers to speak of, but is armed with a slingshot and capsules he uses to great effect. He is able to fight toe-to-toe alongside Robin to beat back a Fray in Round 1.
  • Bash Brothers: The pair are an incredible duo; they fight side by side and are inseparable through thick and thin.
  • Constantly Curious: Half of Lance’s issues with Robin stem from the latter simply wandering off to investigate what has captured her attention at that moment.
  • Improbable Aiming Skills: Lance might be armed with just a slingshot, but he’s a crack shot who almost never misses.
  • Force and Finesse: Robin’s physical ability makes her the Force to Lance’s Finesse, who has a cooler head for strategy and greater range outside of melee.
  • Our Monsters Are Weird: Byandates in general are creatures made from an unknown underground sap-like substances. They come in various shapes and sizes, and can take on pretty monstrous forms if they’d wish.
  • The Speechless: Robin is mostly nonverbal and communicates through gesture, though she can parrot a few words occasionally.
  • Rubber Man: Robin’s limbs are, as her namesake, incredibly stretchy. She can propel herself and others high into the air, reshape her form blob-style into simple weapons, and extend her limbs great distances.

Roderick

"’There’s nothing lonelier than the familiar made unfamiliar."
Formerly a mass-produced service android. When the apocalypse came and went, he and his memories were lost in the wreckage- only to be found by a bunch of steampunk misfits and raised as a human like them. They never got an invitation to Splinter City, but were led there by a Helper they stumbled across while busking.

They have no wish, or at least they think they don’t.
  • Amnesiac Resonance: Is able to navigate Splinter City’s mall intuitively, despite having no knowledge of the city or even malls in general.
  • Bullet Time: His main ability, signalled by use of his pocket watch.
  • Identity Amnesia: Was a blank slate when he was found, but it appears that bits and pieces of a past life are slowly coming back to him. And they took place in Splinter City.
  • Have We Met?: To Jacob in Round 1, as they both have a strange sense of Déjà Vu upon their arrival in the city. They have in at least one timeline, and it wasn’t entirely positive.
  • Ridiculously Human Robots: Are human enough to the point of having social anxiety.

Vathosis

"’Can I really do nothing? Am I really going to be trapped as the god of tragedy?"
A kind and naive pre-ascension goddess, and the daughter of two major deities. When Vathosis’ powers began to manifest, it was an ill omen; she was destined to become a goddess of tragedy. Desperate to change her fate before it’s too late, she’s gambling everything on a mysterious letter that promises a wish.

Their wish is to avoid becoming a deity of tragedy, and change their fate.
  • Apologises a Lot: She punts one of her bird plushies in a fit of frustration, then scrambles to apologise to it.
  • You Can't Fight Fate: The norm in her world; once the god of Fate has written a deity's ascension in, it cannot be changed.

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