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Characters / Pathway

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    In general 
  • Action Girl: 7 of the 16 adventurers are female. Only one (Natalya) doesn't require to complete challenges to be available.
  • Amazon Brigade: Creating a all-women party is possible. Completing an adventure with one is the prerequisite to unlock Rose.
  • Big Damn Heroes: The goal of the first adventures is to rescue Morten from the Nazis.
  • Multinational Team: Not counting the dogs, there's 16 player characters available from 14 different countries (3 American, 2 British, a Russian, a German, a Brasilian, a Spanish, an Arab, an Italian, an Icelandic, a Belgian, an Indian, an Africannote , a Caribbean, and a French)note .
  • Ragtag Bunch of Misfits: An Italian prelate, an Icelandic female wrestler, a Brazilian smuggler, a Belgian female spy, an Arab prince and art collector...
  • Unlockable Content: You need to complete challenges to be able to play with most of them. The only characters available to a new profile are Jackson, Natalya, Baron, Pereira, Miguel, and Omar.


Jackson Sheffield, American Globetrotter


Natalya Shushkova, Russian Scientist

  • Badass Bookworm: A scientist and adventuress.
  • Combat Medic: Can use medical items to heal/reanimate adventurers during a tactical encounter. The "combat" part is downplayed at the start of the game, though (she's frail and relatively inaccurate at level 1).
  • Nerd Glasses: A scientist with a pair of glasses.
  • Omnidisciplinary Scientist: Has medical and engineer skills; contrary to most others characters, her medical skils translate in random events (she can cure a sick camel during one of them).
  • Weapon of Choice: Initially, revolvers. Can learn to use disintegrators.


Baron von B., German Gentleman Imposter

  • Badass Mustache: Wears one.
  • Bavarian Fire Drill: One of the "randomly met a Nazi party" events can turn to this if he's in the groupe. He'll successfully convince the German officer onsite that he's another (higer-ranking) officer doing an undercover mission (hence why he's not in uniform) and will requisition some fuel.
  • Fake Aristocrat: his character sheet describes him as a "German Gentleman Imposter".
  • Gentleman Adventurer: Pretends to be one and looks like one.
  • High-Class Glass: Wears one, probably as part of his (fake) aristocrat persona.
  • Knife Nut: Able to use knives.
  • Weapon of Choice: Sniper rifles and knives. Can learn to use disintegrators.


Captain Luiz "Piranha" Pereira, Brazilian Steamboat Smuggler

  • Badass Beard: Wears a full white one.
  • Badass Grandpa: A man old enough to have fully white hair and beard... and benefits from a perk which automatical reduces any damage he receives.
  • Father Neptune: He is a white-bearded man wearing a sailor cap. His subtitle is "Brazilian Steamboat Smuggler".
  • Knife Nut: Able to use knives, which goes well with his higher damage tolerance.
  • Sawed-Off Shotgun: The shotgun he starts the game with is a double-barrelled, break action rifle, without stock and with shortened barrel.
  • Shout-Out: Peirera looks like Captain Haddock, except he has a white beard instead of a black one.note 
  • Weapon of Choice: Shotguns and knives.


Miguel Ignacio Caballero, Spanish Civil War Poet



Prince Omar Abu al-Jarabi, Arabian Art Collector

  • Badass Beard: A thick full black one.
  • Genius Bruiser: He can intervene in some strength-based events and has proficiency in four weapon classes. He also can decipher ancient languages.
  • Master of None: He is able to use pistols, assault rifles, and shotguns right at level 1... and starts with penalties in each weapon classes (he gets better when levelling up).
  • Nice Hat: A red turban.
  • Weapon of Choice: Pistols, assault rifles, shotguns, and grenades.


Leonora De Quincey, British Amateur Archeologist

  • Adventurer Archaeologist: It's right in her character sheet, and since the game has instances where you enter tombs and discover artifacts...
  • Badass Bookworm: Is an archaeologist, can decipher ancient inscriptions, and is able to fight.
  • Combat Medic: Can use medical items to heal/reanimate adventurers during a tactical encounter.
  • Weapon of Choice: Assault rifles.


Monsignor Carlo Veduti, Italian Vatican Legate

  • Badass Bookworm: A catholic prelate with knowledge in the occult fields, who also knows how to use a sniper rifle.
  • Badass Preacher: A high-ranking catholic prelate. His weapon of choice is a sniper rifle and he has a bonus against undead enemies.
  • Combat Medic: Can use medical items to heal/reanimate adventurers during a tactical encounter.
  • Impractically Fancy Outfit: Travel through the desert while wearing a full catholic cardinal suit.
  • Weapon of Choice: Sniper rifles.


Brunhilda, Queen of the Valkyries, Icelandic Faiground Wrestler


Agent Georgette Remy, Belgian Secret Agent



Professor Mortimer Bellamy, American Inventor

  • Badass Bookworm: Has engineering knowledge, can repair teammates' outfit n the spot during a tactical encounter, and is able to fight with some kind of enery weapon.
  • Badass Grandpa: A bald man with white hair on the sides.
  • The Scrounger: The party finds more fuel when she is present.
  • Weapon of Choice: Disintegrators. Can learn to use shotguns.

    Dr. Chandra 

Dr. Gopal Chandraputra, Anglo-Indian Antiquarian

  • Combat Medic: Can use medical items to heal/reanimate adventurers during a tactical encounter. Like Natalya, he also can intervene in medical-themed events. The "combat" part is downplayed, though, since his pacifism means he inflicts reduced damages to everything.
  • Joke Character: His "Pacifist" perks results in him inflicting reduced damage to everything, and his other perk, "Medical Expert", is not unique: he's redundant with the much more useful Natalya (who has this very perk, along other useful abilities). He's also one of the heroes you need to unlock by completing an achievement, while Natalya is available from the start.
  • Nice Hat: A turban.
  • Pacifist: One of his perks. It reduces all damages he inflicts.
  • Weapon of Choice: Shotguns. Can learn to use pistols or knives (mutually excluding).


Shani, African Stepp Huntress

  • Awesome, but Impractical: Her special ability gives her a 25% damage boost against Undead. Zombies tend to come in packs, so taking them out in one hit is key. Luckily, the machete she starts with will do at least 40 damage, enabling her to kill most enemies in one hit, even without the damage boost. Add in her incredible speed and the ability to use Sprint and she's a one woman precision strike. However, she can only ever equip light armour, and Infected Undead explode when they die, meaning she'll take damage if she kills one or sets up somebody else to kill them on the same turn. Add in that she's pretty fragile and has no way to kill more than one enemy per turn, she can get swarmed by zombies pretty bad without backup.
  • Crippling Overspecialization: She can't use any ranged weapon, though she's the best melee fighter of the game.
  • Fragile Speedster/Glass Cannon: Very mobile, low protection (can only wear light armours), an average amount of hitpoints, but inflicts huge damage if she can reach her target.
  • Fur Bikini: Wears one with a claws/teeth necklace.
  • Knife Nut: An expert in them (can't use any other weapon).
  • Machete Mayhem: Her starting weapon is one (technically belongs to the knives class).
  • Weapon of Choice: Knives.


Rose Sheffield, American Adventuress and Mystic


Annabelle Césaire Montserrat, Caribbean Freelance Aviatrix

    Le Fantôme 

Le Fantôme, French Burglar Legend

  • Gratuitous French: His name means "the Ghost" in French.
  • Knife Nut: Able to use knives.
  • Heal Thyself: He is able to use medical supplies during a tactical encounter, but only on himself.
  • Stealth Expert: His Shadow perk allows her to intervene in sneak-related events. He is a famous thief, after all, and his nickname is explicit.
  • Weapon of Choice: Knives. Can learn to use pistols.

    Donut & Fenris 
  • Canine Companion: Donut is a white wolfhound. Fenris is a black hound with German googles and a German nametag.
  • Crippling Overspecialization: Melee attack only. They're dogs...
  • The Dog Bites Back: Fenris is a literal example. He fled because the Germans abused him (or so the player party assumes), and he has a trait which makes him inflict bonus damage to the Germans.
  • Knife Nut: Technically, their attacks (their bites) are treated as a knife and they can also use the Bleed special action.
  • Logical Weakness: They're dogs... Their stuff can't be upgraded, their outfit don't provide any protection, and they only has a melee attack.
  • Mistreatment-Induced Betrayal: Invoked during the dialog which plays when the party recruits Fenris. The last human party member notices Fenris obviously bears German equipment but doesn't seem hostile. They assume Fenris deserted because the Germans abused him.
  • Secret Character: Only appears when the party suffered losses and is reduced to a single member during.

The Nazies

    Colonel von Ortzen 

    Captain Rueckhert 
  • Big Bad: Leads the Nazi expedition of the "Dreams in the Desert Sand" adventure.
  • The Unfought: Dies during a cutscene when drinking the strange liquid which fills a pool in the chamber of Kharga Serabit.

    Nazi Troops 
  • Angry Guard Dog: There's dogs looking like German shepherds among their roster of units.
  • Authority Equals Asskicking: Officers have more hitpoints than mooks and buff them if one is present.
  • Combat Medic: One of the types of enemies. They carry guns, but most of the time they heal injuried Nazis (or themselves).
  • Mooks: Nazi Troopers are the most common Nazi unit, but lack protection or special abilities (contrary to the Elite Mooks).
  • Elite Mooks:
    • Shock Troopers are armoured enemies wielding shotguns.
    • Snipers aren't very tough (and are unarmoured), but can use the same "Ambush" special action that is available to sniepr rifles' wielding adventurers.
    • Teslaborgs are another armoured German enemy. They wield disintegrators.
  • Faceless Goons: Shock Troopers' sprites have armoured facial masks.
  • Gas Mask Mooks: Teslaborgs wear gasmasks with their Stahlhem.
  • Shoot the Medic First: As mentioned above, Medics treat wounded Nazis and letting them live will likely make battles longer and more tedious. They are counted as enemies and must be killed to complete a tactical encounter, anyway.
  • Those Wacky Nazis: The main enemies are the mooks of the Nazi archaeological expeditions.

The Khonesh Brotherhood

    In general 
  • Cult: A nebulous organization with sinister goals, dabbling in sorcery and necromancy.
  • Necromancer: Their mooks are zombies.
  • Scenery Gorn: Cultists and zombies are usually encountered in either devastated areas full of corpses and gore, or in defiled places filled with piles of skulls.

  • Bald of Evil: Have shaved heads which, along their clothing, makes them look like ancient Egyptian people.
  • Molotov Cocktail: Not a proper Molotov Cocktail but a weapon using the same principle: their ranged attack consist in tossing pots filled with burning sulfur.

    High Priestess 


    Turash-Ka, the Black Pharaoh 
  • Greater-Scope Villain: You need to stop the Brotherhood froma awakening him.
  • Metatwist: In works where the heroes need to stop the villains to summon or awaken an ancient evil, they usually are too late and need to fight the ancient evil to succeed. In the game, the adventurers manage to stop the ceremony before it reawakens him, averting the common trope You Can't Thwart Stage One.
  • Nepharious Pharaoh: Beside his sinister nickname, a successful resurrection of him would be "terrifying" and the goal of the team is to stop it.
  • The Unfought: The awakening ritual is stopped before being completed, so you don't even need to fight him personnally.

Other characters

    The player character 
  • Non-Entity General: The player's avatar isn't one of the party members but the unammed, unseen leader of the expedition.

  • Distressed Dude: Rescuing him is the goal of the "A Friend in Need" adventure. Once you find him, he's about to be shot by a Nazi firing squad and the tactical encounter which follows features him tied to a pole.
  • Hostage MacGuffin: As mentioned above, rescuing him is the goal of the first adventure.
  • Noodle Incident: When you rescue him:
    You won't believe what I got my hands on in Casablanca! Too bad the Nazis took everything. Ah well, maybe another time...


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