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YMMV / Scape and Run: Parasites

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  • Better as a Let's Play: Let's face it - you'll need either extensive Guide Dang It! knowledge, lots of Trial-and-Error Gameplay, or overpowered mods to even make it past Phase Three. Since there's a whole five other Phases after that, Let's Plays are often the only way for casual players to see all the beautiful atmospherics, animations, and mechanics the mod has to offer.
  • Creepy Awesome: Some of the Adapted, Pure, and Ancient parasites can look pretty badass, especially for how alien they are in comparison to other mobs. The Crux, a massive mound of flesh, is cool in the "lumbering beast" kind of way, especially with its unique ability to pick up and chuck blocks at the player.
  • Demonic Spiders:
    • Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They have tons of health, hit stupidly hard, move fast, and several can even adapt to damage to become nearly unkillable if you overuse a single damage source. Many of them also have abilities that can easily ruin a player's day, such as attacks that ignore Mercy Invincibility, shred your armor, drain your hunger bar, or saddle you with a damage vulnerability. Parasites from the Adapted tier and higher are so ridiculously powerful that you're almost certain to die attempting to melee fight them with Vanilla gear - the only way to deal with them is to take them out with flaming arrows, install additional mods to make yourself stronger, or avoid them entirely.
    • Assimilated Endermen naturally spawn during Phase Three and are a huge threat for any Vanilla player, no matter your equipment. Fast enough to overtake a sprinting player, they dodge attacks by teleporting erratically, detect players in a massive range, and can summon hordes of parasites, which pretty much guarantees you're dead the moment you hear a poof if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to spawn-camp you. And if you thought a low ceiling will save you, there's a crawling variant that can easily fit through. Oh, did we mention they can spawn in groups? If you don't have any supporting mods to make you stronger, Assimilated Endermen will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.
  • Genius Bonus: The Kyphosis is named after a real medical term that refers to an excessive curvature of a spine. Fittingly enough, the Kyphosis' model resembles an overly bent spine.
  • It's Hard, So It Sucks!: Scape and Run is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of moderately powerful endgame weapons, which while overkill against Vanilla mobs, won't do much against an onslaught of Adapted Parasites, much less Pure or Preeminents. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can occasionally be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in a few hits - you'll need to fully enchant your gear to stand a chance against these mid-tier enemies.
    • To drive home the point that this mod isn't balanced around Vanilla gameplay, the developers have recommended a modpack on the Scape and Run mod page. This modpack includes Techguns in particular, which adds an array of incredibly powerful ranged weaponry, some of which literally and figuratively vaporize Vanilla mobs.
  • Nightmare Fuel: Now has its own page.
  • That One Boss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon — and thanks to their Adaptive Ability, this effectively allows them to take way more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead spawn other lower-stage Beckons, which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which inflicts non-Parasite mobs with a health regeneration penalty and allows very strong Parasites including Preeminent Parasites to spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their Adapted forms. All this creates an incredibly durable opponent who can spawn a small army of Demonic Spiders on command, can turn those into Boss in Mook Clothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
  • Ugly Cute: Buglins are oddly cute tiny grub-like parasites that do not even attack and instead flee from Players and hostile mobs. What they grow into, as well as what they herald are decisively not cute.

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