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Nomad

Voiced by: Alex Mallari Jr. (Male, English) Alix Wilton Regan (Female, English) Ken Horiuchi (Male, Japanese) Eri Saito (Female, Japanese)

The player character of Wildlands and Breakpoint. Having been promoted to Lt. Colonel after the events of Wildlands, Nomad is now the commanding officer of Operation Greenstone, in which a task force of 32 Ghosts is sent into the isolated archipelago of Auroa to investigate the sinking of the U.S.S. Seay and the sudden radio silence from the archipelago. When the Ghosts' helicopters are brought down by a swarm of drones, Nomad finds that they are one of the few survivors, and sets out to discover the truth behind the situation on Auroa and avenge their fallen comrades.

For tropes pertaining to Nomad's appearance in Ghost Recon Wildlands, see their Wildlands character page here.

Just as in Wildlands, Nomad's gender and appearance is completely up to the player; this entry will go by Ubisoft's default "Anthony Perryman" profile.


  • Action Dad/Action Mom: During one of the Afghanistan flashbacks, Walker mentions that Nomad has two daughters.
  • Colonel Badass: Has been promoted to Lt. Colonel at some point in the 6 years between Wildlands and Breakpoint. Now Nomad is not just leading a single four-man squad of Ghosts, but an entire task force of 32 Ghosts.
  • Good Is Not Soft: Nomad's interactions with the Auroa survivors and even a couple surrendering Sentinel personnel show them to be a very moral and caring individual. At the same time, if you fuck with them or their friends, they will burn your world to the ground. The Ito siblings found this out the hard way after Daigoroh tried to cover up the fact that the Outcasts were behind the Skelltech bombing; Nomad actually pulls a gun on the two and likely would have executed them right there if they hadn't taken the hint and spilled the beans.
  • Hyperspace Arsenal: Nomad can carry up to 300 guns and articles of clothing on their person in the modest operator backpack they wear.
  • Tragic Keepsake: Nomad’s default model has Midas’ distinctive scarf wrapped around the shoulder strap of his armor, and one of the optional side missions has you retrieve the scarf and learn that Midas is MIA.
  • One-Man Army: If playing in single-player, you no longer have a squad of A.I. teammates alongside you (nor is there a well-organized rebel movement you can call for backup) and will have to take on Walker's entire army solo (though A.I. teammates and a friendly, organized resistance faction were added in later patches).
  • Statuesque Stunner: A female Nomad is the same 6 feet tall as a male Nomad. This is very noticeable in cutscenes in which she absolutely towers over every other female character as well as many of the male characters.

Fury

A close combat specialist who is one of the few surviving members of Operation Greenstone.


  • Enemy Scan: Fury can scan an area, marking all nearby enemies and also briefly displaying their outline, which is very handy for both stealth and active combat.
  • The Lad-ette: Biographical info indicates that Fury is one of these. She was a tomboy growing up, competed in jiu-jitsu and boxing on a national level at the age of 16, and was one of the first female Navy SEALs. She also has a history of actively asserting dominance over her male counterparts in her various units, often in the form of fistfights.

Fixit

A combat engineer and field medic who is one of the few surviving members of Operation Greenstone.


  • Attack Drone: He'll summon a machine gun-equipped flying drone as a backup during combat.
  • Badass Bookworm: He's an MIT engineer as well as a Delta Force soldier. His primary role in the Ghosts is managing their drone technology.
  • Intelligence Equals Isolation: He prefers tinkering with robots to interacting with other people.
  • Jack of All Trades: His role in the squad seems to encompass engineering, medical care, drone operation, and even anti-tank weaponry.
  • Shotguns Are Just Better: If using his default equipment, his primary weapon is a pump-action shotgun, making him devastating in close quarters. Once he gets in close he can blow away Elite Mooks and even the Final Boss with a single shot.

Vasily

A sniper who is one of the few surviving members of Operation Greenstone.


  • Ironic Nickname: He's a Chinese-American soldier with a Russian codename. He's actually named after famed World War 2 Russian sniper Vasily Zaytsev.

Sgt. Major Josiah Hill

A Ghost NCO and friend of Nomad's who previously served with Nomad and Walker in Afghanistan. Alongside Nomad, he's one of the few survivors of Operation Greenstone who's still combat-effective.


  • Authority Equals Asskicking: He becomes Walker's second-in-command (and even takes over from Walker as the leader of the Wolves if Nomad kills Walker early in the main quest), and when you fight him he's got 3 times as much health as a normal Wolf (being nearly as tough as a Heavy) and can take a couple dozen rounds to bring down if you don't score a headshot.
  • Face–Heel Turn: Hill defects to Walker's side after learning the truth behind Walker's plans.
  • The Mole: Downplayed. Hill had been contacted by Walker prior to Operation Greenstone and had some idea what Walker was up to (which he concealed from his comrades), but still participated in Operation Greenstone in good faith and only really switched sides after speaking with Walker personally.
  • Sergeant Rock: He's a Sergeant Major with a hard, no-nonsense personality.
  • Sixth Ranger Traitor: After Nomad finds his teammates from Operation Kingslayer either dead, crippled, or missing, Hill is the first Ghost that Nomad encounters who is still combat-effective, and seems like he's going to take the place of the old Kingslayer team as a major ally in the fight against Walker. One mission later, Nomad is confronted by Walker face-to-face and discovers that Hill has defected to Walker's side after speaking to him.
  • Sleeves Are for Wimps: He seems to be shirtless underneath his body armor, though it's hard to tell because of his very extensive sleeve tattoos.
  • We Can Rule Together: Urges Nomad to join him and Walker, both immediately after his Face–Heel Turn and just before the final confrontation with him.
  • Wolfpack Boss: You have to fight your way through a cave system full of Wolves before confronting Hill, where he's backed up by several Wolves as well as an automated turret.

Peter Miles

The CIA officer responsible for authorizing Operation Greenstone. He turns out to be in league with Walker and Stone.


  • Ambition Is Evil: Miles' participation in the Sentinel conspiracy seems to be driven by his desire to become a U.S. Senator, which his mysterious backers have promised him if he can deliver on the Skell takeover.
  • Character Tic: He has a habit of playing with a lighter, as seen while working with Nomad in Bolivia and Afghanistan.
  • The Faceless: His face is never shown, and he's only ever seen from behind or from below the neck.
  • The Mole: He turns out to be one of the leaders of the conspiracy to take over Auroa and weaponize Skell Tech's drones, alongside Trey Stone and Colonel Walker.
  • Pragmatic Villainy: Miles wanted the occupation of Auroa to be completely bloodless, due to not wanting to spoil his political ambitions. While he rightly considered Walker to be a potential loose cannon, it seems he seriously overestimated Trey Stone's regard for human life.
  • The Unfought: By the end of Red Patriot, he remains unfought despite the DLC seeming to wrap up the game's plot. A message to Stone from the leader of Wonderland seems to imply that Miles and Lomax will be killed to prevent them from being arrested and exposing the conspiracy.

     Skell Tech 

Jace Skell

Voiced by: Rodney Mullen*

A wealthy tech entrepreneur and founder of Skell Tech, one of the world's most prominent technological innovation companies and the source of much of the advanced technology employed by the Ghosts, Rainbow, and Third and Fourth Echelon.


  • Berserk Button: Downplayed, but terrorist attacks became a very hot subject for him after he lost his wife in the September 11th attacks. The Outcasts' bombing and subsequent accidental killing of some of his staff is what ultimately pushed him to hire Sentinel, and it is heavily implied that he wasn't thinking clearly at all due to having flashbacks to his wife's death.
  • Big Good: Out of all your allies, he's the one with the primary plan to retake the island from Sentinel. He's also apparently the source of much of the super technology that the Ghosts, Rainbow, and Sam Fisher have been using to save the world.
  • Ditzy Genius: Skell is a super genius, self-made billionaire, and one of the most influential technology developers on the planet, as well as incredibly socially awkward and lacking in common sense.
  • I Did What I Had to Do: Surprisingly, it was Jace Skell's decision to sink the USS Seay in order to stop the combat drone shipment from falling into US hands, and he did not make that decision lightly.
  • Improperly Paranoid: Skell Tech’s policy of minimizing contact with the outside world (to the point of full blackout) led to Walker's takeover with nobody being any wiser until it was too late and the USS Seay was sunk.
  • The Lost Lenore: His wife was killed during the September 11th attacks, which served as one of the primary catalysts for his quest to save the world through technological advancement.

Ayana Puri

The Chief Financial Officer of Skell Tech, Puri was made into Skell Tech's de-facto head by Sentinel after Jace Skell escaped from them and tried to wrest control of the island back from them.


  • Good All Along: Despite seemingly being a Les Collaborator for Sentinel, she turns out to still be on Skell's side. Stone believes she's cooperating with him, Skell believes she's cooperating with Stone, while she's covertly sending info to Maurice Fox.
  • The Mole: Puri is the informant sending videos exposing Sentinel's activities to Maurice Fox.

Maurice Fox

Jace Skell's best friend and one of a number of Skell Tech employees attempting to escape the island along with his daughter, Harmony.
  • Keet: He's a short dude with a friendly, excited, and optimistic personality; Jace even notes he was nicknamed the "Pexplo Man" (Perpetually Exploding Man) because of it.
  • Sacrificial Lion: He's killed by Yellowleg at the start of the game's endgame quest line.

Harmony Fox

Maurice Fox's young daughter.
  • Break the Cutie: She doesn't take news of her father's death well at all.
  • Morality Pet: Mads is initially against allowing Jace to stay at Erewhon, as his presence could put Erewhon and the Homesteaders at risk, but once Harmony pleads Mads to let Jace stay, Mads gives in.

Christina Cromwell

An A.I. researcher in charge of Skell Tech's A.I. development efforts. Jace Skell considers her to be more reliable that Grace Maddox, due to Maddox's open transhumanist goals.

Grace Maddox

A visionary in the field of artificial intelligence, Maddox is an ambitious transhumanist who believes that artificial intelligence is the next step in human evolution.
  • Brain Uploading: She wants to upload her brain into a supercomputer. Her co-workers naturally find this goal rather off-putting.
  • Brutal Honesty: Maddox makes no secret of her rather creepy transhumanist ambitions, which has earned her no small amount of distrust from her fellow Skell employees.
  • Mad Scientist: Out of all of Skell's people, she's the one that could actually be called one.
  • Nice Job Breaking It, Hero: Many Skell employees, the Outcasts, and even Nomad himself worry that Maddox is doing this, given that her ultimate goal is essentially to build SKYNET.

Carl Chisum

A Skell Tech programmer responsible for the development of Auroa's firewall. He and several of his colleagues were kidnapped by Sentinel and tortured by Ilsa Herzog in an attempt to gain control of the firewall.
  • Badass Driver: For a mild mannered computer programmer, he does a pretty good job serving as the getaway driver during the escape from Herzog's torture fortress.
  • Bus Crash: He was apparently killed by Sphinx at some point prior to Red Patriot.
  • Mauve Shirt: Even though one of the 3 main quests in Act II is dedicated to rescuing him, he receives much less characterization than Paula Madera or Cromwell & Maddox, and is never seen again afterwards, unlike Madera or Cromwell & Maddox who all appear prominently in the ending cutscene. He is later revealed to be one of Sphinx's victims.

     Homesteaders 

Mads Schulz

The leader of the Homesteaders, Schulz is a retired Marine who was stationed on Auroa during the Cold War and opted to remain on the islands as a farmer after the U.S. military bases on the islands were decommissioned following the end of the Soviet Union. He runs Erewhon, a hidden cave outpost that serves as one of the few safe havens on Auroa.


  • Cool Old Guy: He's the Rebel Leader of Erewhon, a retired Marine formerly stationed on the island, with a mountain man beard and build as well as a awesome stetson.
  • Sergeant Rock: He's a no-nonsense retired Marine Sergeant from the Cold War; Nomad even notes he takes good care of his people like a good NCO.

Maria Summers

Mads Schulz's wife and Erewhon's quartermaster.


  • May–December Romance: While middle-aged herself, she's still almost half of Mads Schulz's age and the two of them are happily married.

Jericho

An engineer who is responsible for Erewhon's technical maintenance as well as in charge for organizing the game's PvE Raid activities.


     Outcasts 

Haruhi Ito

The leader of the Outcasts, a group of former Skell Tech employees who rebelled against the company after learning of Skell's "Project Deus", an ambitious transhumanist plan to develop a Singularity-level A.I. that would kickstart the next stage of human evolution. After Sentinel's takeover of the island, the Outcasts have shifted their efforts to resisting the PMC, though they continue to remain skeptical of Skell and his people.


  • The Cavalry: At the end of Red Patriot, Haruhi shows up in a helicopter along with a few squads of Outcast resistance fighters to help in the final battle against Trey Stone and the remaining Wolves.
  • The Nicknamer: She calls Nomad "Brute Squad." In the Japanese dub, she calls Nomad "Narazumono" ("Ruffian"), likely as a Shout-Out to the 1964 film of the same name.
  • Teeth-Clenched Teamwork: Haruhi and Nomad aren't particularly trustful of each other, but the two work together to deal with the threat of Sentinel. Haruhi has a strong anti-authoritarian streak and is thus naturally distrustful of a soldier like Nomad, while Nomad is highly wary of the revolutionary-inclined Outcasts, likely still having sore memories of how the Ghosts' previous collaboration with Pac Katari went. They do get along a little better, though, and unlike Pac Katari, actually shows gratitude for Nomad's efforts. The Resistance live event allows her to warm up a bit more to Nomad, especially after the latter assists the Resistance in kicking Sentinel's ass all over the island.
  • Took a Level in Badass: Haruhi starts out as an ostentatious leader of a relatively pacificst faction that is more interested in avoiding confrontation with the much-better-equipped Sentinel rather than fighting them directly; While the Outcast quest arc convinces her to start actively resisting Sentinel's occupation, It isn't until the Resistance live event that she gets the kick in the teeth needed to take it further, after Sentinel wipes out a major Outcast encampment. At that point, she decides enough is enough and begins bringing the fight back to Sentinel with Nomad's support. If you follow through with completing the live event, the Outcast Resistance becomes a force to be reckoned with, so much that it is now capable of putting Sentinel on the defensive.
  • Unwitting Instigator of Doom: Haruhi and Daigoroh were responsible for the terrorist bombing that prompted Skell to hire Sentinel in the first place. For their part, they were unaware that the building they bombed was still occupied, having planned to send a message to Skell without killing anyone.

Daigoroh Ito

Haruhi's younger brother and fellow anti-Skell rebel.


  • Make It Look Like an Accident: Heavily implied that Daigoroh tried to do this to Nomad with a truck full of unstable batteries, after the latter was getting close to finding out he and his sister were responsible for the Skell Tech bombing, and that they did so by using versions of Madera's power cells that were tooled into very potent explosives. The look on his face when he shows up at the Outcast camp only to see Nomad arrived first and was already confronting Haruhi makes it clear he didn't expect Nomad to be alive.
  • Well-Intentioned Extremist: He, like his sister, is directly opposed to Skell Tech's Project Deux and committed the bombing in the name of putting a stop to it. However, while a bombing is still a bombing, he underestimated the power of the explosives, and did not plan for anyone to be caught in the blast, only to cause moderate property damage and divert resources away from Deux.

Paula Madera

The engineer in charge of Skell Tech's drone development efforts. She broke off from Skell and joined the Outcasts after arguing with Skell over Walker's plans to use the drones and Project Deux for military purposes.


  • My God, What Have I Done?: Her reaction to how the Outcasts used her prototype battery design as a powerful explosive. She is so distraught that she moves from the Outcasts' base back to Erewhon once she learns it.

Dr. Sigrid Bloom

Haruhi's close friend and colleague. Unlike Haruhi, she believes firmly that the Outcasts' survival depends upon raising a strong resistance against them, instead of simply hiding and evading. Unfortunately, her outspoken behavior causes her to be tagged by Sentinel and captured, and publicly executed shortly thereafter to serve as an example to the Outcasts.

  • Dropped a Bridge on Him: After all the work to rescue her twice from Sentinel, she gets caught a third time and summarily executed offscreen, the revelation of such coming in a rather blasé news segment. The news still hits Haruhi pretty hard, however, since she constantly worried about Sigrid's outspokenness causing this exact thing to happen to her.
  • The Nicknamer: Like Haruhi, she gives Nomad a nickname: "Secret Squirrel"
  • Sacrificial Lion: Her speaking out against Sentinel and publicly calling for active resistance against them gets her arrested and summarily executed to serve as an example to the Outcasts, but it ultimately serves to convince Haruhi to turn the Outcasts to active resistance against them.
  • You Are Too Late: When Nomad hears about her being captured a third time, they immediately discuss rescuing her again—only to be told by a tearful Haruhi that Sigrid had already been executed.

     Sentinel 

Trey Stone

The CEO of Sentinel, he leads the PMC's occupation of Auroa alongside Walker.


  • American Accents: Speaks with a slight southern accent (having been raised in Tennessee).
  • Authority Equals Asskicking: He was the commanding officer of a U.S. government black ops death squad prior to joining the private sector, and a shooting range scoreboard in Shark Base indicates that he and Walker hold the highest score amongst the Wolves.
    • Downplayed when you actually confront him in Red Patriot. Despite wearing only a business suit and being armed only with a handgun, like Yellowleg and Sgt. Hill he's got about 3 times as much health as a Wolf (almost as much health as a Heavy). Also, his simple handgun is somehow a Punch-Packing Pistol and deals about 1 and 3/4ths lifebars of damage, which is enough to kill you in 2 shots (3 if you're Assault class). However, unlike Walker, he doesn't have an advanced drone shield and dies in one headshot. The real trick is getting to him, as he's sealed inside a saferoom and you need to run around his compound overriding systems to deactivate the lock, before he can destroy Auroa.
  • Dragon Their Feet: He's finally confronted by Nomad and the Ghosts well after the death of Cole Walker, his boss, and the capture of Leon Fairrow, who was the boss of both Walker and Stone.
  • Even Evil Has Standards: Several interactions he has with Walker have him acting a bit cagey or nervous, almost as if he's afraid of Walker. In hindsight it makes sense, given Walker's Bad Boss tendencies of fragging his own men and makeing it clear he does not like Stone at all.
  • Evil Wears Black: He wears an all-black business suit and is extremely evil.
  • Final Boss: Assassinating him is the goal of the final mission of the Red Patriot DLC, and seems to effectively wrap up Breakpoint's main story.
  • "Not So Different" Remark: Stone says this about himself and Nomad while taunting them in Red Patriot. Given that he was once a Ghost himself, it's not entirely delusional, but Nomad sees through it right away, as such talk would be much more convincing coming from Walker.
  • Not-So-Well-Intentioned Extremist: He claims that his Kingmaker plan is just him doing what Walker failed to do, but it becomes clear that, while Walker genuinely wanted to make the world a better place, Stone is just in it for his own ends to put himself in a position of fame and power.
  • The Sociopath: Stone seems to have absolutely no regard for human life and immediately resorts to having his soldiers brutalize and oppress the local populace at any sign of trouble. While Walker may be a Well-Intentioned Extremist, it's clear that Stone is just an evil S.O.B.
  • Serial Killings, Specific Target: His "Operation Kingmaker" scheme in Red Patriot is to launch nerve gas drone attacks against the U.S. Although this appears to simply be general terrorism, the real goal of the operation is to eliminate the Presidential line of succession so that the designated survivor Jeremy Stoppard, a Wonderland agent, can ascend to the Presidency.
  • Shout-Out: His name seems to be an amalgamation of the two creators of South Park, Trey Parker and Matt Stone, both of whom have worked with Ubisoft before.
  • Sucksessor: Nomad refers to him as this in Red Patriot, calling him a sad little man with delusions of grandeur, and stating he's nothing compared to Walker.
    Nomad: However twisted he was, Walker had ideals. You have nothing.
  • Taking You with Me: At the end of Red Patriot, After Nomad sabotages his plan to launch nerve gas-equipped drones against the U.S., Stone tries to launch the drones over Auroa to kill everyone on the archipelago, as a final "fuck you" to the Ghosts.
  • Teeth-Clenched Teamwork: He's not happy at all to be working with Walker, again as it turns out. According to background media, the two of them were once part of a U.S. government death squad, but apparently Trey botched a high-priority op that resulted in most of the RET team getting killed, and Walker has blamed him for it ever since.
  • Token Evil Teammate: His bio in Red Patriot indicates he served in the Ghosts for 10 years. His particular team, which included Walker, was apparently essentially a U.S. government-backed death squad.
  • The Unfought: By the end of the game he's the last major figure in Sentinel or the Wolves left standing, and takes over the Auroa operation completely after Walker's death at the hands of Nomad. He's finally dealt with in Red Patriot, where he's now the Big Bad.
  • Villainous Breakdown: By the end of Red Patriot, Stone seems to have become rather unhinged, due to you having repeatedly thwarted his plans.

Ilsa Herzog

A South African Torture Technician and high-ranking member of Sentinel, responsible for extracting information from any uncooperative Skell Tech employees the company takes an interest in.


  • Amoral Afrikaner: She's a South African Afrikaner and an extremely ruthless Torture Technician.
  • Hellish Copter: Shows up piloting an attack helicopter accompanied by a patrol helicopter after you defeat the small squad of Sentinel goons she sends to try and stop you. Unfortunately for her, she made the mistake of ambushing Nomad when Nomad happens to be standing right next to several weapons perfect to take out helicopters with, such as the escape vehicle's minigun or the cannon on a nearby armored car. Needless to say, it is only a short matter of time before Nomad blows her out of the sky.
  • Hypocrite: Ilsa lectures a Skell Tech employee about how modern technology has made humanity soft before torturing him, yet when called up to confront Nomad during a prisoner escape she engages them with an advanced attack helicopter instead of facing them in person.
  • Token Evil Teammate: Apparently worked with the Ghosts as an independent contractor before joining Sentinel.
  • Torture Technician: NPCs are deathly afraid of her and her journal found in the Natural Hazards Control states she enjoys her work immensely.

Ian Blake

A former cop who now serves as Sentinel's head of security.


  • Bad Boss: A Sentinel HR memo refers to him as "the tyrannical boss" and complains about his tendency to explode and met out harsh punishments over minor infractions. In a flashback he's shown doing this to a drone operator who fails to keep track of Nomad with a drone.
  • Boss in Mook's Clothing: Blake himself is no tougher than a regular Sentinel goon and goes down easily enough, but he has a Sentinel Heavy inside his office with him serving as his personal bodyguard. Said Heavy is tougher than the regular Heavies and wears advanced armor that makes him completely Immune to Bullets; the only way to kill him is to knock his helmet off and shoot him in the head.
  • Dirty Coward: Though he at least puts up a fight instead of surrendering immediately, Blake quickly turns to a blubbering wreck upon being captured and immediately tries to sell out Sentinel to you in hopes of saving his own life.
  • Only a Flesh Wound: Unlike most of the Santa Blanca lieutenants from Wildlands, Blake actually puts up a fight when you come for him. You need to shoot him in the leg to disable him before you can capture him alive. Averted when he gets shot in the shoulder by Silverback and dies of blood loss in less than a minute.
  • Rabid Cop: Ian Blake is a former cop. The way he chews out a rookie surveillance officer leaves little doubt as to what kind of cop he was.
  • You Have Failed Me: When one of his drone operators back at headquarters ends up losing track of Nomad with a drone, Blake sends the poor guy out on his own on foot to find the Ghost. Blake ends up on the receiving end of this himself when Silverback shoots him when he tries to sell out Sentinel secrets to Nomad to save his own life.
  • Smug Snake: He's arrogant, hateful and when you finally capture him, he tries to weasel out of having to unlock the Border Patrol system by offering the blackmail material he gathered. Blackmail material that you might have found during a different story mission already.

     The Wolves 

Lt. Col. Cole D. Walker

The Big Bad of Ghost Recon: Breakpoint, Walker is a former Ghost and friend of Nomad's, who has gone rogue and taken over Auroa in cooperation with Sentinel. He is also the leader of the Wolves, a group of rogue U.S. special forces soldiers, including former Ghosts, who serve as Sentinel's elite operatives.

For tropes pertaining to his appearance in Ghost Recon Wildlands Operation Oracle, see his Wildlands character page here.


  • Authority Equals Asskicking: The Leader of the Wolves and their most dangerous member. He also has the most health and deals by far the most damage of any human opponent in the game.
  • Bad Boss: Walker kills three of his own Elite Mooks and promises to hunt down the one survivor (granted, they were getting drunk and cavorting with female civilians up to allowing one of them to handle one of their sidearms). He also intimidates Stone, his Co Dragon, with a Helicopter Blender for no good reason other than to assert his alpha dominance. Nomad notes that Walker has developed a bad habit of fragging his own men.
  • Broken Pedestal: For SGM Hill and Nomad. When Hill learns of Walker's Face–Heel Turn, he's understandably shocked, though he eventually repairs his pedestal and joins Walker.
    Hill: I can't believe it. He's one guy I admired, you know?
    Nomad: I guess you were wrong.
  • Can't Catch Up: Walker's boss fight was balanced for the initial launch version of the game, where you didn't have A.I. teammates. If you fight him with A.I. teammates, he's rather easy (for some reason his 2-shot kill Hand Cannon doesn't obliterate A.I. teammates the same way it does players), and your A.I. buddies can mow him down in seconds once you knock out his drone shield.
  • Damage-Sponge Boss: During the Final Boss fight, Walker is protected by four shield drones that vaporize any bullets or explosives that come near him. Each drone takes a decent amount of damage to bring down, and even after you take out all his drones, Walker still have 4 times the amount of health of a regular Wolf and takes around a full mag of assault rifle fire to bring down (though he can still be taken down with a headshot or two at this point).
  • Disc-One Final Boss:
    • Killing Walker stops his immediate plans to ignite a global revolution with targeted drone assassinations, but gets Nomad no closer to escaping Auroa or breaking Sentinel's control over the island. Nomad even notes that Walker was ultimately middle-management and there's a lot more work left to do to get at the people ultimately responsible for what's happening on Auroa.
    • A possible literal example as well, as you can obtain the mission to kill Walker as early as the first hour of the game before even completing Act I, simply by interrogating 3 random enemy officers anywhere on the map.
  • Face–Heel Turn/Fallen Hero: Once a well-respected Ghost team leader and friend of Nomad's, he's now a major threat to the entire world and Nomad's greatest enemy.
  • Flunky Boss: During the final battle, pairs of Wolves will periodically rush into the room to back him up as you battle him.
  • Hand Cannon: His weapon is a massive high-caliber revolver that fires .338 rifle rounds, which he wields in several of the game's trailers and uses to execute Weaver in his introductory cutscene. In the final battle, he can knock off about 80% of your health in a single shot even if you have the bivouac damage resistance buff.
  • Ink-Suit Actor: Walker's appearance is based on his voice actor, Jon Bernthal, who also plays the character in the Live-Action Trailer.
  • Lord British Postulate: It's entirely possible to kill Walker at the very beginning of the game with a little fancy shooting and some exploitation of the game's A.I. This even counts as a legit kill, netting you Walker's boss drops and majorly altering one of the later cutscenes to acknowledge that Walker is already dead. The game's Final Boss fight at the end of the main quest also turns into a fight against a squad of 10 regular Wolves instead of Walker himself.
  • The Paragon Always Rebels: He's a former Ghost team leader who has gone Rogue Soldier and convinced a number of other Ghosts to join him in the newly formed Wolves.
  • Revolvers Are Just Better: In the game's Final Boss fight, Walker ditches the assault rifle he was using in the cutscene prior to the boss fight, and fights you with his massive Hand Cannon revolver instead. Given that his revolver deals way more damage than any other weapon in the game and can knock off almost all of your health in a single shot, it's not a bad choice.
  • The Social Darwinist: Walker's rants in the trailers, both "We Are Wolves" and the live action trailer, hit several marks. In the former, he reveals that he intended to take Auroa over and is willing to disregard any and all rules in order to prove that Might Makes Right, and in the latter he echoes the sentiment that America grew weak and corrupt.
    Walker: Our nation has become indifferent to sacrifice! Apathetic to the ideals of our forefathers! (...) Now we wage war against this plague! With fear and retribution for all!
  • Start of Darkness: The flashbacks indicate that him executing his incompetent commanding officer in Afghanistan for trying to cover up the accidental murder of a civilian marked the point at which he separated from the Ghosts and ultimately decided to go rogue, though his vendetta with Skell extends back to Ghost Recon Wildlands when his team got wiped out by rogue Skell Tech drones.
  • Teeth-Clenched Teamwork: He makes it clear to Stone on several occasions that were it up to him, he'd frag Stone where he stood. Turns out Walker blames Stone for botched Retaliation Team op that resulted in most of the RET team getting wiped out.
  • That Man Is Dead: A variant in the live action trailer, signifying Walker's Face–Heel Turn:
    CIA Agent: What are you doing?! You're a Ghost!
    Walker: No. I'm a Wolf.
  • Trick Boss: The Behemoth boss fight you face immediately before confronting Walker might make you think Walker himself with be a Cutscene Boss, in typical Ghost Recon fashion. However, Walker puts up quite a fight himself.
  • Twitchy Eye: Walker's eyes are constantly twitching, showing that no matter how controlled he seems, what he's been through has made him not altogether all there upstairs.
  • We Can Rule Together: Tries to recruit Nomad into the Wolves on multiple occasions. Each time Nomad tells him where to stick it.
  • Well-Intentioned Extremist: Despite being completely unhinged and willing to commit monstrous acts, he genuinely believes the Wonderland scheme will make the world a better place.
  • Wicked Cultured: The collectible files for Skell Tech combat drones state it was Walker who came up with the demonic names for them.

Flycatcher

A brilliant drone operator and one of 4 Elite Wolves who serve as Walker's lieutenants. He volunteered to serve as Paula Madera's bodyguard and warden out of respect for Paula's engineering innovations.


  • Asian and Nerdy: He's a Chinese-American child prodigy and the most technically oriented member of the Wolves.
  • Attack Drone: His specialty. He sends over a dozen of them to battle Nomad and prevent Paula Madera's escape in his introductory cutscene.
  • Authority Equals Asskicking: He's one of Walker's 4 lieutenants in the Wolves and has twice the durability of a regular Wolf.
  • Fallen Hero: He's a former Ghost gone Rogue Agent.
  • King Mook: Of the drone operator archetype.
  • Pragmatic Villainy: Flycatcher is the only Elite Wolf who doesn't have a major Kick the Dog moment (other than trying to kill you, which is his job). In fact while tracking him down you learn that he actually paid Skell Tech employees for their services, instead of strong-arming or killing them like the other Elite Wolves do.
  • Sleeves Are for Wimps: He's the only Wolf to not be equipped with a Badass Longcoat, wearing a sleeveless bodysuit instead.
  • Wolfpack Boss: Downplayed; he's headquartered inside a Wolf stronghold and has a few Wolves with him in the base's control room, and can also deploy attack drones and has an automated turret for backup, but he still has the least amount of backup with him compared to any of the other Elite Wolves, especially since unlike Silverback or Rosebud he's holed up in an area of the base separated from the rest of the Wolves on the base, and so you won't have to fight them all and him at the same time if you start a firefight.

Silverback

A Sentinel counter-insurgency specialist and one of 4 Elite Wolves who serve as Walker's lieutenants. He is Trey Stone's "inside man" within the Wolves, and though nominally The Dragon to Ian Blake, his real role seems to be to keep an eye on Blake on behalf of Stone.


  • Attack! Attack! Attack!: As a Breacher archetype his primary combat tactic is to rush you with a shotgun once he's zeroed in on your location. This can actually makes him quite dangerous given that he can kill you with just a couple of shots, his shots have a high chance of stunning and injuring you, and he can take a lot of hits if you don't score a headshot.
  • Authority Equals Asskicking: He's one of Walker's 4 lieutenants in the Wolves and has twice the durability of a regular Wolf.
  • Cutscene Power to the Max: When Nomad first confronts Silverback, it's in a cutscene in which Silverback is able to go toe-to-toe with Nomad and their fight ends in a draw. When you actually fight him in-game a few missions later, he's not much tougher than any other Wolf.
  • Fallen Hero: He's a former Ghost gone Rogue Agent, though his diary suggests that he was always a ruthless S.O.B., and his bio seems to indicate he joined Sentinel willingly even before Walker's rebellion.
  • Kick the Dog: When tracking him down, you'll find that he's killed numerous uncooperative civilians and left their bodies to rot scattered in his wake.
  • King Mook: Of the Breacher CQC shotgunner archetype.
  • Wolfpack Boss: Silverback himself isn't much tougher than a regular Wolf and can be taken out with a single headshot, but he's located in an underground Wolf base surrounded by a few dozen Wolves who will all go aggro and hunt you down all at once if you start a firefight there.
  • You Have Failed Me: He kills Ian Blake after Blake gets captured by Nomad and tries to sell out Sentinel to Nomad to save his own skin.

Rosebud

A deadly sniper and one of 4 Elite Wolves who serve as Walker's lieutenants. She is good friends with Ilsa Herzog and responsible for hunting down any prisoners who escape from Ilsa's clutches.


  • Armor-Piercing Attack: Her unique legendary sniper rifle completely ignores armor, at the cost of being unable to be silenced, making it somewhat Awesome, but Impractical when you yourself obtain it from her after killing her.
  • Authority Equals Asskicking: She's one of Walker's 4 lieutenants in the Wolves and has twice the durability of a regular Wolf.
  • Avenging the Villain: After Herzog's death, Rosebud goes on a rampage hunting down all the scientists who escaped from Herzog.
  • Cold Sniper: She's the Wolves' best sniper and a cold-blooded mass murderer.
  • Fallen Hero: She's a former Ghost gone Rogue Agent.
  • Hunting the Most Dangerous Game: Views hunting humans as a sport.
  • Logical Weakness: As a sniper, she's naturally perched high up in a sniper nest. However, her exposed perch also means you can snipe her from afar yourself without having to go through the small army she's surrounded herself with first.
  • Wolfpack Boss: She's perched on a sniper nest in the middle of a Wolf outpost surrounded by almost a dozen other Wolf Snipers, as well as a number of regular Wolves and at least one combat robot.

Yellowleg

One of 4 Elite Wolves who serve as Walker's lieutenants. Yellowleg is the Wolves' top assassin.


  • Authority Equals Asskicking: She's one of Walker's 4 lieutenants in the Wolves and has three times the durability of a regular Wolf (and almost as durable as a Heavy), making her the toughest of the Wolves other than Walker himself. A single headshot still does her in, though.
  • The Faceless: Her unique variant of the Wolf mask completely conceals her face. If you examine her corpse you'll even see that her in-game character model doesn't even have a real head, just a pair of eyes floating in a black void.
  • Fallen Hero: She's a former Ghost gone Rogue Agent.
  • Flat Character/Mysterious Past: She's the only Elite Wolf not to have a biography on the intel board. As such her background and real name are entirely unknown. Even her profile in the Ubisoft store page for the game simply says "Elite Wolf", whereas the other 3 Elite Wolves get a short bio describing them. Also, she's the only Elite Wolf with no audio logs or diary entries associated with her.
  • King Mook: Of the regular rifleman/assault archetype.
  • Ramming Always Works: The roof of Skell Tech headquarters where you confront her has a helicopter conveniently parked on your side of the battlefield. You can just hop into it and use it to effortlessly crush her and her support troops.
  • Wolfpack Boss: When you confront her on the roof of Skell Tech headquarters, she's backed up by two of the advanced fully bulletproof Heavies, the attack helicopter that was called in to extract her, a couple patrol helicopters that get drawn into the very loud firefight, and any guards that were still alive when you triggered the cutscene starting the boss fight.

     Project CLAW 

Leon Fairrow (The Strategist)

A high-ranking member of the Wonderland conspiracy and Trey Stone's superior, and the head of Project CLAW, an attempt to create a drone army that can be mentally controlled by a human operator. Sam Fisher has been dispatched by the CIA to Auroa to capture him. He is also one of the founders of defense contractor Lomax-Fairrow and a well-connected player in the "Deep State".


  • Cold-Blooded Torture: Fairrow has kidnapped numerous special forces soldiers from around the world, including Midas, and has hooked them up to a virtual reality machine designed to suck out their brains for combat data. By the time Nomad finds them, Midas is the only one left alive, and just barely.
  • Cutscene Power to the Max: When first seen in cutscenes, his CLAW drones are shown mowing through several robot tanks in mere seconds. When you finally fight them in Deep State's Final Boss fight, they don't seem particularly tougher or deadlier than regular attack drones, though they do come at you in waves.
  • Evil Cripple: He's wheelchair bound and a key player in a murderous government conspiracy.
  • Final Boss: When you finally confront him he sends several waves of CLAW drones at you, and finally a Biowarfare Behemoth.
  • Shut Up, Hannibal!: When Fairrow is finally cornered, Fisher interrupts his supervillain speech by jamming a tranquilizer needle into his neck.

General Paxton

A retired four-star U.S. Army General who is currently living out his retirement on Auroa. He is working with Sentinel as a consultant, and is also part of the Wonderland conspiracy, divulging U.S. military secrets to The Strategist.


  • Bald of Evil: He's completely bald and seems to be the only member of Project CLAW who's working with the Strategist willingly.
  • Dirty Coward: Paxton practically craps his pants when he realizes that Nomad is a Ghost and not a Sentinel soldier. He then blubbers on with various weak excuses for selling out U.S. intel to Fairrow and the other conspirators.
  • Expy: His background as a rising star anti-Communist Army officer during the Cold War who retired after being implicated in a South American gunrunning scandal and going into private practice calls to mind Lt. Colonel Oliver North.
  • Know When to Fold 'Em: Knowing there's nothing he can do to stop Nomad from executing him if that's what he decides to do, Paxton just pours himself some Diplomatico rum and spills the beans on everything he knows.

Stephanie Burgess

A Silicon Valley patent lawyer in the employ of Lomax-Fairrow.


Karel Sekulic

A former member of Russian spec-ops unit Bodark and currently a commander in the Wolves acting as the head of security for Project CLAW. Karel is secretly in a relationship with Stephanie Burgess and wishes to defect from the Wolves, and enlists Nomad's help in faking his death in exchange for what he and Stephanie know about CLAW.


  • Call-Back: He's a former member of Bodark from Ghost Recon: Future Soldier (which takes place a year prior to Breakpoint), and has the Bodark emblem tattooed on the back of his neck.
  • Dangerous Deserter: He kills several Sentinel soldiers himself and has Nomad wipe out a Sentinel base in order to fake his death.
  • Faking the Dead: He has Nomad plant his dog tags on a dead body at a nearby hydroelectric dam, then blow up the dam's transformers (setting the whole area on fire), making it look like he died during a Ghost raid.
  • The Stoic: He's remarkably calm and unphased the whole time, no matter what's happening, even while negotiating with a hostile Ghost while standing amongst the corpses of several of his own men who he just killed to fake his death.
  • We Will Meet Again: After parting ways with Nomad he tells him to hang onto his radio, stating that this is unlikely to be the last time they meet.

Hollie Mackenzie

An ornithologist working for Skell Tech who was forcefully recruited by Sentinel to apply her knowledge of bird flight patterns to help improve CLAW's A.I.


Willem Van Dyke

An entomologist working for Skell Tech whose knowledge of bee swarm behavior was appropriated by Sentinel for their weaponized drone A.I.


     Bodark 

Basilisk (Major Pyotr Bukharov)

The current leader of Raven's Rock and the son of General Bukharov, who was killed during the overthrow of the Raven's Rock government in Russia during the events of Ghost Recon: Future Soldier.


  • Authority Equals Asskicking: Downplayed; unlike the other Bodark officers, Bukharov doesn't seem to have enhanced health and is only as durable as a regular Wolf when you finally confront him.
  • Avenging the Villain: Wants to destroy the Ghosts to avenge his father, who was the Climax Boss of Future Soldier.
  • Big Bad Wannabe: The trailer makes him out to be the Big Bad of Red Patriot, and he does have an It's Personal vendetta against the Ghosts, but ultimately he's just another assassination target (you can even kill him first), and it's Trey Stone who turns out to be the Big Bad and Final Boss of the DLC.
  • Church Shootout: He's confronted holed up in an abandoned church, surrounded by hostages as well as a number of Sentinel bodyguards.
  • Criminal Mind Games: He's strapped a number of civilians across Auroa to a series of comically large homemade bombs, and gives Nomad clues to have him run around the archipelago saving them.
  • No Ontological Inertia: Averted. Killing him at the start of the DLC has no effect on the rest of Raven's Rock and Bodark, as it's Trey Stone who's really coordinating everything.
  • Oddly Small Organization: Given how widespread their Sigil Spam is, Raven's Rock is apparently meant to be a sizeable fighting force, but in game they seem to consist of about half a dozen Bodarks commanding a bunch of Sentinel and Wolf troops. Bodark soldiers appear in the DLC's trailer, but don't seem to appear in the game itself.
  • The Remnant: He commands what's left of Raven's Rock and Bodark after their defeat at the hands of the Ghosts in Future Soldier.
  • Villain Team-Up: Bukharov forms an alliance with Stone following the defeat of Walker and The Strategist. Bukharov's Raven's Rock will help Stone make up the manpower he's lost to the Ghosts and use their expertise and resources to carry out a drone gas attack on the U.S. to seize power there, and in return Stone promises that Wonderland will help Raven's Rock do the same in Russia.

Manticore (Stepan Belevitch)

A Bodark drone expert currently supervising the production of the gas drones intended for Stone's planned attack on the U.S.


  • Authority Equals Asskicking: Like Walker's Elite Wolves, he's tougher than the usual Elite Mooks, having about twice as much durability as a basic Wolf.
  • Bad Boss: His Sentinel underlings are apparently not too fond of him.
  • Dirty Coward: When you interrogate a Sentinel goon for his location, said goon mentions that Manticore keeps a sports car fueled up so he can run at the first sign of trouble, so when you attack his compound you have to get to him without raising the alarm (or, failing that, chase him down before he can get away).

Oracle (Ivan Ivanov)

A Bodark intelligence officer who frequently changes his identity to remain undetected, currently working on methods to bypass U.S. security procedures to expedite the gas drone attack on the U.S.


  • Alliterative Name: His name, Ivan Ivanov. Mitchell is pretty sure it's just a pseudonym, explaining its rather jokey nature.
  • Authority Equals Asskicking: He's tough enough to jump out of an exploded humvee and start shooting at you on foot if you don't use sufficiently powerful enough ordinance to blow up his ride. He can walk away from a landmine, but not a Pathfinder airstrike.
  • Badass Driver: He's currently traveling by convoy in an armored vehicle, and to kill him you need to chase down his convoy and wipe them out Mad Max style.
  • Torture Technician: Part of his skill set, as attested by a retired U.S. intelligence agent you rescue from his soldiers.

Harpy (Claro Gentile)

A member of the Wolves and former comrade of the late Flycatcher. Harpy is working on the program to coordinate the gas drone swarms that Stone plans to use to attack the U.S.
  • Authority Equals Asskicking: Like Walker's Elite Wolves, he's tougher than the usual Elite Mooks, having about twice as much health as a regular Wolf.
  • Avenging the Villain: He looked up to Flycatcher as a mentor, and yells out that he's going to avenge Flycatcher when he fights the Ghosts.
  • Praetorian Guard: When he comes out to fight you, he's backed up by a trio of minigun-wielding advanced Heavies.
  • The War Sequence: A few squads of Outcast resistance fighters will show up to help you attack his drone testing site, resulting in a large shootout between the Outcasts and Harpy's Wolves, as well as Harpy himself who comes out to fight after all the Wolves are dead.
  • You Fight Like a Cow: During the firefight he tells you that you fight like a chicken with its head cut off.

Cyclops (Boris Govoretski)

An ultra-nationalist Bodark operative specializing in stealth technology. He's currently working on stealth tech for the gas drones to bypass U.S. detection defenses.
  • Authority Equals Asskicking: He seems to be the toughest member of Bodark (other than Medusa), having about 3 times as much health as a regular Wolf, though it's hard to tell since the huge firefight is so chaotic he's likely to get killed by one of your teammates before you even notice him.
  • Old Soldier: He's in his early 50's, yet still tough enough to lead a commando raid on foot against the Ghosts.
  • Patriotic Fervor: Is stated to be a fervent believer in an all-powerful Russian state, hence his involvement with Raven's Rock and Bodark.
  • Wolfpack Boss: Cyclops is a pretty standard boss enemy, but when he attacks your fortified position he's accompanied by a massive death squad of Wolves, resulting in one of the largest shootouts in the entire game. This is one of the few non-Raid encounters that seems absolutely balanced for either 4 player co-op or A.I. teammates.

Medusa (Artyom Zubkov)

A Bodark chemical weapons specialist in charge of developing the nerve gas to be used on the gas drone strike against the U.S.
  • Authority Equals Asskicking: See Genius Bruiser below.
  • Genius Bruiser: He's both a nerve gas expert and a Giant Mook. Even Nomad is surprised at his size upon meeting him, exclaiming "Wow, you're a big one!" and even remarking that killing him was harder than first expected after beating him. Unless, of course, you treat him like any other heavy gunner in the game and pop him in the head, which brings him down in one hit.
  • Heavily Armored Mook: He's a boss version of the Heavy enemies, wielding a minigun and being capable of soaking a couple dozen assault rifle rounds before dropping.
  • Spell My Name With An S: His name is given as Artyom in subtitles, and Artiom in the target selection screen.

Sphinx (Anthony Berkeley Jr.)

The new leader of the Wolves and Stone's current personal hitman following the death of the Elite Wolves and Colonel Walker.
  • Authority Equals Asskicking: Despite being indistinguishable from the regular Wolves surrounding him, like the Elite Wolves he's got about twice as much health as a normal Wolf.
  • Evil Sounds Deep: He has the same mechanically modulated voice as the regular Wolves.
  • Face–Heel Turn: A former Navy SEAL and Ghost who was apparently an old comrade of Nomad's, and who defected to the Wolves alongside Walker.
  • Professional Killer: Acts as Trey Stone's personal hitman for Operation Kingmaker, replacing the Elite Wolves after their deaths at the hands of Nomad. He's already killed Carl Chisum, and is currently targeting most of the remaining Skell Tech leadership, including locating and burning Erewhon.
  • Ringer Ploy: Unlike the Elite Wolves, Sphinx's uniform is completely indistinguishable from that of the regular Wolves, so much so he isn't even marked as a target if you mark him. If you want to assassinate him without alerting the entire base, you need to send your drone to scout and look for the Wolf rifleman giving orders on a walkie-talkie, then mark him manually with a waypoint.*
  • Wolfpack Boss: Sphinx is located in the middle of a large Wolf base with numerous other Wolves surrounding him (including many Breachers who will rush you with shotguns and several snipers too) along with auto turrets and an Aym battle drone. His base level is also a whopping 200 (which you're not likely to have reached even if you've finished both the main campaign and the first DLC, unless you've been grinding the Raid extensively), which makes quietly assassinating him a pretty smart option rather than a frontal assault, especially since, despite his increased health, he goes down like any other enemy in melee.

Griffin (Alexei Lissitzine)

A paranoid former FSB agent turned Bodark operative, and the logistical mastermind behind Stone's gas drone scheme.
  • Evil Genius: Colonel Mitchell describes him as such.
  • Flunky Boss: Besides fighting you in an extremely tough advanced gunship, he also has squads of Sentinel ground troops, including a couple of Heavies and a handful of Wolves, swarm your position.
  • Hellish Copter: When you lure him into an ambush by stealing an important prototype drone from him, he shows up to fight you in an advanced attack gunship—that still goes down in one hit from a rocket launcher.
  • Super Prototype: He attacks you in a prototype attack helicopter that can take noticeably more damage than the regular ones, and spams missile salvos like crazy.

Kraken (Miroslav Semenevitch)

A Russian submarine commander who has recently defected to Raven's Rock. Stone and Bukharov are planning to use his submarine to deploy their gas drones against the U.S.
  • Authority Equals Asskicking: Downplayed; he's a competent combatant, but doesn't have enhanced health like most of the other targets, being about as durable as a standard Wolf.
  • Face–Heel Turn: He wasn't part of the original Raven's Rock coup, but was recently convinced to defect to Raven's Rock by Bukharov.
  • No Ontological Inertia: Averted. After you assassinate him (which happens surprisingly early on in the mission targeting him), you learn that his submarine is already prepared to launch in the event of his death, so you have to go to the harbor where the sub is docked and sabotage it.
  • Shotguns Are Just Better: He carries a shotgun and uses the Breacher archetype in combat. He also has what looks like a Bodark bodyguard armed with a shotgun as well.
  • Xanatos Gambit: He had the presence of mind to pre-program his sub with an automated course to the United States, so that basically anyone could launch the mission at the press of a button even if he himself was killed or incapacitated.

The Warmonger (Fyodor Archinov)

A Russian army ballistics missile expert recruited into Bodark for the second Auroa operation. One of the three Bodark lieutenants who have taken over the island in Operation Motherland.
  • Authority Equals Asskicking: Like the Elite Wolves, he has enhanced health, and is equipped with a Russian SR-3M special forces rifle.
  • False Flag Operation: He's assembling a ballistic missile which he plans to launch against the U.S. fleet surrounding Auroa, making it look like the missile was fired from the Russian fleet in order to start a conflict between the two superpowers.
  • Mini-Mecha: He's set his base at Colonel Walker's old headquarters, and he even has Walker's old Behemoth up and running again guarding the area.

The Trickster (Kostas Tchertkov)

An ultra-nationalist hacker who specializes in disinformation, recruited into Bodark for the second Auroa operation. One of the three Bodark lieutenants who have taken over the island in Operation Motherland.
  • Armchair Military: He's a hacker, not a soldier, and Nomad even notes that he wears his military uniform like a costume.
  • Authority Equals Asskicking: Like the Elite Wolves, he has enhanced health, and is equipped with a Russian SR-3M special forces rifle.
  • Blatant Lies: If you capture him, he'll try to claim to be an Auroan civilian forced to wear a Bodark uniform by Bodark. He ain't fooling anybody.
  • Dirty Coward: If you set off the alarm at his base, he'll try to run to a vehicle and flee the area.
  • False Flag Operation: His task during the Auroa operation is to upload stolen Skell Tech data onto Russian servers that are already known to be compromised by the international hacking community, thus implicating Russia in the theft of Skell Tech technology.

The Filmmaker (Vassili Kropotkine)

A former internet troll farm operator who sells his services to the highest bidder. One of the three Bodark lieutenants who have taken over the island in Operation Motherland.
  • Ain't Too Proud to Beg: Unlike Archinov, who's just surprised to see American soldiers on the island, or Tchertkov, who (poorly) tries to lie his way out of trouble, Kropotkine simply begs for his life if you capture him.
  • Authority Equals Asskicking: Like the Elite Wolves, he has enhanced health, and is equipped with a Russian SR-3M special forces rifle.
  • False Flag Operation: His task during the Auroa operation is to film and broadcast the Bodarks massacring Auroan citizens using Russian weaponry and equipment, thus framing Russia for war crimes.
  • Only in It for the Money: The CIA bio on him notes that he has no ideological motives and is in it purely for the money.
  • So Much for Stealth: Unlike Archinov or Tchertkov, who are wandering around in the open, Kropotkine is working inside a locked recording studio, and the only way to get inside is to kick the door down. As a result, you can't sneak up on him to grab him, though you can still capture him if you wound him by depleting his health with gunfire, as long as you don't kill him with a headshot.
  • Troll: He used to run a Russian state-sponsored troll farm until he accidentally put out a hitpiece against one of his own bosses.

The Bodark Leader (Katya Maksimova)

A disgraced Russian oligarch who has used her remaining fortune to purchase the loyalty and services of Raven's Rock and Bodark, embarking on an operation on Auroa to steal Skell Tech technology and get revenge against Russia.
  • Authority Equals Asskicking: like the Elite Wolves, she has enhanced health, and is equipped with a Russian SR-3M special forces rifle. Unlike Walker or Stone, however, she's not noticably tougher or more durable than her own lieutenants.
  • Bald of Evil: She has a completely shaved head and is the Big Bad of Conquest mode.
  • Big Bad: Of Operation Motherland.
  • The Faceless: Maksimova's identity is concealed right up until the assault on Golem Island at the end of Operation Motherland.
  • False Flag Operation: Her ultimate goal is to steal Skell Tech to sell on the black market, while at the same time framing Russia for Bodark's actions on the island.
  • Impoverished Patrician: She's a former Russian oligarch who lost everything after her father was accused of being a spy for foreign powers. She used her remaining fortune to buy the leadership of Raven's Rock and Bodark, and used them to launch a takeover of Auroa.
  • Morton's Fork: The choice of whether to kill or capture her seems to be this. If you follow Bowman's orders and kill her, this prevents her from causing any additional trouble, but Ito bitterly notes that without a public trial, the Outcasts will end up taking the blame for the Bodark's crimes. If you disobey Bowman and capture her, Ito will be pleased but Bowman will angrily note that the CIA will be forced to negotiate with Maksimova to prevent her from leaking details about their involvement in the events on Auroa. Either case results in the potential for future problems on the island, setting up potential future DLC.
  • Post-Final Boss:
    • Katya herself is a fairly standard combatant, however she has a Behemoth drone that you need to destroy before being able to confront her. Nomad even notes how unoriginal this is, seeing as how both Walker and Fairrow did the same thing.
    • She's also this for the game as a whole; the Red Patriot DLC essentially wraps up the game's main plot, so Operation Motherland is just an interesting side-story that has you returning to Auroa one last time (as development for Breakpoint was cancelled in April 2022 by Ubisoft, no further story content will ever be released).
  • Volcano Lair: She's hiding out in the high tech fortress in the volcano on Golem Island, where the Raid Boss is in Raid Mode.

     Other Characters 

Vaughan

Nomad, Walker, and Hill's incompetent commanding officer in Afghanistan.


  • Accidental Murder: After weeks of receiving nothing but disrespect and scorn from his men, a frustrated and paranoid Vaughan accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for attempting to shoot him after Walker calls him out on his cowardice and incompetence.
  • The Neidermeyer: He's an arrogant, cowardly prick entirely reliant on his father. Since the cutscenes with him are presented in Anachronic Order, we first meet him going off the deep end. Only later we learn that he was, technically, Nomad's and Walker's superior in the Middle East.
  • Nepotism: His father is a U.S. Senator and it's made clear the only reason he's commanding Ghosts in Afghanistan is political pull by his father to pad out his resume.
  • Pay Evil unto Evil: When Vaughan tries to cover up the murder of a civilian and tries to shoot Walker in the back after Walker promises to make sure he's sent to jail, Walker executes him point-blank.
  • Unwitting Instigator of Doom: His actions lead to Walker snapping and executing him, resulting in Walker leaving the Ghosts and embarking on his Start of Darkness.

Michael Lomax

A billionaire Republican U.S. Senator who is an associate of Peter Miles and a rival of Jace Skell.


  • Arch-Enemy: Several intel items refer to Lomax as being this to Jace Skell, having attempted to seize control of Skell Tech in the past.
  • Corrupt Corporate Executive: Was apparently looking to make friends with influential members of the C.I.A. as part of a scheme to gain control of Middle Eastern oil. Also uses his position on the Defense sub-committee to divert funds towards projects being undertaken by his company, such as Project CLAW.
  • Foil: Like Skell in Operation Oracle, Lomax is an influential billionaire shown as making business connections with members of the C.I.A. that appear to be not entirely on the level; however, while Skell ultimately turned out to be a benevolent figure, Lomax's ultimate intentions are as yet unrevealed, though he appears to be a member of the Wonderland conspiracy.
  • The Ghost: He's mentioned in several intel items but makes no appearance in the game itself.
  • Greater-Scope Villain: Deep State indicates he's one of the leading members of the Wonderland conspiracy, though he doesn't seem to be the main leader.
  • The Unfought: He remains unencountered as of Red Patriot, which otherwise seems to wrap up the game's plot, though it's indicated that Fairrow's testimony will hopefully lead to his conviction. A message to Stone from the leader of Wonderland seems to imply that Lomax will be killed to prevent him from being arrested and exposing the conspiracy further.

The Terminator

A T-800 sent back in time to Auroa that Nomad must battle for the fate of humanity. Part of a tie-in event with The Terminator, similar to The Predator's guest appearance in Wildlands.


  • Bald of Evil: The main Terminator is completely bald. Some of the other Terminators have a haircut similar to the one Arnold had in the second film.
  • Ballistic Discount: One sidequest has a T-800 purchasing weapons from a Sentinel squad, in a Shout-Out to the gun store scene from the first film. When the T-800 makes his "phased plasma rifle" quip, the Sentinel soldier figures something is off and asks to confirm his identity, seemingly implying they thought he was a recruit or requisitions officer (somehow the biker jacket didn't tip them off). He proceeds to mow them all down.
  • Conservation of Ninjutsu: The full skinjob Terminators which are the crux of the event are generally fought one by one and are Made of Iron. The endoskeleton T-800s fought in the secret Terminator factory in the final mission attack you in groups of several at once, but only have about 1/3rd as much health as the normal Terminators, losing all their health after only about a full mag of assault rifle fire or 10 shots from the phased plasma rifle, after which it only takes a couple shots from the phased plasma rifle to kill them. This appears to be justified by the regular Terminators being full Skynet models from the future, while the factory endoskeletons were manufactured with Skell technology in the present day and thus aren't as durable.
  • Dual Wielding: Just like in the police station raid in the first film, T-800s dual-wield long guns, including assault rifles, shotguns, and light machineguns.
  • Guest Fighter: Similar to the Predator encountered in Wildlands. Just as the Predator fit in with that game's jungle setting, the Terminator fits with Breakpoint's theme of the potential dangers of A.I.
  • Hell-Bent for Leather: Many of the T-800s sent back in time to Auroa seems to have somehow managed to acquire a sweet leather biker jacket and matching pants (particularly impressive considering they landed on an island populated exclusively by uniformed paramilities and computer nerds).
  • Implacable Man: T-800s don't bother using cover, and steady advance on your position while blazing away with their firearms. They can easily overrun you if you just hide behind cover, especially if you receive an injury and need to take time to heal.
  • King Mook: The main Terminator which is the first one you fight and also the Final Boss of the event has over twice as much health as the regular Terminators and is also backed up by a few T-800 endoskeletons.
  • Made of Iron: They can withstand over a hundred assault rifle bullets before their health bar is depleted, though sufficient gunfire, especially directed at the head, will knock them down for a few seconds. Even after taking away all their health, you also need a phased plasma rifle to destroy their power core and finish them off; acquiring one is the goal of the first mission involving them.
  • Mêlée à Trois: T-800s are hostile to everyone else, including both the Ghosts and Sentinel. They can also fire on multiple targets at once with their dual firearms, often shooting at you with one gun while shooting at Sentinel with the other.
  • Mighty Glacier: Just like in the films, they can withstand enormous amounts of firepower, but make heavy use of The Slow Walk. They certainly don't seem to be in a hurry.
  • Obviously Evil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear they knew the thing was bad news just by looking at it. Though dual wielding long guns and glowering at them with an obvious murderous stare probably didn't win any brownie points with Nomad either.
  • The Other Darrin:In-Universe. Instead of being the iconic Model 101s (aka the Arnold templates), these Terminators have a more generic bald bodybuilder goon appearance that looks remarkably like Joe Rogan.
  • Outside-Context Problem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the Ghost Recon franchise, but given that Nomad has been fighting cutting edge military drones for weeks already, they manage to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though they still don't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely terrified of the 101s and have no idea how to deal with them.
  • Shooting Superman: Averted; in their first encounter with a Terminator, Nomad shoots it in the head with their pistol and it, of course, has no effect. However, Nomad keeps shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.
  • Timey-Wimey Ball: Breakpoint's Terminator missions use the classic Skynet continuity of the origin films, instead of the new Legion continuity of Terminator: Dark Fate, despite chronologically taking place several years after Dark Fate (not to mention, thanks to History Marches On, taking place far enough into the future that John Connor should already be leading the Resistance against Skynet in the present day). Dialogue by Rasa seems to imply her version of Judgement Day happens in the 2060's, 40 years after the events of Breakpoint and 20 years after Legion's rise and fall in Dark Fate.
  • We Will Meet Again: After Nomad defeats the main Terminator, it tells them "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.
  • Yin-Yang Clash: Terminators can only be killed with a phased plasma rifle. Advanced Heavies can only be killed by headshots (which the A.I. doesn't go for). If a Terminator fights an advanced Heavy the two will futilely trade bullets for an extended period of time (the Terminator will eventually get lucky and accidentally headshot the Heavy enough to kill it, but it takes a while). Note the two enemy types are never spawned near each other during the main missions, and such an encounter could only occur during the semi-random Terminator spawns, which no longer occur now that the special event is over.

Rasa Aldwin

A member of the Human Resistance sent back in time to aide Nomad in his fight to protect Auroa from the threat of Skynet and the Terminators.


  • Bodyguarding a Badass: Rasa went back in time expecting to serve as Nomad's bodyguard similar to Kyle Reese. Nomad instead sends her to Erewhon for safety to work as tech support, much to her protests. Justified in that Nomad is a One-Man Army elite special forces soldier and Rasa is a homegrown resistance fighter; her technical knowledge is far more valuable than any combat skills she might have.
  • Save This Person, Save the World: Skynet wants Nomad dead for some reason. Rasa came back in time to prevent that.
  • Terminator Twosome: Averted; the Resistance sent back one protector as usual, while Skynet someone managed to send back enough T-800s that they can appear regularly as enemies throughout the DLC.
  • Unusually Uninteresting Sight: Nomad is remarkably unfazed when first meeting Rasa even when she immediately starts going off about being from the future and time traveling to help them fight killer cyborg robots. Helps that Nomad has already spent weeks fighting killer robots and dealing with incredibly eccentric nerds; Nomad clearly doesn't believe in time travel, but has spent enough time listening to undiluted crazy that they can ignore it and focus on essential information.

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