Follow TV Tropes

Following

History YMMV / CaptainCommando

Go To

OR

Added: 840

Removed: 881

Is there an issue? Send a MessageReason:
None


* CompleteMonster: In the manga by Kenkō Tabuchi & Kotomi Tobashi, [[NamesToRunAwayFromReallyFast Scumocide]] has his character fleshed out into that of a SocialDarwinist who seeks to [[TakeOverTheWorld conquer the world]]. In the past, Scumocide led his self-named organization in crusades that lead to the destruction of Zurch and Venice, as well as the deaths of everyone in the 7th Armada of the U.S. Navy Fleet. When Alexander Carlisle got involved with Project Tri-Haniel, Scumocide had him and his wife murdered, leaving a young Mars orphaned years before he became Captain Commando. In the present day, Scumocide seeks to conquer [[VideoGame/FinalFight Metro City]] as part of his conquest, leading to millions of lives at risk of being lost. He also has no issue [[BadBoss allowing cronies to die]] when he [[YouHaveOutlivedYourUsefulness no longer sees any use in them]].



* SuspiciouslySimilarSong: As pointed out in ''WebVideo/JamesAndMikeMondays'', one section of the melody on the Ninja House level sounds like one of the cutscene tracks in ''VideoGame/NinjaGaiden''. It's possible it was a deliberate parody due to the level's subject matter.

to:

* SuspiciouslySimilarSong: As pointed out in ''WebVideo/JamesAndMikeMondays'', one section of the melody on the Ninja House level sounds like one of the cutscene tracks in ''VideoGame/NinjaGaiden''. It's possible it was a deliberate parody due to the level's subject matter.matter.

!!Manga
* CompleteMonster: [[NamesToRunAwayFromReallyFast Scumocide]] has his character fleshed out into that of a SocialDarwinist who seeks to [[TakeOverTheWorld conquer the world]]. In the past, Scumocide led his self-named organization in crusades that lead to the destruction of Zurch and Venice, as well as the deaths of everyone in the 7th Armada of the U.S. Navy Fleet. When Alexander Carlisle got involved with Project Tri-Haniel, Scumocide had him and his wife murdered, leaving a young Mars orphaned years before he became Captain Commando. In the present day, Scumocide seeks to conquer [[VideoGame/FinalFight Metro City]] as part of his conquest, leading to millions of lives at risk of being lost. He also has no issue [[BadBoss allowing cronies to die]] when he [[YouHaveOutlivedYourUsefulness no longer sees any use in them]].
Is there an issue? Send a MessageReason:
None


* PortingDisaster: While leaps and bounds better than the butchered ''VideoGame/FinalFight'' port, the UsefulNotes/SuperNintendoEntertainmentSystem version is still lacking in terms of animation and number of enemies on screen. Furthermore, ridable mechs are no longer in the game, and it is also heavily [[{{Bowdlerise}} censored]], with a number of death animations being cut, while female mooks are dressed more modestly.

to:

* PortingDisaster: While leaps and bounds better than the butchered ''VideoGame/FinalFight'' port, the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem version is still lacking in terms of animation and number of enemies on screen. Furthermore, ridable mechs are no longer in the game, and it is also heavily [[{{Bowdlerise}} censored]], with a number of death animations being cut, while female mooks are dressed more modestly.

Changed: 2

Removed: 31

Is there an issue? Send a MessageReason:
Zero context and missing -.


* EvilIsSexy: Carol and Brenda.



* SNKBoss: Scumocide is a non fighting game example. He maintains a near constant position floating ''just'' out of reach of the player's attacks, even [[MyRulesAreNotYourRules moving through sections of his arena that the player cannot]] to do so, while pelting them with balls of fire and ice that do obscene amounts of damage per hit. Should the player be doing well enough to get his health down to a sufficient enough number, he will then begin intermittently executing an attack which fills the arena with explosions just to make your day that much worse.

to:

* SNKBoss: Scumocide is a non fighting non-fighting game example. He maintains a near constant position floating ''just'' out of reach of the player's attacks, even [[MyRulesAreNotYourRules moving through sections of his arena that the player cannot]] to do so, while pelting them with balls of fire and ice that do obscene amounts of damage per hit. Should the player be doing well enough to get his health down to a sufficient enough number, he will then begin intermittently executing an attack which fills the arena with explosions just to make your day that much worse.
Is there an issue? Send a MessageReason:

Added DiffLines:

* CompleteMonster: In the manga by Kenkō Tabuchi & Kotomi Tobashi, [[NamesToRunAwayFromReallyFast Scumocide]] has his character fleshed out into that of a SocialDarwinist who seeks to [[TakeOverTheWorld conquer the world]]. In the past, Scumocide led his self-named organization in crusades that lead to the destruction of Zurch and Venice, as well as the deaths of everyone in the 7th Armada of the U.S. Navy Fleet. When Alexander Carlisle got involved with Project Tri-Haniel, Scumocide had him and his wife murdered, leaving a young Mars orphaned years before he became Captain Commando. In the present day, Scumocide seeks to conquer [[VideoGame/FinalFight Metro City]] as part of his conquest, leading to millions of lives at risk of being lost. He also has no issue [[BadBoss allowing cronies to die]] when he [[YouHaveOutlivedYourUsefulness no longer sees any use in them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: While leaps and bounds better than the butchered ''VideoGame/FinalFight'' port, the UsefulNotes/SuperNintendoEntertainmentSystem version is still lacking in terms of animation and number of enemies on screen. Furthermore, ridable mechs are no longer in the game, and it is also heavily [[{{Bowdlerise}} censored]], with a number of death animations being cut, while female mooks are dressed more modestly.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: As pointed out in ''WebVideo/JamesAndMikeMondays'', one section of the melody on the Ninja House level sounds like one of the cutscene tracks in ''VideoGame/NinjaGaiden''. It's possible it was a deliberate parody due to level's subject matter.

to:

* SuspiciouslySimilarSong: As pointed out in ''WebVideo/JamesAndMikeMondays'', one section of the melody on the Ninja House level sounds like one of the cutscene tracks in ''VideoGame/NinjaGaiden''. It's possible it was a deliberate parody due to the level's subject matter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherBoss: Dr. Tea Water (and his entire stage, a BreatherLevel). Unlike previous stages where you need to fight your way through legions of enemies, you simply hop on a speedboat and cruise full speed ahead through a tube full of easy-to-kill ninja mooks, with a surprisingly generous amount of health pickups on the way. Dr. Water is also the only GetBackHereBoss who spends the fight fleeing on a speedboat, occasionally dropping easily-avoidable mines while barely having any defense and having ''only 1'' health bar. You ''do'' need to defeat him [[TimeLimitBoss within 40 seconds]], but even if Dr. Tea Water got away, you suffer no penalties (except being denied the usual point bonus for defeating a boss).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SNKBoss: Scumocide is a non fighting game example. He maintains a near constant position floating ''just'' out of reach of the player's attacks, even [[MyRulesAreNotYourRules moving through sections of his arena that the player cannot]] to do so, while pelting them with balls of fire and ice that do obscene amounts of damage per hit. Should the player be doing well enough to get his health down to a sufficient enough number, he will then begin intermittently executing an attack which fills the arena with explosions just to make your day that much worse.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Ginzu is essentially this game's equivalent to [[VideoGame/FinalFight Guy]]. The two would be featured later in ''Namco x Capcom'', forming a GameBreaker team.

to:

* HilariousInHindsight: Ginzu is essentially this game's equivalent to [[VideoGame/FinalFight Guy]]. The two would be featured later in ''Namco x Capcom'', forming a GameBreaker team.team.
* SuspiciouslySimilarSong: As pointed out in ''WebVideo/JamesAndMikeMondays'', one section of the melody on the Ninja House level sounds like one of the cutscene tracks in ''VideoGame/NinjaGaiden''. It's possible it was a deliberate parody due to level's subject matter.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.

to:

* HilariousInHindsight: Ginzu is essentially this game's equivalent to [[VideoGame/FinalFight Guy]]. The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.
Is there an issue? Send a MessageReason:
Not YMMV


* HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.
* WhatCouldHaveBeen: There was intended to be an official promotional comic for the game (separate from the two-volume manga), of which [[http://www.kidfenris.com/dark-side-of-captain-commando/ five pages]] were published without dialogue in ''Capcom Illustrations'' in 1995. They portray Dolg and his {{mooks}} invading the bank in Stage 1 and taking hostages, during which they [[{{Gorn}} dismember innocent people in shockingly graphic fashion]], driving home what kind of evil the Commando Team is dealing with (and why our heroes can dismember them back).

to:

* HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.
* WhatCouldHaveBeen: There was intended to be an official promotional comic for the game (separate from the two-volume manga), of which [[http://www.kidfenris.com/dark-side-of-captain-commando/ five pages]] were published without dialogue in ''Capcom Illustrations'' in 1995. They portray Dolg and his {{mooks}} invading the bank in Stage 1 and taking hostages, during which they [[{{Gorn}} dismember innocent people in shockingly graphic fashion]], driving home what kind of evil the Commando Team is dealing with (and why our heroes can dismember them back).
team.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.

to:

* HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.team.
* WhatCouldHaveBeen: There was intended to be an official promotional comic for the game (separate from the two-volume manga), of which [[http://www.kidfenris.com/dark-side-of-captain-commando/ five pages]] were published without dialogue in ''Capcom Illustrations'' in 1995. They portray Dolg and his {{mooks}} invading the bank in Stage 1 and taking hostages, during which they [[{{Gorn}} dismember innocent people in shockingly graphic fashion]], driving home what kind of evil the Commando Team is dealing with (and why our heroes can dismember them back).
Is there an issue? Send a MessageReason:
None


** HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.

to:

** * HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilIsSexy: Carol and Brenda.
** HilariousInHindsight: The two (Guy and Sho/Ginzu) would be featured later in ''Namco x Capcom'', forming a GameBreaker team.

Top