Wait, are we allowed to use canon characters?
....also is there a sign-up template?
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."given that every other murdergame allows them, sure, why not
be nice to benjamin it's not his fault he got beat up by a microbeWait, so it's steampunk-themed right? Does that mean if we provide an image, it has to be a steampunk version of them?
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."[null]
Edited by KungFuCutBug on Nov 2nd 2020 at 1:12:04 PM
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!Alright so uh
Name: Aaren
Age: Early teens
Gender: Female
Species: Human
Abilities: Deduction, spells
A lil' adaptation of my Sapphire of Animor character, Aaren!
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."Name: Trouble Prism
Age: Unknown
Gender: Agender
Species: Pyramid thing
Abilities: Research, typing, flying, knowledge of cursed things
Edited by CustardAndPie on Nov 2nd 2020 at 12:10:50 PM
Hey how you doing well I'm doing just fine I lied I'm dying inside- NAME: Allister Schrader
- AGE: 23
- GENDER: Male
- SPECIES: Human
- ABILITIES: A...lot? Think transmutation but touch-activatednote . Minus the regenerative abilities because that would probably break the game.
OK here's my actual character
NAME: Silvia
AGE: unknown; has been sentient for 3+ years, acts middle-aged
GENDER: technically genderless, goes by she/her pronouns
SPECIES: a rabbit plushie brought to life under mysterious circumstances
ABILITIES: knowledge of alchemy, floating, communication with animals
Edited by KungFuCutBug on Nov 3rd 2020 at 1:14:23 PM
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!ignore
Edited by Risdio51 on Nov 3rd 2020 at 8:14:23 AM
I can't say goodbye to yesterday…
NAME: Travis Touchdown
AGE: 27
GENDER: Male
SPECIES: Human
ABILITIES: Laser Sword, Made of Iron and...interesting insults...
I can't say goodbye to yesterday…
NAME: Flamberge
AGE: ???
GENDER: Female
SPECIES: Unknown but the same as her adoptive sisters
ABILITIES: Swordfighting, Mass Production of Swords, Pyrokinesis, Operation of Large Machinery and a bad temper.
Edited by TabbyGirl4 on Nov 3rd 2020 at 8:22:06 AM
"I'm Mary Poppins, Y'all!" - Yondu,2017
NAME: Via
AGE: 21
GENDER: Female
SPECIES: Human
ABILITIES: Swordfighting, proper conversation, poetry.
Edited by MadameButterflyKnife on Nov 3rd 2020 at 9:37:25 AM
and the public won't dwell on my transmission cause it wasn't televised.Name: Valjeanne "Valerie" Dumarsais Oliges III
Age: 27
Gender: Non-binary (they/them)
Species: Human (Louisiana Creole)
Abilities: Technomancy (i.e. conjuration, divination, hexes and "soul seeking" applied to technological equipment), Kouri-Vini, boxing, zydeco, right "eye" connects them to any piece of tech's "soul"
Edited by Baisteach on Nov 3rd 2020 at 10:26:48 AM
One day you're here, baby / And then you're gone.....
(yeah this drawings kinda shit but *shrug*)
NAME: Pineapple Finder Mad
AGE: 30
GENDER: Male
SPECIES: A... thing? No one really knows.
ABILITIES: Pineapple-themed warfare and supremacy, makes weird and trippy shit happen from time to time, but he can't really control it
PERSONALITY: He's pretty much just regular old Mad, but with a fake German accent and a heavy obsession with pineapples.
Edited by madface7 on Nov 3rd 2020 at 11:45:07 AM
Kumatora needs to be appreciated more. Appreciate her.NAME: Reginald (has no last name).
AGE: 32
GENDER: Male
SPECIES: Human
ABILITIES: As a freelance adventurer, Reginald carries a grappling hook with him wherever he goes. He is also quite skilled at digging up items and shooting. When not on an adventure, he works as a scholar, and is relatively book smart.
“Now! Let us engage in the art of deduction!”
- NAME: Don Wada (usually called Don-chan)
- AGE: ?
- GENDER: Male
- SPECIES: Living taiko drum
- ABILITIES: Musical skills, can "throw" notes at others
Edited by Zanreo on Nov 3rd 2020 at 4:55:59 PM
"Leftover items still have value!"
(His appearance is like this because he's ported directly from HGS: ASAS, with the Billy here being a temporary data clone ASAS-wise. However imagine his clothing as Scrooge's instead of the one on the pic)
NAME: Billy
AGE: 33
GENDER: Male
SPECIES: Human
ABILITIES: Billy has a Stand named Drones (after a Muse album), which takes the form of 50 drones of various geometric shapes. Drones is versatile and lets attack with anything he can think of, as well as having other supportive abilities like shielding, scanning and analyzing for example. In fact it's theorized that Drones may eventually be able to learn most if not all types of powers that is available. It's only up to Billy to discover and train them over time.
That being said, since it will be broken, Drones ability for this RP will be limited to just shooting bullets that exist in the RP's era and using ice magic to kill, as well as scanning and analyzing to help with investigations on a murder, but it won't be quick or perfect. As for Billy himself, as a businessman, he is pretty good at making deductions about the environment, as well as negotiating.
(I hope this is fine, because I do try to tone Billy down to make him not too OP)
Just an eagle. (Feel free to PM me if you want to talk to me).As you wake, there is a brief sensation... that of a purpose you feel compelled to carry out...
But for now, you can think only to respond to the figure who's noticed you.
The players have been locked in. From this point on, you may not enter a character. To those who have entered, you will receive your role PMs shortly. For now, you have the opportunity to write an intro post as your character comes to.
And while we're here, time to explain something! For the most part, this game will run by standard Mafia/Werewolf rules, with the addition of the roleplay element common to "murdergames". There is, however, one added mechanic to spice things up - scavenging.
Seven huge piles of assorted junk lie scattered around the camp. One of those piles was formed by the recent destruction of your ride. The other six are just... there. It's hard to dispose of refuse cleanly when you live in a makeshift refuge in the Volfsvald.
Each turn, between the day phasenote and the night phasenote , there is what I shall tentatively call an "evening" phase. During the evening, you may choose to scavenge from one of the seven piles. If you do, declare the pile you wish to scavenge from to me in secret. You can also say you don't want to scavenge. Once everyone has made their choice:
- If you chose a pile nobody else picked, you have a 50% chance to acquire an item! Sometimes items do something beneficial. Sometimes they... don't. Sometimes you aren't even told what they do. Certain "lore items" have no rule-based effect at all; they're fluff for the sake of expanding the setting and giving you IRP things to do.
- If more than one person chose the same pile, you clash over the right to loot supplies from it. Nobody gets anything. If it's an unlucky round and basically nobody got to scavenge (which I imagine is a real possibility in the early game), I might decide to be kind and give the people who failed a second chance to scavenge.
The game proper will start on the first evening.
As with all PM-based information, you don't have to tell anyone what, if anything, you got from your scavenging session. You can say or allude to it if you want, though. With the lore items in particular, there's no real benefit to hoarding them in secret, since their whole purpose is to reveal non-gameplay information to the entire player base.
Mad opens his eyes. Everything's still blurry.
Vhere.... vhere am I? Is zis ze doing of ze Florians again? Or Cutbug? Show your faces! I vill send my men to kill you! You cannot stop ze Ananageddon!
Kumatora needs to be appreciated more. Appreciate her.let's fucking goooooo
[Silvia lies face-down on the cold ground, motionless. Suddenly, she twitches, and slowly she brings herself upright. She can immediately feel the tenseness of the atmosphere in this unfamiliar place, and she does not feel particularly pleasant. She soon notices the smell of smoke coming from behind her and turns around to see the source of it: the smoldering remains of a carriage, and near it the mauled corpse of what appeared to be its driver. Distraught by the sight, Silvia tried her best to remember what had brought them to that fate, and perhaps what had brought her here.]
[Suddenly, a carriage came to a stop near her. The cabbie leaned over to talk to the doll, who stood at a mere one foot tall (a foot and a half if you counted her ears).]
"Well well, what do we have here? Is there somewhere I can take you, sweetheart?"
"Um..." [Silvia struggled to speak. Her voice was quiet, almost childlike yet wise beyond the years of its speaker.] "I would like to go somewhere far away from this place. Somewhere I can enjoy solitude, and isolation, if only temporarily."
[The cabbie flashed a playful grin.] "I know just the place. Hop on in."
"Thank you, sir..." [Silvia slowly hovered into the carriage and took a seat on the right side. And with a triumphant "Hiyah!" from the cabbie, they were off.]
[As they made their way down the streets of the township, Silvia found herself fixated on the night sky, her head tilted upwards and a little to the right.] "Oh... It’s a full moon tonight."
[The carriage quickly came to a stop near a train station, and the cabbie handed Silvia a first-class ticket.] "It would’ve been a rough night for ya if you didn’t have this. Don’t worry, it’s on the house."
"I... I don’t know how to respond to your kindness. Thank you, sir."
"You’re welcome! Have a nice night." [And the cabbie was off again, right as the train came. Silvia quietly showed the ticket she had been given, and boarded. The last thing she heard before the doors closed was a chilling neigh and the panicked shouts of a man—or was that the horse as well? Silvia, although knowledgeable in the voices of animals, couldn’t tell from the distance.]
[And soon after the doors closed, the lights went out, and the train was knocked off the tracks, and Silvia was hit, knocking her out cold...]
[As Silvia stands there staring at the remains of the carriage and the kind cabbie, she feels a wave of numbness fall over her. Questions begin to fill her mind. Searching for answers only begets more questions. With her hands clasped tightly in front of her, and her head bowed ever so slightly, Silvia mutters something.]
"Oh, those who reside in the heavens
and make your homes among the stars,
listen to my plea:
for I have found myself alone
in a place I cannot recognize.
Protect me as though I were
a lost pilgrim seeking a promised land.
I have many questions, oh heavens,
but I rest easy,
knowing answers will come in due time.
Thank you."
[That is when Silvia notices the voice calling out to her—"Ah, good. You're awake." She turns around to face the source of the voice, a silhouette with its head raised.] "Who... are you?"
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!A young woman slowly opens her eyes to see the devastation of the carriage. She doesn't seem to show emotion; the most one could be able to see was slight frustration.
She is dark skinned and frail, with shimmering ruby eyes. Her fine dress and demeanor indicate her as a lady of high standing.
Noticing the figure, she stares them down. "Why, you gentle folk. Would you like to tell us what you desire from us? I would hope that you have another carriage."
and the public won't dwell on my transmission cause it wasn't televised.A prism with a lady's hat sits on the ceiling. Suddenly, a singular eye opens, causing the prism to glow. As they slowly float to the ground, they invert upright and suddenly seem to sprout arms and cloth-topped boot-covered legs. Once they gracefully reach the ground, they look around.
Well! I had the most riveting interactive story in stasis! I reactivated in a room and did not know where I was? What? What on Dog's blue ocean do you mean that actually happened?
Edited by CustardAndPie on Nov 5th 2020 at 12:54:25 PM
Hey how you doing well I'm doing just fine I lied I'm dying insideVell, at least I still have ze pizza!
Mad looks at his hands.
OK, VILL YOU AT LEAST TELL ME WHO YOU ARE VHEN YOU TAKE ZE PIZZA? ZIS IS GETTING GRATINK! Who is responsible for zis? I vant names!
Kumatora needs to be appreciated more. Appreciate her.Excuse me, good sir, I, the venerable Trouble Prism, Esq., have no knowledge of this "pizza"! Why, I am just a simple go- pyramid!
Hey how you doing well I'm doing just fine I lied I'm dying inside
The Volfsvald was dangerous. Everyone knew as much. It was a wretched den of werewolf activity, where no human who was not as depraved and monstrous as the wolves could ever wander in and survive. Even outside of the territories protected by the Van Helsing Society, in the heretical lands where monsters roamed free, the Volfsvald was an acknowledged threat.
But the Volfsvald was also large, and the Society's capital city of Miller's Hollow was located right on its edge, the shadowed woods curling around it like a creeping mould. Commuting between safeholds required travel through it. Fortunately, there was nobody more qualified to protect travelers from monsters than the Van Helsing Society, and they had only become more effective as technology and magic improved. In these days of armoured steam carriages, impervious to mere claws, the Society could practically guarantee your safety.
Practically guarantee. Not entirely - as you are about to discover first-hand.
There you are, a group of strangers, on the same route for different reasons. Most of you will have never seen each other before, nor are you expecting to meet again. Outside, the dark woods whip past. Behind your seats, Van Helsing Society posters urge humans and friends of humanity to become Protectors, keeping the darkness at bay by force. Striking terminology for anyone unfamiliar with it, but to you, it's mundane. You see these recruitment posters on every coach journey.
The first flicker of the lights could be brushed off as a glitch. The second and third suggest something is happening. Before anyone can really register what is going on, they go out entirely. You've sat there in pitch darkness just long enough for the weaker-willed among you to start panicking before multiple huge, clawed shapes lunge from the Volfsvald, and the carriage flies off the road with a horrific noise of tearing metal-
Flickering light.
Heavy footsteps.
The smell of death hanging heavy in the air.
...
You come to in a clearing. It is the dead of night, or perhaps it's always this dark in the depths of the Volfsvald. The smouldering remains of your carriage lie just visible in the distance, dimly illuminated by the enchanted fire still leaking from the shattered lights. Bodies are strewn everywhere - some obviously dead, some possibly alive.
By the lights of a series of small, dim lanterns, you can make out other things in the clearing, things unrelated to the crash. A series of shabby fabric tents. Large piles of garbage and offal. A small fire - and a man, seated with his back to it so that his features are cast in deep shadow. His silhouette raises its head as the living among you come to your senses.
"Ah, good. You're awake."
If you saw the thread title and know what the Murderverse is, you likely don't need to ask this question. If you do, this is my attempt to jump on the trend of "murdergames" - a merger of aspects of play-by-post roleplay and Mafia. In this case, I'm specifically drawing from the Werewolf aesthetic, with all the Gothic Horror trappings that implies. There's a lot of Steampunk influence and general Anachronism Stew as well, but keep that aesthetic in mind as you enter a character. This is also going to be one of the more roleplay-heavy incarnations, though still largely structured in line with the rules of a Werewolf game.
The usual rules for Forum Games also apply. Be civil, don't godmod, and try to prioritise everyone's enjoyment of the game.
More will become clear as I go on - and there is more to say, trust me. For now, enter your character and stay tuned.
NAME:
AGE:
GENDER:
SPECIES:
ABILITIES:
Edited by DubhKafkaesque on Nov 2nd 2020 at 4:56:37 PM
be nice to benjamin it's not his fault he got beat up by a microbe