- Conflict: Desert Storm, set during The Gulf War.
- Conflict Desert Storm II: Back To Baghdad, also set during The Gulf War.
- Conflict Vietnam moves the setting to The Vietnam War, starting out immediately before the Tet Offensive.
- Conflict Global Terror set during The War on Terror, taking place in several locales from Colombia and South Korea to Ukraine and Kashmir.
- Conflict Denied Ops, takes place during a fictional war in Venezuela.
The game series contains examples of:
- Action Girl: When Foley goes MIA in Conflict Global Terror, he is replaced by former Seattle police sniper Carrie Sherman.
- A.K.A.-47: Mostly averted in the series, but there are exceptions.
- America Saves the Day: Save for the ability to play as the SAS in the two Desert Storm games (wherein they use American equipment anyway), even the simple mention of friendly non-US forces is limited to Emir's bodyguards in Desert Storm, Montagnards (who don't fight alongside you) in Vietnam, and Korean police in a single mission of Global Terror.
- Boom, Headshot!: Present. Vietnam even allows headshots to blow off chunks of the target's head.
- Crate Expectations: Vietnam has several hidden supplies hidden in crates during the second half of the game.
- Dolled-Up Installment: Denied Ops, it was called Crossfire (not to be confused with the unrelated free-to-play FPS) during its development, it features no returning characters, and it's a 2-man fire team instead of 4.
- Do Not Run with a Gun: Zigzagged, in the original Desert Storm, you cannot run and shoot with Sniper Rifles and Light Machine Guns, in all future installments this was removed.
- Ludicrous Gibs: In Desert Storm, enemies can explode into pieces when killed with explosives. Vietnam ups the ante, allowing individual pieces of the head, hands and arms to be shot off with heavy weapons. Later games removed this entirely.
- Man on Fire: Desert Storm 2 adds a flare gun, which remains exclusive to it, and incendiary grenades, which return for every later game.
- Once a Season: Every game in the series has at least one mission where rescuing a squad member from a prison or the entire squad escaping from a prison.
- Resources Management Gameplay: Present in all games except Denied Ops; the player is heavily encouraged to explore the buildings and every corner in missions to acquire much-needed medical supplies and ammunition, especially enemy rocket launchers to deal with enemy armor. (Since the player rarely starts missions with enough explosives to take out every armored vehicle.)
- Respawning Enemies: While occasionally used in Desert Storm, the final levels in Vietnam and most of Global Terror and Denied Ops heavily use this trope, sometimes even with enemies given One-Hit Kill rocket launchers.
- Sequel Hook: Global Terror ends with Red Team declaring their intent to return to Colombia and find Foley.