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    Sejuani, the Winter's Wrath 
https://static.tvtropes.org/pmwiki/pub/images/sejuani_originalloading.jpg

Voiced by: Nicki Burke (English), Salomé Larrucea (European Spanish), Rebeca Manríquez (Mexican Spanish), Satomi Akesaka (Japanese)

"I was cut from the ice, shaped in the storms, hardened in the cold."

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani is a Vanguard champion who empowers her warband and leads them into battle upon her monstrous boar, locking down enemies with powerful crowd control before shattering them with her heavy flail.

  • Her passive, Fury of the North, comes with two different passive effects:
    • Frost Armor grants her a massive amount of Armor and Magic Resistance and makes her immune to slows. This effect breaks a few seconds after taking damage, returning a short duration after leaving combat.
    • Icebreaker causes her damaging attacks and abilities to deal massive magic damage to enemies she's stunned.
  • With her first ability, Arctic Assault, Sejuani's boar charges forward, stopping upon colliding with an enemy champion and knocking up and damaging all enemies she hits.
  • Her second ability, Winter's Wrath, causes her to swing her flail twice in the target direction, once in a cone and once in a line, dealing damage and applying her Permafrost's Frost effect to enemies struck. The second strike briefly slows.
  • Her third ability, Permafrost, passively makes basic attacks from her and her nearby allied melee champions apply Frost on enemies they hit. Frost stacks up to 4 times, and at max stacks, she can target them with Permafrost to throw a small axe at them and stun them for a brief period.
  • With her ultimate ability, Glacial Prison, Sejuani hurls a frost-forged bola forward in a line, stunning the first enemy struck. The longer it travels, the more powerful it becomes, stunning for a longer duration based on distance. If the bola flies at least half its maximum distance before striking someone, it also summons a storm of ice that slows. The storm collapses after 2 seconds, dealing additional magic damage to enemies within and applying a more powerful slow.

Sejuani's alternate skins include Sabretusk Sejuani, Darkrider Sejuani, Traditional Sejuani, Bear Cavalry Sejuani, Poro Rider Sejuani, Beast Hunter Sejuani, Sejuani Dawnchaser and Firecracker Sejuani.

In Teamfight Tactics, Sejuani is a Tier 4 Glacial Knight. Her Glacial Prison ability summons an ice storm that explodes after a short delay, damaging and stunning all enemies caught inside.
  • Abusive Parents: Her mother was one to her, slapping her and outright calling her worthless.
  • Ascended Meme: A running joke of Poro-Rider Sejuani kept popping up with different variations. Lo and behold, SurrenderAt20's Wednesday, November 19, 2014 at 2:58 PM Holiday Skin teaser post.
  • Bare Your Midriff: In her Traditional and Sabretusk skins. Was her by default before getting a full set of armor.
  • Bears Are Bad News: Her Bear Cavalry skin, released to celebrate the opening of the Russian servers.
  • Because Destiny Says So: She believes very strongly in a seer's prophecy that she would one day rule the Freljord. Little does she know that the seer is actually Lissandra trying to get her and Ashe to fight among themselves toward her own ends.
  • Boobs of Steel: Well endowed, and very much a front-line fighter.
  • Cain and Abel: While Sejuani and Ashe are technically distant cousins, they are sometimes referred to as sisters in a sense even by developers; Sejuani wants nothing more than to kill Ashe and reinstate her supremacy. it's hinted that they may be actual sisters in the updated lore.
    • Reinforced by an in-game mission that occurs when an Ashe and Sejuani are on opposing teams. When they both hit level 18, a side quest will trigger: whomever kills the other acquires the cosmetic "Queen of the Freljord" buff, complete with an Ice Crown floating over the character for the rest of the game.
  • Chekhov's Gun: Her new Classic armor includes the Seeker's Armguard, an armor and ability power item purchasable during games and introduced a few months before her relaunch.
  • Cool Helmet: Her default and most of her alts have some kind of Horned Helmet, although her Bear Cavalry skin swaps the helmet for an Ushanka.
    • As of her rework in 2017 and the updating of many of her splash arts, it was revealed her helmet was inherited to her from her mother, who used to lead the tribe. It has a broken horn because Sejuani killed her mother to gain leadership.
  • Determinator: To an absolutely terrifying degree; her lore states outright that no one should have been able to survive the things she's powered through.
  • Epic Flail: Her weapon of choice, and boy is it huge.
  • Even Evil Has Standards: For as much as her cruelty and her opposition to Ashe, Sejuani can't stand Lissandra who wants to bury the whole world in ice, and puts her squarely onto her 'Rivals' list.
  • Exposed to the Elements: Her backstory says that she walked through blizzards with no food and no armor, just to toughen herself up. Her Traditional Skin reflects this time, depicting a younger Sejuani.
  • Family-Unfriendly Death: If she dies, she's thrown from Bristle's back, and looks up in horror as Bristle rears up in his death throes and topples backwards right on top of her, crushing her to death. There was a crunch sound too...
  • Foil: To Ashe. Dour and cruel to Ashe's confident and regal, unable to let go of a grudge in the face of Ashe's bids for unification and peace, short-ranged AoE to Ashe's long-ranged strikes — and most importantly, a beefy, implacable tank to Ashe's fragile Ranged DPS.
  • Full-Boar Action: She rides her massive boar Bristle into battle.
  • Gameplay and Story Segregation/Irony: Is a Social Darwinist who believes only the strong should survive... and serves as one of the best peelers in the game, being able to effectively keep the entire enemy team from reaching the squishy Carries as they blow them away.
  • An Ice Person: Her attacks and the attacks of her melee allies inflict frost on her opponents. She also summons an arctic storm.
  • Icy Blue Eyes: Look at her character portrait. Pretty obvious.
  • Jerkass: Is a very unpleasant lady because of her upbringing. When Ashe gave her grain with benevolent intentions, Sejuani reacted by stripping the grains from her envoy, burn it, and then declaring war on Avarosa.
    • Jerkass Has a Point: However, it was her dourness that gained her the alliance of Volibear and Udyr, who realized that strength is absolutely necessary to oppose Lissandra.
  • Jungle Princess: Sabreusk Sejuani
  • The Leader: Her 2017 rework attempted to cement this as a part of her playstyle. They described her as 'the barbarian leader of her warband', and it's reflected through the passive effects of her Permafrost that allows her allied melee champions to stack her Frost passive for her, priming enemies up to be stunned by Sejuani.
  • Made of Iron: As her Determinator bit can elaborate.
  • Misery Builds Character: Her view in her new lore, and a significant part of why she hates Ashe.
  • Mix-and-Match Critters: Bristle is described as a "wolf-boar hybrid" by her artists.
  • Mother Russia Makes You Strong: Bear Cavalry Sejuani evokes the old images the West had of Soviets during the Cold War (including the ridiculous notion that Russians tame bears and use them as mounts).
  • Not So Different: Again, to Ashe and Lissandra; all three have a stunning ultimate and more than one way to apply slows.
  • Oh, Crap!: Has one when she realizes the power of The Volibear.
  • Social Darwinist: She believes only the strong are fit to survive in the Freljord and is looking to conquer and pillage its weaker tribes until only hers stand supreme.
  • Royals Who Actually Do Something: She trained for 20 years in a frozen wasteland to be ready for her queenship.
  • Stripperiffic: She doesn't believe in making any concessions to the weakness of her own body, least of all bundling up because of the cold. This is reflected in her Traditional skin. Lorewise, after she was done, she put on a standard set of armor due to the necessities of war, but even it has a low collar (Although you can't see it that well in her splash art).
  • Teeth-Clenched Teamwork: Unlike other "duo Champions" like Nunu and Quinn, it's clear that Sejuani and Bristle don't get along as equals.
  • That Russian Squat Dance: This is the recall animation for the Bear Cavalry skin. Just in case you weren't convinced that it was a reference to the USSR/Russia.
  • Tomboy and Girly Girl: She's the Tomboy to Ashe. She's buff, tough and preferring warfare and her fighting style is more rumbling and tumbling on the enemy and beating them down close range while tanking up damage. She also sports a Contralto of Danger, and she has short hair that's still covered with her helmet.
  • Training from Hell: Tortured herself into her current physical condition through little more than force of will.
  • Unstoppable Force Meets Immovable Object: In Olaf's lore, Sejuani was the only thing able to battle The Berserker to a standstill. Quite impressive, seeing how he had just effortlessly carved a path through her warriors. Making her the Immovable Object to Olaf's Unstoppable Force.
  • Well-Intentioned Extremist: Sejuani seeks to strengthen her tribe and prevent them from starving. However, her methods are quite extreme, being willing to burn villages or summon the help of The Volibear, a brutal Eldritch Abomination.
  • We Used to Be Friends: Ashe:Warmother reveals that Sejuani and Ashe used to be quite close together, even making a blood-pact to swear loyalty to one another. When Ashe eventually disagreed with Sejuani's extreme methods, they fought and parted way. Ashe still consider Sejuani a sister but Sejuani has grimly accepted the idea of having to kill Ashe should they fight again.

    Senna, Shadow's Embrace 
Lucian's late wife, with whom he used to hunt evil creatures with powerful gun artifacts. She was tricked and killed by Thresh and her soul is now trapped in his lantern.

In late 2019 she was revealed as a playable champion, with Lucian rescuing her from Thresh's lantern. Her reveal trailer can be seen here.
  • Back from the Dead: In her reveal trailer, Lucian stabs Thresh's lantern with a shard of one of his shattered weapons, releasing a storm of souls, part of which coalesces into Senna.
  • Bare Your Midriff: Her outfit shows off her belly.
  • Battle Couple: With Lucian.
  • BFG: After being released from the lantern, she pulls a gigantic cannon-like weapon out of the mist.
  • Braids of Action: Wears her hair in a number of tight braids with gold ornaments.
  • Fate Worse than Death: Having her soul trapped in Thresh's lantern.
  • Good Is Not Nice: Before her death, she worked together with Lucian and she was the more zealous and unforgiving of the two. After her death, Lucian took up both her weapon and her merciless nature.
  • The Gunslinger: Used a holy relic that fired purifying light.
  • Healing Shiv: On brandishing her BFG she uses it to fire an enormous bolt of light at Lucian, which passes through him and flows around him without harming him to form a shield behind him, blocking a blow from Thresh's hook.
  • In the Hood: Wears a hooded white cape with gold trim.
  • The Lost Lenore: Her death hardened Lucian's heart and set him on a path of revenge.
  • The Paladin: Hunted demons and the undead in the name of righteousness.
  • Posthumous Character: Killed by Thresh before Lucian joins the League. Subverted when she comes Back from the Dead to become a playable champion.
  • Small Girl, Big Gun: Her light cannon is nearly as big as she is.
  • Stab the Scorpion: During her reveal video, it initially looked like she'd Come Back Wrong as the first thing she does after manifesting is fire her weapon at Lucian, only for it to protect him instead of harming him.
  • Unexpected Character: She appears in the climax of 'Shadow and Fortune' when Thresh uses her to taunt Lucian (who thought she was merely dead, unaware that Thresh held her soul captive) and drive him to despair, only for her to lead the captive souls in rebellion against Thresh and weaken his defenses long enough for Lucian to strike him down.

    Shaco, the Demon Jester 
https://static.tvtropes.org/pmwiki/pub/images/shaco_originalloading.jpg

Voiced by: Adam Harrington (English), Rais David Báscones (European Spanish), Jesse Conde (Mexican Spanish), Yuji Mitsuya (Japanese)

"Whatever you do, don't tell him you missed the punch line."
—Twisted Fate

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.

Shaco is an Assassin champion that uses deceit and illusion to counter his fragility and confuse opponents while he assassinates them.

  • His passive, Backstab, causes his basic attacks and Two-Shiv Poison to deal bonus hybrid damage to enemies from behind (and can also critically strike), but only once every few seconds per target.
  • With his first ability, Deceive, Shaco teleports a short distance forward in a puff of smoke, becoming invisible for a brief duration. His next attack after exiting stealth is guaranteed to critically strike onto a target if from behind.
  • With his second ability, Jack in the Box, Shaco plants a toy box at a nearby target location that becomes invisible after a brief delay. Any foe getting close to it will cause the box to spring open, revealing a demonic toy clown that attacks and fears all nearby enemies, forcing them to flee from it while being slowed.
  • His third ability, Two-Shiv Poison, coats Shaco's daggers in poison, passively making his basic attacks slow the target when the ability is off cooldown. When activated, Shaco hurls one of the daggers at a nearby enemy, slowing and damaging them based on their missing health.
  • His ultimate ability, Hallucinate, creates a manually-controlled duplicate of Shaco for a brief duration, completely indistinguishable from himself, that attacks nearby foes. When the duplicate is killed or the duration expires it will explode in a shower of daggers, damaging all nearby foes and leaving behind a trio of mini Jack in the Boxes.

Shaco's alternate skins include Mad Hatter Shaco, Royal Shaco, Nutcracko, Workshop Shaco, Asylum Shaco, Masked Shaco, Wild Card Shaco, and Dark Star Shaco.
  • Ax-Crazy: If you so much as speak to Shaco, you're in danger.
  • Back Stab: The name of his passive.
  • Critical Hit: His Deceive allows him to proc an increased chance for this, so any builds that involve a ton of critical hit modifiers encourages this. He's also an assassin by default, so he naturally is well-suited for such an affinity, especially since he can also increase said critical hit damage with a proper hit from behind.
  • Confusion Fu: Shaco is a solid champion for early game dominance, but many of the best Shaco players agree his best asset is his ability to completely and utterly confuse, demoralize and enrage enemy players. Shaco, at his highest level, is less about winning the game by killing enemies and more about "tilting" the enemy team into throwing the match themselves. To this end his kit is packed with skills that allow him to constantly make a infuriating nuisance of himself via clones, traps, stealth, slows, and blinks.
  • Creepy Doll: Though once an ordinary plaything, Shaco is now a nightmarish killer marionette come to life.
  • Crutch Character: He is an excellent ganker early game, but if he and his team don't get sufficiently fed before the laning phase ends and teamfights are commonplace, he falls off the radar very quickly.
  • Difficult, but Awesome: It's difficult to just jump in and play Shaco effectively due to his fragility, his unorthodox skillset, lack of "lock-on point and click skills" and his reliance on Confusion Fu. Also, Jack-in-the-Box, Deceive, and Hallucinate have many, many inventive uses that are not immediately apparent. This is all worsened by the limited time frame most Shacos have to acquire kills during laning or else be rather useless. However, players who learn his gimmicks and tricks are some of the most feared gankers in the game and can ruin the enemy jungler's game like no other. Bad Shacos feed, good Shacos are living nightmares.
  • Decoy Getaway: One possible use for Hallucinate is to bait enemies into killing the fake. Works even better with AP Shaco since its explosion upon dying scales off of AP.
  • Doppelgänger Attack: The clone from Hallucinate also attacks, making it possible to nearly double his damage output if positioned right.
  • Evil Redhead: The Royal and Workshop skins both give him a mop of red hair.
  • Expy: He's the Joker in Harley Quinn's outfit. His origins, meanwhile, are more in line with Pennywise or the Violator.
  • Glass Cannon: Hits hard, but goes down just as easily.
  • Happy Harlequin Hat: Wears one in five of his skins.
  • Humanoid Abomination: He's not even from our dimension originally, but takes the form of a clown nonetheless.
  • In the Back: His passive increases all auto-attack damage from behind. Go ahead and run from an ambush; that's exactly what Shaco wants you to do.
  • Knife Nut: Most of his abilities revolve around the use of knives.
  • Monster Clown: Definitely the clown you want for your child's birthday party.
  • Odd Friendship: The official website lists him as friends with Fiddlesticks and Nocturne. Given that they're all Eldritch Abominations that like to inflict fear on their victims, it makes a certain amount of sense.
  • Paper-Thin Disguise: The Nutcracko. That's definitely a nutcracker and not a crazy clown.
  • Psycho for Hire: He's a mercenary after all, and he already looks the "psycho" part.
  • Reverse Grip: Wields his daggers this way.
  • Significant Anagram: "Chaos," and if he's good, oh will he ever cause it.
  • Squishy Wizard: An alternate build path for him that's recommended on the Howling Abyss, but isn't an example that can classify him as a mage; AP Shaco can deal damage that scales very well with AP save for his Q, and his Two-Shiv Poison scales with both AD and AP, making him a decent hybrid character. That aside, the main perk with AP Shaco is usually the huge amount of damage he'll do with his Jack in the Box, which not only just shocks enemies for a while and deals minor damage, but once they see a box or more, chances are they can get nuked fast. And then comes the fact that his clone's death explosion also scales off of AP, so...
  • Stealth Expert: His Deceive makes him blink a certain distance while making him invisible for a while. One can easily discover a lot of gimmicks with Shaco in-stealth, but you have to make it count.
  • Throwing Your Knife Always Works: His Two-Shiv Poison's active, which can even scale with both 100% ability power and 100% bonus attack damage alike.
  • Troll: Shaco seems custom-designed to enrage the enemy team as much as possible.
  • Would Harm A Child: An interview in the Journal of Justice has Shaco recalling a time in which he murdered an entire family of nobles, including two children and an infant.

    Shen, Eye of Twilight 
https://static.tvtropes.org/pmwiki/pub/images/shen_originalloading_4.jpg

Voiced by: Keith Silverstein (English), Juan José López Lespe (European Spanish), Mario Castañeda (Mexican Spanish), Kazuhiko Inoue (Japanese)

"The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium."

Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

Shen is a Warden champion that excels at diverting attention away from his teammates and moving across the map to help allies in need. Like the other ninja champions, he uses a fixed Energy Meter as a resource instead of mana.

  • His passive, Ki Barrier, gives Shen a temporary shield after casting an ability, and the shield's cooldown is reduced whenever his abilities affect allies or foes.
  • With his first ability, Twilight Assault, Shen calls his spirit blade, empowering his next three basic attacks to deal damage based on a portion of his target’s max health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed, while also causing struck enemies to reduced movement speed when moving away from Shen.
  • His second ability, Spirit's Refuge, creates a protective barrier that allows Shen and his nearby allies to dodge all basic attacks for a few seconds. The ability triggers when there are allied champions in the zone - if there are no allies are in the zone, it waits to start until one gets close enough.
  • With his third ability, Shadow Dash, Shen dashes forward in a line, damaging, and taunting any enemy champions he passes through, forcing them to attack him for a few seconds, and also restoring Energy for each champion struck.
  • His ultimate ability, Stand United, targets an allied champion anywhere on the map, protecting them with a damage-absorbing shield. Shen also channels a teleport, bringing himself and his spirit blade to their current position after a brief delay.

Shen's alternate skins include Yellow Jacket Shen, Frozen Shen, Surgeon Shen, Blood Moon Shen, Warlord Shen, TPA Shen, Pulsefire Shen, and Infernal Shen.

In Teamfight Tactics, Shen is a Tier 2 Ninja Blademaster. His ability, Spirit's Refuge, creates a zone around him that allows him and his allies to dodge all incoming basic attacks.
  • Arch-Enemy: Zed. He's looking to bring him to justice for killing his father and overthrowing his temple.
  • Big Damn Heroes: His ultimate, Stand United, has him pulling these like rabbits out of a hat- rabbits that shield his allies substantially then transport Shen across the map to aid them
  • The Big Guy: Among the Kinkou.
  • Boring, but Practical: This is mainly in regards to his ultimate; Stand United has the distinction of being the only ultimate in the game that does 0 damage and cannot directly benefit himself. It's for exactly this reason that he's constantly on the pick/ban list at all levels of play because of how useful it is and how much global pressure he can exert on enemies that are aware that it's off cooldown.
  • Cain and Abel: Has this going on with Zed, his adopted brother and (former) fellow disciple.
  • The Cavalry: On demand. You're about to die when suddenly a purple bubble appears to protect you and your health bar. No, it's not divine intervention - it's Shen, and he's about to save the day.
    • Not to say that the enemy could interrupt, if they take out the purple bubble AND you with it, Shen will NOT appear and just wasted his ultimate.
  • Cool Mask: His Blood Moon Shen skin features a cool Hannya mask.
  • Death by Origin Story: His father was killed in Zed's backstory.
  • Draw Aggro: Shadow Dash forces enemies to use basic attacks against Shen. This is a great ability in a team fight where Shadow Dash can potentially affect several enemies and leaves them open to being chained and killed by the rest of Shen's team.
  • Dynamic Entry: Stand United has him appear next to a teammate after smoke, chanting, and a flash of light. Even moreso if Shen uses it offensively to reinforce his teammates in an already advantageous or even situation. His Shadow Dash can also be used like so depending on the situation and where he comes from.
  • Dual Wielding: Played with. Shen does have two blades, but he never actually uses both at the same time. The smaller blade is used for his normal attacks, while the larger is used when his Spirit Blade is active.
  • Enemy Mine: He and Zed came to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him.
  • Expy: He'll remind you of Ryu Hayabusa. His Yellow Jacket and Frozen skins can make him look like Scorpion and Sub-Zero respectively.
  • The Faceless: The only one of the ninjas whose face hasn't been shown.
  • Fashionable Asymmetry: The swords on his back are mismatched in his updated models. In his normal attack animations, he uses the smaller sword that pulls over his right shoulder. When his attacks are empowered by his Q, he uses the larger blade over his left shoulder, which takes on a ghostlike appearance (implied to be the physical anchor for Shen's spirit sword).
  • Foil: To Zed, as Shen is the natural son of the Master who was equal in combat and heir to the Kinkou Order, while Zed was an outsider taken in by the Master and sought to surpass Shen's skills.
    • Shen's updated gameplay kit heavily enforces this: Both use their abilities to position and maneuver around the battlefield, but Shen is still played as a tough AP tank that endures damage in the thick of battle while Zed is a squishy AD assassin that jumps in and out to cause damage. Reiterating the updated gameplay, Zed selfishly uses his shadows as disposable clones to move forward and act as aggressive extensions of himself to debilitate foes, contrast to Shen who himself is a selfless extension for his spirit blade which is an indispensable entity and works with this ability to position and maneuver around to protect allies.
  • Gone Horribly Right: Meta-example, Riot noticed that for a while he was considered a Joke Character, so they remade his skills. Now, he (especially his ultimate) is considered so stupidly good that he's on the permanently banned list for fear that the enemy team gets to use him.
  • Gratuitous Ninja: He's a flippin' ninja!
  • Half-Human Hybrid: In a sense: Shen exists in both the material and ethereal planes, his soul being partially mortal and partially magical.
  • Highly Visible Ninja: He charges right at you, even. Though he still manages to always be there when you least expect it, dashing through walls or using his ultimate to appear on the other side of the map in an instant.
  • In Harm's Way: An integral part of his Shadow Dash skill.
  • Irony: For being called a ninja, Shen's not so great the the "stealth" and "assassination" part so much as he is good at tanking hits directly.
  • I Shall Taunt You: Like Rammus's taunt, he can direct attention away from the squishies and onto himself for a few seconds.
  • The Juggernaut: With his reworked kit, Shen becomes this in teamfights. He's nearly guaranteed to get the reduced cooldown on his passive, giving him near-constant 500+ health shields, he can taunt enemies, making it very hard for them to attack the targets they need to attack, and his Q is specifically designed to let him fight enemy tanks, necessitating that they buy MR to handle the incoming damage (which therefore leaves them squishier to his physical damage teammates). By himself, he's more of a Stone Wall.
  • The Kirk: He makes the final decision amongst his fellow Kinkou ninjas. He also has some overlap with The Spock, as his position of the Eye of Twilight requires him to makes decisions completely dispassionately. This is shown in the deal with Zed, Shen is always looking for a third option rather than just easily forgiving him (Kennen's idea) or killing him without mercy for his crimes (Akali's idea)
  • Lightning Bruiser: In a teamfight, as long as Shen can reliably hit multiple opponents with his E, he can be this, constantly taunting, striking, and shielding himself from damage.
  • Mana Meter: In the form of an Energy Meter, a mechanic he shares with his fellow ninjas and Lee Sin.
  • Missing Mom: Apparently, Shen's mom is dead too (or at the very least, simply not there), if Zed's taunt to him is anything to go by.
  • Ninja: Duh.
  • Ninja Run: Complete with the two fingers held in front of his mouth as he does it, though moves in a more "covert" manner.
  • Not the Intended Use: Shen was intended as a support-like tank that sticks near his team to bodyguard it with low wave-clearing power in his kit. Because he can survive out on his own and just Stand United into the fray when his team needs him, he is often built to increase his split-pushing ability. That is, solo pushing lanes away from where the action is then springing into action with his ultimate once fighting starts. What's more, his abilities also scale off of ability power with solid ratios, so AP Shen is possible with a ton of extra damage on his abilities, and a massively increased shield from his ultimate.
  • Power Trio: Used to, with Akali and Kennen. Even with the trivial health debuff they receive if teamed up. Unfortunately for him, eventually Akali left the Kinkou due to not agreeing with his philosophy.
  • Practical Taunt: So practical it even sends causes him to dash a short distance so as to draw the taunted enemies away from his team for a moment.
  • Required Secondary Powers: Like other champions with map-wide abilities, a competent Shen must maintain good map awareness almost all the time to be able to save his allies or make plays with his ultimate.
  • Skill Gate Characters: His ultimate teaches you about map awareness, since it allows you to save your teammate from near death and turn a bad 2v2 into a 3v2. That being said, his ultimate is relatively easy to predict.
  • Stone Wall: Played with in his updated kit. Shen is still a Stone Wall in the lane, as his damage is higher but not so high that he can take on duelists. You have to be more proactive with his shield and his W, however, as he lacks the natural sustain he once had. But in teamfights, Shen becomes more of The Juggernaut with his massive, near-constant shields, his taunt, and his AoE dodge skill.
  • The Stoic: A necessary requirement for fulfilling his training.

    Shyvana, the Half-Dragon 
https://static.tvtropes.org/pmwiki/pub/images/shyvana_originalloading8.jpg

Voiced by: Karen Strassman (English), María Antonia Rodríguez (European Spanish), Joanna Brito (Mexican Spanish/1st voice), Unknown (Mexican Spanish/Current voice), Romi Park (Japanese)

"I am of two worlds, yet I belong to neither."

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Shyvana is a Juggernaut champion that excels at assaulting and taking out single targets, and can also morph into a dragon to deal strong area of effect damage. Instead of mana she uses Fury as a resource, gaining a small amount of Fury passively, as well as every time she attacks. However, she only spends Fury to use her ultimate ability; the rest of her abilities have no cost attached to them and are only constrained by cooldowns.

  • Her passive, Fury of the Dragonborn, allows her to deal 10% more damage to jungle dragons and grants her bonus armor and magic resistance that increases for every dragon slain.
  • Her first ability, Twin Bite, makes her next basic attack strike twice for bonus damage. The cooldown of the ability is reduced every time she attacks an enemy.
  • Her second ability, Burnout, engulfs Shyvana in flames for a brief duration, increasing her movement speed and continuously damaging all surrounding enemies. If she attacks an enemy while engulfed in flames, the duration of the ability is increased.
  • Her third ability, Flame Breath, sends out a fireball that damages all enemies in a line and marks them for few seconds. If Shyvana attacks a marked target, she will deal bonus damage based on their maximum health.
  • Her ultimate ability, Dragon's Descent, can only be activated when Shyvana reaches 100% Fury, and transforms her into a dragon that flies to a nearby location in a fiery, unstoppable wave, damaging all enemies in her path and carrying them towards her landing location. She will remain transformed for as long as she has Fury left, which will rapidly deplete itself when she's in Dragon Form. Additionally, while in Dragon Form her abilities are empowered: her Twin Bite damages all opponents in front of her, her Burnout has its radius increased, and her Flame Breath explodes on impact, scorching the earth under it.

Shyvana's alternate skins include Boneclaw Shyvana, Ironscale Shyvana, Darkflame Shyvana, Ice Drake Shyvana, Championship Shyvana, and Super Galaxy Shyvana.

In Teamfight Tactics, Shyvana is a Tier 3 Dragon Shapeshiter. Her Dragon's Descent ability transforms her into her Dragon Form, giving increased attack damage and range, as well causing her attacks to deal extra damage over time.
  • Achilles' Heel: Although very powerful in the top lane, as well as a very fast jungler, Shyvana has no crowd control aside from a brief knock up for her ultimate, and her mobility is entirely based on running really fast. She can easily be kited and whittled down if you know what you're doing.
  • Amazing Technicolor Population: As a part of her dragonic heritage, she has a pale, violet skin tone in her canonical appearance. Her alternate skins give her a light, Caucasian skin tone.
  • An Ice Person: Her Ice Drake skin puts this spin on her powers.
  • The Artifact: While Shyvana has had several lore updates with varying levels of significant change, many of her major beats from her very existence as a half-dragon to her relationship with Jarvan IV have become increasingly and near-unavoidably antiquated as the surrounding lore has greatly evolved over time — the actual nature of the dragons she descends from and where she got her human half are constantly in flux, the logistics of how she exists in Demacia as one of Jarvan's guardians are skimmed over, and the nature of her draconic powers and shapeshifting are inconsistent. Riot has considered her a top-priority pick for a full visual-gameplay update, presumably in part to rectify these issues by remaking her from scratch, but time will tell when it comes to pass.
  • Attack! Attack! Attack!: Her abilities heavily reward aggression and being in the thick of things. The Armor and Magic defense bonuses from her passive are enhanced in Dragon Form, and her auto-attacks benefit her other abilities, further rewarding Shyvana for just jumping into teams and beating the living daylights out of them.
  • Band of Brothers: While Shyvana isn't really good at talking with people, she "thrives in battle with her warrior-comrades" just fine.
  • Bash Brothers: Shyvana and Jarvan IV are friends and Demacian warriors alike.
  • Breath Weapon: Her Flame Breath ability in dragon form shoots a bunch of fireballs out of her maw. The ability's name is more metaphorical in her human form as she instead shoots it our from her hands like a Kamehame Hadouken.
  • Cool Helmet: She wears a helmet with horns coming out of both sides pointing back and smaller points pointing back from the top - it greatly resembles the shape of her head as a dragon. More oddly, armor plates sequentially connect to the back of it to cover her long ponytail - these were likely made to resemble her tail as a dragon.
  • Cute Monster Girl: Averted; Shyvana is not "cute" (and has been made even more "not cute" over time as Riot have updated her art).
  • Dark Is Not Evil: The Darkflame skin makes her look very scary with its horned helmet and spiky Shoulders of Doom, coupled with turning all her flame effects black and making her dragon form suitably horrific, but her battle banter still shows she allies with Demacia.
  • Dragon Ancestry: Shyvana is part human and dragon. Her humanoid form has bluish, scaly skin with claws. She can also turn herself into a wyvern.
  • Double Consciousness: When she's in her dragon form, her lines are noticeably more vicious and aggressive. A Riot writer confirms she indeed is of conflicting natures.
  • Dynamic Entry: As if to make simply turning into a dragon seem relatively quaint, Dragon's Descent has her do so while erupting forward, carrying enough force to knock enemies back along her wings.
  • Exactly What It Says on the Tin: Her title is pretty self-explanatory.
  • Fashionable Asymmetry: Her gauntlets do not look alike from left and right. Possibly inspired by some Real Life usages of Dual Wielding weapons, her right-hand gauntlet is the noticeably larger of the two. This is ultimately because the gauntlets form a dragon's head when held together.
  • Fireballs: Her Flame Breath ability has her shoot one. When in Dragon Form, it becomes a lot more explosive.
  • Fireball Eyeballs: In dragon form.
  • Fire-Forged Friends: Shyvana and Jarvan IV started their relationship working together to finish off a dragon. Jarvan IV remained a close-friend of Shyvana thereafter.
  • Foe-Tossing Charge: Her ultimate, Dragon's Descent, lets her jump right at her enemies and knock them a short distance back if they're in her way. While turning into a dragon.
  • Gameplay and Story Integration:
    • Shyvana's dragon form requires the fury resource, just like how it mostly requires her to be angry in-universe to transform.
    • In a much subtler instance, her passive gives her 5 Armor and Magic Resist for every dragon killed. She starts the game with 5 armor/MR. Why? Because she's already killed a dragon— her mother.
  • Giant Flyer: Well, for a second with one ability in-game. Her ultimate which turns her into a dragon and has her swoop down an area.
  • Hair-Trigger Temper: A Rioter writer states she is prone to react with anger.
  • Half-Human Hybrid: A half-dragon, half-human.
  • Herd-Hitting Attack: Half of the point of her ultimate - it not only causes magic damage to enemies hit by her descent in a line, but also causes all of her other abilities to have the potential to do this (or in her Burnout's case, enhances its ability to do that even more)
  • Hulking Out: Her dragon form is an example of this trope considering how it requires her to be angry to transform and maintain it.
  • Impossibly Cool Weapon: The dragon-head gauntlets she wears look really freakin' cool, but it'd make a lot more sense to wear something significantly smaller on your hands, or hold another weapon altogether. Even more oddly, these aren't improvised - the lore discussion linked under Double Consciousness above also confirms she had them comissioned only after being brought to Demacia.
  • Incendiary Exponent: Well, unless you're fighting against Shyvana. Otherwise, it's pretty cool to watch a warrior-woman rampage around as flames spin around her... or, even better, a dragon with flames spinning around them as the ground burns behind them!
  • Instant Awesome: Just Add Dragons!: The Champion Spotlight puts it best:
    Phreak: Shyvana is a melee fighter who scales particularly well with attack speed. Her playstyle revolves around sticking to a target and destroying its health bar. Also, she turns into a dragon.
  • Lightning Bruiser: Shyvana passively gets free armor and magic resistance in addition to having decent base durability despite that, Burnout is among of the best movement speed boosts in the game, every single part of Shyvana's kit provides her damage, and these aspects of Shyvana are before she uses Dragon's Descent to jump over a wall a long distance while turning into a dragon (doubling her passive armor and magic resistance bonus), rampaging around while on fire. Her drawback from these advantages is a near total lack of utility effects (aside from a Knock Back on Dragon's Descent that can be helpful but is usually dubious in effectiveness) and being dependent on remaining close to enemies to fully-utilize her damage. On the offense, Shyvana's one of the few characters to possess physical and magical damage and hp-shred, which means she's very difficult to itemize against.
  • Matricide: After Yvva had been trying to hunt down and kill Shyvana the moment she was born, going on a rampage to find her that also claimed the life of her adoptive father, Shyvana had no choice but to slay her, doing so with the aid of Jarvan IV.
  • Mechanically Unusual Fighter: Shyvana's ultimate is the only non-toggle ability in the game without a traditional cooldown. It instead relies on the generation of a resource which generates very slowly in passing (increasing in speed with each level), but is more substantially boosted from dealing damage, encouraging Shyvana to be actively aggressive.
  • More Deadly Than the Male: In a version of her Shyvana's lore where she was born of two dragon parents, while her unnamed father was willing to care for and raise his hybrid child, her mother, named Yvva, saw her as an abomination and had been trying to kill her the moment she first hatched from her egg, even killing her mate to get to her.
  • Only Friend: Jarvan IV is one of the only person Shyvana might open up to.
  • Our Dragons Are Different: Shyvana's dragon form looks significantly different than the elemental drakes found on Summoner's Rift, appearing rather bat-like with small wings on her forearms more akin to a wyvern rather than the six-limbed (four legs, two wings) beasts found in the pit.
  • Playing with Fire: Even in normal form, she'll fling fire at you or surround herself in flames like it's her job. Which it kind of is, since she's a dragon.
  • Power Fist: She attacks with her hands, which have large gauntlets shaped like a dragon's head on them.
  • Psychic Link: Shyvana was born with one connected to her dragon mother Yvva which grew stronger over time, allowing her mother to more easily track her down and kill her.
  • Psychoactive Powers: Turning into a dragon requires her to be pissed off.
  • Rapunzel Hair: Her ponytail is around the length of her upper body.
  • Retcon: On original release, Shyvana was explicitly the offspring between a human Demacian mother and a Celestial Dragon father, primarily raised by the former, the latter having been slain. After a few rewrites, including one iteration where she had two dragon parents but was born a half-dragon due to influence from a human mage, it was settled that she was born from a dragon mother and raised by an adoptive human father until both were killed.
  • Self-Made Orphan: Slew her mother, the fearsome drake Yvva, when she assaulted Demacia.
  • Socially Awkward Hero: According to a Riot writer, Shyvana's reserved and intimidating to talk to as well as uncomfortable with social gatherings. However, she'll still order you around in battle as her instinct demands.
  • Splash Damage Abuse: Twin Fang gives more fury for every target you hit in dragon form, allowing you to prolong the duration of it as much as possible by hitting as many targets as you can with it, as well as benefiting from life steal, critical strike, on-hit effects like an normal attack... only potentially much more at once!
  • Stripperific: Her default skin shows quite a lot of flesh, as does her Boneclaw skin. Her Ironscale skin, however, largely covers her like a suit of armor would. Her Darkflame skin generally covers her pretty thoroughly, except for its prominent Cleavage Window.
  • Tomboyish Ponytail: Shyvana's base skin has this though it's kinda hard to tell since the hair on the back of her head is covered by a line of armor-scales on top of each other ending in a point. The other skins clearly has her hair in a ponytail. She is clearly not a girly-girl regardless.
  • Took a Level in Badass: While she was never exactly bad, she was fairly underwhelming, until Riot tweaked her kit. Then she became one of the strongest top laners in the game and a highly contested ban in the upper tiers. Even early game powerhouse crutch characters like Renekton have a hard time beating her now.
  • Tranquil Fury: Shyvana's transformations are tied to how angry she is, but like Aatrox, her lines are spoken quite calmly, even when transformed.
  • Unstoppable Rage: Shyvana currently relies on her anger to turn into a dragon. Her power as a dragon is fairly self-explanatory.
  • Voluntary Shapeshifting: Zig-Zagged, she can turn into a dragon. However, doing so and staying in that form in-game requires fury. One of Riot's writers, seen above in Unstoppable Rage, states she generally maintains her form with her anger, making it somewhat less voluntary.
  • Wreathed in Flames: Her Burnout essentially does this, giving her a speed boost while active in addition to harming enemies close by. If she uses it while in dragon form it burns the ground she walks on, causing damage to anyone chasing her.
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    Singed, the Mad Chemist 
https://static.tvtropes.org/pmwiki/pub/images/singed_originalloading.jpg

Voiced by: Dameon Clarke (English), Roberto Cuenca Martínez (European Spanish), Blas García (Mexican Spanish), Yutaka Aoyama (Japanese)

"You mustn’t die yet; I have far too much to learn from your fragile anatomy."

Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.

Singed is a Specialist champion, a durable fighter who kites and displaces enemies, tempting them into a foolish chase as he does damage simply by running around.

  • His passive, Noxious Slipstream, grants him a stacking movement speed boost whenever he moves near an enemy or allied champion.
  • His first ability, Poison Trail, is a toggled ability that, at the cost of some mana per second, will continuously leave a trail of poison gas behind Singed as he moves, damaging all enemies inside it over time.
  • His second ability, Mega Adhesive, shoots out a pool of glue at a nearby area that lingers there for a few seconds. Any enemies that pass through it are slowed and grounded while inside, unable to use dashes and other mobility skills.
  • With his third ability, Fling, Singed throws a nearby enemy into the air behind him with his shield, damaging them. If the target lands on the glue pool from his Mega Adhesive, they will be briefly immobilized.
  • With his ultimate ability, Insanity Potion, Singed drinks a powerful brew of chemicals that grants him a large bonus to his movement speed, ability power, regeneration and defenses for a long duration.

Singed's alternate skins include Riot Squad Singed, Hextech Singed, Surfer Singed, Mad Scientist Singed, Augmented Singed, Snow Day Singed, SSW Singed, Black Scourge Singed and Beekeeper Singed.
  • Arms Dealer: His expertise in the sciences and his centuries longevity had him producing chemical weapons for Noxus during Darkwill's reign and the Invasion of Ionia.
  • Affably Evil: For a deranged, amoral alchemist, he has a voice and demeanor that could be mistaken for "serene." All bets are off once he chugs his Psycho Serum of course.
  • Badass Baritone/Evil Sounds Deep: Has a deep, rich voice. It's subdued in his regular lines, but his laugh emote really shows it off.
  • Bald of Evil: As can be seen in his portrait.
  • Bandaged Face/Bandage Mummy: One of his most recognizable features. His mouth, chest and arms are covered in bandages.
  • Canon Discontinuity: A really weird case of this. Even before the retcon removing the Institute of War and League of Legends Singed's lore was considered out-dated and no longer canon.
  • Covered in Scars: It can be assumed from his self-experimentation that he's not lacking in the scar department. His new splash art also implies this as the lower half of his face being covered up, but skin near the bandages is badly scarred.
  • Crazy Enough to Work: "Proxy Singed", a seemingly insane and highly trollish strategy where a Singed farms minions alone in-between enemy turrets or (if one is feeling especially ballsy) inside the enemy's base alone. While the enemy team is guaranteed to shut you down eventually and make your number of deaths on the high side, there's several benefits. One enemy can't stop you and several enemies take a while (because you're Singed) which buys your team some valuable time, you still pick up a lot of farm to get items without any kills, and most infuriatingly, killing the enemy's minions before they even get into lane makes it nigh-impossible for the enemy to push towers!
  • Deadly Gas: Stationary, not too dangerous in small quantities, but the central reason to all of Singed's atrocities in the lore and the game alike.
  • Death of a Thousand Cuts: His poison. It doesn't deal a lot of damage, but it's surprisingly deceiving and by the time you've realized you've underestimated it, it'll eat away three quarters of your health and leave you screwed since if there's one thing Singed can do really well, it's stopping you from escaping and exposing you to more poison.
  • Difficult, but Awesome: While not as difficult as other champions, he tends to be underplayed because his damage isn't great, his skills aren't conventional and they have a fair learning curve and his character often encourages a completely counter-intuitive game style and strategies compared to all other champions. A bad Singed will be slightly annoying, but fairly useless. However, a good Singed will absolutely wreck your day, being essentially unkillable while he constantly flings, slows and outruns you in his poison. One joke about how to play Singed went like this:
    Ask yourself: if I were playing anybody else, would this be a good idea?
    If you answer no: Then do it.
    If you answer yes: Then stop doing it.
  • Foe-Tossing Charge: In the form of flinging the enemy behind his back.
  • Gameplay and Story Integration: Singed is a man driven mad and deadened to pain by his experiments. The best way to play him is a tanky troll who only excels by way of going against logic.
  • Genius Bruiser: An incredibly talented chemist who also happens to be a hulking juggernaut.
  • Glowing Eyes of Doom: Probably as a result of all the chemicals he's tested on himself.
  • Good Scars, Evil Scars: As seen in Enginering The Nightmare, Singed has a couple of scars underneath his bandanas.
  • Gradual Grinder: His poison can wear down an entire team, but it takes awhile. Luckily, the rest of his kit is perfect for stalling.
  • Healing Factor: Given that the Insanity Potion cranks up almost all of Singed's stats, HP regeneration included, it's not uncommon to find Singed players using it solely to quickly recover some health.
  • Hit-and-Run Tactics: Singed's kit encourages you to do this with his Poison Trail by running away from chasing opponents to wither them down. This mostly works against melee champions, but not as well against ranged champions for obvious reasons.
  • Hope Spot: Very good at stopping enemies from running away. Those fleeing often find themselves slowed and then thrown to their deaths.
  • Implacable Man: Once Singed gets going, you are not going to be able to stop him; attempting to do so means you'll get flung into a puddle of glue and some poison. And Singed? He'll just happily go about his normal business while you're choking on poison.
  • Jerkass: Not only does Singed bomb civilians and cause Unfriendly Fire according to Master Yi and Riven's backgrounds respectively, he also freely trash talks.
  • The Juggernaut: Once Singed has popped his ult, there is pretty much nothing you can do to stop him.
  • Laughing Mad: His /laugh soundbites stand out amongst the rest of his languid, casual dialogue for some reason.
  • Lightning Bruiser: His passive lets him build up a respectable health bonus without even trying and hits pretty hard. Once he pops his ultimate, though, good luck trying to get away...
  • Luckily, My Shield Will Protect Me: Magically enchanted to better protect him.
  • Mad Eye: His right eye in his new splash art. The left one is glowing green.
  • Madness Mantra: "Mix, mix, swirl, mix." It's just one of his regular lines but one will hear it rather often given how he has relatively few lines for a champion.
  • Mad Scientist: When Singed refers to his "patron" in his quote above, he's not talking about a person.
  • Magikarp Power: His kit isn't exactly conducive to racking up tons of kills early on unless he gets assistance and/or his opponent is exceptionally dim-witted. Deprive him of farm during the laning phase and he'll end up being a mere nuisance later on. Let him freely farm, however, and he ends up becoming one of the most infuriating tanks to shut down unless your entire team focuses him at once, which is usually tactical suicide.
  • Mundane Utility: Snow Day Singed's recall animation has him attach his snow machine to his sled, and let it propel him in circles until he gets back to base.
  • Muscles Are Meaningless: Despite being one of the leanest heroes in the game, his constant experimentations on himself has made him strong enough to fight unarmed against his hulking rogue experiments and fling giant monsters over his shoulder.
  • Obfuscating Stupidity: If you see a Singed do something unbelievably idiotic (like running into an entire enemy team just to hit a person once) then run, odds are that he's trying to get enemies to chase him.
  • Plague Doctor: Black Scourge Singed.
  • Poisonous Person: More in terms of his arsenal than natural powers, although he is said to have a vastly improved physique due to all his chemical tests.
  • Professor Guinea Pig: How he became a bald and bandaged-up hulk of a man.
  • Psycho for Hire: He's Zaunite, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.
  • Psycho Serum: His most powerful concoction is literally called the Insanity Potion. Upon imbibing it, in addition to the many positive effects, he begins foaming at the mouth. The foam in question is green.
  • Schmuck Bait: Go on, chase Singed. He'll almost always be faster than you, but he'll turn back around eventually after you've obliviously dwindled away your health chasing him through his gas cloud and you're completely at his mercy.
  • Shield Bash: He beats people with the shield. Probably helps that it's got spikes on it.
  • Shields Are Useless: The shield provides extra health based upon Singed's mana reserve, as explicated in his passive Empowered Bulwark, but Singed never uses the thing to actually block.
  • Sticky Situation: 'Mega-adhesive'. Just in case you thought you could escape from him, or keep up trying to kill him, he's got enough glue to really ruin your mobility.
  • The Sociopath: Is described as a "psychopath" by Riot's design team when discussing champion concepts.
  • Super-Persistent Predator: If you see Singed close the distance between you and him, get away. He will chase you down and fling you and you'll likely find yourself in the jaws of his hungry teammates.
  • Unfriendly Fire: Outside of the Fields of Justice, when Singed moves in the gas-artillery, you vacate the area with haste. After all, friends, enemies and civilians alike make for an excellent field-test.
  • Tested on Humans: As seen in Engineering The Nightmare, whatever he doesn't test on himself he tests on other people, willing or not.
  • Troll:
    • Singed, like Shaco, seems to revolve entirely around pissing off the enemy team as much as humanly possible. Case in point: most enemy players know better than to chase him... but will do it anyway if provoked enough.
    • Singed is actually like this in-universe League matches. He loves to Trash Talk.
  • Villains Out Shopping: Surfer Singed. Apparently, even deplorable alchemists can still enjoy some down time at the beach.
  • Violation of Common Sense: Singed's kit encourages tactics and playstyles that would be suicide if tried on pretty much anyone else. A common rule of thumb when playing Singed is to ask yourself, does what I'm about to do make any kind of sense if I do it with any other champion? If the answer is yes, don't do it. If the answer is no, you're all set.
    • Conversely, most players will realize halfway that the sensible thing they are doing (chasing a low health enemy to try to finish him off) is not sensible with Singed and back off. Most of them, at any rate.
  • We Need a Distraction: "Did that Singed just run into our team then flee? GET HIM!... boy he's fast... wait, where did all my health go? And how did his team manage to destroy 2 towers already?"
  • With Great Power Comes Great Insanity: All his imbibed concoctions have certainly not helped his psyche or his morality, the latter of which was lacking even before the alchemy changed him too much. His ultimate, a potent steroid for his might, speed, and durability, is even called Insanity Potion.

    Sion, the Undead Juggernaut 
note 
https://static.tvtropes.org/pmwiki/pub/images/sion_originalloading.jpg

Voiced by: Scott McNeil (English/Current), J.S. Gilbert (English/Pre-VGU), Juan Carlos Lozano (European Spanish), Juan Carlos Tinoco (Mexican Spanish), Yutaka Aoyama (Japanese)

"War is eternal… as am I."

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion is a Vanguard champion who offsets his lacking mobility and telegraphed attacks with pure might, whether via heavy crowd control, resilience or simply refusing to die.

  • His passive, Glory in Death, makes him enter a frenzy upon death, restoring him to full health and granting him a large bonus to his attack speed and attack damage, while also making his basic attacks heal him, but at the cost of rapidly losing health until he dies for real. During this frenzy, all his abilities are substituted by the one-use Death Surge, which grants him a large but brief movement speed bonus.
  • With his first ability, Decimating Smash, Sion plants himself on the ground and winds up his axe for a few seconds. When he reactivates the ability he smashes the ground with his axe, damaging and knocking up all enemies in a cone in front of him, with the ability's power increasing based on how long Sion charged up.
  • His second ability, Soul Furnace, passively increases Sion's maximum health with every unit he kills, and can be activated to protect Sion with a temporary damage-absorbing shield equal to a percentage of his maximum health. After a few seconds the ability can be re-activated, consuming the shield to release an explosion that damages all nearby enemies.
  • His third ability, Roar of the Slayer, makes Sion bellow, sending out a shockwave forward in a line that will damage, slow and reduce the armor of the first enemy hit. If the enemy unit hit is not a champion it will be knocked back, damaging and slowing all enemies it passes through.
  • With his ultimate ability, Unstoppable Onslaught, Sion starts charging forward for a few seconds, gradually gaining movement speed and becoming immune to slowing or disabling effects. When the charging Sion collides with an enemy champion or impassable terrain or the ability ends or is reactivated, he will damage, knock-up and stun all surrounding enemies, with the damage and duration of the stun increasing the more distance he charges.

Sion's alternate skins include Hextech Sion, Barbarian Sion, Lumberjack Sion, Warmonger Sion, and Mecha Zero Sion.
  • Achilles' Heel: Any form of crowd control or mobility is his passive's undoing. The speed boost is just enough to catch up with a running enemy (since it takes a few crucial seconds to regain control of Sion after his passive begins), so anything that puts even a little space between him and his target, even briefly, can cause him to fail to even hurt anything before he dies for good.
  • Advancing Wall of Doom: During his ultimate, Sion is a fast version of this. Get out of his way if you can, because you can't stop him.
  • The Ahnold: Half his old lines were Arnold Schwarzenegger shout-outs. While his new voiceover largely scrapped that part of his character, a few lines still pay homage. And really, nothing beats Recalling to the classic "I'll be back."
  • A.I. Is a Crapshoot: His Mecha Zero Sion skin has him as an unstable prototype mecha that has since turned against humanity and is plotting the machine revolution.
  • And I Must Scream: Played with. While he normally doesn't mind Swain and Noxus having risen him as an undead thrall as long as he can keep killing, he has brief moments of clarity in which it's very obvious he despises what he has become. Considering the majority of his voiceover is Screaming Warrior manifest, it can be a shock to hear Sion dejectedly stating:
  • An Axe to Grind: It's a massive battleaxe with a skull on it.
  • Artificial Limbs:
    • Has an iron peg-leg, which gives him a notable limp while walking normally, which goes away while running.
    • The Iron Jaw made from the crown of Jarvan I LOOKS like this trope, but it's not. One can clearly see on the model his lower jaw is still there, the crown is merely bolted onto it.
  • Ax-Crazy: All he knows in unlife is to kill, kill, and kill again.
  • Badass Boast: Most (if not nearly all) of his lines tend to be this.
  • Barbarian Hero: A long time ago, when he was alive, Sion was a clear-cut Proud Warrior Race Guy, with concept art portraying him as almost Mongolian-esque, and wearing relatively little armor (with the typical "huge shoulderplates, bare torso" design.
  • Battle Trophy: His metal jaw is actually the crown of Jarvan I, the Demacian King he slayed.
  • The Berserker: Once he's built properly, a Sion can probably just run into the enemy team and chop them all to pieces.
  • Blood Knight: Sion lives for war and bloodshed, to the point where fighting on the battlefield is the one thing that reawakens his old self and memories, reminding him that he is more than just a mindless, undead thrall.
  • Blood Magic: Runs on this, somewhat. He required the blood of Jarvan IV to be empowered and released by Swain because Jarvan IV is a descendant of the Jarvan that Sion killed. His Soul Furnace, both the shield ability and the furnace looking thing in his abdomen, also seem to run on this.
  • Bloodless Carnage: The fourth aversion after Vladimir, Darius, and Yasuo. Every auto attacknote  and Decimating Smash cause a very noticeable blood splatter upon hitting.
  • Blown Across the Room: His appearance in the "Awaken" cinematic shows what it looks like when someone is hit with his Unstoppable Onslaught. Irelia is sent flying across the battlefield.
  • Boring, but Practical: Using his ultimate at point-blank range may not be as powerful, devastating, or just plain cinematic as using it from across the map, but it's a nigh-guaranteed stun which can be enough to finish somebody off.
  • The Brute: Probably the least intelligent of the Noxian champions and also among the strongest. When his passive activates, he drops his axe and just starts smashing things to bits with his fists.
  • Came Back Wrong: The means by which he was resurrected apparently turned him into a mindless killing machine that, while undeniably effective, was also prone to turning on allies when there wasn't enough action. He eventually proved to be enough of a liability that he had to be locked away, and the ritual that Vladimir led was an attempt at making him more functional and less unthinkingly violent. Sion now threads the line between unthinking thrall when out of combat, and regaining his former self once he's on the battlefield.
    Death is no longer an obstacle for Sion – every time he falls, his commanders simply piece him back together and revive the once great man. But within his sundered body lies a soul desperately searching for the sense of self he once had, and when that sense is most awakened in times of war, then war shall be had.
  • *Crack!* "Oh, My Back!": During Sion's joke animation, he does several muscle man flexes and then cracks his back, grabbing his lower back in pain.
  • Crush. Kill. Destroy!: Says this word for word in his Mecha Zero skin.
  • Darker and Edgier: Pre-VU, Sion was a funny, campy champion who spoke like Arnold Schwarzenegger. Post-VU, he's much, much more dark and can't be taken lightly.
  • Difficult, but Awesome: His post-rework ult. Used properly, it's an absolutely devastating initiation tool and can also make for brutal ganks that you may not see coming until it's too late. Unfortunately, he's very difficult to control when he's running, and if played by someone new or careless, odds are that he'll just crash into walls or the wrong targets or miss targets altogether, and with the cooldown on that thing, a screw-up can and will ruin your plans.
  • Dying Moment of Awesome: He died tearing straight through Demacian troops alone just to kill King Jarvan the First with his bare hands, which he successfully did.
    Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen.
    Only when the enemy king was slain did Sion allow death to claim him.
  • Dynamic Entry: His ultimate Unstoppable Onslaught, turning Sion into a hulking human cannonball. What's even more terrifying is that the quote he says at the beginning of the ultimate is global, which means you get to hear the ear-splintering war cry from across the map as Sion comes barreling towards you at what is among the fastest movement speeds in the game.
  • Expy: When his relaunch splash art was discovered, players couldn't help but notice a visual similarity to World of Warcraft Orcs, particularly a notorious ex-Warchief with a black jaw, bald head, and massive axe.
    • Some players also mention he sounds like a Chaos Lord. Especially Lord Bale or Sindri.
    • More than just sharing a similar appearance and backstory as the Sith Lord of Pain from Knights of the Old Republic II, he even bears the exact same name and special ability to avoid death by siphoning fury and hatred to forcibly hold his body together upon being dealt a fatal wound.
  • Fake Difficulty: Again, like Cho'Gath and Hecarim before him, Sion's model is so huge that it is enough to physically cover smaller teammates like the Yordle Champions or Annie, potentially forcing enemies to target him instead of his tiny allies.
  • Fashionable Asymmetry: Wears an armor plate on his left shoulder with no counterpart.
  • Frankenstein's Monster: Pieced back together and resurrected in a similar way.
  • Foil: According to the developers, he is this to Galio. Both serve opposing city-states (Galio for Demacia, Sion for Noxus). As stated by rioter Entropy, Sion is the "undying destroyer" to Galio's "eternal guardian", one character being an inanimate golem turned sentient and the other a dead man brought back to life as a war machine. And while they both serve as tanks for their teams, both are different takes on the role (Galio is a mage who endures damage to protect his teammates, while Sion is a fighter who thrives in combat and dishes out tons of damage for the benefit of himself). This can also apply to their kits, especially their ultimates; Sion's Unstoppable Onslaught encourages him to charge headlong into enemy lines, with massive, near global range. Galio's Hero's Entrance has the same, near global range, but only works when targeting an ally to defend, and encourages knocking enemies away from them.
    • They gave Sion special taunts vs Galio to reflect this rivalry. This is most likely intended to be Sion's main rivalry, as Swain has already been built up as Jarvan IV's main rival.
    • This may also apply to Darius: While both serve in the interests of Noxus, each is allied to different factions within their city-state and are from completely different eras. Darius is the current general of Noxus in the present, is a refined warrior, and his armor and weapon make him more precise and sophisticated, contrasted to Sion who was the former general of Noxus centuries ago, is a more brutal warrior, and whose armor and weapon is bolder and stronger, but outdated.
  • Giant Mook: It is presently unknown if its a result of Sion's resurrection method or if he was like this in life, but Sion is utterly massive, dwarfing the tallest human champions in the game and towering over the canonically 6-foot-5 tall Darius.
  • Glowing Eyes of Doom: Glowing red too.
  • Guttural Growler: A staple of Scott McNeill's voice acting.
  • Hero Killer: In his new lore, Sion killed Jarvan IV's great grandfather, Jarvan I, at cost of his own life.
  • I Am the Noun: One of his lines upon using Unstoppable Onslaught is Punctuated! For! Emphasis! shout of this.
  • Implacable Man: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Soul Furnace's permanent health boosts. When his passive activates, everyone needs to steer clear. If Sion is slain first in a teamfight, his enemies have already lost.
    • Taken Up to Eleven with his ultimate, which makes him entirely immune to crowd control.
  • The Juggernaut: His new title. A fully-built Sion can just wade into an enemy team and utterly decimate them, starting a fight with his ultimate and using his other abilities to soak damage and cut through multiple targets at once.
  • The Kingslayer: His Dying Moment of Awesome in life was spent killing Jarvan I with his bare hands. That metal thing currently bolted to his jaw was Jarvan's crown.
  • Large Ham: A lot of lines reek of this.
  • Life Drain: His passive grants this to his melee attacks during its duration.
  • Magikarp Power: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Soul Furnace lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.
  • Make Me Wanna Shout: Roar of the Slayer has him yell at a target, slowing them if they're a champion. If it's a minion it sends them flying back, and slowing any enemy champions hit by the minion.
  • Megaton Punch: One of Sion's auto attack animations is punching his target, working just as well as him swinging his massive axe instead.
  • Mighty Glacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a Lightning Bruiser, but it's extremely difficult to control his direction.
  • Monster from Beyond the Veil/Damaged Soul: Definitely seems to be the result of his resurrection. He was unbelievably powerful and destructive, but he also lost just about everything even resembling tactical finesse or even just basic intelligence, instead turning out to be a mindless engine of slaughter who had no concerns about causing widespread collateral damage and was just as likely to go after allies if it was bored.
  • No Indoor Voice: The vast majority of his lines are yelled or otherwise roared.
  • Non-Indicative Name: Despite being named the Undead Juggernaut, Sion is classified as Vanguardnote , not a Juggernautnote .
  • Our Zombies Are Different: He's less of a "mindless, shambling, brain-eating" zombie and more of a resurrected berserker who's also ridiculously hard to kill now that he's undead.
  • Patriotic Fervor: Somewhat, as he's still loyal to Noxus, and while charging for his Unstoppable Juggernaut, one of his lines is screaming "NOXUS!!!". Eat your heart out, Darius?
  • Punctuated! For! Emphasis!: Some of his lines are this.
  • Rasputinian Death: In life, this was his death. Hellbent on killing Jarvan I in battle, Sion was stabbed by dozens of swords and shot at by countless crossbow bolts as he rushed up and strangled him to death, utterly refusing to die until Jarvan fell first.
  • Red Eyes, Take Warning: He's undead too, do you need anymore reason to keep away?
  • Retcon: Sion's very original old lore before his 2014 VGU linked him more with Katarina and the DuCouteau house, being the ones responsible of resurrecting him. Following the update, it's all done by Swain, Vladimir, and LeBlanc, so he no longer has any ties with Katarina, but instead switches to the Black Rose.
  • Screaming Warrior: He has just as many lines where he's screaming at the top of his lungs as he does speaking normally.
  • Sealed Evil in a Can: Eventually became this post-resurrection after he proved himself to be as dangerous to his allies as he was to enemies.
  • Soul Power: While he runs on Blood Magic, his W ability, Soul Furnace implies there's an additional power source for Sion. If one takes the name of the ability literally, for every thing Sion kills it's added to his furnace and consumed to fuel the undead juggernaut.
  • Spikes of Doom: His metal jaw, and shoulderpad.
  • Stout Strength: After his relaunch, Sion has definitely become this. While it's not as notable because of his size, he's quite portly now, and if one looks at his in-game character model, he has a very notable rotund shape. Which fits, as when he was alive he's described as "a human battering ram". He even has different animations for attacking structures, which can involve tackling the structure!
  • Taking You with Me: In his new lore, he did this to Jarvan I, ancestor of fellow champion Jarvan IV. And his kit rework allows players to attempt this in-game, too, since his new passive allows him to briefly resurrect in a berserker state whenever he takes fatal damage.
  • Unskilled, but Strong: Described as a "human battering ram" in his lore. And taken quite literally with his reworked ultimate, Unstoppable Onslaught.
  • Unstoppable Rage: Goes on one with every battle. His passive represents this.
  • We Used to Be Friends: Played for Laughs. While he's still listed as a friend of Urgot, both of them used to be ones Riot considered My Greatest Failure. Then Sion got reworked, and then if he jokes around an enemy Urgot...

    Sivir, the Battle Mistress 
https://static.tvtropes.org/pmwiki/pub/images/sivir_originalloading.jpg

Voiced by: Unknown (English/Current), Rebecca Schweitzer (English/Pre-VU), Gema Carballedo (European Spanish/Current), Mayte Torres (European Spanish/Pre-VU), Erica Edwards (Mexican Spanish/Current), Sarah Souza (Mexican Spanish/Pre-VU), Mayumi Asano (Japanese)

"Coin may buy you skill for a day, but never loyalty."

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir is a Marksman champion with effective mobility and utility and the ability to damage multiple enemies at once using her giant crossblade.

  • Her passive, Fleet of Foot, grants Sivir bonus movement speed for a brief duration when she damages an enemy champion.
  • With her first ability, Boomerang Blade, Sivir hurls her crossblade forward like a boomerang, damaging all enemies both in its way out and back.
  • Her second ability, Ricochet, makes Sivir's next three basic attacks rebound among clustered targets, dealing reduced damage. There is no limit to the number of bounces, but the attack can't bounce twice to the same target.
  • Her third ability, Spell Shield, briefly protects Sivir with a magical barrier that will completely nullify the next ability that hits her and restores some of her mana upon doing so.
  • Her ultimate ability, On the Hunt, passively grants Sivir a large bonus to her attack speed while Ricochet is active, and can be activated to rally all nearby allied units with a battle roar, granting them a very large movement speed bonus that decreases over its duration.

Sivir's alternate skins include Warrior Princess Sivir, Spectacular Sivir, Huntress Sivir, Bandit Sivir, PAX Sivir, Snowstorm Sivir, Warden Sivir, Victorious Sivir, Pizza Delivery Sivir and Blood Moon Sivir.
  • Ancestral Weapon: Known as the Chalicar, her crossblade is an ancient weapon that first belonged to an Ascended Empress of Shurima, coming from before even Nasus and Renekton's time.
  • Art Evolution: Without a doubt. She had the distinction of having one of the most outdated models and splash art in the game (being one of the original champions) before she got the standard complete makeover (model, art, voice, and lore). This puts her old look and her new look 3 years apart, at least.
  • Attack! Attack! Attack!: She has the potential to kite her opponents when retreating (like Ashe) but most of her strength comes from pushing hard and chasing people down. Good luck stopping her team from plowing their way through towers once she activates her ultimate.
  • Badass Family: Is Azir's last living descendant, and thus of royal lineage.
  • Badass in Distress: Briefly, after Cassiopeia's betrayal.
  • Bare Your Midriff: She's decently armored except for her midriff and her upper thighs.
  • Battlecry: Has one when activating her ultimate, which is an AoE ally buff, appropriately enough.
  • Blood Knight: Originally she was a mercenary for the thrill of the chase before it was retconned.
  • Boomerang Comeback: Don't stand still when she throws her blade or it'll smack you twice in a row. Since it comes back to her current position and not her starting one, Sivir players can invoke this by changing position to get the second hit in.
  • Boring, but Practical: On the Hunt is possibly the least flashy ultimate for a marksman, but a massive movement speed boost for a whole team is nothing to laugh at. It also grants Sivir a lot of extra attack speed when using Ricochet, allowing her to quickly deal AoE damage when teamfights break out.
  • The Chosen One: Azir certainly thinks so, where the Shuriman empire is concerned. His taunts towards her explicitly make it clear that he expects her to carry on the Shuriman legacy, since she is his only known descendant and thus technically royalty.
  • Defector from Decadence: Subverted in her old lore. She left the employment of the Noxus High Command not because she objected to invading Ionia not on moral grounds, but because of their (in her view) incompetent strategy that would inevitably cause a bloody quagmire, something she was not looking to be part of.
  • Difficult, but Awesome: Her spell shield nullifies any one skill used against her in the next three seconds, which can block a lot... if it's timed properly, requiring some prediction on her part. Her Boomerang Blade ability does a lot of damage and can go from a very far range - but it's tough to hit against careful enemies that aren't disabled ahead of time and missing costs her quite a bit of damage output.
  • Fragile Speedster: The "fragile" part is a given for carries, the "speedster" comes from her sizable movement speed bonus she gets from damaging an enemy champion and even larger boost she gets from her ultimate.
  • Fuuma Shuriken: Her crossblade counts as one.
  • Glass Cannon: Along with every other ranged carry whose name isn't "Graves".
  • Hilarity Sues: In her old lore, she got into legal trouble by going on a drunken joyride, and was sentenced to 3 months of jail; the reporter however, notes that it is much more lenient than usual.
  • Hired Guns: She became the best paid mercenary in Valoran for a good reason.
  • Improbable Weapon User: An X-shaped humga munga... thing. Called a crossblade in-game. Some of her skins change its shape, turning it into a boomerang, a Xena-esque chakram, or even a pretty snowflake. Or better: pizzas!
    • In the Descent into the Tomb videos, it turns out to be the key to the Tomb of the Emperors.
  • Never a Self-Made Woman: Averted... but the possibility that this might be playing out straight after all is certainly driving Sivir's main character development. She was a feared mercenary in her own right for years, but now she must decide whether to accept the role and place Azir wants to give her or continue with what she made on her own (and was it really on her own when she has royal blood and carries an enchanted weapon from the emperor's treasury?)
  • No-Sell: Pillars of flame? Stunning lightning storms? Execution spells intended to finish her off? Won't do a thing to her if her spell shield's up.
  • Odd Friendship: Friends with Nasus, due to their alliance through Azir.
  • Only in It for the Money: Many of her quotes reflect this, pointing out her reputation as a ruthless mercenary. It's mentioned in the Shurima epilogue that Sivir is looking to make profit out of reviving Shurima by allying with Azir and that her goals aren't exactly noble.
  • Overshadowed by Awesome: Sivir was one of the least-picked AD Carries in Season 2 and 3 mostly due to her kit being perceived as comparatively boring and underpowered. This is especially true of her ultimate ability, while it's a great buff, it isn't as popular as the high-damage skillshot ultimates that other AD carries possess. In response Riot did some tweaks to Sivir along with her visual upgrade, making her more powerful at her niche of AoE damage and utility.
  • Precision-Guided Boomerang: Oh yes. She can even have it bounce between a bunch of enemies and still come back to her.
  • Professional Killer: She doesn't see people or problems when she takes on jobs, just the cash people will pay to see them dealt with.
  • Private Military Contractors: Sivir's mercenary activities have made her one of the richest people in Valoran.
  • Punch-Clock Villain: She's a ruthless mercenary but only when there's money to be made from it.
  • Red Baron: "The Battle Mistress" is a much-feared name in Valoran.
  • Requisite Royal Regalia: The tiara.
  • Rings of Death: One of her skins has a circular blade instead of her classic three-edge boomerang...and she also throws mortally delicious pizzas.
  • Royal Blood: Confirmed to be of Azir's bloodline and, by extension, a princess of Shurima.
  • Royals Who Actually Do Something: A cold blooded mercenary who happens to descend from a royal lineage.
  • Secret Legacy: Sivir was definitely not expecting to learn that she's descended from Azir, the last (and greatest) emperor of Shurima before its fall.
  • Stripperific: One of the most prevalent examples. No wonder she has such little armor at level one. She's not even wearing underwear! Her updated model made her armor and dress somewhat more believable for a desert warrior while still keeping the bare midriff and precariously-guarded waist area.
  • Warrior Princess: As said above, she is a direct descendant of Shurima's last Emperor, and is thus a Princess of said empire.

    Skarner, the Crystal Vanguard 
https://static.tvtropes.org/pmwiki/pub/images/skarner_originalloading.jpg

Voiced by: David Lodge (English), Pablo Adán (European Spanish), Gerardo Reyero (Mexican Spanish)

"We are one. We cannot be shattered."

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Skarner is a Juggernaut champion that struggles at range, but becomes extremely sticky and hard to get rid of once he's gotten into melee range of an enemy, using a mix of crowd control and high sustained damage to rip apart enemies he's close to.

  • His passive, Crystal Spires, causes a number of Crystal Spires to appear in set locations around the map. Either team can capture these spires by standing near them for two seconds. When Skarner is next to a captured spire or while an enemy is stunned from Crystal Venom or suppressed by Impale, he gains bonus movement speed, attack speed, and mana regeneration.
  • With his first ability, Crystal Slash, Skarner slashes all nearby foes with his claws, damaging them. If a target is hit by this, subsequent recasts of the ability within a few seconds will deal bonus magic damage.
  • His second ability, Crystalline Exoskeleton, protects him with a temporary damage-absorbing crystal shield that also grants him a movement speed bonus that increases over its duration.
  • His third ability, Fracture, sends out a crystal wave that damages and slows all enemies in a line, marking them with Crystal Venom, which causes Skarner's next basic attack to stun them and deal bonus damage.
  • With his ultimate ability, Impale, Skarner stabs a nearby enemy champion with his stinger, damaging and encasing them in crystal, completely suppressing them, while also dragging them behind himself as he moves for a brief duration.

Skarner's alternate skins include Sandscourge Skarner, Earthrune Skarner, Battlecast Alpha Skarner, and Guardian of the Sands Skarner.
  • All-Natural Gem Polish: Skarner and other Lifestones we've seen shimmer brightly, although some of the ones we've seen have been refined.
  • Badass Boast: From his short story, he encounters a group of thieves who're mistreating a Lifestone. They're burning fat over a fire and their voices are rough and coarse. Skarner?
    "You sing only death. I, too, can sing this song."
  • Berserk Button: Mistreating the Lifestones. He first tries to reach out to a group of people thieves who've stolen one diplomatically by singing to their minds, but he's met by laughter. In response, he burrows under the sand, closes the distance, and erupts from underneath them before slaughtering all of them but one.
  • Beware My Stinger Tail: Did you not see his selection quote? Par the course for being, y'know, a giant scorpion.
  • The Cameo: Battlecast Alpha Skarner, at the time was yet to be released, has been teased and cameo'd in the art of other Battlecast champions.*
  • Death of a Thousand Cuts: Contrary to most Juggernaut champions, who strike hard in a single ability, Skarner is kitable when away but nearly impossible to peel off once he actually reaches someone, and proceeds to rip them apart with a hundred slashes of his claws. People often use this gif to describe Skarner's damage. This is both to his benefit and his detriment; if an enemy will stay still, Skarner has the most DPS of any Juggernaut in the game, but most enemies don't simply stand still.
  • Depending on the Writer: A very unique case. This doesn't apply to his story, but rather, to his game design. Employees at Riot can't decide whether he should be a Juggernaut, Vanguard, or Diver. They began with Juggernaut with his rework, nerfed him when his damage was deemed too high and reclassified him as a Vanguard tank. Players were unsatisfied because Skarner's legacy is as a damage dealer, not a tank, so they continuously switch between Diver and Juggernaut. Mechanically, he's much more like a Juggernaut, because he doesn't have any mobility options.
  • Empowered Badass Normal: In their normal form, Brackern aren't very powerful. Once they fuse with their Lifestone, however, they gain immense strength and wisdom. Every Brackern must find their lifestone. Skarner is the most powerful of his kind, having bound with a particularly ancient stone.
  • Evil Laugh: Subverted. He's not actually evil, but he has one heck of a cackle that might make you think he is. Check it out.
  • Fish out of Temporal Water: His species sealed themselves beneath the earth long ago when humans ravaged the world with their Rune Wars. Skarner doesn't understand humans at all, especially their penchant for violence and cruelty.
  • Hair-Trigger Temper: Has one around the Lifestones because of how people use them.
  • Hypocritical Humor: One of his jokes.
  • The Juggernaut: A Skarner built with tank items can just activate Crystalline Exoskeleton, run through the enemy team and Impale a vital target. He'll proceed to either drag them into his team, or just rip them to pieces on the spot.
  • Lightning Bruiser: EXTREMELY durable, but also terrifyingly fast and nearly impossible to flee from.
  • Meaningful Name: 'Skarn' is a old Swedish mining term referring to silicate rock.
  • Natural Weapon: His claws, and venomous tail.
  • Non-Indicative Name: His ultimate, Impale, does not, well, impale anything. It's more like a crystalizing Tractor Beam.
  • Pokémon Speak: As a shoutout to his resemblance to the Pokemon Skorupi, when Skarner idles in brush, he'll occasionally randomly trigger an Easter Egg voice clip of Skarner going "Skar! Skar! Skarner!"
  • Poisonous Person: His Fracture ability applies Crystal Venom to his targets. Impale also presumably uses a large dose of Crystal Venom to stun the target, given the similar effects of the effect from Fracture and ultimate.
  • Proud Warrior Race Guy: His race's description says it right there: "As vicious as they are wise". He himself seems to have a bit of a temper.
  • Retcon: Originally, the Brackern was originally just an isolated race of beings who went into hibernation after their crystals and lifeblood were tainted by the Rune Wars, with Skarner serving as a vanguard when he was awakened by recent mining activity disrupting the area by the League of Legends. After the mass Continuity Reboot, it was rewritten that the Brackern crystals are actually the original sources of hextech, and Skarner was awoken when robbers were directly attempting to harvest them from their hosts, with his new motivation to seek out and retrieve all those that had been lost.
  • Scary Scorpions: Averted. He and the other Brackern are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
    • The Brackern might be a subversion; we don't actually know if all of the Brackern resemble scorpions(They're always referred to as 'creatures', not 'scorpions'). Skarner could be the only one that actually resembles a scorpion.
  • Sealed Badass in a Can: Self-sealed, but otherwise fits.
  • Showing Their Work: Originally, the debuff applied by Fracture was called Crystal Poison. A fan pointed out that Skarner would be using venom, not poison, and Riot changed the name accordingly.
  • Silicon-Based Life: While it's possible he's not entirely crystalline (his backstory suggests as much), what we see is a giant rock-and-crystal arthropod.
  • Single Specimen Species: For now. He's not the last of his kind, but the others are buried deep beneath Shurima. They won't wake up until humans have died out, and Skarner will rebury himself with them when he's gathered all of the Lifestones.
  • Spam Attack: See Death of a Thousand Cuts above: Attacking reduces his Crystal Slash cooldown, Crystal Slash is empowered as it's used repeatedly. Using Fracture and the subsequent Crystal Venom enables him to stay close to his target and continue attacking. As he has high attack damage growth, his base AD at level 18 is only beaten out by Mordekaiser, Garen and Darius, allowing him to focus more on attack speed itemization to fully take advantage of this.
  • Spider Tank: Battlecast Skarner
  • Stealth Pun: Where have we seen a scorpion with the ability to drag his opponents towards him before?
  • Strange-Syntax Speaker: Skarner, in the recent short stories, has a tendency to combine words to make new words. The crystals his people bond with are 'Lifestones' or 'Namestones'. Their hibernation is 'Longsleep'. Where they sleep is the 'Deepdark'. Below the earth, they feel the warmth of the planet's core, or 'Wombfire'. The surface is the 'Aboveplace'. As they sleep, he hears their 'Dreamsongs'. As volcanoes erupted, he sang with the 'Underground'. The rage ended in the 'Raintime'. He describes his shell as 'Skywhite', and his magic as 'Sunbright'. Humans are called 'Softskins'.
  • Super-Persistent Predator: Riot attempts to portray this theme through him. No matter where the enemy runs, Skarner is fast enough and has enough sticking power to make sure they don't get away.
  • Taken for Granite: His venom appears to have this effect on people, temporarily crystallizing them.
  • Took a Level in Badass: Previously, Skarner in the span of even one rework was considered a very difficult pick due to his lack of meaningful sustain and item dependency. However, the recent Juggernaut reworks have had him up to par with some of the many top-tier junglers with tons of new items being able to synergize with him, namely, Sterak's Gage, which boosts the damage of Trinity Force (Skarner's most important item), his Crystal Slash, and Impale because they scale off of 'total' Attack Damage, whereas most abilities only scale off of bonus Attack Damage, and Dead Man's Plate. Runes Reforged looks to make him even better, since the Predator keystone means he no longer needs to use Flash to reach a target.
  • Tractor Beam: Expect to be dragged into his team then eagerly devoured if you're the target of his Impale.
  • You Will Not Evade Me: Did you just flash away from one of Skarner's ganks? He can easily catch up and pull you right back where you started.

    Sona, the Maven of the Strings 
https://static.tvtropes.org/pmwiki/pub/images/sona_originalloading15.jpg

Voiced by: Erin Fitzgerald (English), Olga Velasco (European Spanish), Norma Echevarría (Mexican Spanish), Aya Endo (Japanese)

"Her melody moves the soul, her silence sunders the body."
Jericho Swain, after attending her concert

Sona is Demacia’s foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.

Sona is an Enchanter champion that excels at empowering and aiding allies with enhancing auras, and whose versatile kit can do a bit of everything. All of Sona's basic abilities, in addition to their active effects, will create a short-range, short-duration aura that grants a different bonus to any allied champion that enters its radius.

  • Her passive, Power Chord, makes Sona's next basic attack after using three abilities deal bonus damage, as well as gaining a bonus secondary effect depending on which one of her three auras she used last.
  • Her first ability, Hymn of Valor, sends out two bolts of sound that automatically target and damage the two nearest enemy units, prioritizing champions. She also creates an aura that grants bonus magic damage to the next basic attack of Sona and any allied champion that enters its radius. If she used this ability last, her Power Chord becomes Staccato, dealing increased damage.
  • Her second ability, Aria of Perseverance, heals Sona and the nearest, most damaged allied champion. She also creates an aura that grants a damage-absorbing shield to Sona and any allied champion that enters its radius. If she used this ability last, her Power Chord becomes Diminuendo, reducing the damage the target deals for a brief duration.
  • Her third ability, Song of Celerity, grants Sona a large movement speed bonus for a few seconds, wih the effect lasting even longer if Sona takes no damage during the effect. She also creates an aura that grants a movement speed bonus for a shorter time to any allied champion that enters its radius. If she used this ability last, her Power Chord becomes Tempo, slowing the target's movement speed.
  • With her ultimate ability, Crescendo, Sona emits a wave of sound that damages all enemies in a line in front of her and forces them to dance uncontrollably for a small duration, effectively stunning them. This ability also passively gives Sona increasing cooldown reduction on Sona's basic abilities, which stacks with cooldown reduction effects from items.

Sona's alternate skins include Muse Sona, Pentakill Sona, Silent Night Sona, Guqin Sona, Arcade Sona, DJ Sona, Sweetheart Sona, and Odyssey Sona.
  • The Artifact: While Summoners as they're known in the game have been Retconned out for years, she still telepathically communicates to the Summoner/player, making her voice among the last mentions of it in the game.
  • Boring, but Practical: She's considered to be the absolutely easiest character to play in the game by many. What she lacks in technical complexity, she makes up in heavy emphasis on fundamentals, making her one of the easiest champions in the entire game to pick up and play.
  • Button Mashing: Sona's teamfight strategy more or less boils down to: 1) Use ultimate at a key moment 2) Smash the rest of the buttons (though smarter players will definitely take advantage of Power Chord).
  • Chiptune: Gets some sound effects along this line with her Arcade skin.
  • Clingy MacGuffin: Sona's etwahl was sold numerous times during her stay at the orphanage, but always found some way back to her, from it being returned, to it simply appearing at the adoption house.
  • Cool Helmet: Her DJ Sona skin has a very Daft Punk-esque helmet that changes patterns depending on which form you're switched to
  • Cute Mute: She's unable to speak or produce any sound whatsoever, but is quite graceful and genial.
  • Death of a Thousand Cuts: While she isn't a dedicated damage dealer, her Hymn of Valor and its accompanying Power Chord do a surprising amount of damage and can be very effective for harassing opponents in lane.
  • Does Not Like Shoes: Is barefoot in her default skin. At least if artwork, and figurines are to be believed.
  • Electronic Music: The main theme of her DJ Sona skin. It has her transform into a DJ playing three kinds of electronic music during the game — Ethereal (some kind of Ambient), Concussive (the most intense of them, being Dubstep) and Kinetic (what could be best described as EDM or Electro House). The player can switch between the styles of music by pressing CTRL+5 (or enter /toggle in the chatline).
  • Empathic Weapon: Her League Judgement seems to indicate this for her etwahl, though she typically keeps it under control.
  • Harp of Femininity: Sona's graceful personality goes hand in hand with her etwahl, a magical hybrid of a harp and piano that evokes the beauty of both of them.
  • Fragile Speedster: Song of Celerity enables her to be this, and skilled Sona players (especially fed AP Sonas) can easily chase down enemies as well as flee from them just as quickly, either with allies or without. However, she has the lowest base health of any champion ever in the game.
  • Gamer Chick: Her Arcade Sona skin turns her etwahl into be an arcade-style control panel, causes her auras and attacks to take on a very old-school pixel look, her ultimate to become a DDR scroll, and other stuff that's probably better seen than simply read about.
  • Glass Cannon: Only in a sense. Sona's supporting power is extremely well rounded and capable of something in one way or another. To compensate for this, she has one of the lowest base HP pools, especially at lower levels.
  • Happily Adopted: Her Judgement makes it clear just how much she loved her adoptive mother before she died.
  • Heart Is an Awesome Power: Her ultimate makes enemies before her dance. Why is it regarded as a very good ability? Two seconds of complete stun is absolutely priceless in teamfights for single-handedly giving her team the advantage as they lay down damage, add additional crowd control, etc.
  • Heavy Metal: She's the keyboardist in the Pentakill band, along with Mordekaiser, Karthus, Olaf, Yorick, and Kayle. She even has a keyboard solo in the song "Bloodthirster".
  • Idol Singer: Well, performer. Even Swain admits her music is lovely when he saw her solo tour.
  • Impossibly Cool Clothes: The game isn't shy about showing off characters who play this trope straight, but Sona's collection of pretty, fancy dresses stands out more than most. Her cameo appearance in "Ryze: Call of Power" has her wear a much more toned-down and realistic version of her normal outfit, and yet it still looks very pretty.
  • Impossible Hourglass Figure: Her DJ Sona skin reveals that she has impressive hips to go with her large bust.
  • Impossibly-Low Neckline: She's the five-time consecutive reigning champion of the annual "Best Boobs" forum competition. Even with her more toned-down appearance in "Ryze: Call of Power", she still has a deep neckline that gives a nice view of her cleavage.
  • Involuntary Dance: As a bonus to Crescendo stunning enemies in place, it also forces them into their dance animation. This is ignored in her appearance in "Ryze: Call of Power", where it instead hovers her foes helplessly into the air (most likely because the image in such a serious short would come off as silly).
  • Jack-of-All-Stats: While not particularly excelling at a specific support style than other, more dedicated champions, she does provide the basics for what a team might need, such as harassing poke, sustain, speed, and crowd control with her ultimate.
  • Kicking Ass in All Her Finery: Each and every one of Sona's skins that isn't DJ Sona sports a long, fancy dress, and none of them in any way stop her from being a competent fighter.
  • Lady of War: Has a graceful, demure demeanor, wears beautiful flowing dresses- and cuts down foes with a vengeance with weaponized Magic Music, especially if you build her to be an offensive character.
  • Magikarp Power: Sona presently has one of the weakest laning phases of any support, starting off with extremely low health, high cooldowns and mana costs for low numbers (meaning highly inefficient sustain), and no peel or substantial CC until she gets her ult. Once she gets more spell ranks and items, her survivability and ability to actually support grows exponentially, with Crescendo's global cooldown reduction passive making for significant power spikes, allowing you to spam your kit with ease by late game. The issue is actually getting to that point without getting substantially imploded on beforehand.
    • This became more apparent than ever in Season 9, when Sona's late-game power became a serious force, but her supporting power during the laning phase was so weak that she had to actually be played in the carry position with another support (Taric) supporting her.
  • Magic Music: Her primary theme, being able to use magic to heal/shield, buff movement speed, damage, or stun.
  • Ms. Fanservice: Although her outfits aren't especially revealing (and several of them are downright conservative) her spectacular breasts have elevated her incredibly high in the community's esteem. She's truly a beautiful character and is considered to be comfortably within the top 5 most desirable characters in the game (in fact, in a forum poll from 2012 she ranked in second place, although still a long way behind first-place winner Ahri).
  • Musical Assassin: Her well-rounded kit allows her to deal decent damage with her abilities. Building her as mid-lane burst mage using Lichbane isn't completely unheard of; if you manage to stay alive, a Q followed by an AA proc'd with Lichbane and Power Chord can absolutely explode squishy targets.
  • Not the Intended Use: AD Sona was a popular build for a while and is actually somewhat viable. Even with just a Sheen, her low cooldowns let her get more Sheen procs than most, and an autoattack boosted by both Sheen and her Hymn of Valor Power Chord can do surprising amounts of damage.
    • More seriously, carry Sona paired with a Taric support became a major threat in competitive play in Season 9, although it wasn't an AD build but a hybrid AP/support one (taking advantage of a meta where teams often don't use an ADC or run one in either midlane or top instead of bot). Ironically, it highlighted what an Awesome, but Impractical pick Sona really is, as she's an incredibly powerful support in the late game, but is such a weak laner that she actually needs to be supported herself to get there.
  • Odd Friendship: She's the rhythm guitarist in a band with Mordekaiser, Yorick, Karthus, and Olaf.
  • Orphan's Plot Trinket: Her etwahl, which always seems to come back to her despite being separated multiple times in her youth.
  • Power Floats: It's a little hard to tell normally because of her long, flowing dresses (it's more obvious in her DJ Sona skin), but Sona floats rather than walks, even in the drastically Animation Bumped "Ryze: Call of Power". Why and how she can do this is never explained.
  • Sensual Spandex: Her DJ Sona skin, in contrast to her usual flowing dresses.
  • Shoot the Medic First: Expect to run into this trope. Her "Playing against" tips explicitly suggest killing her first in a team fight because of her healing.
  • Skill Gate Character: Her passive, area-of-effect buffing gameplay makes her among the easiest supports in the game to play, with her hardest decisions being keeping a micro on her passive, thinking about general timing for her abilities, and knowing when to cast her ultimate. As a tradeoff, she's also one of the easiest for more experienced players to fight against, as well as one of the more lackluster in terms of specific strengths that become more important as you go up the ranks.
  • Spam Attack: The buffs don't last long, but still longer than the cooldown of the spells that imbue them. If you just keep hitting Q, W and E, you can keep Sona and her allies in a permanent state of powered-up (depletion of Mana Meter notwithstanding). By level 16, her ult passively gives her so much cooldown reduction that you can basically play the keys like a piano.
  • The Speechless:
    • Although she talks telepathically to her summoner (i.e. you), with her joke, taunt, and even "laugh" not involving speech — only noises produced from her etwahl.
    • DJ Sona is actually borderline speechless, her "voice" being more spoken samples with tons of distortion as commonly used on EDM, ambient and dubstep.
  • Squishy Wizard: One can build her as a typical mage, especially with the aforementioned tricks with Sheen explained up above. AP Sona focuses much more on damaging opponents with the Spellblade passive proc due to her abilities providing such windows via their decently-low cooldowns (as opposed to attacking enemies directly with her abilities). Should one build that into a Lich Bane, as well as having plenty of AP on hand in her build, Sona can do more than just passively effect fights, being able to easily transition into a powerful AP carry if played and/or built right (especially when combined with her useful auras and crowd control).
  • Variable Mix: DJ Sona drops a climactic beat when she throws her ultimate.
  • You Gotta Have Blue Hair: Somewhat inexplicably, her hair appears to be naturally bright blue with yellow tips, which makes her stand out drastically in a world where human hair colors are otherwise fairly realistic.
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    Soraka, the Starchild 
https://static.tvtropes.org/pmwiki/pub/images/soraka_originalloading.jpg

Voiced by: Lisa Lindsley (English), Yolanda Pérez (European Spanish), Carla Castañeda (Mexican Spanish), Akiko Yajima (Japanese)

"Two paths lie before you, but you can only take one."

A wanderer from the celestial realm, Soraka gave up her immortal form to protect the mortal races from their own ignorance and violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—guiding the lost, and healing the wounded. For all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.

Soraka is an Enchanter champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies.

  • Her passive, Salvation, greatly increases her movement speed when moving towards heavily wounded allies.
  • With her first ability, Starcall, Soraka calls down a comet to a nearby location, damaging and slowing all surrounding enemies. If the comet hits an enemy champion, Soraka gains Rejuvenation and regains health over time.
  • Her second ability, Astral Infusion heals a nearby ally at the cost of Soraka's own health, also granting the ally Rejuvenation if Soraka has it active.
  • Her third ability, Equinox, creates a field of energy at a nearby area that damages and silences all enemies within. After a brief delay, the field expires, damaging and briefly immobilizing enemies inside.
  • With her ultimate ability, Wish, Soraka restores a large amount of health to her entire team, regardless of their position on the map, while restoring more health to heavily wounded allies.

Soraka's alternate skins include Dryad Soraka, Divine Soraka, Celestine Soraka, Reaper Soraka, Order of the Banana Soraka, Program Soraka, Star Guardian Soraka, Pajama Guardian Soraka and Winter Wonder Soraka.
  • All-Loving Hero: Just look at her main quote.
  • Art Evolution: As one of the oldest champions in the game, she was considered long-overdue for a splash art and model upgrade and finally got a good one, together with a lore rewrite. Compare her old model with her new one. The reworked model is also notable for being the first champion model to have her mouth lip-sync to her words when you use her /taunt and /joke emotes, although for some unusual reason this only applies to her alternate skins and not her base one.
  • The Artifact: When the game came out, the design team thought that a healer champion was a harmless and popular niche. Since then, they've declared that healers don't belong in PVP games, stating they warp game balance and are extremely binary—either they heal so much they make their team invincible, or don't heal enough and thus are basically useless. While other champions with healing abilities bring other things to the table, Soraka was originally crafted as a dedicated healer—her W didn't Cast from Hit Points, her E restored Mana, and her Q did Cherry Tapping in a small radius around her—and was impossible to balance correctly, instead being nerfed into the ground. Of course, this is typically a prelude to a complete overhaul, and in September 2014, lead designer Morello gave her the kit she has today, changing basically every ability except Wish. He's aware that people accustomed to her role as a dedicated healer will probably complain, but he thinks Soraka deserves to be more than a Joke Character.
  • Ascended Meme: A popular joke in the LoL community is the idea that Soraka uses her sickle-staff to throw bananas at her enemies. Her updated voice set includes the following joke:
    • After a texture update later, she goes further: She has a dance based on Chiquita Banana dance. Hell, she even has a skin dedicated to bananas (Order of the Banana Soraka) where she's dressed like Carmen Miranda.
  • Boring, but Practical: Her original gameplay role more or less boiled down to health/mana dispenser who would save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.
  • Brick Joke: Serves as one for Tristana's joke, although it's just her first part.
  • Cherry Tapping: The original Starcall did at best moderate damage, but the sheer frequency at which it could be cast, combined with its magic resistance shred, made it pretty damaging if spammed relentlessly.
  • Combat Medic: She can deal considerable damage if built properly for Ability Power, even if it's still support-oriented; Starcall spam softens up enemies for other mages. Her E spell, whether Infuse or Equinox, also inflicts Silence, which cripples spell-reliant enemies.
  • Death of a Thousand Cuts: Again, the original Starcall. Each attack reduced more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
  • Difficult, but Awesome: Her reworked kit has a higher learning curve than ever. For starters, her well-known mana battery ability, Infuse, is removed. However, this is compensated by a stronger heal (at a cost of 10% of her maximum health and mana) and better crowd control ability. That being said, her Starcall is also reworked so that it can heal her based on the number of champions hit by Starcall (in addition to a powerful slow if landed correctly). Finally, she's given a new ability that when placed correctly, will both silence and snare a group of champions. And her passive lets her rush to the aid of her allies... but not rush away from battle once they're healed.
  • Empathic Healing: While Soraka doesn't explicitly take her allies' wounds onto herself, each Astral Infusion she casts costs her 10% of her maximum HP, leaving her weaker every time she restores a teammate.
  • Foil: To Karthus. Soraka is a female goddess who gave up her divinity (although not her immortality) to bring aid and succour to the mortal races; Karthus Was Once a Man whose obsession with death led to him turning into an undying lich. Both of them have spammable Q skills which do targeted damage in a small area (with Karthus' Lay Waste admittedly more spammable than Soraka's Starcall), and E skills that put down a persistant area of crowd control. Most obviously, their ultimates are exact opposites- Karthus damages every enemy champion everywhere on the map, Soraka heals every allied champion everywhere on the map.
  • Heart Is an Awesome Power: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy for a considerable duration, Starfall and Equinox can set up all manner of kills, and Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counterattack swiftly.
  • Implacable Man: Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. In her heyday, a well-played Soraka could stay on-station into the 3,000s, returning to base solely to shop.
  • Improbable Weapon User: She appears to conjure magical bolts from a golden thing-that-resembles-a-scythe, really an large and elaborate sickle. The first part probably makes it more justifiable. A popular joke is to refer to her sickle as the Banana Launcher... because the projectiles she slings are curved and yellow.
  • Keystone Army: Soraka's heals are capable of sustaining an entire team even through a protracted teamfight, but doing so leaves her dangerously close to death. A team without tanks that relies entirely on Soraka's healing to stay alive in teamfights may get a nasty surprise if the enemy team wises up and decides to Shoot the Medic First.
  • Life Drain: though she's not flavored this way, this is essentially how Soraka works now: she transfers Hit Points from enemies to allies, using her own health bar as a middleman.
  • The Medic: The most heal- and sustain-focused support champion in the game, despite all that's happened to her. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later.
  • Mix-and-Match Creatures: She resembles a faun/satyr with a unicorn horn and pointy elven ears with a feline, very Na-viesque, face.
  • The Needs of the Many: One of Soraka's (several) older passives. It involved sacrificing her own armor and magic resistance at the expense of having more ability power, which means stronger heals and utility. She could even be built somewhat tanky and still sling spells with the best of them.
  • Nice Job Breaking It, Hero!: In her old lore she lost her divinity trying to punish Warwick for his terrible disregard for human life... by turning him into a man-wolf. He ended up loving it. In her revised lore his "curse" is self-inflicted as a result of the elixir he drank although that means that he's looking to carve out Soraka's heart to free himself of it.
  • No-Self Buffs: One of the first nerfs to her was that she could no longer restore her own Mana Points with Infuse. This was deliberate, since the point of a healer is to convert Mana into Hit Points. As of the September 2014 rework, she can't target herself with her standard heal either, though at least she has Starcall to add to her own sustain.
  • Overshadowed by Awesome: Soraka's utility used to be limited to healing and mana sustain, with virtually no crowd control aside from the silence from Infuse (and even so, a single target silence is not unreliable, particularly if the enemy will still gap-close into you anyways). Her mana sustain is relatively useless for champions that don't dabble in mana, and there are more reliable mana-sustain items anyhow, such as Athene's Unholy Grail and Mikael's Crucible. Getting close to someone to spam Starcall was also dangerous due to her squishy nature of her kit. At least with Sona and Nami, they at least have powerful crowd control in their kit. Again, this is part of why she received a 90% overhaul in September '14.
  • Palette Swap: Once she ascended, her white skin and blue hair traded colors.
  • Plant Person: Dryad Soraka, which is based on the titular wood nymphs from Ancient Greek mythology.
  • Pointy Ears: Post-remodel she has been given these (except in her Divine skin) to bring her in line with the likes of Janna and Morgana.
  • Purple Eyes: Well, she was practically a goddess at one point anyway.
  • Rapunzel Hair: In a ponytail going down below her knees.
  • Retcon: Being a very early champion, Soraka has had a few different biographies:
    • In her very first bios, Soraka was a celestial more tied to Ionia, who in a moment of mortal temptation cursed Warwick into a bestial wolf form as punishment for harming her people, consequently losing much of her power in the eyes of the stars.
    • A later rewrite between Soraka and Warwick altered them and their relationship significantly; Soraka became tied to an indeterminate celestial grove and had met Warwick on much more sympathetic terms before he revealed himself to be a double-crosser. By the end of it, she lost much of her immortal status and ties to the grove, but now she was allowed to roam free as a wandering Samaritan (albeit with a now-bestial-from-mad-science-experiment Warwick on her tail to consume her heart).
    • After Warwick's 2017 VGU drastically remade his backstory to not involve Soraka at all, her lore was changed again in 2018. Now, she voluntarily chose to descend from her celestial status in order to directly assist and care for the mortals of Runeterra, with her presence being known in legends all across its various nations for ages, and her current residence is in Mount Targon.
  • Shoot the Medic First: The second Soraka steps into a lane she'll more than likely be targeted first to keep her from saving the carry. Taken Up to Eleven after her rework: it's now the number-one recommended strategy for dealing with her. If you let her weaken herself through healing, she will have to overextend to replenish them, at which point you can pounce.
  • Side Boob: Pre-remodel. Her new model lacks it. And there was much mourning. Fortunately her Divine skin still has it. Her Dryad skin almost has it, but now she's wearing visible underwear under her narrow tunic.
  • Squishy Wizard: Even with two heals, it was basically over once the opponent decided to lock onto her. The addition of a snare will probably help some.
  • Stripperiffic: It's hard to tell with her basic skin because of her bluish-purple skin, but Soraka is half-naked. Her outfit is basically a narrow poncho with a belt and exposes her entire side. It's far more obvious with her Dryad skin. Or the Chinese art. Post-remodel she's much less so -she actually wears a proper dress- but she's still quite scantily clad.
  • White Magician Girl: The straightest example in the game. Her Celestine skin seems to invoke this, with prominent white and gold coloring.
  • You Gotta Have Green Hair: Her alternate skin. Apparently her original form (Divine skin) had blue hair.

    Swain, the Noxian Grand General 
note 
https://static.tvtropes.org/pmwiki/pub/images/swain_originalloading_8.png

Voiced by: James Faulkner (English/Current), Unknown (English/Pre-VGU), Jon Ciriano (European Spanish), Juan Fernández (European Spanish/Rework), José Luis Orozco (Mexican Spanish)

"I have learned to detest all men. Only nations may be revered."

Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.

Swain is a Battle Mage champion who excels on the front-lines, inflicting powerful sustained damage and draining his foes' health to boost his own survivability.

  • His passive, Ravenous Flock, has two effects:
    • Flock, which causes enemy champions that die around Swain to drop Soul Fragments, which are then brought to him by his crows. Picking up a Soul Fragment restores a percentage of Swain's max health and mana, and permanently increases his max health.
    • Ravenous, which every few seconds allows Swain to right-click on a nearby immobilized enemy champion, dealing damage, pulling them towards him, and ripping out a Soul Fragment.
  • With his first ability, Death's Hand, Swain sends out a volley of eldritch bolts in a cone in a target direction, each one damaging the all enemies it hits and stopping on first enemy champion.
  • His second ability, Vision of Empire, summons a demonic eye at a target location in a huge radius around Swain that explodes after a small delay, damaging and slowing nearby enemies. Enemy champions hit are revealed and grant Swain a Soul Fragment. Minions take half damage from this spell.
  • His third ability, Nevermove, sends out a demonic hand in a target direction that damages all enemies it passes through. The hand then returns to Swain, exploding upon contacting an enemy, which damages and immobilizes nearby foes.
  • With his ultimate ability, Demonic Ascension, Swain releases his inner demon for a long duration, gaining flat amount of bonus health, doubling the extra health from Soul Fragments and releasing an aura that constantly damages enemies around him and heals Swain for a percentage of the damage dealt. When the duration ends, or upon draining enough health, Swain can cast Demonflare to release a massive explosion that damages nearby enemies based on amount of health he drained during Demonic Ascension.

Swain's alternate skins include Northern Front Swain, Bilgewater Swain, Tyrant Swain, and Dragon Master Swain.

In Teamfight Tactics, Swain is a Tier 5 Shapeshifter with both Demon and Imperial origins. His ability, Demonic Ascension, transforms him into his demonic form and causes him to drain health from all nearby foes. After a few seconds, Swain will end his transformation by releasing a burst of energy that damages all enemies in range.
  • Achilles' Heel: Ravenous Flock's and Demonic Ascension's sustain makes him a notoriously tough bastard to bring down. Solution? Apply Grevious Wounds from the summoner spell Ignite, an item like Morellonomicon, or an ability like Varus' Hail of Arrows, and watch the healing get cut in half for a few moments.
  • A Hero to His Hometown: Universally despised by Demacia, but is a national hero in Noxus.
  • An Arm and a Leg: Lost the majority of his left arm to Irelia in the Ionian wars. He replaces it with a construct of demonic energy.
  • Ascended Meme: Dragon Master Swain has been a looooooooong time coming. Initially just a fan suggestion from as early as 2011, it reached semi-legendary status with many Rioters saying they wanted to develop it, but it ended up being iceboxed multiple times, until it was stated to be cancelled in 2017... and then finally brought back and released with his full visual/gameplay update in 2018.
  • Authority Equals Asskicking: The fact that he obtained the highest position of power in Noxus, one of the most social Darwinist nations in fiction, is a pretty big clue that you should run.
  • Badass Baritone: Swain already has a naturally sinister, yet classily refined voice, but his Dragon Master skin pitches it down and adds additional reverb just for extra intimidation points.
  • Badass Grandpa: Clearly getting on in the years, especially when compared to his pre-rework counterpart, but is no less dangerous or threatening. Being a Noxian means you have to be this to maintain any semblance of authority in old age.
  • Bad Boss: He won't hesitate to kill off one of his own men when they are no longer useful to him. Before that though, he's more of a Benevolent Boss.
  • Badass Longcoat: Has one draped around his shoulders, adorned with beak and feather-like blades on the shoulders and back.
  • Benevolent Boss: Treats his teammates like men under his command, but still gives them a fair deal of respect. He offers them promotions when they score kills he participated in, encourages the team when they successfully take objectives, and rallies them when the team is either behind or ahead.
  • Blue Blood: He was born into a life of aristocracy before becoming a soldier, then the Grand General.
  • Card-Carrying Villain: He's aware of his outsider status as a villain due to his actions, and he has no qualms continuing to play into that reputation.
    "If they already call me a villain, what will they call me when I succeed?"
  • The Chessmaster: As powerful as his magic is, Swain is no stranger to politics and has pulled more than his fair share of strings.
    "Another piece cleared from the board."
  • Coat Cape: How he wears his large, black coat.
  • Cool Ship: Swain's personal warship, the Leviathan, was the pride of the Noxian fleet, until Gangplank made off with it. As a bonus, attacking Gangplank as Bilgewater Swain will have him call on this:
    Swain: The Leviathan belongs to me!
  • Creepy Ravens: Constantly accompanied by a flock of demonic ravens and gains raven wings during Demonic Ascension, and by "accompanied" we don't just mean his passive, ravens can be seen perched all over the scenery of Summoner's Rift. Sadly only Swain can see them.
  • Dating Catwoman: His arch-enemy is LeBlanc, but it's an intense love-hate relationship; as in, they love each other, but they're also constantly trying to kill one another.
  • Deadpan Snarker: Many of his lines are dripping with sarcasm.
  • Defensive Feint Trap: Swain's favorite tactic. During his campaign in Ionia, he held Irelia's countrymen hostage at the Placidium in order to bait the Ionian militia into fighting a forced battle in his favor. Of course he never thought that the hostages would rebel, resulting in his defeat. Later, Swain makes use of his frail appearance in size to fool enemies into thinking that he's an easy target, managing to play both the Black Rose and Noxian High Command simply by having them underestimate his willpower. In a more meta example, Swain's rapid healing and ascending into his One-Winged Angel form is excellent for turning the tables on enemies who think that they've just picked an easy kill.
  • Demonic Possession: Defied. When he was dying in Ionia, the demon hidden within the Immortal Bastion attempted to do this to him, but he overcame it and made its power his own.
  • Demoted to Extra: While ravens are still a major motif with Swain, his specific pet raven named Beatrice from before his VGU is only relegated to a nod in his joke emote:
  • Did You Just Scam Cthulhu?: Swain made a deal with a demon (similar to Evelynn and Tahm Kench), but instead of gluttony or lust, it was a demon of secrets. However, instead of the typical outcome where the demon wins, Swain somehow managed to best the demon and capture its essence, resulting in his visionary and demonic powers.
  • Discontinuity Nod: His quote under the Half-Human Hybrid entry references a line that was introduced before Swain's new lore was revealed.
  • Evil Brit: He speaks with a classy British accent, which somehow manages to make his ruthlessness even more potent.
  • Evil Old Folks: Can't be younger than 50 and he's still the ruthless, tyrannical leader of Noxus.
  • Eyepatch of Power: His Northern Front skin.
  • Feathered Fiend: Evil birds are pretty much his theme.
  • Foil: To Irelia, ironically enough. Both deeply love their homelands - though Swain cares only for the land itself, while Irelia loves its people as well - both became military leaders but were not raised in the military - Irelia grew up wanting to be a dancer, Swain grew up as a member of the Noxian aristocracy - both are empowered through supernatural means - Irelia by a "spirit" she often references, Swain by his demon - and both became deeply respected icons of their nations - but Irelia had this forced upon her and really only wants to be normal, while Swain seized power willingly.
  • Friendly Enemy: Invoked, to an extent. LeBlanc and the Black Rose have been retconned to be against Swain and actively trying to remove him from power, but that doesn't stop Swain from joking around when talking about her.
    "An assassin is due at any moment. It is how I know LeBlanc cares."
  • Friends with Benefits: Confirmed to be this with LeBlanc through one of his taunt quotes towards her (and later, a comment from Interlocutioner), though it's mostly averted with the "friends" part. He seems to regard her more as a rival of sorts.
    Swain: I suppose this makes us enemies with benefits.
  • Gradual Grinder: His damage is nothing to write home about on paper, especially compared to other mages, but Swain is able to stay in fights for so long and put out so many spells in a small window of time that it quickly becomes irrelevant. His ultimate epitomizes this, slowly siphoning life from enemy champions before delivering a coup de grace with Demonflare.
  • Half-Human Hybrid: Averted. Rakan claims that Swain has Vastayan blood, however, Swain himself confirms this is not the case (see quote below). It's just that his body is host to a demon of secrets who happens to have raven motifs.
    "The Vastaya blood is not in my veins. It is on my hands."
  • Handicapped Badass: Having one arm hasn't slowed him down much. In fact, it seemed to have made him stronger.
    (taunting Irelia) "Am I to seek revenge for my poor departed arm? If anything, girl- you did me a favor."
  • Healing Factor: His ultimate keeps restoring health to him when damaging something, and gathering Soul Fragments restores a sizable amount of mana. It's not for nothing he has a reputation for being infinitely sustainable when used right.
  • Lovecraftian Super Power: Death's Hand specifically mentions eldritch power while the rest mention demons. Friendly magic tricks, these are not.
  • Mr. Fanservice: Swain's Bilgewater skin gives him a more youthful, sculpted appearance and removes his shirt, exposing his well-toned chest.
  • Necessarily Evil: Swain doesn't deny that he's done some shady stuff, but to him, his methods are the only ways of accomplishing his long term plans.
    "People often ask for a hero, when a villain is what they truly need."
  • Not So Above It All:
  • Officer and a Gentleman: Compared to the other Screaming Warrior tropes typically seen of Noxian soldiers, Swain's voice is hardly ever raised and reflects his more logical approach to battle. However, he seems to deny the aristocrat part of it to fit more with Noxian ideals.
    "I was born a patrician. I became a soldier."
  • Old Friend: Considers Darius this, and possibly Draven as well.
    (Taunting an ally Darius) "Your trust may be misplaced, old friend, but it is appreciated."
    (Taunting an ally Draven) "You stood by me when I was outcast, so I stood by you when you were drunk... In spite of the stench..."
  • One-Winged Angel: Demonic Ascension fits the bill. The decorations on the back of his cloak unfurl into giant raven wings, his entire body becomes wreathed in shadow, his eyes glow bright red and he begins siphoning blood by the gallon from nearby enemies. It also counts as his Super Mode, granting him a sizable chunk of bonus health, allowing him to drain the life from all nearby enemies, and nuke the area with a powerful Demonflare once its duration ends.
  • Pirate: Bilgewater Swain appears as a younger swashbuckling version of himself with his ravens replaced by parrots. This even changes or adds some voice lines to properly fit the aesthetic.
    (starting the game) "A black flag above Bilgewater. A raven's wing."
  • Red Eyes, Take Warning: During his ult, Swain's eyes start glowing red. He even has red eyes in his human form.
  • Red and Black and Evil All Over: Decked out in more black than a My Chemical Romance concert, with the red magic effects to go with it.
  • Red Left Hand: Uses a construct of demonic energy to replace his lost arm.
  • Retcon: Before his 2018 VGU, Swain was a far more mysterious and shady figure, appearing as a much less refined "Master Tactician" of Noxus with an unusual pet raven named Beatrice constantly perched on his shoulder. After the VGU, he and his backstory became far more defined, notably with how in the place of Beatrice, Swain got his demonic powers from an actual demon he fought and defeated. In between then, a line from Rakan implied he had Vastayan ancestry.
  • Royals Who Actually Do Something: Just like his rival and contemporary King Jarvan IV, Swain absolutely hates to rest on his laurels and prefers to command from the front line.
    "You can sit on a throne. That doesn't make you a ruler. It only means you have an arse."
  • Smart People Play Chess: A Reddit AMA with the designers who updated him states that Swain enjoys playing an in-universe equivalent, X'ah. The game is Vastayan in origin and allows players to keep any captured pieces after the game is over. His pieces have sentimental value but he is still willing to sacrifice them for victory.
  • The Social Darwinist: As with Noxus itself, he believes Might Makes Right, and that authority is built on imposing fear with that might. He himself was crippled as a soldier, but clawed his way up the ranks through whatever means he could to become Grand General.
  • Sorcerous Overlord: His main power fantasy, wielding powerful dark magic while ruling Noxus as its Grand General.
  • Squishy Wizard: Averted, like with most Battle Mages. With enough Soul Fragments and his ultimate, Swain's health pool can easily equal tanks, and constant healing will make up for lack of other defensive stats.
  • The Stoic: Seems pretty reserved when it comes to his emotions.
  • Telepathy: A variant; collecting Soul Fragments from enemies seems to give him access to some of their secrets, albeit cryptically. Amusingly, collecting one from another Swain will flatly prompt him to say "I already knew that."
  • Tranquil Fury: Hardly raises his voice when he's irritated.
  • Vampiric Draining: Swain's abilities rip out chunks of an enemy champion's souls to heal himself with, called Soul Fragments. They apparently also give him a glimpse at their memories.
  • Villainous Widow's Peak: One of the prominent physical traits he retains from his pre-rework incarnation.
  • Villain Respect: In spite of his ruthlessness, he occasionally offers respect or at least positive acknowledgement to his allies and even some of his enemies, though in his case, the line between genuine sympathy and backhanded pity is a blurry one.
    (taunting an enemy Darius) "It was only a matter of time, Darius. Do what you must."
    (responding to a Darius taunt) "You're the only man I know who believes his own words, even after he's said them."
    (collecting a Soul Fragment from Lux) "Which is the greater tragedy, that she fell in battle, or that she fell in line?"
    (taunting an enemy Riven) "The best armor is being forgotten, and you my dear, are quite forgettable."
  • Visionary Villain: Of all the crimes that Swain has committed, he notes that all of it is for the greater good in the long run. And he will let nothing stop him from carrying out his goals.
  • Voice of the Legion: Present in the voiceovers of his Tyrant and Dragon Master skins, especially in the former.
  • Voluntary Shapeshifting: Can switch from human to demon-raven form at will, though there's a two minute cooldown before he can go back to raven form again.
  • Well-Intentioned Extremist: Is working too, among other things, root out the corruption endemic in Noxus and rally them against "a coming darkness only he can see." On the other hand, he's working towards this with extremely evil-looking powers that are explicitly labelled as "demonic."
  • White Hair, Black Heart: Has a full head of white hair, and can be particularly cruel.
  • Who's Laughing Now?: It's highly advisable to keep your distance from him because of his proximity-reliant spells. Due to his being a Mighty Glacier, an assassin that attempts to all-in him (as if he were a squishier foe) but fails to kill him will likely regret that decision as he holds them in place, pours on the damage, and heals a good deal of it back.

    Sylas, the Unshackled 
https://static.tvtropes.org/pmwiki/pub/images/sylas_originalloading.jpg
No more cages!

"I am no traitor. I am the true Demacia."

Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.

Sylas is a Burst Mage/Skirmisher hybrid that causes chaos across the battlefield by lashing his chains about to ensnare his enemies before turning their own assets against them.

  • His passive, Petricite Burst, gains charges as he uses his abilities, and are used to empower his basic attack to deal bonus damage and hit all nearby enemies.
  • His first ability, Chain Lash, has him lash out with his chains in two intersecting directions, damaging and slightly slowing all enemies hit. After a short delay, the intersection between the two chains detonates, dealing additional damage and applying a stronger slow to all enemies hit.
  • With his second ability, Kingslayer, Sylas leaps towards the target enemy, dealing damage and healing himself. If the target is low on health, it deals additional damage, while if Sylas himself is low on health, the heal is empowered.
  • His third ability is split into two casts, Abscond and Abduct. Abscond has him dash a short distance forward. For a few seconds afterwards, he can then cast Abduct to throw his chains forward. If he hits an enemy he shields and pulls himself to their location, while damaging and briefly knocking them up.
  • His ultimate is Hijack, which has him copy a targeted enemy champion's ultimate, which he can then cast himself afterwards. He cannot copy the same enemy's ultimate for a moderate duration afterwards.

Sylas's alternate skin is Lunar Wraith Sylas.
  • Accidental Murder: During his time as a young mageseeker, him coming into physical contact with a mage caused magic to rush through his body, unleashed as extremely explosive bolts. Not knowing he had this ability, he killed a fellow mageseeker and two more people by accident, and was deemed a murderer for it.
  • Anti-Frustration Features: One that more benefits Sylas' allies and enemies rather than he himself. Once he steals an enemy ultimate, he's able to keep hold of it for a long time, so to ensure that everyone in the game is on the same page, not only does an icon of the champion whose ult he's stealing appears next to his life bar, "Sylas has stolen ____'s ultimate!" gets broadcast into the allchat.
  • Anti-Magic: Sylas still has the anti-magic petricite shackles used to imprison him on his hands. He discovered that petricite doesn't so much nullify magic as absorb it, and after figuring out he can then unleash the energy, he gained the ability to turn incoming magic against his enemies.
  • Anti-Villain: His goal is to overthrow the Demacian leadership so no more mages will have to live in fear of being hunted down and persecuted by their prejudiced rulers.
  • Arch-Enemy: Of all those he hates, he hates Jarvan IV and Garen the most of all- the former for being embodiment of the self-entitled Demacian elite and next in line to the throne he wants to crush, the latter for being the celebrated embodiment of the Demacian "ideal" that condemned Sylas from the moment of his birth. The loathing absolutely drips from his voice.
    (on killing Garen) "And that's how we slaughter swine."
  • Attack Reflector: Yes, it's possible to kill enemies with their own ultimate abilities, and yes, there are lines for it.
  • Blessed with Suck: Being born with the power to detect magic and absorb it through your body would be a phenomenal ability anywhere in Runeterra other than a military state that hates magic users' guts, but alas, Sylas did not receive such a luxury.
  • Bomb-Throwing Anarchists: His ultimate goal is to dismantle the oppressive hierarchy of Demacia by force, and he makes it very clear that there will be blood.
  • Chain Pain: Much of his combat involves using the heavy chains shackled to his wrists to lash at and stick to opponents.
  • Colour-Coded for Your Convenience: Once he hijacks an enemy ultimate, his chains turn from gold to purple to indicate that he's currently in possession of one.
  • Dark and Troubled Past: Sylas was effectively doomed to villainy from the start, all rooted to how he was born with magic powers, but to a poor family in Demacia. Even when he attempted to use his powers in service of his kingdom, the oppression imposed onto him and other fellow mages became too much to bear, and things spiralled out of control when he accidentally killed three people while defending a mage.
  • Dark Reprise: Sylas' login theme is something of a dark modification of "Demacia Rising", twisting brief passages of the proud, grandiose Demacian anthem into something much more sinister and furious.
  • Difficult, but Awesome: Sylas is already a pretty mechanically precise bruiser, requiring proper positioning and ability/auto-attack combos to make the most of his damage. His Power Copying gimmick makes him even more complex, potentially turning him into a very flexible Jack-of-All-Trades, but inherently demands his players be familiar with enemy champions and their ultimates in order to beat them at their own game.
  • Don't Explain the Joke: When he copies Fiddlesticks' ultimate:
    "A murder of crows. You know, for murder."
  • Even Evil Has Standards: He was planning on killing Jarvan III, but in a public execution as punishment for Demacia's crimes against mages. He's just as shocked as Jarvan IV when they find the King dead and immediately demands to know who did it.
    Jarvan IV: "Monster. What kind of man kill his own king?"
    Sylas: *With an expression of genuine shock* "Yes. What kind of man indeed..."
  • Expy: The ability to copy an opponent's ultimate is the most iconic skill of Dota 2's Rubick, long considered one of that game's most powerful and iconic abilities.
  • Fantastic Racism: His character really highlights Demacia's hatred of magic users, unless said mages can directly serve them and be under their control.
  • Foil:
    • To Urgot. Both men escaped imprisonment with the intent of taking vengeance on the ones responsible for putting them there, but their motives vastly differ; Urgot is an anarchistic, chemtech-using crime lord/cult leader who firmly subscribes to the notion that Might Makes Right, whereas Sylas is a magic-wielding Well-Intentioned Extremist who seeks to put an end to Demacia's persecution of mages.
    • To Swain as well. Both rose up through tribulations - Sylas was trained as a mageseeker until he was disowned by the order, Swain had to maneuver through the politics of the Noxian aristocracy - both are magically empowered - Sylas was born a mage who can absorb the powers of other mages around him, Swain gains his power from a demon he conquered (and even in gameplay terms are AP battlemages that can be placed Top and Mid lanes) - and both became notable figures in their nations - but Sylas is a wanted fugitive and underground revolutionist for oppressed mages against the rulers of Demacia, while Swain seized power willingly from the nobility to lead the entire peoples of Noxus.
    • To Pyke: Both are vengeful, violent men who have been both personally betrayed (Pyke was abandoned by his crew to die, while Sylas was imprisoned by his superiors) and institutionally wronged (As a harpooner Pyke performed backbreaking dangerous labor for little pay while captains grew rich off his work, while Sylas worked as a secret mage for a government and people that outwardly despise magic). And both now pursue indiscriminate revenge against their societies, seeking payback against the rich and powerful while killing anyone they perceive as part of the system. But while Pyke is a lone operator and mentally unstable serial killer concerned mostly with his own grievances, Sylas is cold, calculating and the leader of a growing resistance who seeks a widespread overthrow of the government.
  • Gameplay and Story Segregation: Lore-wise, he can replicate any kind of magic he encounters. In-game, however, he can only copy ultimate abilities, including ones that have no magic involved or don't rely on it (Corki, Graves, Caitlyn, etc.).
  • Harmful to Minors: The crime he ended up being shackled for was protecting a young mage, their touch unexpectedly causing him to unleash magic that killed three people, including his mageseeker mentor. He was still a youth during the time.
  • Hypocrisy Nod: One of his many, many grievances against Demacia's leaders is that they want to oppress the use of magic, but are perfectly willing to use magic, including his own, to locate other mages.
  • Hypocrite: The first time he sees Zed he declares "Shadows are for cowards, Zed". Not only can he steal Zed's ult and use it himself, when he does he comments "I'm no stranger to shadows".
  • It's All About Me: Vengeance has made Sylas pretty single-minded in his goals of revolution, and doesn't much care for others. He still considers Noxus an enemy, and while he acknowledges that the vastaya have suffered much, he still threatens them for getting in his way.
  • Kick the Dog: The more unsavory side of him tends to be pretty careless and unsympathetic to others that aren't explicitly friend, and especially those who he considers foe.
    (encountering Vayne) "Do not mourn your parents, Vayne. They had it coming."
  • The Kingslayer: His ultimate goal, slaying the oppressive leaders of Demacia to allow mages to exist without fear. Kingslayer is even the name of one of his abilities.
  • Lightning Bruiser: His package is loaded with plenty of damage, survivability, and mobility.
  • Mr. Fanservice: Perpetually shirtless, quite muscular, and not at all hard on the eyes.
  • Mutant Draft Board: Rather than have his magic powers discovered later and face persecution, a young Sylas was convinced to turn himself in to Demacia's mageseekers, and was then quietly inducted to serve them. Unfortunately, things went south after his Accidental Murder.
  • Named After Somebody Famous: Shares his name (albeit spelled slightly differently) and backstory with the biblical Silas, who was imprisoned for his faith but freed when God miraculously destroyed his prison. His broken chain cuffs even reflects traditional iconography of the saint.
  • Not Me This Time: While he'd been planning on executing King Jarvan III of Demacia as part of his uprising, someone else assassinates him before Sylas can get to him. Sylas is shocked and doesn't even attempt to claim responsibility when explaining himself to the people.
  • Pet the Dog: Among the few champions on Sylas' good side is Lux (who he even occasionally calls "Little Light"). After they formed a friendship even while he was behind bars, sharing helpful secrets about magic with one another, he seems to genuinely see her as a friend, spared her during his escape, and sounds sincerely mournful should he kill her in gameplay. As the "Lux" comic's rendition of his escape revealed, he even spared Garen when Lux begged him to, despite having him dead to rights with every reason to want to kill him. That said, given how he had still manipulated and tricked her into using her magic as a means for his escape, this respect is no longer mutual, and Sylas was angry at Lux's "ingratitude" when she sides with Demacia against his rebellion.
  • Power Copying: His Hijack ultimate allows him to copy ultimate abilities from enemies, insofar as he gets one ability cast per cooldown, and he can only target a specific enemy champion once within a moderate period of time (twice the length of their actual ult's cooldown). It should be noted that he solely copies the ultimate itself and usually not with any accompanying passives intended to synergize with them unless absolutely necessary (for example, Darius' Noxian Guillotine cannot gain damage stacks and will do minimal damage. However, copying Kai'Sa's Killer Instinct will cause his and his team's crowd control to apply her Plasma stacks necessary for him to actually use it, though they can't be triggered to deal damage like with Kai'Sa). Also, because Sylas's scaling heavily encourages him to build AP, using AD-scaling ultimates may not be as effective as when their original owners use them, even with a passive condition that a fraction of his AP will contribute to the AD ratio. Individual ultimates have a few additional quirks to how he copies them:
    • For transforming ultimates (i.e. Nidalee, Elise, Jayce), Sylas transforms into their alternate form (their cougar form, spider form, or ranged form) and gains access to their form's respective abilities, but loses them all once he reactivates.
      • Udyr, due to him technically not possessing a "true" ultimate, is a mild exception, only very temporarily (for two basic attacks) granting the buffs from his Phoenix Stance, which occupies his "ultimate ability" slot.
      • For Shyvana's dragon form, his Mana Meter temporarily resets to behave like Shyvana's Fury meter as per her ultimate interactions, starting at full but depleting by percentage over time, which can be stalled off by dealing damage before resetting to what it previously was before he transformed.
    • For ultimates that enhance regular abilities (i.e. Karma or Heimerdinger), Sylas can cast an empowered version of one of their abilities.
    • For ultimates with multiple charges (i.e. Corki or Teemo), Sylas becomes armed with a "fully loaded" set, with Corki getting 7 rockets and Teemo getting 3 shrooms.
    • For ultimates whose behaviors change over time (i.e. Kayn, Kha'Zix, Viktor), Sylas will replicate the ultimate based on its current form at the time of copying.
    • For Orianna's Command: Shockwave, due to him lacking her Ball mechanic, it will simply explode around his head with no ability to extend its range. This isn't quite as terrible as it sounds, as Sylas is much tankier than Orianna with mobility skills that allow him to engage on the enemy team before triggering the Shockwave.
    • For Kalista's Oathsworn, he requires linking to an ally for it to work, so he actually receives her Black Spear item at the start of the game if a Kalista is on the enemy team to do so (though neither he nor the ally will receive any other passive buffs otherwise gained from being linked).
    • For LeBlanc's Mimic, he simply copies LeBlanc's last-used ability before he copies her ultimate.
    • For Twitch's Spray and Pray, he does get its huge range bonus, giving him the 850 range like you would expect for Twitch. Interestingly, his attacks still register as being melee, meaning they can trigger melee-only on-hit effects like from the Tiamat item.
    • If he copies another Sylas, he'll steal the ability the other Sylas has stolen. If the enemy Sylas hasn't copied another ultimate yet, he'll be immune to being copied himself.
      (copying an enemy Sylas' stolen ultimate) "Well... this is going to be confusing."
  • Power-Up Letdown: Not every ultimate Sylas can steal will be of equal use, and he may snark at taking especially lame ones that don't synergize at all for him (some include Udyr's Phoenix Stance, Jayce's Transform Mercury Cannon, and Zoe's Portal Jump).
    (copying a "lame" ultimate) "Hmph. I actually feel cheated."
  • Power Fist: While he's more focused on fighting with giant chains, his enormous petricite shackles give off the impression of these, and he sometimes uses them to incorporate Good Old Fisticuffs into his combat.
  • Prisons Are Gymnasiums: Perhaps the whole magic-absorption thing in some way helped him maintain muscle mass while being stuck eating rats.
  • Reduced to Ratburgers:
  • Secret Keeper: After using Lux's magic power to break free, Sylas offers to keep hush about her and her business with the Illuminators.
    (first encountering Lux) "Your secret is safe with me, Luxanna. (beat) Remember that kindness."
  • Supernatural Sensitivity: Born with the ability of "arcane sight" that allowed him to sense magic in other people, earning him a position in his youth as one of the kingdom's mageseekers.
  • Token Enemy Minority: Of a sort. During his service as a mere mageseeker, Demacia used his magic skills to assist in finding other mages to rid. After his accidental magic mishap resulted in him being deemed a murderer and traitor, he turned into a straight-up enemy.
  • Token Evil Teammate: For the first time in League, Demacia had their first true defector type and Sylas if not for his intentions to topple the corrupt monarchy can be seen as truly evil type bent on causing chaos in Demacia
  • The Unfettered: As his name suggests; he even encourages this trait in others.
    (first encountering Jinx) "Haha, do what thou wilt, Jinx!"
  • Walking Shirtless Scene: Evidently his concept of "freedom" involves the freedom to not wear a shirt as well.
  • We Used to Be Friends: After Sylas was imprisoned, Lux became his only friend in the world. It's doubtful this friendship still persists after he stole her power to slaughter everyone present at his execution except her and went on to become an anti-Demacia revolutionary.
  • Wham Shot: During his reveal trailer, Sylas beats down Quinn, Xin Zhao and Fiora, only for Garen to jump him from behind. After lashing out at Garen, Sylas then strikes him down with Demacian Justice!
  • Would Not Hurt A Child: One of the mages he was forced to hunt down ended up being a young girl. Sylas's attempt to protect her from his escorts resulted in him accidentally absorbing her power and killing her, her father and the surviving mageseeker from his party.
  • Your Terrorists Are Our Freedom Fighters: To Demacia at large, he's the worst terrorist in their history. To the terrified mages living under Demacia's hypocritical oppression, he's their greatest hero.

    Syndra, the Dark Sovereign 
https://static.tvtropes.org/pmwiki/pub/images/syndra_originalloading.jpg

Voiced by: Unknown (English), Inés Blázquez (European Spanish), Unknown (Mexican Spanish)

"My potential is limitless. I will not be restrained."

Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

Syndra is a Burst Mage champion with a complex ability set based around summoning and manipulating spheres of dark energy that rewards a skilled user with strong burst and sustained damage.

  • Her passive, Transcendent, enhances each of her abilities when they reach their max level.
  • Her first ability, Dark Sphere, summons a sphere of dark energy at a nearby area, damaging all enemies around it, that will remain there for a short time and can be manipulated by her other abilities. When it reaches max rank, Transcendent causes the sphere to deal additional damage to enemy champions.
  • Her second ability, Force of Will, telekinetically lifts a nearby enemy minion or Dark Sphere for a brief duration and, when the ability is reactivated, hurls it at a nearby area, damaging and slowing all surrounding enemies when it lands. When it reaches max rank, Transcendent causes Force of Will to deal bonus true damage.
  • Her third ability, Scatter the Weak, sends out a wave of dark energy that damages and knocks back all enemies in a cone in front of her. Any Dark Spheres in the same area are also sent flying backwards, stunning all enemies they collide with. When it reaches max rank, Transcendent increases the width of the cone.
  • Her ultimate ability, Unleashed Power, summons three Dark Spheres and hurls them, along with any other on the field, at a nearby enemy, dealing heavy damage for each sphere. The spheres will then remain around the target for a brief duration. When it reaches max rank, Transcendent increases the casting range of the ability.

Syndra's alternate skins include Justicar Syndra, Atlantean Syndra, Queen of Diamonds Syndra, Snow Day Syndra, SKT T1 Syndra and Star Guardian Syndra.
  • And I Must Scream: After Syndra snapped and started ripping the concentrated magic right out of Fae'lor, she was ripped in the Dreaming Pool, where she slumbered and was festered with her worst memories and pure negativity. While she had apparently been stuck in it for "only" a few decades, it was practically an eternity for her, and it may have very well become one had she not been freed.
  • Cleavage Window: A key part of her Stripperiffic evil sorceress look.
  • Dark Is Evil: Played straight with her default skin and her violet-black orbs.
  • Difficult, but Awesome: Syndra has the standard mage weaknesses of being frail and lacking mobility, on top of her kit being heavily reliant on having Dark Spheres to manipulate. But with good positioning and ability usage, she has the potential to deal fantastic AoE damage and crowd control, and her ultimate Unleashed Power is potentially the strongest single-target nuke in the game. Of course, she had to spend some time as 'Difficult but Awful' while Riot fixed some bugs, smoothed out her kit, and buffed her, but it's been worth the wait.
  • Does Not Like Shoes: In her base skin she wears leggings that cover part of her soles, but leave her toes and heels exposed. Given that she floats around however, footwear may not be a concern.
  • Expy:
    • Her backstory is awfully similar to that of Jean Grey and her transformation into Dark Phoenix.
    • People have also mentioned she looks a bit similar to Sindel with her hair and floating. Hell, their names even sound similar.
  • Eye-Obscuring Hat: Justicar and Atlantean Syndra both have this.
  • Femme Fatalons: Her classic and Justicar skin feature long, pointy nail sheaths.
  • Game-Breaking Bug:
    • She was once temporarily removed from the game because Force of Will could be used to grab ahold of the blue buff golem... and pretty much keep it in the bubble indefinitely. Junglers were not amused.
    • An even worse case was an One for All gamemode bug that would cause one cast of Unleashed Power to use spheres from all Syndras. Before she was disabled to address the bug, a Syndra could coordinate with her fellow Syndras to kill a foe with 35 spheres at once.
  • Grievous Harm with a Body: Force of Will damages mostly through magic, though picking up a minion or pet and chucking it at her enemy probably helps too.
  • Glowing Eyes of Doom: They glow purple, and seeing them up-close without promptly getting out of her way is liable to spell doom.
  • Hartman Hips: Syndra has these by default, but the splash art for Atlantean Syndra makes it very obvious.
  • Hoist by Their Own Petard:
    • She's capable of killing an enemy with their own Tibbers, Voidling, Spiderling, mini-turret, etc. The irony is lost on no one.
    • This is also a big part of her backstory. Her master certainly did himself no favors by slapping a Power Limiter on her rather than attempting to teach responsible usage of her powers, and he REALLY didn't do himself any favors by suddenly revealing its existence to a moody teenager who did not have the maturity or judgment to react well to that kind of news.
    • Her new lore does it yet again. A group of Ionian's setting out to kill her accidentally free her.
  • "Instant Death" Radius: If a Syndra has several spheres already placed around her, best not get too close, especially at low to moderate health. Her full combo will not be very forgiving if you do.
  • Irony:
    • Ionia dampened her powers and sent her to Wizarding School hoping she could learn control, but Syndra's love of her magical power led her to kill her master and go out of control.
    • For a meta version, for a while after her release the win rate of this Lady of Black Magic was 27%, which is around the lowest ever. While lore wise she was so powerful she had to be put under a Power Limiter for her inmense power.
  • It's All About Me: Syndra cares nothing for anyone except herself.
  • Lady of Black Magic: She wears elegant clothing and moves gracefully by floating, and has very powerful magic.
  • Lotus-Eater Machine: Imprisoned within the vines of a magic tree, which forced her to relive a terrible event from her past for decades.
  • Magical Girl: Her Star Guardian skin. She is presented as a Dark Magical Girl however.
  • Magikarp Power: Every high-AP-ratio mage becomes more powerful over time but Syndra deserves mention for having an additional mechanism that adds even more power onto a skill she's maxed out (5 of 5 skill levels). She can start doing this at level 9; heaven help you when she reaches level 16 and has 3 of her 4 skills affected by Transcendent, including her ultimate.
  • Mind over Matter: Force of Will, which she can use to toss one of her spheres or small enemies at her foes.
  • Mystical White Hair: Of a decidedly villainous sort, making her also subject to White Hair, Black Heart.
  • Nice Hat: She has a huge set of headgear on her head. Could also be considered Cool Crown.
  • Nice Job Breaking It, Hero!: Her mentor's attempts to keep her from getting carried away with her power ironically caused precisely that to happen.
  • Older Than She Looks: Imprisoned in the Dreaming Pool for decades, but appears to have not aged a day.
  • Ominous Floating Castle: She turned her old school into one, all by herself.
  • Person of Mass Destruction: On top of already possessing an extreme amount of innate magic power in her hands, Syndra is described as like a walking black hole who drains the magic all around her. Considering her home is in Ionia, which is filled to the brim with natural magics, she's essentially a walking cataclysm on two legs in the making.
  • Power Floats: As demonstrated by her joke, where she hops around on her orbs like stepping stones.
  • Power Limiter: The island temple of Fae'lor that her Old Master recommended she remain at to temper her power turned out to be one. As she was never told this and only found out when she confronted him after becoming less in-control but noticeably weaker, she was not amused.
  • Pun: One of her jokes, accompanying her using her dark spheres as stepping stones:
  • Purple Is Powerful: Her orbs and her garb are dark-purple and she's very powerful. Also, in the Star Guardian line, she is purple.
  • Stripperiffic:
    • Atlantean Syndra's outfit is this.
    • As is her base skin, to be honest. Only the short wraparound skirt keeps it from being basically a swimsuit.
  • Sweater Girl: Snow Day Syndra.
  • Teens Are Monsters: Syndra shows exactly what happens when children get immense magical powers before they've grown up and have them forcibly suppressed instead of being taught how to use them responsibly, ergo they violently rebel and place their freedom above the well being of everyone else.
  • Token Evil Ionian:
    • Before Syndra, most of the Ionians playable were heroic warriors who fought against groups like Noxus and Zaun. At least Varus back then had revenge as a reason for giving into The Corruption, but Syndra merely has her elder sticking a Power Limiter on her as her excuse.
    • Carried over to her Star Guardian skin, with Ahri's quote and developer's comments make it seems like she is not really on a heroic side.
  • The Unfettered: In her pursuit of magical power, Syndra fits this to a tee.
  • With Great Power Comes Great Insanity: Sort of. While she at least initially saw fit to try and control her powers, realizing she had been manipulated with a Power Limiter, killing her master, and being trapped in a seemingly endless slumber filled with her worst memories really sent her off the deep end.

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