YMMV: Tetris

  • Adaptation Displacement: The original version was released in 1985. The world-famous Game Boy version was released four years later.
  • Americans Hate Tingle: SEGA's versions of Tetris, while a historical staple of Japanese arcades, failed to find an audience outside of Asia, where Nintendo's versions (particularly the official NESnote  and Game Boy versions) easily became an icon of classic gaming instead. Perhaps because in the USA, Atari had the arcade version of Tetris; after all, Tetris has been a legal nightmare for all those involved for decades. Had it actually been released here in the US, it might have gotten more popular.
  • Broken Base:
    • The Tetris Guideline and other efforts by the Tetris Company to establish a particular image for Tetris. Sure it's good enough for casual players, and some argue that it helps curb Sturgeon's Law when it comes to games carrying the Tetris license, but competitive players largely dislike what TTC does with the series. Others dislike it because it means older versions of Tetris, such as those by SEGA, Nintendo, and Jaleco, will never see a rerelease.
    • Rewarding T-Spins: Does this new avenue of bonuses provide a fair incentive to try difficult tricks, or does it go against the spirit of the series?
    • The Super Rotation System: Is it a fair Anti-Frustration Feature that makes for more creative gameplay, or is it too convoluted to understand or a Game Breaker?
    • Is the "goal" system in the Marathon mode of modern Tetris games a clever take on the "clear lines to level up" system, or is it an unbalanced mess for effectively punishing Tetrises?
  • Complaining about People Not Liking the Show + Nostalgia Filter: Not thinking that the NES and Game Boy versions of Tetris are the best Tetris games tends to grind some people's gears.
  • Crowning Moment of Awesome: Achieving the Grand Master rank in any of the TGM games, especially in TGM 2 and especially in TGM 3.
    • The Game Boy version has its own form of this: beating Level 9, High 5.
  • Ear Worm: One word: "Korobeiniki," as nicely arranged by Hirokazu Tanaka.
  • Ensemble Darkhorse + Memetic Badass: The L block is shaped like a boot to kick your ass! It steals Tetrises from the I block! It killed Link and Cloud in the GameFAQs character battle! And so forth! The I block is badass too of course, but it's meant to be and so doesn't have the same Dark Horse appeal of the L block.
  • Fandom Heresy: Say that you dislike Nintendo's versions (especially the Game Boy version), even just to explain that you like other Tetris games better. It will end well.
  • First Installment Wins: Any time someone brings up Tetris, the Game Boy and NES versions almost always come to mind. Subverted at the same time, in that these aren't the original versions; the first version of Tetris was released on an Elektronika60 computer in 1985.
  • Good Bad Bugs:
    • Sega's 1988 version of Tetris uses the exact same RNG seed every time the machine is powered on, resulting in what is known as the "Power-On Pattern". With some planning, you can take the guesswork out of achieving high scores, especially the maximum possible score.
    • Tetris DX's rotation system allows pieces other than the O to climb back up, simply by rotating them so that they kick off of walls. Since the game awards points just for soft-dropping pieces, someone went and made a tool-assisted run that reaches the score cap before clearing a single line.
  • Irony: Tetris on Game Boy is by far the most iconic version of Tetris in the West. It also has never seen a rerelease since the 90's, let alone on Nintendo's digital download services. You can thank The Tetris Company for that.
  • It's Easy, so It Sucks: Some fans dislike newer versions, particularly those that use the "bag" randomizernote , because they avert the Fake Difficulty caused by a completely random generator (e.g. a large quantity of S and Z pieces and a drought of I pieces).
  • Most Wonderful Sound: The sound when you clear four rows of blocks in the Game Boy version.
  • Porting Disaster: The Philips CD-i version is considered this to some for having loading times for each level up just to render nature backgrounds which also forces the game board to be off-center. In addition, the classic Tetris themes are nowhere to be found in place of stock soft music.
  • The Scrappy: S- and Z-blocks. Due to their odd shape, they often end up not fitting in at all.
    • The square block can be this at times too, as it's usually the one that doesn't fit anywhere you need it to.
  • They Changed It, Now It Sucks: God help you if you put out a Tetris game that doesn't have "Korobeiniki".
  • Scrappy Mechanic:
    • The infinite spin mechanic, which some players feel makes high scoring runs trivial. To wit, there is very little difference between playing a survival-style mode in level 0 compared to playing it in level 20+. The only differences in that latter is you have to keep rotating the piece to keep it active and cannot "climb" walls of blocks. Timed and competitive modes are less affected.
    • In Tetris Friends Marathon mode, a 15-level score attack mode, the scoring system is particularly biased against Tetrises. To be a little more specific, doing 2-combos of singles and T-Spins yields more points per Goal unit than a Tetris, which takes off 8 units and therefore causes the game to end sooner.
    • Many of the games give an enormous amount of points for clearing lines using a T-Spin, to the point that the highest scoring games revolve around setting up T-spins for every line. While there's skill to it, this can feel like downright Gameplay Derailment for those used to just trying to get tetrises in the old games. Alternatively...
    • Most of the older games gave an enormous amount of points for tetrises (clearing 4 lines simultaneously). Mixing in some double and triples adds variety and doesn't take away from the challenge (aside from making one less dependent on I-pieces), but should not be done if going for a high score in these games, since the tetrises are worth far more per line cleared.
  • Seinfeld Is Unfunny:
    • Nintendo's 1989 Game Boy version of Tetris was the Killer App that helped sell Game Boys and make Tetris into a household name around the world. Nowadays, trying to play it after having played more modern Tetris games like Tetris Friends Online and Tetris The Grand Master can feel quite jarring, as it lacks many of the features and conveniences of later Tetris games.
    • Many Westerners who play Sega's 1988 arcade version of Tetris don't realize that it introduced lock delay, which is what makes high-gravity Tetris playable at allnote , or that it was a big hit in Japanese arcades, enough that it would eventually lead to the aforementioned Tetris TGM.
  • Sequelitis: Most fans disavow the existence of Tetris 2 on the Game Boy, not least because it felt far more like a warmed-over Dr. Mario game than a sequel to Tetris.
  • What Do You Mean, It's Not Political?: It's been argued that the game is a metaphor for life in the Soviet Union. The "Complete History of the Soviet Union" song plays this angle for all it's worth.