These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Tales of Graces
Base Breaker: The battle system gained quite some hate on one end. Claims were made that it essentially boiled down to only dodge-and-mash tactics, and that players would be doing it over and over again to win. Not only that, but because bosses were able to break free of combos more than Tales of Vesperia, aerial game was off-limits, and that there were artes that left you open for enemy attacks (no thanks to the aforementioned combo breaks), it would be the same tactic with the same useful artes only used on almost every boss. Over and over again to win. This only seems to be a problem during solo runs, but it also happens with normal runs when given the chance.
Big Lipped Alligator Moment: Frederic's Mystic Arte "Butler Bomber" makes no sense. Why? Because the dead Aston Lhant appears out of nowhere and joins in to kick your butt.
Canadians love Tales of Graces F: The game made it to the top 5 best selling games list on EBgames Canada before release, and it's also one of the games up for sale in the store's July sale.
Character Tiers: While there's thankfully no hideous imbalance, a lot of players prefer a party of Asbel, Sophie, Hubert, and Cheria for the fact that that particular team is very diverse. (Plus, Sophie and Cheria are the healers, with Hubert also having a handy healing spell) It's not that the other characters you don't really see much of (Pascal, Malik, and Richard especially in f where he becomes the seventh party member.) are bad, just that the higher difficulties are Nintendo Hard and once you find something that works, you WANT to stick with it. Whenit comes to solo though, Cheria, Sophie, and Hubert outclass everyone, simply because they are the most flexible characters.
Complacent Gaming Syndrome: It is easy to set your characters' artes to Auto and play on Normal Mode, but you can only really utilize the battle system to the best of its potential by taking manual control and playing on harder difficulty settings.
Foe Yay: Sophie and Lambda. She is completely obsessed with him and screams his name a lot. She is sort of programmed this way, since her sole purpose of creation is to defeat Lambda.
Fridge Brilliance: A minor one with two post-battle skits. One has Asbel, Cheria, and Pascal complaining about Strahta's heat, and another has Asbel, Cheria, and Hubert complaining about Fendel's cold. Why not involve the same characters? Because Hubert was raised in Strahta and is used to the heat, while Pascal lives in Fendel and is used to the cold (Asbel and Cheria, being from a temperate region, have cause to complain about both extreme climates).
Fridge Horror: Sophie has to watch Asbel's lineage for all eternity, meaning she will continuously watch people die as she remains the same. Sure, she came to terms with it, but who's not to say she will hold up for so long?
A particular set-up for Hubert allows him to one-shot the strongest enemy in the game, netting enough experience for as many as thirty level-ups. Said enemy respawns. This was toned down in the PS3 release. You can still pull off the One-Hit Kill combo, but Rockgagong no longer gives you any experience points. (You get a Trophy, but that's it.)
In the original version of the game, probably as the result of a technical oversight, Hadoumeppuu, was capable of murdering everything on the screen while being cheaper and stronger than his final arte and, just like said final arte (Kyokkorenge), it destroyed Nova barriers. One fan-translator referred to (jokingly) it as "Cheapass Infinite Fiery Rape Range Attack" for a very good reason. It was toned down in the rerelease.
Guide Dang It: A good portion of the Skits and Sub Events can be easily missed without a guide.
Ho Yay: Richard's crush on Asbel, Asbel's admiration for Malik, Pascal's fascination with Sophie. Lambda!Richard is also yandere for Asbel.
Richard: He's such a kind man. It's the trait I love most in him. I must take... Good care of him...
Internet Backdraft / I Knew It: There was some annoyance when Tales of Graces F was announced, mostly because they essentially purchased a beta version. In all honesty, people didn't know what to think, since normally, it's the "Beta version" that gets released overseas. Many people were simply happy just that they got the game period.
Richard himself is a walking meme. He also has by far the most Fan Nicknames; such as Flag Prince, Princess or Tiger Festival; which is actually used in-game.
Because of the game's opening song being owned by Avex Entertainment, videos of the opening theme tended to have the audio muted by YouTube. This has led to a fad where the opening is posted, but dubbed over with the openings from otherTalesgames.
Never Live It Down: Cheria gets captured once, she actively tries to escape on her own and the whole sequence hardly lasts longer than 10 minutes. Yet for a lot of Cheria haters, this is enough to demote her to a Damsel Scrappy or a Faux Action Girl.
Rescued from the Scrappy Heap: Sophie was the most despised character before the game was released, because a lot of people disliked her design, dislike the loli characters in the Tales Series, or wanted Cheria to be the heroine. After the game was released, she became one of the most popular characters in the game.
The anti side argue that the pairing comes out of nowhere right at the end, and the game spends a lot more time telling you they can work as a couple than showing it. This side also tends to praise the Future arc for giving the pairing more focus and development.
The pro side argue that the pairing was developed just fine in the original story if you read between the lines, but accuse the Future Arc of pandering to the Anti Side by beating you over the head with the pairing, as both characters switch dramatically from shy underplay to outright declarations of affection.
A variant. The actual English cast has been fairly well received. It's just that the arte name translations have been met with much criticism for being lacklustre compared to previous titles and for having some pretty poor grammatical structure (spaces are notably absent in a lot of Asbel's moves).
The game is also bound to suffer a bit of regional wording confusion. Hubert's first Mystic Arte was translated as "Broadside Waltz", which to many Americans would bring to mind the idea of a ship cannon bombardment; which is a pretty Badass comparison. In England, however, "Broadside" is a popular beer.
And Emeraude. The only way to really fight her is make a full team of ranged attackers, because she has an aura active at almost all times that damages and staggers everyone in melee range every second or so. The only time this is not active is when she is attacking, during which she has Iron Stance active, which means that she can pull No Sell on ALL of your attacks. That, and she has ludicrously powerful attacks that often hit half the battlefield. Killer Field is particularly bad, as it hits the ENTIRE field for massive damage AND pulls your characters towards the center, where they are easy pickings for Emeraude's other area attacks.
The Scrappy: Child Asbel, he's rude, doesn't listen to what others tell him, keeps getting into trouble, treats his father with disdain and willingly ignores all warnings others give him. Makes you want to throttle the brat and he's the main character!
They Wasted A Perfectly Good Character: Once Cheria developed superpowers and got more than a little pissed that she had to wait seven years for her Love Interest to return before gradually becoming part of a quest to save the world after he did, she had loads of room to develop as a character.