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  • Complacent Gaming Syndrome:
    • Replaying the starting adventure few times in a row with the same character, so they level-up and make all the future adventures far easier. Also, this is a way to get half-decent gear for adventures 1-3 and tonnes of cash.
    • Carrying around spare outfits used to be more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you had to do was rest, then swap gear for a damaged one, rest again and everything is fixed. With the overhaul to the inventory system, armor is no longer repaired at rest spots, but at the same time, space is no longer nearly as much of an issue.
    • Not unlocking certain charactersnote , so in turn, they can't be randomly assigned during the mission as additional party members and increasing the likelihood of getting the characters you want to have. For similar reasons, treating non-active party members as pack mules, ensures that when they end up being added during any given mission, they are fully kitted out and ready for action.
    • Natalya and Pereira are just so much better and stronger than other characters, you will be hard pressed to not pick them up time and again. Both of them are unlocked from the start, further adding incentive to keep reusing them.
  • Friendly Fandoms: With Hollow Earth Expedition players, since the game can be treated like a collection of 6 one-shots taking place on the surface. There are even unofficial materials turning each adventure into a proper TTRPG campaign and re-stating all the adventurers into HEX.
  • Goddamned Bats: German attack dogs are fast and their attack never miss. That's mitigated by their somewhat low amount of hitpoints and their lack of ranged attack, however. They also can't jump over covers, so might end up running around like crazy
  • Low-Tier Letdown: Prior to the Adventurers Wanted! patch the game suffered from an entire slew of those, having numerous characters with rather nasty debuffs. The negative traits were first reworked and then removed entirely... aside for Le Fantôme. He still retains his "Slender" trait, which makes him receive +15% more damage. All while he initially can't wear other armour than Light and is one of the hardest characters to unlock in general.
  • Rescued from the Scrappy Heap: Adventurers Wanted! update addressed a whole slew of issues players complained about and which were often detrimental to the gameplay:
    • Jeep's trunk can be upgraded to carry more gear. Previously, it only had a single "page" of slots, offering minimal wiggle space - in a game heavily biassed towards proper equipment management.
    • Consumables were reworked. Rather than being one-off items, they simply require supplies to be used. This removed the Too Awesome to Use issue they were suffering from, especially with healing items.
    • Up to three characters can be recruited at the start of the mission. This lessened the RNG aspect of assembling the team during the scenario without decreasing the challenge itself (the game scaled encounters to three people anyway).
    • Characters got their level-ups re-worked to fit more within their specialties, rather than having completely pointless upgrades that didn't benefit their pre-existing build in any way.
    • And finally, tooltips explaining special abilities for weapon classes were added, lessening the general confusion of how they work and how to adjust them.
  • Spiritual Adaptation: A story set in the Thirties, where the heroes travel through the desert of North Africa and Middle East, exploring wilderness and tombs, fighting Nazi mooks to prevent German archaeologic expeditions to discover artifacts. We're talking about the Indiana Jones movies, right?
  • Suspiciously Similar Song: The main theme sounds obviously inspired by the Raiders March (aka "the Indiana Jones theme").
  • That One Achievement:
    • "Lost & Found". It requires to have a party of two, one of the characters dying, dog joining up as a filler, recruiting a new human party member after that happens, losing the dog and losing one of the humans. Adventurers Wanted patch made it even harder to obtain, since you now start with a party of three.
    • "Run, You Fools!", hands down the most elusive achievement of them all. While "Lost & Found" is at least possible to forcefully generate as a situation, this one is entirely based on getting specific, random event, which passes three different checks and having Veduti in your party, since he's the one with pre-requested Exorcist and Forbidden Lore perks combo for the final element of the event to even trigger at all. It also requires to get "You Never Know" achievement first, which is also randomly generated encounter. Luck-Based Mission doesn't even cut it, given the lenghty list of conditions and checks to pass. Oh, and it only can be gained in a very combat-heavy third adventure.

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