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Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#126: Jun 24th 2011 at 11:25:23 PM

Maybe the game should have optional Cheat Codes that make it less opaque, though. There's no guarantee you and a given player will have the same idea of what constitutes wisdom and rationality, and I'd be really curious about how the game is counting things after the first couple playthroughs.

MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#127: Jun 25th 2011 at 4:11:34 AM

Nah, what I see as wisdom isn't the point.

My own personal choices would probably lead me to the Dark Side via emotional compassion. Besides, your choices wouldn't be the biggest factor as such. It would be the choices you teach your Padawan. There'd be a relationship between those two, but your Padawan's randomised disposition plus their other observations might lead them down a path you didn't count on, for good or ill.

So it's not a case of "making X amount of Y choices will put your Padawan on the Dark Side". Any amount of things could contribute to or defend from that result.

Swordsman TroperReclaiming The BladeWatch
Runekn Since: May, 2010
#128: Jun 25th 2011 at 4:43:43 AM

A combination of Earth Defense Force and Robotic Alchemic Drive. It would be something like Savage 2, one character gives out orders, and the rest of the players are the troops. One side would be humans, soldiers, vehicles, etc. Their hero units would be something like Sentai or various mecha. The other would be monsters, like giant bugs, aliens, etc. Their hero units would be Kaiju.

Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#129: Jun 25th 2011 at 9:15:24 AM

I came up with some ideas for a Megaman Battle Network 7.

http://www.gamefaqs.com/boards/929993-mega-man-battle-network-6-cybeast-gregar/58185041

I also like the sound of that Fullmetal Alchemist game someone suggested earlier.

dmboogie Phones from Snow Country, USA Since: Jul, 2009 Relationship Status: Maxing my social links
Phones
#130: Jun 25th 2011 at 9:15:24 PM

I've thought of a sort of cross between a Embric Of Wulfhammers Castle type Visual Novel and a traditional RPG.

The Evil Empire's reign has been overthrown for decades now, with the events surrounding its downfall slowly becoming a glorified legend, with few still alive who know what actually happened.

You play as a young man/woman who has just moved into a new village. We shall refer to him/her as Chris for the sake of convenience. In need of work, Chris takes a job as an assistant to the kind, albeit snarky elderly man, Belighor. who runs the general store.

After a few weeks working for him, Chris discovers that Belighor is one of the legendary Five who overthrew the empire. Eager to know the details firsthand, Chris badgers him into telling him the truth of what happened.

After this point, the game will be split into two main halves:

In the daytime, Chris will run errands for Belighor, interact with the townfolk and explore the countryside, in a cross between Harvest Moon and a Visual Novel.

During the evening, we'll relive Belighor's memories, as he tells his story to Chris. This will be a traditional RPG, complete with combat and dungeon crawling.

...That's really as far as I've gotten, but I really like the concept so far!

"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go."
Zudak Since: Dec, 1969
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#132: Jun 25th 2011 at 9:35:31 PM

Me too.

Would Chris ever have to step up to the plate?

dmboogie Phones from Snow Country, USA Since: Jul, 2009 Relationship Status: Maxing my social links
Phones
#133: Jun 25th 2011 at 9:40:54 PM

Possibly. It would make for a good climax, at least.

"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go."
Rynnec Since: Dec, 2010
#134: Jun 25th 2011 at 11:10:56 PM

My idea is of a Digimon game with the aesthetics and battle system of Persona4.

I'll probably post more details later, when I can concentrate more, but I will try to describe the Evolution feature, and how it ties with the battle system. Y'know how the anime has a Theme Music Powerup whenever one of the good guys' Digimon Digivolves? In ordder to incorporate that, You'd be able to Digivolve your Digimon in mid-battle, with the Evolution music playing in the background. There's more to it than that however, as the music actually cues you in on how big of an advantage you'll get once Digivolving. The louder it plays, the bigger of an advantage you'll get, if it doesn't play at all, then you're screwed. Admittedly, this is mainly for show, but I thought it'd be a nice way to get the player to feel like they're playing a Digimon anime in game form.

I'll probably post more details later on, depending on how I feel.

edited 25th Jun '11 11:11:14 PM by Rynnec

MarkVonLewis Since: Jun, 2010
#135: Jun 25th 2011 at 11:12:40 PM

Hipster Evil: like Resident Evil, only you shoot hipsters instead of zombies.

deuxhero Micromastophile from FL-24 Since: Jan, 2001
Micromastophile
#136: Jun 25th 2011 at 11:49:07 PM

The Jedi idea is intresting, except for comparing it to Kot OR

Eww...

EricDVH Since: Jan, 2001
#137: Jun 26th 2011 at 8:43:20 PM

^^ Imagine discovering one of your team was a Zombie Infectee all along! That reminds me of a Dexter's Laboratory episode treating clowns like werewolves, complete with a Fur Against Fang relation to mimes.

Eric,

jseblan WARGARGARBL from that one place Since: Dec, 2009
WARGARGARBL
#138: Jun 27th 2011 at 6:29:10 PM

Anyone had this kind of idea? A sort of sandbox game where you can play various kind of animals, humans included. The setting would probably be a small island with a small town on it and a forest with some lakes and rivers.

You could play as a few representatives of each genres of animal. I had this idea yesterday and I'm pretty sure it would be quite a unique experience, and wouldn't be that hard to make.

edited 27th Jun '11 6:29:40 PM by jseblan

I HAVE BIG TEETH FOR CHEWING
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#139: Jun 29th 2011 at 6:43:44 PM

Sonic Heroes 2.

Teams:

  • Team Hedgehog: Sonic, Silver, Shadow
  • Team Fireburst: Blaze, Tails, Knuckles
  • Team Rose-Rosa: Amy, Cream, Rouge
  • Team Chaotix: Same as orignal Sonic Heroes
  • Team Babylon: Jet, Wave, Storm
  • Team Lost Ones: Tikal, Ray, Mighty
  • Team Egg: Metal Sonic, Shade, Fang/Nack
  • Team Deleted: Tiara, Venice, Terios

NPC's: Professor Pickle, Madonna, Honey, Big, Omega, Vannila, Froggy, heavy, Bomb, Mr. Needlemouse

edited 1st Jul '11 9:50:39 AM by miru

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#140: Jun 29th 2011 at 8:06:35 PM

The Jedi idea is intresting, except for comparing it to Koto R

Plenty of people enjoy Bio Ware games, y'know.

Swordsman TroperReclaiming The BladeWatch
Winglerfish Electric Boogaloo Pt. 2 from somewhere. Since: Nov, 2010
Electric Boogaloo Pt. 2
#141: Jun 30th 2011 at 11:12:16 PM

I had an idea based on a story of mine.

You play as a young samurai who sets out alone to break a 100-year curse on his family by slaying an Orochi that sleeps within a volcano with a sword that cannot be unsheathed or broken as part of the curse, so basically, you play as a Fragile Speedster Kid Samurai with a sword-shaped hammer for a great deal of the game. The battle system would be lot like Kingdom Hearts mixed with Etrian Odyssey: real-time battles, but with skill trees.

However, the samurai's playing style would change depending upon responses to various conversations in the game. Going with his Jerkass nature would not only effect the ending of the game (natch), but would also gradually change his avaliable skill tree from that of a Fragile Speedster to a Glacier Waif. Giving more positive responses would eventually grant you a nigh-untouchable Dance Battler style and the ability to use your sword's blade, and a happy medium would turn you into a Lightning Bruiser.

There would be healing items, but no revives, considering that the character is mostly alone for the entirity of the game. For most of the areas, enemies consist of various Youkai, Obake, thieves, and guards preventing you from entering the various cites, shrines, and temples on your way(the Orochi is something of a diety that provides mana to the country as long as people keep throwing throwing sacrifices into the crater, so you're basically a heathen from a family of heathens).

Death would basically be a slap on the wrist; you die and you wake up at the last peaceful town you entered, but you have a time limit of a reasonable number of in-game days before the curse kills you like Majora's Mask, and the timer is ever present, except when you relax with a few mini-games. And the bosses would all be Nintendo Hard.

Finishing the samurai's story would grant you the ability to play as two other characters from the story: a priestess from a neighboring country who watched her home city be destroyed, and a magic-using assassin with a big mouth who is also tasked with slaying the Orochi. They each have similar personality changes depending upon the responses given, which are reflected by changes in their respective skill trees; the time limit would also still be present, but in the priestess's case it reflects the time until all 8 heads of the Orochi awaken and the volcano erupts, obliterating a good chunk of the entire country, and in the assassin's case the time limit is the amount of time he has to return with a fang and a phial of blood. The only way to see the true ending would be to get the best endings for all three characters.

edited 30th Jun '11 11:26:18 PM by Winglerfish

In this episode, Michael attempts to construct a time machine to escape debt and dinner party obligations.
GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#142: Jul 1st 2011 at 8:07:12 AM

Sounds similar to the concept behind Muramasa. However, it obviously sounds very different from the actual storyline of it. Could be interesting to see it fleshed out.

Sakamoto demands an explanation for this shit.
Winglerfish Electric Boogaloo Pt. 2 from somewhere. Since: Nov, 2010
Electric Boogaloo Pt. 2
#143: Jul 1st 2011 at 1:44:20 PM

Do you mean Muramasa: the Demon Blade? I've never played it, but I like the art style.

edited 1st Jul '11 1:46:14 PM by Winglerfish

In this episode, Michael attempts to construct a time machine to escape debt and dinner party obligations.
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#144: Jul 1st 2011 at 5:44:18 PM

Sonic Final Collection.

Platform: Wii U

Games Included:

Hidden Games

Bonus Features

  • Concept Art
  • Comic covers (Both Archie and Fleetway)
  • Movies

edited 16th Oct '11 10:56:48 AM by miru

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#145: Jul 4th 2011 at 6:51:13 AM

I figured I should make my Megavania idea ambiguous to both threads, so linky here. Here, I say, here

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#146: Jul 4th 2011 at 2:00:30 PM

SONIC! MAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRS!

The plot: Sonic is drinking water when suddenly, Eggman atacks. Sonic wins, but Eggman's voice booms out and says "NIKKI OLOGIVE MAURICE TAKESHI NEEDLEMOUSE HEDGEHOG!!!" In his SATAM voice. After that. Sonic rallies Tails and Amy to Angel Island. After uniting with Knuckles, they set off to find Dr. Eggman again. When they find him, Eggbotnik tell them that Shadow is missing. They (and Sonic and Knuckles's respective waifus) must find him. Eggman then drives Sonic and pals out of town and turns the government against them. Along the way, Rouge becomes nicer, Shade betrays the heroes, Espio becomes a fighter pilot, Big dies, Amy goes Super, Metal Sonic has an identity crisis, etc. At the end... Shadow turns out to have manipulated Eggman this whole time, since Unleashed, and sucks Sonic and pals into another dimesion, where they meet Silver, who became the living Master Emerald (think Gaia from Captain Planet) after a horrifc duel with a demon with Silver's freinds heads on it. Sonic and friends manage to get out andf battle Shadow. When all hope is lost, Tikal hugs Shadow, and he sacrifices himself to stop the madness. They hold a funeral for Shadow. THE END

Gameplay: Sonic-style levels from Sonic adventure, albeit fitting more characters. Six total Speed: Sonic/Blaze, Fly Tails/Rouge, Power Knuckles/Amy. Also some optional flight levels with Cream/Espio and hubs.

Cutscenes: Beautiful Hand-drawn 2D cutscenes done by Cookie Jar. These are often very emotional

Soundtrack: By OC Remix. Malicious Fingers is surely Shadow's theme.

Features:

  • Trophy Gallery: Like in Super Smash Bros
  • The Sonic Mars that almost was: A look at unused concepts

edited 5th Jul '11 7:47:28 PM by miru

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#147: Jul 4th 2011 at 4:49:34 PM

[up] Needs more spacing and sensibility

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
NONAMEGIVEN from Nowhere Since: Jul, 2013
#148: Jul 4th 2011 at 5:17:23 PM

[up][up] O_o

Miru gets better every time..

But I actually liked his posts since the (Beggining?).

"That is not dead which can eternal lie, And with strange aeons even death itself may die."
miru Knouge forever!! Since: Jan, 2001
Knouge forever!!
#149: Jul 12th 2011 at 11:25:47 AM

Street Fighter: The Dream Match Game.

Cast

  • Evreyone from the II series, Alpha Series, III series, IV series, and EX series
  • Everyone from the movie game
  • Everyone from the orignal
  • Some characters from the cartoons and films that weren't playable before
  • Some Final Fight and Darkstalkers charcters.
  • Characters who never made the cut from past SF titles

edited 12th Jul '11 6:42:05 PM by miru

I am completely, utterly, and thoroughly done with Sola Sonica and 2D
HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#150: Jul 12th 2011 at 1:22:40 PM

I've been detailing a game for a couple years now. It's a platformer-adventure game with tons of inspiration from the Zelda series, notably The Wind Waker.

You play as a pirate named Captain Kidd Rapid. He inherited the title of captain from his father, who got the title from his mother, who got the title from her father. It's a tradition that when the captain dies, it passes down to their child. Unfortunately, Rapid's father died when he was only five, and the crew decided he was too young. When he became 13, he would sail off, regather his crew, and continue where they left off.

The game starts on his birthday, and after years of training, Rapid has the crazy ability of... punching really, really fast. He sails off, but gets trapped in the Misty Circle right away. He discovers the Temple of the Sirens, said to be a "moving island," where he finds the treasure of "Wizard Pirate" Elemental John. The treasure is his Jolly Roger, but after dying against the Siren Queen, Sil, and losing all of his beloved crew, his spirit was trapped in it, along with his powers. Wearing it as a cape, Rapid can activate the powers of Fire, Lightning, and Ice. But John says he'll only allow these powers if Rapid promises to find his three Lost Treasures and get revenge on Sil.

The mechanics. You have one single "magic" meter which the elements depend on. However, it's divided into three sections, each representing an element. The more you use one element, the more the other two "grow" to compensate. So, if you use all of your Fire element, then the bar will be evenly divided between Lightning and Ice, assuming you haven't touched them at all.

You can switch elements on the spot, which effects the item you have equipped. The best example would be the musket, which is similar to the bow-and-arrow in Zelda. Normally, the musket fires regular rounds. If you have Fire activated, it became a short-range flame-thrower. Ice turns it into a wide-spread shotgun using icicles as ammo. Lightning weakens the attack, but it shoots faster and homes in on enemies slightly. Basically, anytime you get a new weapon, you're actually getting four more weapons.

The other big mechanic is the "crew" system. As you find more and more crew, you can bring two of them with you into a dungeon or on land. They play as NP Cs, but have different abilities. For example, your Swordsman helps as a fighter, and he's especially strong, but has only close-range attacks. Your Sniper, on the other hand, is weaker, but fires from afar, giving him more uses. Your Chef can cook food for you, which gives you various status-buffs. Your Doctor can heal your wounds and cure illnesses. Your Thief can unlock treasure chests, and enemies drop more gold/jewels. And so on.

Each crewmate has individual abilities that are unlocked through socialization, treasure rewards, and simply bringing them around or using them for key events. Anytime you leave an island, you're given the chance to distribute your treasures to the crew. Giving money to the crew gives them more "experience" and thus more likely to learn new abilities/become stronger. A portion of your spoils is automatically taken away for food/resources. You can also "celebrate," which costs a lot of money, but refreshes the crew and makes them more likely to cooperate. Treating your crew with respect and honor is a huge part of the game's theme, since Elemental John is constantly dreading having lost his entire crew in a foolish battle.

There's many islands to explore and a lot to do while at sea. The Navy, soon into the game, becomes aware of your presence and sends ship after ship to strike you down. Furthermore, the famed bounty hunter Eustace Clam is after your head, and if he doesn't sink your ship down, he'll challenge you to a one-on-one duel. You've got a wide-array of enemies, each with their own weaknesses and strengths. There's a number of major and bonus dungeons to complete, and you can revisit every major dungeon completely. You can Revisit, which turns the time back where you had only the mandatory items. You can Time Rush, where you see how fast you can complete the dungeon with the items you have now. Or you can Hard Mode it, which amplifies the difficult in various ways.

It's safe to say that I really liked The Wind Waker and the huge world it had. Too bad video games are hard to make...

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior

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