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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: His killing of Ian Blake amounts to this.
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* ShoutOut: His name seems to be an amalgamation of the two creators of ''WesternAnimation/SouthPark'', Trey Parker and Matt Stone.

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* ShoutOut: His name seems to be an amalgamation of the two creators of ''WesternAnimation/SouthPark'', Trey Parker and Matt Stone.Stone, [[VideoGame/SouthParkTheFracturedButWhole both of whom have worked with Ubisoft before]].
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* CallBack: He's a former member of Bodark from ''VideoGame/GhostReconFutureSoldier'' (which takes place a couple of years prior to ''Breakpoint''), and has the Bodark emblem tattooed on the back of his neck.

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* CallBack: He's a former member of Bodark from ''VideoGame/GhostReconFutureSoldier'' (which takes place a couple of years year prior to ''Breakpoint''), and has the Bodark emblem tattooed on the back of his neck.
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trope was cut/disambiguated due to cleanup


* GutturalGrowler: Jon Bernthal as Walker slips into it whenever he sounds angry or threatening, both in his BadassBoast and his MotiveRant.
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* GutturalGrowler: Alex Mallari Jr. as Nomad constantly growls in the trailers, be it a long list of threats in the Reveal trailer or just counting to three in "We Are Wolves" trailer. Overall Nomad's voice in ''Breakpoint'' sounds much deeper and gravellier compared to his much more average-sounding voice in ''Wildlands'' as voiced by Steve Byers.
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-->'''Nomad:''' However twisted he was, Walker had ideals. You have nothing.
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* TheCutie
* ChildrenAreInnocent

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* %%* TheCutie
* %%* ChildrenAreInnocent
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* HandCannon: His WeaponOfChoice is a massive high-caliber revolver that fires .338 rifle rounds, which he wields in several of the game's trailers and uses to execute [[spoiler: Weaver]] in his introductory cutscene. In the final battle, he can knock off about 80% of your health in a single shot even if you have the bivouac damage resistance buff.

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* HandCannon: His WeaponOfChoice weapon is a massive high-caliber revolver that fires .338 rifle rounds, which he wields in several of the game's trailers and uses to execute [[spoiler: Weaver]] in his introductory cutscene. In the final battle, he can knock off about 80% of your health in a single shot even if you have the bivouac damage resistance buff.
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Rogue Soldier is more fitting


* TheParagonAlwaysRebels: He's a former Ghost team leader who has gone RogueAgent and convinced a number of other Ghosts to join him in the newly formed Wolves.

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* TheParagonAlwaysRebels: He's a former Ghost team leader who has gone RogueAgent RogueSoldier and convinced a number of other Ghosts to join him in the newly formed Wolves.
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Disambig. per TRS


* KnifeNut: Fury has no less than five on her character model, as pointed out in the [[https://ghost-recon.ubisoft.com/game/en-us/news-updates/3ZDFPUNV8zfVVV5vhSgD9Q/tom-clancys-ghost-recon-breakpoint-e3-cosplay-guide official cosplay guide]].
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* CallBack: He's a former member of Bodark from ''Ghost Recon: Future Soldier'' (which takes place a couple of years prior to ''Breakpoint''), and has the Bodark emblem tattooed on the back of his neck.

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* CallBack: He's a former member of Bodark from ''Ghost Recon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' (which takes place a couple of years prior to ''Breakpoint''), and has the Bodark emblem tattooed on the back of his neck.



The current leader of Raven's Rock and the son of General Bukharov, who was killed during the overthrow of the Raven's Rock government in Russia during the events of ''Future Soldier''.

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The current leader of Raven's Rock and the son of General Bukharov, who was killed during the overthrow of the Raven's Rock government in Russia during the events of ''Future Soldier''.''VideoGame/GhostReconFutureSoldier''.
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* TheMario: His role in the squad seems to encompass engineering, medical care, drone operation, and even anti-tank weaponry.

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* TheMario: JackOfAllTrades: His role in the squad seems to encompass engineering, medical care, drone operation, and even anti-tank weaponry.
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Changed to gender neutral phrasing when referring to customizable PC


* YouAreTooLate: [[spoiler: When Nomad hears about her being captured a third time, he immediately discusses rescuing her again--only to be told by a tearful Haruhi that Sigrid had already been executed.]]

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* YouAreTooLate: [[spoiler: When Nomad hears about her being captured a third time, he they immediately discusses discuss rescuing her again--only to be told by a tearful Haruhi that Sigrid had already been executed.]]



* NotSoDifferentRemark: Stone says this about himself and Nomad while taunting him in ''Red Patriot''. Given that he was once a Ghost himself, it's not entirely delusional, but Nomad sees through it right away, as such talk would be much more convincing coming from Walker.

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* NotSoDifferentRemark: Stone says this about himself and Nomad while taunting him them in ''Red Patriot''. Given that he was once a Ghost himself, it's not entirely delusional, but Nomad sees through it right away, as such talk would be much more convincing coming from Walker.



* ObviouslyEvil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear he knew the thing was ''bad news'' just by looking at it. Though dual wielding long guns and [[DeathGlare glowering at him with an obvious murderous stare]] probably didn't win any brownie points with Nomad either.

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* ObviouslyEvil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear he they knew the thing was ''bad news'' just by looking at it. Though dual wielding long guns and [[DeathGlare glowering at him them with an obvious murderous stare]] probably didn't win any brownie points with Nomad either.



* OutsideContextProblem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the ''Ghost Recon'' franchise, but given that Nomad has been fighting cutting edge military drones for weeks already, he manages to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though he still doesn't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely ''terrified'' of the 101s and have no idea how to deal with them.
* ShootingSuperman: Averted; in his first encounter with a Terminator, Nomad shoots it in the head with his pistol and it, of course, has no effect. However, Nomad ''keeps'' shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.

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* OutsideContextProblem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the ''Ghost Recon'' franchise, but given that Nomad has been fighting cutting edge military drones for weeks already, he manages they manage to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though he they still doesn't don't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely ''terrified'' of the 101s and have no idea how to deal with them.
* ShootingSuperman: Averted; in his their first encounter with a Terminator, Nomad shoots it in the head with his their pistol and it, of course, has no effect. However, Nomad ''keeps'' shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.



* WeWillMeetAgain: After Nomad defeats the main Terminator, it tells him "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.

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* WeWillMeetAgain: After Nomad defeats the main Terminator, it tells him them "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.



* UnusuallyUninterestingSight: Nomad is ''remarkably'' unfazed when first meeting Rasa even when she immediately starts going off about being from the future and time traveling to help him fight killer cyborg robots. Helps that Nomad has already spent weeks fighting killer robots and dealing with incredibly eccentric nerds; Nomad clearly doesn't believe in time travel, but has spent enough time listening to undiluted crazy that he can ignore it and focus on essential information.

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* UnusuallyUninterestingSight: Nomad is ''remarkably'' unfazed when first meeting Rasa even when she immediately starts going off about being from the future and time traveling to help him them fight killer cyborg robots. Helps that Nomad has already spent weeks fighting killer robots and dealing with incredibly eccentric nerds; Nomad clearly doesn't believe in time travel, but has spent enough time listening to undiluted crazy that he they can ignore it and focus on essential information.
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


* GoodIsNotSoft: Nomad's interactions with the Auroa survivors and even a couple surrendering Sentinel personnel show them to be a very LawfulGood moral and caring individual. At the same time, if you fuck with them or their friends, they ''will'' burn your world to the ground. The Ito siblings found this out the hard way after Daigoroh tried to cover up the fact that the Outcasts were behind the Skelltech bombing; Nomad actually ''pulls a gun'' on the two and likely would have executed them right there if they hadn't taken the hint and spilled the beans.

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* GoodIsNotSoft: Nomad's interactions with the Auroa survivors and even a couple surrendering Sentinel personnel show them to be a very LawfulGood moral and caring individual. At the same time, if you fuck with them or their friends, they ''will'' burn your world to the ground. The Ito siblings found this out the hard way after Daigoroh tried to cover up the fact that the Outcasts were behind the Skelltech bombing; Nomad actually ''pulls a gun'' on the two and likely would have executed them right there if they hadn't taken the hint and spilled the beans.
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disambig Nice Hat


* CoolOldGuy: He's the RebelLeader of Erewhon, a retired Marine formerly stationed on the island, with a mountain man beard and build as well as a [[NiceHat awesome stetson]].

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* CoolOldGuy: He's the RebelLeader of Erewhon, a retired Marine formerly stationed on the island, with a mountain man beard and build as well as a [[NiceHat awesome stetson]].stetson.

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* PostFinalBoss: Katya herself is a fairly standard combatant, however she has a Behemoth drone that you need to destroy before being able to confront her. Nomad even notes how unoriginal this is, seeing as how both Walker and Fairrow did the same thing.

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* PostFinalBoss: PostFinalBoss:
**
Katya herself is a fairly standard combatant, however she has a Behemoth drone that you need to destroy before being able to confront her. Nomad even notes how unoriginal this is, seeing as how both Walker and Fairrow did the same thing.thing.
** She's also this for the game as a whole; the ''Red Patriot'' DLC essentially wraps up the game's main plot, so ''Operation Motherland'' is just an interesting side-story that has you returning to Auroa one last time (as development for ''Breakpoint'' was cancelled in April 2022 by Ubisoft, no further story content will ever be released).
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.


* BadassBeard: Nomad's canonical appearance, featured in the trailers, has a massive "operator beard" (slightly shorter in the live-action trailer). All the stabbing, shooting, exploding and tactical gear just highlights how badass it is. His default in-game appearance, which is rather different from his appearance from the trailers, has a more "mutton-chops" style beard.

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* {{Troll}: He used to run a Russian state-sponsored troll farm until he accidentally put out a hitpiece against one of his own bosses.

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* {{Troll}: {{Troll}}: He used to run a Russian state-sponsored troll farm until he accidentally put out a hitpiece against one of his own bosses.


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* TheFaceless: Maksimova's identity is concealed right up until the assault on Golem Island at the end of ''Operation Motherland''.


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* MortonsFork: The choice of whether to kill or capture her seems to be this. If you follow Bowman's orders and kill her, this prevents her from causing any additional trouble, but Ito bitterly notes that without a public trial, the Outcasts will end up taking the blame for the Bodark's crimes. If you disobey Bowman and capture her, Ito will be pleased but Bowman will angrily note that the CIA will be forced to negotiate with Maksimova to prevent her from leaking details about their involvement in the events on Auroa. Either case results in the potential for future problems on the island, setting up potential future DLC.


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* VolcanoLair: She's hiding out in the high tech fortress in the volcano on Golem Island, where the Raid Boss is in Raid Mode.
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* ImporverishedPatrician: She's a former Russian oligarch who lost everything after her father was accused of being a spy for foreign powers. She used her remaining fortune to buy the leadership of Raven's Rock and Bodark, and used them to launch a takeover of Auroa.

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* ImporverishedPatrician: ImpoverishedPatrician: She's a former Russian oligarch who lost everything after her father was accused of being a spy for foreign powers. She used her remaining fortune to buy the leadership of Raven's Rock and Bodark, and used them to launch a takeover of Auroa.

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[[/folder]]

[[folder: Other Characters]]

! Vaughan

Nomad, Walker, and Hill's incompetent commanding officer in Afghanistan.

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[[/folder]]

[[folder: Other Characters]]

! Vaughan

Nomad, Walker, and Hill's incompetent commanding officer
The Warmonger (Fyodor Archinov)
A Russian army ballistics missile expert recruited into Bodark for the second Auroa operation. One of the three Bodark lieutenants who have taken over the island
in Afghanistan.''Operation Motherland''.



* AccidentalMurder: After weeks of receiving nothing but disrespect and scorn from his men, a frustrated and paranoid Vaughan [[spoiler: accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for attempting to shoot him after Walker calls him out on his cowardice and incompetence.]]
* TheNeidermeyer: He's an arrogant, cowardly prick [[{{Nepotism}} entirely reliant on his father]]. Since the cutscenes with him are presented in AnachronicOrder, we first meet him going off the deep end. Only later we learn that he was, technically, Nomad's and Walker's superior in the Middle East.
* {{Nepotism}}: His father is a U.S. Senator and it's made clear the only reason he's commanding Ghosts in Afghanistan is political pull by his father to pad out his resume.
* PayEvilUntoEvil: [[spoiler: When Vaughan tries to cover up the murder of a civilian ''and'' tries to shoot Walker in the back after Walker promises to make sure he's sent to jail, Walker executes him point-blank.]]
* UnwittingInstigatorOfDoom: [[spoiler: His actions lead to Walker snapping and executing him, resulting in Walker leaving the Ghosts and embarking on his StartOfDarkness.]]

! Michael Lomax

A billionaire Republican U.S. Senator who is an associate of Peter Miles and a rival of Jace Skell.

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* AccidentalMurder: After weeks of receiving nothing but disrespect AuthorityEqualsAsskicking: Like the Elite Wolves, he has enhanced health, and scorn from his men, is equipped with a frustrated and paranoid Vaughan [[spoiler: accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for attempting to shoot him after Walker calls him out on his cowardice and incompetence.]]
Russian SR-3M special forces rifle.
* TheNeidermeyer: FalseFlagOperation: He's an arrogant, cowardly prick [[{{Nepotism}} entirely reliant on his father]]. Since assembling a ballistic missile which he plans to launch against the cutscenes with him are presented in AnachronicOrder, we first meet him going off the deep end. Only later we learn that he was, technically, Nomad's and Walker's superior in the Middle East.
* {{Nepotism}}: His father is a
U.S. Senator fleet surrounding Auroa, making it look like the missile was fired from the Russian fleet in order to start a conflict between the two superpowers.
* MiniMecha: He's set his base at Colonel Walker's old headquarters,
and it's made clear he even has Walker's old Behemoth up and running again guarding the only reason he's commanding Ghosts area.

! The Trickster (Kostas Tchertkov)
An ultra-nationalist hacker who specializes
in Afghanistan is political pull by his father to pad out his resume.
* PayEvilUntoEvil: [[spoiler: When Vaughan tries to cover up
disinformation, recruited into Bodark for the murder second Auroa operation. One of a civilian ''and'' tries to shoot Walker in the back after Walker promises to make sure he's sent to jail, Walker executes him point-blank.]]
* UnwittingInstigatorOfDoom: [[spoiler: His actions lead to Walker snapping and executing him, resulting in Walker leaving
three Bodark lieutenants who have taken over the Ghosts and embarking on his StartOfDarkness.]]

! Michael Lomax

A billionaire Republican U.S. Senator who is an associate of Peter Miles and a rival of Jace Skell.
island in ''Operation Motherland''.



* ArchEnemy: Several intel items refer to Lomax as being this to Jace Skell, having attempted to seize control of Skell Tech in the past.
* CorruptCorporateExecutive: Was apparently looking to make friends with influential members of the C.I.A. as part of a scheme to gain control of Middle Eastern oil. Also uses his position on the Defense sub-committee to divert funds towards projects being undertaken by his company, such as Project [=CLAW=].
* {{Foil}}: Like Skell in ''Operation Oracle'', Lomax is an influential billionaire shown as making business connections with members of the C.I.A. that appear to be not entirely on the level; however, while Skell ultimately turned out to be a benevolent figure, Lomax's ultimate intentions are as yet unrevealed, though he appears to be a member of the Wonderland conspiracy.
* TheGhost: He's mentioned in several intel items but makes no appearance in the game itself.
* GreaterScopeVillain: ''Deep State'' indicates he's one of the leading members of the Wonderland conspiracy, though he doesn't seem to be the main leader.
* TheUnfought: He remains unencountered as of ''Red Patriot'', which otherwise seems to wrap up the game's plot, though it's indicated that Fairrow's testimony will hopefully lead to his conviction. A message to Stone from the leader of Wonderland seems to imply that Lomax will be killed to prevent him from being arrested and exposing the conspiracy further.

! The Terminator

A T-800 sent back in time to Auroa that Nomad must battle for the fate of humanity. Part of a tie-in event with ''Franchise/TheTerminator'', similar to ''[[Film/{{Predator}} The Predator]]'''s guest appearance in ''Wildlands''.

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* ArchEnemy: Several intel items refer ArmchairMilitary: He's a hacker, not a soldier, and Nomad even notes that he wears his military uniform like a costume.
* AuthorityEqualsAsskicking: Like the Elite Wolves, he has enhanced health, and is equipped with a Russian SR-3M special forces rifle.
* BlatantLies: If you capture him, he'll try
to Lomax as being this claim to Jace Skell, having attempted be an Auroan civilian forced to seize control wear a Bodark uniform by Bodark. He ain't fooling anybody.
* DirtyCoward: If you set off the alarm at his base, he'll try to run to a vehicle and flee the area.
* FalseFlagOperation: His task during the Auroa operation is to upload stolen Skell Tech data onto Russian servers that are already known to be compromised by the international hacking community, thus implicating Russia in the theft
of Skell Tech in technology.

! The Filmmaker (Vassili Kropotkine)
A former internet troll farm operator who sells his services to
the past.
* CorruptCorporateExecutive: Was apparently looking to make friends with influential members
highest bidder. One of the C.I.A. as part of a scheme to gain control of Middle Eastern oil. Also uses his position on three Bodark lieutenants who have taken over the Defense sub-committee to divert funds towards projects being undertaken by his company, such as Project [=CLAW=].
* {{Foil}}: Like Skell
island in ''Operation Oracle'', Lomax is an influential billionaire shown as making business connections with members of the C.I.A. that appear to be not entirely on the level; however, while Skell ultimately turned out to be a benevolent figure, Lomax's ultimate intentions are as yet unrevealed, though he appears to be a member of the Wonderland conspiracy.
* TheGhost: He's mentioned in several intel items but makes no appearance in the game itself.
* GreaterScopeVillain: ''Deep State'' indicates he's one of the leading members of the Wonderland conspiracy, though he doesn't seem to be the main leader.
* TheUnfought: He remains unencountered as of ''Red Patriot'', which otherwise seems to wrap up the game's plot, though it's indicated that Fairrow's testimony will hopefully lead to his conviction. A message to Stone from the leader of Wonderland seems to imply that Lomax will be killed to prevent him from being arrested and exposing the conspiracy further.

! The Terminator

A T-800 sent back in time to Auroa that Nomad must battle for the fate of humanity. Part of a tie-in event with ''Franchise/TheTerminator'', similar to ''[[Film/{{Predator}} The Predator]]'''s guest appearance in ''Wildlands''.
Motherland''.



* BaldOfEvil: The main Terminator is completely bald. Some of the other Terminators have a haircut similar to the one Arnold had in the second film.
* BallisticDiscount: One sidequest has a T-800 purchasing weapons from a Sentinel squad, in a ShoutOut to the gun store scene from the first film. When the T-800 makes his "phased plasma rifle" quip, the Sentinel soldier figures something is off and asks to confirm his identity, seemingly implying they thought he was a recruit or requisitions officer (somehow the biker jacket didn't tip them off). He proceeds to mow them all down.
* ConservationOfNinjutsu: The full skinjob Terminators which are the crux of the event are generally fought one by one and are MadeOfIron. The endoskeleton T-800s fought in the secret Terminator factory in the final mission attack you in groups of several at once, but only have about 1/3rd as much health as the normal Terminators, losing all their health after only about a full mag of assault rifle fire or 10 shots from the phased plasma rifle, after which it only takes a couple shots from the phased plasma rifle to kill them. This appears to be justified by the regular Terminators being full Skynet models from the future, while the factory endoskeletons were manufactured with Skell technology in the present day and thus aren't as durable.
* DualWielding: Just like in the police station raid in the first film, T-800s dual-wield long guns, including assault rifles, shotguns, and light machineguns.
* GuestFighter: Similar to the Predator encountered in ''Wildlands''. Just as the Predator fit in with that game's jungle setting, the Terminator fits with ''Breakpoint'''s theme of the potential dangers of A.I.
* HellBentForLeather: Many of the T-800s sent back in time to Auroa seems to have somehow managed to acquire a sweet leather biker jacket and matching pants (particularly impressive considering they landed on an island populated exclusively by uniformed paramilities and computer nerds).
* ImplacableMan: T-800s don't bother using cover, and steady advance on your position while blazing away with their firearms. They can easily overrun you if you just hide behind cover, especially if you receive an injury and need to take time to heal.
* KingMook: The main Terminator which is the first one you fight and also the FinalBoss of the event has over twice as much health as the regular Terminators and is also backed up by a few T-800 endoskeletons.
* MadeOfIron: They can withstand over a hundred assault rifle bullets before their health bar is depleted, though sufficient gunfire, especially directed at the head, will knock them down for a few seconds. Even after taking away all their health, you also need a phased plasma rifle to destroy their power core and finish them off; acquiring one is the goal of the first mission involving them.
* MeleeATrois: T-800s are hostile to everyone else, including both the Ghosts and Sentinel. They can also fire on multiple targets at once with their dual firearms, often shooting at you with one gun while shooting at Sentinel with the other.
* MightyGlacier: Just like in the films, they can withstand enormous amounts of firepower, but make heavy use of TheSlowWalk. They certainly don't seem to be in a hurry.
* ObviouslyEvil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear he knew the thing was ''bad news'' just by looking at it. Though dual wielding long guns and [[DeathGlare glowering at him with an obvious murderous stare]] probably didn't win any brownie points with Nomad either.
* TheOtherDarrin:InUniverse. Instead of being the iconic Model 101s (aka the Arnold templates), these Terminators have a more generic bald bodybuilder goon appearance that looks remarkably like Creator/JoeRogan.
* OutsideContextProblem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the ''Ghost Recon'' franchise, but given that Nomad has been fighting cutting edge military drones for weeks already, he manages to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though he still doesn't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely ''terrified'' of the 101s and have no idea how to deal with them.
* ShootingSuperman: Averted; in his first encounter with a Terminator, Nomad shoots it in the head with his pistol and it, of course, has no effect. However, Nomad ''keeps'' shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.
* TimeyWimeyBall: ''Breakpoint'''s ''Terminator'' missions use the classic Skynet continuity of the origin films, instead of the new Legion continuity of ''Film/TerminatorDarkFate'', despite chronologically taking place several years after ''Dark Fate'' (not to mention, thanks to HistoryMarchesOn, taking place far enough into the future that John Connor should already be leading the Resistance against Skynet in the present day). Dialogue by Rasa seems to imply her version of Judgement Day happens in the 2060's, 40 years after the events of ''Breakpoint'' and 20 years after Legion's rise and fall in ''Dark Fate''.
* WeWillMeetAgain: After Nomad defeats the main Terminator, it tells him "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.
* YinYangClash: Terminators can only be killed with a phased plasma rifle. Advanced Heavies can only be killed by headshots (which the A.I. doesn't go for). If a Terminator fights an advanced Heavy the two will futilely trade bullets for an extended period of time (the Terminator will eventually get lucky and accidentally headshot the Heavy enough to kill it, but it takes a while). Note the two enemy types are never spawned near each other during the main missions, and such an encounter could only occur during the semi-random Terminator spawns, which no longer occur now that the special event is over.

! Rasa Aldwin

A member of the Human Resistance sent back in time to aide Nomad in his fight to protect Auroa from the threat of Skynet and the Terminators.

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* BaldOfEvil: AintTooProudToBeg: Unlike Archinov, who's just surprised to see American soldiers on the island, or Tchertkov, who (poorly) tries to lie his way out of trouble, Kropotkine simply begs for his life if you capture him.
* AuthorityEqualsAsskicking: Like the Elite Wolves, he has enhanced health, and is equipped with a Russian SR-3M special forces rifle.
* FalseFlagOperation: His task during the Auroa operation is to film and broadcast the Bodarks massacring Auroan citizens using Russian weaponry and equipment, thus framing Russia for war crimes.
* OnlyInItForTheMoney:
The main Terminator CIA bio on him notes that he has no ideological motives and is completely bald. Some of in it purely for the other Terminators have a haircut similar to the one Arnold had money.
* SoMuchForStealth: Unlike Archinov or Tchertkov, who are wandering around
in the second film.
* BallisticDiscount: One sidequest has
open, Kropotkine is working inside a T-800 purchasing weapons from a Sentinel squad, in a ShoutOut to locked recording studio, and the gun store scene from the first film. When the T-800 makes his "phased plasma rifle" quip, the Sentinel soldier figures something is off and asks to confirm his identity, seemingly implying they thought he was a recruit or requisitions officer (somehow the biker jacket didn't tip them off). He proceeds to mow them all down.
* ConservationOfNinjutsu: The full skinjob Terminators which are the crux of the event are generally fought one by one and are MadeOfIron. The endoskeleton T-800s fought in the secret Terminator factory in the final mission attack you in groups of several at once, but
only have about 1/3rd as much way to get inside is to kick the door down. As a result, you can't sneak up on him to grab him, though you can still capture him if you wound him by depleting his health as the normal Terminators, losing all their health after only about a full mag of assault rifle fire or 10 shots from the phased plasma rifle, after which it only takes a couple shots from the phased plasma rifle to kill them. This appears to be justified by the regular Terminators being full Skynet models from the future, while the factory endoskeletons were manufactured with Skell technology in the present day and thus aren't gunfire, as durable.
* DualWielding: Just like in the police station raid in the first film, T-800s dual-wield
long guns, including assault rifles, shotguns, and light machineguns.
* GuestFighter: Similar to the Predator encountered in ''Wildlands''. Just
as the Predator fit in with that game's jungle setting, the Terminator fits with ''Breakpoint'''s theme of the potential dangers of A.I.
* HellBentForLeather: Many of the T-800s sent back in time to Auroa seems to have somehow managed to acquire a sweet leather biker jacket and matching pants (particularly impressive considering they landed on an island populated exclusively by uniformed paramilities and computer nerds).
* ImplacableMan: T-800s
you don't bother using cover, and steady advance on your position while blazing away with their firearms. They can easily overrun you if you just hide behind cover, especially if you receive an injury and need to take time to heal.
* KingMook: The main Terminator which is the first one you fight and also the FinalBoss of the event has over twice as much health as the regular Terminators and is also backed up by a few T-800 endoskeletons.
* MadeOfIron: They can withstand over a hundred assault rifle bullets before their health bar is depleted, though sufficient gunfire, especially directed at the head, will knock them down for a few seconds. Even after taking away all their health, you also need a phased plasma rifle to destroy their power core and finish them off; acquiring one is the goal of the first mission involving them.
* MeleeATrois: T-800s are hostile to everyone else, including both the Ghosts and Sentinel. They can also fire on multiple targets at once with their dual firearms, often shooting at you with one gun while shooting at Sentinel with the other.
* MightyGlacier: Just like in the films, they can withstand enormous amounts of firepower, but make heavy use of TheSlowWalk. They certainly don't seem to be in a hurry.
* ObviouslyEvil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear he knew the thing was ''bad news'' just by looking at it. Though dual wielding long guns and [[DeathGlare glowering at
kill him with an obvious murderous stare]] probably didn't win any brownie points with Nomad either.
a headshot.
* TheOtherDarrin:InUniverse. Instead of being the iconic Model 101s (aka the Arnold templates), these Terminators have {{Troll}: He used to run a more generic bald bodybuilder goon appearance that looks remarkably like Creator/JoeRogan.
* OutsideContextProblem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the ''Ghost Recon'' franchise, but given that Nomad has been fighting cutting edge military drones for weeks already,
Russian state-sponsored troll farm until he manages to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though he still doesn't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely ''terrified'' of the 101s and have no idea how to deal with them.
* ShootingSuperman: Averted; in his first encounter with a Terminator, Nomad shoots it in the head with his pistol and it, of course, has no effect. However, Nomad ''keeps'' shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.
* TimeyWimeyBall: ''Breakpoint'''s ''Terminator'' missions use the classic Skynet continuity of the origin films, instead of the new Legion continuity of ''Film/TerminatorDarkFate'', despite chronologically taking place several years after ''Dark Fate'' (not to mention, thanks to HistoryMarchesOn, taking place far enough into the future that John Connor should already be leading the Resistance against Skynet in the present day). Dialogue by Rasa seems to imply her version of Judgement Day happens in the 2060's, 40 years after the events of ''Breakpoint'' and 20 years after Legion's rise and fall in ''Dark Fate''.
* WeWillMeetAgain: After Nomad defeats the main Terminator, it tells him "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.
* YinYangClash: Terminators can only be killed with a phased plasma rifle. Advanced Heavies can only be killed by headshots (which the A.I. doesn't go for). If a Terminator fights an advanced Heavy the two will futilely trade bullets for an extended period of time (the Terminator will eventually get lucky and
accidentally headshot put out a hitpiece against one of his own bosses.

! The Bodark Leader (Katya Maksimova)
A disgraced Russian oligarch who has used her remaining fortune to purchase
the Heavy enough to kill it, but it takes a while). Note the two enemy types are never spawned near each other during the main missions, loyalty and such services of Raven's Rock and Bodark, embarking on an encounter could only occur during the semi-random Terminator spawns, which no longer occur now that the special event is over.

! Rasa Aldwin

A member of the Human Resistance sent back in time to aide Nomad in his fight to protect
operation on Auroa from the threat of Skynet to steal Skell Tech technology and the Terminators.
get revenge against Russia.


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* AuthorityEqualsAsskicking: like the Elite Wolves, she has enhanced health, and is equipped with a Russian SR-3M special forces rifle. Unlike Walker or Stone, however, she's not noticably tougher or more durable than her own lieutenants.
* BaldOfEvil: She has a completely shaved head and is the BigBad of Conquest mode.
* BigBad: Of ''Operation Motherland''.
* FalseFlagOperation: Her ultimate goal is to steal Skell Tech to sell on the black market, while at the same time framing Russia for Bodark's actions on the island.
* ImporverishedPatrician: She's a former Russian oligarch who lost everything after her father was accused of being a spy for foreign powers. She used her remaining fortune to buy the leadership of Raven's Rock and Bodark, and used them to launch a takeover of Auroa.
* PostFinalBoss: Katya herself is a fairly standard combatant, however she has a Behemoth drone that you need to destroy before being able to confront her. Nomad even notes how unoriginal this is, seeing as how both Walker and Fairrow did the same thing.
[[/folder]]

[[folder: Other Characters]]

! Vaughan

Nomad, Walker, and Hill's incompetent commanding officer in Afghanistan.
----
* AccidentalMurder: After weeks of receiving nothing but disrespect and scorn from his men, a frustrated and paranoid Vaughan [[spoiler: accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for attempting to shoot him after Walker calls him out on his cowardice and incompetence.]]
* TheNeidermeyer: He's an arrogant, cowardly prick [[{{Nepotism}} entirely reliant on his father]]. Since the cutscenes with him are presented in AnachronicOrder, we first meet him going off the deep end. Only later we learn that he was, technically, Nomad's and Walker's superior in the Middle East.
* {{Nepotism}}: His father is a U.S. Senator and it's made clear the only reason he's commanding Ghosts in Afghanistan is political pull by his father to pad out his resume.
* PayEvilUntoEvil: [[spoiler: When Vaughan tries to cover up the murder of a civilian ''and'' tries to shoot Walker in the back after Walker promises to make sure he's sent to jail, Walker executes him point-blank.]]
* UnwittingInstigatorOfDoom: [[spoiler: His actions lead to Walker snapping and executing him, resulting in Walker leaving the Ghosts and embarking on his StartOfDarkness.]]

! Michael Lomax

A billionaire Republican U.S. Senator who is an associate of Peter Miles and a rival of Jace Skell.
----
* ArchEnemy: Several intel items refer to Lomax as being this to Jace Skell, having attempted to seize control of Skell Tech in the past.
* CorruptCorporateExecutive: Was apparently looking to make friends with influential members of the C.I.A. as part of a scheme to gain control of Middle Eastern oil. Also uses his position on the Defense sub-committee to divert funds towards projects being undertaken by his company, such as Project [=CLAW=].
* {{Foil}}: Like Skell in ''Operation Oracle'', Lomax is an influential billionaire shown as making business connections with members of the C.I.A. that appear to be not entirely on the level; however, while Skell ultimately turned out to be a benevolent figure, Lomax's ultimate intentions are as yet unrevealed, though he appears to be a member of the Wonderland conspiracy.
* TheGhost: He's mentioned in several intel items but makes no appearance in the game itself.
* GreaterScopeVillain: ''Deep State'' indicates he's one of the leading members of the Wonderland conspiracy, though he doesn't seem to be the main leader.
* TheUnfought: He remains unencountered as of ''Red Patriot'', which otherwise seems to wrap up the game's plot, though it's indicated that Fairrow's testimony will hopefully lead to his conviction. A message to Stone from the leader of Wonderland seems to imply that Lomax will be killed to prevent him from being arrested and exposing the conspiracy further.

! The Terminator

A T-800 sent back in time to Auroa that Nomad must battle for the fate of humanity. Part of a tie-in event with ''Franchise/TheTerminator'', similar to ''[[Film/{{Predator}} The Predator]]'''s guest appearance in ''Wildlands''.

----
* BaldOfEvil: The main Terminator is completely bald. Some of the other Terminators have a haircut similar to the one Arnold had in the second film.
* BallisticDiscount: One sidequest has a T-800 purchasing weapons from a Sentinel squad, in a ShoutOut to the gun store scene from the first film. When the T-800 makes his "phased plasma rifle" quip, the Sentinel soldier figures something is off and asks to confirm his identity, seemingly implying they thought he was a recruit or requisitions officer (somehow the biker jacket didn't tip them off). He proceeds to mow them all down.
* ConservationOfNinjutsu: The full skinjob Terminators which are the crux of the event are generally fought one by one and are MadeOfIron. The endoskeleton T-800s fought in the secret Terminator factory in the final mission attack you in groups of several at once, but only have about 1/3rd as much health as the normal Terminators, losing all their health after only about a full mag of assault rifle fire or 10 shots from the phased plasma rifle, after which it only takes a couple shots from the phased plasma rifle to kill them. This appears to be justified by the regular Terminators being full Skynet models from the future, while the factory endoskeletons were manufactured with Skell technology in the present day and thus aren't as durable.
* DualWielding: Just like in the police station raid in the first film, T-800s dual-wield long guns, including assault rifles, shotguns, and light machineguns.
* GuestFighter: Similar to the Predator encountered in ''Wildlands''. Just as the Predator fit in with that game's jungle setting, the Terminator fits with ''Breakpoint'''s theme of the potential dangers of A.I.
* HellBentForLeather: Many of the T-800s sent back in time to Auroa seems to have somehow managed to acquire a sweet leather biker jacket and matching pants (particularly impressive considering they landed on an island populated exclusively by uniformed paramilities and computer nerds).
* ImplacableMan: T-800s don't bother using cover, and steady advance on your position while blazing away with their firearms. They can easily overrun you if you just hide behind cover, especially if you receive an injury and need to take time to heal.
* KingMook: The main Terminator which is the first one you fight and also the FinalBoss of the event has over twice as much health as the regular Terminators and is also backed up by a few T-800 endoskeletons.
* MadeOfIron: They can withstand over a hundred assault rifle bullets before their health bar is depleted, though sufficient gunfire, especially directed at the head, will knock them down for a few seconds. Even after taking away all their health, you also need a phased plasma rifle to destroy their power core and finish them off; acquiring one is the goal of the first mission involving them.
* MeleeATrois: T-800s are hostile to everyone else, including both the Ghosts and Sentinel. They can also fire on multiple targets at once with their dual firearms, often shooting at you with one gun while shooting at Sentinel with the other.
* MightyGlacier: Just like in the films, they can withstand enormous amounts of firepower, but make heavy use of TheSlowWalk. They certainly don't seem to be in a hurry.
* ObviouslyEvil: Nomad shoots his first Terminator in the face immediately as soon as it appears without bothering to try and establish friend or foe, making it clear he knew the thing was ''bad news'' just by looking at it. Though dual wielding long guns and [[DeathGlare glowering at him with an obvious murderous stare]] probably didn't win any brownie points with Nomad either.
* TheOtherDarrin:InUniverse. Instead of being the iconic Model 101s (aka the Arnold templates), these Terminators have a more generic bald bodybuilder goon appearance that looks remarkably like Creator/JoeRogan.
* OutsideContextProblem: Surprisingly, not as much as you might think. You'd think a killer cyborg robot like the T-800 would be wildly out of place in a real-world military shooter like the ''Ghost Recon'' franchise, but given that Nomad has been fighting cutting edge military drones for weeks already, he manages to take the whole Terminator thing in stride remarkably quickly, treating them as just a really tough and advanced Skell drone. Though he still doesn't believe in time travel. Played more straight with the Sentinel mooks, who believe the nigh-unkillable cyborg(s) stalking the islands are rogue Skelltech drones, but their idle chatter shows that they're genuinely ''terrified'' of the 101s and have no idea how to deal with them.
* ShootingSuperman: Averted; in his first encounter with a Terminator, Nomad shoots it in the head with his pistol and it, of course, has no effect. However, Nomad ''keeps'' shooting it in the head and after about 5 or 6 hits this causes enough disorientation to knock the Terminator down for several seconds, giving Nomad and Rasa time to escape. Guess the cops from the films just needed a little better aim and more persistence.
* TimeyWimeyBall: ''Breakpoint'''s ''Terminator'' missions use the classic Skynet continuity of the origin films, instead of the new Legion continuity of ''Film/TerminatorDarkFate'', despite chronologically taking place several years after ''Dark Fate'' (not to mention, thanks to HistoryMarchesOn, taking place far enough into the future that John Connor should already be leading the Resistance against Skynet in the present day). Dialogue by Rasa seems to imply her version of Judgement Day happens in the 2060's, 40 years after the events of ''Breakpoint'' and 20 years after Legion's rise and fall in ''Dark Fate''.
* WeWillMeetAgain: After Nomad defeats the main Terminator, it tells him "I'll be back". Nomad quips, "I'll be waiting" before crushing its head in a pneumatic press.
* YinYangClash: Terminators can only be killed with a phased plasma rifle. Advanced Heavies can only be killed by headshots (which the A.I. doesn't go for). If a Terminator fights an advanced Heavy the two will futilely trade bullets for an extended period of time (the Terminator will eventually get lucky and accidentally headshot the Heavy enough to kill it, but it takes a while). Note the two enemy types are never spawned near each other during the main missions, and such an encounter could only occur during the semi-random Terminator spawns, which no longer occur now that the special event is over.

! Rasa Aldwin

A member of the Human Resistance sent back in time to aide Nomad in his fight to protect Auroa from the threat of Skynet and the Terminators.

----

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* EnemyScan: Fury can scan an area, marking all nearby enemies and also briefly displaying their outline, which is very handy for both stealth and active combat.



* AttackDrone: He'll summon a machine gun-equipped flying drone as a backup during combat.




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* ShotgunsAreJustBetter: If using his default equipment, his primary weapon is a pump-action shotgun, making him devastating in close quarters. Once he gets in close he can blow away EliteMooks and even the FinalBoss with a single shot.
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* DragonTheirFeet: He's finally confronted by Nomad and the Ghosts well after the death of Cole Walker, his boss, and the capture of Leon Fairrow, who was the boss of both Walker and Stone.
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* CantCatchUp: Walker's boss fight was balanced for the initial launch version of the game, where you didn't have A.I. teammates. If you fight him with A.I. teammates, he's rather easy (for some reason his 2-shot kill HandCannon doesn't obliterate A.I. teammates the same way it does players), and your A.I. buddies can mow him down in seconds once you knock out his drone shield.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Stone says this about himself and Nomad while taunting him in ''Red Patriot''. Given that he was once a Ghost himself, it's not entirely delusional, but Nomad sees through it right away, as such talk would be much more convincing coming from Walker.

to:

* NotSoDifferent: NotSoDifferentRemark: Stone says this about himself and Nomad while taunting him in ''Red Patriot''. Given that he was once a Ghost himself, it's not entirely delusional, but Nomad sees through it right away, as such talk would be much more convincing coming from Walker.
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* IronicNickname: He's a Chinese-American soldier with a Russian codename. He's actually named after famed '' WW2'' Russian sniper Vasily Zaytsev.

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* IronicNickname: He's a Chinese-American soldier with a Russian codename. He's actually named after famed '' WW2'' World War 2'' Russian sniper Vasily Zaytsev.
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* IronicNickname: He's a Chinese-American soldier with a Russian codename. He's actually named after famed WW2 Russian sniper Vasily Zaytsev.

to:

* IronicNickname: He's a Chinese-American soldier with a Russian codename. He's actually named after famed WW2 '' WW2'' Russian sniper Vasily Zaytsev.
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to:

* SuperPrototype: He attacks you in a prototype attack helicopter that can take noticeably more damage than the regular ones, and spams missile salvos like crazy.
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* OneManArmy: If playing in single-player, you no longer have a squad of A.I. teammates alongside you (nor is there a well-organized rebel movement you can call for backup) and will have to take on Walker's entire army solo.

to:

* OneManArmy: If playing in single-player, you no longer have a squad of A.I. teammates alongside you (nor is there a well-organized rebel movement you can call for backup) and will have to take on Walker's entire army solo.solo (though A.I. teammates and a friendly, organized resistance faction were added in later patches).

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* MakeItLookLikeAnAccident: Heavily implied that Daigoroh tried to do this to [[spoiler: Nomad with a truck full of unstable batteries, after the latter was getting close to finding out he and his sister were responsible for the Skell Tech bombing, ''and'' that they did so by using versions of Madera's power cells that were tooled into very potent explosives. The [[OhCrap look on his face]] when he shows up at the Outcast camp only to see Nomad arrived first and was already confronting Haruhi makes it clear he ''didn't'' expect Nomad to be alive.]]
* WellIntentionedExtremist: [[spoiler: He, like his sister, is directly opposed to Skell Tech's Project Deux and committed the bombing in the name of putting a stop to it. However, while a bombing is still a bombing, he underestimated the power of the explosives, and did not plan for anyone to be caught in the blast, only to cause moderate property damage and divert resources away from Deux. ]]



The engineer in charge of Skell Tech's drone development efforts. She broke off from Skell and joined the Outcasts after arguing with Skell over Walker's plans to use the drones for military purposes.

to:

The engineer in charge of Skell Tech's drone development efforts. She broke off from Skell and joined the Outcasts after arguing with Skell over Walker's plans to use the drones and Project Deux for military purposes.



* DroppedABridgeOnHim: [[spoiler: After all the work to rescue her ''twice'' from Sentinel, she gets caught a [[RuleOfThree third]] time and summarily executed offscreen, the revelation of such coming in a rather blasé news segment. The news still hits Haruhi pretty hard, however, since she constantly worried about Sigrid's outspokenness causing this ''exact thing'' to happen to her.]]



* YouAreTooLate: [[spoiler: When Nomad hears about her being captured a third time, he immediately discusses rescuing her again--only to be told by a tearful Haruhi that Sigrid had already been executed.]]



* EvenEvilHasStandards: Several interactions he has with Walker have him acting a bit cagey or nervous, almost as if he's ''afraid'' of Walker. In hindsight it makes sense, given Walker's BadBoss tendencies of fragging his own men who makes it clear he does ''not'' like Stone at all.

to:

* EvenEvilHasStandards: Several interactions he has with Walker have him acting a bit cagey or nervous, almost as if he's ''afraid'' of Walker. In hindsight it makes sense, given Walker's BadBoss tendencies of fragging his own men who makes and makeing it clear he does ''not'' like Stone at all.



* TeethClenchedTeamwork: He's not happy at all to be working with Walker, again as it turns out. According to background media, the two of them were once part of a U.S. government death squad, but apparently Trey botched a high-priority op that resulted in most of the RET team getting killed, and Walker has blamed him for it ever since.



* BrokenPedestal: For SGM Hill and Nomad. When Hill learns of Walker's FaceHeelTurn, he's understandably shocked.

to:

* BrokenPedestal: For SGM Hill and Nomad. When Hill learns of Walker's FaceHeelTurn, he's understandably shocked.shocked, [[spoiler: though he eventually repairs his pedestal and joins Walker.]]



* StartOfDarkness: The flashbacks indicate that [[spoiler: him executing his incompetent commanding officer in Afghanistan for trying to cover up the accidental murder of a civilian]] marked the point at which he separated from the Ghosts and ultimately decided to go rogue.

to:

* StartOfDarkness: The flashbacks indicate that [[spoiler: him executing his incompetent commanding officer in Afghanistan for trying to cover up the accidental murder of a civilian]] marked the point at which he separated from the Ghosts and ultimately decided to go rogue. rogue, though his vendetta with Skell extends back to ''VideoGame/GhostReconWildlands'' when his team got wiped out by rogue Skell Tech drones.
* TeethClenchedTeamwork: He makes it clear to Stone on several occasions that were it up to him, he'd frag Stone where he stood. Turns out Walker blames Stone for botched Retaliation Team op that resulted in most of the RET team getting wiped out.
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* AccidentalMurder: After weeks of receiving nothing but disrespect and scorn from his men, a frustrated and paranoid Vaughan [[spoiler: accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for his cowardice and incompetence.]]

to:

* AccidentalMurder: After weeks of receiving nothing but disrespect and scorn from his men, a frustrated and paranoid Vaughan [[spoiler: accidentally shoots an unarmed local girl and, after panicking and trying to cover it up, gets executed by Walker for attempting to shoot him after Walker calls him out on his cowardice and incompetence.]]

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