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YMMV / Yu-Gi-Oh! Tag Force Series

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  • Escapist Character: Red Hat can befriend literally anyone, defeat anyone who you can beat, and is rightly treated as the greatest duelist ever by the end of the game.
  • Fan-Preferred Couple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the Ship Tease they get in the third Tag Force game. Since Red Hat also has an official Gender Bender from the third Tag Force game, the ship can go as a Ho Yay or Heterosexual ship. Or even an OT3 with Yubel, regardless of gender.
  • Game-Breaker:
    • The Tag Force games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're Difficult but Awesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Discard Submarine, Summon Submarine, Normal Summon something else... free Dark Synchro.
    • Even as Dark Synchros go, Hundred-Eyes Dragon is incredibly strong. It can be played with a simple combo of Doom Submarine/Infernity Randomizer or Mirage, it has a nasty 3000 ATK, and it has three effects. The first shuts down opposing Spells and Traps while it attacks, the second gives it the effects of all the Infernities in your Graveyard (which can include piercing and burn damage, drawing a card every turn, indestructibility by battle or effects, summoning Infernities from the Graveyard, or making it impossible for you to lose the Duel), and the third lets you, whenever the Dragon is somehow destroyed, add any card from your Deck to your hand. This last effect combos perfectly with fellow anime-only card Cursed Prison, letting you Summon it instantly in DEF, so that you'll be able to grab a card when it gets taken down.
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    • Fog Castle, which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand, massively boosting your advantage in the unlikely event that you haven't just won the Duel.
    • Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a Winged Kuriboh, so it's incredibly easy to draw (especially with a Flute of Summoning Kuriboh). What's it do? Let you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5, potentially giving you a card with over 10,000 ATK... and somehow, that feels like a downgrade.
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    • Trick Battle (a card that reverses the results of a battle so the stronger monster gets destroyed, but damage is still calculated normally) sounds like a quirky bit of fun... until you combo it with Colossal Fighter, a card that can revive itself when destroyed. Summon Colossal Fighter, activate Trick Battle, attack a weaker monster. Your opponent takes damage, but the weaker monster stays and Colossal Fighter gets destroyed. Since it was technically destroyed by battle, you can Summon it back, and since you Summoned it back, you can attack again. Repeat until the opponent dies.
    • The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.
  • Hilarious in Hindsight: One of the test questions in Tag Force 1 asks "Which is not an Ojama Trio?", followed by the multiple choice answers of Green, Black, Blue, and Yellow. Since each Ojama is named for their skin color, the correct answer was Blue. Years later, Ojama Blue would offically exist as a new wave of Ojama monster.
  • Memetic Badass: Dear lord, Red Hat! The feats that he do in this series got lots of fans who know and play Tag Force look at him this way.
  • Launcher of a Thousand Ships: Red Hat, if you can befriend literally anyone, you are this. In Japan's Pixiv, Red Hat is paired with every single character possible that can be your tag partner.
  • Scrappy Mechanic: Some characters have a "favorite card" that you cannot remove from their decks. That card can be simple trash or a card that throws off an entire deck's consistency.

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