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Recap / The Amazing World Of Gumball S 6 E 32 The Master

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The Wattersons play a fantasy role-playing board game to resolve their differences.


Tropes:

  • Car Meets House: The Wattersons' station wagon has crashed through the wall as a result of the family fighting earlier.
  • Continuity Nod: An instrumental of "Without You" is briefly heard.
  • Fastball Special: Nicole's Barbarian tosses Gumball's Dwarf Warrior to help strike the final blow against the Witch.
  • Genghis Gambit: In the Final Boss level, the family decides to turn against the Game Master to gain an advantage, which is what Richard was planning.
  • Rail Roading: In a more benevolent example, Richard has the party saved from falling off the edge of the world by a portal spontaneously appearing under them that "conveniently" sends them to the end of the quest.
  • RPG Episode: Richard makes the others play a role-playing game in order to get them to make up.
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  • Rule of Cool: Deliberately invoked by Richard when Darwin defeats a monster by breaking up with it via text message.
  • Shout-Out:
  • Tranquil Fury: Everybody except Richard displays signs of this at the beginning of the episode.
  • Writing Around Trademarks: It's all but stated the Wattersons are playing Dungeons & Dragons, with Richard specifying that they'll be "raiding dungeons and fighting dragons".

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