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YMMV / Lingo

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  • Accidental Innuendo / That Came Out Wrong: Several.
    • Shandi: "The ladies have experience with pulling balls."
    • Chuck, after the word was SPANK: "[The crew is] always spanking something over there—whoa."
    • Shandi: "Okay, guys, let's have a look at your balls."
  • Adaptation Displacement: The 1987-88 version has become long since forgotten by anyone except hardcore game show fans. Didn't help that it 1) ran just 26 weeks during a single season, 2) was pulled from most stations after 13 weeks, 3) had major problems with paying out to its winners, and 4) overhauled its on-camera personnel for the last five weeks.
  • Awesome Music: Both American themes. Seasons 1 and 2, seasons 3 on.
    • All three Dutch themes, too. The first (from 1989-2000) was an excerpt of Network Music Ensemble’s aptly-titled “Awesome”, and the second one (from 2000-2010) was used in the US from 2002-2003, as said above.
  • Ear Worm: See above.
  • Germans Love David Hasselhoff: The Dutch version of the show was very popular, having aired continuously from 1989 to 2014 (and only ending because of a ratings drop after a Channel Hop).
  • Replacement Scrappy: Compared to Season 3's Stacey, Shandi wasn't exactly the most believable smart gal. She got better, though.
    • And your mileage is gonna vary, hard, on her getting better as well.
      • Hidden Depths: Shandi has a BA in psychology and a masters in counseling, can play the violin and piano, is multi-lingual, has authored children's books, paints, and has done scholarly research on androgyny.
    • Bill Engvall is seen as this by some.
  • Retroactive Recognition: An odd example. Rielle Hunter, who would later become infamous as Sen. John Edwards' mistress, was a contestant on the Woolery version. Once people realized that, the jokes began flying.
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  • So Bad, It's Good: The first Woolery season, taped in the Netherlands on that version's set, had a tendency toward very dumb contestants and insanely-low production values (Chuck's bonus round spiel was mostly pre-recorded, the show very obviously used an applause machine, etc.).
  • They Changed It, Now It Sucks!: Oy.
    • The 1980s version changed its No Lingo payout structure so that it was determined by the kind of Lingo that won the front game: a horizontal or vertical led to $16,000, a diagonal led to $32,000, and a Double Lingo (two lines completed simultaneously) led to $64,000. Still later, they bizarrely covered up the No Lingo score display with artwork of the show's logo.
    • Many fans of the genre hated the fact that the GSN version didn't straddle games and kept changing its set, theme music, etc. The set changes were somewhat justified in that Season 1 was the only one filmed in the Netherlands, and the lack of straddling was justified in how heavily GSN reruns the series.
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    • The Engvall version has generated a mixed reaction from fans, and that's putting it VERY mildly. The primary issues were that the clues were designed to lead to raunchy guesses (on top of being completely unnecessary), the fact the bonus round didn't use a Lingo board (essentially relegating the Lingo boards to tertiary status), and the fact the endgame offered far more than the Woolery era ever did for far less work (solve five words, get $100,000).
      • The latter was also derided because it suggested the show was going out of its way to not get good contestants: teams would usually only solve maybe three words in the Engvall bonus round, whereas Woolery-era teams would clear five words pretty regularly. Whereas the Woolery endgame had winners with some frequency, the Engvall one had about two full wins.
  • What an Idiot!: And how.
    • On a Season 2 Christmas episode, a word starts with a K.
      • Team 1 spells KNIGHT, complete with Oh, Crap! face when they realize the word's too long.
      • Team 2 spells KNIFE, which gives them the KN. KNOCK then gives them KNO, and KNOWN and KNOLL both fail to give them any more letters.
      • Team 2 then guesses KNOCH.
      • Team 1 is given a bonus letter; with KNOT_ showing, one member guesses KNOTT. Just then, her teammate says "No, it's KNOTS."
      • Team 2 finally gets the right answer, KNOTS.
    • Two ditzes in Season 1 tried to make APPROACH a five-letter word; perhaps even the board operator was amused by this, as the board read APPPO. This same team went on to become the only one in the show's history to get zero words right in Bonus Lingo (owing both to ridiculous guesses such as KAZAA, and the lack of a "bonus letter" rule in Season 1).
    • Two contestants tried to guess a word that starts with RIF, and the E and L are out of place. They spelled RIFEL and it cost them the game (and their dignity, as it was their fifth misspelling that day).
    • One time, both teams misspelled GAUGE as G-U-A-G-E, back to back.
    • Another team in Season 1 had ST__Y showing near the end of Bonus Lingo after guessing both STORY and STRAY. Their final guess? THIS. No, seriously.
    • One episode in Season 5 had 14 rejected guesses collectively submitted by both teams.
    • Most contestants in the Engvall bonus round completely freeze up and whittle away the seconds, despite his telling them "just say anything".
    • C___S showing and an E out of place, the clue is "they're totally baked". First guess, "cheese, C-H..." (wait shit) "E-E... S.". The other team gets the second-letter A for their bonus. Their guess? "Cakes, K-A-K-E-S." [1]
    • From one of the very first Woolery episodes, a team was given G_O__ in Bonus Lingo. Their guesses were "Ground. G-R-U-N-D", "Ground, G-R-O-U-N-D", and then "Group. G-R-U-P."


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