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YMMV / Captain Commando

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  • Breather Boss: Dr. Tea Water (and his entire stage, a Breather Level). Unlike previous stages where you need to fight your way through legions of enemies, you simply hop on a speedboat and cruise full speed ahead through a tube full of easy-to-kill ninja mooks, with a surprisingly generous amount of health pickups on the way. Dr. Water is also the only "Get Back Here!" Boss who spends the fight fleeing on a speedboat, occasionally dropping easily-avoidable mines while barely having any defense and having only 1 health bar. You do need to defeat him within 40 seconds, but even if Dr. Tea Water got away, you suffer no penalties (except being denied the usual point bonus for defeating a boss).
  • Complete Monster: In the manga by Kenkō Tabuchi & Kotomi Tobashi, Scumocide has his character fleshed out into that of a Social Darwinist who seeks to conquer the world. In the past, Scumocide led his self-named organization in crusades that lead to the destruction of Zurch and Venice, as well as the deaths of everyone in the 7th Armada of the U.S. Navy Fleet. When Alexander Carlisle got involved with Project Tri-Haniel, Scumocide had him and his wife murdered, leaving a young Mars orphaned years before he became Captain Commando. In the present day, Scumocide seeks to conquer Metro City as part of his conquest, leading to millions of lives at risk of being lost. He also has no issue allowing cronies to die when he no longer sees any use in them.
  • Hilarious in Hindsight: Ginzu is essentially this game's equivalent to Guy. The two would be featured later in Namco x Capcom, forming a Game-Breaker team.
  • Porting Disaster: While leaps and bounds better than the butchered Final Fight port, the Super Nintendo Entertainment System version is still lacking in terms of animation and number of enemies on screen. Furthermore, ridable mechs are no longer in the game, and it is also heavily censored, with a number of death animations being cut, while female mooks are dressed more modestly.
  • SNK Boss: Scumocide is a non-fighting game example. He maintains a near constant position floating just out of reach of the player's attacks, even moving through sections of his arena that the player cannot to do so, while pelting them with balls of fire and ice that do obscene amounts of damage per hit. Should the player be doing well enough to get his health down to a sufficient enough number, he will then begin intermittently executing an attack which fills the arena with explosions just to make your day that much worse.
  • Suspiciously Similar Song: As pointed out in James & Mike Mondays, one section of the melody on the Ninja House level sounds like one of the cutscene tracks in Ninja Gaiden. It's possible it was a deliberate parody due to the level's subject matter.

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