History YMMV / Turok

4th Nov '16 11:30:51 PM jameygamer
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* GoddamnBats: The designers apparently felt that ''every cave'' in the first game needed to have ''Leapers'': Freaked-up demonic monkeys that looked like a deformed kid in somebody's bad acid trip; that did virtually no damage but just kept making this HORRIBLE SCREECH that made everybody who played the game want to lobotomize themselves with a Garden Gnome. Don't believe it could be that bad? Just check out ''Turok: Dinosaur Hunter'' LP by LetsPlay/{{Eexecute}} on Youtube.

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* GoddamnBats: The designers apparently felt that ''every ''nearly every cave'' in the first game needed to have ''Leapers'': Freaked-up demonic monkeys that looked like a deformed kid in somebody's bad acid trip; that did virtually no damage but just kept making this HORRIBLE SCREECH that made everybody who played the game want to lobotomize themselves with a Garden Gnome. Don't believe it could be that bad? Just check out ''Turok: Dinosaur Hunter'' LP by LetsPlay/{{Eexecute}} on Youtube.



** "[[MemeticMutation And if you don't think that the leapers were that bad than YOU CAN GO FUCK YOURSELF]]"

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** "[[MemeticMutation And if you don't think that the leapers Leapers were that bad than YOU CAN GO FUCK YOURSELF]]"YOURSELF]]"
*** If they're not Leapers in a cave, there will be beetles.
*** The Leapers return in the River of Souls and Lair of the Blind Ones in ''2'', but now they are crossed with DemonicSpiders. You should already have the War Blade by the time you meet them.
4th Nov '16 11:27:22 PM jameygamer
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** As a matter of fact, the final three levels of ''Turok 2'' are pretty difficult. The first part of the Hive of the Mantids isn't too bad, but after destroying the Force Field Generator and obtaining the level's last key, the design shifts to a more organic/cave-like terrain in the next map on, which multiple Mite nests and a generally more confusing layout. The Primagen's Lightship is filled with Elite Mooks, plus guns can come down in the corners of the hallways and from behind a warp without warning and rapid-fire shoot you.

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** As a matter of fact, the final three levels of ''Turok 2'' are pretty difficult. The first part of the Hive of the Mantids isn't too bad, but after destroying the Force Field Generator and obtaining the level's last key, the design shifts to a more organic/cave-like terrain in the next map on, which with multiple Mite nests and a generally more confusing layout. The Primagen's Lightship is filled with Elite Mooks, plus guns can come down in the corners of the hallways and from behind a warp without warning and rapid-fire shoot you.
25th Oct '16 3:58:04 PM jameygamer
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* ThatOneLevel: ''Turok 2'''s [[UndergroundLevel Lair of The Blind Ones.]] The blind ones that make most of the enemies in it aren't too much of problem as you'll have quite an arsenal by that point, the problem is that level's layout. Huge, repetitive, full of cramped tunnels and pitfalls, extremely easy to get lost in and [[GiantSpider God help you if you're arachnophobic.]]

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* ThatOneLevel: ThatOneLevel:
**
''Turok 2'''s [[UndergroundLevel Lair of The Blind Ones.]] The blind ones Blind Ones that make most of the enemies in it aren't too much of a problem as you'll have quite an arsenal by that point, the problem is that level's layout. Huge, repetitive, full of cramped tunnels and pitfalls, extremely easy to get lost in and [[GiantSpider God help you if you're arachnophobic.]]]]
** As a matter of fact, the final three levels of ''Turok 2'' are pretty difficult. The first part of the Hive of the Mantids isn't too bad, but after destroying the Force Field Generator and obtaining the level's last key, the design shifts to a more organic/cave-like terrain in the next map on, which multiple Mite nests and a generally more confusing layout. The Primagen's Lightship is filled with Elite Mooks, plus guns can come down in the corners of the hallways and from behind a warp without warning and rapid-fire shoot you.
** The last Oblivion Portal in the Lightship is more difficult than the others. It's the largest and there are a lot of Flesh Lords.
23rd Oct '16 1:33:29 AM jameygamer
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* PolishedPort: The UpdatedRerelease of Turok 1 by Night Dive Studios has been praised for its enhanced graphics and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]

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* PolishedPort: The UpdatedRerelease of Turok 1 ''Turok 1'' by Night Dive Studios has been praised for its enhanced graphics and improved frame rate, and currently sports an "Overwhelmingly Positive" rating on Steam (perhaps most obviously because it ''completely'' does away with what everyone universally considered the biggest flaw in the game's initial release, the sub-par N64 control scheme). The only major criticism of the release has been its unusually high price.[[note]] $20 USD. Roughly ''twice'' that of typical rereleases.[[/note]]
22nd Oct '16 5:38:21 PM FateStayWho
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** [[TyrannosaurusRex Thun]][[NinjaPirateZombieRobot der]]. He's a massive DamageSpongeBoss that singlehandedly requires the player to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.

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** [[TyrannosaurusRex Thun]][[NinjaPirateZombieRobot der]]. He's a massive DamageSpongeBoss takes so much damage before going down that singlehandedly requires the player players are recommended to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.
22nd Oct '16 4:44:14 PM DesertDragon
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* BestBossEver: [[TyrannosaurusRex Thun]][[NinjaPirateZombieRobot der]]. He's a massive DamageSpongeBoss that singlehandedly requires the player to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.

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* BestBossEver: BestBossEver:
**
[[TyrannosaurusRex Thun]][[NinjaPirateZombieRobot der]]. He's a massive DamageSpongeBoss that singlehandedly requires the player to conserve ammo for the fusion cannon, but his attacks are tough enough to avoid that he really tests your skills with strafing and dodging. And there's the sheer concept of the fight that makes it cool.cool.
** The Longhunter in the first game. Despite being a normal human, he's one of the most fast-paced and exciting bosses in the series. First, he sends a pair of Hummers after you and you must take them out without being shot or run over, before facing the Longhunter himself. Once you kill him, your reward is his gun, the Plasma Riffle, which is one of the best weapons in the game (and this is the ''only'' way to attain it). It [[BoringButPractical isn't the flashiest]], but it has strong ammo, a fast and steady fire rate, and plasma charges are easy to find.
19th Oct '16 5:08:56 PM jameygamer
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** [[http://www.youtube.com/watch?v=81KwNAttQYk&fmt=18 Hive of the Mantids]] from Turok 2, has some of the best atmospheric and intense build up in a song.

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** [[http://www.youtube.com/watch?v=81KwNAttQYk&fmt=18 Hive of the Mantids]] from Turok 2, ''Turok 2'', has some of the best atmospheric and intense build up in a song.



** And while everybody and their sixth cousin five times removed seemed to think ''Turok: Evolution'' one of the worst peices of crap ever concieved, The Music was absolutely E-P-I-C (especially the Track, ''Lost Temple'').

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** And while everybody and their sixth cousin five times removed seemed to think ''Turok: Evolution'' one of the worst peices pieces of crap ever concieved, The Music was absolutely E-P-I-C (especially the Track, ''Lost Temple'').
6th Oct '16 2:55:57 AM jameygamer
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** The Leapers from the first game are much more annoying and dangerous when they return in the second.



* SeinfeldIsUnfunny: The Endtrails in "Seeds Of Evil" had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most the recent FPS games.

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* SeinfeldIsUnfunny: The Endtrails in "Seeds ''Seeds Of Evil" Evil'' had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most the recent FPS games.
6th Oct '16 2:55:06 AM jameygamer
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* Narm: The Flesh mother of all creatures. There's just something about the derpy way it flails it's malformed limbs, and how it swings around on it's tentacles...or how it eventually facepalms. [[BloodyHilarious With the bloody nubs that were its arms.]]

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* Narm: {{Narm}}: The Flesh mother of all creatures. There's just something about the derpy way it flails it's malformed limbs, and how it swings around on it's tentacles...or how it eventually facepalms. [[BloodyHilarious With the bloody nubs that were its arms.]]



* ScrappyMechanic: Evolution went down hill so fast after the PteroSoarer part
* SeinfeldIsUnfunny: The endtrails in "Seeds Of Evil" had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most the recent FPS games.

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* ScrappyMechanic: Evolution ''Evolution'' went down hill so fast after the PteroSoarer part
* SeinfeldIsUnfunny: The endtrails Endtrails in "Seeds Of Evil" had an extremely advanced AI for an FPS enemy when the game came out, but stuff like that is fairly common place in most the recent FPS games.
6th Oct '16 2:53:17 AM jameygamer
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** Listen to [[http://www.youtube.com/watch?v=fNe24yzNyGg&list=PLF369B4981FD2E272&index=2&feature=plpp_video Mountain Forest]] for the Game Boy port of Turok 1. The Game Boy port really combined exploration and 8-bit melody goodness.

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** Listen to [[http://www.youtube.com/watch?v=fNe24yzNyGg&list=PLF369B4981FD2E272&index=2&feature=plpp_video Mountain Forest]] for the Game Boy port of Turok 1.''Turok 1''. The Game Boy port really combined exploration and 8-bit melody goodness.



* EnsembleDarkhorse: Weapon example, the cerebral bore. While not considered the most useful weapon in the game (while it's OneHitKO, it only works on living enemies with heads and doesn't affect bosses), that one most players would argue is the shredder, but is arguable the most famous weapon due the sheer gore factor from it drilling into an enemy's head and than exploding.

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** The first game has the Campaigner's Sergeants and the High Priests, who are by far the healthiest of the human enemies apart from the Longhunter and the Campaigner and can deal serious damage. The Lost Lands replace the Priests with Demon Lords, who take even more damage.
* EnsembleDarkhorse: Weapon example, the cerebral bore.Cerebral Bore. While not considered the most useful weapon in the game (while it's OneHitKO, it only works on living enemies with heads and doesn't affect bosses), that one most players would argue is the shredder, but is arguable the most famous weapon due the sheer gore factor from it drilling into an enemy's head and than exploding.
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