Super Mario Bros. Mushroom World is a Physical Pinball Table based on the popular video game franchise, designed by Ray Tanzer and released by Gottlieb in 1992. Unlike Gottlieb's earlier Super Mario Bros. pinball, Mushroom World is expressly designed for younger players. The playfield cabinet is not as long as a conventional pinball machine, and the game could be equipped with shorter legs to lower its height. Operators could set the game to one of two difficulty modes, and it could be configured to reward redemption tickets.
The game itself is a simplified version of Super Mario Bros. 3. Mario must travel through seven lands of Mushroom World and clear each one. Doing so opens up the eighth world, Dark Land, with lots of opportunities for players to score points (or tickets). Powerups provide Mario with fire, frog, and raccoon powers, while the Warp Whistle opens a ramp for hidden secrets.
Of particular interest to pinball fans is the game's playfield, as the smaller cabinet and kid-friendly appeal resulted in some very unorthodox designs. There are no outlanes to drain the ball, sinkholes return the ball above the flippers, and the drop targets will automatically drop according to the difficulty of each world.
Fewer than 500 of this pinball were made, making it a rarity for Mario collectors.
Super Mario Bros. Mushroom World and Super Mario Bros. both marked Charles Martinet's first performance as Mario note
This pinball game demonstrates the following tropes:
- Auto-Scrolling Level: The two video modes.
- Bowdlerise: The first Video Mode replaces the Bullet Bills from Super Mario Bros. with Boos.
- Quirky Miniboss Squad: The Koopalings.
- Timed Mission: If the game is configured for "Hard" mode, then entering each world gives the player 30 seconds to hit all the drop targets needed to clear it. Failing to do so will cause the flippers to stop working and drain the ball.
- Video Mode: Mushroom World has two of them:
- The first is copied from Super Mario Bros.: While Mario moves across the screen, use the flipper buttons to make him jump and run, dodging Boos and Bottomless Pits along the way.
- The second is a swimming game. As Frog Mario, use the flipper buttons to swim up and down, avoiding enemies in the water.