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Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#1: Sep 28th 2011 at 3:13:03 AM

Or despite the title you can also come in here to critique, makes suggestions to or build off of other people’s character builds.

Here’s my build that I created for Dare Devil being playable in Marvel Vs Capcom 3:


↓↘→ + Light = Downward Kick (In Air Okay)*
↓↘→ + Medium + → Light/Medium/Heavy + → Light/Medium/Heavy + etc. = Multi-hit combo *
↓↘→ + Heavy = Violent Rush*
(In Air) ↓↘→ + Medium = Heel Stomp*
(While Using Heel Stomp) → + ATK = Wall-Counter (from other side of arena)*
(In Air) ↓↘→ + Heavy = Aerial Violent-Rush*

→↓↘ + Light = Forward Lunge-Throw (In Air Okay) *


→↓↘ + Medium = Diagonal Lunge-Throw (In Air Okay) *
→↓↘ + Heavy = Upward Lunge-Throw (In Air Okay) *

↓↙← + Light = Backward-Roll (In Air Okay; will result in Wall-Counter) *


(During Backward-Roll) Light = Slide Attack*
(During Backward-Roll) Medium = Club Stab*
↓↙← + Medium = Feint (In Air Okay; will result in Wall-Counter) *
(During Feint) Light = Slide Attack
(During Feint) Medium = Club Stab
↓↙← + Heavy = Wall-Counter (In Air Okay)* .

←↓↙ + Light = Low Counter (In Air Okay; will result in Aerial-Counter) *


←↓↙ + Medium = Standing Counter (In Air Okay; will result in Aerial-Counter) *
←↓↙ + Heavy = High-Counter (In Air Okay; will result in Aerial-Counter)*
(In Air) ←↓↙ + ATK = Aerial-Counter* .

Light + Small = Short-range Cable (In Air Okay; will travel diagonally downward)
Medium + Small = Mid-range Cable (In Air Okay; will travel diagonally downward)
Heavy + Small = Long-range Cable (In Air Okay; will travel diagonally downward) *


(After Cable attacks) + Light = Pull himself up and over opponent*
(After Cable attacks) + Medium = Pull himself toward opponent for a kick*
(After Cable attacks) + Heavy = Pull opponent towards himself into ground*

↓ + Small = Hits fallen opponents *


(During Downward Kick, Multi-Hit Combo or Violent Rush) + Small = Medium Cable*


(During Downward Kick, Multi-Hit Combo or Violent Rush) + Light = Feint*
(During Downward Kick, Multi-Hit Combo or Violent Rush) + Medium = Forward Lunge-Throw
(During Downward Kick, Multi-Hit Combo or Violent Rush) + Heavy = Brutal rush-combo*

PS: If anyone could help me name some of these moves, that'd be great.

edited 28th Sep '11 3:14:57 AM by Alucard

TechPowah Just a simple hero from the room down the hall Since: Mar, 2010 Relationship Status: You cannot grasp the true form
Just a simple hero
#2: Sep 28th 2011 at 5:34:43 AM

I cant tell if any of those are supposed to be Hyper Combos, to be honest.

The New Age of Awesome is here! Not even the sky is the limit!
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#3: Sep 28th 2011 at 7:29:53 AM

I'm back with my rendition of Sengoku Basara's Date Masamune for UMVC3.

Date Masamune
CV: Reuben Langdon (US), Kazuya Nakai (JP)

Masamune is a rushdown character similar to Ryu/Akuma. However, he can activate the War Dance/Six Swords which updated his moveset, only after three move execution. The War Dance powers up his moves and treats it like having all his moves in EX and changed some of his normal move execution as well as having increased speed. The downside is that you can't block, and your defense is lowered until you escape combo. This mostly works and lasts like Dante's Devil Trigger. Careful though, your speed doesn't increase unlike Wolverine's Berserker Charge

QCF + Light: JET-X*


QCF + Medium: JET-X*
QCF + Heavy: JET-X*
QCF + Any, during WAR DANCE: JET-X*

DP + Light: DEATH FANG*


DP + Medium: DEATH FANG*
DP + Heavy: DEATH FANG*
DP + Launcher: DEATH FANG*
DP + Any, during WAR DANCE: DEATH FANG*

Tap any attacks repeatedly: CRAZY STORM*

QCB + ATK: MAGNUM STEP*


QCB + ATK, during WAR DANCE: MAGNUM STEP*

HYPER COMBOS
QCB + 2x ATK: WAR DANCE*


DP + 2x ATK: PHANTOM DIVE*
QCF + 2x ATK: HELL DRAGON*
— QCF + Launcher: DRAGON BLAST*
HCB + 2x ATK, LV 3 move: BASARA*
HCB + 2x ATK, LV 3 move, while in WAR DANCE: BASARA TESTAMENT*

Opening pose: Masamune rides in with his horse, arms crossed. He jumped and landed, drawing one of his swords.

Win pose: Masamune does two slashes and sheathed his sword. After that, he snaps his finger, calling in his horse again, leapt and rode on with hands crossed.

Opening quotes:
-Let's have one good showtime... shall we? (Miseteyaruze... SHOWTIME!!)
-I'm the Chief of Oshuu, Date Masamune... Show me what you got. (Oshuu hito Date Masamune... oshitenmairu.)
-Are you ready, guys!? Let's rock this battle! (ARE YOU READY, GUYS!? PUT YA GUNZ ON!!)
-Vs Dante: Well, well, this oughta be interesting...
-Vs Vergil: I'm gonna wipe that face out of earth, this second. *


-Vs Thor: God of Thunder or whatever, you don't faze me one bit!
-Vs Wolverine: Let's see whose claws are better... a wolverine's or a dragon's.

Taunt: Masamune performs a 'Bring it!' gesture while saying, "C'mon! You're boring me." in English. But if the language is set to Japanese, he'll instead say an Engrish phrase: "HA! PIECE OF CAKE!"

Win quotes:
-The One Eyed Dragon is indestructible! Nothing will get in my way!
-Hah! That wasn't so much of a party...
-Well, you just wait. Next time, my claws will rip you apart.
-Vs Dante: Best fight I've had so far. But not enough.
-Vs Wolverine: In the end, my claws are superior than yours.

Post-battle quotes
-Well it's at least better than fighting a bunch of weak soldiers. Nice!
-Oh yeah, this future is awesome, with crazy fights like this I won't get bored!
-See that, Kojyuuro? That is how I fight. Who's next?
-VS Dante: You got style, kid. How about sparring with me more often, huh?

I be building up my Marvel character soon.

edited 28th Sep '11 7:30:27 AM by ChrisX

TechPowah Just a simple hero from the room down the hall Since: Mar, 2010 Relationship Status: You cannot grasp the true form
Just a simple hero
#4: Sep 28th 2011 at 9:56:29 AM

I'll make one for Wasp (Janet van Dyne) for UMVC 3, but i'll need help, cause I don't know much about her.

The New Age of Awesome is here! Not even the sky is the limit!
Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#5: Sep 28th 2011 at 10:00:12 AM

Does this have to be in a specific mold, because I have lots of ideas for characters in Dissidia, but it's pretty different from most fighting games...

Welcome to th:|
Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#6: Sep 28th 2011 at 11:10:42 AM

I cant tell if any of those are supposed to be Hyper Combos, to be honest.
They're normal attacks. The Hypers escape me for the most part but I have some ideas about that.

Also, I kind of wanted to make Wasp my next project. Do you want to throw some ideas out now?

Does this have to be in a specific mold, because I have lots of ideas for characters in Dissidia, but it's pretty different from most fighting games...
Any fighter you want.

TARDISES pirate girl Since: May, 2011
pirate girl
#7: Sep 28th 2011 at 1:22:28 PM

I can't think up any potential movesets, but if it's not too much to ask, wpould you do some Touhou characters? (Designed around SWR/Hisoutensoku, obviously.)

Torquey Dreamworks Since: Oct, 2010
Dreamworks
#8: Sep 28th 2011 at 1:56:42 PM

For some reason, I've always wanted to have in a fighting game some nerd that uses calculus and shit in his attacks. Kinda like a playable Sho Minamimoto.

That or a literary critic who uses literary references in his attacks. His level 3 hyper would be him chaining his opponent to the wall, then building bricks around him and walking away.

ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#9: Sep 28th 2011 at 2:05:14 PM

Dude in a karate uniform that throws fireballs and does jumping uppercut thingies...

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
BetaRay Web Slinger/Hope Bringer Since: Jun, 2009 Relationship Status: Can't buy me love
Web Slinger/Hope Bringer
#10: Sep 28th 2011 at 2:07:03 PM

Preposterous, that'll never catch on Comma.

You are not alone, and you are not strange. You are you, and everyone has damage. Be the better person.
X2X Since: Nov, 2009
#11: Sep 28th 2011 at 2:08:12 PM

Kung Fu Man?

edited 28th Sep '11 2:09:40 PM by X2X

ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#12: Sep 28th 2011 at 2:13:34 PM

I'm as good at coming up with new characters as Capcom and SNK: go me!

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#13: Sep 28th 2011 at 2:38:13 PM

...Does it have to be actual existing characters from a regular work? Because I've made a moveset from my own personal work before.

Quest 64 thread
MrPastry To Object or Not Object? from Japanifornia Since: Sep, 2010
To Object or Not Object?
#14: Sep 28th 2011 at 3:08:47 PM

I don't see why not.

It's more frustrating waiting for the asskicking than the asskicking itself.
Tatsumar Since: Mar, 2011
#15: Sep 28th 2011 at 5:23:39 PM

Since I'm a uber dork, lemme post my stuff here.

Edmund is a 17 year old anthropomorphic fox who's the eldest in a large, but poor family. To compensate, he has to work several jobs and some street performances to keep his family afloat. This includes street fighting, of course. His main fighting style is heavy punching that is erm... assisted by brass knuckles.

HP: 775 (Where the average is 1200)


MOVESET: Edmund's moveset kinda follows Mv C 3's three button attack plus a special button that's not a launcher. He's a pure rushdown character that's fast and hits hard, but he's frail and has no zoning options.

LIGHTS: His S. L hits once up close, and can be linked into itself multiple times. His cr. L can be linked off of his S. L and has more range, but cannot be linked to itself. Edmund's J. L aims downwards towards ground based opponents and is one of his fastest normals, but it does crap damage and there's better air options.

MEDIUMS: His S. M Has more range than his other normals, but knocks the opponent away. His Cr. M is used for his magic series, or revolver combo. His j. M can combo into several other air options.

HEAVY: Most of Edmund's Heavies involves pulling a literal hammer from hammerspace, so they are punishable on block. His S. H can link from his Cr. M, and does chip on block. However, his F. H is a ground pound style launcher that Edmund can jump cancel out of, which is good for revolver combos. His Cr. H is probably his slowest normal, but is the most powerful normal Edmund can use. His J. H is good for overheads, but is easy to punish with an anti-air.


SPECIAL MOVES

(QCF+ATK) Claw Dragger - Edmund goes down on all fours, dragging himself across the ground like Bowser's dash in Super Smash brothers before U-Turning and smashing into the opponent with his back. This kinda works like Hakan's Oil Slide, but he doesn't have a follow up slam attack, and this can duck under projectiles. His H travels the same distance as his M, but his H Claw Dragger ends up with Edmund on the other side of his opponent. All versions hit OTG.

(QCB+ATK AIR OKAY) Brass Basher - Edmund pauses to charge before delivering a devastating two fisted punch that sends the opponent flying. All versions sends the opponent flying, but the Heavy version causes a wall bounce, and the Medium version sends them flying straight up without a jump cancel. The Air Heavy version sets up a Ground Bounce.

(ATK MASH) Tail Dance - Edmund's Hundred Hand Slap.... Except from a different end... Light hits 3, Medium hits 5, and Heavy hits 8 max. The Light one moves Edmund forward a little, making it easier to put pressure on the opponent.

(Reverse DP ATK) Cranial Damage - Edmund's most damaging Special and a command grab. He grabs the opponent before smashing his own head into his opponent's forehead. L is the fastest, weakest, and has the shortest range, with M and H having more damage, and larger ranges at the cost of being slower. You can hit with a Claw Dragger OTG after a Cranial Damage.


SUPERS: NOTE: Hitting Special when hits connect during all of his Supers will add more damage to his Super.

(QCF X2 ATK+ATK AND ONE METER) Brooklyn Haymaker- Edmund unleashes a Mike Haggerish Haymaker before grabbing the opponent for a skull crushing headbutt. You can hit an opponent out of the air with this, but the headbutt won't connect.

(QCB X2 ATK+ATK AND ONE METER) Feline Fever- Edmund uses a hyped up version of Tail Dance before launching the opponent and cracking a sledgehammer into his opponents back. This is his most damaging Level 1, but you can't combo after since the opponent is sent flying away.

(DP X2 ATK+ATK AND THREE METERS) (COUNTER MOVE) Scratching Post- Edmund stuns his enemy before slashing away at his opponent's back, finishing with a hyped up Brass Basher, complete with X-Ray view. This is basically a flashy counter move, and his fastest executing Super he has.

Herp derp, I hope this is okay.

edited 28th Sep '11 5:24:33 PM by Tatsumar

Deer
ActuallyComma I am making sense! from a mysterious place Since: Feb, 2011
I am making sense!
#16: Sep 28th 2011 at 5:26:52 PM

In all honesty my favorite fighting game character designs are the super-boring ones where you can take one look at them on the character selection screen and pretty much figure out what their deal is... e.g. karate guy, kung fu guy, sumo wrestler, ice ninja etc.

Except [condescending response follows]. Because [sarcasm here]. You do understand [snark], right? POTHOLE TO SARCASM MODE
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#17: Sep 28th 2011 at 5:48:35 PM

Was that an OC, Tatsumar?

Tatsumar Since: Mar, 2011
#18: Sep 28th 2011 at 5:53:39 PM

Yeppers.

Oh, Edmund's on my Trooper page, if you wanna see what he looks like. Not really a fighter sprite, but still. XD

Deer
Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#19: Sep 28th 2011 at 5:57:01 PM

Okay, here goes...one of my ideas for Dissidia characters. For anyone else who's played Dissidia, I'd be curious as to what you think.

Maria (Final Fantasy II), Magical Marksman

Brave Attacks:

Ice Arrow – (Ground) [Mid] Fires an arrow of ice straight upward in an arc, then it crashes to the ground leaving a slippery area. Freezes enemies if it connects in the air.

Fire Arrow – (Ground) [Long] Quickly releases a flaming arrow that sets enemies on fire if it hits. Wall Rush.

Rapid Shot – (Ground/Air) [Mid] Fires a rapid stream of blasts, then releases a final arrow charged with energy to send enemies flying. Chase.

Artemis Shot – (Ground/Air) [Long] Charges an arrow with energy, then fires. High power that is boosted depending on how long the button is held. Wall Rush.

Lightning Arrow – (Air) [Long] Fires a thunderbolt from bow that moves forward at incredibly high speeds and briefly stuns the foe if it connects.

Aerial Arrow – (Air) [Short] Pulls an arrow from quiver and quickly spins around repeatedly while using it as a blade, creating a vortex that draws enemies closer.

HP Attacks:

Split Arrow – (Ground) [Long] Fires three energy arrows at once that slowly track down the enemy.

Blast Burst – (Ground/Air) [Short] Quickly fires off a bomb arrow that explodes shortly after being released. Speedy execution; little range. Wall Rush.

Combo Shot – (Air) [Mid] Shoots an arrow imbued with the power of wind. If it connects, three more arrows imbued with lightning, fire, and ice are fired, concluding with an explosive energy arrow. Wall Rush.

EX Mode: Ultima Equipped – Maria gains the Ultima spell, giving her incredible destructive powers.

Final Arcana – Each of her attacks concludes with a burst of Ultima magic, raising damage and giving them all Wall Rush properties.

Matter of Mind – Boosts magical damage x1.5

EX Burst: Stardust – Maria utilizes holy magic to deliver a devastating attack. A gauge appears at the bottom of the screen, where signals will pass by that show when to hold and when to release the O button. As this is done, Maria impales the opponent with three arrows. She finishes the opponent with an explosion of Ultima magic.

Welcome to th:|
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#20: Sep 28th 2011 at 6:35:40 PM

Seems nice. The problem is, I dunno much about FF 2. Perhaps you can add up with character interactions?

Tatsumar Since: Mar, 2011
#21: Sep 28th 2011 at 6:57:32 PM

Oh, I should add win quotes... Um...

"Hey! These guys are expectin' a show! I ain't gonna get paid well if it's a one sided battle!"

"Woo! That felt good! Nice ta have a punchin' bag for my daily workout!"

"The first beatdown's free. Gonna cost ya the big bucks if ya want another try at this pretty face!"

"Listen, some people enjoy other people's pain. Yer pain? Well it puts food on my family's dinner table..."

-vs Rival- "Loosen up kiddo! Yer soundin way too old fer yer age! Dance ta the beat an' lose that stuffiness before ya wither away!"

edited 28th Sep '11 6:58:43 PM by Tatsumar

Deer
Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#22: Sep 28th 2011 at 7:09:07 PM

Well, I have two seperate movesets for White Air Knight. One's a Smash Version, and the other is from my own series.

Anyway, let's start off with Smash.

From: Hydro-Fighter Series(Game 1 and 3, and possibly others), WAK Series(Game 1, 2, and both Racing Games)
Owner: Hydro Corps(My company)

Style: He has the idea of Link battle style, but much quicker like Marth. He has the worst defense, but makes up for it with high stats in most other areas. He is able to use a flying technique, but may only pull off one attack during this, and must start off from the ground. I listed his defense for important reasons.

Stats: Speed: 5/5
Power: 5/5
Defense: 1/5
Weight: 4/5
Jump: 3/5
Usage: 3/5
A Techniques:

A - Slash Swipe(like a cat, or more closely related, Wolverine) - 3% Damage
AA - Backhand Slash Swipe(same idea, only takes a bit longer) - 4% Damage
AAA - White Knee(As in a rising knee, which is similar to Captain Falcon's Knee Smash, but isn't electric) - 6% Damage, can KO normally at 150%.
Dash A - White Tornado(think of Zangief's twirling spin, but not Mario's. He forms a Tornado upon himself that hits people in the air, same way that Sheik's does with her Dash A) - 10% Damage
Forward A - T-Kick(in the sense of Peach's High Kick, this move will only go straight forward, thus creating a sideways T. Hence the name. T stands for Tornado) - 5-15% Damage
Down A - Ground Slash(This Meteor Attack works the same way as Peach and Zelda's, but a bit stronger, and more damage) - 20%
Up A - Fire Sword(He uses his Dragon Lance to produce to Flame Swords. Only one of them is used for this simple attack. It's like Roy's Smash Up A in look, but not as strong. Damage is a different story.) - 15%
Smash Forward A - Fire Sword Triple(Almost like the Double Edge Dance, except it is always the same. His left hand holds his sword in front of himself, while his right hand holds his sword in a 75 Degree position. Then he lunges with the left sword, next brings in his right sword, then finishes off with a full Dragon Lance Strike. This is basically a forward Meteor Smash(at the end)) - 20-30% Damage
Smash Down A - Tremor(When released, everything around him becomes an earthquake, which is the same radius as Donkey Kong's Handslap. The effect is to always send them in the air, no matter what Damage. This cannot KO, however.) - 10-20%
Smash Up A: Explosion X(he does 5% Damage to himself per second held, up to 25%, and the enemy is hit like a bob-omb would hit 'em. This cannot KO unless it's charged, or they're at 70% Damage of higher.)

Air A Techniques:
Neutral A - Hook Kick(Though it looks pretty much the same way as the T-Kick, anyone who is hit goes straight down, it's a weak meteor attack, but can be deadly at high percent.) - 1-6% Damage
Front A - White Arrow(Think of the Falcon Kick on the ground, but it's in the air. He goes straight forward, creating an arrow of white energy. It actually looks like the Fire Bird, but obviously white.) - 8-12% Damage
Back A - Wing Slash(His Air Armor uses his wings to slash backwards. However, he loses serious air time because of his wings. The range is extreme, though.) - 10-15% Damage
Down A - Fissure Strike(Looks like Fissure from Pokemon, except he uses both claws to do this. If it hits the ground, it gives the same effect as Tremor, only twice the range) - 11-18% Damage
Throw Z Techniques:
Z - Radar Grab(He uses a radar-like range, in the style of the fan item, to grab the person. It doesn't have too much range, but he actually is using his radar to find them, and his psychic powers to hold them.) - 0% Damage
Z or A While Holding - Stab(He uses his Fire Sword, Dragon Lance, or Claw to stab you. It's random, but damage is the same.) - 4-6% Damage
Forward While Holding - Laser Storm(It's much like Mewtwo's Shadow Cannon, but looks like the lasers shot out from Fox or Falco's Blaster. The lasers only do 2% Damage to any opponent it touches, though.) - 5-8% Damage
Backwards While Holding - Dragon Whip(He stabs you with his Dragon Lance, then spins around 180 Degrees, throwing you backwards) - 13-17% Damage
Downwards While Holding - Weak Barrage(he places a bomb upon you, then sends himself upwards like Samus and her bombs, while you are set on fire and are down for about 2 seconds.) - 5-7% Damage
Upwards While Holding - Tornado Blaster(It's the exact same as Mewtwo's Psychic Whirlwind, except a Tornado appears and sends them upwards. Any item that they are holding automatically is ripped from their hands. Real Tornadoes have the power to do that.) - 19-29% Damage
Special B Moves:
Neutral B - Armgun Shot(This laser attack actual does send people back, much like Falco's, but is part rapid-fire. Not as fast as Fox, but not as slow as Falco.) - 2-16% Damage
Forward B - Hyper Uppercut Level 0-3(It starts weak, but grows stronger after every hit. This works like an uppercut in mid-air, and does not go down at all. Level 0 is a simple spinning uppercut. Level 1 is stronger and sends them flying more. Level 2 spins faster and goes higher. Level 3 has him spinning super fast, and it acts both as a knockaway move and combo move. Think of Luigi's and Mario's Down B moves combined.) - 30-34% Damage.(equivalent to level.)
Down B - Barrage(He quickly flies accross the ground setting off a ton of bombs. In the air, he does the same thing, but they do 1% more damage for every inch higher.) - 4-20% Damage
Up B - Deterioration Teleport(same idea as Mewtwo's, but goes farther. He takes no damage during this, but every move done to him is 1% Damage more equal to the number of Teleports he did. This is because his particles don't fully come together, thus making him a bit weaker. This doesn't affect any other stats, though.) - 3% Damage
Final Smash: Hawk Force(he transforms into a Hawk, screeches, then creates a gust wind, sending opponents flying forward according to White Air Knight's direction. This cannot normally KO)

Taunt(s):

Up on D-Pad - Taunt(He crosses his arms and looks forward with a gleam in his eyes. Cannot do any damage, though.)
Down on D-Pad - He spins his Dragon Lance.
Left/Right on D-Pad - He switches to his Fire Swords and jets them out from both sides, doing a slash.
X on Winning Screen - Twirls his Dragon Lance on his Finger, then grabs it in a natural Staff position.
Y on Winning Screen - A tornado surrounds him while he looks like he's powering up, saiyan style. He is also slightly floating.
B on Winning Screen - He morphs into his Hawk form and lands, screeching.
Back and Forward on D-Pad/Secret Taunt - Ring of Power(a white ring blasts forward and backwards when this is activated. This does no damage, but makes him glow for 20 Seconds. All his damage, techniques, and stats are doubled. His Teleport penalty and lag time is neglected. This is a very deadly move, and can only be done 3 times per battle.)

Special OTHER Techniques: X/Y and B while on Ground - Fly Technique(He lunges upwards in the air, doing a slight ammount of damage to an opponent, about 3%. He can launch his Barrage at any time, or move horizontaly at any given time. Only by pressing Jump and B or being hit hard enough will he land on the ground.)
X or Y while in Air - Jet Pulsion(Doing no damage, this move keeps him still in the air for 10 seconds at the most. He can do this twice per jump, also meaning 4 overall times because of his second jump.) Down A and B - Dark Shield(This can send anything back like Counter, except DARK type techniques. This would work on things like Jigglypuff's Sing as Well. This stays on like Fox and Falco's Shield, and he can go in different directions. If he's directly facing the opponent, the attack does 50% More, as in half the attack plus the normal attack damage. Once it is hit, it ends. He must reactivate it every time, whether a projectile OR physical attack.) - 1% Damage normally, sends them slightly flying.

Costumes:
Normal - Natural White and Silver on his Air Armor.
Second - White Armor which appears to be crystal-like forms on him. This is also his blue costume. His B move now looks like a boomerang blade(same effect, etc.), and his Dragon Lance looks like an energy version. He does not use Fire Swords, but a flame energy blade in this costume.
Third - This one puts him in constant armored plates, purple in look. This is also his red costume. All of his moves are similar, except energy blades replace his lasers/sword style moves.
Fourth - A combination of his Second and Third costume, he appears a bit bigger, and is unable to use his Ring of Power secret taunt. His defense is higher as well. Same energy changes in his moves.
Fifth - This costume formats a green coating over his normal costume. No changes are made, otherwise. This is obviously his Green Costume.
Sixth - Energy Costume. This forms purple energy over him, and his moves are all energy type. His real body appears blueish, but can't be directly seen. This is much like Dark Link, but with energy armor. This is not his Blue Costume, but his ultimate costume. Represents his own brother, The Dark Champion.

Snake Codec Message:
Snake: Otacon, who is this guy?
Otacon: That's White Air Knight, Snake.
Snake: Don't you mean the White Air Knight?
Otacon: No, Snake. That's his real and full name. Unlike others, he prides himself in both his abilities and his ideals. He won't take a moment's notice to beat you both mentally and physically.
Snake: What do you mean?
Otacon: He's a jerk, but a powerful one. He's as powerful as Liquid, maybe even more so! White Air Knight is the demi-god of wind and has other abilities and weapons that makes yours look toys. Be careful, Snake.
Snake: Demi-god, ha!
*message ends*


Now for my own version:

Down, Forward, Light Punch: Magna Blast - A light-based energy shot from a lance.

Down, Forward, High Punch: Gust - A basic shot of a windy tornado. If you will.

Down, Forward, Medium Punch: Armgun Shot - A very basic energy shot from his armgun.

Forward, Down, Light Punch: Hyper Uppercut: Basically a Dragon Punch.

Forward, Down, Medium Punch: Hyper Uppercut Level 1: Somewhat stronger, with actual basic energy.

Forward, Down, High Punch: Hyper Uppercut Level 2: It used wind energy now.

Forward, Down, Forward, Punch(any): Hyper Uppercut Level 3: He spins around fully, and does 3 Dragon Punches in a row.

Forward, Forward, Punch(any): Spirit Bomb: He creates a sphere of energy that does 50 damage(or half a player's meter) to everyone who doesn't shield.

Forward, Forward, Kick: Volcano: He creates a lavaflow pillar in front of himself.

Back, Back, Punch: Dark Shield: He creates an energy shield that blocks anything that isn't dark-based(shadow, and other similar stuff included) and sends it back at double power at the enemy.

Back, Back, Kick: Spirit Shield: Similar to Dark Shield, but it doesn't block Light, Sound, or Pure Energy attacks, but sends it back at triple the power.

Back, Forward: Claw Rush: He rushes forward with his claw, enabling combo moves.

Down, Up: Deterioration Teleport: Unlike a typical teleport, each time he uses it, his defense lowers a bit, making him take more damage and/or increasing the knockback he would take from a move. Prevents Teleport Spam.

Down, Back, Punch: Fire Ring: He creates a ring of fire around himself that jets out, hitting any enemy nearby. Only has a 5 foot radius.

Hold Punch: Confusion: A throw move that holds the opponent for a bit, dealing damage.

Hold Kick: Air Ball: He throws a literal ball of Air at the enemy.

Down, Back, Kick: Split Combo: He attacks by doing six swift kicks in a row.

Down, Down, Punch: Explosion X: He pretty much explodes, and reappears somewhere else, stunned for a bit. High damage overall.

Down, Down, Kick: Stealth Mode: Basically your typical Invisible Mode.

Forward and Punch: When close enough, he does an Overhead Throw, by grabbing the opponent and tossing them over his head onto the ground.

Forward and Kick: Arc Kick Throw: He grabs the opponent and backkicks them 45 degrees into the air.

Air and Block: Seismic Toss: From the air, he throws them straight into the ground by doing an Overhead Throw.

All Punch: Bombardment: He goes into Flight Mode, and drops bombs on the enemy(ies).

All Kick: Lavafall: He creates a huge lavaflow that jets out at the enemy.

Moves that could be considered require using an EX Bar: Bombardment, Lavafall, Split Combo, Dark Shield, Spirit Shield, Spirit Bomb, Hyper Uppercut Level 3.

No, I haven't thought of typical combos.

edited 28th Sep '11 7:15:13 PM by Hydronix

Quest 64 thread
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#23: Sep 28th 2011 at 8:10:37 PM

I know I may be double posting here, but I'd like to input one of the Marvel characters that might work into UMVC 3. Again.

Spider Woman/Jessica Drew
CV: Tasia Valenza

Spider Woman plays a bit similarly with Spider Man, however she has more focus on projectile and trap moves and zoning as compared with Spidey's more direct brawling style. She can also wall-jump like Spider Man and is able to float like Iron Man or Storm or Doctor Doom. Also if Venom is in the game, Spider Woman would be quicker, less Mighty Glacier. One of her attacks also had her throw out some of her bio-electronic beams.

In air, QCB + ATK: Arachnid Dive.*

QCF + ATK: Venom Blast.*

RDP + ATK: Bio-electro Sphere.*


—RDP + Launcher: Bio-electro Explosion.*

HCB + ATK: Venomous Surge.*

HCB + Launcher: Pheromone Surge.*

QCB + Launcher: Flight.*

HYPER COMBO
QCF + 2x ATK: Rapid-Fire Venom.*

QCB + 2x ATK: Electro Breath.*

DP + 2x ATK, LV3 Hyper: Fatal Attraction.*

Opening Pose: Spider Woman glides down before gliding up and then landing. All the while, her hand is unleashing her bio-electric venoms, but it died down when she's on her fighting stance.

Win Pose: The pheromones around her are slightly leaking (it takes form in purplish aura). At that moment, Spider Woman flips her hair with two hands before fixing her glove and giving a rare smile to the player.

Opening quotes:
-Well... let's take it easy, shall we?
-I'm not just your average woman... you'll see.
-Well, today is just your lucky day... or perhaps not.
-(Vs Women) The pheromones aren't so effective now, but I'll not back down either.
-(Vs Spider Man) Try to be serious a little, will you, Peter...
—(Spider Man reply) Hey, take it easy, 'kay? We're the Spider family, right??
-(Vs Super Skrull) There is a score I must settle between you and your kins, Skrull.
—(Super Skrull reply) You are nothing but a pest to the Skrull Empire!
-(Vs Hawkeye) You're still mad at me?
—(Hawkeye reply) That face... urgh...
-(Vs Wolverine) This is not like that time in Madripoor.
—(Wolverine reply) Okay, Jess. Let's see how strong you've become.

Win Quotes:
-Hmm... I wish you'd be tougher than that.
-I bet you won't be able to stand up after that.
-Sleep well...
-(Vs Spider Man) As proven, female spiders are more deadly than the male.
-(Vs Super Skrull) Join your Queen in Hell.
-(Vs Hawkeye) ... Sorry, Clint.

Post-Battle quotes:
-If you're less distracted, you could've stand a chance. Well, not like I can help it with that skill of yours.
-I had my fun... what about you?
-This is nothing compared to the hellish trainings and missions I got in HYDRA. But at least it's more enjoyable.
-(Vs Spider Man) Stay away from me. I'd rather not have an unnecessary confrontation with your... wife. *


-(Vs Super Skrull) That's for capturing and impersonating me for years and making my life hell.
Okay, I think this would need a lot of tweakings...

edited 29th Sep '11 4:24:16 PM by ChrisX

TechPowah Just a simple hero from the room down the hall Since: Mar, 2010 Relationship Status: You cannot grasp the true form
Just a simple hero
#24: Sep 29th 2011 at 6:22:10 AM

Okay, Wasp comin. up. I dont have a complete moveset, so help me out.

Wasp (Janet van Dyne)

VA: ...Ok, help me out on this one, too.

Wasp is a character with a Stance System unlike the other stance users (Ammy, Iron Fist, etc.) Her main deal is that she can change her size through the different height classes.

v v L: Going Down: She shrinks herself down to Joe/Arthur/(maybe) RR height.

v v H: Going Up: She upps herself to Sentinel/Nemesis height.

v v M: Just Right: She goes to normal height (which I dont know who she shares heights with.) You also have to switch to this form before you can go to the other sizes.

The stances all have different properties (aside from the obvious changes just from being a different size.)(Note: when I say most/least/best/worst, I mean "between the forms", not "in the game".):

  • L size has a triple jump, flight, the fastest attacks, the best power boost from KFC and the best manuverability/combo-ability, but the worst def/atk and no snapback.

  • M size has a double jump, no OTG/wallbounce but from there just the Mario of the group.

  • H size hits like a truck and has all the OTG/wallbounce and has the best def/atk, but the worst KFC, speed (giving it worst movement/combos), only one jump and no adv. guard.

And now the other moves:

|- x Stun Blast: she shoots a blast of energy - L aims downward, M aims straight, H aims diagonally upward. You must charge the move for 2 real time seconds for special properties. Charge too long and it hits you instead.

  • L size gives it HUGE hitstun
  • M size messes with the enemy's controls
  • H size doesn't have any special properties.

Hyper Combos:

|- xx Stun Sphere (Lvl. 1): Wasp encircles herself with energy, kinda like MIGHTY TORNADO!!!, but looks more like Sentinel's lightning sphere thingy hyper.

Level 3 comin' up.

edited 29th Sep '11 10:36:38 AM by TechPowah

The New Age of Awesome is here! Not even the sky is the limit!
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#25: Sep 29th 2011 at 7:12:46 AM

Wow, if Janet's Stun blast messes with enemy control it makes up for one abusable move that will be disastrous for human players. Interface Screw is usually used for SNK Boss after all, so if it's a regular move...


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