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* RescuedFromTheScrappyHeap: Adventurers Wanted! update addressed a whole slew of issues players complained about and which were often detrimental to the gameplay:
** Jeep's trunk can be upgraded to carry more gear. Previously, it only had a single "page" of slots, offering minimal wiggle space - in a game heavily biassed towards proper equipment management.
** Consumables were reworked. Rather than being one-off items, they simply require supplies to be used. This removed the TooAwesomeToUse issue they were suffering from, especially with healing items.
** Up to three characters can be recruited at the start of the mission. This lessened the RNG aspect of assembling the team during the scenario without decreasing the challenge itself (the game scaled encounters to three people anyway).
** Characters got their level-ups re-worked to fit more within their specialties, rather than having completely pointless upgrades that didn't benefit their pre-existing build in any way.
** And finally, tooltips explaining special abilities for weapon classes were added, lessening the general confusion of how they work and how to adjust them.
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Indiana Jones And His Desktop Adventures isn't a roguelike. It lacks most of the genre core elements (permadeath, no free saves, RPG elements, loot, inventory management...) beside procedural generation.


* OlderThanTheyThink: Funnily enough, Creator/{{Lucasarts}} proper actually tried their hand at an ''Indiana Jones'' {{roguelike}}... in 1996: ''VideoGame/IndianaJonesAndHisDesktopAdventures''. ''Magazine/ComputerGamingWorld'' deemed it "embarrassingly retro". Times change.

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* LowTierLetdown: Prior to the Adventurers Wanted! patch the game suffered from an entire slew of those, having numerous characters with rather nasty debuffs. The negative traits were first reworked and then removed entirely... aside for Le Fantôme. He still retains his "Slender" trait, which makes him receive +15% more damage. All while he initially [[FragileSpeedster can't wear other armour than Light]] and is one of the hardest characters to unlock in general.



* TierInducedScrappy: Prior to the Adventurers Wanted! patch the game suffered from an entire slew of those, having numerous characters with rather nasty debuffs. The negative traits were first reworked and then removed entirely... aside for Le Fantôme. He still retains his "Slender" trait, which makes him receive +15% more damage. All while he initially [[FragileSpeedster can't wear other armour than Light]] and is one of the hardest characters to unlock in general.
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** [[BadassBookworm Natalya]] and [[CloseRangeCombatant Pereira]] are just so much better and stronger than other characters, you will be hard pressed to not pick them up time and again. Both of them are unlocked from the start, further adding incentive to keep reusing them.

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* FriendlyFandoms: With ''TabletopGame/HollowEarthExpedition'' players, since the game can be treated like a collection of 6 one-shots taking place on surface. There are even unofficial materials turning each adventure into a proper TTRPG campaign and re-stating all the adventurers into HEX.

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** ''Not'' unlocking certain characters[[note]]Particularly Shani, Dr. Chandra and Le Fantôme, all of which suffer from various degrees of AwesomeButImpractical[[/note]], so in turn, they can't be randomly assigned during the mission as additional party members and increasing the likelihood of getting the characters you ''want'' to have. For similar reasons, treating non-active party members as pack mules, ensures that when they end up being added during any given mission, they are fully kitted out and ready for action.
* FriendlyFandoms: With ''TabletopGame/HollowEarthExpedition'' players, since the game can be treated like a collection of 6 one-shots taking place on the surface. There are even unofficial materials turning each adventure into a proper TTRPG campaign and re-stating all the adventurers into HEX.
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** Carrying around spare outfits used to be more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you had to do was rest, then swap gear for a damaged one, rest again and everything is fixed. With the overhaul to the inventory system, armor is no longer repaired at respt spots, but at the same time, space is no longer nearly as much of an issue.

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** Carrying around spare outfits used to be more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you had to do was rest, then swap gear for a damaged one, rest again and everything is fixed. With the overhaul to the inventory system, armor is no longer repaired at respt rest spots, but at the same time, space is no longer nearly as much of an issue.
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* TierInducedScrappy: Prior to the Adventurers Wanted! patch the game suffered from an entire slew of those, having numerous characters with rather nasty debuffs. The negative traits were first reworked and then removed entirely... aside for Le Fantôme. He still retains his "Slender" trait, which makes him receive +15% more damage. All while he initially [[FragileSpeedster can't wear other armour than Light]] and is one of the hardest characters to unlock in general.
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None

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* FriendlyFandoms: With ''TabletopGame/HollowEarthExpedition'' players, since the game can be treated like a collection of 6 one-shots taking place on surface. There are even unofficial materials turning each adventure into a proper TTRPG campaign and re-stating all the adventurers into HEX.
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Dr Chandraputra has been revised and no longer has the Pacifist penalty.


* TheScrappy: Dr. Gopal Chandraputra. He's one of the hardest characters to unlock, outright requiring from you to fail in combat and then revive KO'ed adventurers. He's MasterOfNone, which makes him lackluster in general. His role of CombatMedic is already filled with excellent Natalya Shushkova, one of your ''starting'' adventurers, who comes with better stats and additional, handy perk. Dr. Chandraputra can potentially gain an all-powerful combo of good shotgun skills and knife speciality, but it's undermined by his special trait, Pacifist. He deals less damage to ''all'' enemies. In a combat-oriented game like Pathway, this is a complete deal-breaker. Even ignoring that trait, his high Willpower goes to waste, since shotguns don't have mags big enough to use Blast ability twice in a row. A truly terrible character that's better left ''locked'', since that prevents him from being ever rolled as potential recruit during adventures.
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That's not true. Achievements awards aren't wasted because you actually can gain unclaimed rewards by manually opening the achievement menu.


* ScrappyMechanic: Certain achievements give player an item as a reward. Not only it requires to have a free slot in the inventory to get it, but you also have to click on the "Claim reward" button before the achievement tooltip disappears. You have about 3 seconds to do so. So much fun!
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* TheScrappy: Dr. Gopal Chandraputra. He's one of the hardest characters to unlock, outright requiring from you to fail in combat and then revive KO'ed adventurers. He's MasterOfNone, which makes him lackluster in general. His role of CombatMedic is already filled with excellent Natalya Shushkova, one of your ''starting'' adventurers, who comes with better stats and additional, handy perk. Dr. Chandraputra can potentially gain an all-powerful combo of good shotgun skills and knife speciality, but it's undermined by his special trait, Pacifist. He deals less damage to ''all'' enemies. In a combat-oriented game like Pathway, this is a complete deal-breaker. Even ignoring that trait, his high Willpower goes to waste, since shotguns don't have mags big enough to use Blast ability twice in a row. A truly terrible character that's better left ''locked'', since that prevents him from being ever rolled as potential recruit during adventures.
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* ScrappyMechanic: Certain achievements give player an item as a reward. Not only it requires to have a free slot in the inventory to get it, but you also have to click on the "Claim reward" button before the achievement tooltip disappears. You have about 3 seconds to do so. So much fun!


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* ThatOneAchievement:
** "Lost & Found". It requires to have a party of two, one of the characters dying, dog joining up as a filler, recruiting a new human party member after that happens, losing the dog ''and'' losing one of the humans. Adventurers Wanted patch made it even harder to obtain, since you now start with a party of three.
** "Run, You Fools!", hands down the most elusive achievement of them all. While "Lost & Found" is at least possible to forcefully generate as a situation, this one is entirely based on getting specific, random event, which passes ''three different checks'' '''and''' having Veduti in your party, since he's the one with pre-requested Exorcist and Forbidden Lore perks combo for the final element of the event to even trigger at all. It ''also'' requires to get "You Never Know" achievement first, which is also randomly generated encounter. LuckBasedMission doesn't even cut it, given the lenghty list of conditions and checks to pass. Oh, and it only can be gained in a very combat-heavy third adventure.
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** Carrying around spare outfits is more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you have to do is rest, then swap gear for damaged one, rest again and everything is fixed. Once high-value armour shows up, this becomes far, far easier and reliable than it sounds.

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** Carrying around spare outfits is used to be more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you have had to do is was rest, then swap gear for a damaged one, rest again and everything is fixed. Once high-value armour shows up, this becomes far, far easier and reliable than it sounds.With the overhaul to the inventory system, armor is no longer repaired at respt spots, but at the same time, space is no longer nearly as much of an issue.

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The last item send to the bag can be retrived with a button, this feature was added after copious amount of complains from players


* GoddamnedBats: German attack dogs are fast and their attack never miss. That's mitigated by their somewhat low amount of hitpoints and their lack of ranged attack, however.

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* ComplacentGamingSyndrome:
** Replaying the starting adventure few times in a row with the same character, so they level-up and make all the future adventures far easier. Also, this is a way to get half-decent gear for adventures 1-3 and tonnes of cash.
** Carrying around spare outfits is more inventory-effective than carrying repair kits. Since the rest stops allow to use them any number of times player wants to, all you have to do is rest, then swap gear for damaged one, rest again and everything is fixed. Once high-value armour shows up, this becomes far, far easier and reliable than it sounds.
* GoddamnedBats: German attack dogs are fast and their attack never miss. That's mitigated by their somewhat low amount of hitpoints and their lack of ranged attack, however. They also can't jump over covers, so might end up running around like crazy



* ScrappyMechanic: The valuable bag contains all VendorTrash until you finish the current adventure or reach a merchant (which converts its content to usable money). You can manually send otherwise usable items or equipment to the Valuables stash if you don't need them, allowing to sell them later without cluttering the stash up. What makes it a ScrappyMechanic isn't the principle itself but how it works: things sent to the Valuables bag can't be retrieved, but the game doesn't offer any confirmation option (something like "This item will be permanently unusable. Are you sure you want to proceed?"), so players risk to lose forever an item them wanted to use without a way to prevent it in case of misclick (the "send to Valuables" option shows up in the same scrolling menu that other options like "use", "reload"...).

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* OlderThanTheyThink: Funnily enough, Creator/{{Lucasarts}} proper actually tried their hand at an ''Indiana Jones'' {{roguelike}}... in 1996: ''VideoGame/IndianaJonesAndHisDesktopAdventures''. ''Magazine/ComputerGamingWorld'' deemed it "embarrassingly retro". Times change.



* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").

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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by the [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").theme").
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Not YMMV


* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").
* SimpleYetAwesome: The humble knife. Several characters can equip them as secondary weapons, and three have them as their primary weapon. While knives do require you to be adjacent to an enemy to kill them, they do good damage, never miss, require no ammo and their Bleed effect can enable you to kill enemies you otherwise couldn't take down in one hit. Given that the AI is generally bad at positioning their units to work in concert, moving into enemy lines to shank a Nazi can actually put you in a better position than if you tried to take them on with firearms.
* AwesomeButImpractical: Shani. Her special ability gives her a 25% damage boost against Undead. Zombies tend to come in packs, so taking them out in one hit is key. Luckily, the machete she starts with will do at least 40 damage, enabling her to kill most enemies in one hit, even without the damage boost. Add in her incredible speed and the ability to use Sprint and she's a one woman precision strike. However, she can only ever equip light armour, and Infected Undead explode when they die, meaning she'll take damage if she kills one or sets up somebody else to kill them on the same turn.Add in that she's pretty fragile and has no way to kill more than one enemy per turn, she can et swarmed by zombies pretty bad without backup.

to:

* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").
* SimpleYetAwesome: The humble knife. Several characters can equip them as secondary weapons, and three have them as their primary weapon. While knives do require you to be adjacent to an enemy to kill them, they do good damage, never miss, require no ammo and their Bleed effect can enable you to kill enemies you otherwise couldn't take down in one hit. Given that the AI is generally bad at positioning their units to work in concert, moving into enemy lines to shank a Nazi can actually put you in a better position than if you tried to take them on with firearms.
* AwesomeButImpractical: Shani. Her special ability gives her a 25% damage boost against Undead. Zombies tend to come in packs, so taking them out in one hit is key. Luckily, the machete she starts with will do at least 40 damage, enabling her to kill most enemies in one hit, even without the damage boost. Add in her incredible speed and the ability to use Sprint and she's a one woman precision strike. However, she can only ever equip light armour, and Infected Undead explode when they die, meaning she'll take damage if she kills one or sets up somebody else to kill them on the same turn.Add in that she's pretty fragile and has no way to kill more than one enemy per turn, she can et swarmed by zombies pretty bad without backup.
theme").
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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").

to:

* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "the ''Indiana Jones'' theme").theme").
* SimpleYetAwesome: The humble knife. Several characters can equip them as secondary weapons, and three have them as their primary weapon. While knives do require you to be adjacent to an enemy to kill them, they do good damage, never miss, require no ammo and their Bleed effect can enable you to kill enemies you otherwise couldn't take down in one hit. Given that the AI is generally bad at positioning their units to work in concert, moving into enemy lines to shank a Nazi can actually put you in a better position than if you tried to take them on with firearms.
* AwesomeButImpractical: Shani. Her special ability gives her a 25% damage boost against Undead. Zombies tend to come in packs, so taking them out in one hit is key. Luckily, the machete she starts with will do at least 40 damage, enabling her to kill most enemies in one hit, even without the damage boost. Add in her incredible speed and the ability to use Sprint and she's a one woman precision strike. However, she can only ever equip light armour, and Infected Undead explode when they die, meaning she'll take damage if she kills one or sets up somebody else to kill them on the same turn.Add in that she's pretty fragile and has no way to kill more than one enemy per turn, she can et swarmed by zombies pretty bad without backup.
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None


* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "Indiana Jones' theme").

to:

* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "Indiana Jones' "the ''Indiana Jones'' theme").
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None


* ScrappyMechanic: The valuable bag contains all VendorTrash until you finish the current adventure or reach a merchant (which converts its content to usable money). You can manually send otherwise usable items or equipment to the valuable bag if you don't need them, allowing to sell them later without cluttering the stash up. What makes it a ScrappyMechanic isn't the principle itself but how it works: things sent to the valuable bag can't be retrieved, but the game doesn't offer any confirmation option (something like "This item will be permanently unusable. Are you sure you want to proceed?"), so players risk to lose forever an item them wanted to use without a way to prevent it in case of misclick (the "send to valuable bag" option shows up in the same scrolling menu that other options like "use", "reload"...).

to:

* ScrappyMechanic: The valuable bag contains all VendorTrash until you finish the current adventure or reach a merchant (which converts its content to usable money). You can manually send otherwise usable items or equipment to the valuable bag Valuables stash if you don't need them, allowing to sell them later without cluttering the stash up. What makes it a ScrappyMechanic isn't the principle itself but how it works: things sent to the valuable Valuables bag can't be retrieved, but the game doesn't offer any confirmation option (something like "This item will be permanently unusable. Are you sure you want to proceed?"), so players risk to lose forever an item them wanted to use without a way to prevent it in case of misclick (the "send to valuable bag" Valuables" option shows up in the same scrolling menu that other options like "use", "reload"...).
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* GoddamnedBats: German attack dogs are fast and their attack never miss. That's mitigated by their somewhat low amount of hitpoints and their lack of ranged attack, however.
* ScrappyMechanic: The valuable bag contains all VendorTrash until you finish the current adventure or reach a merchant (which converts its content to usable money). You can manually send otherwise usable items or equipment to the valuable bag if you don't need them, allowing to sell them later without cluttering the stash up. What makes it a ScrappyMechanic isn't the principle itself but how it works: things sent to the valuable bag can't be retrieved, but the game doesn't offer any confirmation option (something like "This item will be permanently unusable. Are you sure you want to proceed?"), so players risk to lose forever an item them wanted to use without a way to prevent it in case of misclick (the "send to valuable bag" option shows up in the same scrolling menu that other options like "use", "reload"...).
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* SpiritualAdaptation: A story set in the Thirties, where the heroes travel through the desert of North Africa and Middle East, exploring wilderness and tombs, fighting Nazi mooks to prevent German archaeologic expeditions to discover artifacts. We're talking about the ''Franchise/IndianaJones'' movies, right?
* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=oMhRr0lFyKU main theme]] sounds obviously inspired by [[https://www.youtube.com/watch?v=IgncJgSbbck The Raiders March]] (aka "Indiana Jones' theme").

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