History YMMV / Turok

26th Mar '17 11:10:14 PM BaronVonFistcrunch
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-->'''Oblivion''': SEE THIS, HUMAN! Powers beyond the comprehension of flesh... have been set in motion. The Primagen must not be stopped. The Totems must fall. The balance must falter. Chaos MUST commence. We are the darkness. We are the unseen. WE ARE OBLIVION! That which has been set in motion... cannot be stopped. Your deeds... Your life... YOUR VERY EXISTANCE... Fall under the great [[{{Foreshadowing}} shadow of Oblivion]]! Your failure is inevitable...

to:

-->'''Oblivion''': SEE THIS, HUMAN! Powers beyond the comprehension of flesh... have been set in motion. The Primagen must not be stopped. The Totems must fall. The balance must falter. Chaos MUST commence. We are the darkness. We are the unseen. WE ARE OBLIVION! That which has been set in motion... cannot be stopped. Your deeds... Your life... YOUR VERY EXISTANCE...EXISTENCE... Fall under the great [[{{Foreshadowing}} shadow of Oblivion]]! Your failure is inevitable...



** And now the UpdatedRerelease of ''Turok 2'' has followed in its wake, with even more customization options for graphics and performance, a choice between the N64 or PC soundtracks, and the original game's multiplayer with both online functionality and the good old splitscreen local play. Most generally agree that this game is more worth the asking price than the first.
* PortingDisaster: Part of why ''Evolution'' has such a bad reputation is the awful UsefulNotes/PlayStation2 port, which has significantly degraded graphics and framerate issues. The UsefulNotes/{{Xbox}} and [[UsefulNotes/NintendoGameCube GameCube]] versions have pretty respectable graphics for those systems, but with the [=PS2=] being a far more popular system than those two, that ended up being the version that most people were familiar with.

to:

** And now the UpdatedRerelease of ''Turok 2'' has followed in its wake, with even more customization options for graphics and performance, trimming done to the game's more obnoxious maze areas, a choice between the N64 or PC soundtracks, and the original game's multiplayer with both online functionality and the good old splitscreen local play. Most generally agree that this game is more worth the asking price than the first.
* PortingDisaster: PortingDisaster:
**
Part of why ''Evolution'' has such a bad reputation is the awful UsefulNotes/PlayStation2 port, which has significantly degraded graphics and framerate issues. The UsefulNotes/{{Xbox}} and [[UsefulNotes/NintendoGameCube GameCube]] versions have pretty respectable graphics for those systems, but with the [=PS2=] being a far more popular system than those two, that ended up being the version that most people were familiar with.with.
** The original PC ports of ''Turok 1'' and ''Turok 2'' are mild examples. While both featured CD-quality music and the first game had optional high-quality sound effects, both forced players to rebind controls through a clumsy launcher interface that was considered archaic even at the time, lacked most any graphical options, locked the frame rate to 30 frames-per-second, and used the same extremely low field-of-view settings as the console versions. While fan-made fixes for some of these issues exist, these ports were a big reason why the UpdatedRerelease of both games by Night Dive were warmly received.
23rd Mar '17 4:30:19 AM DarthRevanFTW
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** The Primagen's elite troopers avert this, they can take a ton of abuse and their machine can cut you down in seconds, unarguably, they're the strongest enemies in the game. Thing is, if not for the fact that by the time you run into them you have an arsenal that can deal with them without much difficulty (tranquilizer dart to stun them allows them to be dealt with easily without a direct fight).

to:

** The Primagen's elite troopers avert this, they this: They can take a ton of abuse and their machine rockets and blasters can cut you down in seconds, seconds; unarguably, they're the strongest enemies in the game. Thing is, if not for the fact that by the time you run into them you have an arsenal that can deal with them without much difficulty (tranquilizer dart (Charge Dart to stun them allows them to be dealt with easily without a direct fight).
23rd Mar '17 4:25:46 AM DarthRevanFTW
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* AwesomeMusic: All the games have good music, [[AwesomeMusic/VideoGames but ''Seeds of Evil'' takes the cake]].
** [[http://www.youtube.com/watch?v=81KwNAttQYk&fmt=18 Hive of the Mantids]] from ''Turok 2'', has some of the best atmospheric and intense build up in a song.
** [[http://www.youtube.com/watch?v=7j4ApjeaFTc&fmt=18 Port of Adia]] and [[http://www.youtube.com/watch?v=pJ5di2hHniE&fmt=18 River of Souls]] are great as well.
** The soundtrack to first game, done ''entirely on synthesizers'' manages to stay Uber-Badass and still be classic-video game style at the same time. Thus qualifying it for Crowning music of awesome.
** And while everybody and their sixth cousin five times removed seemed to think ''Turok: Evolution'' one of the worst pieces of crap ever concieved, The Music was absolutely E-P-I-C (especially the Track, ''Lost Temple'').
** Listen to [[http://www.youtube.com/watch?v=fNe24yzNyGg&list=PLF369B4981FD2E272&index=2&feature=plpp_video Mountain Forest]] for the Game Boy port of ''Turok 1''. The Game Boy port really combined exploration and 8-bit melody goodness.
** The 2008 reboot had it's share of extremely moody music, with the [[https://www.youtube.com/watch?v=jMP6EUqtb9s&list=PL411E9CDF17F39867 main theme]], and then the music played during the [[https://www.youtube.com/watch?v=Qm8EKHPFU4U&list=PL411E9CDF17F39867 battles with Mama Scarface]]



* CrowningMomentOfFunny: There's a glitch in ''Dinosaur Hunter'' where, if you finish off the Campaigner with the Minigun, one of Tal'Set's legs will ''bend backwards at the knee''. [[http://www.youtube.com/watch?v=4e2Uqb-wRxA#t=3m20s Cue the escape sequence...]]
* CrowningMusicOfAwesome: All the games have good music, [[AwesomeMusic/VideoGames but ''Seeds of Evil'' takes the cake]].
** [[http://www.youtube.com/watch?v=81KwNAttQYk&fmt=18 Hive of the Mantids]] from ''Turok 2'', has some of the best atmospheric and intense build up in a song.
** [[http://www.youtube.com/watch?v=7j4ApjeaFTc&fmt=18 Port of Adia]] and [[http://www.youtube.com/watch?v=pJ5di2hHniE&fmt=18 River of Souls]] are great as well.
** The soundtrack to first game, done ''entirely on synthesizers'' manages to stay Uber-Badass and still be classic-video game style at the same time. Thus qualifying it for Crowning music of awesome.
** And while everybody and their sixth cousin five times removed seemed to think ''Turok: Evolution'' one of the worst pieces of crap ever concieved, The Music was absolutely E-P-I-C (especially the Track, ''Lost Temple'').
** Listen to [[http://www.youtube.com/watch?v=fNe24yzNyGg&list=PLF369B4981FD2E272&index=2&feature=plpp_video Mountain Forest]] for the Game Boy port of ''Turok 1''. The Game Boy port really combined exploration and 8-bit melody goodness.
** The 2008 reboot had it's share of extremely moody music, with the [[https://www.youtube.com/watch?v=jMP6EUqtb9s&list=PL411E9CDF17F39867 main theme]], and then the music played during the [[https://www.youtube.com/watch?v=Qm8EKHPFU4U&list=PL411E9CDF17F39867 battles with Mama Scarface]]
20th Mar '17 4:28:18 AM HeyFella
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* RatedMForMoney: No arguing, this is definitely a series that attracted people with the silly amounts of gore, hell the 2nd game's melee weapons allowed you cut some of the enemies' heads off.

to:

* RatedMForMoney: No arguing, this is definitely a series that attracted people with the silly amounts of gore, hell the 2nd game's melee weapons allowed you to cut some of the enemies' heads off.
20th Mar '17 4:24:48 AM HeyFella
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* IAmNotShazam: Subverted. With the exception of the original comics and the 2008 reboot, Turok is not the name of the protagonists in the games or the reboot comics, but rather a title that they are referred to. The confusion comes from the fact that in the first two games the characters shout [[PunctuatedForEmphasis "I....am Turok!"]] every time they get a extra life. Also, Tal'Set's name [[AllThereInTheManual isn't mentioned at all in the first game.]]

to:

* IAmNotShazam: Subverted. With the exception of the original comics and the 2008 reboot, Turok is not the name of the protagonists in the games or the reboot comics, but rather a title that they are referred to. The confusion comes from the fact that in the first two games the characters shout [[PunctuatedForEmphasis "I....am Turok!"]] every time they get a an extra life. Also, Tal'Set's name [[AllThereInTheManual isn't mentioned at all in the first game.]]
20th Mar '17 3:32:15 AM Raikoh
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* The UpdatedRerelease of ''Turok 1'' by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]

to:

* ** The UpdatedRerelease of ''Turok 1'' by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]
20th Mar '17 3:31:50 AM Raikoh
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* PolishedPort: The UpdatedRerelease of ''Turok 1'' by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]

to:

* PolishedPort: PolishedPort:
*
The UpdatedRerelease of ''Turok 1'' by Night Dive Studios has been praised for its enhanced graphics (particularly the draw distance) and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]][[/note]]
** And now the UpdatedRerelease of ''Turok 2'' has followed in its wake, with even more customization options for graphics and performance, a choice between the N64 or PC soundtracks, and the original game's multiplayer with both online functionality and the good old splitscreen local play. Most generally agree that this game is more worth the asking price than the first.
20th Mar '17 3:29:05 AM Raikoh
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* ScrappyMechanic: ''Evolution'' went down hill so fast after the PteroSoarer part

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* ScrappyMechanic: ScrappyMechanic:
**
''Evolution'' went down hill so fast after the PteroSoarer partpart.
** To some, the limited ammo supplies in the earlier games, particularly ''Turok 2''. Whereas the first game had bonus areas for health and ammo supplies along with a backpack that extended your ammo capacity, Turok 2 caps almost all your weapon ammunition at fairly low amounts and enemies don't drop pickups. While this promotes using more than just the strongest weapons ceaselessly combined with avoiding wastes of ammo, even some of the weaker weapons can run out fast, such as the Mag 60's burst fire eating up the Pistol ammunition like crazy. Mix this with enemies durable against non-explosive weapons unless you score a [[BoomHeadshot headshot]] and you're in a recipe for trouble.
21st Feb '17 12:04:04 AM Heartlesswithaheart
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Added DiffLines:

* CrazyAwesome: Germany's censorship resulted in all the humans being replaced with robots, including the player character. This is the result.
2nd Feb '17 9:22:26 PM jameygamer
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** The Longhunter in the first game. Despite being a normal human, he's one of the most fast-paced and exciting bosses in the series. First, he sends a pair of Hummers after you and you must take them out without being shot or run over, before facing the Longhunter himself. Once you kill him, your reward is his gun, the Pulse Riffle, which is one of the best weapons in the game (and this is the ''only'' way to attain it). It [[BoringButPractical isn't the flashiest]], but it has strong ammo, a fast and steady fire rate, and plasma charges are easy to find.

to:

** The Longhunter in the first game. Despite being a normal human, he's one of the most fast-paced and exciting bosses in the series. First, he sends a pair of Hummers after you and you must take them out without being shot or run over, before facing the Longhunter himself. Once you kill him, your reward is his gun, the Pulse Riffle, which is one of the best weapons in the game (and this is the ''only'' way to attain it).it until the FinalBoss in the original versions; the 2015 version adds several more Pulse Rifles to the game after that fight). It [[BoringButPractical isn't the flashiest]], but it has strong ammo, a fast and steady fire rate, and plasma charges are easy to find.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Turok