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Creator / Porpentine

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"i hate videogames"

Porpentine is an American video game designer who mainly creates hypertext games/Interactive Fiction. She is a self-described queer tranarchofeminist/Slime Girl, produces a variety of other content including erotic photography, and writes for several gaming websites.

Her games can be found here.

Porpentine's works include:

  • Howling Dogs
  • The Sky In The Room
  • All I Want Is For All Of My Friends To Become Insanely Powerful
  • Cyberqueen
  • Cry$tal Warrior Ke$ha
  • Parasite
  • Naked Shades
  • Bloody Princess Farmer
  • Ultra Business Tycoon III
  • [mutant]heat
  • Their Angelical Understanding
  • With Those We Love Alive
  • Vesp: A History of Scaphic Sapphism
  • Psycho Nymph Exile, a novella


Porpentine's work includes examples of:

  • Body Horror: Porpentine delights in uncomfortable bodily imagery: With Those We Love Alive involves making an object with your blood, bone, or skin, in Cyberqueen the protagonist is mutilated and made into a cyborg type being by the ship.
  • Cast Full of Gay: Porpentine works tend to revolve around trans and/or sapphic women.
  • Fantastic Drug: A mysterious green substance mixed with a material called melter makes the protagonist of With Those We Love Alive and Sedina have a drugged night involving hugging furniture, running through and becoming one with the grass, and seeing the inside of your 'weird psychic meat shit.'
  • Hive Queen: Ichne in Vesp, of the "pheromone control" variety.
  • Advertisement:
  • Improbably Female Cast: You'd be hard-pressed to find a single character who is unambiguously a man.
  • Interactive Fiction: Most of her games are made in Twine and are text-based adventures.
  • Love Triangle: One features in Vesp: Diopa Guyander has to decide between her therapist Chelica Setay and her provider Ichne Famescori.
  • Mega-Corp: You work for one in the game-within-a-game of Ultra Business Tycoon III
  • Slime Girl: Porpentine's self-imagery. A slime kid also appears in With Those We Love Alive and the protagonist can spend time with her.
  • Trans Tribulations: Many of her works (Parasite, Vesp, and How to Speak Atlantean for example) revolve around being transgender, hormones, and/or living in a transphobic society. Most if not all of the games' protagonists are trans women.
  • Transhuman Treachery: The main character of Vesp feels that humanity has little to offer her and desires to be a wasp. She helps Ichne orchestrate a wasp gathering that consumes a section of the city for a while.
  • Unwilling Roboticisation: Notably in Cyberqueen.

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