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YMMV / Thimbleweed Park

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  • Author's Saving Throw:
    • A later patch after release cut down on the self-referential in-jokes and Take That! shots against other game studios after fan backlash, instead relegating it to a flippable option called "Annoying In-Jokes".
    • Some people complained that there wasn't any dynamic between any of the playable characters, due to the fact most of them talk to each other once for the most part. A patch on June 22, 2017 gave the playable characters the ability to greet and talk to each other.
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  • Awesome Music: The moody, roadhouse rock/film noir/Twin Peaks-inspired soundtrack is worth the Kickstarter all by itself. The opening theme is epic.
  • Big-Lipped Alligator Moment: In the middle of a quiet ending in the prototype of the game, Edna from Maniac Mansion shows up to chase Delores out of the kitchen. Other than for a Shout-Out, it's completely random and never comes up again.
  • Ending Aversion: Most players and reviewers loved the game and its story, but weren't fond of the overly self-referential and ultimately unsatisfying ending.
  • Jerkass Woobie: Ransome is just about the most fundamentally unlikable person you could ever hope not to meet, constantly spewing insults and obscenities at everyone within sight. At the same time, it's hard not to feel sorry for him seeing as he's lost absolutely everything he's ever had or wanted and been reduced to living in squalor among the ruins of his old life. Also, apparently his father was a cruel and abusive man, giving Ransome a bit of a Freudian Excuse.
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  • Sidetracked By The Golden Saucer: Once a patch put in the arcade, players could spend their time playing old school arcade games very easily.
  • That One Puzzle: Like so many an Adventure Game, some puzzles can be really hard to solve.
    • Fixing Reyes' watch. You have to get the tools first (this requires making all four characters throw up on hot dogs, giving Reyes a burger, giving the burger to Sexy Riker, following him upstairs, then waiting for him to return, before shorting out the door as Franklin to let a corporal character inside. And this is considered the easy part. Willie then wants you to change the music to theremin music. You need to use Ray or Delores, Reyes, and Ransome together to solve it. Position Ray/Delores in the station with the theremin record, Reyes outside of Willie's cell, and Ransome on the radio tower. Have Ransome switch the tower off, then switch to Ray/Delores, have her dash into the booth, place the record on a turntable, switch the deck, and then have Reyes talk to Willie before the DJ gets back. It's a timed puzzle and extremely difficult to pull off on the first try.
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    • Getting to the conspiracy nut's secret lair. Not an easy thing to think of to dump radioactive waste into a puddle. Particularly when it takes playing an old adventure game to know that a pewter cup will hold the waste safely, and there's no reason to think it would suddenly glow when dumped in the water when it wasn't glowing before.
      • For that matter, it's not immediately obvious why you should be trying to get to the lair in the first place. You need to make the connection between a mention of an electric fence in their ad and the fact that at one point you need to recharge a car battery. The game also contains a ghost with electrical powers, exposed wires, no end of electrical machinery everywhere... there's a lot of Red Herrings to work through before you become desperate enough to start looking for that elusive electric fence.
  • They Wasted a Perfectly Good Plot: The premise of stopping a malevolent PillowTron AI from controlling a small town for its own ends is an interesting enough plotline on its own... only for said character not making any appearance that isn't through Chuck and quickly loses all its importance when the protagonists learn they're in an adventure game.
  • The Un-Twist: The main game's twist. The characters break the fourth wall from the very beginning.

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