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    Samira, the Desert Rose 
https://static.tvtropes.org/pmwiki/pub/images/samira_originalloading.jpg
"Want style? You found her."

Voiced by: Emily O'Brien (English), Luisa María Sánchez (Mexican Spanish), Atsuko Tanaka (Japanese)

"Virtues, I've got a few. Vices, a few more."

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Samira is a Marksman champion with a showy, stylish fighting style, combining pistol and sword to unleash flashy and powerful combo attacks upon her enemies from close range.

  • Her passive, Daredevil Impulse, has three separate effects:
    • Style stacks up whenever Samira lands a basic attack or ability different from the one previously used on an enemy champion. Samira can have up to six stacks, graded from E to S, and gains bonus movement speed for each stack.
    • Close and Personal causes her basic attacks in melee range to use her sword instead of her pistols, dealing bonus damage based on the target's missing health.
    • Vulnerable Targets triggers when Samira uses a basic attack on an immobilized opponent, causing her to quickly dash into attack range of them from a short distance and fire a flurry of shots from her pistols that briefly knocks the target up into the air.
  • With her first ability, Flair, Samira fires a shot in a target direction, damaging the first enemy it hits. If an enemy is in melee range, Samira will instead slash enemies in front of her with her sword, damaging them.
  • Her second ability, Blade Whirl, causes Samira to spin her sword twice in succession, each spinning slash damaging surrounding enemies and destroying projectiles in her vicinity.
  • With her third ability, Wild Rush, Samira dashes through a nearby ally or enemy, damaging enemies she passes through and gaining bonus attack speed for a few seconds. If Flair is used while dashing, Samira will drop grenades as she dashes, dealing the ability's damage to enemies in her path upon finishing the dash. The cooldown of the ability is refreshed whenever Samira kills or helps kill an enemy champion.
  • Her ultimate ability, Inferno Trigger, has a very short cooldown, but can only be used if she has six Style stacks. When activated, Samira spins for a short duration as she unleashes a torrent of ten shots from her pistols upon nearby enemies, each shot dealing damage that applies lifesteal and can critically strike.

Samira's alternate skins include PsyOps Samira.
  • Berserk Button: Anything having to do with Shurima's Ascendeds can turn her personality from cocky and flashy to suddenly being all Serious Business, but most especially Xerath who played a part in destroying her homeland and family.
  • Bottomless Magazines: Exaggerated to hilarious degree in her joke emote which has her emptying her revolver's chamber of way more cartridges than possible to explain how she can shoot so freely, and it will continue to drop them as long as you stay in the emote.
  • Close-Range Combatant: Relative to other botlane marksmen, anyway. While she has her trusty guns to fight with at a distance, she's also way more encouraged to jump into close range with her sword in assassin-like takedowns, which she must do if she intends to get off a full combo.
  • Combat Aestheticist: A very showy fighter, with a passive that rewards flashy moves.
  • Difficult, but Awesome: Samira is riskier to maximize her power with than most marksmen as a bulk of it is tied with fighting up-close and with combos, and she otherwise shares the same fragility and poor early game as her competition. Fortunately, she has a lot of damage and personal utility at her disposal to fight with, and the payoff of executing her combos is a powerful finishing ultimate that can utterly wreck the enemy team's day.
  • Doomed Hometown: Her birthplace was Amakra, a city on the eastern edge of the Shuriman desert, which was raided and destroyed by Xerath's followers just before her fourteenth birthday.
  • Expy: Her creators have listed many inspirations for her character, but the one she most obviously resembles is Dante of Devil May Cry, from the Stylish Action-inspired fighting style (complete with a combo-based grading system, itself called Style to parallel DMC's "Stylish Rank"), to wielding a sword and a pair of handguns (one black and one white), to having an ability called Inferno Trigger (not to be confused with Dante's "Devil Trigger"), to even directly quoting several of his catchphrases.
    Samira: Jackpot.
  • Eyepatch of Power: She lost her right eye while rescuing Captain Indari from a collapsing fortress, but that doesn't seem to slow her down. If anything, her eyepatch has only made her look even more badass.
  • Fashionable Asymmetry: Samira's outfit has some of this (most prominently how her leggings only covers one thigh), but the biggest ticket comes in the form of her handguns, both of which feature completely different designs: Thorn is white, sleek, and more designed like a long-slide pistol, while Blaze is black, bulky, and features a holed cage reminiscent of a rapid-fire machine gun.
  • Foil: Riot frames Samira as one to Sivir, another Shuriman mercenary champion that are separated by basic motivation (money for Sivir, fun for Samira), and what eras they're tied to (ancient imperial Shurima for Sivir, modern colonized Shurima for Samira).
  • Gameplay Grading: The most prominent aspect of her passive, which tracks combos and increases in rank for each non-repeated ability and basic attack she chains together. Doing so grants her bonus movement speed, and when she hits her S rank, she can fully unleash her ultimate.
  • Gun Fu: Her fighting style involves a lot of shooting, up-close swordplay, and acrobatics. The spectacle is so borderline-gratuitous that she's practically out of a Stylish Action game.
  • The Gunslinger: Samira manages to encompass all archetypes of the trope. Impressively improbable aim? Massive flurries of bullets? Gratuitous acrobatics? Fancy shots that can deflect enemy fire? All very much present with her.
  • Handicapped Badass: Wearing an eyepatch certainly doesn't impede her from using those two guns with absolute precision while using a sword at the same time all while being flashy and stylish about it. And of course, she's badass. Lampshaded by herself in-game:
    "Only need one eye to hit my mark."
  • Immigrant Patriotism: She was born in Shurima, but she would be raised in Noxus. While she doesn't particularly care for its political leaders like Swain or Darius, she finds the empire better-suited for her dangerous daredevil lifestyle.
  • It's Personal: Really has it out for Shurima's Ascended beings like Azir or Xerath.
  • Launcher Move: If an enemy champion is immobilized, she can briefly launch them into the air in a flurry of gunfire for some airtime. Note, however, that she has no crowd control of her own, meaning she's exclusively reliant on her allies to set her up for this ability.
  • Multi-Directional Barrage: Inferno Trigger allows her to end her combos with a massive one, sure to vaporize enemies still standing in a manner similar to Katarina's Death Blossom.
  • Named Weapons: Her two guns are named Blaze and Thorn, and her sword is named Vanquish.
  • Nay-Theist: She holds animosity towards the Ascended, as not only does she believe that Shurima deserves to exist without them, she finds that they were also responsible for the destruction of her home.
  • One-Man Army: Following the disbandment of her original warband, Samira returned to her captain to continue taking on missions under the knowledge that she would have no other field support, a prospect that delighted her. For the last several years, Samira has taken on and fulfilled countless solo missions across Runeterra, and she shows no signs of slowing down.
  • Practical Taunt: For a given value of 'practical' given how long the animation is, but her taunt deals 1 point of true damage if it hits an enemy champion as well as granting her a stack of Style.
  • Spin to Deflect Stuff: Blade Whirl has Samira spin her BFS around herself, the force of which is enough to destroy enemy projectiles around her. It's also a mixture of shooting the bullet as she's actually animated to fire each projectile that enters her vicinity out of the air.
  • Sword and Gun: She mostly alternates between wielding two guns at once and using her giant sword rather than using them all at once, but the effect is still the same.
  • Tattoo as Character Type: Samira's arms are covered in tattoos whose designs are reminiscent of real-world henna, Noxian script, and battle scars. Her designers stated that her tattoos were gotten on impulse and lack meaning, and she mostly gets them to celebrate fun victories in combat.
  • The Knights Who Say "Squee!": For Amumu, believe it or not. Her favorite stories as a child were those of the Sad Mummy, and meeting him is a dream come true for her.
  • Thrill Seeker: A lover of performance and adrenaline, Samira chooses to live on the edge and with style. She detests the fact she had to hide as her home was destroyed as a teen, and has since dedicated her life to throwing herself at whatever danger comes her way, which has proven remarkably successful for her.
  • Unwitting Pawn: Samira's color story reveals that by taking on the missions Indari gives her, she's unknowingly helping further a very insidious endgame, not because Indari has any especially untoward intentions, but because she in turn is being fed the missions by LeBlanc, who most certainly does.
  • Walking Armory: She keeps two handguns to her side and a giant sword on her back, and she'll use all of them to take her enemies down.

    Sejuani, Fury of the North 
https://static.tvtropes.org/pmwiki/pub/images/sejuani_originalloading.jpg
"Trust nothing but your strength."

Voiced by: Nicki Burke (English), Salomé Larrucea (European Spanish), Rebeca Manríquez (Mexican Spanish), Rei Shimoda (Japanese)

"I was cut from the ice, shaped in the storms, hardened in the cold."

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani is a Vanguard champion who leads her warband into battle atop her monstrous boar Bristle, freezing and locking down enemies before shattering them with her flail.

  • Her passive, Fury of the North, has two separate effects:
    • Frost Armor engulfs Bristle in ice if Sejuani avoids taking damage from enemy champions or monsters for a few seconds, increasing her armor and magic resistance and making her immune to slows. Once she takes damage, the effects will linger for a short duration before fading away.
    • Icebreaker causes enemies stunned by Sejuani's abilities to become Frozen, with her next attack or ability against them dealing bonus damage based on their max health.
  • Her first ability, Arctic Assault, makes her boar Bristle charge in a target direction, damaging and knocking-up enemies in his path and stopping upon hitting an enemy champion.
  • With her second ability, Winter's Wrath, Sejuani swings her flail twice in a target direction, first in an arc and then in a line, damaging enemies hit based on their max health and slowing those hit by the second swing.
  • Her third ability, Permafrost, passively causes enemies damaged by Winter's Wrath and basic attacks from Sejuani and nearby allied melee champions to be marked with Frost for a few seconds, stacking up to four times. Once a target has four Frost stacks, Sejuani can activate the ability to damage and briefly stun them.
  • With her ultimate ability, Glacial Prison, Sejuani throws an ice bola in a target direction, damaging and stunning the first enemy it hits. If the bola traveled far enough before hitting a target, it will deal bonus damage, stun for longer and summon a powerful blizzard around the target for a few seconds, slowing nearby enemies before shattering the ground, damaging and applying a stronger slow to enemies inside.

Sejuani's alternate skins include Sabretusk Sejuani, Darkrider Sejuani, Traditional Sejuani, Bear Cavalry Sejuani, Poro Rider Sejuani, Beast Hunter Sejuani, Sejuani Dawnchaser, Firecracker Sejuani and Hextech Sejuani.

In season 1 of Teamfight Tactics, Sejuani is a Tier 4 Glacial Knight. Her Glacial Prison ability summons an ice storm that explodes after a short delay, damaging and stunning all enemies caught inside. She was removed in season 2, then returned using her Firecracker skin as a Tier 4 Fortune Vanguard for season 4, her ability remaining unchanged aside from being renamed to Firecracker.

In Legends of Runeterra, Sejuani is a 6-mana 5/6 Freljord Champion with Overwhelm, who Frostbites one enemy and makes them Vulnerable for one round when she's played. When her controller has inflicted damage on the enemy Nexus in five separate rounds of the game she levels up, gaining +1/+1 and automatically inflicting Frostbite on all enemy units the first time the enemy Nexus takes damage each round. Her signature spell is Sejuani's Fury of the North.
  • Abusive Parents: Her mother was one to her, slapping her and outright calling her worthless.
  • Ascended Meme: A running joke of Poro-Rider Sejuani kept popping up with different variations. Lo and behold, SurrenderAt20's Wednesday, November 19, 2014 at 2:58 PM Holiday Skin teaser post.
  • Bare Your Midriff: In her Traditional and Sabretusk skins. Was her by default before getting a full set of armor.
  • Bears Are Bad News: Her Bear Cavalry skin, released to celebrate the opening of the Russian servers.
  • Because Destiny Says So: She believes very strongly in a seer's prophecy that she would one day rule the Freljord. Little does she know that the seer is actually Lissandra trying to get her and Ashe to fight among themselves toward her own ends.
  • Boobs of Steel: Well endowed, and very much a front-line fighter.
  • Boring, but Practical: Sejuani is a pretty slow champion to play as, exchanging damage and explosive play potential for durability and crowd control, and boy, does it make for a powerful tank. Professional player Marcin "Jankos" Jankowski was famously stuck playing her for throughout much of 2019 at his behest (at the time for Worlds-runner-ups G2 Esports), and in the following year, he outright begged Riot not to buff her because of how easy it is for her to become relevant, and implicitly because of how sick and tired he was of having to play her.
  • Cain and Abel: While Sejuani and Ashe are technically distant cousins, they are sometimes referred to as sisters in a sense even by developers; Sejuani wants nothing more than to kill Ashe and reinstate her supremacy. it's hinted that they may be actual sisters in the updated lore.
    • Reinforced by an in-game mission that occurs when an Ashe and Sejuani are on opposing teams. When they both hit level 18, a side quest will trigger: whomever kills the other acquires the cosmetic "Queen of the Freljord" buff, complete with an Ice Crown floating over the character for the rest of the game.
  • Chekhov's Gun: Her new Classic armor includes the Seeker's Armguard, an armor and ability power item purchasable during games and introduced a few months before her relaunch.
  • Cool Helmet: Her default and most of her alts have some kind of Horned Helmet, although her Bear Cavalry skin swaps the helmet for an Ushanka.
    • As of her rework in 2017 and the updating of many of her splash arts, it was revealed her helmet was inherited to her from her mother, who used to lead the tribe. It has a broken horn because Sejuani killed her mother to gain leadership.
  • Cuteness Proximity: Not even Sejuani is immune to the appeal of the poros, though she maintains a perfectly flat affect when talking to them.
    You are cute, and I want to kiss your tiny face. But I will not.
  • Determinator: To an absolutely terrifying degree; her lore states outright that no one should have been able to survive the things she's powered through.
  • Epic Flail: Her weapon of choice, and boy is it huge.
  • Even Evil Has Standards: For as much as her cruelty and her opposition to Ashe, Sejuani can't stand Lissandra who wants to bury the whole world in ice, and puts her squarely onto her 'Rivals' list.
  • Exposed to the Elements: Her backstory says that she walked through blizzards with no food and no armor, just to toughen herself up. Her Traditional Skin reflects this time, depicting a younger Sejuani.
  • Family-Unfriendly Death: If she dies, she's thrown from Bristle's back, and looks up in horror as Bristle rears up in his death throes and topples backwards right on top of her, crushing her to death. There was a crunch sound too...
  • Foil: To Ashe. Dour and cruel to Ashe's confident and regal, unable to let go of a grudge in the face of Ashe's bids for unification and peace, short-ranged AoE to Ashe's long-ranged strikes — and most importantly, a beefy, implacable tank to Ashe's fragile Ranged DPS.
  • Full-Boar Action: She rides her massive boar Bristle into battle.
  • Gameplay and Story Segregation/Irony: Is a Social Darwinist who believes only the strong should survive... and serves as one of the best peelers in the game, being able to effectively keep the entire enemy team from reaching the squishy Carries as they blow them away.
  • An Ice Person: Her attacks and the attacks of her melee allies inflict frost on her opponents. She also summons an arctic storm.
  • Icy Blue Eyes: Look at her character portrait. Pretty obvious.
  • Jerkass: Is a very unpleasant lady because of her upbringing. When Ashe gave her grain with benevolent intentions, Sejuani reacted by stripping the grains from her envoy, burn it, and then declaring war on Avarosa.
    • Jerkass Has a Point: However, it was her dourness that gained her the alliance of Volibear and Udyr, who realized that strength is absolutely necessary to oppose Lissandra.
  • Jungle Princess: Sabreusk Sejuani
  • The Leader: Her 2017 rework attempted to cement this as a part of her playstyle. They described her as 'the barbarian leader of her warband', and it's reflected through the passive effects of her Permafrost that allows her allied melee champions to stack her Frost passive for her, priming enemies up to be stunned by Sejuani.
  • Made of Iron: As her Determinator bit can elaborate.
  • Mighty Glacier: Appropriate, given she's an Iceborn tank! Normally very slow with only a single burst of mobility through Arctic Assault, but extremely high in durability and devastating crowd control.
  • Misery Builds Character: Her view in her new lore, and a significant part of why she hates Ashe.
  • Mix-and-Match Critters: Bristle is described as a "wolf-boar hybrid" by her artists.
  • Mother Russia Makes You Strong: Bear Cavalry Sejuani evokes the old images the West had of Soviets during the Cold War (including the ridiculous notion that Russians tame bears and use them as mounts).
  • Not So Different: Again, to Ashe and Lissandra; all three have a stunning ultimate and more than one way to apply slows.
  • Oh, Crap!: Has one when she realizes the power of The Volibear.
  • Social Darwinist: She believes only the strong are fit to survive in the Freljord and is looking to conquer and pillage its weaker tribes until only hers stand supreme.
  • Royals Who Actually Do Something: She trained for 20 years in a frozen wasteland to be ready for her queenship.
  • Stripperiffic: She doesn't believe in making any concessions to the weakness of her own body, least of all bundling up because of the cold. This is reflected in her Traditional skin. Lorewise, after she was done, she put on a standard set of armor due to the necessities of war, but even it has a low collar (Although you can't see it that well in her splash art).
  • Teeth-Clenched Teamwork: Unlike other "duo Champions" like Nunu and Quinn, it's clear that Sejuani and Bristle don't get along as equals.
    Quinn: "My bird could beat up your boar."
    Sejuani: "Enough squabbling! But Bristle is the strongest and would win."
  • That Russian Squat Dance: This is the recall animation for the Bear Cavalry skin. Just in case you weren't convinced that it was a reference to the USSR/Russia.
  • Tomboy and Girly Girl: She's the Tomboy to Ashe. She's buff, tough and preferring warfare and her fighting style is more rumbling and tumbling on the enemy and beating them down close range while tanking up damage. She also sports a Contralto of Danger, and she has short hair that's still covered with her helmet.
  • Training from Hell: Tortured herself into her current physical condition through little more than force of will.
  • Unstoppable Force Meets Immovable Object: In Olaf's lore, Sejuani was the only thing able to battle The Berserker to a standstill. Quite impressive, seeing how he had just effortlessly carved a path through her warriors. Making her the Immovable Object to Olaf's Unstoppable Force.
  • Well-Intentioned Extremist: Sejuani seeks to strengthen her tribe and prevent them from starving. However, her methods are quite extreme, being willing to burn villages or summon the help of The Volibear, a brutal Eldritch Abomination.
  • We Used to Be Friends: Ashe:Warmother reveals that Sejuani and Ashe used to be quite close together, even making a blood-pact to swear loyalty to one another. When Ashe eventually disagreed with Sejuani's extreme methods, they fought and parted way. Ashe still consider Sejuani a sister but Sejuani has grimly accepted the idea of having to kill Ashe should they fight again.

    Senna, the Redeemer 
https://static.tvtropes.org/pmwiki/pub/images/sennaloadscreensenna.jpg
"No one fights alone in the Mist."

Voiced by: Cynthia McWilliams (English) , Kimberly Brooks (English/Legends of Runeterra), Alicia Barragan (Mexican Spanish), Yoko Soumi (Japanese)

"As shadows embrace the light, I will embrace them..."

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back — only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself — with every blast of her relic weapon, redeeming the souls lost within.

Senna is a Marksman/Enchanter hybrid champion who wields light and shadow in unison, using her massive relic cannon to both blast away her enemies and bolster and protect her allies.

  • Her passive, Absolution, has two separate effects:
    • Relic Cannon prevents Senna from gaining attack damage through leveling, reduces the damage of her critical strikes and has her basic attacks require a short wind-up time before firing. In exchange, Senna's basic attacks deal increased damage and grant her a short burst of movement speed. Additionally, hitting the same enemy champion twice in a row with Senna's basic attacks will deal bonus damage based on the target's max health, although this effect only works once every few seconds on the same target.
    • Weakened Soul has Senna collect Mist, which is gained by hitting enemy champions twice in succession with basic attacks, and from Mist Wraiths that spawn from enemies that die near Senna. Each stack of Mist increases her attack damage, range and critical strike chance, with any excess critical strike chance being converted into lifesteal, healing Senna by a percentage of the damage dealt by her basic attacks.
  • With her first ability, Piercing Darkness, Senna fires a beam of light and shadow through a nearby target, healing herself and allies and damaging enemies in its path. Basic attacks reduce the ability's cooldown.
  • Her second ability, Last Embrace, sends out a wave of Black Mist in a target direction, damaging the first enemy it hits. After a short delay, or when they die, the target and nearby enemies are briefly immobilized.
  • Her third ability, Curse of the Black Mist, causes Senna to dissolve into a cloud of ghastly mist for a few seconds, increasing her movement speed and camouflaging herself, becoming invisible except when close to an enemy champion or turret; allied champions that enter the mist also gain the same effects. When allies exit the mist, they appear to the enemy team as unrecognizable, untargetable wraiths until they attack.
  • With her ultimate ability, Dawning Shadow, Senna assembles her relic cannon and, after a short delay, fires a powerful twin beam of light and shadow in a target direction with global range. Senna and allies caught in the wider light beam are shielded, while enemies caught in the thinner shadow beam in the center are damaged.

Senna's alternate skins include True Damage Senna and High Noon Senna.

In Season 2 of Teamfight Tactics, Senna is a Tier 2 Shadow Soulbound (a class unique to her and Lucian). Her ability is Piercing Darkness, which fires a shot at the ally furthest from her that damages all enemies struck and grants all allies struck bonus on-hit damage (inflicted by her). She was removed in Season 3.

In Legends of Runeterra, Senna, Sentinel of Light is a Follower, not a Champion, representing her before her initial death and imprisonment in Thresh's lantern. She's a 3-mana 4/2 Demacia Follower with Quick Attack, who gains +1/+1 and Double Attack if she sees an allied Lucian die. Being a Follower, she has no signature spell.
  • All Girls Like Ponies:
    • This extends to her High Noon skin, where her gun transforms into a mechanical steed named Sentinel. A mechanical steed she clearly adores.
  • And I Must Scream: Her description of being a lost soul trapped in the Black Mist.
    Senna: When you're drowning, you still remember how to breathe but you can't? That's the Mist.
  • Back from the Dead: After spending six years trapped in Thresh's lantern, Lucian temporarily shattered it, and out came Senna. She's still undead, but it's definitely preferable to being a soul trapped helplessly in a hellish cage.
    (attacking an enemy) Not my funeral! Already happened.
  • Bare Your Midriff: Her outfit shows off her belly. Oddly her pre-Lantern self (seen on her and Lucian's cards in Legends of Runeterra) didn't have this, featuring a corset with a Cleavage Window instead.
    • Even more prominent in her True Damage skin, where she's wearing a strapless boobtube.
  • Battle Couple: With Lucian. She even has a hybrid support/marksman playstyle to encourage players to lane with them together.
    Lucian: Look at us, making new memories!
    Senna: Same as the old memories.
  • BFG: Just when you thought Tristana or Jinx wielded the most disproportionately large guns in the game, Senna arrives with her behemoth of a relic-stone cannon, which is not only bigger than she is but can fire a lane-wide beam which has global range (though only the center of the beam damages enemies). Her Champion Insight even directly calls it a "BFG", and a previously-untapped design concept which they wanted to fulfill with her.
  • Braids of Action: Wears her hair in a number of tight braids with gold ornaments.
  • Came Back Strong: The result of her being freed from Thresh's lantern with spectral powers.
  • Came Back Wrong: Downplayed; personality-wise, she's still the same Senna Lucian knew her as (effects of six years of excruciating imprisonment notwithstanding), but she's also now partly an undead wraith tied to the Black Mist.
    Lucian: Now when I hold her, she feels... cold.
  • Combat Medic: She strays very unusually from the traditional "marksman-support" meta combo by being both parts at once. She's armed to the teeth and capable of great damage and can also reinforce the whole team with healing, shields, and stealth.
  • Cursed With Awesome: Zig-zagged; being cursed with being perpetually haunted by the Black Mist has greatly messed her life up, but the main solace of it is that some of her life energy allows her to survive interacting with it. As a result, not only could she remain intact while trapped in Thresh's lantern, she could also tether herself with the various souls within it to her for when she finally escaped, giving her spectral powers.
  • Dark Is Not Evil: She has had a connection with the Black Mist since she was a child, and partially wields the power of darkness in her kit, but is still determined to fight against it.
  • Damage Discrimination: Her Q heals allies and damages enemies, and allies in the beam of her ult get a shield while enemies in the center take damage.
  • Determinator: She spent much of her normal life fighting the Black Mist, endured being trapped in Thresh's hellish lantern, and even in her situation of un-life, nothing's stopping her from finishing the fight.
  • Exactly What I Aimed At: Piercing Darkness and Dawning Shadow encourage this. Piercing Darkness follows the same targeting mechanism as Lucian's Piercing Light as an ability with a shorter targeting range than maximum range. As such, clever Sennas will target the enemy in front of her intended target to strike the person behind them. Dawning Shadow is both a global damage tool and a shielding tool, so optimal usage will both shield allies and strike any enemies along its (incredibly wide) path.
  • Flash of Pain: In rare instance of this being a feature specific to a character rather than the entire gamenote , Senna's attacks cause her targets to flash white for a few frames.
  • The Gadfly: She has a rather teasing sense of humour when bantering with Lucian.
    Lucian: You been kinda... distant since you came outta that lantern. Somethin' you ain't telling' me?
    Senna: Yeah... I met someone in there. He's a ghoul. We fell in love and made ghoul babies.
    Lucian: Oh... ha ha.
  • Gallows Humor: Despite all the hell that she's been through, especially in recent times, she's able to snark about it.
    Lucian: So what was it like? All that time in that lantern?
    Senna: A nightmare. Lotta darkness. Food was great, though.
    Lucian: Really?
    Senna: [laughing] No!
  • Glass Cannon: She can hit as hard (if not harder than) her husband if given the chance to scale up, but she has no way of quickly repositioning herself if she's ambushed. As a result, she can be easily singled out and killed if she isn't careful.
  • Good Is Not Nice: Zigzagged. When alive, she was the serious, focused Purifier and Lucian was more kindhearted. In the years they spent apart, he grew colder and she learned empathy for lost souls, though she's still not much for small talk.
    Senna: Don't make this personal. I'm not nice.
  • The Gunslinger: Used to wield a light-firing pistol now wielded by Lucian, presumably making her of "The Woo" variety. Now she wields the biggest cannon in the game, making her definitely of "The Vaporizer" catagory.
  • Happily Married: Six years in the lantern didn't burn out her love for Lucian.
  • Healing Shiv: Her cannon fires both healing light and damaging darkness, which often work simultaneously, with Piercing Darkness and Dawning Shadow both healing/shielding teammates while also damaging foes.
  • In the Hood: Wears a hooded white cape with gold trim, which manages to make her look both angelic and ghost-like.
  • Improbable Aiming Skills: Downplayed. Like Lux, Ashe, Caitlyn, and Jinx before her, Senna can strike her targets from across the map with her ultimate, Dawning Shadow. Unlike them, the damaging portion of her ult is approximate half the width of a lane while the shielding portion is three times that, making it far more forgiving and easy to land.
  • Kindhearted Cat Lover: A special interaction with Yuumi has her say so.
    Senna: All cats deserve love.
  • Leaning on the Fourth Wall: She spent six in-universe years imprisoned in Thresh's lantern, the same amount of time between her introduction through Lucian's creation and her becoming a playable champion.
  • The Lost Lenore: Her death hardened Lucian's heart and set him on a path of revenge. Thankfully, she fought her way back, and now kicks ass alongside him.
  • Magikarp Power: Her attack speed is extremely low at first and she benefits less from attack speed bonuses than other champions. In addition, she doesn't gain attack damage through leveling. Instead, she can increase her attack speed by collecting Mist from enemy champions and large minions. Every 20 stacks hands her an extra 25 range and 15% critical chance that's partially converted into lifesteal once she hits the cap. Give her enough time to scale and she'll be tearing apart your team as easily as she's healing hers.
  • Mechanically Unusual Fighter: In order for her gameplay to work both as a marksman (a damage-dealing carry based on basic attacks, high DPS, late-game scaling) and a support champion, Riot has made some significant mechanical concessions to make the fusion more palatable, mainly through her two-part passive.
    • Her basic attacks have a noticeable delay to them, and while the game doesn't make this very clear, its fixed proportional length to her attack animations means that building attack speed is a poor decision on hernote , meaning that even more than Jhin, she'll probably want to forgo building it altogether to focus more on other stats. Her overall damage and critical chance scaling is also fudged around to better accommodate for her lack of DPS.
    • Despite her reliance on attack damage, she has zero natural growth per level; it's instead dispensed in a mist-collecting mechanic. Consequently, this makes her one of the few champions who can scale infinitely. However, minions are far, far less likely to drop mist when she's the one who kills them, meaning she has to choose between attack scaling (and all the other bonuses she gets from collecting mist) or farming gold, to incentivise her being played as a support rather than an ADC. High level and professional players instead usually play her in the ADC position as a normal DPS marksman build but with a support item, letting her tanky lane partner support take all the farm gold.
    • Overall, despite her kit playing mechanically like a typical marksman, her greater focus and constantly relevant power is her utility, of which she possesses even more than the likes of Ashe or Jhin. Taking in the other conditions listed above, she's ultimately more of a support first, a damage carry second.
  • Mighty Glacier: At least as much as a marksman/support can be. Especially as the game goes on, Senna lands hard-hitting singular attacks and has a decent degree of long-term resilience thanks to her healing. The main drawback that she's very slow compared to other marksmen, as she's effectively blocked from building attack speed (on top of her long auto-attack animations, her attack speed ratios are by far the worst in the game), and aside from the movement speed boost of Curse of the Black Mist, she has no way to improve her mobility either.
  • Milestone Celebrationinvoked: As a champion, she was released around the time of the game's 10-year anniversary, which was not a coincidence. With her inclusion, she also marks a drastic shift in between [[ArchEnemy Lucian and Thresh's rivalry, one of the biggest in the game.
  • Muscles Are Meaningless: Her relic cannon is utterly enormous, yet she wields it without problem despite her body type being on the slim side. Her now-spectral nature probably helps.
  • Our Ghosts Are Different: Ever since she was freed from Thresh's lantern, she exists somewhere between life and death due to the nature of her curse — she's tethered to many spectral souls and is partially a dead wraith, but her unusual life force allows her preserve her sense of self and tangible physicality. Also, she has glowing green eyes.
  • Promoted to Playable: Went from a major figure in Lucian's backstory to a champion proper.
  • Posthumous Character: Initially killed by Thresh before Lucian joins the League. Subverted when she finally escaped and became a playable champion, although she isn't quite as "alive" as she previously was.
  • Sassy Black Woman: Mostly acts like this to her husband Lucian, but she's the snarkier of the two by a considerable margin.
  • Stab the Scorpion: During her reveal video, it initially looked like she'd Come Back Wrong as the first thing she does after manifesting is fire her weapon at Lucian, and though it actually makes contact and pierces through him, it instead protects him instead of harming him.
  • The Villain Knows Where You Live: Senna was cursed from a young age, with the Black Mist constantly pursuing her. As one might expect, this greatly affected her life: her induction into the Sentinels was initially so she could learn how to defend herself, she willingly distanced herself from others out of fear that the Black Mist would hurt them, and her seeking to end the Ruination of the Shadow Isles —and by extension, her curse— is what led her to becoming imprisoned by Thresh.
    "Hunted by the forces of darkness? Okay. I can make this work."
  • Wave-Motion Gun: Dawning Shadow takes the title from Lux's Final Spark as the best example in the game, as not only does it fire a massive blast of energy, it has global range, greater width, and can even shield allies!
  • Yin-Yang Bomb: Unlike the purely light-wielding Lucian, Senna and her relic cannon can channel the light of fallen Sentinels as well as the undead darkness of the Black Mist.
  • Your Soul Is Mine:
    • Similar to Thresh, Senna has a collection mechanic where she draws strength from lost souls, in this case Mist. Unlike Thresh, who traps them in his lantern to bolster his defensive stats, Senna liberates and emboldens herself with them for bonus attack damage.
    • Invoked in a sidequest when fighting against Thresh, triggered when Senna gets 100 Mist and Thresh 40 Souls. Whoever kills the opposition first gains bonus stats from their collection. It's not quite a true example since neither truly "steals" the souls, and the stats gained are a flat boost (Senna killing Thresh grants her 30 ability power and armor, Thresh killing Senna gives him 40 attack damage, 50 attack range, and 30% crit chance).

    Seraphine, the Starry-Eyed Songstress 
https://static.tvtropes.org/pmwiki/pub/images/seraphineloadscreenellipsismage.jpg
"Let's change the world!"

Voiced by: Michele Panu (English), Leslie Gil (Mexican Spanish), Reina Ueda (Japanese)

"This one's for you!"

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they’re not alone, that they’re stronger together, and that, in her eyes, their potential is limitless.

Seraphine is an Enchanter/Mage hybrid champion who uses her music to strike down foes and support friends, with her power growing stronger the more allies join in with her performance.

  • Her passive, Stage Presence, has two separate effects:
    • Echo replicates every third basic ability used by Seraphine, casting it again at no additional mana cost.
    • Harmony grants Seraphine and any nearby allied champions a Note when she uses an ability, up to four per champion. Seraphine's next basic attack consumes all Notes, gaining bonus range and damage for each one.
  • With her first ability, High Note, Seraphine sends out a musical note that explodes at a target location, dealing damage to enemies inside based on their missing health.
  • Her second ability, Surround Sound, inspires Seraphine and nearby allied champions with song, shielding them and briefly increasing their movement speed. If Seraphine is already shielded, all targets will also be healed based on their missing health, with the healing growing stronger for each ally affected by the song.
  • Her third ability, Beat Drop, fires a soundwave in a target direction that damages and slows enemies it passes through. Already slowed targets will instead be immobilized, and already immobilized ones will be stunned.
  • With her ultimate ability, Encore, Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody is increased for each champion it collides with, whether allied or enemy. Any allied champions struck by the melody are hyped up, instantly receiving maximum Notes.

Her alternate skin is K/DA All Out Seraphine.
  • A Mind Is a Terrible Thing to Read: As Seraphine's emphatic senses grew, she was able to "sense songs too private, too personal, for any ordinary person to hear," which only added to the overwhelming cacophony she was exposed to on a regular basis. For a specific example, she seems disturbed by Jhin's song in particular.
  • Blessed With Suck: Set up, but presently subverted; she doesn't seem to be able to "turn off" her emphatic senses on her own, leading her and her family to create a hextech dampener to compensate. However, as she started listening to more of the motivating songs of the brackern (ironically from its hextech crystal), she found a new path in life where she can use her abilities more proactively.
  • Charm Person: The captivating force of her ultimate ability, Encore, unleashes a wave that charms all enemies on contact, increasing if it comes into contact with any other champion.
  • Early-Bird Cameo: The K/DA ALL OUT trailer reveals her champions appearance in Wild Rift before it was officially announced.
  • The Empath: Seraphine has the strange ability to hear the "songs" of those around her, something she originally treated as a burden as it manifested as constantly Hearing Voices. However, this allowed her to hear the "songs" of the Brackern hidden deep within hextech crystals, and embracing their underground approach to harmony and peace, she's now using her ability to make songs of her own to share with and sway the world. Several of her in-game interactions have her commenting on the songs she hears in other champions — for example, she describes Lux as sounding "like a rainbow", and Jinx as being unpredictable, but fun.
  • Facial Markings: In both her base for and K/DA Indie form, Seraphine has a blue star under her right eye. K/DA Superstar trades it for a translucent teardrop.
  • Famed in Story: She's famous for her songs in Piltover and Zaun.
  • Foil: She's very comparable to Sona, the other oddly hair-colored songstress champion with intentionally straightforward abilities in support and offensive power. There are plenty of distinctions; gameplay-wise, Seraphine is intended to be an AoE midlaner mage based around rhythm, while Sona is a dedicated support based around persistent auras. Additionaly, while Sona is a mute who uses an ancient, legendary etwahl as her instrument, Seraphine's singing voice is her instrument, bolstered by modern-to-futuristic hextech.
  • Hover Board: She rides a hovering "hexcoustic" platform, functioning as a stage that she either sits or stands on that is not only a nifty means of transportation, but allows her to amplify and project her signing. It actually functions in-game, as walking close to a Seraphine will let you hear her background music (in turn letting you know you'll be in range for her abilities).
  • Innocent Blue Eyes: She has huge blue eyes and a bright personality.
  • Innocently Insensitive: At times in her voice lines. A big one is Seraphine asking Skarner if he would like to hear the song of his potentially-deceased peoplenote .
  • Magic Music: Much of what Seraphine gets done is through singing, amplified by her hexcoustic technology to impair enemies and rally together allies.
  • Magic Idol Singer: With her bright, colorful appearance, big musical theme, and with a massive in-universe following to her name, Seraphine hits many beats surrounding this concept, merged with a bit of hextech to boost her magic and her singing.
  • Multicolored Hair: Depending on the skin. Her base form has vibrant pink hair. Her K/DA ALL OUT Indie skin has a different shade of pink hair with a purple gradient. K/DA ALL OUT Seraphine Rising Star has hair that’s becoming more blue than pink. K/DA ALL OUT Seraphine Superstar, her final K/DA form, has blue hair with a pinkish purple gradient.
  • Musical Assassin: Seraphine's kit allows her to damage enemies with her music more than a Sona or a Bard, with one aspect of her passive allowing her to rally Notes around herself and her allies. Use abilities enough around enough teammates, and the bonus damage she can dish out through basic attacks can get pretty wild.
  • Nice Girl: Sera sees music as a means to bring the world together, and with her ability to feel the songs in other people and her talents in making songs of her own, she's determined to make it happen and has the sweet, personable attitude for it. Even when she decides to get sassy towards her opponents, her tone is more playful than salty.
  • Performance Anxiety: She began performing "nervous beyond words," and even as she's developed more of her outgoing persona, she appears to still have a bit of stage fright. One of her lines has her deny this... followed by a laugh that doesn't exactly exude confidence.
  • The Red Mage: While her kit has plenty of offensive and support-based tools, Riot insists that she's primarily meant to be a solo midlaner, not merely a support. In practice, her gameplay is about landing wide AoE abilities that can be bolstered when she's with her team, but mainly to deal damage towards her enemies.
  • Rapunzel Hair: Has long, curly pink hair that goes all the way down to her feet. In her K/DA form, she ties it up into a ponytail, but it still goes beyond her feet implying that her hair in that universe is even longer.
  • Rose-Haired Sweetie: Has pink hair in both her base form and K/DA form and she’s fairly nice and excitable.
  • Virtual Celebrity: She was advertised as a real indie music maker on social media before officially being introduced into the League universe.
  • You Gotta Have Blue Hair: Her hair is a bright, unnatural pink. Her K/DA skin gradually switches it for blue with a pink gradient as she evolves.
  • Zettai Ryouiki: Her design features an A-tier instance of this, denoted further by how one of her socks is purely white, while the other is the same sparkly blue of her minidress.

    Sett, the Boss 
https://static.tvtropes.org/pmwiki/pub/images/settloadscreensett.jpg
"I'm undisputed."

Voiced by: Xander Mobus (English), Abraham Vega (Mexican Spanish), Takehito Koyasu (Japanese)

"Bein’ the boss... is a lot better than not bein’ the boss."

A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.

Sett is a Juggernaut champion who excels in the middle of a brawl, tanking his opponent's hits and throwing them back at them with devastating force. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Pit Grit, has two separate effects:
    • Heavy Hands causes Sett's basic attacks to alternate between a left and a right punch. He always opens with a left punch, which behaves like a normal basic attack, and follows-up with a right punch that is faster and stronger.
    • Heart of the Half Beast increases Sett's health regeneration per second based on his missing health.
  • His first ability, Knuckle Down, grants Sett a short burst of movement speed when moving towards an enemy champion, and causes his next two basic attacks to deal bonus damage based on the target's max health.
  • His second ability, Haymaker, passively stores damage dealt to Sett as Grit, up to a cap based on his max health, decaying once he stops taking damage. When activated, Sett spends all Grit to throw a devastating punch, sending out a wave of force that damages enemies in a cone in the target direction based on Grit spent, with enemies in the center taking true damage. Sett also gains a shield based on the Grit spent.
  • With his third ability, Facebreaker, Sett grabs enemies on either side of him and smashes them together, damaging and briefly slowing them. If he grabs at least one enemy from each side, they are also stunned.
  • With his ultimate ability, The Show Stopper, Sett grabs a nearby enemy champion and carries them through the air a short distance forward before slamming them into the ground, damaging and greatly slowing them and surrounding enemies, with the damage increasing based on the grabbed opponent's max health.

Sett's alternate skins include Mecha Kingdoms Sett and Obsidian Dragon Sett.

In season 4 of Teamfight Tactics, Sett is a Tier 5 Brawler with a unique origin called The Boss that temporarily removes him from combat when his health drops below 40%, doing sit-ups that each recover a percentage of his health and increase his movement and attack speeds. Sett returns to combat when his health is fully restored or if all his other allies have been killed beforehand, bearing the increased stats and converting his basic attacks and ability into dealing true damage. His ability is Showstopper, which works much like his ultimate in League of Legends; slamming his target forward to deal damage to surrounding enemies based on his primary target's maximum health,
  • Achilles' Heel: He's largely reliant on the shield and true damage from Haymaker to turn losing fights around in his favor. Slowly whittling him down over time instead of bursting him can potentially limit his opportunities for a fight-winning counterattack. In addition, Renekton's Fury-empowered Ruthless Predator will instantly destroy Sett's shield, leaving him vulnerable.
    • Additionally, Sett's damage outside of his Haymaker is nothing to write home about, making ignoring him to focus on his squishier allies a less daunting proposition than doing it to another juggernaut like Darius or Nasus.
  • Animal Motifs: His vastayan side gives him a slight one with wolverines, known in real life for being deceptively capable of tearing apart large amounts of animals bigger than them.
  • Animesque: One of Riot's goals while designing Sett was to create a previously-undeveloped juggernaut with eastern aesthetics, and the end result has him looking like Riot's own take on a JoJo's Bizarre Adventure character.
  • Armor-Piercing Attack: His Haymaker ability deals true damage to all those caught in the center of it, increasing based on how much Grit he's stored up prior.
  • Asskicking Equals Authority: He claimed ownership over his fighting ring by suggesting the previous owners simply give it to him. When they refused, he locked the doors and beat the crap out of them, and in minutes became the new boss. In his color story, taking place much later in his reign, Sett gets challenged by one of the fighters for the same position, but while said fighter goes in thinking it'll be an easy win against a washed-up has-been, Sett proves that he's still very qualified.
  • Attack! Attack! Attack!: He only has tools to get into a fight and none to get out of one. As a result, when he commits to an extended brawl, he's encouraged to stay in it and punch his way out. This is also emphasized with his passive, which grants him additional health regen based on how much health he's missing.
  • Badass Baritone: He has a deep voice which befits him being the Boss of a fighting pit. His Japanese voice adds this Up to Eleven due to the fact that he is Dio freakin' Brando!
  • Badass Boast: His dialogue is littered with them.
    "A wise master once said, 'Be like water.' Guess I'm kind of a tsunami."
  • Badass Longcoat: He looks damn good in that stylish fur coat. As he puts it himself, it costs even more than the whole surrounding area.
  • Battle Aura: Sett starts glowing a wild and flashy yellow aura if he reaches above 90% Grit, indicating that his next Haymaker is about to deliver maximum pain if it lands.
  • Benevolent Boss: His business might be illegal and violent, and he's not afraid to put his foot down on those who directly challenge him, but overall, he runs it with care and seems to be mostly about putting on a good show (and the money). He offers his allies and opponents jobs if they survive.
  • Blood Knight: Well, in his words, he doesn't like hurting people, but he likes the money he gets from hurting people, so...
  • Blood Sport: Was a participant in, and now currently the owner of an illicit fighting ring. We get a glimpse of it in the color story "Big Head, Bad News", establishing that it attracts fighters from all over, even Shurima, and that casualties in the ring are regular business.
  • Boisterous Bruiser: He's strong and he knows it, constantly talking smack to his opponents and boasting about how unbeatable he is.
  • Boxing Battler: His fighting style resembles (very scrappy) boxing, mixed in with a wrestling suplex for good measure.
  • Broken Win/Loss Streak: He has never been defeated in the ring for nearly five hundred matches and is absolutely confident in his ability to win. As a result, he's shocked if he's actually beaten and killed.
  • Calling Card: Before his official announcement, Sett was quietly teased through a collectible "Calling Card", given randomly after games for "impressing Sett".
  • Close-Range Combatant: His only option for ranged damage is Haymaker, a short, but wide-angled cone. The rest of his damage comes from pulling in the enemy closer with Facebreaker and punching them until they go down.
  • Counter-Attack: Haymaker is a somewhat delayed version, dealing damage equal to the amount Sett himself previously receives while in a fight.
  • Cut Himself Shaving: In his color story, he gets his hand cut after blocking the sword of an opponent while in the ring. When his mom asks where he got his wound from, he claims that he got it while building an orphanage "for orphans". His ma completely buys it.
  • Determinator: He's been in a lot of fights for much of his life, and he clearly doesn't let defeat get the best of him.
    (respawning) "Well, when life gives you lemons, punch life in the throat!"
  • Difficult, but Awesome: The Show Stopper requires precise angling in order to make use of it's full potential since it's damage is not that powerful if used on a single enemy. Use it carelessly, and you'll find yourself in the center of enemy focus fire and be killed quickly (since he becomes squishy by late game and vulnerable to crowd-control since he lacks any escape moves) or be eviscerated by Turrets if you happened to land near them. Master it properly, though, and you'll be constantly killing your opponents one-by-one in conjunction with his Haymaker or smack them on a nearby turret of yours to finish them off.
  • Disappeared Dad: Sett's Noxian father disappeared during his youth, and as he would learn the hard way years later, it wasn't an accident — his father was in Ionia as a pit-fighter, and once he bought out his contract, he simply deserted them for fame and fortune on the other side of the world. Sett's obviously very resentful as a result, and him becoming a fighter was partially out of a hope that his dad would come back as an opponent to fight.
  • The Don: He became the Ionian equivalent to it. After shunting Noxian promoters out of the fighting ring's ownership, Sett capitalized off the surge of post-war, bloodthirsty Ionians wanting to participate, forming an underground empire of gambling and vice.
  • Don't Tell Mama: His mom disapproves of the mere idea of him being anywhere near the fighting pits, and Sett is content with her never finding out what he's actually doing. One of his quotes at the start of the game is him requesting to his allies that nobody speak up to her about it.
  • Dumb Muscle: Downplayed; Sett isn't exactly stupid, but he has a very simpleminded way of dealing with his problems, opting to use his fists to simply punch them out of the way.
  • Even Bad Men Love Their Mamas: A brash, egotistic, ex-pit fighter turned even more egotistical pit boss. Also clearly thinks the world of his Ma. While he lies about where he actually gets his income, he provides the both of them a happy living with it and he's livid when people make a Your Mom joke to him. His joke even has him discreetly pulling out a picture of his mom and blowing a kiss to it.
    (pulls out a picture of his mom) "Love ya, Ma. See you tomorrow." (kisses his finger before pressing it to the picture)
  • Evil Redhead: Downplayed. He thinks nothing of breaking necks, punching holes in people, or generally leaving his opponents maimed or dead, but he's more in it for the money than anything else. He's open to hiring both his allies and his opponents and absolutely adores his mom.
  • Female Gaze: Those rippling muscles, his chest, and abs of his is sure to have a lady's underwear melting. As a nod to this, his splash art has his female companion biting her lip while gently massaging his muscled arm.
  • Fisticuff-Provoking Comment: According him, all words are fighting words.
  • Fur and Loathing: Has some patches of purple fur around his wrists and especially around his collar. It's unclear if these are attributed to his vastaya heritage or if they're simply part of his clothing.
  • Good Old Fisticuffs: Aside from some knuckle dusters, he wields no weapons beyond his fists. Unlike his contemporaries in this regard like Udyr or Lee Sin, he's not formally trained in martial arts, yet he's still a force to be reckoned with.
    "Looks like I brought my fists to a knife fight. Honestly, I feel bad for the knives."
  • Good Parents: His mom evidently is one, given how much he adores her and how he attributes so much of his success to her. While she couldn't stop him from turning to a life of illicit underground pit fighting, her example is what pushes him forward.
  • Graceful Loser: His death quotes zigzag between this and Sore Loser. He can croak out, "Good... fight..." or "I... want a rematch." before kicking the bucket.
    • On a different note, most other champions react with annoyance or pride when banned. Sett, meanwhile, is surprisingly cool with getting benched.
    "Ay, never pick a fight ya can't win."
  • Grapple Move: His ultimate has him do this to an enemy in order to crash them down onto an area, preferably one with other enemies below it.
  • Grievous Harm with a Body: Sett's ultimate has him grapple an enemy and slam them down onto their buddies. Because the damage increases the more health the target possesses, players are actively incentivized to pick on the beefiest enemy and use that tankiness against their own team.
  • Half-Breed Discrimination: Or "Half Half-Breed Discrimination". It's considered taboo for humans and vastaya alike to be born from both, and he faced tons of discrimination and harassment in his youth for it.
    "Too hairy for humans, too smooth for vastaya. What're you gonna do?"
  • Hunk: Very easy on the eyes, punctuated by his open vest showing just how ripped he is.
  • I Can Still Fight!: Sett's kit greatly emphasizes absorbing damage before slamming it back onto enemies, so even in good trades, he's expected to take quite a beating. To help this, his Haymaker gives him a temporary shield to make an in-combat comeback, and his Heart of the Half Beast passive gives him bonus health regeneration to get him back into shape over longer periods of time.
  • Invulnerable Attack: The Show Stopper behaves in this way, at least regarding enemy intervention (the initial dash will stop if he runs into a wall). While crowd-control invulnerability can be used to help an enemy escape Sett's grapple, his actual attack itself cannot be stopped and will complete no matter what.
  • It's All About Me: Not as bad as Draven as he's less of an Attention Whore and more about the fighting, but he considers each in-game brawl to be a match devoted to himself, with everyone else around him simply participating in it.
    (encountering an enemy champion) "Welcome to my show! If you live, I'll have you back."
  • Jack-of-All-Trades: Sett is an astonishingly versatile champion, capable of being played effectively, or even professionally, in 4 of the game's 5 roles (top, mid, jungle and support) due to his combination of durability, damage and crowd control.
  • Keeping Secrets Sucks: His one regret is continually lying to his mom about where his income is coming from, as he's doing the one thing she asked him not to do. Even still, he continues to run the pits to let her live a comfortable life out of thanks for her support for him.
  • Large and in Charge: Based on his in-game model, he's a really big guy, even taller than the likes of other juggernauts like Garen. Evidently, that contributes to his massive strength, and in turn his grasp on being The Boss.
  • Little Bit Beastly: Emphasis on "little bit" as he's only a half-vastaya. His only significant vastaya features are his wolverine ears on his head and possibly his large furry mane (although it could potentially just be his coat).
  • Made of Iron: He rose to fame thanks to his savage strength and inability to stay down in a fight. This is reflected by his passive, which grants him additional health regen the less health he has as well as his Haymaker ability, which grows in power the more damage he takes in a short period.
  • Mighty Glacier: Comes with the territory of being a Juggernaut. He doesn't have especially powerful gap-closers other than a brief movement speed boost and his ultimate, but he can tank a punch and throw stronger ones at his opponents once he gets in range.
  • Momma's Boy: Of the positive variant. He's incredibly tough and successful, and he always keeps his mom on the back of his mind.
    "Things I love: My momma, breakin' necks, and fine Ionian silk."
  • Mr. Fanservice: Sett is widely considered to be the HOTTEST male Champion in the game and for good reason - his Animesque design combined with the way he fights, his visible ripped physique, his very stylish mannerisms, and the fact that despite his hard exterior, he has an extreme soft spot for his Mother are all designed to cater to the female fantasy. It's no wonder he is considered the be the "Male" Version of Ahri.
  • Muscles Are Meaningful: He's ripped to kingdom come and even taller than Garen. Fittingly enough, Sett is a brawler who thrives in the thick of a fight and can challenge hardened warriors with nothing but brute force and pit fighting experience.
  • My Nayme Is: A bit of a double-whammy example. "Sett" as it is sounds very close to "Seth", while his full first name "Settrigh", according to at least one Rioter, is pronounced the same way as "Cedric".
  • Not the Intended Use: The competitive scene often uses him as a tanky support, when he was designed to be a top lane juggernaut.
  • Put Their Heads Together: The point of Facebreaker. Sett drags enemies on either side of him together to crack their heads together. It stuns if done with at least one enemy on either side, but it only slows if it only hits a single target.
  • Rags to Riches: He and his mom grew up ostracized and impoverished on the streets of Ionia after his father abandoned them. But after entering the ring himself, Sett became an undefeated and wealthy fighter before owning the ring himself, becoming rich enough to establish an underground empire of his own.
  • Rated M for Manly: One of the most testosterone-laced champions Riot has released in a long time, being a bare-chested bare-knuckle pit brawler whose playstyle revolves around taking hit after hit and then hitting opponents back twice as hard.
  • Red Baron: As a pit fighter, he was known as The Beast-Boy Bastard. When he gained a reputation as an undefeated brawler, he became known as the "King of the Pit". As the pit owner, he prefers to be simply known as "The Boss".
  • Schmuck Bait: If you intend to eliminate Sett by quickly bursting him down, make sure his Haymaker isn't up, otherwise he'll very likely use that damage he just took to instantly shield himself and deliver it straight back onto you as true damage. The shield portion of Haymaker is even titled Down But Not Out.
  • Self-Made Man: Started from the bottom of the fighting pit and used his fists to carve a path to becoming the king of the underground fighting scene.
    "Nothin' people hate more than a guy who's made somethin' of himself."
  • Simple, yet Awesome: Possibly to offset the complexity of the champion before him, Aphelios, Sett is a remarkably straightforward Juggernaut who can simply walk up to enemies and knock them out with clear, basic-attack based combos.
  • Sleeves Are for Wimps: He wears a vest without sleeves, and for good reason.
  • Sorry That I'm Dying: One of his death quotes has him apologizing to his mother, presumably for dying and for getting entrenched in the ring when she didn't want that for him.
    "Sorry... Ma..."
  • Suplex Finisher: The Show Stopper has him deal one hell of a running powerbomb onto an enemy. It also grows in damage based on the initial victim's maximum health, so grab a sufficiently beefy opponent (a Cho'Gath is ideal), and he can pull off crazy stunts like dealing 5,000 AOE Physical damage.
  • Uneven Hybrid: His father was human and his mother a vastaya, and he has hair and fur embellishments evocative of wolverines. His existence as a fusion of the two races earned scorn from the cultures of both, and when he became a pit fighter, he was known as "The Beast-Boy Bastard".
  • Unlockable Content: Uniquely for this game, Sett could be owned for free by redeeming his Calling Card earned during the lead-up to his release.
  • Unskilled, but Strong: Has no formal martial arts training, but even in the fighting pits between Noxus and Ionia, he makes up for it with sheer power and ferocity. To boot, the haymaker punch is considered a very amateur and easily-punishable attack in real life, but Sett's is so powerful that it can pierce right through enemies, so you probably won't care.
    "Technique... is for lightweights."
  • Use Your Head: If he only grabs people on one side for Facebreaker, Sett instead substitutes his own skull for the other side, ramming enemies into it instead.
  • Walking Shirtless Scene: He never has a shirt on, showing off his rippling muscles to everyone in the process.
  • Wrestler in All of Us: His The Show Stopper Ultimate has three different animations when you look closely enough - a Power Bomb, a DDT, and one where he slams his victim's face to the ground.
  • You Gotta Have Blue Hair: His fur embellishments are purple, the hair on his head is a dark magenta.
  • Your Mom: One of his attacking lines has him get pissed when his opponent apparently insults his momma.
    "What'd you say 'bout my momma?"
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    Shaco, the Demon Jester 
https://static.tvtropes.org/pmwiki/pub/images/shaco_originalloading.jpg
"How about a magic trick?"

Voiced by: Adam Harrington (English), Rais David Báscones (European Spanish), Jesse Conde (Mexican Spanish), Fuminori Komatsu (Japanese)

"Whatever you do, don't tell him you missed the punch line."
—Twisted Fate

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.

Shaco is an Assassin champion who uses deceit, traps and illusions to counter his fragility and confuse opponents on his true location before stabbing them in the back.

  • His passive, Backstab, empowers Shaco's basic attacks, Deceive and Two-Shiv Poison abilities when they strike enemies from behind, causing them to deal bonus damage.
  • With his first ability, Deceive, Shaco teleports to a target location in a puff of smoke and becomes invisible for a few seconds; while invisible, he can still use his Jack in the Box and Hallucinate abilities without breaking the stealth. His next basic attack after breaking the stealth deals bonus damage.
  • With his second ability, Jack in the Box, Shaco plants a toy box at a target location for a long duration that becomes invisible after a brief delay. When an enemy walks close to a box it will open, attacking nearby enemies for a few seconds and briefly fearing them, which forces them to flee from it at reduced speed.
  • His third ability, Two-Shiv Poison, passively coats Shaco's daggers in poison, causing his basic attacks to slow the target. When activated, Shaco throws a dagger at an enemy, damaging and slowing them but losing the passive effect while the ability is on cooldown. Enemies that are low on health take bonus damage.
  • His ultimate ability, Hallucinate, summons a controllable duplicate of Shaco that attacks nearby enemies for a few seconds. When the duration ends or the duplicate is killed, it will explode in a shower of daggers, damaging surrounding enemies and leaving behind a trio of mini Jack in the Boxes that immediately activate.

Shaco's alternate skins include Mad Hatter Shaco, Royal Shaco, Nutcracko, Workshop Shaco, Asylum Shaco, Masked Shaco, Wild Card Shaco, Dark Star Shaco, and Arcanist Shaco.

In season 3 of Teamfight Tactics, Shaco is a 3 cost Dark Star Infiltrator. With his Deceive ability, he teleports and backstabs his target, critically striking for a percentage of his Basic Attack damage.


  • Ax-Crazy: If you so much as speak to Shaco, you're in danger.
  • Back Stab: The name of his passive.
  • Critical Hit: His Deceive allows him to proc an increased chance for this, so any builds that involve a ton of critical hit modifiers encourages this. He's also an assassin by default, so he naturally is well-suited for such an affinity, especially since he can also increase said critical hit damage with a proper hit from behind.
  • Confusion Fu: Shaco is a solid champion for early game dominance, but many of the best Shaco players agree his best asset is his ability to completely and utterly confuse, demoralize and enrage enemy players. Shaco, at his highest level, is less about winning the game by killing enemies and more about "tilting" the enemy team into throwing the match themselves. To this end his kit is packed with skills that allow him to constantly make an infuriating nuisance of himself via clones, traps, stealth, slows, and blinks.
  • Creepy Doll: Though once an ordinary plaything, Shaco is now a nightmarish killer marionette come to life.
  • Crutch Character: He is an excellent ganker early game, but if he and his team don't get sufficiently fed before the laning phase ends and teamfights are commonplace, he falls off the radar very quickly.
  • Difficult, but Awesome: It's difficult to just jump in and play Shaco effectively due to his fragility, his unorthodox skillset, lack of "lock-on point and click skills" and his reliance on Confusion Fu. Also, Jack-in-the-Box, Deceive, and Hallucinate have many, many inventive uses that are not immediately apparent. This is all worsened by the limited time frame most Shacos have to acquire kills during laning or else be rather useless. However, players who learn his gimmicks and tricks are some of the most feared gankers in the game and can ruin the enemy jungler's game like no other. Bad Shacos feed, good Shacos are living nightmares.
  • Decoy Getaway: One possible use for Hallucinate is to bait enemies into killing the fake. Works even better with AP Shaco since its explosion upon dying scales off of AP.
  • Doppelgänger Attack: The clone from Hallucinate also attacks, making it possible to nearly double his damage output if positioned right.
  • Evil Redhead: The Royal and Workshop skins both give him a mop of red hair.
  • Expy: He's the Joker in Harley Quinn's outfit. His origins, meanwhile, are more in line with Pennywise or the Violator.
  • Glass Cannon: Hits hard, but goes down just as easily.
  • Happy Harlequin Hat: Wears one in five of his skins.
  • Humanoid Abomination: He's not even from our dimension originally, but takes the form of a clown nonetheless.
  • In the Back: His passive increases all auto-attack damage from behind. Go ahead and run from an ambush; that's exactly what Shaco wants you to do.
  • Knife Nut: Most of his abilities revolve around the use of knives.
  • Monster Clown: Definitely the clown you want for your child's birthday party.
  • Odd Friendship: The official website lists him as friends with Fiddlesticks and Nocturne. Given that they're all Eldritch Abominations that like to inflict fear on their victims, it makes a certain amount of sense.
  • Paper-Thin Disguise: The Nutcracko. That's definitely a nutcracker and not a crazy clown.
  • Psycho for Hire: He's a mercenary after all, and he already looks the "psycho" part.
  • Reverse Grip: Wields his daggers this way.
  • Skill Gate Character: An odd example given how playing him well is already tricky, but while it's not unheard of for him to wreck high-level competitive play, he's almost completely absent from pro play. His Confusion Fu thrives on miscommunication, which many normal competitive teams are liable to do, but those in a professional setting definitely are not. In addition, not only does he fall off by mid-late game, but with his lack of crowd control or AoE/waveclear, pros prefer other champions who can do his job far better.
  • Significant Anagram: "Chaos," and if he's good, oh will he ever cause it.
  • Slasher Smile: Just look at him. It barely fits on his face.
  • Squishy Wizard: An alternate build path for him that's recommended on the Howling Abyss, but isn't an example that can classify him as a mage; AP Shaco can deal damage that scales very well with AP save for his Q, and his Two-Shiv Poison scales with both AD and AP, making him a decent hybrid character. That aside, the main perk with AP Shaco is usually the huge amount of damage he'll do with his Jack in the Box, which not only just shocks enemies for a while and deals minor damage, but once they see a box or more, chances are they can get nuked fast. And then comes the fact that his clone's death explosion also scales off of AP, so...
  • Stealth Expert: His Deceive makes him blink a certain distance while making him invisible for a while. One can easily discover a lot of gimmicks with Shaco in-stealth, but you have to make it count.
  • Throwing Your Sword Always Works: His Two-Shiv Poison's active, which can even scale with both 100% ability power and 100% bonus attack damage alike.
  • Troll: Shaco seems custom-designed to enrage the enemy team as much as possible.
  • Would Harm A Child: An interview in the Journal of Justice has Shaco recalling a time in which he murdered an entire family of nobles, including two children and an infant.

    Shen, the Eye of Twilight 
https://static.tvtropes.org/pmwiki/pub/images/shen_originalloading_4.jpg
"A demonstration of superior judgement."

Voiced by: Keith Silverstein (English), Juan José López Lespe (European Spanish), Mario Castañeda (Mexican Spanish), Fuminori Komatsu (Japanese)

"The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium."

Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

Shen is a Warden champion that excels at using his resilience to divert the attention of his foes away from his teammates and teleport across the map to help allies under assault. He uses a fixed Energy meter as a resource instead of mana.

  • His passive, Ki Barrier, periodically grants Shen a shield based on his max health after he uses an ability, with the cooldown of this effect being reduced whenever his abilities affect allied or enemy champions. Shen's innate power also manifests as a floating Spirit Blade that follows him around, which he can manipulate through some of his other abilities.
  • With his first ability, Twilight Assault, Shen recalls the Spirit Blade back to his current location, slowing enemies it passes through for a few seconds when they move away from Shen. Shen's next three basic attacks are empowered, causing them to deal bonus damage based on the target's max health; if the Spirit Blade struck at least one enemy champion, the empowered basic attacks are faster and the bonus damage is increased.
  • His second ability, Spirit's Refuge, creates a protective zone around the Spirit Blade after a short delay or when an allied champion moves close to it, briefly making allies inside dodge incoming basic attacks.
  • His third ability, Shadow Dash, passively restores some Energy to Shen whenever his Twilight Assault and Shadow Dash abilities inflict damage. When activated, Shen dashes a short distance in a target direction, damaging and taunting enemy champions he passes through, forcing them to attack him for a short duration.
  • With his ultimate ability, Stand United, Shen targets an allied champion anywhere on the map and begins channelling for a few seconds, granting the target a shield that increases based on their missing health. When the channel ends, Shen teleports himself and his Spirit Blade to the targeted ally's current location.

Shen's alternate skins include Yellow Jacket Shen, Frozen Shen, Surgeon Shen, Blood Moon Shen, Warlord Shen, TPA Shen, Pulsefire Shen, Infernal Shen and PsyOps Shen.

In season 1 of Teamfight Tactics, Shen is a Tier 2 Ninja Blademaster. His ability, Spirit's Refuge, creates a zone around him that allows him and his allies to dodge all incoming basic attacks. He was removed in season 2. He returns in season 3 largely unchanged, with Chrono replacing Ninja. Season 4 reworked him into a Tier 4 Ninja Mystic Adept, the strongest ninja in the game, with his Shadow Dash ability that allows him to dash through enemies and gain a shield, taunting adjacent enemies upon arrival.

In Legends of Runeterra, Shen is a 4-mana 3/5 Ionia Champion with the Support ability to give the ally he supports Barrier when they attack. When he sees 4 or more allies gain Barrier he levels up, gaining +1/+1 and granting +3/0 to any ally that gains Barrier for that round. His signature spell is Shen's Stand United.
  • Arch-Enemy: Zed. He's looking to bring him to justice for killing his father and overthrowing his temple.
  • Aura Vision: As shown in"The Lesson", his Eye Of Twilight functions like this.
  • Big Damn Heroes: His ultimate, Stand United, has him pulling these like rabbits out of a hat — rabbits that shield his allies substantially before teleporting Shen across the map to aid them
  • The Big Guy: Of all the existing ninja champions and especially to the Kinkou, Shen stands the tallest and can soak up the most damage.
  • Boring, but Practical: This is mainly in regards to his ultimate; Stand United has the distinction of being among the few ultimates in the game that does 0 damage and cannot directly benefit himself. However, due to its global range, he can place immense pressure across the map as long as it's off cooldown, making it exceptionally useful for high-level games.
  • Cain and Abel: Has this going on with Zed, his adopted brother and (former) fellow disciple.
  • The Cavalry: On demand. You're about to die when suddenly a purple bubble appears to protect you and your health bar. No, it's not divine intervention — it's Shen, and he's about to save the day.
  • Cool Mask: His Blood Moon Shen skin features a cool Hannya mask.
  • Death by Origin Story: His father was killed in Zed's backstory.
  • Draw Aggro: Shadow Dash forces enemies to use basic attacks against Shen. This is a great ability in a team fight where Shadow Dash can potentially affect several enemies and leaves them open to being chained and killed by the rest of his team.
  • Dynamic Entry: Stand United has him appear next to a teammate after smoke, chanting, and a flash of light. Even moreso if Shen uses it offensively to reinforce his teammates in an already advantageous or even situation. His Shadow Dash can also be used like so depending on the situation and where he comes from.
  • Dual Wielding: Played with. Shen does have two blades, but he never actually uses both at the same time. The smaller blade is used for his normal attacks, while the larger is used when his Spirit Blade is active.
  • Enemy Mine: They share antagonism throughout the Zed comic, but Shen and Zed eventually team up to hunt down Jhin as he makes his way to Piltover.
  • Expy: He'll remind you of Ryu Hayabusa. His Yellow Jacket and Frozen skins can make him look like Scorpion and Sub-Zero respectively.
  • Fashionable Asymmetry: The swords on his back are mismatched, using a smaller blade from his right shoulder for his regular attack animations, and a much bigger sword (implied to be the physical anchor for Shen's spirit sword) over his left once they're empowered by Twilight Assault.
  • Foil: To Zed, as Shen is the natural son of the Master who was equal in combat and heir to the Kinkou Order, while Zed was an outsider taken in by the Master and sought to surpass Shen's skills. Both use their abilities to position and maneuver around the battlefield, but Shen is still played as a tough tank that endures damage in the thick of battle while Zed is a squishy AD assassin that jumps in and out to cause damage. Zed selfishly uses his shadows as disposable clones to move forward and act as aggressive extensions of himself to debilitate foes, contrast to Shen, who himself is a selfless extension for his spirit blade which is an indispensable entity and works with this ability to position and maneuver around to protect allies.
  • Glowing Eyes: As seen in the Zed comic, he's constantly shown with blank eyes, presumably due to his connection to the Spirit Realm.
  • Gratuitous Ninja: He's a flippin' ninja!
  • Half-Human Hybrid: In a sense: Shen exists in both the material and ethereal planes, his soul being partially mortal and partially magical.
  • Hero Antagonist: Due to Zed being framed as a Villain Protagonist in his comic series, Shen is portrayed as an antagonistic force, albeit one who still fights on the side of order and balance, with the two sharing a common enemy in Jhin.
  • Highly Visible Ninja: He charges right at you, even. Though he still manages to always be there when you least expect it, dashing through walls or using his ultimate to appear on the other side of the map in an instant.
  • If You Kill Him, You Will Be Just Like Him: As horrified as he is by Jhin's actions, he will not break allow Zed to kill him, disrupting the Kinkou balance even more than he already has.
  • I Shall Taunt You: Like Rammus's taunt, he can direct attention away from the squishies and onto himself for a few seconds.
  • In Harm's Way: An integral part of his Shadow Dash skill.
  • Irony: For being called a ninja, Shen's not so great the the "stealth" and "assassination" part so much as he is good at tanking hits directly.
  • The Juggernaut: With his reworked kit, Shen becomes this in teamfights. He's nearly guaranteed to get the reduced cooldown on his passive, giving him near-constant 500+ health shields, he can taunt enemies, making it very hard for them to attack the targets they need to attack, and his Q is specifically designed to let him fight enemy tanks, necessitating that they buy MR to handle the incoming damage (which therefore leaves them squishier to his physical damage teammates). By himself, he's more of a Stone Wall.
  • Lawful Neutralinvoked: While his color story is titled "True Neutral", his dogmatic approach to order and harmony makes him skew more towards this. The necessities of Kinkou balance don't necessarily align with normal morality, and while Shen is generally averse to killing and death, sometimes he might allow nature to play its course should someone jeopardize the balance between men and spirits (and as is the case with "True Neutral", he may do the dirty deed himself). In "Tales of Runeterra: The Lesson", he is seemingly willing to allow a Noxian boy to be killed by a protector spirit after he chops down its tree, but he just as easily lets the boy regrow the tree, restoring the equilibrium while allowing all parties to live.
  • Lightning Bruiser: In a teamfight, as long as Shen can reliably hit multiple opponents with his E, he can be this, constantly taunting, striking, and shielding himself from damage.
  • Mana Meter: In the form of an Energy Meter, a mechanic he shares with his fellow ninjas and Lee Sin.
  • Missing Mom: Apparently, Shen's mom is dead too (or at the very least, simply not there), if Zed's taunt to him is anything to go by.
  • Ninja: He's an unusually sturdy take on the archetype, but nonetheless counts.
  • Ninja Run: Complete with the two fingers held in front of his mouth as he does it, though moves in a more "covert" manner.
  • Not So Above It All: In issue 5 of Zed, we learn that while Ionia was being invaded by Noxus, Shen and a few other Kinkou acolytes periodically ventured out in secret to attack their invaders' supply lines despite it being against their philosophies. It took Zed's uprising and Kusho's assassination for Shen to discipline himself in taking up the now-vacant role of the Kinkou's Eye of Twilight.
  • Not So Stoic: In the Zed comic, a lot of his trademark stoicism goes out the window when confronted with Zed, his former friend that ended up killing his father, especially as they end up forced to relive tracking down Jhin. By the time they wind up in Jhin's trap and are nearly killed in issue 4, Shen breaks down and beats Zed half to death... and breaks down again once his former friend is unconscious.
    Shen: [openly crying] You were my brother... Why, Zed... why...?
  • Not the Intended Use: Shen was intended as a support-like tank that sticks near his team to bodyguard it with low wave-clearing power in his kit. Because he can survive out on his own and just Stand United into the fray when his team needs him, he is often built to increase his split-pushing ability. That is, solo pushing lanes away from where the action is then springing into action with his ultimate once fighting starts. What's more, his abilities also scale off of ability power with solid ratios, so AP Shen is possible with a ton of extra damage on his abilities, and a massively increased shield from his ultimate.
  • Power Trio: Used to, with Akali and Kennen. Even with the trivial health debuff they receive if teamed up. Unfortunately for him, eventually Akali left the Kinkou due to not agreeing with his philosophy.
  • Practical Taunt: So practical it even sends causes him to dash a short distance so as to draw the taunted enemies away from his team for a moment.
  • Required Secondary Powers: Like other champions with map-wide abilities, a competent Shen must maintain good map awareness almost all the time to be able to save his allies or make plays with his ultimate.
  • Revenge: He's furious as Zed for killing his father, destroying the Kinkou, and overall throwing the balance of Ionia totally out of whack. Before the start of the Zed comic, the two and their respective orders reached a truce so long as they never crossed paths, but once Zed approaches him with news of the newly-escaped Jhin and offers a partnership to hunt him down, Shen still can't forgive him and not only vows to hunt Jhin down himself, he declares the truce broken and threatens to kill him if they see each other again. However, once they both end up caught in Jhin's trap, while Shen does beat Zed unconscious, he decides to finally backtrack and partner up with him to hunt down their common enemy in Jhin.
  • Skill Gate Characters: His ultimate teaches you about map awareness, since it allows you to save your teammate from near death and turn a bad 2v2 into a 3v2. That being said, his ultimate is relatively easy to predict.
  • Stone Wall: Generally has high health and defense, but only has just enough damage to directly deal with other Stone Walls, and rather than natural sustain, his defense comes from proactive use of his shield and Spirit's Refuge. As games gradually become more about teamfighting, however, these strengths can become potent enough to make him The Juggernaut.
  • The Stoic: A necessary requirement for fulfilling his training.
  • Too Awesome to Use: Stand United has quite a long cooldown, forcing players to decide whether to save someone right now and lose it for the next few minutes or whether to reserve it for a more crucial moment.
  • Training from Hell: Culminating in a test requiring him to show no emotion whatsoever as his own father is tortured before him. Shen aced it.
  • Unexpected Successor: The Zed comic reveals that Kusho originally favored Zed as being the next Eye of Twilight, but once Zed was exiled from the Kinkou and Kusho was killed, Shen was forced to inherit the title and duty, which he apparently never wanted.
  • Used to Be a Sweet Kid: Jhin's lore describes him as being known for his wit and humor before the investigation into the "Golden Demon" with his father and Zed changed him into his current stoic and somber self.
  • We Used to Be Friends: He treated Zed not just like a friend, but a brother in their youth, and was understandably shattered when he ended up turning on the order and killing his father. In issue 4 of Zed, he fully confronts him on this as the two are left at near-death from Jhin's bombing and he's beating him senseless.
    Shen: My father raised you like you were his own son! Why did you kill him, Zed!? You were my brother, Usan! YOU WERE MY BROTHER! You were my brother... Why, Zed... why...
  • You Are Already Dead: His taunt line invokes this:

    Shyvana, the Half-Dragon 
https://static.tvtropes.org/pmwiki/pub/images/shyvana_originalloading8.jpg
"They are nothing before me."

Voiced by: Karen Strassman (English), María Antonia Rodríguez (European Spanish), Joanna Brito (Mexican Spanish/1st voice), Lourdes Meraz (Mexican Spanish/Current voice), Toa Yukinari (Japanese)

"I am of two worlds, yet I belong to neither."

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Shyvana is a Juggernaut champion that excels at assaulting single targets, and can morph into a dragon to inflict significant area-of-effect damage. She does not use mana or any other resources, with her abilities only being limited by cooldowns.

  • Her passive, Fury of the Dragonborn, increases the damage Shyvana deals to dragons, and grants her bonus armor and magic resistance for each dragon slain by her team.
  • Her first ability, Twin Bite, causes Shyvana's next basic attack to strike twice, dealing increased damage. The cooldown of the ability is reduced whenever Shyvana attacks an enemy.
  • With her second ability, Burnout, Shyvana engulfs herself in whirling flames for a few seconds, gaining increased movement speed and continuously damaging nearby enemies. While Burnout is active, Shyvana's basic attacks deal bonus damage to enemies around her and increase the duration of the effect, up to a cap.
  • With her third ability, Flame Breath, Shyvana sends out a fireball in a target direction, damaging enemies in its path and stopping upon hitting an enemy champion. Enemies hit by the ability are marked for a few seconds, causing Shyvana's basic attacks against them to deal bonus damage based on their max health.
  • Her ultimate ability, Dragon's Descent, passively causes Shyvana to generate Fury over time and from basic attacks while in human form. Upon reaching max Fury, Shyvana can activate the ability to transform into a dragon and fly towards a target location, damaging and carrying enemies in her path alongside her. While transformed, Shyvana gains bonus health and attack range, but she loses Fury over the next few seconds, returning to human form once it runs out. Additionally, while transformed, Shyvana's abilities are empowered:
    • Twin Bite cleaves enemies near Shyvana's attack target twice, damaging them too.
    • Burnout has a larger radius.
    • Flame Breath explodes on impact, dealing increased damage to nearby enemies and leaving behind a patch of scorched ground that damages enemies inside for a few seconds.

Shyvana's alternate skins include Boneclaw Shyvana, Ironscale Shyvana, Darkflame Shyvana, Ice Drake Shyvana, Championship Shyvana, and Super Galaxy Shyvana.

In season 1 of Teamfight Tactics, Shyvana is a Tier 3 Dragon Shapeshiter. Her Dragon's Descent ability transforms her into her Dragon Form, giving increased attack damage and range, as well as causing her attacks to deal extra damage over time. She was removed in season 2.

In Legends of Runeterra, Shyvana is a 4 mana 3/4 Demacia Dragon Champion who gets +1/+1 until the end of the round when she attacks. When she sees allied Dragon units do 12 or more damage she levels up, becoming "Dragon Shyvana", gaining +1/+1 and Fury, and upgrading her attack ability to gaining +2/+2 until the end of the round, and also generating a Fleeting Strafing Strike, a fleeting 3 mana fast spell that causes a ally and enemy to strike each other, then if the ally survives and is a dragon it is healed by 2. Her signature spell is Shyvana's Confront.
  • Absolute Cleavage: In Boneclaw Shyvana skin.
  • Achilles' Heel: Although very powerful in the top lane, as well as a very fast jungler, Shyvana has no crowd control aside from a brief knock up for her ultimate, and her mobility is entirely based on running really fast. She can easily be kited and whittled down if you know what you're doing.
  • Adaptational Modesty: In Wild Rift her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress. This extends to her Legends Of Runeterra card.
  • Affectionate Nickname: She's referred to as "Ana" by her Dragonguard soldiers.
  • Amazing Technicolor Population: As a part of her draconic heritage, she has a pale, violet skin tone in her canonical appearance. Her alternate skins give her a light, Caucasian skin tone.
  • Ambiguous Situation: For being such a big part of her character, how exactly she came to be a half-human/dragon hybrid is deliberately unclear in her present lore. While previous lore had given at least some explanation (one iteration stated she was born from a human mother and a celestial dragon father taking a human form, another claiming it was due to interference by a human mage), none of them are canon anymore, and even Shyvana herself isn't sure what she actually is.
  • An Ice Person: Her Ice Drake skin puts this spin on her powers.
  • Asskicking Equals Authority: Legends of Runeterra reveals Jarvan IV gave her an entire force to lead simply because she kicks so much ass.
  • Attack! Attack! Attack!: Her abilities heavily reward aggression and being in the thick of things. The Armor and Magic defense bonuses from her passive are enhanced in Dragon Form, and her auto-attacks benefit her other abilities, further rewarding Shyvana for just jumping into teams and beating the living daylights out of them.
  • Bash Brothers: Shyvana and Jarvan IV are friends and Demacian warriors alike.
  • Braids of Action: In addition to her ponytail, she wears two braids at the front of her head.
  • Breath Weapon: Her Flame Breath ability in dragon form shoots a bunch of fireballs out of her maw. The ability's name is more metaphorical in her human form as she instead shoots it our from her hands like a Kamehame Hadouken.
  • Cool Helmet: She wears a helmet with horns coming out of both sides pointing back and smaller points pointing back from the top - it greatly resembles the shape of her head as a dragon. More oddly, armor plates sequentially connect to the back of it to cover her long ponytail - these were likely made to resemble her tail as a dragon.
  • Dark Is Not Evil: The Darkflame skin makes her look very scary with its horned helmet and spiky Shoulders of Doom, coupled with turning all her flame effects black and making her dragon form suitably horrific, but her battle banter still shows she allies with Demacia.
  • Doomed Hometown: The village she grew up in was completely destroyed by Yvva in an attempt to kill Shyvana.
  • Double Consciousness: Existing somewhere in between human and draconic heratige, her mind shares the instincts of both, leaning more to one side depending on what form she takes, hence why she shifts into dragon form while vicious and aggressive.
  • Dragon Ancestry: Shyvana is part human and dragon. Her humanoid form has purple, scaly skin with claws. She can also turn herself into a wyvern.
  • Dragons Prefer Princesses: Played With and gender swapped- Shyvana, the dragon, rescued Prince Jarvan IV from near death. Later, Jarvan repaid the favour by rallying the village they found refuge in into helping Shyvana fight and kill her mother, Yvva. The two have been inseparable since and have a fair bit of Ship Tease on both sides.
  • The Dragonslayer: She leads an elite Demacian squad focused on slaying dragons that threaten the kingdom's borders. This integrates with her gameplay with her Fury of the Dragonborn passive, which increases the damage she deals to dragons and gives her a Defense and Magic Resistance boost whenever she or her team slays one.
  • Dynamic Entry: As if to make simply turning into a dragon seem relatively quaint, Dragon's Descent has her do so while erupting forward, carrying enough force to knock enemies back along her wings.
  • Evil Matriarch: Her mother, Yvva, was well known in Shurima for being violent. When Shyvana grew up, Yvva came to kill her just for existing.
  • Exactly What It Says on the Tin: Her title is pretty self-explanatory.
  • Fashionable Asymmetry: Her gauntlets do not look alike from left and right. Possibly inspired by some Real Life usages of Dual Wielding weapons, her right-hand gauntlet is the noticeably larger of the two. This is ultimately because the gauntlets form a dragon's head when held together.
  • Fireballs: Her Flame Breath ability has her shoot one. When in Dragon Form, it becomes a lot more explosive.
  • Fireball Eyeballs: In dragon form, fire exudes out from her eyes.
  • Fire-Forged Friends: Shyvana and Jarvan IV started their relationship working together to finish off a dragon. Jarvan IV remained a close friend of Shyvana thereafter.
  • Foe-Tossing Charge: Her ultimate, Dragon's Descent, lets her jump right at her enemies and knock them a short distance back if they're in her way while turning into a dragon.
  • Gameplay and Story Integration:
    • Shyvana's dragon form requires the fury resource, just like how it mostly requires her to be angry in-universe to transform.
    • In a much subtler instance, her passive gives her 5 Armor and Magic Resist for every dragon killed. She starts the game with 5 armor/MR. Why? Because she's already killed at least one dragon— her mother.
  • Giant Flyer: Well, for a second with one ability in-game. Her ultimate which turns her into a dragon and has her swoop down an area. Written lore and her artwork in Legends of Runeterra displays that she's a lot more capable of flight and air combat.
  • Half-Human Hybrid: A half-dragon, half-human. However, her lore raises the question as to whether she is an actual hybrid or a Weredragon, leaving the answer shrouded in mystery.
  • Happily Adopted: She appeared to be content with her adoptive father until Yvva killed him and razed her village.
  • Herd-Hitting Attack: Half of the point of her ultimate — it not only causes magic damage to enemies hit by her descent in a line, but also causes all of her other abilities to have the potential to do this (or in her Burnout's case, enhances its ability to do that even more)
  • Hulking Out: Her dragon form is an example of this trope considering how it requires her to be angry to transform and maintain it.
  • Hunter of His Own Kind: In spite of her own Dragon Ancestry and powers, Shyvana leads a Demacian border patrol specialized in slaying dragons that threaten the kingdom. This appears to be the only way she can achieve any professional legitimacy in the Demacian military (and even then, some still fear her), though fortunately, she's fully onboard with protecting her mortal brethren.
  • Implied Love Interest:
    • In the Lux comic, in issue 2, Jarvan IV states that no woman is comparable to a mysterious "her". The woman he refers to is heavily implied to be Shyvana, as she is the only one who sees him as a person first and a prince second. In issue 4, this is all but confirmed to be her, as he tells Sylas he loves someone not unlike Sylas himself- The only interaction he's had with a magical being (that he's aware of, anyways, seeing as Lux hides her powers) is with Shyvana.
    • In Legends of Runeterra, her lines show her loyalty is explicitly to Jarvan over the rest of Demacia. When she dies, she weakly croaks his name.
  • Impossibly Cool Weapon: The dragon-head gauntlets she wears look really freakin' cool, but it'd make a lot more sense to wear something significantly smaller on your hands, or hold another weapon altogether. Even more oddly, these aren't improvised - the lore discussion linked under Double Consciousness above also confirms she had them commissioned only after being brought to Demacia.
  • Incendiary Exponent: Well, unless you're fighting against Shyvana. Otherwise, it's pretty cool to watch a warrior-woman rampage around as flames spin around her... or, even better, a dragon with flames spinning around them as the ground burns behind them!
  • Instant Awesome: Just Add Dragons!: Up until the introduction of Aurelion Sol, Shyvana was the closest thing to a dragon champion in a game. Even as a half-dragon, there's nothing quite like the feeling of erupting as a giant beast to unleash fire and fury on the enemy.
    Phreak: Shyvana is a melee fighter who scales particularly well with attack speed. Her playstyle revolves around sticking to a target and destroying its health bar. Also, she turns into a dragon.
  • Kamehame Hadouken: Her E in human form comes out as a burst of fire from her hands in the signature pose.
  • Lightning Bruiser: A bit of an unusual case for this game. Shyvana is a "power farmer" who is really good at fighting stationary jungle camps and taking objectives, with the drawback being that due to her lack of crowd control and only a movement speed boost for in-combat mobility, she has issues really "sticking" onto enemy champions. However, once she finishes farming up the jungle and has a well-equipped team, she can move quite fast and scorch the hell out of enemy teams, with her hybrid damage making her especially difficult to itemize against if she's ahead.
  • Magic Knight: She's a half-dragon knight that can alternately pummel the hell out of enemies with armored human fists or blast apart with draconic fury. While her large focus in her human form is built on physical on-hit damage, her Flame Breath (especially while in dragon form) has some very powerful AP scaling, meaning it's not that unusual to build her towards that and still be useful.
  • Magikarp Power: Shyvana in general is a bit lacking in engagement beyond her ultimate, so much of her early game will require her to farm a lot. Thankfully, her truckloads of innate damage scale quite well, and once she gets the gold and levels she needs, she can become unexpectedly painful pretty fast.
  • Matricide: After Yvva had been trying to hunt down and kill Shyvana the moment she was born, going on a rampage to find her that also claimed the life of her adoptive father, Shyvana had no choice but to slay her, doing so with the aid of Jarvan IV.
  • Mechanically Unusual Fighter: Shyvana's ultimate is the only non-toggle ability in the game without a traditional cooldown. It instead relies on the generation of a resource (Fury) which only is generated after her ultimate is learned, generates very slowly in passing (increasing in speed with each level), and is substantially boosted from dealing damage, encouraging Shyvana to be actively aggressive. Her attacks also don't consume either mana or energy, instead boosting her Fury.
  • Morality Chain: She serves as one to Jarvan IV. Were it not for the fact that he completely trusts in her as a worthy partner-in-arms (and perhaps something more) despite her ambiguously magical heritage, his increased crackdown with Demacia's anti-mage rhetoric would seem like him completely slipping off the deep end. While it's still a rash decision which others have called him out on, their friendship makes it clear that he's only using the rhetoric not because he believes in it, but because he wants revenge on Sylas.
  • More Deadly Than the Male: In a version of her Shyvana's lore where she was born of two dragon parents, while her unnamed father was willing to care for and raise his hybrid child, her mother saw her as an abomination and had been trying to kill her the moment she first hatched from her egg, even killing her mate to get to her.
  • Muggle Foster Parents: Her adoptive father, while not completely without power, was just a mage trying to sell a dragon egg to the highest bidder. When Shyvana hatched and was revealed to somehow be part human, he developed a bond with her and raised her as his own child.
  • Not the Intended Use: Riot initially intended her to be played as an attack damage juggernaut. However, due to the scaling of her AP ratios with her Flame Breath in dragon form, she is more often played as an AP champion who does little outside of her ultimate but reaches a massive power spike at level six and can two shot enemies with a single ability.
  • Our Dragons Are Different: Shyvana's dragon form looks significantly different than the elemental drakes found on Summoner's Rift, appearing rather bat-like with small wings on her forearms more akin to a wyvern rather than the six-limbed (four legs, two wings) beasts found in the pit.
  • Playing with Fire: Even in normal form, she'll fling fire at you or surround herself in flames like it's her job. Which it kind of is, since she's a dragon.
  • Power Fist: She attacks with her hands, which have large gauntlets shaped like a dragon's head on them.
  • Psychic Link: Shyvana was born with one connected to her dragon mother Yvva which grew stronger over time, allowing her mother to more easily track her down and kill her.
  • Psychoactive Powers: Turning into a dragon requires her to be pissed off.
  • Rapunzel Hair: Her ponytail is around the length of her upper body.
  • Red Is Heroic: Shyvana breaks from the typical Demacian color palettes of blue, silver, and gold, instead wearing armor that's primarily bright red. Legends of Runeterra shows that her fellow Dragonguard also wears bright red armor, establishing it as part of their elite status.
  • Rescue Introduction: Shyvana and Jarvan IV met when she rescued him from near death at the hands of Noxians. They've been inseparable since, and Jarvan repaid the favour by assisting Shyvana in killing her mother, Yvva. This later lead into a Recruitment by Rescue, as she was welcomed into Demacia despite their hatred of magic explicitly because she'd saved the Prince.
  • Retcon: On original release, Shyvana was explicitly the offspring between a human Demacian mother and a Celestial Dragon father, primarily raised by the former, the latter having been slain. After a few rewrites, including one iteration where she had two dragon parents but was born a half-dragon due to influence from a human mage, it was settled that she was born from a dragon mother with an unknown biological father and raised by an adoptive human father until both were killed.
  • Self-Made Orphan: Slew her mother, the fearsome drake Yvva, when she assaulted Demacia.
  • Ship Tease:
    • Riot has often emphasized that Shyvana and Jarvan IV are close, but while most of the time it's in a very platonic sense, one official image (though a non-canon one, originally for announcements and now the header for forum archives) nods to this ship, featuring her as a Pom-Pom Girl for his fanclub.
    • In the Lux comic, in issue 2, Jarvan IV states that no woman is comparable to a mysterious "her". The woman he refers to is heavily implied to be Shyvana, as she is the only one who sees him as a person first and a prince second. In issue 4, this is all but confirmed to be her, as he tells Sylas he loves someone not unlike Sylas himself- The only interaction he's had with a magical being (that he's aware of, anyways) is with Shyvana.
    • On Shyvana's end, she proudly serves Demacia, but her allegiance is primarily with Jarvan in specific. In Legends of Runeterra, during a situation where any other Demacian soldier would shout "Demacia!", Shyvana shouts out "For Jarvan!"
  • Socially Awkward Hero: According to a Riot writer, Shyvana's reserved and intimidating to talk to as well as uncomfortable with social gatherings. However, she'll still order you around in battle as her instinct demands. In Legends of Runeterra she seems to get along well with members of her Dragonguard and Lieutenant Jerrick, but gets along poorly with Captain Arrika.
  • Splash Damage Abuse: Twin Fang gives more fury for every target you hit in dragon form, allowing you to prolong the duration of it as much as possible by hitting as many targets as you can with it, as well as benefiting from life steal, critical strike, on-hit effects like an normal attack... only potentially much more at once!
  • Stripperific: Her default skin shows quite a lot of flesh, as does her Boneclaw skin. Her Ironscale skin, however, largely covers her like a suit of armor would. Her Darkflame skin generally covers her pretty thoroughly, except for its prominent Cleavage Window. Her Wild Rift visual update covers up her legs and gives her a much more modest dress in her Ice Drake skin.
  • Token Heroic Orc: Her draconic nature makes her fundamentally antithetical to Demacia's philosophies, but she was put in a position of power anyway due to Jarvan IV's trust in her. Not everyone she's teamed up with shares the feeling, but we as the audience know that her loyalty towards Demacia is completely sincere.
    "The first time I witnessed her transformation, I beheld her with revulsion. There was Yvva, replete in fire and fury! If only I had known then what I know now—that she would become our sister in arms, an exemplary soldier... and my dear, dear friend."
    Page from Lieutenant Jerik's account on Wrenwall''
  • Tomboyish Ponytail: Shyvana's base skin has this though it's kinda hard to tell since the hair on the back of her head is covered by a line of armor-scales on top of each other ending in a point. The other skins clearly has her hair in a ponytail. She is clearly not a girly-girl regardless.
  • Tranquil Fury: Shyvana's transformations are tied to how angry she is, but like Aatrox, her lines are spoken quite calmly, even when transformed.
  • Undying Loyalty: To Jarvan IV. She endures the racism of Demacia to be by his side.
  • Unstoppable Rage: Shyvana currently relies on her anger to turn into a dragon. Her power as a dragon is fairly self-explanatory.
  • Voluntary Shapeshifting: Zig-Zagged, she can turn into a dragon. However, doing so and staying in that form in-game requires fury. One of Riot's writers, seen above in Unstoppable Rage, states she generally maintains her form with her anger, making it somewhat less voluntary.
  • Weredragon: Inverted. She is a dragon who can take human form, rather than vice versa.
  • Wreathed in Flames: Her Burnout essentially does this, giving her a speed boost while active in addition to harming enemies close by. If she uses it while in dragon form it burns the ground she walks on, causing damage to anyone chasing her.
  • You Gotta Have Blue Hair: Her hair is a dark purple.
  • You Killed My Father: Yvva killed Shyvana's father, and later Shyvana goes on to kill Yvva.

    Singed, the Mad Chemist 
https://static.tvtropes.org/pmwiki/pub/images/singed_originalloading.jpg
"How about a drink?"

Voiced by: Dameon Clarke (English), Roberto Cuenca Martínez (European Spanish), Blas García (Mexican Spanish), Yutaka Aoyama (Japanese)

"You mustn’t die yet; I have far too much to learn from your fragile anatomy."

Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.

Singed is a Specialist champion who excels at kiting and displacing enemies, tempting them into a foolish chase as he does significant damage simply by running around.

  • His passive, Noxious Slipstream, causes Signed to draft off nearby champions, granting him a stacking movement speed bonus whenever he moves close to an enemy or allied champion. Singed cannot gain the movement speed bonus from the same target more than once every few seconds.
  • His first ability, Poison Trail, is a toggled ability that, at the cost of mana-per-second to maintain it, causes Singed to leave behind a trail of toxic gas as he moves that poisons enemies that enter it for a few seconds, dealing damage-over-time.
  • His second ability, Mega Adhesive, covers a target location in a pool of glue for a few seconds, slowing and grounding enemies that walk through it, which prevents them from using movement abilities.
  • With his third ability, Fling, Singed uses his shield to fling a nearby enemy into the air behind him, damaging them based on their max health. If they land on his Mega Adhesive glue, they'll be briefly immobilized.
  • With his ultimate ability, Insanity Potion, Singed drinks a powerful brew of chemicals that greatly increases his ability power, movement speed, armor, magic resistance, health and mana regeneration for a long duration.

Singed's alternate skins include Riot Squad Singed, Hextech Singed, Surfer Singed, Mad Scientist Singed, Augmented Singed, Snow Day Singed, SSW Singed, Black Scourge Singed and Beekeeper Singed.

In season 2 of Teamfight Tactics, Singed is a Tier 5 Poison Alchemist, a class unique to him which causes him to constantly run around the field instead of attacking, ignoring unit collision. His ability is Poison Trail, a passive which causes him to leave a trail of poison behind him as he moves which deal damage over time to enemies.
  • All of the Other Reindeer: Singed was a prodigious Piltover scholar that was eventually shunned for his hatred and outspoken criticism of magic. Ultimately cast out of society altogether, he would be forced into living in the slums of Zaun for a long time.
  • Arms Dealer: His expertise in the sciences and his centuries longevity had him producing chemical weapons for Noxus during Darkwill's reign and the Invasion of Ionia.
  • Badass Baritone/Evil Sounds Deep: Has a deep, rich voice. It's subdued in his regular lines, but his laugh emote really shows it off.
  • Bald of Evil: As can be seen in his portrait.
  • Bandaged Face: The bottom half of his face is prominently covered with bandages, almost assuredly to cover up effects caused from exposure from his own chemicals.
  • Boring, but Practical: His ultimate is not exactly flashy, being just a buff that lasts for a long duration, but it's a pretty significant bonus to all stats Singed needs to succeed.
  • Canon Discontinuity: A really weird case of this. Even before the retcon removing the Institute of War and League of Legends Singed's lore was considered out-dated and no longer canon.
  • Covered in Scars: It can be assumed from his self-experimentation that he's not lacking in the scar department. His new splash art also implies this as the lower half of his face being covered up, but skin near the bandages is badly scarred.
  • Crazy Enough to Work: "Proxy Singed", a seemingly insane and highly trollish strategy where a Singed farms minions alone in-between enemy turrets or (if one is feeling especially ballsy) inside the enemy's base alone. While the enemy team is guaranteed to shut you down eventually and make your number of deaths on the high side, there's several benefits. One enemy can't stop you and several enemies take a while (because you're Singed) which buys your team some valuable time, you still pick up a lot of farm to get items without any kills, and most infuriatingly, killing the enemy's minions before they even get into lane makes it nigh-impossible for the enemy to push towers!
  • Deadly Gas: Stationary, not too dangerous in small quantities, but the central reason to all of Singed's atrocities in the lore and the game alike.
  • Death of a Thousand Cuts: His poison. It doesn't deal a lot of damage, but it's surprisingly deceiving and by the time you've realized you've underestimated it, it'll eat away three quarters of your health and leave you screwed since if there's one thing Singed can do really well, it's stopping you from escaping and exposing you to more poison.
  • Difficult, but Awesome: He tends to be underplayed because his damage isn't great, his skills are very unconventional and they have a high learning curve and his character often encourages a completely counter-intuitive game style and strategies compared to all other champions. A bad Singed will be slightly annoying, but fairly useless. However, a good Singed will absolutely wreck your day, being essentially unkillable while he constantly flings, slows and outruns you in his poison. One joke about how to play Singed went like this:
    Ask yourself: if I were playing anybody else, would this be a good idea?
    If you answer no: Then do it.
    If you answer yes: Then stop doing it.
  • Foe-Tossing Charge: In the form of flinging the enemy behind his back.
  • Gameplay and Story Segregation: Singed despises magic but he is an ability power based champion in-game.
  • Gameplay and Story Integration: Singed is a man driven mad and deadened to pain by his experiments. The best way to play him is a tanky troll who only excels by way of going against logic.
  • Genius Bruiser: An incredibly talented chemist who also happens to be a hulking juggernaut.
  • Glowing Eyes of Doom: Probably as a result of all the chemicals he's tested on himself.
  • Good Scars, Evil Scars: As seen in Enginering The Nightmare, Singed has a couple of scars underneath his bandanas.
  • Gradual Grinder: His poison can wear down an entire team, but it takes awhile. Luckily, the rest of his kit is perfect for stalling.
  • Healing Factor: Given that the Insanity Potion cranks up almost all of Singed's stats, HP regeneration included, it's not uncommon to find Singed players using it solely to quickly recover some health.
  • Hit-and-Run Tactics: Singed's kit encourages you to do this with his Poison Trail by running away from chasing opponents to wither them down. This mostly works against melee champions, but not as well against ranged champions for obvious reasons.
  • Hope Spot: Very good at stopping enemies from running away. Those fleeing often find themselves slowed and then thrown to their deaths.
  • Implacable Man: Once Singed gets going, you are not going to be able to stop him; attempting to do so means you'll get flung into a puddle of glue and some poison. And Singed? He'll just happily go about his normal business while you're choking on poison.
  • The Juggernaut: Once Singed has popped his ult, there is pretty much nothing you can do to stop him.
  • Lightning Bruiser: He's encouraged to be built as incredibly tanky, and thanks to his passive, he can move around teamfights really fast. While his damage is very unconventional for the archetype as it's based on poison over time, it can absolutely destroy enemies unable to catch up to him.
  • Luckily, My Shield Will Protect Me: Magically enchanted to better protect him.
  • Mad Eye: His right eye in his new splash art. The left one is glowing green.
  • Madness Mantra: "Mix, mix, swirl, mix." It's just one of his regular lines but one will hear it rather often given how he has relatively few lines for a champion.
  • Mad Scientist: When Singed refers to his "patron" in his quote above, he's not talking about a person.
  • Magikarp Power: His kit isn't exactly conducive to racking up tons of kills early on unless he gets assistance and/or his opponent is exceptionally dim-witted. Deprive him of farm during the laning phase and he'll end up being a mere nuisance later on. Let him freely farm, however, and he ends up becoming one of the most infuriating tanks to shut down unless your entire team focuses him at once, which is usually tactical suicide.
  • Mechanically Unusual Fighter: While he has some straightforward and effective crowd control with his Fling and Mega Adhesive, that's not why you're playing Singed. Unlike virtually every other champion, Singed's main priority is not to actually fight his enemies directly, but to goad enemies into fighting him, hopefully in a way that compromises their other main goals, because only then can he get the most out of his damaging Poison Trail. This provides what is likely the most counter-intuitive gameplay style in the entire game, making him the uncontested champion of a tricky and admittedly quite narrow strategic niche, but good lord, does he dominate it.
  • Mundane Utility: Snow Day Singed's recall animation has him attach his snow machine to his sled, and let it propel him in circles until he gets back to base.
  • Muscles Are Meaningless: Despite being one of the leanest heroes in the game, his constant experimentations on himself has made him strong enough to fight unarmed against his hulking rogue experiments and fling giant monsters over his shoulder.
  • Obfuscating Stupidity: If you see a Singed do something unbelievably idiotic (like running into an entire enemy team just to hit a person once) then run, odds are that he's trying to get enemies to chase him.
  • Plague Doctor: Black Scourge Singed.
  • Poisonous Person: More in terms of his arsenal than natural powers, although he is said to have a vastly improved physique due to all his chemical tests.
  • Professor Guinea Pig: How he became a bald and bandaged-up hulk of a man.
  • Psycho for Hire: He's Zaunite, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.
  • Psycho Serum: His most powerful concoction is literally called the Insanity Potion. Upon imbibing it, in addition to the many positive effects, he begins foaming at the mouth. The foam in question is green.
  • Rags to Riches: He actually started out as a wealthy Piltover scholar, but he went bankrupt and was thrown into Zaun's slums. Then an enigmatic Noxian named Emystan would eventually enlist his services promising him extravagant wealth, and by the time his contract with Noxus ended, Singed would have all the money in the world.
  • Schmuck Bait: Go on, chase Singed. He'll almost always be faster than you, but he'll turn back around eventually after you've obliviously dwindled away your health chasing him through his gas cloud and you're completely at his mercy.
  • Shield Bash: He beats people with the shield. Probably helps that it's got spikes on it.
  • Shields Are Useless: His shield used to provide extra health based upon Singed's mana reserve, as explicated in his passive Empowered Bulwark, but Singed never used the thing to actually block. And since his passive was changed to Noxious Slipstream, it doesn't even do that any more.
  • Sticky Situation: 'Mega-adhesive'. Just in case you thought you could escape from him, or keep up trying to kill him, he's got enough glue to really ruin your mobility.
  • The Sociopath: As written in his biography, he threw out his conscience when he developed his weapons for Noxus. It would only get worse when his contract with them expired, as he started to no longer distinguish who he experimented on.
  • Super-Persistent Predator: If you see Singed close the distance between you and him, get away. He will chase you down and fling you and you'll likely find yourself in the jaws of his hungry teammates.
  • Unfriendly Fire: Outside of the Fields of Justice, when Singed moves in the gas-artillery, you vacate the area with haste. After all, friends, enemies and civilians alike make for an excellent field-test.
  • Tested on Humans: As seen in Engineering The Nightmare, whatever he doesn't test on himself he tests on other people, willing or not.
  • Troll:
    • Singed, like Shaco, seems to revolve entirely around pissing off the enemy team as much as humanly possible. Case in point: most enemy players know better than to chase him... but will do it anyway if provoked enough.
  • The Unfettered: Enthralled by the endless money Noxus funded him with, Singed threw away his conscience to create the most terrible chemical weapons of mass destruction known to Runeterra.
  • Villains Out Shopping: Surfer Singed. Apparently, even deplorable alchemists can still enjoy some downtime at the beach.
  • Violation of Common Sense: Singed's kit encourages tactics and playstyles that would be suicide if tried on pretty much anyone else. A common rule of thumb when playing Singed is to ask yourself, does what I'm about to do make any kind of sense if I do it with any other champion? If the answer is yes, don't do it. If the answer is no, you're all set.
    • Conversely, most players will realize halfway that the sensible thing they are doing (chasing a low health enemy to try to finish him off) is not sensible with Singed and back off. Most of them, at any rate.
  • We Need a Distraction: "Did that Singed just run into our team then flee? GET HIM!... boy he's fast... wait, where did all my health go? And how did his team manage to destroy 2 towers already?"
  • With Great Power Comes Great Insanity: All his imbibed concoctions have certainly not helped his psyche or his morality, the latter of which was lacking even before the alchemy changed him too much. His ultimate, a potent steroid for his might, speed, and durability, is even called Insanity Potion.

    Sion, the Undead Juggernaut 
note 
https://static.tvtropes.org/pmwiki/pub/images/sion_originalloading.jpg
"Rest is for the living."

Voiced by: Scott McNeil (English/Current), J.S. Gilbert (English/Pre-VGU), Juan Carlos Lozano (European Spanish), Juan Carlos Tinoco (Mexican Spanish), Kenji Nomura (Japanese)

"War is eternal… as am I."

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion is a Vanguard champion who offsets his lacking mobility and telegraphed attacks with pure might, heavy crowd control and simply refusing to stay down before his target is dead.

  • His passive, Glory in Death, makes Sion enter a frenzy upon dying, restoring him to full health, greatly increasing his attack speed and causing his basic attacks to deal bonus damage based on the target's max health and heal Sion, but at the cost of rapidly losing health until he dies for real. While in this state, all his abilites are replaced by the one-use Death Surge, which grants Sion a short burst of movement speed.
  • With his first ability, Decimating Smash, Sion winds-up for a few seconds and then slams his axe down, damaging and slowing enemies in front of him; the range and damage of the ability increase the longer he charged. If Sion charges long enough, enemies hit by the axe are also knocked-up and briefly stunned.
  • His second ability, Soul Furnace, passively increases Sion's max health whenever he kills an enemy. When activated, Shion protects himself with a shield based on his max health that lasts a few seconds. When the duration ends or the ability is reactivated the shield explodes, damaging surrounding enemies.
  • His third ability, Roar of the Slayer, causes Sion to bellow in a target direction, sending out a shockwave that damages, slows and reduces the armor of the first enemy it hits for a few seconds. If the target hit is a minion, they'll be knocked back a long distance, applying the same effects to enemies they pass through.
  • With his ultimate ability, Unstoppable Onslaught, Sion starts charging in a target direction for a few seconds, gaining movement speed over the duration and becoming immune to crowd control effects; while running, he can slightly steer his trajectory through movement commands. When the charging Sion collides with an enemy champion or terrain, the duration ends or the ability is reactivated, he damages, knocks-up and stuns nearby enemies, with the damage and stun duration increasing the longer he charged before impact.

Sion's alternate skins include Hextech Sion, Barbarian Sion, Lumberjack Sion, Warmonger Sion, Mecha Zero Sion and Worldbreaker Sion.

In season 2 of Teamfight Tactics, Sion uses his Warmonger Sion skin and is a Tier 3 Shadow Berserker. His ability is Decimating Smash, which causes him to wind up briefly then smash the ground in front of him, damaging all enemies hit and knocking them into the air.
  • Achilles' Heel: Any form of crowd control or mobility is his passive's undoing. The speed boost is just enough to catch up with a running enemy (since it takes a few crucial seconds to regain control of Sion after his passive begins), so anything that puts even a little space between him and his target, even briefly, can cause him to fail to even hurt anything before he dies for good.
  • Advancing Wall of Doom: During his ultimate, Sion is a fast version of this. Get out of his way if you can, because you can't stop him.
  • The Ahnold: Half his old lines were Arnold Schwarzenegger shout-outs. While his new voiceover largely scrapped that part of his character, a few lines still pay homage. And really, nothing beats Recalling to the classic "I'll be back."
  • A.I. Is a Crapshoot: His Mecha Zero Sion skin has him as an unstable prototype mecha that has since turned against humanity and is plotting the machine revolution.
  • And I Must Scream: Played with. While he normally doesn't mind Swain and Noxus having risen him as an undead thrall as long as he can keep killing, he has brief moments of clarity in which it's very obvious he despises what he has become. Considering the majority of his voiceover is Screaming Warrior manifest, it can be a shock to hear Sion dejectedly stating:
  • An Axe to Grind: It's a massive battleaxe with a skull on it.
  • Artificial Limbs:
    • Has an iron peg-leg, which gives him a notable limp while walking normally, which goes away while running.
    • The Iron Jaw made from the crown of Jarvan I LOOKS like this trope, but it's not. One can clearly see on the model his lower jaw is still there, the crown is merely bolted onto it.
  • Ax-Crazy: All he knows in unlife is to kill, kill, and kill again.
  • Badass Boast: Most (if not nearly all) of his lines tend to be this.
  • Barbarian Hero: A long time ago, when he was alive, Sion was a clear-cut Proud Warrior Race Guy, with concept art portraying him as almost Mongolian-esque, and wearing relatively little armor (with the typical "huge shoulderplates, bare torso" design.
  • Battle Trophy: His metal jaw is actually the crown of Jarvan I, the Demacian King he slayed.
  • The Berserker: Once he's built properly, a Sion can probably just run into the enemy team and chop them all to pieces.
  • Blood Knight: Sion lives for war and bloodshed, to the point where fighting on the battlefield is the one thing that reawakens his old self and memories, reminding him that he is more than just a mindless, undead thrall.
  • Blood Magic: Runs on this, somewhat. He required the blood of Jarvan IV to be empowered and released by Swain because Jarvan IV is a descendant of the Jarvan that Sion killed. His Soul Furnace, both the shield ability and the furnace looking thing in his abdomen, also seem to run on this.
  • Bloodless Carnage: The fourth aversion after Vladimir, Darius, and Yasuo. Every auto attacknote  and Decimating Smash cause a very noticeable blood splatter upon hitting.
  • Blown Across the Room: His appearance in the "Awaken" cinematic shows what it looks like when someone is hit with his Unstoppable Onslaught. Irelia is sent flying across the battlefield.
  • Boring, but Practical: Using his ultimate at point-blank range may not be as powerful, devastating, or just plain cinematic as using it from across the map, but it's a nigh-guaranteed stun which can be enough to finish somebody off.
  • The Brute: Probably the least intelligent of the Noxian champions and also among the strongest. When his passive activates, he drops his axe and just starts smashing things to bits with his fists.
  • Came Back Wrong: The means by which he was resurrected apparently turned him into a mindless killing machine that, while undeniably effective, was also prone to turning on allies when there wasn't enough action. He eventually proved to be enough of a liability that he had to be locked away, and the ritual that Vladimir led was an attempt at making him more functional and less unthinkingly violent. Sion now threads the line between unthinking thrall when out of combat, and regaining his former self once he's on the battlefield.
    Death is no longer an obstacle for Sion – every time he falls, his commanders simply piece him back together and revive the once great man. But within his sundered body lies a soul desperately searching for the sense of self he once had, and when that sense is most awakened in times of war, then war shall be had.
  • *Crack!* "Oh, My Back!": During Sion's joke animation, he does several muscle man flexes and then cracks his back, grabbing his lower back in pain.
  • Darker and Edgier: Pre-VU, Sion was a funny, campy champion who spoke like Arnold Schwarzenegger. Post-VU, he's much, much more dark and can't be taken lightly.
  • Difficult, but Awesome: His post-rework ult. Used properly, it's an absolutely devastating initiation tool and can also make for brutal ganks that you may not see coming until it's too late. Unfortunately, he's very difficult to control when he's running, and if played by someone new or careless, odds are that he'll just crash into walls or the wrong targets or miss targets altogether, and with the cooldown on that thing, a screw-up can and will ruin your plans.
  • Dying Moment of Awesome: He died tearing straight through Demacian troops alone just to kill King Jarvan the First with his bare hands, which he successfully did.
    Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen.
    Only when the enemy king was slain did Sion allow death to claim him.
  • Dynamic Entry: His ultimate Unstoppable Onslaught, turning Sion into a hulking human cannonball. What's even more terrifying is that the quote he says at the beginning of the ultimate is global, which means you get to hear the ear-splintering war cry from across the map as Sion comes barreling towards you at what is among the fastest movement speeds in the game.
  • Expy: When his relaunch splash art was discovered, players couldn't help but notice a visual similarity to World of Warcraft Orcs, particularly a notorious ex-Warchief with a black jaw, bald head, and massive axe.
    • Some players also mention he sounds like a Chaos Lord. Especially Lord Bale or Sindri; given his voice actor, not a surprise.
    • More than just sharing a similar appearance and backstory as the Sith Lord of Pain from Knights of the Old Republic II, he even bears the exact same name and special ability to avoid death by siphoning fury and hatred to forcibly hold his body together upon being dealt a fatal wound.
  • Fake Difficulty: Again, like Cho'Gath and Hecarim before him, Sion's model is so huge that it is enough to physically cover smaller teammates like the Yordle Champions or Annie, potentially forcing enemies to target him instead of his tiny allies.
  • Fashionable Asymmetry: Wears an armor plate on his left shoulder with no counterpart.
  • Frankenstein's Monster: Pieced back together and resurrected in a similar way.
  • Foil: According to the developers, he is this to Galio. Both serve opposing city-states (Galio for Demacia, Sion for Noxus). As stated by rioter Entropy, Sion is the "undying destroyer" to Galio's "eternal guardian", one character being an inanimate golem turned sentient and the other a dead man brought back to life as a war machine. And while they both serve as tanks for their teams, both are different takes on the role (Galio is a mage who endures damage to protect his teammates, while Sion is a fighter who thrives in combat and dishes out tons of damage for the benefit of himself). This can also apply to their kits, especially their ultimates; Sion's Unstoppable Onslaught encourages him to charge headlong into enemy lines, with massive, near global range. Galio's Hero's Entrance has the same, near global range, but only works when targeting an ally to defend, and encourages knocking enemies away from them.
    • They gave Sion special taunts vs Galio to reflect this rivalry. This is most likely intended to be Sion's main rivalry, as Swain has already been built up as Jarvan IV's main rival.
    • This may also apply to Darius: While both serve in the interests of Noxus, each is allied to different factions within their city-state and are from completely different eras. Darius is the current general of Noxus in the present, is a refined warrior, and his armor and weapon make him more precise and sophisticated, contrasted to Sion who was the former general of Noxus centuries ago, is a more brutal warrior, and whose armor and weapon is bolder and stronger, but outdated.
  • Giant Mook: It is presently unknown if its a result of Sion's resurrection method or if he was like this in life, but Sion is utterly massive, dwarfing the tallest human champions in the game and towering over the canonically 6-foot-5 tall Darius.
  • Glowing Eyes of Doom: Glowing red too.
  • Guttural Growler: A staple of Scott McNeill's voice acting.
  • Hero Killer: In his new lore, Sion killed Jarvan IV's great grandfather, Jarvan I, at cost of his own life.
  • I Am the Noun: One of his lines upon using Unstoppable Onslaught is Punctuated! For! Emphasis! shout of this.
  • Implacable Man: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Soul Furnace's permanent health boosts. When his passive activates, everyone needs to steer clear. If Sion is slain first in a teamfight, his enemies have already lost.
    • Taken Up to Eleven with his ultimate, which makes him entirely immune to crowd control.
  • The Juggernaut: His new title. A fully-built Sion can just wade into an enemy team and utterly decimate them, starting a fight with his ultimate and using his other abilities to soak damage and cut through multiple targets at once.
  • The Kingslayer: His Dying Moment of Awesome in life was spent killing Jarvan I with his bare hands. That metal thing currently bolted to his jaw was Jarvan's crown.
  • Large Ham: A lot of lines reek of this.
  • Life Drain: His passive grants this to his melee attacks during its duration.
  • Magikarp Power: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Soul Furnace lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.
  • Make Me Wanna Shout: Roar of the Slayer has him yell at a target, slowing them if they're a champion. If it's a minion it sends them flying back, and slowing any enemy champions hit by the minion.
  • Megaton Punch: One of Sion's auto attack animations is punching his target, working just as well as him swinging his massive axe instead.
  • Mighty Glacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a Lightning Bruiser, but it's extremely difficult to control his direction.
  • Monster from Beyond the Veil/Damaged Soul: Definitely seems to be the result of his resurrection. He was unbelievably powerful and destructive, but he also lost just about everything even resembling tactical finesse or even just basic intelligence, instead turning out to be a mindless engine of slaughter who had no concerns about causing widespread collateral damage and was just as likely to go after allies if it was bored.
  • No Indoor Voice: The vast majority of his lines are yelled or otherwise roared.
  • Non-Indicative Name: Despite being named the Undead Juggernaut, Sion is classified as Vanguardnote , not a Juggernautnote .
  • Our Zombies Are Different: He's less of a "mindless, shambling, brain-eating" zombie and more of a resurrected berserker who's also ridiculously hard to kill now that he's undead.
  • Patriotic Fervor: Somewhat, as he's still loyal to Noxus, and while charging for his Unstoppable Juggernaut, one of his lines is screaming "NOXUS!!!". Eat your heart out, Darius?
  • Punctuated! For! Emphasis!: Some of his lines are this.
  • Rasputinian Death: In life, this was his death. Hellbent on killing Jarvan I in battle, Sion was stabbed by dozens of swords and shot at by countless crossbow bolts as he rushed up and strangled him to death, utterly refusing to die until Jarvan fell first.
  • Red Eyes, Take Warning: He's undead too, do you need anymore reason to keep away?
  • Retcon: Sion's very original old lore before his 2014 VGU linked him more with Katarina and the DuCouteau house, being the ones responsible of resurrecting him. Following the update, it's all done by Swain, Vladimir, and LeBlanc, so he no longer has any ties with Katarina, but instead switches to the Black Rose.
  • Screaming Warrior: He has just as many lines where he's screaming at the top of his lungs as he does speaking normally.
  • Sealed Evil in a Can: Eventually became this post-resurrection after he proved himself to be as dangerous to his allies as he was to enemies.
  • Soul Power: While he runs on Blood Magic, his W ability, Soul Furnace implies there's an additional power source for Sion. If one takes the name of the ability literally, for every thing Sion kills it's added to his furnace and consumed to fuel the undead juggernaut.
  • Spikes of Doom: His metal jaw, and shoulderpad.
  • Stout Strength: After his relaunch, Sion has definitely become this. While it's not as notable because of his size, he's quite portly now, and if one looks at his in-game character model, he has a very notable rotund shape. Which fits, as when he was alive he's described as "a human battering ram". He even has different animations for attacking structures, which can involve tackling the structure!
  • Taking You with Me: In his new lore, he did this to Jarvan I, ancestor of fellow champion Jarvan IV. And his kit rework allows players to attempt this in-game, too, since his new passive allows him to briefly resurrect in a berserker state whenever he takes fatal damage.
  • Unskilled, but Strong: Described as a "human battering ram" in his lore. And taken quite literally with his reworked ultimate, Unstoppable Onslaught.
  • Unstoppable Rage: Goes on one with every battle. His passive represents this.
  • We Used to Be Friends: Played for Laughs. While he's still listed as a friend of Urgot, both of them used to be ones Riot considered My Greatest Failure. Then Sion got reworked, and then if he jokes around an enemy Urgot...
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    Sivir, the Battle Mistress 
https://static.tvtropes.org/pmwiki/pub/images/sivir_originalloading.jpg
"I always take my toll - blood, or gold."

Voiced by: Unknown (English/Current), Rebecca Schweitzer (English/Pre-VU), Gema Carballedo (European Spanish/Current), Mayte Torres (European Spanish/Pre-VU), Erica Edwards (Mexican Spanish/Current), Sarah Souza (Mexican Spanish/Pre-VU), Mayumi Asano (Japanese)

"Coin may buy you skill for a day, but never loyalty."

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir is a Marksman champion renowned for her great wave-clear and multi-target damage, as well as the ability to lead her allies into battle by increasing their mobility.

  • Her passive, Fleet of Foot, briefly increases Sivir's movement speed when she damages an enemy champion.
  • With her first ability, Boomerang Blade, Sivir hurls her crossblade in a target direction, which then returns to her, damaging enemies in its path both in the way out and back, and dealing reduced damage to enemies hit beyond the first.
  • Her second ability, Ricochet, causes Sivir's next three basic attacks to bounce from her main target to other nearby enemies, dealing reduced damage to targets beyond the first.
  • Her third ability, Spell Shield, protects Sivir with a magical barrier for a short duration, completely nullifying the next enemy ability that hits her. If the barrier sucessfully blocks an ability, Sivir regains some mana.
  • With her ultimate ability, On the Hunt, Sivir lets out a battle roar, rallying herself and nearby allies into battle for a few seconds, granting them a massive movement speed bonus that decays over the duration. This ability also passively grants a large attack speed bonus to Sivir while Ricochet is active.

Sivir's alternate skins include Warrior Princess Sivir, Spectacular Sivir, Huntress Sivir, Bandit Sivir, PAX Sivir, Snowstorm Sivir, Warden Sivir, Victorious Sivir, Pizza Delivery Sivir, Blood Moon Sivir, and Odyssey Sivir.

In season 2 of Teamfight Tactics, Sivir is a Tier 3 Desert Blademaster. Her ability is Ricochet, which causes her attacks for the next few seconds to bounce to up to 10 targets.
  • Ancestral Weapon: Known as the Chalicar, her crossblade is an ancient weapon that first belonged to an Ascended Empress of Shurima, coming from before even Nasus and Renekton's time.
  • Art Evolution: Without a doubt. She had the distinction of having one of the most outdated models and splash art in the game (being one of the original champions) before she got the standard complete makeover (model, art, voice, and lore). This puts her old look and her new look 3 years apart, at least.
  • Attack! Attack! Attack!: She has the potential to kite her opponents when retreating (like Ashe) but most of her strength comes from pushing hard and chasing people down. Good luck stopping her team from plowing their way through towers once she activates her ultimate.
  • Badass Family: Is Azir's last living descendant, and thus of royal lineage.
  • Badass in Distress: Briefly, after Cassiopeia's betrayal.
  • Bare Your Midriff: She's decently armored except for her midriff and her upper thighs.
  • Battle Cry: Has one when activating her ultimate, which is an AoE ally buff, appropriately enough.
  • Blood Knight: Originally she was a mercenary for the thrill of the chase before it was retconned.
  • Boomerang Comeback: Don't stand still when she throws her blade or it'll smack you twice in a row. Since it comes back to her current position and not her starting one, Sivir players can invoke this by changing position to get the second hit in.
  • Boring, but Practical: On the Hunt is possibly the least flashy ultimate for a marksman, but a massive movement speed boost for a whole team is nothing to laugh at. It also grants Sivir a lot of extra attack speed when using Ricochet, allowing her to quickly deal AoE damage when teamfights break out.
  • The Chosen One: Azir certainly thinks so, where the Shuriman empire is concerned. His taunts towards her explicitly make it clear that he expects her to carry on the Shuriman legacy, since she is his only known descendant and thus technically royalty.
  • Defector from Decadence: Subverted in her old lore. She left the employment of the Noxus High Command not because she objected to invading Ionia not on moral grounds, but because of their (in her view) incompetent strategy that would inevitably cause a bloody quagmire, something she was not looking to be part of.
  • Difficult, but Awesome: Her spell shield nullifies any one skill used against her in the next three seconds, which can block a lot... if it's timed properly, requiring some prediction on her part. Her Boomerang Blade ability does a lot of damage and can go from a very far range - but it's tough to hit against careful enemies that aren't disabled ahead of time and missing costs her quite a bit of damage output.
  • Everyone Has Standards: Sivir is normally a very selfish, callous person who'd kill anyone who stands between her and what she wants (or at least needs to survive) without hesitation, but when Xerath attacks the city of Vekaura seeking her, she briefly embraces the royal heritage she'd normally reject to command Nasus to fight to protect the innocent people of the city rather than turning his back on them to protect her.
    Sivir: Nasus, eh? I've heard stories about you since I was a child. Stories of war and heroic battles. All the legends say that you and your brother were Shurima's protectors, yes?
    Nasus: That is true. Renekton and I fought for Shurima over many centuries.
    Sivir: Then fight for Shurima now. Sons and daughters of the desert are dying out there as we speak. If you're the hero I've heard about all my life, then it's your duty to get out there and save as many people as possible.
    Nasus: You have my oath it will be so.
  • Fragile Speedster: The "fragile" part is a given for carries, the "speedster" comes from her sizable movement speed bonus she gets from damaging an enemy champion and even larger boost she gets from her ultimate.
  • Fuuma Shuriken: Her crossblade counts as one.
  • Glass Cannon: Along with every other ranged carry whose name isn't "Graves".
  • Hilarity Sues: In her old lore, she got into legal trouble by going on a drunken joyride, and was sentenced to 3 months of jail; the reporter however, notes that it is much more lenient than usual.
  • Hired Guns: She became the best paid mercenary in Valoran for a good reason.
  • Improbable Weapon User: An X-shaped humga munga... thing. Called a crossblade in-game, its real name is the Chalicar, and it was previously the weapon of the Ascended warrior Setaka. Some of her skins change its shape, turning it into a boomerang, a Xena-esque chakram, or even a pretty snowflake. Or better: pizzas!
    • In the Descent into the Tomb videos, it turns out to be the key to the Tomb of the Emperors.
  • Never a Self-Made Woman: Averted... but the possibility that this might be playing out straight after all is certainly driving Sivir's main character development. She was a feared mercenary in her own right for years, but now she must decide whether to accept the role and place Azir wants to give her or continue with what she made on her own (and was it really on her own when she has royal blood and carries an enchanted weapon from the emperor's treasury?)
  • No-Sell: Pillars of flame? Stunning lightning storms? Execution spells intended to finish her off? Won't do a thing to her if her spell shield's up.
  • Odd Friendship: Friends with Nasus, due to their alliance through Azir.
  • Only in It for the Money: Many of her quotes reflect this, pointing out her reputation as a ruthless mercenary. It's mentioned in the Shurima epilogue that Sivir is looking to make profit out of reviving Shurima by allying with Azir and that her goals aren't exactly noble.
  • Overshadowed by Awesome: Sivir was one of the least-picked AD Carries in Season 2 and 3 mostly due to her kit being perceived as comparatively boring and underpowered. This is especially true of her ultimate ability, while it's a great buff, it isn't as popular as the high-damage skillshot ultimates that other AD carries possess. In response Riot did some tweaks to Sivir along with her visual upgrade, making her more powerful at her niche of AoE damage and utility.
  • Precision-Guided Boomerang: Oh yes. She can even have it bounce between a bunch of enemies and still come back to her.
  • Professional Killer: She doesn't see people or problems when she takes on jobs, just the cash people will pay to see them dealt with.
  • Private Military Contractors: Sivir's mercenary activities have made her one of the richest people in Valoran.
  • Punch-Clock Villain: She's a ruthless mercenary but only when there's money to be made from it.
  • Red Baron: "The Battle Mistress" is a much-feared name in Valoran.
  • Requisite Royal Regalia: The tiara.
  • Rings of Death: One of her skins has a circular blade instead of her classic three-edge boomerang...and she also throws mortally delicious pizzas.
  • Royal Blood: Confirmed to be of Azir's bloodline and, by extension, a princess of Shurima.
  • Royals Who Actually Do Something: A cold blooded mercenary who happens to descend from a royal lineage.
  • Secret Legacy: Sivir was definitely not expecting to learn that she's descended from Azir, the last (and greatest) emperor of Shurima before its fall.
  • Stripperific: One of the most prevalent examples. No wonder she has such little armor at level one. She's not even wearing underwear! Her updated model made her armor and dress somewhat more believable for a desert warrior while still keeping the bare midriff and precariously-guarded waist area.
  • Warrior Princess: As said above, she is a direct descendant of Shurima's last Emperor, and is thus a Princess of said empire.

    Skarner, the Crystal Vanguard 
https://static.tvtropes.org/pmwiki/pub/images/skarner_originalloading.jpg
"My stinger brings ugly death."

Voiced by: David Lodge (English), Pablo Adán (European Spanish), Gerardo Reyero (Mexican Spanish), Shunsuke Sakuya (Japanese)

"We are one. We cannot be shattered."

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Skarner is a Juggernaut champion who excels at both being extremely hard to shake off once he gets to an enemy, and offering his team great map and objective control.

  • His passive, Crystal Spires, causes six crystal spires to spawn in set locations around the map; either team can capture these crystal spires by standing close to them for a few seconds, gaining gold upon doing so. While Skarner is close to a crystal spire that is captured by his team, or while an enemy is disabled by his Fracture or Impale abilities, he becomes energized, gaining a massive increase to his movement and attack speed and quickly regenerating mana.
  • With his first ability, Crystal Slash, Skarner lashes out with his claws, damaging nearby enemies and briefly increasing the damage of subsequent uses if he hits at least one. Basic attacks reduce the ability's cooldown.
  • His second ability, Crystalline Exoskeleton, protects Skarner with a crystal shield based on his max health. While the shield holds, Skarner also gains bonus movement speed that increases over the duration.
  • His third ability, Fracture, sends out a blast of crystalline energy in a target direction that damages and slows enemies it passes through. Enemies hit are also marked with Crystal Venom for a few seconds, causing Skarner's next basic attack against them to consume the mark, stunning them and dealing increased damage. Fracture's cooldown is reduced when Skarner disables an enemy with Crystal Venom or Impale.
  • With his ultimate ability, Impale, Skarner stabs a nearby enemy champion with his stinger, damaging them and encasing the target in crystal for a short duration, during which they are completely incapacitated and Skarner drags them behind himself as he moves. When the effect ends, the target is damaged once again.

Skarner's alternate skins include Sandscourge Skarner, Earthrune Skarner, Battlecast Alpha Skarner, and Guardian of the Sands Skarner.

In season 2 of Teamfight Tactics, Skarner is a Tier 2 Crystal Predator. His ability is Crystalline Exoskeleton, which shields him and grants him additional attack speed while the shield holds.
  • All-Natural Gem Polish: Skarner and other Lifestones we've seen shimmer brightly, although some of the ones we've seen have been refined.
  • Badass Boast: From his short story, he encounters a group of thieves who're mistreating a Lifestone. They're burning fat over a fire and their voices are rough and coarse. Skarner?
    "You sing only death. I, too, can sing this song."
  • Berserk Button: Mistreating the Lifestones. He first tries to reach out to a group of people thieves who've stolen one diplomatically by singing to their minds, but he's met by laughter. In response, he burrows under the sand, closes the distance, and erupts from underneath them before slaughtering all of them but one.
  • Beware My Stinger Tail: Did you not see his selection quote? Par the course for being, y'know, a giant scorpion.
  • Boring, but Practical: Skarner has a reputation of not exactly being the most exciting champion to play, featuring low base mobility, moderate damage, dependency on outside factors like his spires or items to really increase his tempo, and teamfight gameplay more about engaging to land precious crowd control over making big standalone plays. This can make him feel less like a singular threat and more like an asset for the rest of the team... but on the upside, he can be quite a powerful asset, with his durability and unique pick-off potential able to contribute a lot of power to winning skirmishes and teamfights, especially if he gets ahead.
  • Death of a Thousand Cuts: Contrary to most Juggernaut champions, who strike hard in a single ability, Skarner is kitable when away but nearly impossible to peel off once he actually reaches someone, and proceeds to rip them apart with a hundred slashes of his claws. People often use this gif to describe Skarner's damage. This is both to his benefit and his detriment; if an enemy will stay still, Skarner has the most DPS of any Juggernaut in the game, but most enemies don't simply stand still.
  • Depending on the Writer: A very unique case. This doesn't apply to his story, but rather, to his game design. Employees at Riot can't decide whether he should be a Juggernaut, Vanguard, or Diver. They began with Juggernaut with his rework, nerfed him when his damage was deemed too high and reclassified him as a Vanguard tank. Players were unsatisfied because Skarner's legacy is as a damage dealer, not a tank, so they continuously switch between Diver and Juggernaut. Mechanically, he's much more like a Juggernaut, because he doesn't have any mobility options.
  • Empowered Badass Normal: In their normal form, Brackern aren't very powerful. Once they fuse with their Lifestone, however, they gain immense strength and wisdom. Every Brackern must find their lifestone. Skarner is the most powerful of his kind, having bound with a particularly ancient stone.
  • Evil Laugh: Subverted. He's not actually evil, but he has one heck of a cackle that might make you think he is. Check it out.
  • Fish out of Temporal Water: His species sealed themselves beneath the earth long ago when humans ravaged the world with their Rune Wars. Skarner doesn't understand humans at all, especially their penchant for violence and cruelty.
  • Hair-Trigger Temper: Has one around the Lifestones because of how people use them.
  • Hypocritical Humor: One of his jokes.
  • The Juggernaut: A Skarner built with tank items can just activate Crystalline Exoskeleton, run through the enemy team and Impale a vital target. He'll proceed to either drag them into his team, or just rip them to pieces on the spot.
  • Lightning Bruiser: EXTREMELY durable, but can also get terrifyingly fast and nearly impossible to flee from.
  • Magikarp Power: His early game can be quite a slog as he's lacking all the stats he really needs for his tankiness, damage, and speed, and even the spires he'll really need as a crutch will only marginally improve things early on. However, things can accelerate for him pretty dramatically once he gets his items, his ultimate, as well as a successful gank or few, and by late game, he can scale into a pretty frightening Lightning Bruiser.
  • Meaningful Name: "Skarn" is an old Swedish mining term referring to silicate rock.
  • Natural Weapon: His claws, and venomous tail.
  • Non-Indicative Name: His ultimate, Impale, does not, well, impale anything. It's more like a crystalizing Tractor Beam.
  • Pokémon Speak: As a shoutout to his resemblance to the Pokemon Skorupi, when Skarner idles in brush, he'll occasionally randomly trigger an Easter Egg voice clip of Skarner going "Skar! Skar! Skarner!"
  • Poisonous Person: His Fracture ability applies Crystal Venom to his targets. Impale also presumably uses a large dose of Crystal Venom to stun the target, given the similar effects of the effect from Fracture and ultimate.
  • Proud Warrior Race Guy: His race's description says it right there: "As vicious as they are wise". He himself seems to have a bit of a temper.
  • Retcon: Originally, the Brackern was originally just an isolated race of beings who went into hibernation after their crystals and lifeblood were tainted by the Rune Wars, with Skarner serving as a vanguard when he was awakened by recent mining activity disrupting the area by the League of Legends. After the mass Continuity Reboot, it was rewritten that the Brackern crystals are actually the original sources of hextech, and Skarner was awoken when robbers were directly attempting to harvest them from their hosts, with his new motivation to seek out and retrieve all those that had been lost.
  • Scary Scorpions: Averted. He and presumably the other Brackernnote  are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
  • Shown Their Work: Originally, the debuff applied by Fracture was called Crystal Poison. A fan pointed out that Skarner would be using venom, not poison, and Riot changed the name accordingly.
  • Silicon-Based Life: While it's possible he's not entirely crystalline (his backstory suggests as much), what we see is a giant rock-and-crystal arthropod.
  • Single Specimen Species: For now. He's not the last of his kind, but the others are buried deep beneath Shurima. They won't wake up until humans have died out, and Skarner will rebury himself with them when he's gathered all of the Lifestones.
  • Spam Attack: See Death of a Thousand Cuts above: Attacking reduces his Crystal Slash cooldown, Crystal Slash is empowered as it's used repeatedly. Using Fracture and the subsequent Crystal Venom enables him to stay close to his target and continue attacking. As he has high attack damage growth, his base AD at level 18 is only beaten out by Mordekaiser, Garen and Darius, allowing him to focus more on attack speed itemization to fully take advantage of this.
  • Stealth Pun: Where have we seen a scorpion with the ability to drag his opponents towards him before?
  • Strange-Syntax Speaker: Skarner, in the recent short stories, has a tendency to combine words to make new words. The crystals his people bond with are 'Lifestones' or 'Namestones'. Their hibernation is 'Longsleep'. Where they sleep is the 'Deepdark'. Below the earth, they feel the warmth of the planet's core, or 'Wombfire'. The surface is the 'Aboveplace'. As they sleep, he hears their 'Dreamsongs'. As volcanoes erupted, he sang with the 'Underground'. The rage ended in the 'Raintime'. He describes his shell as 'Skywhite', and his magic as 'Sunbright'. Humans are called 'Softskins'.
  • Super-Persistent Predator: Riot attempts to portray this theme through him. No matter where the enemy runs, Skarner is fast enough and has enough sticking power to make sure they don't get away.
  • Taken for Granite: His venom appears to have this effect on people, temporarily crystallizing them.
  • Took a Level in Badass: Previously, Skarner in the span of even one rework was considered a very difficult pick due to his lack of meaningful sustain and item dependency. However, the recent Juggernaut reworks have had him up to par with some of the many top-tier junglers with tons of new items being able to synergize with him, namely, Sterak's Gage, which boosts the damage of Trinity Force (Skarner's most important item), his Crystal Slash, and Impale because they scale off of 'total' Attack Damage, whereas most abilities only scale off of bonus Attack Damage, and Dead Man's Plate. Runes Reforged looks to make him even better, since the Predator keystone means he no longer needs to use Flash to reach a target.
  • Tractor Beam: Expect to be dragged into his team then eagerly devoured if you're the target of his Impale.
  • You Will Not Evade Me: Did you just flash away from one of Skarner's ganks? He can easily catch up and pull you right back where you started.

    Sona, Maven of the Strings 
https://static.tvtropes.org/pmwiki/pub/images/sona_originalloading15.jpg
"What masterpiece shall we play today?"

Voiced by: Erin Fitzgerald (English), Olga Velasco (European Spanish), Norma Echevarría (Mexican Spanish/1st Voice), Ileana Escalante (Mexican Spanish/Current), Aya Endo (Japanese)

"My spies whisper to me of this Ionian treasure — that her melody moves the soul, and her silence sunders the body."
Jericho Swain

Sona is Demacia’s foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.

Sona is an Enchanter champion who specializes in supporting her allies with magical auras, and whose versatile kit can do a bit of everything. Each of her basic abilities generates an aura around Sona for a few seconds that grants her and allied champions that enter their radius a unique effect. Affecting at least one ally with an aura refunds some mana to Sona.

  • Her passive, Power Chord, empowers Sona' next basic attack after she uses three basic abilities, causing it to deal increased damage and apply an additional effect that varies depending on which of her three auras she used last.
  • Her first ability, Hymn of Valor, damages the two closest enemies, prioritizing champions, with bolts of sound. It also creates an aura that grants Sona and any allied champions that enter its radius bonus damage on their next basic attack. If Hymn of Valor was used last, Power Chord becomes Staccato, dealing bonus damage.
  • Her second ability, Aria of Perseverance, heals Sona and the closest, most wounded allied champion. It also creates an aura that shields Sona and any allied champions that enter its radius. If Aria of Perseverance was used last, Power Chord becomes Diminuendo, briefly reducing the damage dealt by the target.
  • Her third ability, Song of Celerity, increases Sona's movement speed for a short duration, lasting longer if she takes no damage. It also creates an aura that increases the movement speed of any allied champions that enter its radius. If Song of Celerity was used last, Power Chord becomes Tempo, briefly slowing the target.
  • With her ultimate ability, Crescendo, Sona plays out an irresistible musical chord, sending out a wave of sound in a target direction that damages enemies in its path and forces them to uncontrollably dance for a short duration, stunning them. This ability also passively reduces the cooldown of Sona's basic abilities.

Sona's alternate skins include Muse Sona, Pentakill Sona, Silent Night Sona, Guqin Sona, Arcade Sona, DJ Sona, Sweetheart Sona, Odyssey Sona and PsyOps Sona.

In season 3 of Teamfight Tactics, Sona uses her Odyssey Sona skin and is a 2 cost Rebel Mystic. With her Aria of Perseverance ability, she heals a number of injured allies based on her star level and cleanses them of stuns. She was removed in the Return to the Stars mid-set update.
  • Aborted Arc: Initially, Sona's etwahl was written with much more sinister undertones, with mysteries surrounding its clingy attachment to Sona and Lestara Buvelle's fascination with it, as well as Sona's judgement implying that not only was the etwahl alive, it was evil and had killed Lestara. As of Sona's rewrite in 2020, this has mostly been dropped, with the etwahl being described as mysterious, but benign.
  • Beware the Nice Ones:
    • Sona is a sweet girl, but she can be brutal when she's forced to, as the Mageseekers who tried to arrest her can attest.
      They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.
    • Averted in her Pentakill incarnation, where she is among the meanest and most foul-mouthed members of the band.
  • Boring, but Practical: She's considered to be the absolutely easiest character to play in the game by many. What she lacks in technical complexity, she makes up in heavy emphasis on fundamentals (the most intensive matter merely being deciding when to use abilities to affect as many allies as possible and positioning, given her frailty), making her one of the easiest champions in the entire game to pick up and play.
  • Brown Note: Her Q as well as her ultimate hurt people. Her Crescendo's power is shown in a short story, where Sona's music forces a group of Mageseekers to dance until their bones break and all they can remember is pain.
  • Button Mashing: Sona's teamfight strategy more or less boils down to: 1) Use ultimate at a key moment 2) Smash the rest of the buttons (though smarter players will definitely take advantage of Power Chord).
  • Child of Two Worlds: Sona spent years of her youth growing up in Ionia — one of the most inviting lands towards magic in Runeterra — then fled during wartime to Demacia — one of the most hostile. Sona is conflicted with both homes, finding that she had no purpose in a post-war Ionia, but also recognizing the increasing anti-magic paranoia on the rise in Demacia since Sylas' attempted uprising and Jarvan III's death.
  • Chiptune: Gets some sound effects along this line with her Arcade skin.
  • Clingy MacGuffin: In Sona's original lore, her etwahl was sold numerous times during her stay at the orphanage, but always found some way back to her, from it being returned, to it simply appearing at the adoption house.
  • Cool Helmet: Her DJ Sona skin has a very Daft Punk-esque helmet that changes patterns depending on which form you're switched to.
  • Cute Mute: She's unable to speak or produce any sound whatsoever, but is quite graceful and genial.
  • Deadpan Snarker: Her 2020 voice update has her expressing several choice opinions about everything around her. Presumably, she'd look like a Silent Snarker to other people.
    "Art bridges the gaps between people. Governments, not so much."
    (first encounter with Lux) "A Crownguard and a mage? Wouldn't want to be her."
    (first encounter with Taric) "It's good to see Taric hasn't changed. And bad. It's both."
    (upon killing Garen) "Sorry, Garen. But I can't help if I'm locked up."
  • Death of a Thousand Cuts: While she isn't a dedicated damage dealer, her Hymn of Valor and its accompanying Power Chord do a surprising amount of damage and can be very effective for harassing opponents in lane.
  • Does Not Like Shoes: Is barefoot in her default skin. At least if artwork, and figurines are to be believed.
  • Electronic Music: The main theme of her DJ Sona skin. It has her transform into a DJ playing three kinds of electronic music during the game — Ethereal (some kind of Ambient), Concussive (the most intense of them, being Dubstep) and Kinetic (what could be best described as EDM or Electro House). The player can switch between the styles of music by pressing CTRL+5 (or enter /toggle in the chatline).
  • The Empath: The power of her etwahl allows her to reach into the souls of people, see their feelings, and soothe their pain, as it does in "One Last Show" for a recently widowed woman, invoking the last song she'd sung with her late husband and weaving it into Sona's performance.
  • Empathic Weapon: Her League Judgement seems to indicate this for her etwahl, though she typically keeps it under control.
  • Fragile Speedster: Song of Celerity enables her to be this, and skilled Sona players (especially fed AP Sonas) can easily chase down enemies as well as flee from them just as quickly, either with allies or without. However, she has the lowest base health of any champion ever in the game.
  • Gamer Chick: Her Arcade Sona skin turns her etwahl into be an arcade-style control panel, causes her auras and attacks to take on a very old-school pixel look, her ultimate to become a DDR scroll, and music tinged in Chiptune mixing.
  • Glass Cannon: Only in a sense. Sona's supporting power is extremely well rounded and capable of something in one way or another. To compensate for this, she has one of the lowest base HP pools, especially at lower levels.
  • Grandfather Clause: Sona having a voiceover at all exists partially from this, originally meant to be magical telepathy between her and the player summoner, but has now since been reworked to being her own Inner Monologue. Riot has released a handful of outright speechless or unintelligible champions since her, but have preserved and even updated her "voice" because it's so iconic to her.
  • Happily Adopted: Sona was taken in the Buvelle family of Demacia after the Ionian monastery-orphanage where she was originally raised was evacuated in the face of the Noxian invasion. Her revised lore goes into more detail about the family (not only her mother Lestara, but also her father Barret and sister Kahina), and she was clearly happy with them.
  • Harp of Femininity: Sona's graceful personality goes hand in hand with her etwahl, a magical hybrid of a harp and piano that evokes the beauty of both of them. Given the way she plays it (keeping it floating horizontally in front of her as she plucks the strings) it could more accurately be described as resembling an angle-bodied koto or similar Asian instrument such as a guzheng.
  • Heart Is an Awesome Power: Her ultimate makes enemies before her dance. Why is it regarded as a very good ability? Two seconds of complete stun is absolutely priceless in teamfights for single-handedly giving her team the advantage as they lay down damage, add additional crowd control, etc.
    • With her new voicelines, she expresses on how her music is a way to connect to people's emotions.
    "My music warms old souls and soothes hardened hearts. It is my greatest joy."
  • Heavy Metal: She's the keyboardist in the Pentakill band, along with Mordekaiser, Karthus, Olaf, Yorick, and Kayle. She even has a keyboard solo in the song "Bloodthirster".
  • Impossibly Cool Clothes: The game isn't shy about showing off characters who play this trope straight, but Sona's collection of pretty, fancy dresses stands out more than most. Her cameo appearance in "Ryze: Call of Power" has her wear a much more toned-down and realistic version of her normal outfit, and yet it still looks very pretty.
  • Impossible Hourglass Figure: Her DJ Sona skin reveals that she has impressive hips to go with her large bust.
  • Impossibly-Low Neckline: She's the five-time consecutive reigning champion of the annual "Best Boobs" forum competition. Even with her more toned-down appearance in "Ryze: Call of Power", she still has a deep neckline that gives a nice view of her cleavage.
  • Involuntary Dance: As a bonus to Crescendo stunning enemies in place, it also forces them into their dance animation. This is ignored in her appearance in "Ryze: Call of Power", where it instead hovers her foes helplessly into the air (most likely because the image in such a serious short would come off as silly). However, it's played completely straight and not funny at all in her colour story, "One Last Show", where she's forced to use her music to disable a group of Mageseekers who try to take her in, forcibly twisting their bodies through unnatural and eerie dance moves until they collapse unconscious.
    At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints.
  • Jack-of-All-Stats: While not particularly excelling at a specific support style than other, more dedicated champions, she does provide the basics for what a team might need, such as harassing poke, sustain, speed, and crowd control with her ultimate.
  • Kicking Ass in All Her Finery: Each and every one of Sona's skins that isn't DJ Sona sports a long, fancy dress, and none of them in any way stop her from being a competent fighter.
  • Lady of War: Has a graceful, demure demeanor, wears beautiful flowing dresses, and cuts down foes with a vengeance with weaponized Magic Music, especially if you build her to be an offensive character.
  • Magikarp Power: Sona presently has one of the weakest laning phases of any support, starting off with extremely low health, high cooldowns and mana costs for low numbers (meaning highly inefficient sustain), and no peel or substantial CC until she gets her ult. Once she gets more spell ranks and items, her survivability and ability to actually support grows exponentially, with Crescendo's global cooldown reduction passive making for significant power spikes, allowing you to spam your kit with ease by late game. The issue is actually getting to that point without getting substantially imploded on beforehand.
    • This became more apparent than ever in Season 9, when Sona's late-game power became a serious force, but her supporting power during the laning phase was so weak that she had to actually be played in the carry position with another support (Taric) supporting her.
  • Magic Music: Her primary theme, being able to use magic to heal/shield, buff movement speed, damage, or stun.
  • Ms. Fanservice: Although her outfits aren't especially revealing (and several of them are downright conservative) her spectacular breasts have elevated her incredibly high in the community's esteem. She's truly a beautiful character and is considered to be comfortably within the top 5 most desirable characters in the game (in fact, in a forum poll from 2012 she ranked in second place, although still a long way behind first-place winner Ahri).
  • Musical Assassin: Her well-rounded kit allows her to deal decent damage with her abilities. Building her as mid-lane burst mage using Lichbane isn't completely unheard of; if you manage to stay alive, a Q followed by an AA proc'd with Lichbane and Power Chord can absolutely explode squishy targets.
  • Not the Intended Use:
    • AD Sona was a popular build for a while and is actually somewhat viable as a surprise cheese strategy. Even with just a Sheen, her low cooldowns let her get more Sheen procs than most, and an autoattack boosted by both Sheen and her Hymn of Valor Power Chord can do surprising amounts of damage.
    • More seriously, carry Sona paired with a Taric support became a major threat in competitive play in Season 9, although it wasn't an AD build but a hybrid AP/support one (taking advantage of a meta where teams often don't use an ADC or run one in either midlane or top instead of bot). Ironically, it highlighted what an Awesome, but Impractical pick Sona really is, as she's an incredibly powerful support in the late game, but is such a weak laner that she actually needs to be supported herself to get there.
    • The strategy has returned in pro play in Season 10, with Sona being seen in the botlane supported by Lux.
    • At the start of season 10, she was occasionally run in the top lane in a similar vein to running Soraka in toplane, with her self-healing allowing her to keep pace against the generally weak early game of most toplaners. Riot nerfed this strategy by massively upping her mana costs and only refunding them if an ally stepped into her aura, as well as by buffing up the damage of her competition.
  • Odd Friendship: She's the rhythm guitarist in a band with Mordekaiser, Yorick, Karthus, Kayle and Olaf.
  • Orphan's Plot Trinket: Her etwahl, a seemingly random instrument she found in her Ionian orphanage that she brought with her to Demacia, which she and her adoptive family later discovered was a rare and ancient magic artifact.
  • Power Floats: It's a little hard to tell normally because of her long, flowing dresses (it's more obvious in her DJ Sona skin), but Sona floats rather than walks, even in the drastically Animation Bumped "Ryze: Call of Power". Why and how she can do this is never explained.
  • Retcon: Originally, Sona spent up to her teens in her orphanage, only being adopted by the Buvelle family after they paid Ionia a visit and took an instant curiosity to her etwahl. As Demacia was later rewritten and developed as an Anti-Magical Faction, this was tweaked around — as of her current lore, she was sent to Demacia as a refugee during the Noxian invasion of Ionia and was adopted there, with the discovery that her string instrument was magic coming much later and being held under tighter wraps by her and her family.
  • Sensual Spandex: Her DJ Sona skin, in contrast to her usual flowing dresses.
  • Shoot the Medic First: Expect to run into this trope. Her "Playing against" tips explicitly suggest killing her first in a team fight because of her healing.
  • Sign Language: Due to her muteness, she and her adoptive family created a private sign language for her exclusive use, which she also shares with her friend Etra. She needs to keep it subtle in the paranoid post-Sylas Demacia in case it's mistaken for spellcasting.
  • Silent Snarker: She can't outwardly communicate it due to her muteness, but her inner monologue reveals she can get quite sassy.
  • Skill Gate Character: Her passive, area-of-effect buffing gameplay makes her among the easiest supports in the game to play, with her hardest decisions being keeping a micro on her passive, thinking about general timing for her abilities, and knowing when to cast her ultimate. As a tradeoff, she's also one of the easiest for more experienced players to fight against, as well as one of the more lackluster in terms of specific strengths that become more important as you go up the ranks.
  • Spam Attack: The buffs don't last long, but still longer than the cooldown of the spells that imbue them. If you just keep hitting Q, W and E, you can keep Sona and her allies in a permanent state of powered-up (depletion of Mana Meter notwithstanding). By level 16, her ult passively gives her so much cooldown reduction that you can basically play the keys like a piano.
  • The Speechless:
    • Sona is consistently mute, only communicating in-universe with her family and friends through Sign Language, with what players hear in-game being her own Inner Monologue (as such being completely inaudible to other players). On initial release and up until the game's Continuity Reboot, Sona would telepathically communicate with her summoner, even addressing them as such, but following the reboot and the excising of summoners from canon, her voiceover has been tweaked to instead be solely representative of her own thoughts.
    • DJ Sona has a more audible "voice", but is deliberately incomprehensible as actual speech, played instead as spoken samples with tons of distortion as commonly used on EDM, ambient and dubstep.
  • Squishy Wizard: One can build her as a typical mage, especially with the aforementioned tricks with Sheen explained up above. AP Sona focuses much more on damaging opponents with the Spellblade passive proc due to her abilities providing such windows via their decently-low cooldowns (as opposed to attacking enemies directly with her abilities). Should one build that into a Lich Bane, as well as having plenty of AP on hand in her build, Sona can do more than just passively effect fights, being able to easily transition into a powerful AP carry if played and/or built right (especially when combined with her useful auras and crowd control).
  • Stranger in a Familiar Land: Sona immigrated from Ionia to Demacia during the Noxian invasion, and while Ionia came out victorious, the reconstruction efforts drastically changed it in ways that alienated Sona when she returned, with her now considering Demacia her home.
  • True Blue Femininity: Her default skin exudes this.
  • Unknown Rival: Jhin hates her for stealing his spotlight. Sona just seems to be confused by him.
    (first encounter with him) "Am I supposed to know this person? Is he a... fan?"
    (upon killing him) "Did he want four autographs? I don't understand."
  • Variable Mix: DJ Sona drops a climactic beat when she throws her ultimate.
  • Vocal Evolution: After nearly a decade of the same minimal voiceover, with many elements of it like mentions of summoners becoming long antiquated, Sona received a new and extensive update in 2020 coinciding with the release of her PsyOps skin, giving her much more to say (to herself).
    • This is much more noticeable in the Latin American dub. Since her first voice actress passed away in 2013, her new actress now makes her sound way younger, akin to a woman in her early twenties.
  • What the Hell, Hero?: Her in-game lines towards Jarvan are dedicated to calling him out on not doing anything to help the situation of mages in Demacia.
    Why won't Jarvan act? All it would take is a single decree...
  • You Gotta Have Blue Hair: Somewhat inexplicably, her hair appears to be naturally bright blue with yellow tips, which makes her stand out drastically in a world where human hair colors are otherwise fairly realistic.

    Soraka, the Starchild 
https://static.tvtropes.org/pmwiki/pub/images/soraka_originalloading.jpg
"Let me guide you."

Voiced by: Lisa Lindsley (English), Yolanda Pérez (European Spanish), Carla Castañeda (Mexican Spanish), Akiko Yajima (Japanese)

"Two paths lie before you, but you can only take one."

A wanderer from the celestial realm, Soraka gave up her immortal form to protect the mortal races from their own ignorance and violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—guiding the lost, and healing the wounded. For all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.

Soraka is an Enchanter champion who excels at healing and protection, using crowd control to keep enemies at bay while selflessly sacrificing herself to sustain her allies.

  • Her passive, Salvation, grants Soraka a massive movement speed bonus when moving towards heavily wounded allies.
  • Her first ability, Starcall, summons a star that falls down from the sky at a target location, damaging and briefly slowing enemies inside. If the star hits at least one enemy champion, Soraka gains Rejuvenation for a few seconds, restoring her health over the duration and increasing her movement speed.
  • With her second ability, Astral Infusion, Soraka sacrifices a percentage of her max health to heal a nearby allied champion. If used while Soraka has Rejuvantion, the health cost is reduced and the ally also gains the effects of Rejuvenation for the same duration.
  • Her third ability, Equinox, opens a starfield at a target location, damaging and silencing enemies inside. After a short delay the field expires, damaging and briefly immobilizing enemies still inside.
  • With her ultimate ability, Wish, Soraka calls upon the stars, healing herself and all allied champions on the map, regardless of their location, for a large amount of health, increased if they are heavily wounded.

Soraka's alternate skins include Dryad Soraka, Divine Soraka, Celestine Soraka, Reaper Soraka, Order of the Banana Soraka, Program Soraka, Star Guardian Soraka, Pajama Guardian Soraka, Winter Wonder Soraka, Dawnbringer Soraka, and Nightbringer Soraka.

In season 2 of Teamfight Tactics, Soraka uses her Celestine Soraka skin and is a Tier 3 Light Mystic. Her ability is Equinox, which calms an area around an enemy for several seconds dealing damage to all enemies it hits and preventing any enemy standing in it from gaining mana. In season 3, Star Guardian replaces Light, her cost is now 4 and she gains her Wish ability, healing all her teammates.

In Legends of Runeterra, Soraka is a 4-mana 1/6 Targon Champion with the Support ability to heal both herself and her supported ally for 4 when they attack. After damaged ally units have been healed 4 or more times she levels up, gaining +1/+1, upgrading her support ability to fully heal her and her supported ally, and passively causing her controller to draw a card the first time a damaged ally unit is healed each round. Her signature spell is Soraka's Wish.
  • Adaptational Modesty: Not to the extent of Janna and Miss Fortune, but her Wild Rift model and splash lengthens her dress so it covers her hips instead of leaving her butt borderline exposed.
  • All-Loving Hero: Just look at her main quote.
  • Art Evolution: As one of the oldest champions in the game, she was considered long-overdue for a splash art and model upgrade and finally got a good one, together with a lore rewrite. Compare her old model with her new one. The reworked model is also notable for being the first champion model to have her mouth lip-sync to her words when you use her /taunt and /joke emotes, although for some unusual reason this only applies to her alternate skins and not her base one.
  • The Artifact: When League of Legends was first released, Soraka was the game's answer to what the design team though was a harmless and popular gaming niche as the healer. However, she eventually became a problem, with the designers explaining that healers are too hard to balance in PVP games, as they warp game balance and are extremely binary—either they heal so much they make their team invincible, or don't heal enough and thus are basically useless. While other champions with healing abilities brought other things to the table, Soraka's original kit was almost entirely dedicated to healing, and was impossible to balance correctly, instead being nerfed into the ground. Eventually, in 2014 Soraka was reworked, introducing more utility outside of healing to her kit and bringing a risk-vs-reward mechanic into her healing to avoid passive play, with Soraka having to sacrifice her own health and needing to land Starcall to make it back.
  • Ascended Meme: A popular joke in the LoL community is the idea that Soraka uses her sickle-staff to throw bananas at her enemies. Her updated voice set includes the following joke:
    • After a texture update later, she goes further: She has a dance based on Chiquita Banana dance. Hell, she even has a skin dedicated to bananas (Order of the Banana Soraka) where she's dressed like Carmen Miranda.
  • Boring, but Practical: Her original gameplay role more or less boiled down to health/mana dispenser who would save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.
  • Brick Joke: Serves as one for Tristana's joke, although it's just her first part.
  • Cherry Tapping: The original Starcall did at best moderate damage, but the sheer frequency at which it could be cast, combined with its magic resistance shred, made it pretty damaging if spammed relentlessly.
  • Combat Medic: She can deal considerable damage if built properly for Ability Power, even if it's still support-oriented; Starcall spam softens up enemies for other mages. Her E spell, whether Infuse or Equinox, also inflicts Silence, which cripples spell-reliant enemies.
  • Death of a Thousand Cuts: Again, the original Starcall. Each attack reduced more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
  • Difficult, but Awesome: Her reworked kit has a higher learning curve than ever. For starters, her well-known mana battery ability, Infuse, is removed. However, this is compensated by a stronger heal (at a cost of 10% of her maximum health) and better crowd control ability. That being said, her Starcall is also reworked so that it can heal her based on the number of champions hit (in addition to a powerful slow if landed correctly). Finally, she's given a new ability that when placed correctly, will both silence and snare a group of champions. And her passive lets her rush to the aid of her allies... but not rush away from battle once they're healed.
  • Empathic Healing: While Soraka doesn't explicitly take her allies' wounds onto herself, each Astral Infusion she casts costs her 10% of her maximum HP, leaving her weaker every time she restores a teammate.
  • Fauns and Satyrs: She's not explicitly either (she's a celestial who descended to a physical form), but she's designed to at least evoke the visual archetype, giving her features like a horn and digitigrade legs. Her model in Wild Rift gives her slightly horizontal slit-shaped pupils, very similar to those of goats.
  • Foil: To Karthus. Soraka is a female goddess who gave up her divinity (although not her immortality) to bring aid and succour to the mortal races; Karthus Was Once a Man whose obsession with death led to him turning into an undying lich. Both of them have spammable Q skills which do targeted damage in a small area (with Karthus' Lay Waste admittedly more spammable than Soraka's Starcall), and E skills that put down a persistant area of crowd control. Most obviously, their ultimates are exact opposites- Karthus damages every enemy champion everywhere on the map, Soraka heals every allied champion everywhere on the map.
  • Half-Human Hybrid: Subverted; despite her appearance resembling that of a goat-like human, she is not vastaya, but an abstract celestial being who chose a form more comfortable for mortals. That said, the Targonian vastaya she currently overlooks (such as the Star Shepherd seen in Legends of Runeterra) share similar purple skin and horns, so it's possible she could be mimicking them anyway.
  • Heart Is an Awesome Power: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy for a considerable duration, Starfall and Equinox can set up all manner of kills, and Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counterattack swiftly.
  • Implacable Man: Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. In her heyday, a well-played Soraka could stay on-station into the 3,000s, returning to base solely to shop.
  • Improbable Weapon User: She appears to conjure magical bolts from a golden thing-that-resembles-a-scythe, really an large and elaborate sickle. The first part probably makes it more justifiable. A popular joke is to refer to her sickle as the Banana Launcher... because the projectiles she slings are curved and yellow.
  • Keystone Army: Soraka's heals are capable of sustaining an entire team even through a protracted teamfight, but doing so leaves her dangerously close to death. A team without tanks that relies entirely on Soraka's healing to stay alive in teamfights may get a nasty surprise if the enemy team wises up and decides to Shoot the Medic First.
  • Life Drain: though she's not flavored this way, this is essentially how Soraka works now: she transfers Hit Points from enemies to allies, using her own health bar as a middleman.
  • The Medic: The most heal- and sustain-focused support champion in the game, despite all that's happened to her. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later.
  • Mix-and-Match Creatures: She resembles a faun/satyr with a unicorn horn and pointy elven ears with a feline, very Na-viesque, face.
  • The Needs of the Many: One of Soraka's (several) older passives. It involved sacrificing her own armor and magic resistance at the expense of having more ability power, which means stronger heals and utility. She could even be built somewhat tanky and still sling spells with the best of them.
  • Nice Job Breaking It, Hero!: In her old lore she lost her divinity trying to punish Warwick for his terrible disregard for human life... by turning him into a man-wolf. He ended up loving it. In her revised lore his "curse" is self-inflicted as a result of the elixir he drank although that means that he's looking to carve out Soraka's heart to free himself of it.
  • No-Self Buffs: One of the first nerfs to her was that she could no longer restore her own Mana Points with Infuse. This was deliberate, since the point of a healer is to convert Mana into Hit Points. As of the September 2014 rework, she can't target herself with her standard heal either, though at least she has Starcall to add to her own sustain.
  • Not the Intended Use: Despite having a history as arguably the healer champion, she's had a history of players trying to make her into a sololaner, existing in a few different ways before and after her 2014 rework:
    • Prior to her rework, her Starcall was a much more reliable and easily-spammable offensive tool (instead of being a skillshot, it simply damaged all nearby enemies a flat amount and shredded their magic resistance), and with the absence of her Cast From Hit Points mechanic and the ability to directly heal herself from Astral Infusion, this allowed her to become an extremely oppressive and resilient midlane mage, reaching a peak around 2014 before Riot decided to rework her.
    • Her current kit (post-2014 rework) phased out many egregiously oppressive aspects that seemingly killed solo Soraka for good... until the early 2020 season, where players started playing her in toplane and as a botlane carry. While she's still squishy, lacking offensive power, and very easy to rush down, she maintained a very intertwined poke/self-sustain gameplay style which reached a sort of equilibrium that allowed her to keep pace with most toplaners or ranged botlaners with an added support. In addition, this also meant she could gain gold much faster than as a normal support, putting her healing further ahead come the teamfight phase of each game.
  • Overshadowed by Awesome: Soraka's utility used to be limited to healing and mana sustain, with virtually no crowd control aside from the silence from Infuse (and even so, a single target silence is not unreliable, particularly if the enemy will still gap-close into you anyways). Her mana sustain is relatively useless for champions that don't dabble in mana, and there are more reliable mana-sustain items anyhow, such as Athene's Unholy Grail and Mikael's Crucible. Getting close to someone to spam Starcall was also dangerous due to her squishy nature of her kit. At least with Sona and Nami, they at least have powerful crowd control in their kit. Again, this is part of why she received a 90% overhaul in September '14.
  • Palette Swap: Once she ascended, her white skin and blue hair traded colors.
  • Plant Person: Dryad Soraka, which is based on the titular wood nymphs from Ancient Greek mythology.
  • Pointy Ears: Post-remodel she has been given these (except in her Divine skin) to bring her in line with the likes of Janna and Morgana.
  • Rapunzel Hair: In a ponytail going down below her knees.
  • Retcon: Being a very early champion, Soraka has had a few different biographies:
    • In her very first bios, Soraka was a celestial more tied to Ionia, who in a moment of mortal temptation cursed Warwick into a bestial wolf form as punishment for harming her people, consequently losing much of her power in the eyes of the stars.
    • A later rewrite between Soraka and Warwick altered them and their relationship significantly; Soraka became tied to an indeterminate celestial grove and had met Warwick on much more sympathetic terms before he revealed himself to be a double-crosser. By the end of it, she lost much of her immortal status and ties to the grove, but now she was allowed to roam free as a wandering Samaritan (albeit with a now-bestial-from-mad-science-experiment Warwick on her tail to consume her heart).
    • After Warwick's 2017 VGU drastically remade his backstory to not involve Soraka at all, her lore was changed again in 2018. Now, she voluntarily chose to descend from her celestial status in order to directly assist and care for the mortals of Runeterra, with her presence being known in legends all across its various nations for ages, and her current residence is in Mount Targon.
  • Shoot the Medic First: The second Soraka steps into a lane she'll more than likely be targeted first to keep her from saving the carry. Taken Up to Eleven after her rework: it's now the number-one recommended strategy for dealing with her. If you let her weaken herself through healing, she will have to overextend to replenish them, at which point you can pounce.
  • Side Boob: Pre-remodel. Her new model lacks it. And there was much mourning. Fortunately her Divine skin still has it. Her Dryad skin almost has it, but now she's wearing visible underwear under her narrow tunic.
  • Squishy Wizard: Even with two heals, it was basically over once the opponent decided to lock onto her. The addition of a snare will probably help some.
  • Stripperiffic: It's hard to tell with her basic skin because of her bluish-purple skin, but Soraka is half-naked. Her outfit is basically a narrow poncho with a belt and exposes her entire side. It's far more obvious with her Dryad skin. Or the Chinese art. Post-remodel she's much less so -she actually wears a proper dress- but she's still quite scantily clad.
  • White Magician Girl: The straightest example in the game. Her Celestine skin seems to invoke this, with prominent white and gold coloring.
  • You Gotta Have Green Hair: Her alternate skin. Apparently her original form (Divine skin) had blue hair.

    Swain, the Noxian Grand General 
note 
https://static.tvtropes.org/pmwiki/pub/images/swain_originalloading_8.png
"Fear the power you do not see."

Voiced by: James Faulkner (English/Current), Unknown (English/Pre-VGU), Jon Ciriano (European Spanish), Juan Fernández (European Spanish/Rework), José Luis Orozco (Mexican Spanish/Pre-VGU), Dan Osorio (Mexican Spanish/Current), Tetsuo Kaneo (Japanese/Current)

"I have learned to detest all men. Only nations may be revered."

Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

Swain is a Battle Mage champion who excels in the front-lines, crippling his opponents with powerful sustained damage and stealing their very souls to boost his own survivability.

  • His passive, Ravenous Flock, has two separate effects:
    • Flock causes enemy champions that die near Swain to drop a Soul Fragment, which his ravens bring to him. Picking up a Soul Fragment restores Swain's max health and mana and permanently increases his max health.
    • Ravenous periodically allows Swain to click a nearby immobilized enemy champion to damage them, drag them a short distance towards him and rip out a Soul Fragment from them.
  • With his first ability, Death's Hand, Swain sends out five bolts of eldritch power in a cone in the target direction, each damaging the first enemy it hits, with enemies hit by multiple bolts taking bonus damage.
  • His second ability, Vision of Empire, summons a demonic eye at any location in a huge radius around Swain, which reveals the area for a short duration before exploding, damaging and briefly slowing nearby enemies. Enemy champions hit are revealed for a few seconds and have a Soul Fragment ripped out of them.
  • His third ability, Nevermove, sends out a demonic hand in a target direction that damages enemies in its path and then returns to Swain, exploding upon hitting an enemy to damage and briefly immobilize nearby foes.
  • With his ultimate ability, Demonic Ascension, Swain releases his inner demon for a long duration, gaining bonus health and doubling the health gained from Soul Fragments. While transformed, Swain drains health from nearby enemies, damaging them and healing himself by a percentage of the damage dealt. When the duration ends or the ability is reactivated, Swain uses Demonflare, releasing a massive explosion that damages nearby enemies based on how much health he had drained during Demonic Ascension.

Swain's alternate skins include Northern Front Swain, Bilgewater Swain, Tyrant Swain, Dragon Master Swain and Hextech Swain.

In season 1 of Teamfight Tactics, Swain is a Tier 5 Shapeshifter with both Demon and Imperial origins. His ability, Demonic Ascension, transforms him into his demonic form and causes him to drain health from all nearby foes. After a few seconds, Swain will end his transformation by releasing a burst of energy that damages all enemies in range. He was removed in season 2.

In Legends of Runeterra, Swain is a 5-mana 3/6 Noxus Champion with Fearsome who deals an additional 3 direct damage to the enemy Nexus whenever he strikes it. When his controller inflicts 12 or more damage to any number of things on either side with non-combat damage he levels up, gaining +1/+1, upgrading his Nexus Strike ability to do 3 damage to all enemies and the enemey nexus, and Stunning the strongest enemy unit on the enemy backline that has not already been Stunned every time their Nexus takes non-combat damage. His signature spell is Swain's Ravenous Flock.
  • Achilles' Heel: Ravenous Flock's and Demonic Ascension's sustain makes him a notoriously tough bastard to bring down. Solution? Apply Grievous Wounds from the summoner spell Ignite, an item like Morellonomicon, or an ability like Varus' Hail of Arrows, and watch the healing get cut in half for a few moments.
  • A Hero to His Hometown: Universally despised by Demacia, but is a national hero in Noxus.
  • An Arm and a Leg: Lost the majority of his left arm to Irelia in the Ionian wars. He replaces it with a construct of demonic energy.
  • Ascended Meme: Dragon Master Swain has been a long time coming. Initially just a fan suggestion from as early as 2011, it reached semi-legendary status with many Rioters saying they wanted to develop it, but it ended up being iceboxed multiple times, until it was stated to be cancelled in 2017. And then finally brought back and released with his full visual/gameplay update in 2018.
  • Authority Equals Asskicking: The fact that he obtained the highest position of power in Noxus, one of the most social Darwinist nations in fiction, is a pretty big clue that you should run.
  • Badass Baritone: Swain already has a naturally sinister, yet classily refined voice, but his Dragon Master skin pitches it down and adds additional reverb just for extra intimidation points.
  • Bad Boss: He won't hesitate to kill off one of his own men when they are no longer useful to him. Before that though, he's more of a Benevolent Boss.
  • Badass Longcoat: Has one draped around his shoulders, adorned with beak and feather-like blades on the shoulders and back.
  • Benevolent Boss: Treats his teammates like men under his command, but still gives them a fair deal of respect. He offers them promotions when they score kills he participated in, encourages the team when they successfully take objectives, and rallies them when the team is either behind or ahead.
  • Blue Blood: He was born into a life of aristocracy before becoming a soldier, then the Grand General.
  • Card-Carrying Villain: He's aware of his outsider status as a villain due to his actions, and he has no qualms continuing to play into that reputation.
    "If they already call me a villain, what will they call me when I succeed?"
  • The Chessmaster: As powerful as his magic is, Swain is no stranger to politics and has pulled more than his fair share of strings.
    "Another piece cleared from the board."
  • Coat Cape: How he wears his large, black coat.
  • Cool Ship: Swain's personal warship, the Leviathan, was the pride of the Noxian fleet, until Gangplank made off with it. As a bonus, attacking Gangplank as Bilgewater Swain will have him call on this:
    Swain: The Leviathan belongs to me!
  • Creepy Ravens: Constantly accompanied by a flock of demonic ravens and gains raven wings during Demonic Ascension, and by "accompanied" we don't just mean his passive, ravens can be seen perched all over the scenery of Summoner's Rift. Sadly only Swain can see them.
  • Dating Catwoman: His arch-enemy is LeBlanc, but it's an intense love-hate relationship; as in, they love each other, but they're also constantly trying to kill one another.
  • Deadpan Snarker: Many of his lines are dripping with sarcasm.
  • Defensive Feint Trap: Swain's favorite tactic. During his campaign in Ionia, he held Irelia's countrymen hostage at the Placidium in order to bait the Ionian militia into fighting a forced battle in his favor. Of course he never thought that the hostages would rebel, resulting in his defeat. Later, Swain makes use of his frail appearance in size to fool enemies into thinking that he's an easy target, managing to play both the Black Rose and Noxian High Command simply by having them underestimate his willpower. In a more meta example, Swain's rapid healing and ascending into his One-Winged Angel form is excellent for turning the tables on enemies who think that they've just picked an easy kill.
  • Demonic Possession: Defied. When he was dying in Ionia, the demon hidden within the Immortal Bastion attempted to do this to him, but he overcame it and made its power his own.
  • Demoted to Extra: While ravens are still a major motif with Swain, his specific pet raven named Beatrice from before his VGU is only relegated to a nod in his joke emote:
  • Did You Just Scam Cthulhu?: Swain made a deal with a demon (similar to Evelynn and Tahm Kench), but instead of gluttony or lust, it was a demon of secrets. However, instead of the typical outcome where the demon wins, Swain somehow managed to best the demon and capture its essence, resulting in his visionary and demonic powers.
  • Discontinuity Nod: His quote under the Half-Human Hybrid entry references a line that was introduced before Swain's new lore was revealed.
  • Evil Brit: He speaks with a classy British accent, which somehow manages to make his ruthlessness even more potent.
  • Evil Old Folks: Clearly getting on in the years, especially when compared to his pre-rework counterpart, but is no less dangerous or threatening. Being a Noxian means you have to be this to maintain any semblance of authority in old age.
  • Eyepatch of Power: His Northern Front skin.
  • Expy: Villainous British accent? Check. Getting in on his years? Check. Silvery hair? Check. Are we talking about Swain, or Lucius Malfoy?
  • Feathered Fiend: Evil birds are pretty much his theme.
  • Foil: To Irelia, ironically enough. Both deeply love their homelands - though Swain cares only for the land itself, while Irelia loves its people as well - both became military leaders but were not raised in the military - Irelia grew up wanting to be a dancer, Swain grew up as a member of the Noxian aristocracy - both are empowered through supernatural means - Irelia by a "spirit" she often references, Swain by his demon - and both became deeply respected icons of their nations - but Irelia had this forced upon her and really only wants to be normal, while Swain seized power willingly.
  • Friendly Enemy: Invoked, to an extent. LeBlanc and the Black Rose have been retconned to be against Swain and actively trying to remove him from power, but that doesn't stop Swain from joking around when talking about her.
    "An assassin is due at any moment. It is how I know LeBlanc cares."
  • Friends with Benefits: Confirmed to be this with LeBlanc through one of his taunt quotes towards her (and later, a comment from Interlocutioner), though it's mostly averted with the "friends" part. He seems to regard her more as a rival of sorts.
    Swain: I suppose this makes us enemies with benefits.
  • Gradual Grinder: His damage is nothing to write home about on paper, especially compared to other mages, but Swain is able to stay in fights for so long and put out so many spells in a small window of time that it quickly becomes irrelevant. His ultimate epitomizes this, slowly siphoning life from enemy champions before delivering a coup de grace with Demonflare.
  • Half-Human Hybrid: Averted. Rakan claims that Swain has Vastayan blood, however, Swain himself confirms this is not the case (see quote below). It's just that his body is host to a demon of secrets who happens to have raven motifs.
    "The Vastaya blood is not in my veins. It is on my hands."
  • Handicapped Badass: Having one arm hasn't slowed him down much. In fact, it seemed to have made him stronger.
    (taunting Irelia) "Am I to seek revenge for my poor departed arm? If anything, girl- you did me a favor."
  • Healing Factor: His ultimate keeps restoring health to him when damaging something, and gathering Soul Fragments restores a sizable amount of mana. It's not for nothing he has a reputation for being infinitely sustainable when used right.
  • Ingesting Knowledge: Raum was a demon who gained power through peoples' secrets, an ability which Swain gained after slaying and absorbing him. Whenever Swain kills someone, he also learns of their hidden knowledge, a powerful tool for an Evil Overlord with aspirations.
  • Lovecraftian Super Power: Death's Hand specifically mentions eldritch power while the rest mention demons. Friendly magic tricks, these are not.
  • Mayfly–December Romance: Played with. Swain is visibly older than LeBlanc, but the mystery surrounding LeBlanc's age and the implication that she served and betrayed Mordekaiser suggests she is really hundreds of years old and thus far older than him.
  • Mr. Fanservice: Swain's Bilgewater skin gives him a more youthful, sculpted appearance and removes his shirt, exposing his well-toned chest.
  • Necessarily Evil: Swain doesn't deny that he's done some shady stuff, but to him, his methods are the only ways of accomplishing his long term plans.
    "People often ask for a hero, when a villain is what they truly need."
  • Not So Above It All:
  • Officer and a Gentleman: Compared to the other Screaming Warrior tropes typically seen of Noxian soldiers, Swain's voice is hardly ever raised and reflects his more logical approach to battle. However, he seems to deny the aristocrat part of it to fit more with Noxian ideals.
    "I was born a patrician. I became a soldier."
  • Old Friend: Considers Darius this, and possibly Draven as well.
    (Taunting an ally Darius) "Your trust may be misplaced, old friend, but it is appreciated."
    (Taunting an ally Draven) "You stood by me when I was outcast, so I stood by you when you were drunk... In spite of the stench..."
  • One-Winged Angel: Demonic Ascension fits the bill. The decorations on the back of his cloak unfurl into giant raven wings, his entire body becomes wreathed in shadow, his eyes glow bright red and he begins siphoning blood by the gallon from nearby enemies. It also counts as his Super Mode, granting him a sizable chunk of bonus health, allowing him to drain the life from all nearby enemies, and nuke the area with a powerful Demonflare once its duration ends.
  • Pirate: Bilgewater Swain appears as a younger swashbuckling version of himself with his ravens replaced by parrots. This even changes or adds some voice lines to properly fit the aesthetic.
    (starting the game) "A black flag above Bilgewater. A raven's wing."
  • Pragmatic Villainy: As the Grand General of Noxus, he picks his moves for its future wisely. Its rapid conquering of surrounding lands may be ruthless, but the approach is done to appeal to all involved parties. He's also good at identifying enemies to Noxus' destiny from within, including LeBlanc (and by extension, The Black Rose), and Urgot (whose rabid fanaticism makes him too much of a liability).
  • Pun: One of his abilities is called, to misquote the raven, Nevermove. Apparently, it actually was supposed to be called Nevermore , but a Rioter changed it as a joke, and by the time it was noticed, it stuck.
  • Red Eyes, Take Warning: During his ult, Swain's eyes start glowing red. He even has red eyes in his human form.
  • Red and Black and Evil All Over: Decked out in more black than a My Chemical Romance concert, with the red magic effects to go with it.
  • Red Left Hand: Uses a construct of demonic energy to replace his lost arm.
  • The Reveal: According to Fiddlestick's rework, the demon whose power he took is named Raum.
  • Retcon: Before his 2018 VGU, Swain was a far more mysterious and shady figure, appearing as a much less refined "Master Tactician" of Noxus with an unusual pet raven named Beatrice constantly perched on his shoulder. After the VGU, he and his backstory became far more defined, notably with how in the place of Beatrice, Swain got his demonic powers from an actual demon he fought and defeated. In between then, a line from Rakan implied he had Vastayan ancestry.
  • Royals Who Actually Do Something: Just like his rival and contemporary King Jarvan IV, Swain absolutely hates to rest on his laurels and prefers to command from the front line.
    "You can sit on a throne. That doesn't make you a ruler. It only means you have an arse."
  • Shut Up, Hannibal!: An unusual case given how both of them are depicted as villainous in their own ways, but Swain has a taunt calling out Urgot and his violence-based philosophy.
    "Your message is your power. You have learned nothing."
  • Smart People Play Chess: Swain enjoys playing an in-universe equivalent, X'ah. The game is Vastayan in origin and allows players to keep any captured pieces after the game is over. His pieces have sentimental value but he is still willing to sacrifice them for victory.
  • The Social Darwinist: As with Noxus itself, he believes Might Makes Right, and that authority is built on imposing fear with that might. He himself was crippled as a soldier, but clawed his way up the ranks through whatever means he could to become Grand General.
  • Sorcerous Overlord: His main power fantasy, wielding powerful dark magic while ruling Noxus as its Grand General.
  • Squishy Wizard: Averted, like with most Battle Mages. With enough Soul Fragments and his ultimate, Swain's health pool can easily equal tanks, and constant healing will make up for lack of other defensive stats.
  • The Stoic: Seems pretty reserved when it comes to his emotions.
  • Telepathy: A variant; collecting Soul Fragments from enemies seems to give him access to some of their secrets, albeit cryptically. Amusingly, collecting one from another Swain will flatly prompt him to say "I already knew that."
  • Tranquil Fury: Hardly raises his voice when he's irritated.
  • Vampiric Draining: Swain's abilities rip out chunks of an enemy champion's souls to heal himself with, called Soul Fragments. They apparently also give him a glimpse at their memories.
  • Villainous Widow's Peak: One of the prominent physical traits he retains from his pre-rework incarnation.
  • Villain Respect: In spite of his ruthlessness, he occasionally offers respect or at least positive acknowledgement to his allies and even some of his enemies, though in his case, the line between genuine sympathy and backhanded pity is a blurry one.
    (taunting an enemy Darius) "It was only a matter of time, Darius. Do what you must."
    (responding to a Darius taunt) "You're the only man I know who believes his own words, even after he's said them."
    (collecting a Soul Fragment from Lux) "Which is the greater tragedy, that she fell in battle, or that she fell in line?"
    (taunting an enemy Riven) "The best armor is being forgotten, and you my dear, are quite forgettable."
  • Visionary Villain: Of all the crimes that Swain has committed, he notes that all of it is for the greater good in the long run. And he will let nothing stop him from carrying out his goals.
  • Voice of the Legion: Present in the voiceovers of his Tyrant and Dragon Master skins, especially in the former.
  • Voluntary Shapeshifting: Can switch from human to demon-raven form at will, though there's a two minute cooldown before he can go back to raven form again.
  • Well-Intentioned Extremist: Is working too, among other things, root out the corruption endemic in Noxus and rally them against "a coming darkness only he can see." On the other hand, he's working towards this with extremely evil-looking powers that are explicitly labelled as "demonic."
  • White Hair, Black Heart: Has a full head of white hair, and can be particularly cruel.
  • Who's Laughing Now?: It's highly advisable to keep your distance from him because of his proximity-reliant spells. Due to his being a Mighty Glacier, an assassin that attempts to all-in him (as if he were a squishier foe) but fails to kill him will likely regret that decision as he holds them in place, pours on the damage, and heals a good deal of it back.

    Sylas, the Unshackled 
https://static.tvtropes.org/pmwiki/pub/images/sylas_originalloading.jpg
"No more cages!"

Voiced by: Unknown (English), Gerardo Alonso (Mexican Spanish), Kenji Kitamura (Japanese)

"I am no traitor. I am the true Demacia."

Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.

Sylas is a Burst Mage/Skirmisher hybrid champion who causes chaos across the battlefield, lashing out with chains to ensnare and crush his foes before turning their own power against them.

  • His passive, Petricite Burst, gains a charge whenever Sylas uses an ability, up to three, with his basic attacks consuming a charge to make him whirl his chains around him, dealing bonus damage to the target and other enemies around Sylas. While he has charges, Sylas gains increased attack speed.
  • His first ability, Chain Lash, makes Sylas slam down his chains in two intersecting directions, damaging and slowing enemies they hit. After a short delay, the intersection between the two chains explodes, damaging enemies inside again.
  • With his second ability, Kingslayer, Sylas lunges at a nearby enemy, damaging them. If the target was an enemy champion, Sylas heals himself, with the heal increasing based on his missing health.
  • With his third ability, Abscond, Sylas dashes a short distance in a target direction. For a few seconds afterwards, Sylas can reactivate the ability to use Abduct, sending his chains in a target direction, damaging and briefly stunning the first enemy they hit and pulling Sylas to their location, knocking them up upon arrival.
  • His ultimate ability, Hijack, targets a nearby enemy champion and copies their ultimate ability, which Sylas can use at his leisure for a long duration; he cannot copy the same ultimate for a long duration afterwards.

Sylas's alternate skins include Lunar Wraith Sylas and Freljord Sylas.

In season 4 of Teamfight Tactics, Sylas is a Tier 2 Moonlight Brawler using his Lunar Wraith skin. His Chain Lash ability slams down his chains in a 3-hex line, damaging enemies hit and increasing the mana cost of their next spell cast by 33%.
  • Accidental Murder: During his time as a young mageseeker, him coming into physical contact with a mage caused magic to rush through his body, unleashed as extremely explosive bolts. Not knowing he had this ability, he killed a fellow mageseeker and two more people by accident, and was deemed a murderer for it.
  • Anti-Frustration Features: One that more benefits Sylas' allies and enemies rather than he himself. Once he steals an enemy ultimate, he's able to keep hold of it for a long time, so to ensure that everyone in the game is on the same page, not only does an icon of the champion whose ult he's stealing appears next to his life bar, "Sylas has stolen ____'s ultimate!" gets broadcast into the allchat.
  • Anti-Magic: Sylas still has the anti-magic petricite shackles used to imprison him on his hands. He discovered that petricite doesn't so much nullify magic as absorb it, and after figuring out he can then unleash the energy, he gained the ability to turn incoming magic against his enemies.
  • Anti-Villain: Sylas is the type of antagonist with noble goals, but extreme methods to achieve those goals. He wants to overthrow the Demacian leadership so no more mages will have to live in fear of being hunted down and persecuted by their prejudiced rulers. By overthrowing, he of course means killing every last one of Demacia's royalty and nobility.
  • Arch-Enemy: Of all those he hates, he hates Jarvan IV and Garen the most of all- the former for being embodiment of the self-entitled Demacian elite and next in line to the throne he wants to crush, the latter for being the celebrated embodiment of the Demacian "ideal" that condemned Sylas from the moment of his birth. The loathing absolutely drips from his voice.
    (on killing Garen) "And that's how we slaughter swine."
  • Apologetic Attacker: Before using Lux's magic to break free from the execution block he apologized to her.
  • Attack Reflector: Yes, it's possible to kill enemies with their own ultimate abilities, and yes, there are lines for it.
  • Blessed With Suck: Being born with the power to detect magic and absorb it through your body would be a phenomenal ability anywhere in Runeterra other than a military state that hates magic users' guts, but alas, Sylas did not receive such a luxury.
  • Bomb-Throwing Anarchists: His ultimate goal is to dismantle the oppressive hierarchy of Demacia by force, and he makes it very clear that there will be blood.
  • Chain Pain:
    • Much of his combat involves using the heavy chains shackled to his wrists to lash at and stick to opponents.
    • In the Lux comic, he uses Morgana's trapped ultimate magic (that presents itself as chains) to shackle Jarvan IV.
  • Colour-Coded for Your Convenience: Once he hijacks an enemy ultimate, his chains turn from gold to purple to indicate that he's currently in possession of one.
  • The Comically Serious: Normally a very serious man, but interacting with an enemy Ezreal gives this gem:
    Sylas: At last, I've come for you, Jarro Lightfeather!note 
  • Dark and Troubled Past: Sylas was effectively doomed to villainy from the start, all rooted to how he was born with magic powers, but to a poor family in Demacia. Even when he attempted to use his powers in service of his kingdom, the oppression imposed onto him and other fellow mages became too much to bear, and things spiralled out of control when he accidentally killed three people while defending a mage.
  • Dark Reprise: Sylas' login theme is something of a dark modification of "Demacia Rising", twisting brief passages of the proud, grandiose Demacian anthem into something much more sinister and furious.
  • Didn't Think This Through: Hearing of great magic in the Freljord, Sylas grossly underestimates just how dangerous it is. If not for the timely intervention of the passing Winter's Claw and a woman to sap some convenient magic from, he would have perished.
  • Difficult, but Awesome: Sylas is already a pretty mechanically precise bruiser, requiring proper positioning and ability/auto-attack combos to make the most of his damage. His Power Copying gimmick makes him even more complex, potentially turning him into a very flexible Jack-of-All-Trades, but inherently demands his players be familiar with enemy champions and their ultimates in order to beat them at their own game.
  • Don't Explain the Joke: When he copies Fiddlesticks' ultimate:
    "A murder of crows. You know, for murder."
  • Even Evil Has Standards: He was planning on killing Jarvan III, but in a public execution as punishment for Demacia's crimes against mages. He's just as shocked as Jarvan IV when they find the King dead and immediately demands to know who did it.
    Jarvan IV: "Monster. What kind of man kill his own king?"
    Sylas: *With an expression of genuine shock* "Yes. What kind of man indeed..."
  • Expy: The ability to copy an opponent's ultimate is the most iconic skill of Dota 2's Rubick, long considered one of that game's most powerful and iconic abilities.
  • Fantastic Racism: His character really highlights Demacia's hatred of magic users, unless said mages can directly serve them and be under their control.
  • Foil:
    • To Urgot. Both men escaped imprisonment with the intent of taking vengeance on the ones responsible for putting them there, but their motives vastly differ; Urgot is an anarchistic, chemtech-using crime lord/cult leader who firmly subscribes to the notion that Might Makes Right, whereas Sylas is a magic-wielding Well-Intentioned Extremist who seeks to put an end to Demacia's persecution of mages.
    • To Swain as well. Both rose up through tribulations - Sylas was trained as a mageseeker until he was disowned by the order, Swain had to maneuver through the politics of the Noxian aristocracy - both are magically empowered - Sylas was born a mage who can absorb the powers of other mages around him, Swain gains his power from a demon he conquered (and even in gameplay terms are AP battlemages that can be placed Top and Mid lanes) - and both became notable figures in their nations - but Sylas is a wanted fugitive and underground revolutionist for oppressed mages against the rulers of Demacia, while Swain seized power willingly from the nobility to lead the entire peoples of Noxus.
    • To Pyke: Both are vengeful, violent men who have been both personally betrayed (Pyke was abandoned by his crew to die, while Sylas was imprisoned by his superiors) and institutionally wronged (As a harpooner Pyke performed backbreaking dangerous labor for little pay while captains grew rich off his work, while Sylas worked as a secret mage for a government and people that outwardly despise magic). And both now pursue indiscriminate revenge against their societies, seeking payback against the rich and powerful while killing anyone they perceive as part of the system. But while Pyke is a lone operator and mentally unstable serial killer concerned mostly with his own grievances, Sylas is cold, calculating and the leader of a growing resistance who seeks a widespread overthrow of the government.
  • Game Changer: At the end of the Lux miniseries, Sylas is shown retreating to forests outside Demacia with his mage rebellion in tow, with the cliffhanger implying that their next strike was coming very soon. However, "The Shackles of Belief" reveal that his plans have taken a slight detour; he made a venture to the Freljord after hearing of its magic to draw strength from, and the story ends with him beginning to forge an alliance with the Winter's Claw. If the "Warriors 2020" cinematic is to be believed, Freljordians are now joining in Demacia's civil conflict.
  • Gameplay and Story Integration: Freljord Sylas is a skin with the rare honor of directly tying into lore, specifically representing his journey to the Freljord detailed in "The Shackles of Belief", released shortly before the skin's announcement. This would later be expanded on even further when one of the three stories in the "Warriors Season 2020" cinematic saw Sylas, represented in his new skin, leading a horde of Freljordian warriors against a Demacian fort defended by Garen and Lux.
  • Gameplay and Story Segregation: Lore-wise, he can replicate any kind of magic he encounters. In-game, however, he can only copy ultimate abilities, including ones that have no magic involved or don't rely on it (Corki, Graves, Caitlyn, etc.).
  • Harmful to Minors: The crime he ended up being shackled for was protecting a young mage, their touch unexpectedly causing him to unleash magic that killed three people, including his mageseeker mentor. He was still a youth during the time.
  • Heel–Face Door-Slam: King Jarvan III was already planning to abolish Demacia's anti-magic laws before Sylas's rebellion killed him. If he had just been a little more patient, he'd have gotten the freedom for mages that he so desired with far less bloodshed. Then again, if he'd waited even one minute longer before using Lux's magic to break free and kick off the revolution, his head would have been chopped off!
  • Hypocrisy Nod: One of his many, many grievances against Demacia's leaders is that they want to oppress the use of magic, but are perfectly willing to use magic, including his own, to locate other mages.
  • Hypocrite: The first time he sees Zed he declares "Shadows are for cowards, Zed". Not only can he steal Zed's ult and use it himself, when he does he comments "I'm no stranger to shadows".
  • Irony: His attempted uprising only made things worse for mages in Demacia, as Jarvan IV, who was formerly sympathetic towards mages (and is heavily implied to be in love with Shyvana, a magical being by the nature of her existence), goes on a Roaring Rampage of Revenge against them after believing Sylas killed his father.
  • It's All About Me: Vengeance has made Sylas pretty single-minded in his goals of revolution, and doesn't much care for others. He still considers Noxus an enemy, and while he acknowledges that the vastaya have suffered much, he still threatens them for getting in his way.
  • Kick the Dog: The more unsavory side of him tends to be pretty careless and unsympathetic to others that aren't explicitly friend, and especially those who he considers foe.
    (encountering Vayne) "Do not mourn your parents, Vayne. They had it coming."
  • The Kingslayer: His ultimate goal, slaying the oppressive leaders of Demacia to allow mages to exist without fear. Kingslayer is even the name of one of his abilities.
  • Lightning Bruiser: His package is loaded with plenty of damage, survivability, and mobility.
  • Mr. Fanservice: Perpetually shirtless, quite muscular, and not at all hard on the eyes.
  • Mutant Draft Board: Rather than have his magic powers discovered later and face persecution, a young Sylas was convinced to turn himself in to Demacia's mageseekers, and was then quietly inducted to serve them. Unfortunately, things went south after his Accidental Murder.
  • Named After Somebody Famous: Shares his name (albeit spelled slightly differently) and backstory with the biblical Silas, who was imprisoned for his faith but freed when God miraculously destroyed his prison. His broken chain cuffs even reflects traditional iconography of the saint.
  • Not Me This Time: While he'd been planning on executing King Jarvan III of Demacia as part of his uprising, someone else assassinates him before Sylas can get to him. Sylas is shocked and doesn't even attempt to claim responsibility when explaining himself to the people.
  • Pet the Dog: For a time, Lux was on Sylas' good side and the two formed a friendship even while he was behind bars, calling her "Little Light" and sharing helpful secrets about magic with one another. It's also shown that he genuinely cared about her to a degree, sparing her during his escape, sparing a downed Garen after she begged him to despite having every reason to want to kill him, and sounding sincerely mournful should he kill her in gameplay. However, given how he had still manipulated and tricked her into using her magic as a means for his escape, this respect is no longer mutual, and Sylas is angry at Lux's "ingratitude" when she sided with Demacia against his rebellion.
  • Power Copying: His Hijack ultimate allows him to copy ultimate abilities from enemies, insofar as he gets one ability cast per cooldown, and he can only target a specific enemy champion once within a moderate period of time (twice the length of their actual ult's cooldown). It should be noted that he solely copies the ultimate itself and usually not with any accompanying passives intended to synergize with them unless absolutely necessary (for example, Darius' Noxian Guillotine cannot gain damage stacks and will do minimal damage. However, copying Lillia's Lilting Lullaby will cause his abilities to apply the mark based on her passive she needs to cast it, but only her mark and none of the damage that accompanies it). Also, because Sylas's scaling heavily encourages him to build AP, using AD-scaling ultimates may not be as effective as when their original owners use them, even with a passive condition that a fraction of his AP will contribute to the AD ratio. Individual ultimates have a few additional quirks to how he copies them:
    • For transforming ultimates (i.e. Nidalee, Elise, Jayce), Sylas transforms into their alternate form (their cougar form, spider form, or ranged form) and gains access to their form's respective abilities, but loses them all once he reactivates.
      • Udyr, due to him technically not possessing a "true" ultimate, is a mild exception, only very temporarily (for two basic attacks) granting the buffs from his Phoenix Stance, which occupies his "ultimate ability" slot.
      • For Shyvana's dragon form, his Mana Meter temporarily resets to behave like Shyvana's Fury meter as per her ultimate interactions, starting at full but depleting by percentage over time, which can be stalled off by dealing damage before resetting to what it previously was before he transformed.
    • For ultimates that enhance regular abilities (i.e. Karma or Heimerdinger), Sylas can cast an empowered version of one of their abilities.
    • For ultimates with multiple charges (i.e. Corki or Teemo), Sylas becomes armed with a "fully loaded" set, with Corki getting 7 rockets and Teemo getting 3 shrooms. Those which merely have short cooldowns intended to be spammed repeatedly with (i.e. Kog'Maw or Kassadin) will instead only net a single cast.
    • For ultimates whose behaviors change over time (i.e. Kayn, Kha'Zix, Viktor, LeBlanc, Aphelios), Sylas will replicate the ultimate based on its current form at the time of copying.
    • For Orianna's Command: Shockwave, due to him lacking her Ball mechanic, it will simply explode around his head with no ability to extend its range. This isn't quite as terrible as it sounds, as Sylas is much tankier than Orianna with mobility skills that allow him to engage on the enemy team before triggering the Shockwave.
    • For Kalista's Oathsworn, he requires linking to an ally for it to work, so he actually receives her Black Spear item at the start of the game if a Kalista is on the enemy team to do so (though neither he nor the ally will receive any other passive buffs otherwise gained from being linked).
    • For Twitch's Spray and Pray, he does get its huge range bonus, giving him the 850 range like you would expect for Twitch. Interestingly, his attacks still register as being melee, meaning they can trigger melee-only on-hit effects like from the Tiamat item.
    • If he copies another Sylas, he'll steal the ability the other Sylas has stolen. If the enemy Sylas hasn't copied another ultimate yet, he'll be immune to being copied himself.
      (copying an enemy Sylas' stolen ultimate) "Well... this is going to be confusing."
  • Power Up Letdown: Not every ultimate Sylas can steal will be of equal use, and he may snark at taking especially lame ones that don't synergize at all for him (some include Udyr's Phoenix Stance, Jayce's Transform Mercury Cannon, and Zoe's Portal Jump).
    (copying a "lame" ultimate) "Hmph. I actually feel cheated."
    • Actually subverted if he manages to steal Transform Mercury Cannon, as this allows him to use the entire ranged half of Jayce's kit (including giving Sylas ranged autoattacks and access to Jayce's devastating long-ranged Shock Blast poke) indefinitely until he chooses to deactivate it. It's not as flashy as stealing, saying, The Equalizer, but it gives Sylas far more versatility.
  • Power Fist: While he's more focused on fighting with giant chains, his enormous petricite shackles give off the impression of these, and he sometimes uses them to incorporate Good Old Fisticuffs into his combat.
  • Prisons Are Gymnasiums: Perhaps the whole magic-absorption thing in some way helped him maintain muscle mass while being stuck eating rats.
  • Reduced to Ratburgers:
  • Secret Keeper: After using Lux's magic power to break free, Sylas offers to keep hush about her and her business with the Illuminators.
    (first encountering Lux) "Your secret is safe with me, Luxanna. (beat) Remember that kindness."
  • Ship Tease: Not with Lux so much, actually. But in his colour story "The Shackles of Belief", he flirts with the Winter's Claw shaman Thorva.
    Thorva appraised him, giving him a look from head to toe. He was handsome for a southerner. A little lean for her tastes, but he was clever, and there was power in him.
    She leveled a finger at him.
    “But never touch me again,” she warned.
    The outsider smiled wryly.
    “Not without your permission,” he replied, and Thorva turned away so he did not see her smile.
  • Supernatural Sensitivity: Born with the ability of "arcane sight" that allowed him to sense magic in other people, earning him a position in his youth as one of the kingdom's mageseekers.
  • Token Enemy Minority: Of a sort. During his service as a mere mageseeker, Demacia used his magic skills to assist in finding other mages to rid. After his accidental magic mishap resulted in him being deemed a murderer and traitor, he turned into a straight-up enemy.
  • Token Evil Teammate: For the first time in League, Demacia had their first true defector type and Sylas if not for his intentions to topple the corrupt monarchy can be seen as truly evil type bent on causing chaos in Demacia.
  • Underestimating Badassery: Sylas underestimates how brutal the Freljord is big time. By the time we catch up with him in the story "The Shackles Of Belief", his handpicked elite mages are long dead, and he's within moments of freezing to death in a driving blizzard. Only a convient Iceborn to steal magic from keeps him from perishing.
  • The Unfettered: As his name suggests; he even encourages this trait in others.
    (first encountering Jinx) "Haha, do what thou wilt, Jinx!"
  • Walking Shirtless Scene: Evidently his concept of "freedom" involves the freedom to not wear a shirt as well.
  • We Used to Be Friends: After Sylas was imprisoned, Lux became his only friend in the world. It's doubtful this friendship still persists after he stole her power to slaughter everyone present at his execution except her and went on to become an anti-Demacia revolutionary.
  • Wham Shot: During his reveal trailer, Sylas beats down Quinn, Xin Zhao and Fiora, only for Garen to jump him from behind. After lashing out at Garen, Sylas then strikes him down with Demacian Justice!
  • Would Not Hurt A Child: One of the mages he was forced to hunt down ended up being a young girl. Sylas's attempt to protect her from his escorts resulted in him accidentally absorbing her power and killing her, her father and the surviving mageseeker from his party.
  • Your Terrorists Are Our Freedom Fighters: To Demacia at large, he's the worst terrorist in their history. To the terrified mages living under Demacia's hypocritical oppression, he's their greatest hero.
  • You Will Be Spared: Despite Lux being a Crownguard he wanted her spared since she's a mage, and even spared Garen at her request when he could have killed him. He's angered when Lux ultimately refuses to join him, but even in-game he's upset if he kills an enemy Lux.
    (Upon killing an enemy Lux) "I'm sorry, little light."

    Syndra, the Dark Sovereign 
https://static.tvtropes.org/pmwiki/pub/images/syndra_originalloading.jpg
"So much untapped power!"

Voiced by: Unknown (English), Inés Blázquez (European Spanish), Unknown (Mexican Spanish), Kei Shindou (Japanese/Current)

"My potential is limitless. I will not be restrained."

Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

Syndra is a Burst Mage champion with a complex skillset based around summoning and manipulating spheres of dark energy to unleash powerful burst damage and crowd control.

  • Her passive, Transcendent, enhances each of Syndra's abilities when they reach maximum rank.
  • Her first ability, Dark Sphere, summons a sphere of dark energy at a target location, damaging nearby enemies. The sphere will then linger at the location for a few seconds afterwards, where it can be manipulated by her other abilities. When it reaches maximum rank, Trascendent causes Dark Sphere to deal increased damage to enemy champions.
  • With her second ability, Force of Will, Syndra telekinetically lifts a nearby enemy minion or Dark Sphere for a few seconds. When the ability is reactivated, she hurls it a target location, damaging and briefly slowing nearby enemies. When it reaches maximum rank, Trascendent causes Force of Will to deal bonus true damage.
  • Her third ability, Scatter the Weak, sends out a dark pulse that damages and knocks back enemies in a cone in the target direction. Dark Spheres hit are also sent flying backwards, stunning enemies they collide with. When it reaches maximum rank, Transcendent increases the width of Scatter the Weak's cone.
  • With her ultimate ability, Unleashed Power, Syndra summons three Dark Spheres and bombards a nearby enemy champion with them, as well as any other Dark Spheres that are on the battlefield, dealing heavy damage that increases for each sphere fired; the spheres will then remain around the target for a few seconds. When it reaches maximum rank, Trascendent increases the range of Unleashed Power.

Syndra's alternate skins include Justicar Syndra, Atlantean Syndra, Queen of Diamonds Syndra, Snow Day Syndra, SKT T1 Syndra, Star Guardian Syndra and Pool Party Syndra.

In season 2 of Teamfight Tactics, Syndra uses her Atlantean Syndra skin and is a Tier 2 Ocean Mage. Her special ability is Hydro Sphere, which conjures a sphere of water near an enemy that explodes to damage all enemies nearby. In season 3, she is a 3 cost Star Guardian Sorcerer. With her ability Unleashed Power, she pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest health, dealing magic damage per orb.
  • And I Must Scream: After Syndra snapped and started ripping the concentrated magic right out of Fae'lor, she was ripped in the Dreaming Pool, where she slumbered and was festered with her worst memories and pure negativity. While she had apparently been stuck in it for "only" a few decades, it was practically an eternity for her, and it may have very well become one had she not been freed.
  • Casting a Shadow: Subverted. While she does have magic that appears to be dark, it is not the shadow magic used by the likes of Zed and the Order of Shadows. Instead, it is her own negativity given form, more of a metaphysical darkness than literal shadows.
  • Cleavage Window: A key part of her Stripperiffic evil sorceress look.
  • Dark Is Evil: Played straight with her default skin and her violet-black orbs.
  • Difficult, but Awesome: Syndra has the standard mage weaknesses of being frail and lacking mobility, on top of her kit being heavily reliant on having Dark Spheres to manipulate. But with good positioning and ability usage, she has the potential to deal fantastic AoE damage and crowd control, and her ultimate Unleashed Power is potentially the strongest single-target nuke in the game. Of course, she had to spend some time as 'Difficult but Awful' while Riot fixed some bugs, smoothed out her kit, and buffed her, but it's been worth the wait.
  • Does Not Like Shoes: In her base skin she wears leggings that cover part of her soles, but leave her toes and heels exposed. Given that she floats around however, footwear may not be a concern.
  • Expy:
    • Her backstory is awfully similar to that of Jean Grey and her transformation into Dark Phoenix.
    • People have also mentioned she looks a bit similar to Sindel with her hair and floating. Hell, their names even sound similar.
  • Eye-Obscuring Hat: Justicar and Atlantean Syndra both have this.
  • Femme Fatalons: Her classic and Justicar skin feature long, pointy nail sheaths.
  • Game-Breaking Bug:
    • She was once temporarily removed from the game because Force of Will could be used to grab ahold of the blue buff golem... and pretty much keep it in the bubble indefinitely. Junglers were not amused.
    • An even worse case was an One for All gamemode bug that would cause one cast of Unleashed Power to use spheres from all Syndras. Before she was disabled to address the bug, a Syndra could coordinate with her fellow Syndras to kill a foe with 35 spheres at once.
  • Grievous Harm with a Body: Force of Will damages mostly through magic, though picking up a minion or pet and chucking it at her enemy probably helps too.
  • Glowing Eyes of Doom: They glow purple, and seeing them up-close without promptly getting out of her way is liable to spell doom.
  • Hartman Hips: Syndra has these by default, but the splash art for Atlantean Syndra makes it very obvious.
  • Hoist by Their Own Petard:
    • She's capable of killing an enemy with their own Tibbers, Voidling, Spiderling, mini-turret, etc. The irony is lost on no one.
    • This is also a big part of her backstory. Her master certainly did himself no favors by slapping a Power Limiter on her rather than attempting to teach responsible usage of her powers, and he REALLY didn't do himself any favors by suddenly revealing its existence to a moody teenager who did not have the maturity or judgment to react well to that kind of news.
    • Her new lore does it yet again. A group of Ionian's setting out to kill her accidentally free her.
  • "Instant Death" Radius: If a Syndra has several spheres already placed around her, best not get too close, especially at low to moderate health. Her full combo will not be very forgiving if you do.
  • Irony:
    • Ionia dampened her powers and sent her to Wizarding School hoping she could learn control, but Syndra's love of her magical power led her to kill her master and go out of control.
    • For a meta version, for a while after her release the win rate of this Lady of Black Magic was 27%, which is around the lowest ever. While lore wise she was so powerful she had to be put under a Power Limiter for her inmense power.
  • It's All About Me: Syndra cares nothing for anyone except herself.
  • Lady of Black Magic: She wears elegant clothing and moves gracefully by floating, and has very powerful magic.
  • Lotus-Eater Machine: Imprisoned within the vines of a magic tree, which forced her to relive a terrible event from her past for decades.
  • Magic Eater: Her negative emotion magic in the form of her orbs leeches the spiritual magic from around her according to her lore.
  • Magical Girl: Her Star Guardian skin. She is presented as a Dark Magical Girl however.
  • Magikarp Power: Every high-AP-ratio mage becomes more powerful over time but Syndra deserves mention for having an additional mechanism that adds even more power onto a skill she's maxed out (5 of 5 skill levels). She can start doing this at level 9; heaven help you when she reaches level 16 and has 3 of her 4 skills affected by Transcendent, including her ultimate.
  • Mind over Matter: Force of Will, which she can use to toss one of her spheres or small enemies at her foes.
  • Mystical White Hair: Of a decidedly villainous sort, making her also subject to White Hair, Black Heart.
  • Nice Hat: She has a huge set of headgear on her head. Could also be considered Cool Crown.
  • Nice Job Breaking It, Hero!: Her mentor's attempts to keep her from getting carried away with her power ironically caused precisely that to happen.
  • Older Than She Looks: Imprisoned in the Dreaming Pool for decades, but appears to have not aged a day.
  • Ominous Floating Castle: She turned her old school into one, all by herself.
  • Person of Mass Destruction: On top of already possessing an extreme amount of innate magic power in her hands, Syndra is described as like a walking black hole who drains the magic all around her. Considering her home is in Ionia, which is filled to the brim with natural magics, she's essentially a walking cataclysm on two legs in the making.
  • Power Floats: As demonstrated by her joke, where she hops around on her orbs like stepping stones.
  • Power Limiter: The island temple of Fae'lor that her Old Master recommended she remain at to temper her power turned out to be one. As she was never told this and only found out when she confronted him after becoming less in-control but noticeably weaker, she was not amused.
  • Pun: One of her jokes, accompanying her using her dark spheres as stepping stones:
  • Purple Is Powerful: Her orbs and her garb are dark-purple and she's very powerful. Also, in the Star Guardian line, she is purple.
  • Stripperiffic:
    • Atlantean Syndra's outfit is this.
    • As is her base skin, to be honest. Only the short wraparound skirt keeps it from being basically a swimsuit.
  • Serial Escalation: Her mental powers are absolutely absurd and powerful seeing that she has no problem fighting within the game using all of her abilities in perfect harmony, and at the same time, having enough mental capacity to focus them on fighting enemy Champions while using those same Psychic Powers to keep her floating stronghold suspended high up in the air all at the same time.
  • Sweater Girl: Snow Day Syndra.
  • Teens Are Monsters: Syndra shows exactly what happens when children get immense magical powers before they've grown up and have them forcibly suppressed instead of being taught how to use them responsibly, ergo they violently rebel and place their freedom above the well being of everyone else.
  • Token Evil Ionian:
    • Before Syndra, most of the Ionians playable were heroic warriors who fought against groups like Noxus and Zaun. At least Varus back then had revenge as a reason for giving into The Corruption, but Syndra merely has her elder sticking a Power Limiter on her as her excuse.
    • Carried over to her Star Guardian skin, with Ahri's quote and developer's comments make it seems like she is not really on a heroic side.
  • The Unfettered: In her pursuit of magical power, Syndra fits this to a tee.
  • With Great Power Comes Great Insanity: Sort of. While she at least initially saw fit to try and control her powers, realizing she had been manipulated with a Power Limiter, killing her master, and being trapped in a seemingly endless slumber filled with her worst memories really sent her off the deep end.

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