- Conflict Desert Storm, set during The Gulf War.
- Conflict Desert Storm II, also set during The Gulf War.
- Conflict Vietnam moves the setting to The Vietnam War, starting out immediately before the Tet Offensive.
- Conflict Global Terror set during The War on Terror, taking place in several locales from Colombia and South Korea to Ukraine and Kashmir.
- Conflict Denied Ops, takes place during a fictional war in Venezuela.
The game series contains examples of:
- America Saves the Day: Save for the ability to play as the SAS in the two Desert Storm games (wherein they use American equipment anyway), even the simple mention of friendly non-US forces is limited to Emir's bodyguards in Desert Storm, Montagnards (who don't fight alongside you) in Vietnam, and Korean police in a single mission of Global Terror.
- Boom, Headshot!: Present. Vietnam even allows headshots to blow off chunks of the target's head.
- Crate Expectations: Vietnam has several hidden supplies hidden in crates during the second half of the game.
- Ludicrous Gibs: In Desert Storm, enemies can explode into pieces when killed with explosives. Vietnam ups the ante, allowing individual pieces of the head, hands and arms to be shot off with heavy weapons. Later games removed this entirely.
- Man on Fire: Desert Storm 2 adds a flare gun, which remains exclusive to it, and incendiary grenades, which return for every later game.
- Respawning Enemies: While occasionally used in Desert Storm, the final levels in Vietnam and most of Global Terror and Denied Ops heavily use this trope, sometimes even with enemies given One-Hit Kill rocket launchers.