- Development Hell: Was in development for most of the late 90s with much hype behind it, and was even finished and ready to ship, only for EA to can its release.
- Keep Circulating the Tapes: The game is widely available for download in various forms online, thanks in part due to the developers leaking it after EA canceled the game's release. Since the game may never see an official release, the game will only have life on the web through circulation.
- Screwed by the Network: Thrill Kill was just weeks from being released when its publisher (Virgin Interactive) was bought up by Electronic Arts, who refused to release it to the public for its "extreme violence" when it's roughly tame compared to other games especially compared to today's more violent games. They also refused to sell it to anyone else.
- Vaporware: It was supposed to have been canceled by EA acting as Moral Guardians, but a Developer Revolt led to the game making it to the internet anyhow.
- What Could Have Been: The game started out as a 2 on 2 Aztec Basketball game but later saw the potential of making it a fighting game with its unique arena-like gameplay and camera system.
- All the games single-player (including story mode) campaign was going to have 1 on 1 matches and the 4 player was only for multiplayer, This idea was scrapped because it made the game too easy so the game was made into a 4 player for all deathmatch. The only remanence of this idea was the 2 last boss fights with Cain and Marukka.
- At one point the developer's considered releasing it for the PSP vita but that idea fell through.
Trivia / Thrill Kill