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additional context


* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can occasionally be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in three to five hits - you'll need to fully enchant your gear to stand a chance against these mid-tier enemies.

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* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of moderately powerful endgame weapons. weapons, which while overkill against Vanilla mobs, won't do much against an onslaught of Adapted Parasites, much less Pure or Preeminents. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can occasionally be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in three to five a few hits - you'll need to fully enchant your gear to stand a chance against these mid-tier enemies.enemies.
** To drive home the point that this mod isn't balanced around Vanilla gameplay, the developers have recommended a modpack on the Scape and Run mod page. This modpack includes Techguns in particular, which adds an array of incredibly powerful ranged weaponry, some of which literally and figuratively ''vaporize'' Vanilla mobs.
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** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable if you overuse a single damage source. Many of them also have abilities that can easily ruin a player's day, such as attacks that ignore [MercyInvincibility], shred your armor, drain your hunger bar, or saddle you with a damage vulnerability. Parasites from the Adapted tier and higher are so ridiculously powerful that you're almost certain to die attempting to melee fight them with Vanilla gear - the only way to deal with them is to take them out with flaming arrows, install additional mods to make yourself stronger, or avoid them entirely.

to:

** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable if you overuse a single damage source. Many of them also have abilities that can easily ruin a player's day, such as attacks that ignore [MercyInvincibility], MercyInvincibility, shred your armor, drain your hunger bar, or saddle you with a damage vulnerability. Parasites from the Adapted tier and higher are so ridiculously powerful that you're almost certain to die attempting to melee fight them with Vanilla gear - the only way to deal with them is to take them out with flaming arrows, install additional mods to make yourself stronger, or avoid them entirely.

Changed: 20

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Sinkhole / IUEO


** Assimilated Endermen naturally spawn during Phase Three and are a huge threat for any Vanilla player, no matter your equipment. Fast enough to overtake a sprinting player, they dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush hordes of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? If you don't have any supporting mods to make you stronger, Assimilated Endermen will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.

to:

** Assimilated Endermen naturally spawn during Phase Three and are a huge threat for any Vanilla player, no matter your equipment. Fast enough to overtake a sprinting player, they dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush hordes of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' ''poof'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? If you don't have any supporting mods to make you stronger, Assimilated Endermen will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.
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** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage source. Many of them also have abilities that can easily ruin a player's day.
** Assimilated Endermen naturally spawn in on Phase Three and are a huge threat for any Vanilla player. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? If you don't have any supporting mods to make you stronger, Assimilated Endermen will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.
* GeniusBonus: The Kyphosis is named after a real medical term that refers to an excessive curvature of a spine. Fittingly enough, the Kyphosis' structure resembles an overly bent spine.
* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in three to five hits - you'll need to fully enchant your gear to stand a chance.

to:

** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from if you overuse a single damage source. Many of them also have abilities that can easily ruin a player's day.
day, such as attacks that ignore [MercyInvincibility], shred your armor, drain your hunger bar, or saddle you with a damage vulnerability. Parasites from the Adapted tier and higher are so ridiculously powerful that you're almost certain to die attempting to melee fight them with Vanilla gear - the only way to deal with them is to take them out with flaming arrows, install additional mods to make yourself stronger, or avoid them entirely.
** Assimilated Endermen naturally spawn in on during Phase Three and are a huge threat for any Vanilla player. They are fast player, no matter your equipment. Fast enough to overtake a sprinting player, they dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs hordes of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? If you don't have any supporting mods to make you stronger, Assimilated Endermen will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.
* GeniusBonus: The Kyphosis is named after a real medical term that refers to an excessive curvature of a spine. Fittingly enough, the Kyphosis' structure model resembles an overly bent spine.
* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can occasionally be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in three to five hits - you'll need to fully enchant your gear to stand a chance.chance against these mid-tier enemies.



* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites including Preeminent Parasites to spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
* UglyCute: Buglins are oddly cute tiny grub-like parasites that do not even attack and instead flee from the players and hostile mobs. What they [[TheAssimilator grow into]], as well as what they herald are decisively ''[[NightmareFuel not]]'' cute.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player inflicts non-Parasite mobs with a health regeneration penalties penalty and allows very strong Parasites including Preeminent Parasites to spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
* UglyCute: Buglins are oddly cute tiny grub-like parasites that do not even attack and instead flee from the players Players and hostile mobs. What they [[TheAssimilator grow into]], as well as what they herald are decisively ''[[NightmareFuel not]]'' cute.
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* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites including Preeminent Parasites to spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
Is there an issue? Send a MessageReason:
None


** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type. Many of them also have abilities that can easily ruin a player's day.

to:

** Practically every Parasite other than the Inborn and weaker Crude or Assimilated Mob tiers are these. They [[LightningBruiser have tons of health, hit stupidly hard, move fast]], and several can even [[AdaptiveAbility adapt to damage]] to become nearly unkillable from a single damage type.source. Many of them also have abilities that can easily ruin a player's day.
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fire resistance is now only applied if there are 4 nodes.


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears.spawn. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 220 health, which is 20 more than the Ender Dragon -- and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage source. Secondly, they have no direct attacks, attacks except spawning exploding cysts when hurt, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
Is there an issue? Send a MessageReason:
None


* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor - you'll need to fully enchant your gear to stand a chance.

to:

* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor in three to five hits - you'll need to fully enchant your gear to stand a chance.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.

to:

* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 220 health, which is 30 less 20 more than the Ender Dragon -- but and thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type.source. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, can turn those into BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
Is there an issue? Send a MessageReason:
None


** Assimilated Endermen naturally spawn in on Phase Three and are a huge threat for an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could naturally spawn as early as ''Phase Two'' and were grossly overpowered for such an early phase.

to:

** Assimilated Endermen naturally spawn in on Phase Three and are a huge threat for an earlier-phase enemy.any Vanilla player. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior If you don't have any supporting mods to an update, make you stronger, Assimilated Endermen could naturally spawn as early as ''Phase Two'' will give you a run for your money, even with top-tier gear. Prior to an update, they spawned during Phase 2, and were grossly overpowered for such an early phase.



* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor.

to:

* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor.armor - you'll need to fully enchant your gear to stand a chance.

Changed: 173

Removed: 1395

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None


* NightmareFuel: Where to begin...? If there's one ''VideoGame/{{Minecraft}}'' mod that's made to be a nightmarish BodyHorror CosmicHorrorStory, this would be it:
** ''Several'' assimilated Mobs are full-on BodyHorror, some like the Assimilated Bear and Assimilated Ender Dragon having mouths that split right down their neck or body. That's right, not even the ''[[FinalBoss Ender Dragon]]'' is safe from these things.
** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]].
** Every time the parasites advance to the next Phase, a ScareChord plays, which range from unsettling to horrifying, signifying to the player that their world is more and more doomed.
** Parasite Biomes. The sky within is dark and gloomy, BodyHorror structures litter the area, the trees have pulsating masses, the stone and grass all infected... and it's naturally filled with several high-tier parasite mobs.
** The game is ''heavily'' skewed in the favor of the parasites, with infection of the world usually [[CosmicHorrorStory being an inevitability]], not a possibility.

to:

* NightmareFuel: Where to begin...? If there's one ''VideoGame/{{Minecraft}}'' mod that's made to be a nightmarish BodyHorror CosmicHorrorStory, this would be it:
** ''Several'' assimilated Mobs are full-on BodyHorror, some like the Assimilated Bear and Assimilated Ender Dragon having mouths that split right down their neck or body. That's right, not even the ''[[FinalBoss Ender Dragon]]'' is safe from these things.
** The players themselves are ''not'' immune to Call of the Hive, aka the parasite infection. It's surprisingly easy to contract, such as being near infected mobs, meleed by most parasitic mobs, being near the residue spawned from parasites or beckons, or even just being near a parasite's remains. Infected mobs will become assimilated in a matter of minutes, and while players are immune to being assimilated while alive, a slain infected player will [[AndThenJohnWasAZombie leave an Assimilated Adventurer behind wearing all their armor except the chestplate]].
** Every time the parasites advance to the next Phase, a ScareChord plays, which range from unsettling to horrifying, signifying to the player that their world is more and more doomed.
** Parasite Biomes. The sky within is dark and gloomy, BodyHorror structures litter the area, the trees have pulsating masses, the stone and grass all infected... and it's naturally filled with several high-tier parasite mobs.
** The game is ''heavily'' skewed in the favor of the parasites, with infection of the world usually [[CosmicHorrorStory being an inevitability]], not a possibility.
[[NightmareFuel/ScapeAndRunParasites Now has its own page]].
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** Assimilated Endermen spawn in on Phase Three and are a huge threat for an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could spawn as early as ''Phase Two'' and were grossly overpowered for such an early phase.

to:

** Assimilated Endermen naturally spawn in on Phase Three and are a huge threat for an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could naturally spawn as early as ''Phase Two'' and were grossly overpowered for such an early phase.
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* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.

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* ThatOneBoss: Stage IV Beckons. Firstly, they've got 170 health, which is 30 less than the Ender Dragon -- but thanks to their AdaptiveAbility, this effectively allows them to take ''way'' more damage, if not turn entirely immune to a damage type. Secondly, they have no direct attacks, but instead ''[[FlunkyBoss spawn]] other [[MookMaker lower-stage Beckons]]'', which then spawn tons of mobs including Primitive Parasites. Thirdly, a Stage IV Beckon will likely be in the Parasite Biome it creates, which not only gives the player health regeneration penalties and allows very strong Parasites to spawn, but also gives buffs to Parasites spawned within -- including Fire Resistance I, meaning that flames and lava aren't going to work until the buff disappears. Finally, a Stage IV is capable of instantly evolving any Parasite to a higher tier, including Primitive Parasites spawned by Stage III Beckons into their [[EliteMook Adapted forms]]. All this creates an incredibly durable opponent who can spawn a small army of buffed DemonicSpiders on command, and can even turn those into BossInMookClothing.BossInMookClothing, and is very likely to be encountered alongside other boss-level entities within the Parasite Biome.
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** Assimilated Endermen spawn in on Phase Three and are a huge threat for an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could spawn in ''Phase Two'' and were grossly overpowered for such an early phase.

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** Assimilated Endermen spawn in on Phase Three and are a huge threat for an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could spawn in as early as ''Phase Two'' and were grossly overpowered for such an early phase.
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** Assimilated Endermen spawn in on Phase Three and are a huge threat for such an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could spawn in ''Phase Two'' and were grossly overpowered for such an early phase.

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** Assimilated Endermen spawn in on Phase Three and are a huge threat for such an earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? Prior to an update, Assimilated Endermen could spawn in ''Phase Two'' and were grossly overpowered for such an early phase.
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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups?

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** Assimilated Endermen spawn as early as in on Phase Two Three and are ''grossly overpowered'' a huge threat for such an early phase.earlier-phase enemy. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups?groups? Prior to an update, Assimilated Endermen could spawn in ''Phase Two'' and were grossly overpowered for such an early phase.
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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups?

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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if If you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. And if you thought a low ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups?
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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, did we mention they can spawn in groups? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They are fast enough to overtake a sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and can summon [[ZergRush entire mobs of parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has And if you thought a low ceiling. ceiling will save you, there's a ''crawling'' variant that can easily fit through. Oh, did we mention they can spawn in groups? You know it's bad when the mod creator promises a {{Nerf}} in the next update.groups?
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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, did we mention they can spawn in groups? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can are fast enough to overtake a player at max sprint, sprinting player, dodge attacks by [[TeleportSpam teleporting erratically]], detect players in a massive range, and their ability to can summon [[ZergRush entire mobs of parasites]] parasites]], which pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, did we mention they can spawn in groups? You know it's bad when the mod creator promises a {{Nerf}} in the next update.
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* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor.

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* ItsHardSoItSucks: ''Scape and Run'' is not a forgiving experience. At all. The mod heavily stacks in favor of the parasites, and the player isn't given much to work with besides Lures and a handful of powerful endgame weapons. Without adding in other equalizing mods, it's nearly impossible to beat; survive past the early stages of the game; even Primitive Parasites, which can be spawned from the beginning of the game via the Merge system, can shred a player wearing full diamond armor.
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Up To Eleven is a defunct trope


** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? You know it's bad when the mod creator promises a {{Nerf}} in the next update.

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** Assimilated Endermen spawn as early as Phase Two and are ''grossly overpowered'' for such an early phase. They can overtake a player at max sprint, detect players in a massive range, and their ability to summon [[ZergRush entire mobs of parasites]] pretty much guarantees you're dead the moment you hear a ''[[HellIsThatNoise poof]]'' if you're not fully prepared for them. And if you were unlucky enough to die near your spawn point, they can simply teleport their army in to [[CycleOfHurting spawn-camp you]]. Better hope your house has a low ceiling. Oh, [[UpToEleven did we mention they can spawn in groups]]? groups? You know it's bad when the mod creator promises a {{Nerf}} in the next update.
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Added DiffLines:

* GeniusBonus: The Kyphosis is named after a real medical term that refers to an excessive curvature of a spine. Fittingly enough, the Kyphosis' structure resembles an overly bent spine.

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