YMMV / Turok

  • Adaptation Displacement: "There was a comic? AND IT CAME FIRST!?"
  • Anticlimax Boss:
    • The mighty Tobias Bruckner in "Evolution", who could actually be killed from outside his reaction range, resulting in a final boss that consisted of shooting at a stationary man sat on a dinosaur. Heck, if you wanted to be really anti-climatic, just get a tree to fall on Bruckner for a one-hit kill. Yeah, a final boss being killed in one hit. Averted if you chose to avoid exploiting either trick, in which case you are going to be in for a hard fight.
    • The Campaigner in the first game can also count. He is actually pretty challenging, especially if you weren't able to assemble the Chronoscepter, but does come across as a little mundane for a final boss, especially considering you fight him right after you face the much more memorable Thunder. Strangely enough the trope applies much more in the Updated Re-release, where the Chronoscepter does far more damage to him, meaning you can defeat him in less than a minute if all three shots connect (in the original versions you'd still have about a third to a half of his health to go, still quite a challenge considering most of the other high-level weapons don't work on him).
  • Awesome Music: All the games have good music, but ''Seeds of Evil'' takes the cake.
    • Hive of the Mantids from Turok 2, has some of the best atmospheric and intense build up in a song.
    • Port of Adia and River of Souls are great as well.
    • The soundtrack to first game, done entirely on synthesizers manages to stay Uber-Badass and still be classic-video game style at the same time. Thus qualifying it for Crowning music of awesome.
    • And while everybody and their sixth cousin five times removed seemed to think Turok: Evolution one of the worst pieces of crap ever concieved, The Music was absolutely E-P-I-C (especially the Track, Lost Temple).
    • Listen to Mountain Forest for the Game Boy port of Turok 1. The Game Boy port really combined exploration and 8-bit melody goodness.
    • The 2008 reboot had its share of extremely moody music, with the main theme, and then the music played during the battles with Mama Scarface.
    • Field 2 from the Game Boy Color port of Turok 3 is very catchy and atmospheric, especially for 8-bit standards.
  • Best Boss Ever:
    • Thunder. He's a massive T-Rex that takes so much damage before going down that players are recommended to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.
    • The Longhunter in the first game. Despite being a normal human, he's one of the most fast-paced and exciting bosses in the series. First, he sends a pair of Hummers after you and you must take them out without being shot or run over, before facing the Longhunter himself. Once you kill him, your reward is his gun, the Pulse Riffle, which is one of the best weapons in the game (and this is the only way to attain it until the Final Boss in the original versions; the 2015 version adds several more Pulse Rifles to the game after that fight). It isn't the flashiest, but it has strong ammo, a fast and steady fire rate, and plasma charges are easy to find.
  • Big-Lipped Alligator Moment: The boss in the "Lair of the Blind Ones". Seriously, what the hell was that thing? Adon never mentioned in the briefing, and it's never brought up after the level.
  • Crazy Awesome: Germany's censorship resulted in all the humans being replaced with robots, including the player character. This is the result.
  • Demonic Spiders: Literally in The Lair of the Blind Ones in the 2nd game.
    • The Primagen's elite troopers avert this: They can take a ton of abuse and their rockets and blasters can cut you down in seconds; unarguably, they're the strongest enemies in the game. Thing is, by the time you run into them you have an arsenal that can deal with them without much difficulty (Charge Dart to stun them allows them to be dealt with easily without a direct fight).
    • The Leapers from the first game are much more annoying and dangerous when they return in the second.
    • The first game has the Campaigner's Sergeants and the High Priests, who are by far the healthiest of the human enemies apart from the Longhunter and the Campaigner and can deal serious damage. The Lost Lands replace the Priests with Demon Lords, who take even more damage.
  • Ensemble Darkhorse: Weapon example, the Cerebral Bore. While not considered the most useful weapon in the game (while it's One-Hit KO, it only works on living enemies with heads and doesn't affect bosses), that one most players would argue is the shredder, but is arguable the most famous weapon due the sheer gore factor from it drilling into an enemy's head and than exploding.
  • Even Better Sequel: Seeds of Evil was near-universally rated as being one of these when it first came out. Nowadays there tends to be a 50-50 split as to whether the first or second game is the best.
  • Goddamn Bats: The designers apparently felt that nearly every cave in the first game needed to have Leapers: Freaked-up demonic monkeys that looked like a deformed kid in somebody's bad acid trip; that did virtually no damage but just kept making this HORRIBLE SCREECH that made everybody who played the game want to lobotomize themselves with a Garden Gnome. Don't believe it could be that bad? Just check out Turok: Dinosaur Hunter LP by Eexecute on Youtube.
  • I Am Not Shazam: Subverted. With the exception of the original comics and the 2008 reboot, Turok is not the name of the protagonists in the games or the reboot comics, but rather a title that they are referred to. The confusion comes from the fact that in the first two games the characters shout "I....am Turok!" every time they get an extra life. Also, Tal'Set's name isn't mentioned at all in the first game.
  • Most Wonderful Sound: Say it with us, everyone: "I!!! AM TUROK!!!"
  • Narm: The Flesh mother of all creatures. There's just something about the derpy way it flails it's malformed limbs, and how it swings around on it's tentacles...or how it eventually facepalms. With the bloody nubs that were its arms.
  • Nightmare Fuel: Seeds of Evil and Shadow of Oblivion have their moments.
    • Specifically, Oblivion's speech when you first enter one of the Fake Portals:
    Oblivion: SEE THIS, HUMAN! Powers beyond the comprehension of flesh... have been set in motion. The Primagen must not be stopped. The Totems must fall. The balance must falter. Chaos MUST commence. We are the darkness. We are the unseen. WE ARE OBLIVION! That which has been set in motion... cannot be stopped. Your deeds... Your life... YOUR VERY EXISTENCE... Fall under the great shadow of Oblivion! Your failure is inevitable...
  • Polished Port:
    • The Updated Re-release of Turok 1 by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it completely does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.note 
    • And now the Updated Re-release of Turok 2 has followed in its wake, with even more customization options for graphics and performance, trimming done to the game's more obnoxious maze areas, a choice between the N64 or PC soundtracks, and the original game's multiplayer with both online functionality and the good old splitscreen local play. Most generally agree that this game is more worth the asking price than the first.
  • Porting Disaster:
    • Part of why Evolution has such a bad reputation is the awful PlayStation 2 port, which has significantly degraded graphics and framerate issues. The Xbox and GameCube versions have pretty respectable graphics for those systems, but with the PS2 being a far more popular system than those two, that ended up being the version that most people were familiar with.
    • The original PC ports of Turok 1 and Turok 2 are mild examples. While both featured CD-quality music and the first game had optional high-quality sound effects, both forced players to rebind controls through a clumsy launcher interface that was considered archaic even at the time, lacked most any graphical options, locked the frame rate to 30 frames-per-second, and used the same extremely low field-of-view settings as the console versions. While fan-made fixes for some of these issues exist, these ports were a big reason why the Updated Re-release of both games by Night Dive were warmly received.
  • Rated M For Money: No arguing, this is definitely a series that attracted people with the silly amounts of gore, hell the 2nd game's melee weapons allowed you to cut some of the enemies' heads off.
  • Sci-Fi: For the most part.
  • Scrappy Mechanic:
    • Evolution went down hill so fast after the Ptero Soarer part.
    • To some, the limited ammo supplies in the earlier games, particularly Turok 2. Whereas the first game had bonus areas for health and ammo supplies along with a backpack that extended your ammo capacity, Turok 2 caps almost all your weapon ammunition at fairly low amounts and enemies don't drop pickups. While this promotes using more than just the strongest weapons ceaselessly combined with avoiding wastes of ammo, even some of the weaker weapons can run out fast, such as the Mag 60's burst fire eating up the Pistol ammunition like crazy. Mix this with enemies durable against non-explosive weapons unless you score a headshot and you're in a recipe for trouble.
  • Seinfeld Is Unfunny: The Endtrails in Seeds Of Evil had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most the recent FPS games.
  • That One Boss: The giant sea-serpent/octopus monster in the 2008 game, with its cheap attacks, rock-throwing abilities and counter-intuitive weaknessnote  , is loathed by just about everyone who's played the game.
  • That One Level:
    • Turok 2's Lair of The Blind Ones. The Blind Ones that make most of the enemies in it aren't too much of a problem as you'll have quite an arsenal by that point, the problem is that level's layout. Huge, repetitive, full of cramped tunnels and pitfalls, extremely easy to get lost in and God help you if you're arachnophobic.
    • As a matter of fact, the final three levels of Turok 2 are pretty difficult. The first part of the Hive of the Mantids isn't too bad, but after destroying the Force Field Generator and obtaining the level's last key, the design shifts to a more organic/cave-like terrain in the next map on, with multiple Mite nests and a generally more confusing layout. The Primagen's Lightship is filled with Elite Mooks, plus guns can come down in the corners of the hallways and from behind a warp without warning and rapid-fire shoot you.
    • The last Oblivion Portal in the Lightship is more difficult than the others. It's the largest and there are a lot of Flesh Lords.

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