Porpentine is an American video game designer who mainly creates hypertext games/Interactive Fiction. She is a self-described queer tranarchofeminist/Slime Girl, produces a variety of other content including erotic photography, and writes for several gaming websites.
Her games can be found here.
Porpentine's works include:
- Howling Dogs
- The Sky In The Room
- All I Want Is For All Of My Friends To Become Insanely Powerful
- Cry$tal Warrior Ke$ha
- Naked Shades
- Bloody Princess Farmer
- Ultra Business Tycoon III
- Their Angelical Understanding
- With Those We Love Alive
- Vesp: A History of Scaphic Sapphism
- Psycho Nymph Exile, a novella
Porpentine's work includes examples of:
- Body Horror: Porpentine delights in uncomfortable bodily imagery: With Those We Love Alive involves making an object with your blood, bone, or skin, in Cyberqueen the protagonist is mutilated and made into a cyborg type being by the ship.
- Cast Full of Gay: Porpentine works tend to revolve around trans and/or sapphic women.
- Fantastic Drug: A mysterious green substance mixed with a material called melter makes the protagonist of With Those We Love Alive and Sedina have a drugged night involving hugging furniture, running through and becoming one with the grass, and seeing the inside of your 'weird psychic meat shit.'
- Hive Queen: Ichne in Vesp, of the "pheromone control" variety.
- Improbably Female Cast: You'd be hard-pressed to find a single character who is unambiguously a man.
- Interactive Fiction: Most of her games are made in Twine and are text-based adventures.
- Love Triangle: One features in Vesp: Diopa Guyander has to decide between her therapist Chelica Setay and her provider Ichne Famescori.
- Mega-Corp: You work for one in the game-within-a-game of Ultra Business Tycoon III
- Slime Girl: Porpentine's self-imagery. A slime kid also appears in With Those We Love Alive and the protagonist can spend time with her.
- Trans Tribulations: Many of her works (Parasite, Vesp, and How to Speak Atlantean for example) revolve around being transgender, hormones, and/or living in a transphobic society. Most if not all of the games' protagonists are transwomen.
- Transhuman Treachery: The main character of Vesp feels that humanity has little to offer her and desires to be a wasp. She helps Ichne orchestrate a wasp gathering that consumes a section of the city for a while.
- Unwilling Roboticisation: Notably in Cyberqueen.