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thestonedog78 Princess Warlock from from deep space Since: Oct, 2012 Relationship Status: I'm just a poor boy, nobody loves me
Princess Warlock
#26: Aug 8th 2016 at 10:54:41 AM

So after a crazy couple days of work and listening to feed back about my character. I decide to do a huge overhaul of her, if anyone still has a problem with her. Please let me know


  • Name: Cassie Simmons
  • Sex: Female
Age:23
  • Race: Human? She part Dragon and Dog. She has sometime calms to be a kitsune
  • Gear: Two old twin swords, Traveler backpack, A case of spices. A old family spell book, a wet stone and sword polish, She also carries a fully stocked candy bag.
  • Abilities: She a enchanter by birthright, but do to be one of the last "Krugar Simmons line". She has only mastered basic Fire ball, Lighting Bolt, Ice shards. Again due to her being mostly self taught she can only use them three or four times a day. She also a skilled tracker and cook. She does have one natural skill of magic disguise, which she use to hide her ears and tail.
  • Physical Abilities: She had enhanced hearing and smell. As for training in single and dual sword. She know basic self defense.
Quick Traits: Cassie to main goals are to master her spell book, and learn about her family past. Cassie is well meaning air head, that think about food and candy more then most things.
  • Class: Battle Mage

edited 1st Sep '16 7:53:15 AM by thestonedog78

They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods - 4chan
HilarityEnsues Since: Sep, 2009
#27: Aug 14th 2016 at 6:30:52 PM

Name: Asmodeus

Class: Roboticist

Appearance: This

Age: ??? (appears to be a young adult)

Sex: Female

Race: Kitsune/Ridiculously Humanoid Synthetic

Physical Abilities: Rather lithe and nimble, but nothing exceptional otherwise. She is, however, incredibly humanlike, much more so than any synthetic being in her own world.

Power: Nothing outright magical. If it counts, her synthetic skin, hair and eyes can change color at will, as well as regenerate over time.

Skills: Asmodeus is a highly skilled roboticist, to the point that she was able to create her own chasis skeleton.

Gear: A pair of pistols, scrap metal

Quick Traits: Highly flirtatious and likes to tease people. Also likes doing thing for the sake of science.

edited 23rd Aug '16 5:31:03 PM by HilarityEnsues

ImmortalFaust sess10n status: l0st from a spaceship in hell Since: Nov, 2013 Relationship Status: Faithful to 2D
sess10n status: l0st
#28: Aug 15th 2016 at 2:25:41 PM

Name: Sarah Ericson/The Artifact

Sex: Female

Race: Human ..maybe.

Age: 20-something

Appearance: like so (avatar image)

Class: Xenotechnologic Researcher

Gear: Nothing special

Powers:

-Artifact-acquired powers, mainly the warping of her own body into weaponlike states. It's a little hard for this troper to describe adequately, ask for details.

-Aura of Repentance; Sarah gives off an odd (read; occasionally terrifying) aura as she activates her powers. Instills Fear in a target and may cause them to roll Sanity checks. Occasionally works passively outside of combat for minimal effect.

Skills:

- Research: Sarah is a xenotechnical researcher and has the know-how to identify and use unknown technology.

-Unnatural Resolve; Immune to effects such as Fear, Paranoia, and Rage. in-game, her va wasn't very good at expressing shock, fear, or surprise, so she comes off as rather unimpressed at the situation. i've modified that bit into this trait.

Physical Abilities:

- Quick Traits: actually cthlulhu, she's a polite, if unsophisticated young woman who's absolutely terrifying in combat.

edited 23rd Aug '16 6:10:57 PM by ImmortalFaust

[forum cryptid: it/it's]
f1r3lemon Duty First from All aboard the fun train Since: Dec, 2014 Relationship Status: Get out of here, STALKER
Duty First
#29: Aug 17th 2016 at 1:54:55 AM

Submitting several characters for this one

  • Name: Osvald Maximillian Stahl
    • Sex: Male
    • Race: Helghast
    • Age: 36
    • Appearance:A man in his mid-30s with dark-gray hair, pale skin, sharp facial features and perpetual eye-bags as well as light stubble.
    • Class: Grenadier/Point-man/Sergeant/Grunt/Cat-person
    • Gear:
      • No. 11 Combat Utility Uniform, standard uniform of personnel operating in tundra and temperate zones. Comes with utility vest, carrier rigs, pockets, pouches, packs, and pads on the knees and elbows. Nylon-kevlar weave, with flame retardant layered on the outermost section. Layered with synthetic weave inside to help proved better insulation to snow and slush. Padding around certain areas helps in increasing comfort for wearers as well as mitigate blunt force impacts. Fur linings with a hood and a cloak to shed snow and water. Light grey and white coloured, with snow and leaf patterned camouflage. Comes with kevlar weave/alloy helmet and kevlar weave/alloy vest to help protect against small arms and shrapnels.
      • No. 4 Standard Hazard Mask, standard gas-mask given to all citizens living on Helghan. Comes with in-built thermal and infra-red vision to help low light vision and low visibility situation due to snow storms, dust storms, radiation emission, radioactive dust, mineral dust, industrial fume, mineral fume, toxic fume, smoke, ash. Uses both on-mask filters and external filter that can be mounted to tethers on utility vests and belts to filter out chemical and biological agents, filter subject to periodic replacements. Inbuilt headlamp mounted on lenses.
      • StA-409U-G, assault carbine with shortened barrel. Uses 6.5x39mm (Make 7N21+) rounds that hits with considerable impact. Reasonably accurate up to 500m, after which accuracy starts to falter. Features high fire rate, in-built recoil compensator, bullet spread compensator and rail mount for optics. Variable fire mode, with options for single shot, 3-round bursts, and fully automatic. Mounted with 20mm breech loading underslung grenade launcher.
      • STA-19, machine pistol. Uses 9x19mm (Make 7N21+) rounds that while relatively small, hits with considerable impact. High fire rate compensates for poor accuracy.
      • (2) Frag grenade. Detonates 5 seconds after it is armed via removing the pin. Lethal in a small radius and closed off rooms.
      • (1) TR-X Taser grenade. Builts up electricity via chemical reaction and absorbing it from the environment, then releases it in an instant. Guard plate around top spins once firing pin is removed, and after 5 seconds electricity is released in a small radius.
      • No. 11 Combat Utility Knife. A standard combat knife, 152mm in length.
      • Combat Utility Shovel. A standard entrenching shovel used to dig trenches, foxholes, cook soup, and fend off bears.
      • No. 11 Communication headgear. Allows two-way communication with squad members. Connected to GLONASS communication module that pinpoints location of squad members. Can be connected to and used with any suitable electronic device.
      • Personal Digital Assistant/Smartphone. Bootlegged, jailbroken, and chock full of pop songs, unused apps, and pictures of cats.
      • No. 25 Personal Shield, frontal. A small portable shield generator the size of a small radio that creates a magnetic field that slows down projectile above a certain speed limit (usually bullets). Depletes its power after a dozen rifle sized-shots. Comes with an internal battery that recharges between use. Covers a single general direction (front of the user), covering a 2m by 2m rectangular area
      • Standard loadout of several 20mm grenades, half a dozen 60-round 6.5x39mm magazine, half a dozen 24-round 9x19mm magazine, a binocular, 4 days ration, a 1-litre flask, first-aid kit, spare filters for the gas-mask and a two-way back up radio.
      • Several currency in form of a gold coin, nickel, and copper coins. All of them have the image of a menacing bald man and three arrows interlocked in the center on their respective faces.
    • Powers: The magical power of common sense. Otherwise, no notable special abilities nor mutations to speak of.
    • Skills:
      • Standard combat training in addition to leadership training for squad leaders and officer candidates.
      • Basic repairs and maintenance for electronic and mechanical vehicles as part of assignment to combat engineering regiment.
      • Intermediate rank in military combat sport that heavily focuses on grapples and swift strikes with the limb or any available body parts.
      • Driving license for cars, motorcycles and trucks.
      • Plays a mean accordion and bugle
      • Introductory first-aid.
      • Fry-cook and expert in making pancakes, eggs, hash, potato cuisines and various forms of fried meat.
    • Physical Abilities:
      Markedly fit, excellent stamina and with considerable strength above a base, untrained adult healthy human male. 4th generation of a program of genetic engineering and bio-medical therapies to help survive harsher environment on Helghan. Results includes body cells that diffuses and more resistant to higher radiation levels, stronger lungs that fare better in filtering pollutants and chemicals that permeate Helghan atmosphere, stronger endocrine system that cleans and scrubs waste and chemicals to a remarkably higher degree of efficiency than a baseline human, stronger hearts, denser bones and muscle to resist heavier gravity on the planet, redundant organs, and paler skin to offset the relative lack of sunshine on the surface
    • Quick traits: Gruff and seasoned veteran of the civil war on his homeland, Osvald establishes himself or attempts to as a no-nonsense trooper. A soft man at heart, with soft spots for kids, small animals, cooking, and various form of quilting. Osvald have a surprisingly level head and calm temper, despite what his exterior would say otherwise.
    • Backstory:
      Osvald was born at the start of a period marking the hope of a new beginning for the Helghast people after a disastrous military expedition and fielded by the previous administration. Grown up in a refugee camp and later on moved his family and himself to a free-city. Worked in the peacekeeper corps. and took on to teaching younger proteges and policing the region, bringing law to formerly lawless zones. Now he works with a small crew of four, assigned to repair water pumps, mobile towers and solar panels as well as removing mines and hazards in contested area for the locals.
  • Name:Anri Varblomma
    • Sex: Female
    • Race: Half-Helghast (Human/Helghast mixed blood)
    • Age: 26
    • Appearance: A young woman in her mid 20s with long blonde hair usually tied in french braid and a bun. Pale skin with grey-light blue eyes.
    • Class: Combat Medic/Trauma Surgeon/Paramedic/Avid Birdwatcher
    • Gear:
      • No. 11 Combat Utility Uniform, standard uniform of personnel operating in tundra and temperate zones. Comes with utility vest, carrier rigs, pockets, pouches, packs, and pads on the knees and elbows. Nylon-kevlar weave, with flame retardant layered on the outermost section. Layered with synthetic weave inside to help proved better insulation to snow and slush. Padding around certain areas helps in increasing comfort for wearers as well as mitigate blunt force impacts. Fur linings with a hood and a cloak to shed snow and water. Light grey and white coloured, with snow and leaf patterned camouflage. Comes with kevlar weave/alloy helmet and kevlar weave/alloy vest to help protect against small arms and shrapnels.
      • No. 9 Standard Hazard Mask, a more recent model of standard gas-mask given to all citizens living on Helghan. Comes with in-built thermal and infra-red vision to help low light vision and low visibility situation due to snow storms, dust storms, radiation emission, radioactive dust, mineral dust, industrial fume, mineral fume, toxic fume, smoke, ash. Uses both on-mask filters and external filter that can be mounted to tethers on utility vests and belts to filter out chemical and biological agents, filter subject to periodic replacements. Inbuilt headlamp mounted on lenses.
      • StA-409U, assault carbine with shortened barrel. Uses 6.5x39mm (Make 7N21+) rounds that hits with considerable impact. Reasonably accurate up to 500m, after which accuracy starts to falter. Features high fire rate, in-built recoil compensator, bullet spread compensator and rail mount for optics. Variable fire mode, with options for single shot, 3-round bursts, and fully automatic.
      • STA-19, machine pistol. Uses 9x19mm (Make 7N21+) rounds that while relatively small, hits with considerable impact. High fire rate compensates for poor accuracy.
      • (2) Frag grenade. Detonates 5 seconds after it is armed via removing the pin. Lethal in a small radius and closed off rooms.
      • No. 11 Combat Utility Knife. A standard combat knife, 152mm in length.
      • Combat Utility Shovel. A standard entrenching shovel used to dig trenches, foxholes, cook soup, and fend off bears.
      • No. 11 Communication headgear. Allows two-way communication with squad members. Connected to GLONASS communication module that pinpoints location of squad members. Can be connected to and used with any suitable electronic device.
      • Personal Digital Assistant/Smartphone. Older model, obtained from a black market in the company. Hardy and sturdy enough to use as knuckle duster. Filled with e-books, self-authored stories, and obnoxiously unsettling ringtones.
      • No. 5 Field Surgery and Triage Kit. Field surgery kit, containing surgical tools, bonesaws, bonehammers, a small power drill, synthetic patch, gauze, bandage, morphine vials (increased concentration), painkillers, antibiotics, medical restorative gel, coagulation gel, nitrogen spray and defibrillators.
      • Standard loadout of half a dozen 60-round 6.5x39mm magazine, half a dozen 24-round 9x19mm magazine, 4 days ration, a binocular, a 1-litre flask, first-aid kit, spare filters for the gas-mask and a two-way back up radio.
      • Several currency in form of about half a dozen gold coin, nickel, and copper coins. All of them have the image of a menacing bald man and three arrows interlocked in the center on their respective faces.
    • Powers: Does an excellent impression of cackles, hysteric laughter, fictional mad scientists and bird whistles and chirps. No notable powers otherwise.
    • Skills:
      • Standard combat training provided to all personnel in the military.
      • Doctorate in Medicine, licensed trauma and general surgeon. Experienced advanced paramedic and occasional nurse.
      • Intermediate-Beginner rank in military combat sport that heavily focuses on grapples and swift strikes with the limb or any available body parts.
      • Driving license for cars, motorcycles and trucks.
      • Basic first aid
      • Certified avian-watcher club, honorary member of Helghan Avian Observer and Conservatory Organization.
      • Part of a community orchestra in her place of residence and plays a cello
    • Physical Abilities:
      Somewhat fit, excellent stamina and strength equal to an untrained healthy adult base human. 6th generation of a program of genetic engineering and bio-medical therapies to help survive harsher environment on Helghan, with about half and half mixture of human and Helghast blood. Results includes body cells that diffuses and are slightly more resistant to higher radiation levels, stronger lungs that fare better in filtering pollutants and chemicals that permeate Helghan atmosphere, stronger endocrine system that cleans and scrubs waste and chemicals to a remarkably higher degree of efficiency than a baseline human, stronger hearts, slightly denser bones and muscle to resist heavier gravity on the planet, redundant organs, and paler skin to offset the relative lack of sunshine on the surface
    • Quick traits: Slightly insane, mostly sane and grounded woman of science and surgery that have an in-depth interest in birds. Anri have a healthy appreciation for life and an unhealthy appreciation for all things that the humanoid body can offer, as well as non-humanoid body. Readily displays affection and emotion, being a honest person at heart.
    • Backstory:
      Anri was born from an union of a Helghast mother and a human father, fathered during the tumultuous time after the start of the civil war proper on Helghan. She joined the medical services after displaying a talent in it and morbid curiosity in corpses, acquiring her hobby for bird watching during her studies. After graduation, she interned in hospitals as chaos escalated on a planetwide scale. She joined the peacekeepers corps to fulfill her military service requirements as well as to obtain experience in working with people as well as to see what the world is like at the time. She was on service as a paramedic for the company, and took a liking to her squad, accompanying them to service trips when she needed a ride to the local settlements too for her duties as the temporary physician until another can be called to relieve her.
  • Name: Larson Aleksandr Dunkenstahl
    • Sex: Male
    • Race: Helghast
    • Age: 27
    • Appearance: Young man in early 30s, with razor sharp features, pale skin and gray-white hair. Clean shaven. Though usually hidden away, his eyes are a remarkable bright red.
    • Class: Combat Officer/Squad Leader/Internal Security Police/Wine Drinker
    • Gear:
      • No. 11 Combat Utility Uniform, standard uniform of personnel operating in tundra and temperate zones. Comes with utility vest, carrier rigs, pockets, pouches, packs, and pads on the knees and elbows. Nylon-kevlar weave, with flame retardant layered on the outermost section. Layered with synthetic weave inside to help proved better insulation to snow and slush. Padding around certain areas helps in increasing comfort for wearers as well as mitigate blunt force impacts. Fur linings with a hood and a cloak to shed snow and water. Light grey and white coloured, with snow and leaf patterned camouflage. Comes with kevlar weave/alloy helmet and kevlar weave/alloy vest to help protect against small arms and shrapnels. Informal addition of a peaked cap.
      • No. 8 Standard Hazard Mask, a more recent model of standard gas-mask given to all citizens living on Helghan. Comes with in-built thermal and infra-red vision to help low light vision and low visibility situation due to snow storms, dust storms, radiation emission, radioactive dust, mineral dust, industrial fume, mineral fume, toxic fume, smoke, ash. Uses both on-mask filters and external filter that can be mounted to tethers on utility vests and belts to filter out chemical and biological agents, filter subject to periodic replacements. Inbuilt headlamp mounted on lenses.
      • StA-409U, assault carbine with shortened barrel. Uses 6.5x39mm (Make 7N21+) rounds that hits with considerable impact. Reasonably accurate up to 500m, after which accuracy starts to falter. Features high fire rate, in-built recoil compensator, bullet spread compensator and rail mount for optics. Variable fire mode, with options for single shot, 3-round bursts, and fully automatic.
      • STA-19, machine pistol. Uses 9x19mm (Make 7N21+) rounds that while relatively small, hits with considerable impact. High fire rate compensates for poor accuracy.
      • (1) Frag grenade. Detonates 5 seconds after it is armed via removing the pin. Lethal in a small radius and closed off rooms.
      • (1) TR-X Taser grenade. Builts up electricity via chemical reaction and absorbing it from the environment, then releases it in an instant. Guard plate around top spins once firing pin is removed, and after 5 seconds electricity is released in a small radius.
      • No. 11 Combat Utility Knife. A standard combat knife, 152mm in length.
      • No. 11 Butterfly knife. A small folding knife that can be concealed easily. Carbon-fibre make, light and sturdy.
      • Combat Utility Shovel. A standard entrenching shovel used to dig trenches, foxholes, cook soup, and fend off bears.
      • No. 11 Communication headgear. Allows two-way communication with squad members. Connected to GLONASS communication module that pinpoints location of squad members. Can be connected to and used with any suitable electronic device.
      • Personal Digital Assistant/Smartphone. Bought during a leave, and a more modern model with sleek designs and sleeker functionality. Filled with classical songs and pictures of a man and a girl together in the picture, with alternating pictures of either the man or the girl alone or together in a group.
      • Standard loadout of half a dozen 60-round 6.5x39mm magazine, half a dozen 24-round 9x19mm magazine, 4 days ration, a 1-litre flask, first-aid kit, spare filters for the gas-mask and a two-way back up radio.
      • Several currency in form of a dozen gold coin, nickel, and copper coins. All of them have the image of a menacing bald man and three arrows interlocked in the center on their respective faces.
    • Powers: Sharp wit, sharper tongue, and impeccable taste in fine alcohol. Nothing notable otherwise.
    • Skills:
      • Standard combat training provided to all personnel in the military.
      • Officer training provided to officers of the regiment and army, and graduate of a military academy.
      • Basic repairs and maintenance for electronic and mechanical vehicles as part of assignment to combat engineering regiment.
      • Intermediate-Advanced rank in military combat sport that heavily focuses on grapples and swift strikes with the limb or any available body parts.
      • Driving license for cars, motorcycles and trucks.
      • Lifetime membership to a wine connoisseur gathering
      • Excellent player of piano and a violin
    • Physical Abilities:
      In a very fit shape, excellent stamina and with considerable strength above a base, untrained healthy adult human male. 6th generation of a program of genetic engineering and bio-medical therapies to help survive harsher environment on Helghan. Results includes body cells that diffuses and more resistant to higher radiation levels, stronger lungs that fare better in filtering pollutants and chemicals that permeate Helghan atmosphere, stronger endocrine system that cleans and scrubs waste and chemicals to a remarkably higher degree of efficiency than a baseline human, stronger hearts, denser bones and muscle to resist heavier gravity on the planet, redundant organs, and paler skin to offset the relative lack of sunshine on the surface. Able to breathe in oxygen-rich environment with no breathing aid or need for adjustments.
    • Quick traits: Ambitious, cool, ruthless and professional, Lars is a model Helghast officer for with a mean streak of Chianti. He enjoyed classical music and spending time with the more sophisticated aspects of Helghast society, though he is not quite averse to playing dirty when times required it (both for his country and for a bigger paycheck). Internally, a lonely person that enjoys social contact with another, finding it in familial ties and a circle of tentative close friends.
    • Backstory:
      Born in the slums, he ran from home at a young age after one beatings too many and joined militias and various street gangs around the city. He joined the army as he got older and excelled in his training, such that he was invited to join officers academy when he finished bootcamp. Graduating, he gained some influence during his brief stint of employment in the secret police for one of the free cities, though it was cut short following an unceremonious resignation amidst scandals and plenty of explosions. Meeting with his kid sister, cousins, and grandparents held back his more distasteful parts of his person, resolving to himself to be a better role model for family's sake, something that still felt foreign to him. Assigned with his sibling's current squad as she interns and engages in hands on experience as well as serving an agreed term to minimize the chance of possible prison sentences in the political prison of the current administration.
  • Name: Liman Milena Dunkenstahl
    • Sex: Female
    • Race: Helghast
    • Age: 14
    • Appearance: A young girl in her late teens, with grey-white hair and pale skin. Youthful feature, with a pair of sterling red eyes.
    • Class:Combat Engineer and Sapper/Technical Officer/Combat Mechanic/Space Enthusiast
    • Gear:
      • No. 11 Combat Utility Uniform, standard uniform of personnel operating in tundra and temperate zones. Oversized. Comes with utility vest, carrier rigs, pockets, pouches, packs, and pads on the knees and elbows. Nylon-kevlar weave, with flame retardant layered on the outermost section. Layered with synthetic weave inside to help proved better insulation to snow and slush. Padding around certain areas helps in increasing comfort for wearers as well as mitigate blunt force impacts. Fur linings with a hood and a cloak to shed snow and water. Light grey and white coloured, with snow and leaf patterned camouflage. Comes with kevlar weave/alloy helmet and kevlar weave/alloy vest to help protect against small arms and shrapnels. Informal addition of a peaked cap.
      • No. 8 Standard Hazard Mask, a more recent model of standard gas-mask given to all citizens living on Helghan. Comes with in-built thermal and infra-red vision to help low light vision and low visibility situation due to snow storms, dust storms, radiation emission, radioactive dust, mineral dust, industrial fume, mineral fume, toxic fume, smoke, ash. Uses both on-mask filters and external filter that can be mounted to tethers on utility vests and belts to filter out chemical and biological agents, filter subject to periodic replacements. Inbuilt headlamp mounted on lenses.
      • StA-409U, assault carbine with shortened barrel. Uses 6.5x39mm (Make 7N21+) rounds that hits with considerable impact. Reasonably accurate up to 500m, after which accuracy starts to falter. Features high fire rate, in-built recoil compensator, bullet spread compensator and rail mount for optics. Variable fire mode, with options for single shot, 3-round bursts, and fully automatic.
      • STA-19, machine pistol. Uses 9x19mm (Make 7N21+) rounds that while relatively small, hits with considerable impact. High fire rate compensates for poor accuracy..
      • (2) TR-X Taser grenade. Builts up electricity via chemical reaction and absorbing it from the environment, then releases it in an instant. Guard plate around top spins once firing pin is removed, and after 5 seconds electricity is released in a small radius.
      • (3) 500g C4 block, 20m detonation cord, 30m engineering tape, (2) timer initiating systems
      • (4) TR-AP Anti-personnel mine. Plants itself to a surface via a piton and adhesives. Uses infrared beam between main warhead and emitter to function as tripwire analogue that detonates the charge when an object with certain size and speed walks past by. Detonates on a 1-second trigger.
      • No. 11 Combat Utility Knife. A standard combat knife, 152mm in length.
      • Combat Utility Shovel. A standard entrenching shovel used to dig trenches, foxholes, cook soup, and fend off bears.
      • No. 11 Communication headgear. Allows two-way communication with squad members. Connected to GLONASS communication module that pinpoints location of squad members. Can be connected to and used with any suitable electronic device.
      • Standard Field Repair and Maintenance Kit. A small box of mini-buzzsaw, drill, electronic, maintenance, and repair tools. Comes with a mini-solar panel that can be mounted atop backpacks or any suitable surface.
      • Personal Digital Assistant/Smartphone. Newer model, with sparse contents save for e-books, fiction and non-fiction, pictures of small animals, and some pictures of a girl and a man together on some locations.
      • Standard loadout of half a dozen 60-round 6.5x39mm magazine, half a dozen 24-round 9x19mm magazine, 4 days ration, a 1-litre flask, first-aid kit, binocular, spare filters for the gas-mask and a two-way back up radio.
      • Several currency in form of several gold coin, nickel, and copper coins. All of them have the image of a menacing bald man and three arrows interlocked in the center on their respective faces.
    • Powers: Tripping on her own foot without any obstructions on the floor. Nothing notable otherwise.
    • Skills:
      • Standard combat training provided to all personnel in the military.
      • Advanced repairs and maintenance course for electronic and mechanical vehicles as part of assignment to combat engineering regiment.
      • Bachelor of Science, with (non-official) license as a robotic and automotive mechanic. Savant with a high aptitude in the field of engineering relating to automotive, robotics, and firearm related fields.
      • Beginner rank in military combat sport that heavily focuses on grapples and swift strikes with the limb or any available body parts.
      • Driving license for cars, motorcycles and trucks. Have difficulty in reaching the pedals, however.
      • Member of the regiment's soup kitchen programme and an avid maker of pancakes, kompot, sweets, and taffies.
      • Average marksmanship abilities, still in training and having difficulty with the weight of standard armaments barring the pistol.
      • Good piano player, and learning how to play a violin
    • Physical Abilities:
      In a rather fit shape, excellent stamina and with strength below a base, untrained healthy adult human male. 7th generation of a program of genetic engineering and bio-medical therapies to help survive harsher environment on Helghan. Results includes body cells that diffuses and more resistant to higher radiation levels, stronger lungs that fare better in filtering pollutants and chemicals that permeate Helghan atmosphere, stronger endocrine system that cleans and scrubs waste and chemicals to a remarkably higher degree of efficiency than a baseline human, stronger hearts, denser bones and muscle to resist heavier gravity on the planet, redundant organs, and paler skin to offset the relative lack of sunshine on the surface. Able to breathe in oxygen-rich environment with no breathing aid or need for adjustments.
    • Quick traits: Liman is a young aspiring engineer, with youthful inspiration and drive backing her actions. Though she might be clumsy at times, she maintains a warm personality to familiar acquaintances and friends, and quiet and reserved to strangers. An excellent natural aptitude with machines, though this culminates in tendencies to have one-sided conversations with them.
    • Backstory:
      She was born in the slums of a free city, growing up amidst constant industrial fumes and concrete factories among state-provided apartments. During her youth, the free city came under siege and she was pressed into service early as part of the motley crew of hastily assembled defenders, engaging in tasks such as maintaining equipments, operating them, as well as collecting what scrap metal was available to be reused for the siege effort. When the siege was lifted, finding that she have nowhere to return home to after her home was rendered a smoking crater and rubbles, she joined a combat engineering regiment and did what work she could find, finding herself at ease with grease, gears, oil and the hum of machineries as she grew older. She occasionally participated in combat during particularly dire times for the regiment though throughout thick and thin, she stayed with them up to the point where the regiment was inducted into the peacekeeper corps even after she met with her elder brother. Now with formal pay, uniform, and food that doesn't taste like cardboard, she seeks to finish her stint in the corps and obtain higher formal education with the blessing of the corps.
  • Name of the Vehicle: Kakadu
    • Type of Vehicle: HAV-4AM2 Armored Jeep
    • Appearance: A jeep painted grey and white with snow camouflage, goods and boxes festooned to the side. Atop is a mount for guns and what odd and ends that exists for the mount.
    • Size: 5m length, 2.15m width, and 1.8m height
    • Armour: Reinforced platings and sidings resists small arms fire with ease. Glass treated to be bullet resistant, as well as to not cause deadly volley of glass shards upon shattering. Bottom armoured and layered to resist mines. Puncture resistant tires standard to the make.
    • Speed: 87km/h at max gross weight, 117km/h unloaded
    • Handling/Terrain navigation: Handles well on rough grounds, and able to navigate the slush and mud that is common throughout the northern plains and tundra.
    • Modules: Currently mounting ballistic glass plated and shaded observation cupola, self-sealing, on the mounting ring. Able to swap it for modules that includes but are not respected to AGS-19 40mm Automatic Grenade Launcher, VC 9 D AT Missile Launcher, 120-PM-43 General Purpose Mortar, dual mounted Kord-12.7mm General Duty General Purpose Machine Gun, intelligence station or a commander's communication station.
    • Quick role description: Provides light transportation to troops across land based route in a secure manner. Able to provide fire support for infantry squads. Cargo trunk can be configured to securely move goods across rough terrain.

  • Name of the Vehicle: Kakadu Starshiy
    • Type of Vehicle: Combat Engineering Drone Type 67-4-9C
    • Appearance: Small combat drone with four wheel mounted legs for rough terrain navigation. Pictured is the combat variant.
    • Size: The size of a large dog, roughly 1m in height, 1m in both length and width.
    • Armour: Lightly armoured, with kevlar-weave/alloy plating across vulnerable spots such as camera housing, sensor housing and joins. Otherwise, vulnerable to even small arms owing to size.
    • Speed:12km/h at max gross weight, 20km/h unloaded
    • Handling/Terrain navigation: Nimble and quick, though with a small gross weight before it slows down in movement.
    • Modules: Currently mounting mine probes, mine detectors, sensor suites, power tools, repair tools, and an inbuilt vacuum cleaner.
    • Quick role description: Provides mobile intelligence gathering function in a small and compact form. Currently configured to detect mines and explosives and remove them quickly with minimal risk to users.

(All are from 13th Experimental Guard Engineering Regiment, 3rd Army, Colkirk-Kilmainham military district)

edited 22nd Sep '16 1:00:06 AM by f1r3lemon

всегда верен
Imca (Veteran)
#30: Aug 18th 2016 at 8:45:49 PM

  • Name: Miura Maru
  • Sex: Female
  • Race: Kitsune+
  • Age: 20
  • Appearance: Blorp
  • Class: Tanky medic.
  • Gear: 1 Shogun Heavy Power Suit equiped with a heavy foward sheild projector.
  • Powers: Healing hands that work at a small range, about 30cm, eye and hair color can shift like all kitsune.
  • Skills: Understnads magic, but is unable to do any kinds other then healing.
  • Physical Abilities: Accelerated Regeneration.
  • Quick Traits: Unarmed Tanky Medic

edited 26th Aug '16 3:17:51 PM by Imca

MrKirb Lights, Camera, Action! from bluh bluh land Since: Apr, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Lights, Camera, Action!
#31: Aug 21st 2016 at 6:30:20 PM

Just putting it here, gonna wait for Sunny if she's gonna use a certain upcoming character first. Will adjust character introduction for that.

  • Name: Andrew "Andy" Longram
  • Sex: Male
  • Race: Pure Human
  • Age: 26
  • Class: Combat Engineer. He's a tank capable of interfacing and modding machinery and altering the environment.
  • Gear:
    • Enclave "X-02" Power Armor Longram Custom: Longram's personal power armor he customized himself. See vehicle profile for more details.
    • Enclave Pipboy: The successor to the pip boy 3000 mark IV assigned to specialized Enclave Personnel (medics, officers, scientists, engineers). Distinct for the anodized Black Steel and HEX Carbon body, it has the latest software updates compared to the pre-war "Pip-OS v7.1.0.8".
    • Enclave Bodysuit: What he wears most of the time, skintight and surprisingly snug too.
    • Multi-tool: A swiss army knife-styled tool that holds most of the necessary tools for engineering work.
    • Plasma Pistol: A sidearm for certain Enclave soldiers. This one is well maintained for decades. Might have a chance to melt targets into goo if their shots connect.
    • Pancor Jackhammer: What may be our reality's failed prototype, the Fallout world's version is a main-production combat shotgun for the US Commonwealth. It has semi-auto and full automatic firing modes. What's also known is that the drum mags for it also functions as landmines.
    • Tesla Turret: A deployable auto turret Longram built to aid him in combat. It zaps foes with lightning. Mostly effective on machinery and flying enemies.
  • Powers: None
  • Skills: Really great at tinkering and making machinery (Stuff like PA and vehicles). Knows some CQC. Proficient at firearms but excels at energy weaponry.
  • Physical Abilities: Seems to be a highly athletic man thanks to the Enclave's military training.
  • Quick Traits: Tends to be snarky at times and is not used to being very social with strangers....at first. TL;DR, he's a tanky tech character.

  • Name of Vehicle: "X-02" Power Armor Longram Custom
  • Type of Vehicle: Power Armor
  • Appearance: Clicky! (His model is distinct for having a red left shoulder and some hazard stripes on it.)
  • Size: 8 feet
  • Level of Armour: Medium, able to shrug off most firearms and melee attacks. Can also let the wearer survive high drops.
  • Speed: Medium
  • Handling: Requires Power Armor Training in order to operate efficiently. Handles like a breeze once you get over the learning curve.
  • Terrain Navigation Capibilities: Initially planetside and HAZOP enviroments. (Can upgaded to operate in underwater and EVA.).
  • Weapons and Equipment: No built in weapons but it can link to the pip-boy for hands free operating.
  • Modularity: The power frame itself can swap out all of the armor plates and equipment, allowing for the armor to mix and match. Hell it can be stripped down to a power frame with only the nuclear reactor to keep company with. It also attach optional equipment too, such as backpacks.
  • Quick Role Description: A tanky suit of armor originally meant for HAZOP operations.

edited 1st Mar '17 11:12:24 PM by MrKirb

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#32: Aug 22nd 2016 at 5:22:27 PM

Time to do something stupid, because Sunny wanted to try playing this, and I wanted to see one.

  • Name: Bastion
  • Sex: Robot
  • Class: Bastion. A more defensive type of class than other heroes, the Bastion excels in stationary area defense through the judicious application of DPS. They are capable of pushing, but they excel at holding the line.
  • Appearance: Beep boop.
  • Race: SST Laboratories E54-model siege walker
  • Age: Chronological age of 30. Awareness age of 2.
  • Gear:
    • Arm-mounted submachine gun.
    • Gatling gun. Usage requires Bastion to reconfigure into immobile turret mode. The gatling gun is currently broken beyond the unit's ability to repair.
    • Shield projector. In gatling gun mode, this projects a shield that helps defend it from attack. This is also broken.
    • Self-repair protocols. Bastion cannot fix all of its damage but can repair minor external damage.
  • Powers: Ability to self-reconfigure into reconnaisance and sentry modes.
  • Skills: Fighting, introspection, appreciating the world around it.
  • Physical Abilities: Bastion, being a robot, does not ever tire or require external supplies other than ammunition. Being a siege walker, Bastion is capable of overpowering **any** human without magical or technological strength enhancements, though it is not much stronger than that.
  • Quick Traits: Intensely curious about the world around it, and everything inside that world. Somewhat apprehensive around humans, but mostly because most humans have been hostile to it. Otherwise, very friendly. Core combat programming is somewhat obfuscated, but will reactivate in times of duress. Can't actually speak or emote beyond warbles.

edited 23rd Aug '16 5:38:52 PM by SpartyMcFly

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
Etheru Since: Jul, 2009
#33: Aug 23rd 2016 at 7:39:57 PM

  • Name: Ra(y)chel/DBN-000
  • Sex: Female
  • Race: Gynoid
  • Age: ??? (Looks around her teens)
  • Class: Angry Robot Wolfgirl
  • Gear:
    • Claws: For clawing through bad guys like internet denizens tearing into a game of poor quality.
    • Scorpitail: Long tail that can impale bad guys like internet denizens... Er, wait.
  • Powers:
    • "Berserk": If too damaged or in too much emotional distress, Ray goes into an animalistic rage in which everything currently making her angry is her prey. Her strength and speed advantage is offset by her "decaying".
  • Skills: Has fairly little in terms of fighting ability.
  • Physical Abilities: Good speed and resilience, but bad strength-wise. The claws kinda make up for the last.
  • Quick Traits: Amnesiac. Nervous, a bit introspective, although has worryingly little moral qualms about killing. Too much damage or emotional instability makes her go "berserk", in which she's more aggressive and difficult to control..

edited 23rd Aug '16 7:53:37 PM by Etheru

RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#34: Aug 24th 2016 at 10:54:31 PM

Doing a new character and an update to Heliodor to meet this R Ps new guidelines. I got shiny's permission for the latter character.

  • Name: Heliodor (Heliodor Facet-3G9K Cut 8IO)
  • Sex: Female
  • Appearance: Here.
  • Class: Merchant
  • Race: Heliodor Gem
  • Age:1200
  • Gear: Carries all her current wares in her Gem. Currently has a garden knife and a bunch of sunflowers.
  • Powers: As a Gem she possesses shapeshifting but is untrained in using it for anything other than simple stretching. Heliodor is a Beryl Class Gem who is designed to be a merchant with the ability to store large quantities of wares in her Gem. Her maximum capacity is decided by mass rather than volume, so there are only so many weapons she can carry. The other standard Beryl ability, to teleport to familiar places at a range of (to be decided) is in tact. Beryls Gems trained in combat are capable of summoning a Gem weapon but Helidor is untrained in that area.
  • Skills: Heliodor's life previously has been all about selling things, shuffling plastic from place to place and calculating which prices customers would be willing to buy things at. She also has a good understanding of chemistry.
  • Physical Abilities: Heliodor has the strength and endurance of the average human, though she is a mere 4 feet tall. As a Gem she will retreat into her Gem when injured and will emerge after a period of regeneration. If the Gem itself is damaged however it requires special care to be treated or she will die.
  • Quick Traits: Has lived her entire life in the restrictive dystopic planet of Homeworld and is doing her best to learn about and blend in with humans and other sentient life.

  • Name: Merrideth "Rhyme" Beat
  • Sex: Female
  • Appearance: Here.
  • Class: Summoner
  • Race: Human
  • Age:24
  • Gear: An old book containing spells and creatures she can summon.
  • Powers: Rhyme is a magic user with the ability to recite incantations. However, her use is limited to summoning abilities with any attempts to do anything else failing. She can only summon one creature at a time, and while the summon won't dissipate unless dismissed the summon won't be automatically obedient either.
  • Skills: Rhyme is good at illustration and note-taking, inspired by her grandfather. She also has a good ear for music and poetry.
  • Physical Abilities: Average human.
  • Quick Traits: She has taken inspiration from her late grandfather Henry Fraxinus. She can be a bit spacey but is generally has a wealth of information with less than stellar social skills.

The Crystal Caverns A bird's gotta sing.
RaveLordNito from a place without food Since: Jul, 2015 Relationship Status: Is that a kind of food?
#35: Aug 28th 2016 at 4:15:26 PM

Alrighty, try nr 2 for joining AU, gonna try to go with an OC this time (first time oc so if anything's off, feel free to tell)

  • Name: Steinar

  • Sex: Male

  • Race: Troll

  • Age: 266

  • Class: Brawler, "pursuader" and occasional bloodhound.

  • Gear: None

  • Powers: The ability to change into two other troll forms, with an increase in strength and senses, but a decrease in brainpower (something he has far from a lot of from the beginning). Form 1 ( Ranglefinch ) is short, stocky and strong, but has poor sight. Form 2 ( Tusseladd ) is much taller, and has a great sense of smell, but is much weaker than the Ranglefinch physically.

  • Skills: He is far from the sharpest tool in the drawer, but he is quite strong even in is "small" form. He is however not a trained fighter, relying mostly on brute force. He also has a great sense of smell, enhanched further by his Tusseladd form. Can play a bassoon surprisingly well.

  • Physical Abilities: Strong and resilient in his regular and Ranglefinch forms, he is however slow and with low agility. In his Tusseladd form he is not as strong, but he is more nimble (for a creature of that size) and quite a bit faster at covering distances.

  • Quick Traits: Dumb and brutish shapeshifting troll, with a searing hatred for the sound of ringing bells and a love of meat and bassoon music.

「The nightmare of the revenge monkey begins」
TheRiddleOfCards Don't blink. Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
Don't blink.
#36: Aug 28th 2016 at 7:52:11 PM

Okay, that's crazy enough to give it a shot.

Name: Crawling Chaos Nyarlathotep | Nyaru | Uncle Nya (Current Mask: Yoshiya Kiryu).


Sex: None, but currently male.
Race: Outer God.
Age: Older than space and time, but right now stuck in 15-years-old body.
Appearance: Stuck in this form for an indefinite amount of time, Nyaru disguised himself to look like rather feminine-looking teenager wearing plain pristine clothes. He usually walks around with a mischievous smirk on his face, and his tone is often mocking and skeptical.
Class: Cunning Caster. Nyarlathotep is limited in powers according to the mask he assumes, and this particular one has potent magic potential. Schemer and trickster, he also serves as the face, coercing and deceiving people.
Gear: None in particular aside from his cellphone which directly connects to Demon Sultan Azathoth, Nya's superior. Since Nyaru is stuck in this form but is still on duty, he has to communicate with his boss on regular basis. Sounds emanating from the phone will not only drive someone insane, but will make their head literally explode, though this is usable only for comedic relief. Nyaru also uses his phone as a conduit for his magic in the same manner Hastur uses his pendant.
Powers: Most prominent power of this form is levitation, which allows Nya to float himself and make other objects levitate as well. It isn't accurate enough for any complex (hand-level) manipulations, so in combat he usually uses it to drop hazards on his foes, raining debris from above. As he opens more of his potential and gains followers, Nyaru can learn to use fire and ice magic for offensive reasons, as well as pummel his foes with pillars of light and using telekinesis for dragging larger objects - up to and including celestial bodies.
Skills: Nyarlathotep is a great actor and is incredibly charismatic, using his guile and presence to coerce people into following him and committing evil deeds. In this form he doesn't possess any special skills aside from being smart, observant and knowledgeable.
Physical Abilities: None of note - aside from above-average agility and hand-eye coordination, Nyaru's human form is just as frail as any normal human body should be. Furthermore, he especially lacks in strength.
Quick Traits: The Heart and Soul of Outer Gods, Nyarlathotep is a malicious troll and trickster, watching people out of interest for their diversity and playing cruel games with them to sow chaos and strife as a perverted way to hasten evolution. He also oversees lesser beings, Great Old Ones, and sometimes uses his authority to mock and punish them. As he returned from one of his latest games which he has orchestrated to test humans and make them suffer once again, he decided to visit Hastur, whom he has recently humiliated, but an unexpected situation occured due to which he's stuck in his current form for an indefinite amount of time. If he returns to his actual form, he will most likely leave the group altogether, letting them be or reappearing sporadically as a trickster antagonist.

Name: No Name.


Sex: Male.
Race: Human Counter Guardian, though not a Heroic Spirit yet
Age: Mid-Twenties.
Appearance: Muscular man clad in synthetic armor of his own creation. No Name's skin and hair have permanently changed colour due to an unspecified incident.
Class: Blacksmith Assassin. No Name is trained to use multiple kinds of weaponry, ranging from blades and bows to firearms like sniper rifles. His skill as a gunner is a bit worse than as a swordsman and an archer since he relies on armaments he creates via his specialized magic.
Gear: Rather sturdy armor covering his torso and legs, as well as Calico M950 SMG (the one his foster father used). Since No Name can't create firearms, he has to carry firearms with him.
Powers: No Name is almost at his prime when it comes to projection magic - he can create weaponry out of thin air, but only blades and simple bows the originals of which he has seen himself, thus making replicas. These are very fragile and don't last longer than 30 seconds, but he can also transmute pieces of metal, wood or stone into weapon prototypes - these are rather crude and require blacksmithing to finish, but last indefinitely. He can't replicate magic items as he's not a Heroic Spirit yet.
Skills: In addition to combat proficiencies mentioned above, No Name is well-versed in mechanics - he can drive Earth's military vehicles, repair relatively simple broken machinery with his projection magic and is adept at constructing guns from scratch. He's also an incredibly skilled blacksmith, capable of creating reasonably good arms even without resorting to magecraft. He's also an awesome cook and excels at doing chores, and boy that will come up often.
Physical Abilities: No Name is highly athletic and possesses strength, dexterity and endurance impressive by human standards, but he's no Heroic Spirit so there's nothing extraordinary. He also has a weakness - since he almost always fights with weapons he conjures, his CQC skills are lower than one would expect from a fighter with that much experience.
Quick Traits: No Name is a nominal hero who nobody knows, incognito being vigilante and assassin to satisfy his inner sense of justice and altruism. He is stern, rather stoic and often reluctant to smile, but is a worrywart and has more Team Mom qualities than he will admit he has.

edited 29th Aug '16 4:11:19 PM by TheRiddleOfCards

Shiningknight S.E.A captain from Professor Xavier's school for gifted lesbians. Since: Apr, 2010 Relationship Status: Non-Canon
S.E.A captain
#37: Sep 1st 2016 at 7:40:40 AM

So I love bebedora.....she was supposed to be a temp char....but I really like her so heres a bio for her.

  • Name: Bebedora

  • Sex: Female?

  • Race: Puppet weapon of the many angled ones possesed of a human soul

  • Age: human age 12 Lloigor age unknown

  • Appearance

  • Class: Black mage

  • Gear: A comically giant purse on her back where her spellbook is kept and her attack rabbit toy mr hurtles. The mouth in her dress is actually a pocket in which she keeps items

  • Powers: Casts powerful black magic. See spellbook for full list. Also has the weird ability to appear anywhere where she feels like almost like a living cartoon

  • Spellbook Please watch for effects note ressurection is not part of this bebedoras spellbook as that would be too broken for this game all magic can fail on gms whims due to Bebedoras weakness of waking up

  • Pure silence: Curses her target with silence

  • Black out: Channels the darkness in her heart to attack foes with dark magic

  • Paralyzing wind: Paralyzies the foe making them unable to move

  • Inferno: Creates a large column of fire damage

  • Sleepy wind: curses her foe to fall asleep

  • Tornado: Channels the wind around her to create a small tornado

  • Dark extreme: Her final attack the one she can unleash when all hope is lost. Ultimate dark attack stronger than black out has the unfortunate side effect of "breaking" bebedora

  • Skills: Can cast the above dark magics but needs to have a rest period between casting

  • Physical Abilities: has enough strength to lift a crate easily

  • Quick Traits: Bebedora was a lloigor created puppet weapon used to track down all enemies and kill them. Unfortunatly between having the soul of Henrys daughter forced into her and her imprisonment in the coffin henry carried for so long she has....broken a bit in mind and now acts like a 12 year old unable to discern who friend or foe is. Bebedora has the potential to cause great destruction...but with the help of friends and her two remaining family....she could be a great and valuable ally....just say you are a friend if she asks if you are her enemy....

edited 2nd Sep '16 3:29:11 PM by Shiningknight

" I did the right thing, didn't I? It all worked out in the end." "In the end? Nothing ends, Adrian. Nothing ever ends."
Nemtsol Since: Nov, 2013
#38: Sep 1st 2016 at 10:17:32 PM

  • Name: Jill

  • Sex: Female

  • Race: Albino Deathclaw Anthro

  • Age: 9 in Deathclaw years (18 in human years)

  • Appearance: Like this.

  • Class: Deathclaw Vault Dweller.

  • Gear: Pip-Boy 3000, Vault 119 Suit, enough Nuka Cola and Cram to kill someone through Radiation poisoning, a ribbon around her right horn.

  • Powers: She has a tail.

  • Skills: Can speak English.

  • Physical Abilities: Excellent sense of smell and hearing, is strong enough to break down doors and open cans, can tie a bow, is tough and fast as a normal Deathclaw, can use her tail in combat.

  • Pip-boy: Jill's Pip-boy has a built-in radio, Geiger counter, bio-storage, (Items are stored in her like a form of hammer space but the weight still affects her) flashlight, basic AI, VATS, (Vault-Tec Assisted Targeting System) HUD, compass, GPS and a biometric lock that can only be opened by either the user or a skilled technician.

  • Quick Traits: Isn't as aggressive as a normal Deathclaw, rather naive, is a carnivore, is basically level 1.

edited 1st Sep '16 10:19:10 PM by Nemtsol

Will make dad jokes for friends.
Bcom Since: Jun, 2014
#39: Sep 2nd 2016 at 2:30:52 PM

  • Name: Hector
  • Sex: Male
  • Race: Adeptus Astartes/ human
  • Age: 135
  • Appearance
  • Class: Devastator Marine
  • Gear:
    • Heavy Bolter
    • Mk 7 Aquila pattern powered armor
    • 3 frag grenades, 3 krak grenades
  • Powers: (none)
  • Skills:
    • extensive experience with heavy fire power including multi-meltas, rocket launchers, plasma weaponry, laser weaponry. If there is a big gun that needs to be worked, Hector will likely be able to quickly figure out how to use it.
  • Physical Abilities:
    • See Einar's Sheet, they are the exact same
  • Quick Traits:
    • Hector is an Astral Claw, he believes he carries out the Emperor's will and that because of that he is 'superior' to normal man. He is not that trusting of those outside the chapter, even fellow Astartes, but the recent actions of his brothers are starting to trouble him and he's become far more withdrawn from communication with anyone as a result.

edited 2nd Sep '16 2:32:14 PM by Bcom

Aquatica1000 Since: Oct, 2012
#40: Sep 4th 2016 at 10:07:51 PM

I'm back, and hoping that this time I don't freeze up and stop posting!

  • Name: Daniel Lincoln
  • Sex: Male
  • Race: Demon soldier Or, to be more specific, a person taken and altered extensively to incorporate demonic energy and machine parts
  • Age: 20
  • Appearance: Kinda on the scrawny side, considering he’s a demon. Not shown is the fact that one of his arms ends at the elbow
  • Class: Demon Knight gone rogue
  • Gear: Other than the pendant he carries with him (detailed in powers), all he has is the clothes on his back
  • Powers:
    • One major piece of gear he has is a bluish-green pendant with a pentagram engraved in it. It’s through this that he can summon his armor and weapon, by channeling demonic energy. He can summon all pieces at once, or parts of it at a time – most of the time, in fact, Daniel just summons the left arm of the suit and the weapon in a fight, leaving the full armor for a fight with particularly hard-to-deal-with opponent. The armor and weapon vanish when he loses consciousness, though.
      • Demon Armor: This is closest Daniel has to a demonic form, and manifests on him as what he’s described as power armor taking the form of fantasy armor. The whole suit is animated by his will, hence his being capable of moving the left arm of it when he himself lacks one. In addition, the armor is quite durable – theoretically, it can even survive a close-range explosion, though Daniel would rather not test that claim.
      • Durandal is the name of the weapon he wields. Theoretically, a demon can summon it in many different forms, but the only ones Daniel is capable of turning it into is a sword (as pictured in the armor pic above), scythe, or rifle. In addition, he needs to unsummon and resummons it if he wishes to switch which form he uses it as.
    • In addition, many demons are capable of channeling and manipulating certain elements in a certain way. Daniel, for example, has affinity to lightning abilities. Currently, due to his low levels, this consists of channeling his body, armor, or Durandal with electric energy to increase damage and absorbing lightning in order to heal a portion of his damage.
  • Skills: He’s had basic training with all three of Durandal’s forms, though he’s the best with the gun mode. Outside of combat, he’s a pretty decent cook, and often reads to pass the time.
  • Physical Abilities: Demons are typically tougher and stronger than the average human due to numerous alterations to flesh and bone during the transformation process. At his level, Daniel could possibly survive being hit by a truck without his armor on, but he certainly isn’t going to leave damage on the truck when it hits him. And it’s going to hurt a lot.
  • Quick Traits: Daniel’s a decent kid. No, seriously, he is – he’s always eager to lend a helping hand, and will defend anyone weaker or in need. But when you’re abducted by a demon, subjected to painful experiments and ceremonies to turn into a soldier for his demonic army, and manage to lose an arm before finally escaping said army, that heart of gold needs to get covered with steel if you want to survive. While he’s trying to move on from that, he’s oddly stoic when in a firefight, and often gets laser-focused on an opponent.

Imca (Veteran)
#41: Sep 6th 2016 at 10:44:28 PM

Attempt 2 at a charecter with this name.

  • Name: Oda Maru
  • Sex: Female
  • Race: Deamon (Ice Dragon Liniage)
  • Age: 107 Really about 20, but deamons respect age, and nothing is going to come between her and being Emperor Overlord.... Except maybe being an Overlord Empress
  • Appearance:Skimpy Clothing Warning
  • Class: Overlord Daimyo
  • Gear: Lots of Ornate Jewlrynote , some clothes that are barely there, 1 katana with a very elaborate name
  • Powers: Can breathe a breath of freezing cold, and heal people with her handsnote 
  • Skills: Exceptional Swordswoman, Decent Stratigist
  • Physical Abilities: Honestly without her armies to power her up, she is about a normal humans levels of strength, but very agile and able to take a couple bullets as long as she has the mana to regenerate.note 
  • Quick Traits: Deamonic Grandaughter of Oda Nobunaga

edited 6th Sep '16 10:46:51 PM by Imca

ImmortalFaust sess10n status: l0st from a spaceship in hell Since: Nov, 2013 Relationship Status: Faithful to 2D
sess10n status: l0st
#42: Sep 11th 2016 at 8:39:52 PM

  • Name: "Arc" real name Erika Seras Kensworth

  • Sex: Female

  • Race: Metahuman

  • Age: 21

  • Appearance: 5 foot 9, slender build. Wears glasses a good deal of the time, and has vibrant dyed purple hair. Has mechanical fingers on her left hand and wears either long sleeves or wraps on her arms. Wears a button-down, short sleeve coat with a front panel and plain pants with straps.

  • Class: Lightning-Throwing Freak

  • Gear: One hella big pistol, synthetic replacement fingers for her left hand, cigarettes, and glasses (internet capable, gps-linked, all around technologic specs)

  • Powers: Electrokinesis, ranged and melee.

  • Skills: Superb reflexes due to superconductivity within the nervous system

  • Physical Abilities: Above-average mobility and speed, improved dexterity.

  • Quick Traits: Loud, proud, and boisterous. Totally uninterested in tradition. Full of spunk and vigor.

[forum cryptid: it/it's]
gameboy3 The Faker from Michigan Since: Dec, 2011
The Faker
#43: Sep 14th 2016 at 9:06:47 PM

Finally joining this after way too long.

  • Name: Lauren
  • Sex: Female
  • Race: Rotom
  • Age: 20
  • Appearance: A witch!
  • Class: Virtual Explorer
  • Gear: Her broom, a cell phone with USB cord
  • Powers: Limited flight (only a few feet off the ground), manipulation of electricity and darkness
    • Moveset: Electro Ball note , Discharge note , Shadow Ball note , Chargenote 
  • Skills: Hacking/exploring virtual systems, ranged combat, using electronics and machinery
  • Physical abilities: A bit on the quick side, but frail due to being a spirit. Very resistant to electrical attacks.
  • Quick Traits: Lauren is rather cheerful and curious, and particularly loves technology, with all its intricacies. She's generally rather peaceful, but can be dangerous when provoked or in hazardous situations.

And it's so easy when you're evil... This is the life for me, the Devil tips his hat to me...
TheRiddleOfCards Don't blink. Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
Don't blink.
#44: Sep 14th 2016 at 10:01:17 PM

After making Nyaru defect to the Bad Guys side, well...

Name: Cthylla, The Daughter of Cthulhu


Sex: Female.
Race: Xothian (Star-Spawn of Cthulhu)
Age: Appears circa 18, in reality aeons-old.
Appearance: Cold-looking pale girl clad in clothes that give off marine vibe. Her Xothian form is rather terrific, though tolerable by human mind since it's just her partial transformation.
Class: Queen of the Sea. Cthylla employs abilities one would expect a mermaid to have, like hydrokinesis, alluring voice and turning parts of her own body into shark maws lined with teeth, flippers and coral growths.
Gear: None of note except for her hair decorations - those focus her power not unlike Hastur and his pendant.
Powers: Cthylla can exert limited control over water, creating dragon-shaped lashes and whirlpools as well as waves. She can supply herself with water via teleporting large volumes from her home, Corpse-City of R'lyeh, in case water isn't present around. Said teleported water is salty, though, so isn't suitable for drinking. She also can charm humans with her voice so they find it eerie and either disturbing or pleasant, and sometimes does so unintentionally.
Skills: An expert swimmer, Cthylla can outrun a dolphin in freestyle medley contest. She isn't eager to participate in physical labor, though, even though possessing higher-than-average strength.
Physical Abilities: Cthylla can manifest parts of her true form as depicted above, though she has more in common with jellyfish and bracheopod than with squids and octopi. When fully transformed, her body form is about 15 feet tall and wide, but her skin is rather soft where it's not covered with shells or conches so she refrains from doing so. However, she can easily overwhelm multiple opponents with multiple stingers and coral blades if really pissed off. Said stinger is also usable in her human form to zap people who annoy her for comedic purposes.
Quick Traits: Cthylla is Great Cthulhu's eldest daughter who grew tired of her dad always sleeping, so Nyarlathotep decided to send her to her uncle Hastur for him to take care of her. She has troubles with exhibiting emotions visually, but can show interest, compassion and has deadpan sense of humor. She still loves her dad and waits till he wakes up, not really realizing that it will consequently destroy an Earth or two.

edited 15th Sep '16 12:26:41 AM by TheRiddleOfCards

FokiasTheJester Since: Jul, 2012
#45: Sep 28th 2016 at 1:34:37 PM

Welp, I should have done this a long time ago, here goes:


Vincent
A Rudie with a degree in cybernetics

  • Race: Human
  • Age: 32
  • Gear:
    • An earpiece-sized personal computer, transmitting images to the user directly by tickling the user's optical nerves. Can be operated either with an Augmented Reality interface, or directly reading the user's thoughts.
    • A set of tools for maintaining and repairing cybernetic augmentations, mostly meant for use with the following.
    • A cybernetically enhanced spine, granting Vincent enhanced reflexes and fine motor control. It also allows him to improve these further by entering a quasi-Bullet Time like state. However, the human brain was obviously not meant for this kind of stress, and using it as such is extremely taxing.
    • A detachable pair of oversized, custom made cybernetic raptor legs and tail. Made of titanium alloys and synthetic muscle, They make Vincent stand at nearly 2.7 meters when fully extended, their increased strength and speed allowing him to run at speeds nearing 70 miles per hour, and considerably increasing his jumping abilities. Its clawed feet also feature pairs of retractable wheels acting as rollerblades, a kinetic energy recovery system, recuperating the energy lost during braking to be reused for acceleration. The latter also can be charged with ambient electrical energy.
    • A folding wheelchair, just in case the former legs are disabled or otherwise unavailable. Nothing fancy in this one.
  • Skills: Vincent is a formidable acrobat, specialized in traversing terrain in urban environments, be it vertically or horizontally; In other words, he does Parkour. When push comes to shove, he is a mediocre shot, far better at dispatching opponents up close by punching and kicking them into submission. He is also quite competent when it comes to the operating civilian ground vehicles, aka cars and bikes. On the more intellectual side, An expert in the designing, building, and maintaining cybernetic implants.
  • Physical Abilities: Good enough to give State-Level athletes a run for their money. Understandably exempt from Leg Day, due to his lack thereof.
  • Quick Traits: An adrenaline junkie hailing from Mars with a beat in his heart and a skip in his step. Currently on an extended vacation from his job at a shop for extreme sports of all stripes.

Chilifro EXCELLENT. TRULY, EXCELLENT. from NY, NY Since: Jun, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
EXCELLENT. TRULY, EXCELLENT.
#46: Oct 1st 2016 at 9:46:58 PM

So, this is probably going to be a hilariously bad decision, buuuuuut...

~*~

  • Name: Iwasaki Kiyoko
  • Sex: Female
  • Race: Elf
  • Age: 131
  • Appearance: Something like this, probably. But with pointier ears. This was my original reference, but I decided to go for something different this time. Just 'cause.
  • Class: 10th Level Ninja
  • Gear: Weapon-wise, Kiyoko carries two wakizashis, tempered in such a way that they can easily be wielded at the same time; a sap, meant for knockin' out folks; a masterwork longbow, along with which she carries about 20 mundane arrows, 5 tangleshot arrows, and 20 whistling arrows. Armor-wise, she wears naught but a padded haramaki; not the best for stopping swords and/or bullets, but usually Kiyoko doesn't have to worry about being hit in the first place. She also carries around with her a handy haversack — in layman's terms, a lesser bag of holding — and in it she has basic adventuring supplies, inclusing some smoke pellets, a disguise kit, thieves' tools, 50 feet of silk rope, and three potions of cure moderate wounds.
  • Powers: Kiyoko's main source of power comes from within, as is expected of a ninja. By channeling her ki into various points in her body and releasing it, she can perform various supernatural ninja tricks. At the moment, Kiyoko knows four ninja tricks: Sudden Disguise, which does exactly what it osunds like; Shadow Clones, which creates three identical Kiyokos surrounding the original that dissipate if struck, making for a good distraction; Vanishing Trick, which allows Kiyoko to go invisible almost at will, though said invisibility is broken if she makes any sudden movements, such as attacking someone, or if she stays invisible for 10 minutes; and Feather Fall, which makes Kiyoko fall extremely slowly and land without suffering any damage. Unfortunately for Kiyoko, using these abilities comes at a price; she can only expend her ki so many times in a day before she requires rest. To put it in solid numbers, Kiyoko has 10 "points" of ki to spend in each day, and each of her ninja tricks costs one "point" of ki.
  • Skills: Kiyoko is an extremely acrobatic woman, flexible to a point where it almost seems unnatural; a master of the shadows, flitting from place to place with ease; and an unparalleled wielder of her wakizashi, with DEX for days. Specifically, Kiyoko specializes in assassination, and that's what she's trained her entire life to do. From gathering information on targets to slitting their throats, if you can think of a skill required to be a successful assassin, Kiyoko most likely has some experience with it.
  • Physical Abilities: While Kiyoko may be extremely dextrous and flexible, she's a little lacking in the physical strength and fortitude department. Kiyoko knows exactly where to stick a blade in her target to kill them in an instant, but if she's deprived of this opportunity, she's going to have a hard time actually taking them down. She's also always been a little sickly ever since she was a child, very frail and prone to injury, which would be exactly why she chose a profession with a minimal of mano a mano combat.
  • Quick Traits: It's come to pass more than once that Kiyoko's been ordered to assassinate someone she used to dearly care about due to someone placing the right price on their head. Obviously, she would usually purposefully botch these particular assignments, but the person in question would always end up dead anyway, somehow, usually at the hands of an assassin with no emotional qualms. As a result, the young (by elven standards) ninja often stays a little aloof when it comes to meeting new people. She can't seem to escape the personality which her father gifted her when she was still a youngling, however; as she grows closer — if she grows closer, one might say — to those around her, she becomes more affable, though always at least a little shy, ever mindful of the potential threat of more loss.

~*~

Also, in case any of you were wondering why I say this is a bad idea:

http://www.myth-weavers.com/sheet.html#id=168160 — say hello to Kiyoko.

~*~

EDIT: ALSO, HERE'S A GRUMPY SAMURAI

  • Name: Auron
  • Sex: Male
  • Race: Human. Specifically, he's an Unsent, a person who is technically dead, but hasn't been sent to Spira's afterlife, the Farplane.
  • Age: 55 (because the 35 that the Wiki says is ridiculous)
  • Appearance: This guy.
  • Class: Samurai
  • Gear: Auron doesn't carry much past his gigantic katana — the "Masamune" — on his person. In his meager pack he has a few potions, a couple phoenix downs, and some mementos from his travels. He also has the giant jug of sake hanging by his waist, if that counts.
  • Powers: Due to his special nature — also known as his being an Unsent — Auron can tap into the Farplane to augment his abilities and pull out some special attacks. These attacks are colloquially known as "Overdrives." They can only be used every once in a while, due to how much energy they require of the user, but they're devastating when used. Auron's Overdrives are:
    • Dragon Fang: Auron leaps into the air and plunges his sword into the ground, hitting a wide radius around him with Farplane energy.
    • Shooting Star: Hilariously, Auron takes up his sword like a baseball bat and, with channeled energy augmenting his swing, smacks a single target high into the air...usually killing them with the smack, but the fall they take on the way down helps, as well.
    • Banishing Blade: Auron channels the latent energy of his sword after taking a steadying swig of alcohol, and sends spheres of Farplane energy at a target, aiming to knock them from this life entirely and send them on to the next.
  • Skills: Auron's skill with a sword is unparalleled, though he'll be the first to admit that that's about all he's especially good at. He's especially good at using his sword — and his body — to guard others from harm, along with sending his sword right into the places where it would cause the most debilitating harm, allowing him to reduce an enemy's strength or defense.
  • Physical Abilities: The man's built like a tank, basically. He's slowish, but hits like a battering ram and can't be moved from any spot that he's chosen. He's getting on in years, so he can't pull off a lot of the stunts that he could in his youth, but he's still in pretty damn good shape.
  • Quickcast Spells: N/A.
  • Quick Traits: Auron is well-known for his quick, dry wit and his dedication to the mission (whatever that may be at the time). He knows well how to protect a charge, if he has one, and will do everything in his power to make sure that they're safe, even if they may not be comfortable. Some may call him cruel or heartless, but beneath his hard exterior lies the heart of a deeply caring man, who has simply seen far too much death to take anything lightly.

edited 2nd Oct '16 8:48:35 AM by Chilifro

Be kind.
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#47: Oct 4th 2016 at 12:45:10 PM

  • Name:Fenelope Ingram
  • Age:23
  • Sex:Female
  • Appearance:Slight NSFW Warning, also there is no sword
  • Class:Fused Striker
  • Gear:
    • The Fury: A Bio mechanical symbiotic creature that once bonded with a host acts as a suit of powered armor, and allows it to summon it at will. It does the normal power armor things of greatly enhancing the users physical attributes while protecting them from most small arms fire. Additionally it has boostsers or quick movement. Though It can't sustain flight for very long unless in Zero-G. It also has the ability to materialize a weapons from its own mass. They can be two large energy pistols, a limited number of energy grenades, and a pair of large daggers. Though it can't spawn just anything, and larger the weapon the weaker the armor becomes. If its badly damaged it can regenerate over time but this will tire Fen out faster.
    • Aquila Pistols:Her main weapon, and the easiest for her to materialize. They fire peircing energy bullets, and can be charged to fire a more damaging energy beam. Summoning them weakens her armor only slightly and the lost matter returns after they're dimissed.
    • Talon Grenades:These are concussive energy grenades that well, act as flashy gremades. The problem with them though is that they don't recycle which is treated as damage to her armor.
    • Calamus Daggers:a pair of sharp daggers that Fen can use at close range.
  • Powers:None outside of her armor.
  • Skills:She's been trained in hand-to-hand combat, as well as marksmanship.
  • Quick Traits:She has a very playful personality. She’s someone that on the surface doesn’t take many things seriously, but even she knows when a situation is dire. Even if she likes to have fun, she can be very loyal to a friend, and focused on whatever goal she has in mind. She’s also someone that would rather be doing something about a problem than sitting around thinking about it.
  • Backstory:(Because this is a new thing I'll keep it brief.) Long ago, on a planet much like Earth, the human's living there uncovered something. A vast array of technology that rocketed them into a new age of science. Among that vault of knowledge was a something alive, an living ancient weapon that could bond with its host. They dubbed it the Fury because those who tried went berserk. Humankind managed to make several non-living knock-offs but they never gave up on controlling. For generations they manipulated human genetics in order to make a new race of humans that could easily bond with the technology, and eventually they succeeded. They had created the perfect soldier and sent them on a test run with two bodygaurds. The soldier died very quickly to an assassin's bullet. Not wanting to die the Fury lept to one of the bodygaurds who shared the sentiment. That was Fen, a competent but relatively unremarkable soldier. Unfortunately, she didn't exactly luck out. She could see the hunger and jealousy in surperior's eyes after she returned, and not wanting to be used she ran for it, at which point she was Rescued by an organization calling itself Chrono.

edited 22nd Nov '16 6:35:27 PM by Azure

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
HilarityEnsues Since: Sep, 2009
#48: Oct 5th 2016 at 7:49:46 PM

Name: Eurybe

Sex: Female

Race: Half-dragon Half-giant

Age: Adult

Appearance: Here.

Class: Dragoon

Gear: A gigantic pointy stick of doom, AKA a large spear.

Eurybe also possesses a suit of armor that is mystically bonded to her. When it's power is activated, it merges with her skin and becomes a set of thick scales that cover her entire body. It not only provides her protection, but it doesn't weigh her down when she flies.

Also she has an amulet that makes her a normal sized human, as is the norm with these characters.

Powers: Eurybe can superheat her own body, basically turning her into a living fireball. She tends to use this when descending onto an enemy.

Skills: She's a highly skilled spear user that also is used to surviving in harsh environments.

Physical Abilities: Having both dragon and giant heritage makes her super-humanly powerful and durable. She is also immune to fire, and can fly using her wings.

Quick Traits: Eurybe grew up in an amazon tribe, and is somewhat oblivious to the ways of the civilized world.

edited 20th May '17 10:33:45 PM by HilarityEnsues

Chilifro EXCELLENT. TRULY, EXCELLENT. from NY, NY Since: Jun, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
EXCELLENT. TRULY, EXCELLENT.
#49: Oct 23rd 2016 at 7:42:23 PM

Finally getting this done!

~*~

  • Name: Angela "Mercy" Ziegler
  • Sex: Female
  • Race: Human
  • Age: 37
  • Appearance: "Sprechstunde bei der Frau Doktor!"
  • Class: Valkyrie
  • Gear:
    • Caduceus Staff: A healing staff that serves a dual purpose. Not only can Mercy quickly heal the wounds of any of her allies with the energy that streams out of this thing, she can reapply said healing energy in such a way that boosts the damage that her allies deal instead.
    • Caduceus Blaster: As the name suggests, this is an energy blaster that Mercy always keeps at her side, just in case. It fires "slow"-moving (slow enough to dodge, but still pretty fast) projectiles that fly in a perfectly straight line from where they're fired. It's a powerful weapon in its own right, but Mercy's squishy enough that she usually doesn't use it.
    • Valkyrie Swift-Response Suit: This is the source of the rest of Mercy's abilities. The Valkyrie suit allows Mercy to fly to any ally that she creates a tether to with the Caduceus staff, propelled by the energy wings installed on the back. Said energy wings also allow her to slow her descent from any height to safe speeds. The suit also comes installed with a "Resurrect" function, though the name isn't exactly accurate to what it does. After some time, Mercy can release excess healing energy into the air, healing her allies as a group in one big burst, rather than having to do it one at a time.
  • Powers: Mercy has no supernatural powers, beyond those granted to her by the V-SRS.
  • Skills: Mercy possesses a level of situational awareness bordering on the precognitive; battlefields distill to graphs in her brilliant mind, highlighting where she's needed most to keep her allies in the fight. The empathy with which she experiences her allies' pain is also off the charts; normally, this would be listed under Quick Traits, but it factors so strongly into how efficiently she can suss out who needs the most healing that I figured it should go here. On top of all that, Mercy is also a brilliant scientist in her own right, regularly advancing the field of medicine with each passing year.
  • Physical Abilities: Mercy is a fairly physically fit woman of thirty-seven, but she can't do anything extraordinary with her body. That's what the Valkyrie suit is for.
  • Quick Traits: Kind and empathetic to a fault, Mercy is the perfect doctor. She's quick to make friends with most people, barring those that are outright hostile, and has even been known to make the hardest soldiers open up and soften in her presence. Her smile can melt the hearts of many; thankfully, she has her staff to put them back together again. She's also a "staunch advocate for peace," to quote her source material, but she recognizes when violence is all but necessary and is more than ready to follow her fellow soldiers and friends into battle for a cause.

edited 24th Oct '16 12:04:05 PM by Chilifro

Be kind.
Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#50: Oct 29th 2016 at 4:56:38 PM

Submitting something to try something unusual for this kind of rp.

  • Name: Ling
  • Sex: Female (Technically none)
  • Race: Human(?)/Cursed Magical Item
  • Age: Unknown
  • Appearance: http://safebooru.org/index.php?page=post&s=view&id=1748431
  • Class: Necromancer/Dedicated indirect magical support
  • Gear: A single magical staff adorned with a crystal imbued with strong magicks. Said to grant those who wield it with magic knowledge beyond mortal ken, but at a cost...
  • Powers: Despite being a self-proclaimed "master of the black arts", seems to have little ability at present to remember the vast majority of their own spells. These are the can-trips they can use at any time:
    • Manifestation: The power to...create tiny whispy balls of light. Not good for much more than a torch light. Also allows them to remain animate and independently moving.
    • Reality Perception: A fancy way of saying they can see supernatural things or make very minor illusions. It's how they can appear to be a normal human to others.
    • Prestidigitation: The ability to move objects without needing to touch them. Very short range of operation, and works better on inanimate objects than animate objects. Allows for levitation about one foot off the ground, so not much use for more than a party trick or a game of "the floor is lava".
    • Inspirit: The ability to charge others with positive/negative emotions and energies through physical touch. In other words, buff or debuff. Due to the sheer power needed to send out healing or necrotic energies, they currently limit it to emotions or minor physical inconveniences (ex. giddiness, paranoia, pain relief, a persistent headache).
  • Possession:A symbiotic power that grants living beings that hold the staff the ability to fully access the staff's reservoirs of magical knowledge...although the deeper they dig, the more they let the staff have a direct influence on their minds.
  • Skills:
    • Knowledgeable in all forms of spells and mystical arts...in theory. In practice, has more knowledge of it than actual ability to do so.
    • Knows all kinds of mundane things like dressing wounds and tending to horses. Where they got it from, no one knows.
  • Physical Abilities: Apparently unable/unwilling to do manual labor of any kind beyond the bare minimum, so no one knows. Due to a lack of a conventional body, has no physical abilities whatsoever, so must rely either on a proxy to physically interact with the world or use very limited means to do so.
  • Quick Traits: Self-proclaimed "mentor" to some of the greatest sorcerers in history...although her general flippancy and strange demeanor make such claims hard to believe. Acts like a fairly bipolar kindergarten teacher, either being overly bubbly and whimsical, or strict and no-nonsense. Spends the time she isn't annoying people doing research on any subject she can. Might be this way to overcompensate for her lack of memory, might not be.

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