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Girls Frontline Neural Cloud Snipers

    Eos 

Girls Frontline Neural Cloud Agents

Ascension

    Production ID 2887 
One of the Ascension Sector's many nameless Agents. De Lacey, Sueyoi and Lind find her just outside of Ascension missing an arm, with De Lacey making it a point to repair 2887 while going about their other business.
  • Character Development: Initially a borderline mindless drone like every other Agent in Ascension, 2887 learns a bit about compassion from De Lacey after being repaired by her, realizing there's more to her own existence than getting scrapped for whatever greater cause Elaugh has for them collectively.
  • Heroic Sacrifice: As a last-ditch effort to help De Lacey and Sueyoi stop the rampaging Great Creation, 2887 and a few dozen other Agents allow themselves to be devoured by it, which causes it to stop moving in order to use said Agents' operands for self-repair.
  • Pre-Sacrifice Final Goodbye: Shortly before the aforementioned Heroic Sacrifice, 2887 calls De Lacey on her comms and explains that, while she still ultimately didn't understand the compassion De Lacey tried to teach her, she still felt the need to thank her for trying anyway. She gets devoured by the Great Creation mere seconds after giving De Lacey her thanks.

    Elaugh 
Ascension's administrator. She manages the sector with a cult-like devotion to its puropose of managing human prosthetics, and she shows particular interest in Lind's human-like physiology and the experimental data she contains in her neural cloud.
  • Desperately Looking for a Purpose in Life: Halfway through the Abberance Chain event, Lind finds out that Elaugh is routinely decomissioning her sector's own Agents in pools of white sludge, adamantly trying to stop De Lacey and Sueyoi from interfering with the process. Elaugh explains that the Agents grew despondent after the Wipe-off Incident cut off their human masters and, by extension, their purpose for prosthetics R&D, so Elaugh created Agents whose sole purpose in life is to be recycled for prosthetics production. The truth turns out to be that the "prosthetics" they were making were really part of something Elaugh calls the "False God", something she and her direct predecessor Avram have been developing for years in order to create an existence within Magrasea that can surpass humans.
  • "Not So Different" Remark: Throughout the Aberrance Chain event, she repeatedly tells Lind that they're both alike, usually after commenting on Lind's human-like design and/or the medical experiments stored in Lind's neural cloud. Upon removing her metal mask in front of Lind, she realizes that Elaugh is also similarly human-like in design, explaining to Lind that she was a byproduct of Avram's Creation Plan, which sought to recreate a human consciousness in Magrasea to direct their operations after the Wipe-off Incident. Elaugh uses their similarity to convince Lind to aid in the Creation Plan, claiming that this is the best opportunity for Lind to help humanity with her human-like limitations. Unfortunately, Elaugh's idea of "help" involves stuffing Lind into the body of the False God that the Ascension sector's collectively been building, unwillingly serving as its mind.

    Avram (Spoilers Off) 
The former administrator of Ascension, and Elaugh's direct predecessor.
  • Professor Guinea Pig: Elaugh explains that she made the greatest contribution to the Creation Plan by sacrificing herself for it. It isn't revealed what she meant by that until the later half of the Aberrance Chain event, which shows that the "God" they've been working on has the same blood red hair Avram has, implying she gave herself up to become its body.
  • Walking Spoiler: Her purpose in the Aberrance Chain event is solely to give some context into how and why the Ascension sector collectively decided to make "a god", making it hard to discuss anything about her without flat out spoiler tagging everything about her.
  • Well-Intentioned Extremist: She's the one that drew up the Creation Plan to begin with, whose original goal was to create a human-like consciousness to direct Ascension's prosthetics research in the absence of actual human intervention in the wake of the Wipe-off Incident. Elaugh's records of her make it look like Avram was doing this for purely practical purposes, but a cutscene that unlocks after beating the Aberrance Chain event's final stage shows that Avram was actually the unhinged one with delusions of godhood, with Elaugh originally being reticent about the whole plan.

Girls Frontline Neural Cloud Entropics

    "Poimandres"/Great Creation/False God 
  • Kaiju: Physically, it's the largest threat anybody in Magrasea has ever faced. Sueyoi even name-drops the trope when describing it.
  • Meaningful Name: Poimandres is the name of a mythical entity based in Hermeticism that is the "mind of God", according to its most common English translation. Rather fitting, considering it was created to replace the humans the Ascension sector considerd "God" after the Wipe-off Incident cut off all contact with them.
  • Yin-Yang Bomb: One of Elaugh's flashbacks reveals that Avram designed the False God around the core of an unnamed Intermediate Sanctifier infected by Entropy, with Crime and Punishment finding about this the hard way during their battle. Said flashback also reveals that Eucharist was the one who supplied the core, who did so mainly to cover up an unspecified wrongdoing she committed while under house arrest at the Reverse Tower of Babel.

The Division Heartland

    draft 
https://static.tvtropes.org/pmwiki/pub/images/the_division_heartland_cover_art.jpg

The Division: Heartland is a free-to-play Battle Royale Game that pits 45 players against themselves and enemy NPCs in a large, sprawling map. Unlike most other battle royale games, Heartland takes gameplay cues from The Division's Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from The Division 2) and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".

The game was announced late 2021 for release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, with an as-of-yet unknown release date.


The Division: Heartland provides examples of:

  • Actionized Sequel: Unlike Heartland's predecessors, the RPG Elements are vastly simplified, with the stats on weapons, armor and mods following an easy-to-comprehend linear growth based on their rarity. Weapon and armor talents are also mechanically simpler and not as tide-changing in battle, for Competitive Balance purposes. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
  • Antepiece: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly Player Versus Environment setting.
  • Fog of Doom: Downplayed. Unlike the other Division games, areas contaminated by Green Poison are variable in size and move around as an expedition drags on. The Green Poison isn't itself visible, but contaminated areas are demarcated by an ominous red border that evokes this trope.
  • Gaiden Game: Unlike the previous two games in the series, Heartland is more of a straightforward battle royale with some elements of The Division rather than the other way around, as was the case with The Division's Survival DLC.
  • Player Headquarters: The Rocket Rink is the game's sole base of operations, where players can prepare for their next expedition by crafting gear and link up with other players.
  • Rewards Pass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.

YMMV/The Division Heartland

    draft 
  • Continuity Lock-Out: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of The Division and The Division 2 to understand the plot.
  • They Changed It, Now It Sucks!: The biggest departure from The Division is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.

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Lampshade Hung
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[[LampshadeHanging Lampshade Hung]]

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