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> Look over collection of business cards.

Your hefty business card collection is chock full of information on the rugged men and comely dames of Problem Sleuth. You decide to give it a look.


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    Team Sleuth 

In General

  • Big, Thin, Short Trio: Problem Sleuth is the Big, Pickle Inspector is the Thin, and Ace Dick is the Short. Personality-wise, Ace Dick has the traits of a Big (gluttonous, stout) while Problem Sleuth is more of a Short (being the brains of an operation).
  • Clueless Detective: All three of them. They spend a good chunk of their time bumbling about their own offices, and when actually presented with something resembling a typical detective case (such as a woman trapped in her home by a domineering brute), they're too preoccupied with weird puzzle shit to deal with it. All their talk about being "one of the top" detectives and "compensation, adequate" are implied to be bluffs, as their offices are scarce and the most consistent points about their imaginary selves is that they get business, broads, and square meals.
  • Fighter, Mage, Thief:
    • Ace Dick is the Fighter, serving as the team's brute force.
    • Pickle Inspector is the Mage, being an imaginative Squishy Wizard.
    • Problem Sleuth is the Thief, his highest stat being Pulchritude.
  • Freudian Trio:
    • PS is the Ego (middle-of-the-road Guile Hero), AD is the Id (brash and violent) and PI is the Superego (overly polite and courteous).
  • Locked in a Room: A recurring theme with the three of them.
  • The Pirates Who Don't Do Anything: They're supposedly detectives, but they never actually do any detective work due to being preoccupied with all sorts of "weird puzzle shit".
  • Private Detective: Sort of. The three of them have the aesthetic, and their plot is about solving a problem caused by an illusive mob boss, but the details between these facts are as far from actual detective work as one can get. Once they get to the Real City Streets, though, they appear to actually be doing their jobs.

Problem Sleuth

https://static.tvtropes.org/pmwiki/pub/images/ProblemSleuth_9840.png
"Looking for a hard fella to sleuth your problem?
Things gettin' too hot to handle? Need a tough stud to sort it all out?
1-800-HOT-STUD"

A hard-boiled, charismatic detective, diplomat, and de facto leader of Team Sleuth.


Ace Dick

https://static.tvtropes.org/pmwiki/pub/images/AceDick_39.png
"Lookin' for a tough brute?
This hard dick is your ace in the hole.
1-800-ACE-DICK"
Problem Sleuth's rival turned friend, Ace Dick is a rough-around-the-edges hero with little imagination and a big gun.
  • Action Hero: Via his high Vim; Enough to possibly count as a deconstruction if the comic took itself seriously.
  • Attack Hello:
    > Punch [X] in snout to establish superiority.
  • Big Eater: His stomach capacity increases with each Character Level.
  • Clone Angst: Inverted. He becomes a bit envious of Zombie Ace Dick taking his place in the spotlight when the gambit schemas start coming out.
  • Dance Battler: Supplements his more mundane attacks with a weaponized Truffle Shuffle. Later performances with his copies increase its potency exponentially.
  • A Dick in Name: Downplayed. He's rough around the edges, but he's not so bad once the trio start working together.
  • Driven to Suicide: During his Game of Life, after the loss of his family, his empire, what little remained of his possessions, and finally finding the Suicide Stump.
  • Fat Idiot: He lacks imagination or the patience for puzzles. He's a more successful detective than Problem Sleuth, but that doesn't say much.
  • Kevlard: Auto-Parry: Shot in the Gut.
  • Made of Iron: "Dodges" by taking attacks head-on. See Kevlard.
  • More Dakka: Wields a tommy gun, then upgrades to a belt-fed machine gun.
  • Mr. Vice Guy: He's definitely the grouchiest of the trio, but nonetheless he works together with the three to defeat DMK and get into the Real World.
  • Pants-Free: While everyone in the series bar MK have sticks for legs, making it impossible to tell if they're wearing pants or not, AD is unique in that he doesn't seem to wear pants at all. His Truffle Shuffle only needs him to pull up his top to initiate, but his underwear is in full view, implying that he doesn't wear anything underneath his coat.
  • Pintsized Powerhouse: He's the shortest of the three heroes and his primary statistic is Vim, which corresponds to physical strength.
  • The Rival: To Problem Sleuth.
  • Stout Strength: By far the strongest of the three heroes. If anything, the Aspect Corset even confirms his body type to be of the "strong" variety, as Nervous Broad needs to be about his proportions to lift heavy objects.
  • Ugly Guy, Hot Wife: Downplayed with him and Wifehearst. She's certainly better looking than him, but considering she's a limbless peg-person, that's not saying much.
  • World's Strongest Man: Only the strongest man in the universe can shut the door to the Afterlife or lift the Megaton Key.

Pickle Inspector

https://static.tvtropes.org/pmwiki/pub/images/PickleInspector_3418.png
"Disconcerted?
Need a tall, brawny fella to come by and inspect your pickle?
Perhaps I may be this fella.
1-800-OGLE-NOW"

An imaginative, polite, but socially awkward detective who teams up with the others against his better judgment. He's instrumental in saving and creating the universe.


  • All-Powerful Bystander: As Godhead Pickle Inspector, except when he stitches the universe back together with a length of electrical wire.
  • Ascend to a Higher Plane of Existence: Godhead Pickle Inspector. He sticks around afterwards, but is only capable of fondly regarding creation.
  • Attention Deficit... Ooh, Shiny!: Auto-Parry: Pickle Distraction
  • Awesome, but Impractical: As Tootsie Roll Frankenstein. Ridiculously strong, but very, very, painfully slow.
  • Chekhov's Skill: Puzzle games, and oh does it ever come in handy.
  • Cloudcuckoolander: He has a habit of staring intensely at others.
  • Crippling Overspecialization: Has an unbelievably high Imagination stat, but not only does he have very low Vim and Pulchritude, those stats actaully drop when he levels up. His Tootsie Roll Frankenstein transformation fixes his strength issue, but comes with its own issues.
  • Fun with Acronyms: His name abbreviates to P.I., or Private Investigator.
  • Geek Physiques: He's an avid game player and in the Bonus Comics was eager to play a round of Dungeons & Dragons with the rest of Team Sleuth. With all that said he's the skinny nerd stereotype rather than the fat nerd stereotype.
  • Gentleman and a Scholar: Not the worldly kind of gentleman, but a gentleman nevertheless.
  • God Is Neutral: As Godhead Pickle Inspector, he just puts the universe back together and minds his own business.
  • Improbable Piloting Skills: Once he takes the helm of the Chicago Overcoat and gets a hang of it.
  • Mighty Glacier: Exaggerated as Tootsie Roll Frankenstein. He's got good attack and defense, but it takes several minutes for him to move.
  • Meaningful Initials: He's a Private Investigator named Pickle Inspector, see? It's probably not a coincidence that the character with the highest Imagination stat shares initials with an irrational number, either... or that a mathematical constant so integral to math and physics would carry the same initials of the guy who created the entire universe.
  • Me's a Crowd: Every particle (or, rather, Part-Pickle) in the universe is in fact a tiny Pickle Inspector.
  • Mr. Imagination: He's much better at it than even Problem Sleuth, to the point where one of his imaginary selves ascends to godhood.
  • Mystical Lotus: As Godhead Pickle Inspector, he's depicted as having his upper body emerge from the center of a giant lotus flower.
  • Neutral No Longer: Subverted with Godhead Pickle Inspector. When the fabric of the universe is ripped in half, it looks like he's going to act to help our heroes... Except all he does is just sew it back together, and go about minding his own business.
  • Never Gets Drunk: His high Imagination stat means he needs to drink crazy strong liquor to get drunk.
  • Nothing but Skin and Bones: One of the Fan Commands reveals Pickle Inspector has exposed ribs when naked.
  • Reality Warper: Pickle Inspector in the Imagination realm.
  • Science Hero: In spirit, though his high Imagination fuels magic in actual practice.
  • Sophisticated as Hell: Although his business card implies his speech to be simply polite, a donation sketch drawn by Hussie shows him talking this way.
  • Squishy Wizard: The man is a toothpick. His strength is nonexistent, he can barely push his small safe door closed, and he's very easily killed. That said he's probably the most powerful magically inclined character in the story.
  • Thousand-Yard Stare: His trademark Disconcerting Ogle. Not due to trauma of any kind; He's just like that.
  • Trademark Favorite Food: Tootsie Rolls, though not to the same degree of obsession as Problem Sleuth and his candy corn.

    Alter Egos 

Hysterical Dame

https://static.tvtropes.org/pmwiki/pub/images/HystericalDame_283.png
A female version of Problem Sleuth drawn into the game via the Quest of Spirit.
  • The Berserker: When her Hysteria Gauge maxes out, she becomes this.
  • Chainsaw Good: Once item duality rears its head on her lipstick.

Nervous Broad

https://static.tvtropes.org/pmwiki/pub/images/NervousBroad_1997.png
Pickle Inspector's female counterpart. Suffers from the vapors.
  • Distaff Counterpart: To Pickle Inspector.
  • Fainting: Though she never actually faints, she's introduced as the stereotypical fainting woman — constantly suffering from a "case of the vapors" and having to keep her nervousness level down. This is used to set up some wordplay, for one of her weapons is a can of flammable paint stripper — a literal case of the vapors.
  • Flaming Sword: Her finishing move is throwing a flaming knife.
  • Kill It with Fire: She obtains a can of paint stripper/flamethrower, which becomes a staple of her attacks.
  • Sizeshifter: Unlike the Scale Bodice, the Aspect Corset changes its wearer's aspect ratio from tall and thin to short and fat and back.
  • Took a Level in Badass: Around the same time as Hysterical Dame.
  • Tomboy and Girly Girl: The Girly Girl to Hysterical Dame's Tomboy.

Fiesta Ace Dick

https://static.tvtropes.org/pmwiki/pub/images/FiestaAceDick_1753.png
A giant, red Ace Dick with superhuman strength and durability, born from drinking distilled hot sauce.
  • Captain Ethnic: Defied. He starts out with a poncho and sombrero but quickly changes back into his normal clothes, aware that "this silly ethnic shit is probably going to get really old really fast." Later, he begins to use the trope by making others intimidated whenever they intend to bring up his ethnicity.
  • Cross-Popping Veins: Has these by default.
  • Hulking Out: After drinking some homemade Five Alarm Hot Sauce, this Ace Dick turns red and obtains Latin Vim.
  • Nigh-Invulnerable: His Frijole Aegis is nearly impossible to deplete in a feasible manner.
  • Only Sane Man: Surprisingly it's an Ace Dick that serves as this, he goes straight for Mobster Kingpin and smashes his fort, and considers the Oboe security upon the doors to be moronic wondering who really thought it would keep the door closed.
  • Power-Up Full Color Change: He turns red upon eating the Five Alarm Hot Sauce.
  • Super-Strength: He's even stronger than the normal Ace Dick.
  • Unwitting Instigator of Doom: As a test of his immense strength, Fiesta Ace Dick flips one of the windows upside down. However, this has the unfortunate effect of inverting the universe, which allowed a waiting imaginary Mobster Kingpin to begin his descension towards demonhood (and becoming the Final Boss).

Zombie Ace Dick

https://static.tvtropes.org/pmwiki/pub/images/ZombieAceDick_8789.png
Although undead, this stupid, decaying version of Ace Dick remains firmly on the side of the heroes.

    Villains 

In General

  • Alliance of Alternates: All the main antagonists are some variant of Mobster Kingpin, and they're working together to protect their self-interests.
  • Fat Bastard: The Kingpins are large and nasty customers, with varying levels of vileness.
  • Perpetual Frowner: They all have a permanent frown on their faces, showing how rude and antagonistic they are.

Mobster Kingpin

https://static.tvtropes.org/pmwiki/pub/images/MobsterKingpin_5287.png
The Mafioso mastermind responsible for locking the heroes in their office building.
  • Born Lucky: Boy is he ever! He basically has an obscene amount of luck that gets him exactly what he wants until the very end of the story.
  • Big Bad: He's responsible for trapping the heros in their offices, and the second half of the story is devoted to defeating him.
  • Exactly What It Says on the Tin: He's a mobster, and a kingpin.
  • Fat Bastard: He's quite a tubby customer and suffers from diabetes. And he's a rage-filled mob boss who treats everyone around him like dirt.
  • Getting High on Their Own Supply: One of the rackets he runs is in bootlegging, and he's noted to regularly pinch some of his sugar-free candy liquor for himself. Like most gangsters, dipping into his reserve in a fit of desperation is (in a really, really roundabout way) what starts him on the road to his downfall.
  • Gravity Master: Once he obtains the Gravity Brassiere, he becomes capable of altering his density and transforming into a black hole.
  • Half the Man He Used to Be: His first onscreen death results in this, after getting a taste of Hysterical Dame's Kiss of Death attack. Luckily Death's door is unlocked, so he just got back out when nobody was looking.
  • Impaled with Extreme Prejudice: What finally does him in. After all of his Demonic forms had been exhausted, his Vulnerabulb hit three times, and his Black hole alter ego dealt with, MK ends up falling to his death and landing ass-first on the Ham Needle. And unlike every other time, he can never walk out of the Afterlife again because it's forced shut.
  • Mobile Menace: MK is a pretty active villain. When the story starts, he's trapped the heroes in their building, trapped their female alter egos in a dollhouse, and escaped from his own office on the Chicago Overcoat. He then goes on to complete his own Quest of Spirit, although we don't see it.
  • Not Good with Rejection: He once tries to flirt with Nervous Broad when she finds his office. When she declines his advances, he immediately socks her in the face and threatens her with being sent to Whore Island.
  • Random Number God: He uses his Running Numbers ability in hopes of shuffling his stats around in his favor. It works.
  • Real Men Wear Pink: A fearsome, ruthless...well, mobster kingpin, who is a sucker for romance stories and melodrama.
  • Sequential Boss: He dies in combat once, then revives and has to be taken out again. Not only does he become Black Hole Mobster Kingpin during the process of this second phase, but he basically becomes a Dual Boss with his Demonhead self and gains more forms the longer their fight drags on.
  • Weaksauce Weakness: Has three of them, each chipping away at his nigh invulnerability:
    • His diabetes. If he ever gets enough sugar in his system his blood sugar gets high and lowers his defenses.
    • Emotional, sappy developments. He's a sucker for romance books and melodramatic stories, of which Ace Dick's Game of Life playthrough was chock-filled with.
    • Sick Burns. Once his third and final Demonic form does away with his previous weaknesses, the only thing left that can truly hurt him is Sleuth's strongly worded letter.
  • Would Hit a Girl: Lampshaded in the book when he beats up Hysterical Dame:
    Violence toward women is standard practice for characterizing a villain. See? Now you hate him.

Madame Murel

https://static.tvtropes.org/pmwiki/pub/images/MadameMurel_5453.png
The matronly paintress who runs Whore Island's Sleazy Brothel in the Sky.
  • Alliterative Name: Madame Murel.
  • Art Attacker: The Skeleton Brush, which transforms into a flail.
  • Chekhov's Gunman: Here.
  • Defeat Equals Friendship: She loses all malice after her defeat at the hands of Hysterical Dame and Nervous Broad, and joins the protagonists, although she doesn't do that much.
  • Distaff Counterpart: To Mobster Kingpin.
  • Happily Married: To the Weasel King as of the epilogue.
  • Heel–Face Turn: After she gets defeated by Hysterical Dame and Nervous Broad, she loses all hostility and maliciousness, and even winds up playing a game of Hungry Hungry Hippos with Death, Higgs Bonehead, and the Whale, with the Part-Pickles as the Hippos. Overlaps with High-Heel–Face Turn, as she's the only Mobster Kingpin variant that's able to redeem herself.
  • Mad Artist: She's the fiend responsible for all the murals depicting Ethnic Cheer.
  • Miss Kitty: An evil variant. She doesn't care for her prostitutes a bit, nor does she care about anything other than herself.
  • Morph Weapon: Her Skeleton Brush becomes a variety of different flails, depending on the colors she applied to it, and can switch between them freely.
  • Red Eyes, Take Warning: When she gets angry, her eyes turn red, just like her male counterpart.
  • Tiny Guy, Huge Girl: She's seen married to the Weasel King in the epilogue.

Demonhead Mobster Kingpin

https://static.tvtropes.org/pmwiki/pub/images/DemonHeadMobsterKingpin_1438.png
Mobster Kingpin's imaginary self who descends to demonhood and threatens the universe.
  • Attack Its Weak Point: After one of his health bars is depleted, the heroes get an opportunity to do this.
  • Combat Tentacles: One of his attacks is called Thorncoddle, where he molests the heroes with thorn-covered tentacles.
  • Extra Eyes: He has six eyes like some sort of spider.
  • Evil Counterpart: To Godhead Pickle Inspector, another incredibly powerful imaginary counterpart who achieved apotheosis, via a command and a dramatic shift in vertical position. However, while Pickle Inspector literally ascended to godhood, Mobster Kingpin "descended" to demonhood by way of Fiesta Ace Dick accidentally flipping the entire universe upside down.
  • Healing Factor: He can regenerate health and even grow new health bars.
  • Light Is Not Good: DMK's Comb Rave is called Fill 'Em With Daylight.
  • Marathon Boss: The battle lasts for more than half the story.
  • One-Winged Angel: The heroes spend a bit of time attacking regular Mobster Kingpin, a human, but then he goes into his fort and becomes DMK, a giant, insectoid monster with thorns who is nearly unkillable.
  • Puzzle Boss: Some of the things the heroes need to do to defeat him are ludicrously complicated.
  • Red Eyes, Take Warning: There are now six red eyes.
  • Sequential Boss: Much like his real-world counterpart, he's this. His part of the fight is more traditionally RPG-like, as each phase is marked by a corresponding face (and one weak point) that have a weakness to exploit.
  • Tentacle Rope: The flagella around him. The text in or after the panel where he uses it is usually peppered with a Double Entendre.
  • Too Many Mouths: He's got several mouths filled with ugly teeth.
  • Turns Red: Depleting his health only causes him to change into a more powerful form.
  • Weaksauce Weakness: Diabetes at first, then Emotions, then Insults, although sugar is still needed to finish him off.

    Others 

The Infinite Summation Honeybee Professor

https://static.tvtropes.org/pmwiki/pub/images/ProfBee_8319.png
Provides helpful tips to the player and oversees production of the Jocose Honey that powers the characters' Comb Raves.
  • The Cassandra: Turns out his advice would've been pretty helpful if anyone could put up with him enough to listen.

Weasel King

https://static.tvtropes.org/pmwiki/pub/images/weaselk.png
The ruler of the Weasel Kingdom, and one of Problem Sleuth's possible summons.

The Four Heroes

https://static.tvtropes.org/pmwiki/pub/images/4heroes.png
A group of adventurers assembled by the Four Kingdoms: the Weasel Warrior, the Elf Mage, the Hog Cleric, and the Clown Bard. They ultimately achieve very little.
  • Butt-Monkey: The Hog Cleric takes a lot of abuse. Most of the time, it's from his own party.
  • Civilized Animal: The Weasel Warrior and the Hog Cleric are obviously sentient, but not anthropomorphic enough to be Funny Animals. They look far from humans, wear little to no clothes and eat animals' food.
  • Clown Species: Clown Bard is a representative of the Clown Kingdom, people of which apparently belong to the Clown Species.
  • The Fair Folk: Elves in MS Paint Adventures behave more in this manner than the usual elf characteristics. In Jailbreak, they're even willing to trade wishes for the right to a baby, much like the typical fae "give me your firstborn" type of wish exchange.
  • Our Elves Are Different: The Elf Mage is a Fair Folk type of elves.
  • Total Party Kill: This occurs when they get sucked into DMK's black hole.

The Whores

Prostitutes on the floating strip joint in the sky. They work for Madame Murel.
  • Fighter, Mage, Thief: The three Whores who join up with Hysterical Dame all fill in these roles. Harlot Ranger, while an archer, serves as the Fighter, the Strumpet Priestess serves as the Mage, and the Harlot Thief serves as, well, the thief.

Demimonde Goddess/Demimonde Semigoddess

https://static.tvtropes.org/pmwiki/pub/images/dmg_5.png
Click to see the Demimonde Semigoddess 
A goddess summoned by the Strumpet Priestess. Eventually, she is divided into two, and becomes the Demimonde Semigoddess.
  • Duality Motif: When she splits into two and becomes the Demimonde Semigoddess, one side of her body is blue while the other is pink.
  • Meaningful Name: "Demimonde" is an old-timey euphemism for a prostitute.

Death

https://static.tvtropes.org/pmwiki/pub/images/DeathProblemSleuth_5400.png
The polite, games-obsessed overseer of the Afterlife.
  • Chess with Death: He'll play any game with you, including chess. One such game appears to be a mix of Tetris, chess, sudoku, jousting, and crossword puzzles.
  • Don't Fear the Reaper: He's a pretty nice, low-key guy who really enjoys games.
  • Extreme Doormat: He just wants to keep people in the Afterlife, but he's too polite to really stop them. He ends up blocking the doors of Life and Death with a clarinet during the final fight with DMK, which keeps Kingpin from leaving once the adventure is over.
  • Morph Weapon: His scythe, which can turn into anything from a teaspoon to an atomic bomb as required. The MSPA wiki lists the Scythe's Object Duality as everything.
  • Reused Character Design: Death is a re-edit of Pickle Inspector's sprite.
  • Psychopomp: Comes with being The Grim Reaper and all.

Wifehearst and Sonhearst/Bathearst

https://static.tvtropes.org/pmwiki/pub/images/WifehearstAndBathearst_8514.png
Ace Dick's wife and son, obtained during a game of Life he plays with Death.
  • Batman Parody: Bathearst is a superhero with a dark origin story (he lost his mother to mobsters) in a Batman cape who goes around swearing revenge.
  • Cleaning Up Romantic Loose Ends: As Ace Dick has no problem leaving her and her son in the epilogue, Wifehearst ends the story married off to another man.
  • Disposable Woman: The name "Wifehearst" is a bit of a clue as to how developed a character she is.
  • Missing Mom: Sonhearst loses his mother to mobsters, causing him to avenge her by going crimefighting alongside his father.
  • Roaring Rampage of Revenge: Sonhearst becomes a dark Anti-Hero bent on revenge and destroying the Imaginary City in the epilogue. In the Candy Mecha, no less.
  • Strong Family Resemblance: Sonhearst certainly has his father's face, but takes after his mother's build.

    Fan Command-only characters 

The Midnight Crew

https://static.tvtropes.org/pmwiki/pub/images/MidnightCrewGroupShot_9156.png
Click here to see Shadow Mobster Kingpin 
A team of ne'er-do-well jazz musicians, consisting of ringleader Spades Slick, master planner Diamonds Droog, brawny safecracker Hearts Boxcars, and Clubs Deuce. They first appeared in the non-canon Problem Sleuth donation comics, and later went on to play an important role in Homestuck.

For tropes exclusive to their Homestuck counterparts, see Homestuck: Exiles.
  • Arc Villain: They become the main recurring antagonists of the Fan Commands.
  • Breakout Character: All of them qualify, but Slick is the most dramatic example — he went from being a noncanonical enemy in a handful of Problem Sleuth donation comics to (an alternate version of) a multiverse-spanning nigh-omnipotent threat in Homestuck.
  • Casting a Shadow: When introduced, they're said to use "sinister shadow-based magic." We don't really see much of this magic in action, though.
  • The Corruption: Slick has the ability to turn people into a shadow version of themselves.
    You transform MK into SHADOW MK.
    Now that's what you're talking about.
  • Create Your Own Villain: Problem Sleuth initially summoned the gang to help him defeat Mobster Kingpin. The poor chump accidentally showed them some porn cards in an intimidation attempt, and they ended up getting so insulted they joined Mobster Kingpin instead. They've been terrorizing Team Sleuth ever since.
  • Creepy Jazz Music: While we never hear them play, the crew is shown to be a group of jazz musicians. Their sinister Limit Breaks are called Hive Ragtimes, and the attack FILL 'EM WITH MIDNIGHT is them aggressively banging a tune out. Their Homestuck counterparts are even the page image.
  • Face Framed in Shadow: It's their trademark.
  • Four-Temperament Ensemble:
    • Sanguine: Boxcars, the only member shown with anything resembling positive emotion.
    • Choleric: Droog, due to his habit of whipping out the Ultraviolence Cuestick.
    • Melancholic: Slick, who is focused more on his task and keeping the gang in line.
    • Phlegmatic: Deuce, who isn't shown interacting much with the rest.
  • Guest-Star Party Member: Despite joining Mobster Kingpin and giving him an alternate form, he's only around for a couple of Fan Commands before the focus goes back to the rest of the Midnight Crew.
  • Improvised Weapon: Each member has his own signature weapon: Slick's Cast Iron Horse Hitcher, Droog's Ultraviolence Cuestick, Deuce's Crook of Felony,note  and Boxcars' TV Antenna.
  • Playing Card Motifs: Each member is named after a suit of cards.
  • Purple Is the New Black: The few times Slick actually uses his shadow magic, it's depicted with a purple color.
  • Quirky Miniboss Squad: After joining up with Mobster Kingpin, they serve as this.
  • Religious Bruiser: This version of Hearts Boxcars is apparently a devout Christian.
  • Shout-Out: One member of the Crew is a droog who indulges in a bit of the old ultraviolence.

Professor Wasp

https://static.tvtropes.org/pmwiki/pub/images/professorwasp3.png

The Infinite Summation Honeybee Professor's shadowy counterpart. Also known as the Probability Theory Wasp Professor, he oversees the collection of Shadow Nectar for the Midnight Crew's Hive Ragtime and Shadow Comb Rave techniques. He especially has a love of meddling with canon.


  • Evil Counterpart: He and the Laborer Wasps serve as this to the Honeybee Professor and his worker bees.
  • High-Class Glass: Along with his top hat, he wears a wasp-sized monocle on his face.
  • Me's a Crowd: Having enough of his meddling, the Honeybee Professor attempts to trap him between two portal windows. Unfortunately, one gets stuck in the other, causing numerous Professor Wasp clones to spawn from the fractal.
  • Wicked Wasps: While the Honeybee Professor prefers to not get directly involved in events, Professor Wasp will not hesitate to mess with the timeline if his Meddling level is high enough.

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