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* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types, both because they have limited knowledge of schisms and factions within supernatural species and because they aren't always able to tell different types of supernatural from one another. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? That changeling is ultimately a victim of inhuman monsters who'd love nothing more than to live in peace and quiet -- but that's assuming that you, the hunter, even know that there's a difference between changelings, fetches, and True Fae. Then again, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."

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* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types, both because they have limited knowledge of schisms and factions within supernatural species and because they aren't always able to tell different types of supernatural from one another. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? That changeling is ultimately a victim of inhuman monsters who'd love nothing more than to live in peace and quiet -- but that's assuming that you, the hunter, even know that there's a difference between changelings, fetches, and True Fae. Then again, On the other hand, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."" And yet again, on the gripping hand, some Hunters are more than happy to kill even the actually good supernaturals -- for instance, ''Witch Finders'' mentions a Hunter group filming and distributing a recording of themselves burning a mage alive for the crime of using magic to heal terminally ill children.
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* TheSecretOfLongPorkPies: One of the sample cults is a CannibalClan hidden behind the front of a celebrity chef's gourmet restaurant. The pâté is apparently to die for... and made at a farm on the city's outskirts, where children are force-fed like geese to produce a rich and fatty liver.
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* PlasmaCannon: The Mjolnir Cannon, one of the highest-grade armaments available to Task Force: VALKYRIE, fires a high-intensity laser beam that ionizes the air along its course into highly conductive plasma and then sends a strong electric current down this channel. It comes in both assault rifle and car-mounted versions; it's difficult to get access to one, as the latter version especially is only given to exceptional agents and not permitted in urban areas, but it can reliably put down all but the toughest horrors of the night through sheer brute damage.
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* AndThenJohnWasAZombie: Quite possible, since hunters are mortals, and the state of mortality is... easily changed. Depending on the supernatural creature a hunter becomes though, [[CursedWithAwesome he may not mind]], especially if his cell was already a cancer cell (which, in the VanHelsingHateCrimes terminology of Hunter, means a cell with a supernatural being having unofficial membership or at least a close friendship). Not a focus, but there's an Elixir in Night Stalkers that causes the Ascending One imbibing it to turn into a [[TabletopGame/VampireTheRequiem vampire]] (presumably a [[CastingAShadow Mekhet]], since they hail from AncientEgypt too) for a night. A [[GoneHorriblyWrong dramatic failure]] causes the Elixir to work as intended... [[OhCrap except for the "wears off" bit]].

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* AndThenJohnWasAZombie: Quite possible, since hunters are mortals, and the state of mortality is... easily changed. Depending on the supernatural creature a hunter becomes though, [[CursedWithAwesome he may not mind]], especially if his cell was already a cancer cell (which, in the VanHelsingHateCrimes terminology of Hunter, means ''Hunter'', may mean a cell whose members have become ghouls or demon-possessed or, just as easily, one with a supernatural being having unofficial membership or at least a close friendship). Not a focus, but there's an Elixir in Night Stalkers ''Night Stalkers'' that causes the Ascending One imbibing it to turn into a [[TabletopGame/VampireTheRequiem vampire]] (presumably a [[CastingAShadow Mekhet]], since they hail from AncientEgypt too) for a night. A [[GoneHorriblyWrong dramatic failure]] causes the Elixir to work as intended... [[OhCrap except for the "wears off" bit]].



* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? Then again, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."

to:

* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types. types, both because they have limited knowledge of schisms and factions within supernatural species and because they aren't always able to tell different types of supernatural from one another. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? That changeling is ultimately a victim of inhuman monsters who'd love nothing more than to live in peace and quiet -- but that's assuming that you, the hunter, even know that there's a difference between changelings, fetches, and True Fae. Then again, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."

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%%
%% Articles like "the", "a" and "an" aren't counted for alphabetization.
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%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example explains *how* it's an example.
%%



* ActionSurvivor: Hunters do qualify.

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* %%* ActionSurvivor: Hunters do qualify.



* AlmightyJanitor: Block By Bloody Block has a greater demon janitor, with almost complete control of a university and its staff. He still pushes a broom around.
** Hunters themselves often have careers outside of hunting, many of them blue collar of some kind.
* AlternateUniverse: Task Force: VALKYRIE knows about them (namely the [[TabletopGame/WerewolfTheForsaken Shadow]] and the [[TabletopGame/GeistTheSinEaters Underworld]] in addition to the presence of more conventional alternate universes and timelines that the Storyteller can cook up) and has ways of entering them.
** Cheiron harvest ''things'' from other dimensions.

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* AlmightyJanitor: Block By Bloody Block has a greater demon janitor, with almost complete control of a university and its staff. He still pushes a broom around.
**
around. Hunters themselves often have careers outside of hunting, many of them blue collar of some kind.
* AlternateUniverse: Task Force: VALKYRIE knows about them (namely the [[TabletopGame/WerewolfTheForsaken Shadow]] and the [[TabletopGame/GeistTheSinEaters Underworld]] in addition to the presence of more conventional alternate universes and timelines that the Storyteller can cook up) and has ways of entering them.
**
them. Cheiron harvest ''things'' from other dimensions.



* ArmyOfLawyers: Cheiron has one, and it's busy.

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* ArmyOfLawyers: ArmyOfLawyers:
**
Cheiron has one, and it's busy.uses a constantly-active team of the best lawyers that money can buy to prevent its agents' hunts from causing problems with the law.



* ArtifactCollectionAgency: Aegis Kai Doru.

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* %%* ArtifactCollectionAgency: Aegis Kai Doru.



* AttackItsWeakPoint: Obviously.
* AuthorityEqualsAsskicking: Averted, since some hunters need an administrator more than a killer to organize their affairs.
* AsskickingEqualsAuthority: This is very common, especially among the Cainites.

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* AttackItsWeakPoint: Obviously.
* AuthorityEqualsAsskicking: Averted, since some hunters need an administrator more than a killer to organize their affairs.
*
TheAtoner: In UsefulNotes/WorldWarII, members of the Loyalists of Thule advised the Nazis. They've never forgiven themselves for it.
%%* AttackItsWeakPoint:
%%*
AsskickingEqualsAuthority: This is very common, especially among the Cainites.



* BadassNormal: Most hunters. Hunters at the Conspiracy level have the option of purchasing ''Endowments'', hypertech or mystical equipment or abilities that even the playing field somewhat at the cost of this trope. This is in contrast to ''TabletopGame/HunterTheReckoning'', where the Hunters were all supernaturally empowered themselves.
** The Maiden's Blood Sisterhood amounts to "Buffy, but without superpowers and vampires that are loads more dangerous." Now remember how poor the life expectancy of a Slayer was...these girls have guts.
* BadassPreacher: This is a Long Night archetype.

to:

* BadassNormal: Most hunters. Hunters at the Conspiracy level have the option of purchasing ''Endowments'', hypertech or mystical equipment or abilities that even the playing field somewhat at the cost of this trope. This is in contrast to ''TabletopGame/HunterTheReckoning'', where the Hunters were all supernaturally empowered themselves.
**
themselves. The Maiden's Blood Sisterhood amounts to "Buffy, but without superpowers and vampires that are loads more dangerous." Now remember how poor the life expectancy of a Slayer was... these girls have guts.
* %%* BadassPreacher: This is a Long Night archetype.



* BlackAndGreyMorality: The gray is [[ALighterShadeOfGrey lighter than most]], but played very straight in ''Block by Bloody Block'': None of the individuals feuding over the example city are particularly nice, and a few are just plain monstrous (we have an arrogant demon squatting in a college, a StrawNihilist street priest who may or may not be an insane angel, the Cheiron-employed [[TheBaroness ice queen]] driving wedges between the factions so she can harvest the remains..). This is probably to help players not feel bad about kicking their corrupt asses out, but it says something when the nicest faction leader in control of a territory is a DarkMagicalGirl who's wagering the life of her Consilium ''on a hunch''.
** BlackAndGrayMorality is also a fundamental aspect of the Compacts and Conspiracies. Though all are based on the idea of hunting monsters (which can itself be pretty gray if you're familiar with any of the lines that show things from the monsters' side), their motivations and/or methodologies can range from "flawed yet heroic" to "no better than the monsters", depending on the group in question.
* BlackMarket: Several.
* BlessedWithSuck: Thaumatechnology endowments have unpleasant drawbacks.

to:

* BlackAndGreyMorality: The gray is [[ALighterShadeOfGrey lighter than most]], but played very straight in ''Block by Bloody Block'': None of the individuals feuding over the example city are particularly nice, and a few are just plain monstrous (we have an arrogant demon squatting in a college, a StrawNihilist street priest who may or may not be an insane angel, the Cheiron-employed [[TheBaroness ice queen]] driving wedges between the factions so she can harvest the remains..). remains...) This is probably to help players not feel bad about kicking their corrupt asses out, but it says something when the nicest faction leader in control of a territory is a DarkMagicalGirl who's wagering the life of her Consilium ''on a hunch''.
**
hunch''. BlackAndGrayMorality is also a fundamental aspect of the Compacts and Conspiracies. Though all are based on the idea of hunting monsters (which can itself be pretty gray if you're familiar with any of the lines that show things from the monsters' side), their motivations and/or methodologies can range from "flawed yet heroic" to "no better than the monsters", depending on the group in question.
* %%* BlackMarket: Several.
* %%* BlessedWithSuck: Thaumatechnology endowments have unpleasant drawbacks.%%Such as?



* BloodyMurder: The Bleeder, a Task Force: VALKYRIE weapon with the nasty effect of making a [[TabletopGame/VampireTheRequiem vampire's]] blood leak out of his body, usually in a violent manner, like vomiting. But wait, there's more: on an exceptional success, the unfortunate vamp's blood vessels literally EXPLODE, tearing apart his skin and muscle in a veritable spectacle of {{Squick}}. Good lord... monster or not, you don't want to mess with TheMenInBlack.
** The Malleus Maleficarum also know a Benediction that can cause the target to suddenly, spontaneously bleed. It's usually used on mages to keep them from concentrating enough to cast spells. Used against a female mage, it usually causes her to spontaneously start her period.
** And the Lucifuge have a Castigation ritual that makes a murderer constantly bleed from their hands, allowing them to be easily tracked. It comes in handy for tracking down slashers.
** And then there's the Cainite Heresy's Rites Of Denial, which revolve around the use of magic blood. Harmful blood, protective blood, blood boost, blood that ''traps'' vampires, mind-controlling blood... you name it.

to:

* BloodyMurder: BloodyMurder:
**
The Bleeder, a Task Force: VALKYRIE weapon with the nasty effect of making a [[TabletopGame/VampireTheRequiem vampire's]] blood leak out of his body, usually in a violent manner, like vomiting. But wait, there's more: on an exceptional success, the unfortunate vamp's blood vessels literally EXPLODE, tearing apart his skin and muscle in a veritable spectacle of {{Squick}}. Good lord... monster or not, you don't want to mess with TheMenInBlack.
** The Malleus Maleficarum also know a Benediction that can cause the target to suddenly, spontaneously bleed. It's usually used on mages to keep them from concentrating enough to cast spells. Used against a female mage, it usually causes her to spontaneously start her period.
** And the The Lucifuge have a Castigation ritual that makes a murderer constantly bleed from their hands, allowing them to be easily tracked. It comes in handy for tracking down slashers.
** And then there's the The Cainite Heresy's Rites Of of Denial, which revolve around the use of magic blood. Harmful blood, protective blood, blood boost, blood that ''traps'' vampires, mind-controlling blood... you name it.



* TheCartel: This is the Ascending Ones' darker side. They use drug traffic to fund their hunter activities. One of their main factions, the Jagged Crescent, is effectively a crime syndicate.
* TheChessmaster: The Barrett Commission are a secret society of politicians who seek to safeguard the US government from vampire influence, mainly through social means. Yes, you heard that right: they are a group of [[PunyEarthlings mere mortals]] who [[XanatosSpeedChess play power games]] against a race of [[TheBeautifulElite supernaturally beautiful]], [[MindControl mind-controlling]] {{Monster Lord}}s. And while they haven't exactly succeeded at this goal, they managed to be a real thorn in the vampires' side, which is still quite impressive.



* ContinuityNod: Division Six hunts "reality deviants", but are actually the pawns of evil mages. [[TabletopGame/MageTheAscension Sound familiar?]]
** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[TabletopGame/HunterTheReckoning Sound familiar?]]
*** Hell, doesn't the Cainite Heresy [[TabletopGame/VampireTheMasquerade remind you of anyone?]]
* CorruptChurch:
** The Maleficarum is sponsored by the Vatican, led by a ghoul, condones torture, and listens in on confessions. Though said ghoul truly does want to protect humanity from monsters, and latter installments reveal that the Vatican itself, especially the most recent Popes, disapproves of their more violent faction (as does said ghoul), to the point that Pope Benedict cut their budget as he viewed them as causing more harm than good, and Pope Francis has been pressuring them to focus on non-violent methods, especially ones that help the poor and fight corruption caused by demons and vampires messing in politics.

to:

* ContinuityNod: ContinuityNod:
**
Division Six hunts "reality deviants", but are actually the pawns of evil mages. [[TabletopGame/MageTheAscension Sound familiar?]]
** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[TabletopGame/HunterTheReckoning Sound familiar?]]
***
familiar?]] Hell, doesn't the Cainite Heresy [[TabletopGame/VampireTheMasquerade remind you of anyone?]]
* CorruptChurch:
CorruptChurch:
** The Maleficarum is sponsored by the Vatican, led by a ghoul, condones torture, and listens in on confessions. Though However, said ghoul truly does want to protect humanity from monsters, and latter installments reveal that the Vatican itself, especially the most recent Popes, disapproves of their more violent faction (as does said ghoul), to the point that Pope Benedict cut their budget as he viewed them as causing more harm than good, and Pope Francis has been pressuring them to focus on non-violent methods, especially ones that help the poor and fight corruption caused by demons and vampires messing in politics.



* CrapsackWorld: It ''is'' the World of Darkness. However, this game plays with the trope -- Hunters are humans who saw how much the world sucks, said "Screw '''this!'''", and [[MoreDakka broke out the firepower]].
** Get the hell out of Philadelphia.

to:

* CrapsackWorld: It ''is'' the World of Darkness. However, this game plays with the trope -- Hunters are humans who saw how much the world sucks, said "Screw '''this!'''", and [[MoreDakka broke out the firepower]].
**
firepower]]. Get the hell out of Philadelphia.



* DarkIsNotEvil: The Lucifuge, descendants of the Devil, are also the conspiracy least likely to perform VanHelsingHateCrimes.
** However, it is also implied that they use [[ColdBloodedTorture torture]] and [[MoreThanMindControl brainwashing]] to force their kin into joining the conspiracy. A picture in the sourcebook also depict them performing HumanSacrifice.

to:

* DarkIsNotEvil: The Lucifuge, descendants of the Devil, are also the conspiracy least likely to perform VanHelsingHateCrimes.
**
VanHelsingHateCrimes. However, it is also implied that they use [[ColdBloodedTorture torture]] and [[MoreThanMindControl brainwashing]] to force their kin into joining the conspiracy. A picture in the sourcebook also depict them performing HumanSacrifice.



* DependingOnTheWriter: Whether or not Null Mysteriis is an organisation of [[AgentScully Scullys]] or accept the supernatural and wish to understand varies considerably depending on which book you're reading.
** Whether the battle against the darkness is hopeless or if the hunters can and do make a real difference is likewise.

to:

* DependingOnTheWriter: Whether or not Null Mysteriis is an organisation of [[AgentScully Scullys]] or accept the supernatural and wish to understand varies considerably depending on which book you're reading.
**
reading. Whether the battle against the darkness is hopeless or if the hunters can and do make a real difference is likewise.



* EgomaniacHunter:
** Ashwood Abbey.
** The Hunt Club is what happens when this and SerialKiller get together.
** The Bear Lodge can show shades of this, depending on how antagonistic the werewolf in the sights is.
* EldritchAbomination: The Cheiron Group is secretly run by a group of these, using illusions to appear human. However, in a strange turn for the World of Darkness, it's suggested that they ''aren't'' evil -- that's an option for the Storyteller, but a second option, that they are nothing less than alien hunters from another reality here to help humanity, is also suggested.
** Of course, in that case, it's suggested that they are {{Knight Templar}}s or {{Well Intentioned Extremist}}s. Thus, making them... like every other hunter in the world. They still count.

to:

* %%* EgomaniacHunter:
** %%** Ashwood Abbey.
** %%** The Hunt Club is what happens when this and SerialKiller get together.
** %%** The Bear Lodge can show shades of this, depending on how antagonistic the werewolf in the sights is.
* EldritchAbomination: The Cheiron Group is secretly run by a group of these, using illusions to appear human. However, in a strange turn for the World of Darkness, it's suggested that they ''aren't'' evil -- that's an option for the Storyteller, but a second option, that they are nothing less than alien hunters from another reality here to help humanity, is also suggested.
**
suggested. Of course, in that case, it's suggested that they are {{Knight Templar}}s or {{Well Intentioned Extremist}}s. Thus, making them... like every other hunter in the world. They still count.world, really.



* EmpoweredBadassNormal: Endowments turn many Hunters into this.

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* %%* EmpoweredBadassNormal: Endowments turn many Hunters into this.



* ExaltedTorturer: The Lucifuge.

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* %%* ExaltedTorturer: The Lucifuge.



* ForScience: The motive of Null Mysteriis; unlike most examples they're pretty ethical about it, especially by the standards of the setting. Unlike other examples they're also competent at scientific research, or as much as you can be with a {{Masquerade}} in place.

to:

* ForScience: ForScience:
**
The motive of Null Mysteriis; unlike most examples they're pretty ethical about it, especially by the standards of the setting. Unlike other examples they're also competent at scientific research, or as much as you can be with a {{Masquerade}} in place.



* GeniusLoci: Can happen in multiple ways, whether through the presence of evil spirits, possession by an Elder Demon, or just about any other conceivable reason.
* GenreSavvy: A common trait among Hunters.

to:

%%* TheFundamentalist: The Long Night compact, many members of the Malleus Maleficarum.
* GeniusLoci: Can This can happen in multiple ways, whether through the presence of evil spirits, possession by an Elder Demon, or just about any other conceivable reason.
* %%* GenreSavvy: A common trait among Hunters.



* HeWhoFightsMonsters: A built-in risk of taking up the Vigil. Hunters are especially prone to becoming Slashers.
** Even more explicitly a theme of Witch Finders-the book comes within a few inches of admitting that the only reason some hunters label all magic as evil is that they are discomforted by the fact that the average [[TabletopGame/MageTheAwakening mage]] is... almost impossible to tell from the average hunter. The very ''introduction'' sounds deliberately like a badly-formulated NoTrueScotsman argument.
* HopeSpot: This game represents one to the World of Darkness. Hunters make a lot of mistakes, and they're prone to being brutally killed in the line of duty. But in the end, they are humanity rising up, defending itself from those things that ''do'' hunt us. They're a thousand candles in the night; one is blown out, another's lit. The hunter falls, the Vigil remains.
** Shown exactly in the chapter of the Horror Recognition Guide, "Gillen, Emily". True, the victim died, but his parents have decided to move on, and another candle has been lit for the vigil.

to:

* HeWhoFightsMonsters: A built-in risk of taking up the Vigil. Hunters are especially prone to becoming Slashers.
**
Slashers. Even more explicitly a theme of Witch Finders-the ''Witch Finders'' -- the book comes within a few inches of admitting that the only reason some hunters label all magic as evil is that they are discomforted by the fact that the average [[TabletopGame/MageTheAwakening mage]] TabletopGame/{{mage|TheAwakening}} is... almost impossible to tell from the average hunter. The very ''introduction'' sounds deliberately like a badly-formulated NoTrueScotsman argument.
* HopeSpot: This game represents one to the World of Darkness. Hunters make a lot of mistakes, and they're prone to being brutally killed in the line of duty. But However, in the end, they are humanity rising up, defending itself from those things that ''do'' hunt us. They're a thousand candles in the night; one is blown out, another's lit. The hunter falls, the Vigil remains.
** Shown
remains. This is shown exactly in the chapter of the Horror ''Horror Recognition Guide, Guide'', "Gillen, Emily". True, the victim died, but his parents have decided to move on, and another candle has been lit for the vigil.Vigil.



** The Bear Lodge is made of big game hunters who have decided that werewolves are the ultimate quarry. They may dress it up differently, but for most, it boils down to proving they're the best hunters ever because they can take down monsters with human intelligence, SuperSenses, SuperStrength, SuperToughness, a HealingFactor, and various kinds of BlackMagic... though, when you look at how stacked in the werewolves' favor things are, on paper at least, it's hard not to see where the Bear Lodge is coming from when they boast about their kills.
* {{Hypocrite}}:
** The leader of the Malleus Maleficarum is secretly a ghoul, practices holy magic while declaring witchcraft to be inherently evil, and consorts with the offspring of Satan. Though admittedly that last one is the [[DarkIsNotEvil Lucifuge.]]
** Some endowments are rather... inhuman, like Thaumatech. Others are pretty magical. Hunters will use any of them if necessary-- though not all of them consider magic to be inherently evil.

to:

** The Bear Lodge is made of big game hunters who have decided that werewolves are the ultimate quarry. They may dress it up differently, but for most, it boils down to proving they're the best hunters ever because they can take down monsters with human intelligence, SuperSenses, SuperStrength, SuperToughness, a HealingFactor, and various kinds of BlackMagic... though, although, when you look at how stacked in the werewolves' favor things are, on paper at least, it's hard not to see where the Bear Lodge is coming from when they boast about their kills.
* {{Hypocrite}}:
{{Hypocrite}}:
** The leader of the Malleus Maleficarum is secretly a ghoul, practices holy magic while declaring witchcraft to be inherently evil, and consorts with the offspring of Satan. Though admittedly that last one is the [[DarkIsNotEvil Lucifuge.]]
Lucifuge]].
** Some endowments are rather... inhuman, like Thaumatech. Others are pretty magical. Hunters will use any of them if necessary-- though necessary -- although not all of them consider magic to be inherently evil.



* ImAHumanitarian:[[spoiler: PATE FOIE GRAS IS CHILDREN!]]

to:

* ImAHumanitarian:[[spoiler: PATE ImAHumanitarian:
** [[spoiler:PATE
FOIE GRAS IS CHILDREN!]]



* ISeeDeadPeople: The TFV's Etheric Goggles or the Thaumatech Ectocrine Glands allow a hunter to do this, though both give a perception penalty due to the hunter having difficulty differentiating reality and Twilight. The Ectocrine Glands also make the Hunter easier to possess.
** One of the expansion books suggests that if the Storyteller wants to bump Network Zero from a compact up to a ''conspiracy'', that their Endowment should be technology that enables them to detect, record and track supernaturals.

to:

* ISeeDeadPeople: ISeeDeadPeople:
**
The TFV's Etheric Goggles or the Thaumatech Ectocrine Glands allow a hunter to do this, though both give a perception penalty due to the hunter having difficulty differentiating reality and Twilight. The Ectocrine Glands also make the Hunter easier to possess.
** One of the expansion books suggests that if the Storyteller wants to bump Network Zero from a compact up to a ''conspiracy'', that their Endowment should be technology that enables them to detect, record and track supernaturals.



* LovecraftianSuperpower: Most of the Cheiron Group's Endowments.

to:

* %%* LovecraftianSuperpower: Most of the Cheiron Group's Endowments.



* MercyReward: The Long Nights can get bonuses for showing mercy towards their enemies.

to:

* MercyReward: The Long Nights Night can get bonuses for showing mercy towards their enemies.



** Task Force: VALKYRIE.
** Division Six wants to be this, [[spoiler:but they're puppets of the [[TabletopGame/MageTheAwakening Seers of the Throne]].]]

to:

** Task Force: VALKYRIE.VALKYRIE, a secret government agency intended to track down the supernatural and make it stop being a problem.
** Division Six wants to be this, [[spoiler:but they're puppets of the [[TabletopGame/MageTheAwakening Seers of the Throne]].]]Throne]]]].



* MilkmanConspiracy: The Men in Black operates out of the Department of the Treasury. A group of New Age hippies hunts down mages because they believe they drain life from the earth. There's a sorority whose chapters are secretly dedicated to keeping vampires off campus. And so on and so forth. For bonus points, it's outright stated in ''Compacts and Conspiracies'' that Network Zero is in the latter stages of evolving into a full Tier Three conspiracy, meaning you now can add [=YouTubers=] with equipment designed to get around TheMasquerade to that list as well.

to:

* MilkmanConspiracy: The Men in Black operates operate out of the Department of the Treasury. A group of New Age hippies hunts down mages because they believe they drain life from the earth.Earth. There's a sorority whose chapters are secretly dedicated to keeping vampires off campus. And so on and so forth. For bonus points, it's outright stated in ''Compacts and Conspiracies'' that Network Zero is in the latter stages of evolving into a full Tier Three conspiracy, meaning you now can add [=YouTubers=] with equipment designed to get around TheMasquerade to that list as well.



* MonsterMash: The setting that actually encourages it, seeing as how Hunters in general go after any and every kind of monster in the setting.

to:

* MonsterMash: The setting that actually encourages it, mixing and matching elements and monsters from the other game lines, seeing as how Hunters in general go after any and every kind of monster in the setting.



* NeighborHoodFriendlyGangsters: The Night Watch compact and some Ascending Ones.

to:

* %%* NeighborHoodFriendlyGangsters: The Night Watch compact and some Ascending Ones.



* NotSoHarmlessVillain: From the perspective of the supernaturals, this is the effect competent Hunters going on the offensive have, especially the Conspiracies. Task Force: VALKYRIE, for example, has a number of weapons and tools specifically designed to level the playing field against [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/WerewolfTheForsaken werewolves]], [[TabletopGame/MageTheAwakening mages]], [[TabletopGame/ChangelingTheLost changelings]], and any other entity that goes bump in the night without a license for that bumping.

to:

* NotSoHarmlessVillain: NotSoHarmlessVillain:
**
From the perspective of the supernaturals, this is the effect competent Hunters going on the offensive have, especially the Conspiracies. Task Force: VALKYRIE, for example, has a number of weapons and tools specifically designed to level the playing field against [[TabletopGame/VampireTheRequiem vampires]], [[TabletopGame/WerewolfTheForsaken werewolves]], [[TabletopGame/MageTheAwakening mages]], [[TabletopGame/ChangelingTheLost changelings]], TabletopGame/{{vampire|TheRequiem}}s, TabletopGame/{{werewol|fTheForsaken}}ves, TabletopGame/{{mage|TheAwakening}}s, TabletopGame/{{changeling|TheLost}}s, and any other entity that goes bump in the night without a license for that bumping.



* OracularHead: The Aegis Kai Doru have lots of severed heads. Some oracular, some not, some they're holding on to in case they might be. In partuicular, they claim to have the head of John the Baptist and the head of one of the "Nine Daughters of Nibiru", who claim to have been the ones who killed [[Literature/TheEpicOfGilgamesh Gilgamesh]]. ''Compacts and Conspiracies'' indicates they don't ''actually'' have John the Baptist's, though.
** ''Compacts and Conspiracies'' reveals why they have a thing for severed heads as opposed to say hearts or eyes-- they believe the head contains a person's wisdom. (50 bucks says a severed head told them that.)

to:

* OracularHead: The Aegis Kai Doru have lots of severed heads. Some oracular, some not, some they're holding on to in case they might be. In partuicular, they claim to have the head of John the Baptist and the head of one of the "Nine Daughters of Nibiru", who claim to have been the ones who killed [[Literature/TheEpicOfGilgamesh Gilgamesh]]. ''Compacts and Conspiracies'' indicates they don't ''actually'' have John the Baptist's, though.
**
though. ''Compacts and Conspiracies'' reveals why they have a thing for severed heads as opposed to say to, say, hearts or eyes-- eyes -- they believe the head contains a person's wisdom. (50 (Fifty bucks says a severed head told them that.)



* PowerTattoo: The Knights of Saint Adrian have them. They call them Ink.
* PragmaticHero: Hunters quickly become this, often quickly crossing the line to UnscrupulousHero

to:

* %%* PowerTattoo: The Knights of Saint Adrian have them. They call them Ink.
*
Ink.%%"Them" being?
%%*
PragmaticHero: Hunters quickly become this, often quickly crossing the line to UnscrupulousHeroUnscrupulousHero.%%How?



* TheProfiler: Some members of VASCU are this, amped up to a supernatural level.



** The Long Night on a good day. A not-insignificant portion of them believe that any soul who turns away from the devil is a far, far greater victory then simply destroying them, and a common element in their theology is that violence and war won't bring Jesus back any faster.
** For all their problems, the Malleus Maleļ¬carum does their best to do good, and this is actually integrated into the game: A member with low morality gets a penalty to their success roll when trying to use a Benediction, while one with high morality get a bonus.
*** There's also the Sisterhood of St. Wisdom, a minor order within the Malleus Maleļ¬carum, whose focus is on finding victims of monsters, tending to them, providing charity, and protecting them from further attacks.
*** It is also made clear that the recent popes ''really'' don't like the more violent factions of the Malleus Maleļ¬carum, to the point that some of them cut their budget because they were causing more harm than good, and have been encouraging them to focus on non-violent methods, especially in countering the political power of vampires and demons by helping those harmed by their corruption.
* ScienceIsWrong: The Compact known as Null Mysteriis are scientists. After [[DependingOnTheWriter several books that disagreed]] on whether they're [[SufficientlyAnalyzedMagic competent scientists making progress]] on studying the supernatural or a bunch of [[FlatEarthAtheist flat earth atheists]], the PDF sourcebook ''Compacts and Conspiracies'' finally addressed this directly: the storyteller must decide if ScienceIsWrong or not.

to:

** The Long Night on a good day. A not-insignificant portion of them believe that any soul who turns turning away from the devil is a far, far greater victory then than simply destroying them, and a common element in their theology is that violence and war won't bring Jesus back any faster.
** For all their problems, the Malleus Maleļ¬carum Maleficarum does their best to do good, and this is actually integrated into the game: A a member with low morality gets a penalty to their success roll when trying to use a Benediction, while one with high morality get a bonus.
*** There's also the Sisterhood of St. Wisdom, a minor order within the Malleus Maleļ¬carum, Maleficarum, whose focus is on finding victims of monsters, tending to them, providing charity, and protecting them from further attacks.
*** It is also made clear that the recent popes ''really'' don't like the more violent factions of the Malleus Maleļ¬carum, Maleficarum, to the point that some of them cut their budget because they were causing more harm than good, and have been encouraging them to focus on non-violent methods, especially in countering the political power of vampires and demons by helping those harmed by their corruption.
* ScienceIsWrong: The Compact known as Null Mysteriis are scientists. After [[DependingOnTheWriter several books that disagreed]] on whether they're [[SufficientlyAnalyzedMagic competent scientists making progress]] on studying the supernatural or a bunch of [[FlatEarthAtheist flat earth atheists]], {{Flat Earth Atheist}}s, the PDF sourcebook ''Compacts and Conspiracies'' finally addressed this directly: the storyteller must decide if ScienceIsWrong or not.



* SerialKiller: Hunters can encounter both the mundane variety, and the supernaturally empowered [[SlasherMovie Slashers]] for whom killing is effectively the only way in which they can relate to society. These are divided up into [[RoaringRampageOfRevenge Avengers]] and [[UrbanLegend Legends]], [[ImplacableMan Brutes]] and [[TheJuggernaut Masks]], [[ManipulativeBastard Charmers]] and [[TalkativeLoon Psychos]], [[RedRightHand Freaks]] and [[MadwomanInTheAttic Mutants]], and [[EvilGenius Geniuses]] and [[TheChessmaster Maniacs]]. Each one has its own unique form of madness, and its own powers and weaknesses.
** They can also quite easily be mistaken for serial killers themselves, leading to them being caught between the vampires they're hunting and the VASCU agents who are hunting ''them''.

to:

* SerialKiller: SerialKiller:
**
Hunters can encounter both the mundane variety, and the supernaturally empowered [[SlasherMovie Slashers]] {{Slasher|Movie}}s for whom killing is effectively the only way in which they can relate to society. These are divided up into [[RoaringRampageOfRevenge Avengers]] and [[UrbanLegend Legends]], [[ImplacableMan Brutes]] and [[TheJuggernaut Masks]], [[ManipulativeBastard Charmers]] and [[TalkativeLoon Psychos]], [[RedRightHand Freaks]] and [[MadwomanInTheAttic Mutants]], and [[EvilGenius Geniuses]] and [[TheChessmaster Maniacs]]. Each one has its own unique form of madness, and its own powers and weaknesses.
** They Hunters can also quite easily be mistaken for serial killers themselves, leading to them being caught between the vampires they're hunting and the VASCU agents who are hunting ''them''.



** In the corebook, several archetypal hunters are described for each compact and conspiracy. One of the archetypes given for the Cheiron Group is clearly [[Literature/AmericanPsycho Patrick Bateman]].
*** Interestingly, one of the archetypes for Task Force: VALKYRIE is a former FBI agent with an interest in the paranormal; However, the book makes a point of subtly telling the reader that this archetype is ''not'' [[Series/TheXFiles Agent Mulder]]. The archetype is stated to not stick their nose in too much, unlike that idiot in their office "with his 'the truth is out there' bullshit."

to:

** In the corebook, several archetypal hunters are described for each compact and conspiracy. One of the archetypes given for the Cheiron Group is clearly [[Literature/AmericanPsycho Patrick Bateman]].
***
Bateman]]. Interestingly, one of the archetypes for Task Force: VALKYRIE is a former FBI agent with an interest in the paranormal; However, however, the book makes a point of subtly telling the reader that this archetype is ''not'' [[Series/TheXFiles Agent Mulder]]. The archetype is stated to not stick their nose in too much, unlike that idiot in their office "with his 'the truth is out there' bullshit."



** In the sourcebook ''Slasher'', one of the rumored origins for the Subtle Collectors Association, an organization of serial killers, is that it was founded by a wealthy Englishman who enjoyed abducting art students. The book ''Literature/TheCollector'' and it's movie adaptation is about a wealthy Englishman who abducts an art student. The same sourcebook features an entomologist-turned-serial-killer named Michael Elliot, likely a reference to Dr. Robert Elliot, played by Michael Caine in Creator/BrianDePalma's movie ''Dressed To Kill''. Also, the [[InfectiousInsanity madness-inducing]] Driver seems to take a few cues from John Ryder from [[Film/TheHitcher The Hitcher]].
*** From the same book, there's a bit in the write-up on VASCU (a United States government agency that's part of the FBI and specializes in investigating slashers) that mentions an operation in Haddonfield where VASCU agents "finally put to rest a killer who wouldn't stay in his grave." [[Franchise/{{Halloween}} Sound familiar?]]

to:

** In the sourcebook ''Slasher'', one of the rumored origins for the Subtle Collectors Association, an organization of serial killers, is that it was founded by a wealthy Englishman who enjoyed abducting art students. The book ''Literature/TheCollector'' and it's movie adaptation is about a wealthy Englishman who abducts an art student. The same sourcebook features an entomologist-turned-serial-killer named Michael Elliot, likely a reference to Dr. Robert Elliot, played by Michael Caine in Creator/BrianDePalma's movie ''Dressed To Kill''. Also, the [[InfectiousInsanity madness-inducing]] Driver seems to take a few cues from John Ryder from [[Film/TheHitcher The Hitcher]].
***
Hitcher]]. From the same book, there's a bit in the write-up on VASCU (a United States government agency that's part of the FBI and specializes in investigating slashers) that mentions an operation in Haddonfield where VASCU agents "finally put to rest a killer who wouldn't stay in his grave." [[Franchise/{{Halloween}} Sound familiar?]]



* SilverBullet: Yes.
* SlasherMovie: Where the various Slasher archetypes are drawn from.

to:

* %%* SilverBullet: Yes.
* %%* SlasherMovie: Where the various Slasher archetypes are drawn from.



* StepfordSmiler: The Charmer/Psycho type slasher.

to:

* %%* StepfordSmiler: The Charmer/Psycho type slasher.



* SuperHumanTrafficking: By the Cheiron group.
* SupernaturalAngst: The Lucifuge. Oh so much.

to:

* %%* SuperHumanTrafficking: By the Cheiron group.
* %%* SupernaturalAngst: The Lucifuge. Oh so much.



* TheAtoner: In UsefulNotes/WorldWarII, members of the Loyalists of Thule advised the Nazis. They've never forgiven themselves for it.
* TheCartel: This is the Ascending Ones' darker side. They use drug traffic to fund their hunter activities. One of their main factions, the Jagged Crescent, is effectively a crime syndicate.
* TheChessmaster: The Barrett Commission are a secret society of politicians who seek to safeguard the US government from vampire influence, mainly through social means. Yes, you heard that right: they are a group of [[PunyEarthlings mere mortals]] who [[XanatosSpeedChess play power games]] against a race of [[TheBeautifulElite supernaturally beautiful]], [[MindControl mind-controlling]] {{Monster Lord}}s. And while they haven't exactly succeeded at this goal, they managed to be a real thorn in the vampires' side, which is still quite impressive.
* TheFundamentalist: The Long Night compact, many members of the Malleus Maleficarum.
* TheProfiler: Some members of VASCU are this, amped up to a supernatural level.

to:

* TheAtoner: In UsefulNotes/WorldWarII, members of TheyWouldCutYouUp: The Cheiron Group really ''will''. And the Loyalists parts they take out of Thule advised you, they'll put in their field agents.
* TokenEvilTeammate: Both Ashwood Abbey and Cheiron can easily be this. And then there's
the Nazis. They've never forgiven themselves for it.
* TheCartel: This is
Promethean Brotherhood, a bunch of GreenEyedMonster wannabe-magic users who cut up Mages in an attempt to steal their powers. They're not adverse to trying it on other Hunters either, the sick bastards. Malleus Maleficarum torturers, Ascending Ones' darker side. They use One drug traffic dealers, Aegis Kai Doru artifact thieves... there are plenty of options.
* TooDumbToLive: The cynical answer
to fund their hunter activities. One this is "any Hunter". Special points have to go to:
** Keepers
of their main factions, the Jagged Crescent, is effectively a crime syndicate.
* TheChessmaster: The Barrett Commission are a secret society of politicians
Source, for being totally clueless hippies who seek to safeguard keep interfering with the US government from vampire influence, mainly through social means. Yes, you heard prime spots favored by [[RealityWarper mages]] and [[TheBerserker werewolves]], without any real weapons to back them up.
** Les Mysteries, who not only actually allow [[EldritchAbomination spirits]] to possess them (which, as anyone who's read TabletopGame/WerewolfTheForsaken knows is a ''[[BodyHorror bad thing]]''), on purpose, but deliberately pick fights with werewolves. It gets better: they've figured out
that right: they are a one group of [[PunyEarthlings mere mortals]] who [[XanatosSpeedChess play power games]] against a race of [[TheBeautifulElite supernaturally beautiful]], [[MindControl mind-controlling]] {{Monster Lord}}s. And while werewolves is out to wreck everything, and one group is generally better for humankind... ''and they haven't exactly succeeded at this goal, they managed to be a real thorn in got the vampires' side, which is still quite impressive.
* TheFundamentalist: The Long Night compact, many members
sides backwards!''
** Ashwood Abbey, who got started with a rich idiot defiling a werewolf sacred site by starting an orgy there, surviving, and then ''deliberating doing it again just for the hell
of it''... and survived the Defiling at least long enough to found the modern Ashwood Abbey, meaning it crosses over into awesomely stupid territory a touch.
* TortureTechnician: If you're a vampire, mage, ghoul, or have ever worked for or have someone think you might be one of them... try not to end up in
the Malleus Maleficarum.
Maleficarum's basement.
* TheProfiler: Some members TragicMonster: The corebook gives us the Dead Milkman, a Philadelphia milkman who died after thirty years on the job, only to be raised as a zombie by mages. He survived their destruction, and now he walks his old route, leaving glass vessels they left behind on the doorsteps of VASCU are this, amped up his customers. He never tries to hurt anyone, and once his route's finished, he spends the rest of the day hiding from humanity. And nothing any hunter has tried has managed to return the Dead Milkman to the grave. If it weren't for how dangerous those vessels inherently are, he'd be harmless; as it is, the Dead Milkman is a supernatural level.case of extraordinary bad luck.



* UnwittingPawn: It can be pretty hard for Hunters to tell the difference between the [[BlackAndGrayMorality good-ish supernaturals and the true villains]], and they often get suckered into working for the latter. For example: Division Six is a group of mage-hunters being used by a [[TabletopGame/MageTheAwakening Seer of the Throne]] as his private hit squad, the Knights of Saint George are serving the agenda of an Abyssal entity, the Inquisition is run by a ghoul, Les Mysteres are run by [[TabletopGame/WerewolfTheForsaken the Pure]], and so forth.
* UrbanLegends: The Ascending Ones tend to be this to the other compacts and conspiracies, if the "stereotypes" in the corebook are any indication. They all seem to be a variation of either "Oh, yeah, I've heard of them, but I don't think they really exist" or "Sure, I've heard of them; my partner's friend's cousin met one, tried some of his drugs, and went nuts." Aegis Kai Doru, on the other hand, basically go "How preposterous! ''WE'' are the ''real'' Ascending Ones, dammit! The druggies just hijacked our name for street cred!"
* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? Then again, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."
* VastBureaucracy: Task Force: VALKYRIE, being a government agency, is subject to layers upon layers of red tape.
%%* VillainProtagonist: Slasher characters.



* TheydCutYouUp: The Cheiron Group really ''will''. And the parts they take out of you, they'll put in their field agents.
* TokenEvilTeammate: Both Ashwood Abbey and Cheiron can easily be this. And then there's the Promethean Brotherhood, a bunch of GreenEyedMonster wannabe-magic users who cut up Mages in an attempt to steal their powers. They're not adverse to trying it on other Hunters either, the sick bastards.
** Malleus Maleficarum torturers, Ascending One drug dealers, Aegis Kai Doru artifact thieves... there are plenty of options.
* TooDumbToLive: The cynical answer to this is "any Hunter". Special points have to go to:
** Keepers of the Source, for being totally clueless hippies who keep interfering with the prime spots favored by [[RealityWarper mages]] and [[TheBerserker werewolves]], without any real weapons to back them up.
** Les Mysteries, who not only actually allow [[EldritchAbomination spirits]] to possess them (which, as anyone who's read TabletopGame/WerewolfTheForsaken knows is a ''[[BodyHorror bad thing]]''), on purpose, but deliberately pick fights with werewolves. It gets better: they've figured out that one group of werewolves is out to wreck everything, and one group is generally better for humankind... ''and they got the sides backwards!''
** Ashwood Abbey, who got started with a rich idiot defiling a werewolf sacred site by starting an orgy there, surviving, and then ''deliberating doing it again just for the hell of it''... and survived the Defiling at least long enough to found the modern Ashwood Abbey, meaning it crosses over into awesomely stupid territory a touch.
* TortureTechnician: If you're a vampire, mage, ghoul, or have ever worked for or have someone think you might be one of them... try not to end up in the Malleus Maleficarum's basement.
* TragicMonster: The corebook gives us the Dead Milkman, a Philadelphia milkman who died after thirty years on the job, only to be raised as a zombie by mages. He survived their destruction, and now he walks his old route, leaving glass vessels they left behind on the doorsteps of his customers. He never tries to hurt anyone, and once his route's finished, he spends the rest of the day hiding from humanity. And nothing any hunter has tried has managed to return the Dead Milkman to the grave. If it weren't for how dangerous those vessels inherently are, he'd be harmless; as it is, the Dead Milkman is a case of extraordinary bad luck.
* UnwittingPawn: It can be pretty hard for Hunters to tell the difference between the [[BlackAndGrayMorality good-ish supernaturals and the true villains]], and they often get suckered into working for the latter. For example: Division Six is a group of mage-hunters being used by a [[TabletopGame/MageTheAwakening Seer of the Throne]] as his private hit squad, the Knights of Saint George are serving the agenda of an Abyssal entity, the Inquisition is run by a ghoul, Les Mysteres are run by [[TabletopGame/WerewolfTheForsaken the Pure]], and so forth.
* UrbanLegends: The Ascending Ones tend to be this to the other compacts and conspiracies, if the "stereotypes" in the corebook are any indication. They all seem to be a variation of either "Oh, yeah, I've heard of them, but I don't think they really exist" or "Sure, I've heard of them; my partner's friend's cousin met one, tried some of his drugs, and went nuts." Aegis Kai Doru, on the other hand, basically go "How preposterous! ''WE'' are the ''real'' Ascending Ones, dammit! The druggies just hijacked our name for street cred!"
* VanHelsingHateCrimes: One of the major points of subtext in the game (particularly so if you've read the other gamelines) is that hunters tend to take out a ''lot'' of innocent supernaturals in the process of hunting the ones that threaten mortals. The problem is that, most of the time, they don't have a way to distinguish between the two types. Once you've seen a werewolf eat your brother, how are you supposed to know he was one of the "bad" ones? Then again, even the "good" ones aren't exactly FriendlyNeighborhoodVampires either. Many of these groups have [[TranshumanTreachery little regard for human life]] and will gladly [[HumansAreInsects abuse or kill them to further their goals]]. In the perspective of the Hunters, they seem equally as monstrous. There is also the reasoning that "even the best of them cover for the worst of them."
* VastBureaucracy: Task Force: VALKYRIE, being a government agency, is subject to layers upon layers of red tape.
* VillainProtagonist: Slasher characters.
Is there an issue? Send a MessageReason:
None


* WeAREStrugglingTogether: Yes. But, sometimes...
--> Such a combination of conflicting ideologies existed in a single cell — the famous (and possibly apocryphal) Greenwich Village Irregulars, who operated in New York City during the late 1970s. Though constantly pressured by their superiors in the organizations they served, these hunters refused to let their individual beliefs trump the friendship they had for one another. For many years, their activities were a symbol of unity for New York’s embattled hunter community, and survivors of that period credit the Irregulars with keeping the Vigil alive at a time when many were willing to surrender the city to the monsters.

to:

* WeAREStrugglingTogether: Yes. But, sometimes...
--> Such
Infighting between different Hunter cells, compacts and conspiracies is often one of the major factors hobbling their attempts at dealing with the supernatural. Their overall goals often clash -- some groups want to destroy monsters, others to study them, other still to redeem them. The various groups highly specific ideologies also tend to cause problems when they clash -- religiously-minded groups like the Long Night (hardline American Protestants) and the Malleus Maleficarum (hardline Catholics) tend to butt heads with each other and with secular and occultist groups, profit-minded entities like the Cheiron Group don't mix well with more philanthropic groups, Network Zero and Null Mysteriis are embroiled in a harsh disagreement over whether information should be spread or hidden, and nobody likes Ashwood Abbey. However, occasional Hunters are able to put their differences aside in order to focus on protecting humanity.
-->Such
a combination of conflicting ideologies existed in a single cell -- the famous (and possibly apocryphal) Greenwich Village Irregulars, who operated in New York City during the late 1970s. Though constantly pressured by their superiors in the organizations they served, these hunters refused to let their individual beliefs trump the friendship they had for one another. For many years, their activities were a symbol of unity for New York’s embattled hunter community, and survivors of that period credit the Irregulars with keeping the Vigil alive at a time when many were willing to surrender the city to the monsters.



** Task Force: VALKYRIE knows, and they ain't telling. Any VALKYRIE Hunter who reaches five Status points will also know who shot JFK, as well as what really happened to Princess Diana
** In ''Compacts and Conspiracies,'' it turns out the Ashwood Abbey also has JFK evidence. They may have auctioned it off.
* WhoYouGonnaCall: The whole point of the game line.

to:

** Task Force: VALKYRIE knows, and they ain't telling. Any VALKYRIE Hunter who reaches five Status points will also know who shot JFK, as well as what really happened to Princess Diana
Diana.
** In ''Compacts and Conspiracies,'' it turns out that the Ashwood Abbey also has JFK evidence. They may have auctioned it off.
* %%* WhoYouGonnaCall: The whole point of the game line.
Is there an issue? Send a MessageReason:
None


** ''Compacts and Conspiracies'' also mentions two others in passing in its section on TFV: Britain has MI18 as their equivalent of TFV, and Israel has a sub-group in the Israel Security Agency as their equivalent.

to:

** ''Compacts and Conspiracies'' also mentions two others in passing in its section on TFV: Britain has MI18 [=MI18=] as their equivalent of TFV, and Israel has a sub-group in the Israel Security Agency as their equivalent.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* DividedWeFall: Most of the Compacts/Conspiracies suffer from this. Taken UpToEleven in the setting of Philadelphia, where the mood is "Not in my backyard" and the Hunters spend more time [[WeAREStrugglingTogether bickering about petty territorial matters]] than [[IgnoredEnemy actually fighting the Supernaturals]].

to:

* DividedWeFall: Most of the Compacts/Conspiracies suffer from this. Taken UpToEleven Exaggerated in the setting of Philadelphia, where the mood is "Not in my backyard" and the Hunters spend more time [[WeAREStrugglingTogether bickering about petty territorial matters]] than [[IgnoredEnemy actually fighting the Supernaturals]].

Added: 463

Changed: 1

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Crosswicking.


-->--'''[[http://1d4chan.org/wiki/World_of_Darkness 1d4chan]]'''

to:

-->--'''[[http://1d4chan.-->-- '''[[http://1d4chan.org/wiki/World_of_Darkness 1d4chan]]'''


Added DiffLines:

* HumanDemonHybrid: The Lucifuge Conspiracy are composed of distant descendants of Satan who have chosen to pull a FaustianRebellion with their demonic powers. However, the blood [[RecessiveSuperGenes doesn't consistently manifest]]; one family is ordinary except for one child every seventh generation.
-->Somewhere back in your family tree, somebody ate the apple. Somebody fucked the beast. Somebody followed a stranger with smoldering eyes out behind the barn.

Added: 322

Changed: 183

Is there an issue? Send a MessageReason:
None


* GovernmentConspiracy: Subverted by Task Force: VALKYRIE and the Barrett Commission -- both are conspiracies within the US government, but both are [[BenevolentConspiracy (nominally) on the side of good]].

to:

* GovernmentConspiracy: GovernmentConspiracy:
**
Subverted by Task Force: VALKYRIE and the Barrett Commission -- both are conspiracies within the US government, but both are [[BenevolentConspiracy (nominally) on the side of good]].


Added DiffLines:

* GroupedForYourConvenience: Compacts and Conspiracies provide White Wolf's traditional shorthand method of default character definition.
Is there an issue? Send a MessageReason:
None


* CaptainErsatz: One of the pictures in the core Vigil rulebook is [[VideoGame/DevilMayCry Dante]] with a rifle instead of a sword. (Justified in the worst way, as [[UsefulNotes/{{Plagiarism}} it was lifted]] from a picture of Dante.)

to:

* CaptainErsatz: One of the pictures in the core Vigil rulebook is [[VideoGame/DevilMayCry [[VideoGame/DevilMayCry3DantesAwakening Dante]] with a rifle instead of a sword. (Justified in the worst way, as [[UsefulNotes/{{Plagiarism}} it was lifted]] from a picture of Dante.)



** The picture of [[VideoGame/DevilMayCry Dante]] in the corebook, however, is ''not'' a shout out -- it was [[UsefulNotes/{{Plagiarism}} plagiarised]] by the artist, and White Wolf were not happy when they found out.

to:

** The picture of [[VideoGame/DevilMayCry [[VideoGame/DevilMayCry3DantesAwakening Dante]] in the corebook, however, is ''not'' a shout out -- it was [[UsefulNotes/{{Plagiarism}} plagiarised]] by the artist, and White Wolf were not happy when they found out.
Is there an issue? Send a MessageReason:
None


** The compacts and conspiracies themselves. Let's see, a group of TheMenInBlack calling themselves [[Film/MenInBlack Division Six]], a FBI unit [[Series/{{Millennium}} that uses psychic flashes to hunt serial killers]], [[Series/BuffyTheVampireSlayer sorority girls hunting vampires]], a therapy group that deals with "troubled" (possibly lycanthropic) teens named [[Film/TheWolfMan1941 The Talbot Group]]...

to:

** The compacts and conspiracies themselves. Let's see, a group of TheMenInBlack calling themselves [[Film/MenInBlack Division Six]], a FBI unit [[Series/{{Millennium}} [[Series/Millennium1996 that uses psychic flashes to hunt serial killers]], [[Series/BuffyTheVampireSlayer sorority girls hunting vampires]], a therapy group that deals with "troubled" (possibly lycanthropic) teens named [[Film/TheWolfMan1941 The Talbot Group]]...
Is there an issue? Send a MessageReason:


* MohsScaleOfSciFiHardness: The Advanced Armory is on the hard end of the scale.
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None


** The introduction for Task Force: VALKYRIE contains a remark about some coastal towns in Massachusetts whose inhabitants suddenly vanished after an army raid. [[Literature/TheShadowOverInnsmouth Innsmouth, anyone?]] Don't forget that there's [[TabletopGame/DeltaGreen another secret government organization/conspiracy that fights the paranormal]] that attacked Innsmourth. Also, the guy who founded them was named [[Series/TheWildWildWest Artemis Gordon]].

to:

** The introduction for Task Force: VALKYRIE contains a remark about some coastal towns in Massachusetts whose inhabitants suddenly vanished after an army raid. [[Literature/TheShadowOverInnsmouth Innsmouth, anyone?]] Don't forget that there's [[TabletopGame/DeltaGreen another secret government organization/conspiracy that fights the paranormal]] that attacked Innsmourth. Also, the guy who founded them was named [[Series/TheWildWildWest Artemis Gordon]].Gordon West]].
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* RenovatingThePlayerHeadquarters: {{Hunter|OfMonsters}}s keep Safehouses that they can improve with {{Survivalist Stash}}es and {{Booby Trap}}s.
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* AntiHero: It's very easy for Hunters to descend into this territory; in fact, it's all but expected. And if you're playing as a "heroic" Slasher character, it's guaranteed you'll be a Type IV at ''best'', if not an outright VillainProtagonist.

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* AntiHero: It's very easy for Hunters to descend into this territory; in fact, it's all but expected. And if you're playing as a "heroic" Slasher character, it's guaranteed you'll be a Type IV NominalHero at ''best'', if not an outright VillainProtagonist.
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Aliens And Monsters is a disambig now


* AliensAndMonsters
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* PossessionBurnout: This is why Elder Demons need to BodySurf when using human hosts, and would much prefer to become a GeniusLoci.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: One of the main themes. The Conspiracies are especially subject to this, since most of the Endowments are supernatural in nature or, in the case of the Cheiron Group, make the hunters literally inhuman. Some of the Compacts also qualify, since they hunt down cultists while they themselves are part of a cult.
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** There are two Punk Rock and Philadelphia-specific shoutouts in the core book's Philadelphia appendix. Two monsters featured, the vampire Zipperhead and the revenant The Dead Milkman are references to counter-culture shop Zipperhead, and to Philly punk band Music/TheDeadMilkmen

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Several fan-made groups can be found both on the Onyx Path forums, as well as in the fan-made digital books [[TabletopGame/HunterTheVigilSkinAndBones Skin & Bones]], [[TabletopGame/HunterTheVigilDreamCatchers Dream Catchers]] and [[TabletopGame/HunterTheVigilDarkAndLight Darkness and Light]].

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Several fan-made groups can be found both on the Onyx Path forums, as well as in the fan-made digital books [[TabletopGame/HunterTheVigilSkinAndBones ''[[TabletopGame/HunterTheVigilSkinAndBones Skin & Bones]], [[TabletopGame/HunterTheVigilDreamCatchers Bones]]'', ''[[TabletopGame/HunterTheVigilDreamCatchers Dream Catchers]] Catchers]]'' and [[TabletopGame/HunterTheVigilDarkAndLight ''[[TabletopGame/HunterTheVigilDarkAndLight Darkness and Light]].Light]]''.

[[Characters/HololiveEnglishGenerationOneMyth Hololive -Myth-]] are also doing their own campaign of the game, titled ''[[WebAnimation/HololiveEnglishMythbreakers Mythbreakers]]''.


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It looked like the article was talking about a bad ass transplant


* BadAssTransplant: The Cheiron Group's speciality. What do you want? Demonic eyes that can see into the very depths of a man's soul? Trivial. A personal defence swarm of angry magical insects embedded into your arm? Child's play. A rotten human hand that can shoot fire, and hypnotize those that look at it? Why the hell not?

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* BadAssTransplant: BadassTransplant: The Cheiron Group's speciality. What do you want? Demonic eyes that can see into the very depths of a man's soul? Trivial. A personal defence swarm of angry magical insects embedded into your arm? Child's play. A rotten human hand that can shoot fire, and hypnotize those that look at it? Why the hell not?

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** The Maleficarum is sponsored by the Vatican, led by a ghoul, condones torture, and listens in on confessions.

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** The Maleficarum is sponsored by the Vatican, led by a ghoul, condones torture, and listens in on confessions. Though said ghoul truly does want to protect humanity from monsters, and latter installments reveal that the Vatican itself, especially the most recent Popes, disapproves of their more violent faction (as does said ghoul), to the point that Pope Benedict cut their budget as he viewed them as causing more harm than good, and Pope Francis has been pressuring them to focus on non-violent methods, especially ones that help the poor and fight corruption caused by demons and vampires messing in politics.



** The Malleus Malleficarum are being run by a renegade ghoul who uses them to gather vampire blood to preserve his immortality.

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** The Malleus Malleficarum are being run by a renegade ghoul who uses them to gather vampire blood to preserve his immortality.immortality, though he truly does want to defend humanity from monsters.


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*** It is also made clear that the recent popes ''really'' don't like the more violent factions of the Malleus Maleļ¬carum, to the point that some of them cut their budget because they were causing more harm than good, and have been encouraging them to focus on non-violent methods, especially in countering the political power of vampires and demons by helping those harmed by their corruption.
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zero context example


* InTheBlood: The Lucifuge.
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Five Man Band is The Team with exactly five members playing five specific roles.


* FiveManBand: The various Undertakings of slashers fall into this scheme. Which is not at all suprising, given that White Wolf [[LampshadeHanging admits to drawing their inspiration from horror movies]]. To wit:
** BigBad: Geniuses/Maniacs (TheChessmaster)
** TheDragon: Freaks/Mutants (RedRightHand / TheGrotesque, it depends on the Freak/Mutant in question.)
** TheBrute: [[ExactlyWhatItSaysOnTheTin Brutes]]/Masks (TheJuggernaut)
** EvilGenius: Charmers/Psychos (ManipulativeBastard)
** DarkChick: Avengers/Legends (JerkassWoobie)
** Depending on the Slashers in question, the BigBad and EvilGenius roles could really vary between [[TheChessmaster Geniuses/Maniacs]] and [[ManipulativeBastard Charmers/Psychos]]. Similarly, TheBrute and TheDragon positions could be exchanged, depending entirely on how the BigBad uses them.
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''Hunter: The Vigil'' is a role-playing game by White Wolf Publishing. It's the sixth game for the TabletopGame/NewWorldOfDarkness, following the normal humans who decide to go out and shoot the monsters hiding in the shadows. Of course, this being the World of Darkness, [[HilarityEnsues bad things happen a lot]].

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''Hunter: The Vigil'' is a role-playing game by White Wolf Publishing. It's the sixth game for the TabletopGame/NewWorldOfDarkness, TabletopGame/ChroniclesOfDarkness, following the normal humans who decide to go out and shoot the monsters hiding in the shadows. Of course, this being the World of Darkness, [[HilarityEnsues bad things happen a lot]].



* BackFromTheDead: The Gift of Lazarus Benediction was the first that any line in the [=NWoD=] had to a "Raise Dead" power. The only other beings with the power to resurrect the dead are [[TabletopGame/MummyTheCurse the Arisen]] and [[TabletopGame/DemonTheDescent the Unchained]].

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* BackFromTheDead: The Gift of Lazarus Benediction was the first that any line in the [=NWoD=] [=CoD=] had to a "Raise Dead" power. The only other beings with the power to resurrect the dead are [[TabletopGame/MummyTheCurse the Arisen]] and [[TabletopGame/DemonTheDescent the Unchained]].



** As with most of the TabletopGame/NewWorldOfDarkness, the various templates are entirely compatible, and GreyAndGrayMorality tends to apply to all playable factions, resulting in hunter/supernatural alliances quite frequently.

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** As with most of the TabletopGame/NewWorldOfDarkness, TabletopGame/ChroniclesOfDarkness, the various templates are entirely compatible, and GreyAndGrayMorality tends to apply to all playable factions, resulting in hunter/supernatural alliances quite frequently.



* InterserviceRivalry: The two federal Hunter agencies, Task Force: VALKYRIE and VASCU, are subject to this. VASCU is vaguely aware of all the supernatural denizens of the WOD, but they only have clearance for Slashers, so whenever they stumble on something bigger (non-slasher mages, vampires, etc.), TFV comes in and takes over the case, much to their frustration.

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* InterserviceRivalry: The two federal Hunter agencies, Task Force: VALKYRIE and VASCU, are subject to this. VASCU is vaguely aware of all the supernatural denizens of the WOD, COD, but they only have clearance for Slashers, so whenever they stumble on something bigger (non-slasher mages, vampires, etc.), TFV comes in and takes over the case, much to their frustration.



** Part of the whole point of the game is cramming in as many {{Shout Out}}s to the other games in TabletopGame/NewWorldOfDarkness without explicitly referencing them or requiring a Storyteller or players to look into those other lines. Owls, as mentioned under BodySurf, are pretty much a shout out to the Strix, for example.

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** Part of the whole point of the game is cramming in as many {{Shout Out}}s to the other games in TabletopGame/NewWorldOfDarkness TabletopGame/ChroniclesOfDarkness without explicitly referencing them or requiring a Storyteller or players to look into those other lines. Owls, as mentioned under BodySurf, are pretty much a shout out to the Strix, for example.



* SlidingScaleOfIdealismVersusCynicism: Cynical, as is usual with [[TabletopGame/NewWorldOfDarkness WoD]]. However, the Hunter line is the only part of the World Of Darkness where humanity can fight back against the monsters running things, making it slightly less cynical than the rest of the World Of Darkness. Of course, to put this into perspective, the least cynical part of [=WoD=] pits humans with shotguns and occasional magical items or tricks, against the immortal undead, witches who can alter the very fabric of reality, and monsters which could rip apart dozens of armed men with their bare claws.

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* SlidingScaleOfIdealismVersusCynicism: Cynical, as is usual with [[TabletopGame/NewWorldOfDarkness WoD]].[[TabletopGame/ChroniclesOfDarkness CoD]]. However, the Hunter line is the only part of the World Of Darkness where humanity can fight back against the monsters running things, making it slightly less cynical than the rest of the World Of Darkness. Of course, to put this into perspective, the least cynical part of [=WoD=] [=CoD=] pits humans with shotguns and occasional magical items or tricks, against the immortal undead, witches who can alter the very fabric of reality, and monsters which could rip apart dozens of armed men with their bare claws.

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A Second Edition was successfully Kickstarted in March 2020.

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A Second Edition Website/{{Kickstarter}} campaign [[https://www.kickstarter.com/projects/339646881/hunter-the-vigil-second-edition-tabletop-roleplaying-game for the second edition]] was successfully Kickstarted held in March 2020.



A Website/{{Kickstarter}} campaign [[https://www.kickstarter.com/projects/339646881/hunter-the-vigil-second-edition-tabletop-roleplaying-game for the second edition]] was held in 2020.
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A Second Edition was successfully Kickstarted in March 2020.
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See also ''TabletopGame/HunterTheReckoning'', the game's [[SpiritualSuccessor Spiritual Predecessor]] in the old World of Darkness, and TabletopGame/DeltaGreen for another game where normal humans hunt supernatural horrors.

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See also ''TabletopGame/HunterTheReckoning'', the game's [[SpiritualSuccessor Spiritual Predecessor]] in the old World of Darkness, and TabletopGame/DeltaGreen ''TabletopGame/DeltaGreen'' for another game where normal humans hunt supernatural horrors.
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* PolicePsychic: The VASCU are an FBI unit which make use of a form of psychic powers called Teleinformatics, which focuses on telepathy, information gathering and information analysis to help and find them catch spree killers, serial killers and slashers.

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