Two slave traders, Velk and Thiana, are paid a huge sum of money to look after a wheelchair-bound girl, Shena. Unfortunately, this deal turns out too good to be true when the Emissaries show up demanding to take Shena, who turns out to have a huge bounty. Thiana is arrested, but not before telling Velk to escape with Shena into the outside world, which will be quite challenging considering neither have any experience with life outside slave markets. During their journey in Ilnacia, Velk and Shena will meet other colorful allies, including others with unexplained bounties on their heads, driving them to discover the truth behind the government's shady behavior.
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Tropes present in this work:
- Anti-Hero: Many of the protagonists were involved with outright evil acts. Velk and Thiana run a slave trade, Mares turns a blind eye to the slavers in order to protect Velk from the king, Filip is a bandit, Lockwood resorts to terrorism to fight against the corrupt government, and Ricky and Harry rarely pay their debts.
- Big Bad: At first, the king of Ilnacia appears to be the main villain by building the Mother and using invitations to the capital of Capella to gather people to fuse into Hutes. Unfortunately for him, his son was a little too eager to take up the mantle, to the point where Zanara killed the king and fused with Mother.
- Cain and Abel: Prince Wolt and Prince Zanara are set up as this, with the former opposing the latter's obsession with tinkering with life. Velk turns out to be their half-brother, but Zanara is never really set up as a personal enemy for him.
- Character Level: Every level up will result in characters gaining stats according to their equipped Megaloma. If no Megaloma is equipped, random stats are increased.
- Dirty Cop: The Emissaries took hush money from Thiana and Velk's illegal slave trading agency and eventually betrayed them when Thiana wouldn't hand over Shena. This is a more Necessary Evil example than most, since Mares and Vargas needed to use underground connections to hide Velk and Shena from the king.
- Dragon Ascendant: Felcira, the ultimate Hute, awakens in the post-game to finish what Mother started.
- Evolving Title Screen: After beating the main story, the title screen will show Velk hugging Shena.
- Fusion Dance: The Mother's sole purpose is to fuse talented people into powerful monsters known as Hutes. Worse yet, she can fuse those Hutes into even stronger hutes. Even worse yet, Zanara fuses with the Mother herself, resulting in an intelligent and godlike war machine.
- Guide Dang It!: In the post-game, Hanna can only be recruited if the Ancient Beast from Sanuzam Ruins is defeated, even though nothing seems to indicate this. This is especially jarring considering that Filip can be recruited simply by learning about Felcira.
- Hidden Elf Village: The village of Meusta is secluded from the rest of Ilnacia because outsiders aren't ready for their advanced Garman technology.
- Human Sacrifice: The village of Distana has to perform one to weaken the dragon, Vritra. Strangely, Folow's sacrifice was enough to weaken the dragon even though he's a wolf.
- It Can Think: Mother is eventually revealed to have a mind of its own, though it's implied this is caused by Zanara's fusion with her.
- Level Grinding: Unlike most examples, it's technically possible to grind levels infinitely thanks to how the Recursion Stone item lowers the level of all party members by 3 if Velk is at a high enough level. This is absolutely required to beat the postgame bonus bosses, especially Felcira.
- Permanently Missable Content: The bandit hideout, the Fog Titan section, and Fort Pana's underground are all one-time dungeons with silver chests.
- Randomly Generated Loot: Wooden chests will have randomly generated items, along with equipment with randomly generated stats and passive abilties. However, certain compass items can increase the chances of getting specific types of items.
- Sidequest: The Progress option in the main menu provides a list of sidequests. Additionally, most sidequest related NPCs will have a talk bubble over their heads to make quests easy to find. However, all the optional post-game content doesn't fall under the quest system.
- Socketed Equipment: Orbs can be placed in equipment to give them bonus effects, but they can't be removed.
- Skill Scores and Perks: Characters can spend SP to learn different Specialties, allowing them to learn new skills. However, each time a Specialty's level is raised, the cost for all specialties go up.
- Tragic Monster: The Ilnacian government turned several of its most talented citizens into Hutes.
- Work Off the Debt: After recruiting Ricky, the party has to help him pay off his debt to Filip by gathering 30k galuc worth of treasure from Chardam.
- Your Terrorists Are Our Freedom Fighters: The Blue Orions engage in terrorism because they know Ilnacia's government is up to no good with their Capella invitations. Though they become less extreme once Ariella reigns her brother (aka their leader) in.