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* AKA47: Mostly averted in the series, but there are exceptions.

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* ResourcesManagementGameplay: Present in all games except ''Denied Ops'', the player is heavily encouraged to explore the buildings and every corner in missions to acquire much needed medical supplies and ammunition, especially enemy rocket launchers to deal with enemy armor. (Since the player rarely starts missions with enough explosives to take out every armored vehicle.)
* RespawningEnemies: While occasionally used in ''Desert Storm'', the final levels in ''Vietnam'' and most of ''Global Terror'' and ''Denied Ops'' heavily use this trope, sometimes even with enemies given OneHitKill rocket launchers.

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* ResourcesManagementGameplay: Present in all games except ''Denied Ops'', Ops''; the player is heavily encouraged to explore the buildings and every corner in missions to acquire much needed much-needed medical supplies and ammunition, especially enemy rocket launchers to deal with enemy armor. (Since the player rarely starts missions with enough explosives to take out every armored vehicle.)
* RespawningEnemies: While occasionally used in ''Desert Storm'', the final levels in ''Vietnam'' and most of ''Global Terror'' and ''Denied Ops'' heavily use this trope, sometimes even with enemies given OneHitKill rocket launchers.launchers.
* SequelHook: ''Global Terror'' ends with Red Team declaring their intent to return to Colombia and find Foley.
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* ActionGirl: When Foley goes MIA in 'ConflictGlobalTerror', he is replaced by former Seattle police sniper Carrie Sherman.

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* ActionGirl: When Foley goes MIA in 'ConflictGlobalTerror', ''ConflictGlobalTerror'', he is replaced by former Seattle police sniper Carrie Sherman.
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* ActionGirl: When Foley goes MIA in 'ConflictGlobalTerror', he is replaced by former Seattle police sniper Carrie Sherman.
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* OnceASeason: Every game in the series has at least one mission where rescuing a squad member from a prison or the entire squad escaping from a prison.
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* ResourcesManagementGameplay: Present in all games except ''Denied Ops'', the player is heavily encouraged to explore the buildings and every corner in missions to acquire much needed medical supplies and ammunition, especially enemy rocket launchers to deal with enemy armor. (Since the player rarely starts missions with enough explosives to take out every armored vehicle.)
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* DoNotRunWithAGun: Zigzagged, in the original ''Desert Storm'', you cannot run and shoot with Sniper Rifles and Light Machine Guns, in all future installments this was removed.
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* DolledUpInstallment: ''Denied Ops'', it was called ''Crossfire'' (not to be confused with the unrelated free-to-play FPS) as its WorkingTitle, it features no returning characters, and it's a 2-man fire team instead of 4.

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* DolledUpInstallment: ''Denied Ops'', it was called ''Crossfire'' (not to be confused with the unrelated free-to-play FPS) as during its WorkingTitle, development, it features no returning characters, and it's a 2-man fire team instead of 4.
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* DolledUpInstallment: ''Denied Ops'', it was called ''Crossfire'' (not to be confused with the unrelated free-to-play FPS), it features no returning characters, and it's a 2-man fire team instead of 4.

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* DolledUpInstallment: ''Denied Ops'', it was called ''Crossfire'' (not to be confused with the unrelated free-to-play FPS), FPS) as its WorkingTitle, it features no returning characters, and it's a 2-man fire team instead of 4.
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* DolledUpInstallment: ''Denied Ops'', it was called ''Crossfire'' (not to be confused with the unrelated free-to-play FPS), it features no returning characters, and it's a 2-man fire team instead of 4.
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* ''VideoGame/ConflictDesertStormII'', also set during UsefulNotes/TheGulfWar.

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* ''VideoGame/ConflictDesertStormII'', ''VideoGame/ConflictDesertStormIIBackToBaghdad'', also set during UsefulNotes/TheGulfWar.
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* DivorcedInstallment: The N-gage version of ''Conflict:Vietnam'' was re-released as "Operation Vietnam" for the DS.

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