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* AntiFrustrationFeature: After much complaining from the player base, the Humvee EscortMission in the first act was updated so that the vehicle barricade at the end of the drive can be moved. The player can now dismount from the vehicle they're driving in and wheel the Humvees away from the road, as the army truck will most definitely fail to break through on its own.

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* AntiFrustrationFeature: AntiFrustrationFeature:
**
After much complaining from the player base, the Humvee EscortMission in the first act was updated so that the vehicle barricade at the end of the drive can be moved. The player can now dismount from the vehicle they're driving in and wheel the Humvees away from the road, as the army truck will most definitely fail to break through on its own.
** A few of the least popular gameplay segments, such as chasing down a fleeing healthcare worker for his medikit in the hospital and the entire train level, were removed from the game after an overwhelmingly negative reception on the release version.
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** When the G-Man promised Mitchell "authority, power, and time", he ''really'' wasn't kidding, especially about the first part. To this end, he made sure that anyone in Mitchell's posse who outranked him will get bumped off shortly after their introduction, so that in due time, he will be the one in charge by virtue of being the highest-ranking member of the group.

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** When the G-Man promised Mitchell "authority, power, and time", he ''really'' wasn't kidding, especially about the first part. To this end, he made sure that anyone in Mitchell's posse who outranked him will get bumped off shortly after their introduction, so that in due time, he will be the one in charge by virtue of being the highest-ranking member of the group. [[spoiler: This also seems to be still in effect even after the "agreement" between the G-Man and Mitchell comes to an end since the latter manages to track down and kill Adam, who briefly usurped him as the captain of Avalon Vale.]]

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* BoringButPractical: The knife is another melee weapon in your arsenal. Notable for being '''much''' more effective than a pistol in the opening levels: a typical Headcrab Zombie goes down in 1-2 slashes to the head with it, yet requires nearly a full pistol magazine to go down.



* KnifeNut: Another melee weapon in your arsenal. Notable for being '''much''' more effective than a pistol in the opening levels: a typical Headcrab Zombie goes down in 1-2 slashes to the head with it, yet requires nearly a full pistol magazine to go down.
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** Mitchell's plan to get to Boris after the second time skip is needlessly complex. Apparently, rather than being diplomatic about it and possibly trying to reason with Civil Protection officers, he decides to get there himself, getting too much unwanted attention by having a soldier of his blow himself up and getting captured. He still gets escorted to Boris, but it's pure dumb luck he wasn't executed on the spot due to resisting arrest.

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** Mitchell's plan to get to Boris after the second time skip is needlessly complex.complex, if not outright suicidal. Apparently, rather than being diplomatic about it and possibly trying to reason with Civil Protection officers, he decides to get there himself, getting too much unwanted attention by having a soldier of his blow himself up and getting captured. He still gets escorted to Boris, but it's pure dumb luck he wasn't executed on the spot due to resisting arrest.
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* TooDumbToLive:
** Colonel Cue's plan during the Seven Hour War involves retreating to the sea, hoping to outlast the invaders, because, as he thinks, aliens are attacking on the land and in the air, but not on the sea, despite the fact that the Combine are capable of attacking sea ships just as effectively (and that's not even speaking about the teleportation). Sure enough, after the first time skip, Mitchell has to look for a solution to prevent aerial assaults from the alien invaders.
** Mitchell's plan to get to Boris after the second time skip is needlessly complex. Apparently, rather than being diplomatic about it and possibly trying to reason with Civil Protection officers, he decides to get there himself, getting too much unwanted attention by having a soldier of his blow himself up and getting captured. He still gets escorted to Boris, but it's pure dumb luck he wasn't executed on the spot due to resisting arrest.
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* TakeThat: The [=M3SA=] build, which became the de facto build in 2022, features graffiti in Albuquerque, which asks "Where's our money, Berkan?", a jab at former director and designer, Berkan Deniryzan, who either underpaid or didn't pay the people who worked on the game at all.
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TRS cleanup


* SomethingCompletelyDifferent: This game is one for the entire ''Half-Life'' franchise, touting features highly uncharacteristic of the series so far such as cutscenes, a voiced protagonist, LeParkour, and iron sights aiming to name a few.
** Perhaps the most distinct change of style from traditional ''Half-Life'' to ''Hunt Down the Freeman'' is how mundane the gameplay is. To put it into perspective, the second generation of ''Half-Life''[[note]]Half-Life 2 and its Episodes[[/note]] which this game tries to be part of boasts an impressive physics system which, when combined with the Gravity Gun, helps to greatly enhance the play experience. Hunt Down the Freeman, meanwhile, is a straight-up shooter with very little use of said physics system while having little to no puzzles, something every ''Half-Life'' game in the past had. It also lacks the more unique and futuristic equipment of prior titles in favor of a wide array of real-life weapons, with the most it could offer is the Overwatch Pulse rifle, which is just a generic bullet hose.
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* LeParkour: Mitchell can climb and shimmy along ledges, climb up pipes, and roll upon landing to slightly negate fall damage, provided that he holsters his weapon first.

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* LeParkour: Mitchell can climb InNameOnly, given that Mitchell's "parkour" capabilities are mostly limited to slowly and shimmy sluggishly climbing onto things and shimmying along ledges, climb up pipes, and roll upon instead of the free-form movement or indeed any of the more advanced techniques associated with real freerunning. While he ''can'' do a landing roll to slightly negate fall falling damage, provided that he holsters his weapon first.guns are holstered beforehand, it's finicky when this mechanic wants to work. Additionally, real parkour is performed while wearing lightweight and non-restrictive clothing to minimize drag and allow the traceur to be more fluid with their movement, so Mitchell's heavy trenchcoat and cargo pants should realistically do him no favor when trying to pull off these moves.
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** Headcrabs that are independent of zombified hosts exclusively appear during a sequence where Mitchell is bombarded with several dozen Headcrab Canisters at once. Otherwise, they're only encountered when they detach from dead zombies.

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** Headcrabs that are independent of zombified hosts exclusively only appear during a sequence where when Mitchell is bombarded with several dozen Headcrab Canisters at once.Canisters, which happens a grand total of two times. Otherwise, they're only encountered when they detach from dead zombies.
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No longer a trope.


* FingerlessGloves: This appears to be the standard-issue in Mitchell's army.

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* UniqueEnemy: The Barnacle seen in the hospital in Act 1 is the only one in the entire game.

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* UniqueEnemy: Several in Act 1:
**
The Barnacle seen in the hospital in Act 1 is the only one in the entire game.game.
** Headcrabs that are independent of zombified hosts exclusively appear during a sequence where Mitchell is bombarded with several dozen Headcrab Canisters at once. Otherwise, they're only encountered when they detach from dead zombies.
** A single Strider appears halfway through the act, right after the infamous sequence with a soldier [[WelcomeToCorneria repeatedly yelling at you to move]].

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* {{Foreshadowing}}
** When Gordon attacks Mitchell, [[spoiler: he's wearing a helmet, even though the official ''Half-Life'' games never have him wear one. This seemingly OutOfCharacterMoment is in fact the biggest hint that Mitchell's attacker is not actually Gordon.]]
** [[spoiler:The fact that Mitchell's run-in with "Gordon" took place in a completely foreign and unrecognizable part of Black Mesa not visited in any iteration of ''Half-Life'' should have been a giant giveaway that the former was an impostor.]]

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* {{Foreshadowing}}
**
{{Foreshadowing}}: When Gordon attacks Mitchell, [[spoiler: he's wearing a helmet, even though the official ''Half-Life'' games never have him wear one. one, nor did he has one on in the trailer to this very title. This seemingly OutOfCharacterMoment is in fact the biggest hint that Mitchell's attacker is not actually Gordon.]]
** [[spoiler:The
Gordon, and the fact that Mitchell's run-in with "Gordon" took place in a completely foreign and unrecognizable part of Black Mesa not visited in any iteration of ''Half-Life'' should have been a giant giveaway that the former was an impostor.]]



* GoodScarsEvilScars: Mitchell got some pretty nasty scars after having his face beaten in with a crowbar. Whether or not he's on the side of good or evil is up for interpretation.

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* GoodScarsEvilScars: Mitchell got some pretty nasty scars after having his face beaten in with a crowbar. Whether or not crowbar, and as the game itself touted in the advertisement, he's on the side of good or evil is up for interpretation.meant to be viewed as a villain.
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* OffscreenStartBonus: Directly behind your spawn point in the Prologue is the Black Ops soldier that Mitchell killed in the cutscene prior, as well as the knife he used to do it.


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* SortingAlgorithmOfEvil: Inverted. The primary enemies during Act 1 are [[BossInMookClothing Hunters]] and Combine invasion troops, both of which can soak up enormous amounts of damage before going down. From Act 2 onwards the enemy line-up alternates between Overwatch soldiers and Resistance fighters who can be killed by a few shots to the torso.


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* UniqueEnemy: The Barnacle seen in the hospital in Act 1 is the only one in the entire game.

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* EvilVersusEvil: Mitchell's own view of the Seven Hour War, as he explains it to Combine collaborationist Boris:
-->'''Mitchell''': Think about it. Wasn't the main reason we were trying to go to space for decades for the resources? If we had the power to enslave them, wouldn't we? No? We enslave our own kind. Couldn't care less about an alien race. That's just nature playing out its own game. It's always been between predator and prey. That's the balance. This time, the tables are turned. They got to us before we got to them. Pulling our resources, draining the oceans, enslaving humans.



* UnbrokenFirstPersonPerspective: Subverted, in a notable departure from ''Half-Life'' convention. While cutscenes ''are'' presented from Mitchell's point of view during the prologue and beginning of Act 1, the cutscene where Mitchell and Nick first meet transitions into a third-person perspective almost immediately, and every cutscene afterwards is likewise presented in third-person.



* UnusableEnemyEquipment: The Resistance's arsenal is completely off-limits to Mitchell. While it ''is'' possible to acquire one of their [=MP7=]-esque submachine guns or a [=SPAS-12=] through glitches, they have their fair share of bugs due to not being intended playable weapons.

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* UnusableEnemyEquipment: UnusableEnemyEquipment:
** The [=AR2=] is utilized by the Combine invasion force during Act 1 but can't be picked up after killing them -- the weapon simply disappears after they die. It's not until Act 2 that the [=AR2=] becomes available.
**
The Resistance's arsenal is completely off-limits to Mitchell. While it ''is'' possible to acquire one of their [=MP7=]-esque submachine guns or a [=SPAS-12=] through glitches, they have their fair share of bugs due to they're not being intended playable weapons.nearly as functional as the normal arsenal.



* VocalDissonance: Barring the Combine troops and Civil Protection who reuse dialogue from ''Half-Life 2'', all of the masked characters in the game speak clearly without being muffled by the balaclavas they wear.

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* VocalDissonance: Barring the Combine troops and Civil Protection who reuse dialogue from ''Half-Life 2'', are revoiced but still speak with [[RadioVoice a radio filter]], all of the masked characters in the game speak clearly without being muffled by the balaclavas they wear.



** EvilVersusEvil: Mitchell's own view of the Seven Hour War, as he explains it to Combine collaborationist Boris:
---> '''Mitchell''': Think about it. Wasn't the main reason we were trying to go to space for decades for the resources? If we had the power to enslave them, wouldn't we? No? We enslave our own kind. Couldn't care less about an alien race. That's just nature playing out its own game. It's always been between predator and prey. That's the balance. This time, the tables are turned. They got to us before we got to them. Pulling our resources, draining the oceans, enslaving humans.
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Bald Of Awesome has been renamed and redefined per TRS decision.


* BaldOfAwesome: Downplayed, as while Mitchell shaves off some of his locks to give himself a buzz cut following the timeskip, it's not so much awesome as [[BaldOfEvil evil]] if you remember what he has done.

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%% * BaldOfAwesome: Downplayed, as while Mitchell BaldOfEvil:Mitchell shaves off some of his locks to give himself a buzz cut following the timeskip, it's not so much awesome as [[BaldOfEvil evil]] if you remember and considering what he has done.did, he fits.



* BlasphemousBoast

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* BlasphemousBoastBlasphemousBoast:
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* ExactTimeToFailure: During several level transitions in Act 1, a digital timer counting the amount of time since the Seven Hour War began is shown on-screen. Once the timer hits exactly [[ExactlyWhatItSaysOnTheTin seven hours,]] the President is heard announcing his decision to surrender to the Combine over the radio.
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--> '''Nick''': There's no more Army, no more ''military''.



* DepartmentOfRedundancyDepartment
--> '''Nick''': There's no more army, no more military.
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* ShoutOut: So many to ''VideoGame/MetalGearSolidVThePhantomPain'' that Mitchell can be seen as an {{Expy}} for Venom Snake himself. Base on a ship in the middle of the sea, a motley crew of soldiers, facial scars, children who grew up to become your own soldiers and are overly-devoted to you and your cause...now Mitchell just need an eyepatch and shrapnel lodged in his head to be called Big Mitch.

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* ShoutOut: So many to ''VideoGame/MetalGearSolidVThePhantomPain'' that Mitchell can be seen as an {{Expy}} for Venom Snake himself. Base on a ship A base of operations in the middle of the sea, two devoted right-hand men, a motley crew of soldiers, orphans brought under his wing who were rescued from a less desirable fate... Mitchell already has the facial scars, children who grew up to become your own soldiers and are overly-devoted to you and your cause...now Mitchell he just need needs an eyepatch and shrapnel lodged in his head to be called and the nickname of Big Mitch.



** For some unspoken reason, Royal Rudius Entertainment decided to completely alter the looks of the HECU in this game from their official depictions. Partly due to this reason, it is actually quite hard to buy into the fact that [[spoiler:Adrian Shephard is the marine Mitchell sees when he dies in the last level]], despite the reveal trailer already spoiling this twist rotten. To make matters more confusing, the HECU design in the 2016 demo of the game was more or less in line with that of the original, due to that build simply reusing ''VideoGame/BlackMesa''[='=]s assets and some samples taken from ''VideoGame/GarrysMod'', before the developers switched to this style.

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** For some unspoken reason, Royal Rudius Entertainment decided to completely alter the looks of the HECU in this game from their official depictions. Partly due to this reason, it is actually quite hard to buy into the fact that [[spoiler:Adrian Shephard is the marine Mitchell sees when he dies in the last level]], despite the reveal trailer already spoiling this twist rotten. To make matters more confusing, the HECU design in the 2016 demo of the game was more or less in line with that of the original, due to that build simply reusing ''VideoGame/BlackMesa''[='=]s assets and some samples taken from ''VideoGame/GarrysMod'', using a more faithful fanmade recreation, before the developers switched to this style.

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* LeParkour: Mitchell can climb and shimmy along ledges, climb up pipes, and roll upon landing to slightly negate fall damage, provided that he holsters his weapon first.



* RandomEventsPlot: The second half of the plot suffers from this. After Mitchell assaults Black Mesa East, he decides to go to Ravenholm, an antlion cave, and Nova Prospekt for no discernable reason. He then somehow gets captured offscreen by the Resistance and is brought to their place.

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* RandomEventsPlot: The second half of the plot Act 3 suffers from this. After Mitchell assaults Black Mesa East, he decides to go to passes through Ravenholm, a random town, an antlion Antlion cave, and Nova Prospekt for no discernable reason. with very little indication that he's chasing after Freeman. He then somehow gets captured offscreen by the Resistance and is brought to a prison under their place.control.



* SuperDrowningSkills: One segment of the docks level has Mitchell doing some platform-jumping across a few ships, where the water hurts him somehow. It even hurts him when he stands on a platform only a few inches above the water due to a possible programming error. Note that this is the only body of water that actively causes damage.

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* SuperDrowningSkills: One segment of the docks level has Mitchell doing some platform-jumping across a few ships, where the water hurts him somehow. It even hurts him when he stands on a platform only a few inches above the water due to a possible programming error. misplaced damage trigger. Note that this is the only body of water that actively causes damage.damage.
* TakeCover: Aiming down the sights while at the edge of a wall causes Mitchell to lean around the corner, allowing you to shoot from a more concealed position.

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* InvisibleWall: Two particularly egregious examples occur in quick succession.

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* InvisibleWall: Two These show up throughout the game, but several particularly egregious examples occur in quick succession.succession during Act 3:



** Once Mitchell reaches the City 17 train station, he meets up with one of his followers and gives him the signal to go through the customs checkpoint in order to [[SuicideAttack blow himself up]] as a distraction. As you follow him through the queue, any attempt to move backwards will be thwarted by a continuously advancing invisible barrier.

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** Once Mitchell reaches the City 17 train station, he meets up with one of his followers and gives him the signal to go through the customs checkpoint in order to [[SuicideAttack blow himself up]] as a distraction. As You're blocked from going into the customs queue until you signal him, and as you follow him through the queue, any attempt to move backwards will be thwarted by a continuously advancing invisible barrier.barrier.
** The advancing invisible barrier rears its head again when Mitchell is being taken to Boris' office after being captured, along with invisible walls on either side of him that force him to walk directly behind his Combine soldier escort.
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* InvisibleWall: Two particularly egregious examples occur in quick succession.
** On his way to City 17, Mitchell opts to jump onto the roof of a train headed towards the city. In the map this occurs on, should you attempt to go back the way he came from, you'll run into an unseen wall and Mitchell will comment that "this is the wrong way".
** Once Mitchell reaches the City 17 train station, he meets up with one of his followers and gives him the signal to go through the customs checkpoint in order to [[SuicideAttack blow himself up]] as a distraction. As you follow him through the queue, any attempt to move backwards will be thwarted by a continuously advancing invisible barrier.
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Per How To Create A Works Page, "Things not to include: value judgments (don't say how much it sucked/how awesome it was), critical reception (that's just a specific variant of value judgments), recommendations (don't tell us whether or not we should check it out), plot spoilers."


''Hunt Down the Freeman'' is an infamous, commercially-released ''VideoGame/HalfLife'' FanGame. It was released on Steam on February 23, 2018, after a few years of development by Royal Rudius Entertainment -- a core team of 5 people with up to 50 others assisting them throughout development, led by Berkan "Frank" Denizyaran. It became controversial even before release, due to allegations of using bots to get through then-active Steam Greenlight, [[https://steamcommunity.com/app/723390/discussions/0/1692662484246530833/ suspected use of stolen or store-bought assets,]] a rather [[AudienceAlienatingPremise alienating plot,]] and the practice of using Website/YouTube personalities for most of the game's voice acting.

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''Hunt Down the Freeman'' is an infamous, a commercially-released ''VideoGame/HalfLife'' FanGame. It was released on Steam on February 23, 2018, after a few years of development by Royal Rudius Entertainment -- a core team of 5 people with up to 50 others assisting them throughout development, led by Berkan "Frank" Denizyaran. It became controversial even before release, due to allegations of using bots to get through then-active Steam Greenlight, [[https://steamcommunity.com/app/723390/discussions/0/1692662484246530833/ suspected use of stolen or store-bought assets,]] a rather [[AudienceAlienatingPremise alienating plot,]] and the practice of using Website/YouTube personalities for most of the game's voice acting.\n
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Not actually a plot hole. During the (admittedly hard to hear) radio conversation at the very beginning of the game Mitchell asks about Gordon's whereabouts while referencing him by name, which ties into how infamous he became among the HECU in the original Half-Life.


** The fact Mitchell knows who Gordon is right off the bat. While the HEV suit is, out of universe, [[IconicOutfit undeniably]] Gordon's, ''Half-Life'' itself established that more than one HEV suit exists, and Gordon was not famous in any capacity, except maybe among the members of the Resistance who survived Black Mesa, until ''Half-Life 2''. He also is never shown to learn Gordon's name before he is brutally beaten. While it is feasible he could have realized this during the TimeSkip, the game itself accidentally calls attention to this inconsistency [[spoiler:when it's revealed Adam was disguised as Gordon when he was beaten, confirming that multiple suits exist, and yet Gordon is still singled out as the only person who could have beaten Mitchell before then.]]
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* ArtisticLicenseGeography: The game's version of Albuquerque looks ''nothing'' like ''any'' part of Albuquerque. And prominently features a ''subway system'' as part of the plot — something Albuquerque doesn't have at all.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassBeard: After the second time-skip, Mitchell has a beard that's fairly similar to Gordon's.

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* NeverBringAKnifeToAGunfight: Played with throughout the course of the game. Mitchell's melee weapons actually deal far more damage per hit compared to a fair amount of his firearms, or even those of his enemies for that matter, making them quite effective at cutting down beefier enemies that gunfire struggle with. The main problem is getting there, however, as most of the time enemies will gang up on the player and shower them with gunfire, leaving them with little room to actually swing their weapon.

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* NeverBringAKnifeToAGunfight: Played with throughout the course of the game. Mitchell's melee weapons actually deal far more damage per hit compared to a fair amount of his firearms, or even those of his enemies for that matter, making them quite effective at cutting down beefier enemies that gunfire struggle struggles with. The main problem is getting there, however, as most of the time enemies will gang up on the player and shower them with gunfire, leaving them with little room to actually swing their weapon.



* NiceJobBreakingItHero: Mitchell turning off the claymore minefield removes the only thing preventing the zombies and later Combine troops from overwhelming the National Guards' holdout.
** Not that it would be of much help, as the ''entire field'' is set up to blow up in one go for even a single target wandering in, meaning that after one enemy combatant clears it out, everything else behind it can just walk through unchecked.

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* NiceJobBreakingItHero: Mitchell turning off the claymore minefield removes the only thing preventing the zombies and later Combine troops from overwhelming the National Guards' holdout.
**
holdout. Not that it would be of much help, as the ''entire field'' is set up to blow up in one go for even a single target wandering in, meaning that after one enemy combatant clears it out, everything else behind it can just walk through unchecked.



* NotSoDifferentRemark: Mitchell accuses Adam of killing his own comrades, only for Adam to point out that he too was just following orders, much like how the HECU marines were following the orders to slaughter innocent Black Mesa personnel.

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* NotSoDifferentRemark: Mitchell accuses Adam of killing his own comrades, only for Adam to point out that he too was just following orders, much like how the HECU marines were following the orders to slaughter innocent Black Mesa personnel.personnel; he particularly notes that the HECU had already killed over half of the Black Mesa personnel by the time Adam and the other black ops arrived.



** The fact Mitchell knows who Gordon is right off the bat. While the HEV suit is, out of universe, [[IconicOutfit undeniably]] Gordon's, ''Half-Life'' itself established that more than one HEV suit exists, and Gordon was not famous in any capacity until ''Half-Life 2''. He also is never shown to learn Gordon's name before he is brutally beaten. While it is feasible he could have realized this during the TimeSkip, the game itself accidentally calls attention to this inconsistency [[spoiler:when it's revealed Adam was disguised as Gordon when he was beaten, confirming that multiple suits exist, and yet Gordon is still singled out as the only person who could have beaten Mitchell before then.]]

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** The fact Mitchell knows who Gordon is right off the bat. While the HEV suit is, out of universe, [[IconicOutfit undeniably]] Gordon's, ''Half-Life'' itself established that more than one HEV suit exists, and Gordon was not famous in any capacity capacity, except maybe among the members of the Resistance who survived Black Mesa, until ''Half-Life 2''. He also is never shown to learn Gordon's name before he is brutally beaten. While it is feasible he could have realized this during the TimeSkip, the game itself accidentally calls attention to this inconsistency [[spoiler:when it's revealed Adam was disguised as Gordon when he was beaten, confirming that multiple suits exist, and yet Gordon is still singled out as the only person who could have beaten Mitchell before then.]]



** Mitchell, for whatever reason, knows what Borealis is and immediately orders his entire crew to head there in the ending. Even if the Combine or the Resistance [[ContinuitySnarl knew about the ship at the time]], at no point in the game is it even implied that Mitchell learned about its existence.
* PlotlineDeath: No matter how well the player handles the train defense section, Colonel Cue along with most of his men still ''somehow'' manage to all die by the time Mitchell and co. reach Nevada.

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** Mitchell, for whatever reason, knows what Borealis is and immediately orders his entire crew to head there in the ending. Even if the Combine or the Resistance [[ContinuitySnarl knew about the ship at the time]], at no point in the game is it even implied that Mitchell learned about its existence.
existence, unless it was in the part between Nova Prospekt and being imprisoned by the Resistance that the game skipped.
* PlotlineDeath: No matter how well the player handles the train defense section, section - even if you abuse the game's poor scripting and design by running back to the front of the train to skip the level entirely - Colonel Cue along with most of his men still ''somehow'' manage to all die by the time Mitchell and co. reach Nevada.
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they are aliens that earthlings called antlions, also this isn't the trope.


** Act 2 saw Mitchell having to trundle through the vast frozen tundra of Alaska, where he is periodically attacked by blue-coloured Antlions popping out from the snow in between having to evade Combine snipers. This is despite the fact that Antlions are based on real-life ants who prefer hot climates.

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Per TRS, this was merged into Unintentionally Unwinnable.


* UnintentionallyUnwinnable: Adam as an AI teammate is ''very'' fragile and ''very'' aggressive. Should you hit a checkpoint or quicksave right as he dies, the game will reload with him missing and soft lock, forcing you to revert to an older save to progress. And that's not getting into how the game has a notable habit of not registering game saves at all, and at times bricking them entirely if it does.



* UnwinnableByMistake: Adam as an AI teammate is ''very'' fragile and ''very'' aggressive. Should you hit a checkpoint or quicksave right as he dies, the game will reload with him missing and soft lock, forcing you to revert to an older save to progress. And that's not getting into how the game has a notable habit of not registering game saves at all, and at times bricking them entirely if it does.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Mitchell accuses Adam of killing his own comrades, only for Adam to point out that he too was just following orders, much like how the HECU marines were following the orders to slaughter innocent Black Mesa personnel.

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* NotSoDifferent: NotSoDifferentRemark: Mitchell accuses Adam of killing his own comrades, only for Adam to point out that he too was just following orders, much like how the HECU marines were following the orders to slaughter innocent Black Mesa personnel.
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Trivia


* DummiedOut: There are entire fully-scripted sections of the game that were gutted from the final build, along with a slew of unimplemented weapons seen in [[https://www.youtube.com/watch?v=dNeWacw6jM0 this video]], giving a glimpse into WhatCouldHaveBeen.

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