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YMMV: Starbound
  • Awesome Music: Quite possibly— the developers managed to get some of the crew from Homestuck on the project.
    • Oh it so is... Just listen to some tracks, like "Altair" and "Atlas".
    • "Horsehead Nebula" just screams out that it's the main theme. "Casiopea" is pretty epic as well.
    • "Tranquility Base" and "Mira" are very sad and bleak sounding tracks.
    • "Vast, Immortal Suns." Just the name alone tells you it has to be good, but it doesn't even come close to conveying just how triumphant the song is, or how perfectly it captures the game's spirit of exploration. It's more or less the musical embodiment of how The World Is Just Awesome.
    • "Large Magellanic Cloud." It's a soft, peaceful lullaby of a sound that perfectly captures the feeling of looking up at the stars at night.
    • As instruments and music writing are a planned feature, there is a strong possibility that the community will be cranking out Awesome Music as well.
  • Boring, but Practical: Shields. Since they have to be used with one-handed weapons, they slow down combat a bit, but unless you're incredibly underequipped, they'll block almost all incoming damage as long as you have them pointed the right way.
  • Broken Base:
    • The fans were pretty much divided between those who were waiting patiently for the game to be available and who welcomed every new feature announced with excitement, and those who "want to play right now", who were growing more and more impatient and vocal day after day and who were dismissing every new feature announced as something which was just delaying the beta and release of the game. Needless to say, the most vocal members of each groups were at each other's throats over this. Fortunately, things tended to calm down rather quickly, thanks to the efforts of both the devs and the rest of the community.
    • There was a minor one over the inclusion of a in game console item which would allow players to access their twitch settings panel from the game, and allow streaming to twitch from directly within the game (and, later, would allow to access other services), despite the fact that said item is entirely optional, won't post or activate things automatically, and is basically a non-invasive way to integrate a service (Tiy himself declared he didn't like nor use some like Facebook, finding it creepy). On top of that, it's explicitly mentioned that said feature is a side project which is being coded on their "free" time. Some people nonetheless felt that Chucklefish betrayed them and that such features shouldn't be coded in the first place, since it takes time and thus delay the release of the beta/game, and demanded the devs to stop screwing around and focus on the core aspects of the game.
    • The pets were not very well welcomed when they were announced as the third stretch goal: some felt that it was an useless feature, while others thought that it was a nice but disappointing one as a stretch goal. And there were the ones who felt that said feature served no purpose but to delay the release of the beta/game (despite the fact that the devs mentioned that the pets were planned to be part of the game from the start)... Noticing a trend here?
    • The first image of the Floran intro was disliked by a lot of people. mollygos realized her error, and revealed that it was actually an unfinished image. An other, more polished, image of the floran intro was much more well received.
    mollygos: Lots of people complained about the above screenshot! It was my bad. I was rushing out the update, trying to get to bed, and was under the impression the Floran intro was completely finished so I just picked a screenshot and posted it. I didnít realize it would lead to a 21-page comment thread full of raaaaaaaaaage. Apparently the screenshot I picked originally had human campers around the fire, but was being adapted so it was Florans sitting around the fire. It wasnít a final pass. So I suppose it goes without saying that I was totally wrong and the Floran intro wasnít quite finished. :P So to make up for it, have another. Sorry my sleepiness caused so much trouble!
    • Instruments and music in-game: aside from the usual "It will delay the beta!" response, people are pretty much divided about it. Some are very enthousiastic, others don't like it at all, and the rest think that the system can be good but that the voices are awful.
    • The demonstration of the game during the Insomnia49 festival was received with mixed feelings. Some were happy to see a longer demonstration of the game and the first boss, others were quite disappointed since nothing really new was shown (aside from the boss, and said boss itself created some controversy), and finally some were glad to see the game, but absolutly hated that it was Yogscast members who were playing it (claiming that they were not playing it right or that other people should have been playing it, like the ones who pre-ordered the game). And it would be better to not talk about the pre-beta/pre-alpha comment from Mollygos and Bartwe which had the effect of a small nuke on the official forums. Tiyuri took the time to clarify this in order to appease the community.
    • You wouldn't believe the shitstorm that was caused by the devs showing off a sentient poo monster.
    • "Poptop", the winner of the Monster Contest, was loved for its cute looks, but also derided because its colour scheme, looks, and behaviour made it pretty much a Mawile redesign.
    • After the beta was finally released, another schism developed in the fanbase between those who thought the game was too hard and that the difficulty should be adjusted, and those who think the game's difficulty is just fine and don't want the game to be toned down for "casual gamers". This is made slightly worse due to the fact that the balance is still being worked on, and that a good deal of the difficulty is the fact that not everything is balanced the way it's supposed to be, such as weapons.
    • Unrest is growing more and more on the official forums, with frequent accusations by some members of the community that the moderators are abusing their rights and deleting posts which criticize Chucklefish. While most of these accusations are not founded (because, if you break rules of the forums while criticizing Chucklefish, it's normal to get moderated), there have been a few occasions where the moderators did a dubious job... And one occasion of a moderator editing another moderator to call a member a dumbass (which may or may have not been deserved). Of course, said post was deleted.
    • With the advent of ship AIs, the Glitch AI (a busty woman with a horse head) is... not very flattering. Many on the forums found it disrespectful towards the Glitch, and things were not helped when Tiy used this AI to make a silly joke post illustrating that the AIs were implemented (using the memetic opening lines of The Fresh Prince of Bel-Air, no less). Then Kyren decided to leave a very provocative comment in the next update about turning all the AI's into animal-head women "because of all the positive feedback", giving rise to accusations of the developers intentionally trolling and inflaming the community. The forum thread discussing that update and a subsequent poll thread concerning forum approval of the Glitch AI (where a majority of voters have rejected the horsehead lady) have both been locked due to the controversy.
    • Bartwe, one of the key coder of the game, left the team while the game was still in its beta phase, to make his own game. He gave his reasons here. Let's just leave it at that.
  • Crowning Moment of Heartwarming: Upon inspecting their own flag, a Glitch PC will say:
    Glitch PC: Pride. The flag of the Glitch. Outcast or not, we all turn to this flag.
  • Demonic Spiders: An early patch that changed the leveling and damage systems resulted in flying enemies being incredibly powerful and aggressive.
    • They still can have some tendencies towards this, however. Bet you didn't think that tiny sparrow thing breathed fire. Still, as most monsters are procedurally generated, you can always end up with one of these where you least expect it.
  • Goddamned Bats: After the devs found the flying mooks too powerful and aggressive, they were toned down, but they still pose a big annoyance.
    • Small, fast hostile enemies with Bash can easily close the distance and get a hit in on you.
    • Monsters with the "Gravity Slam" ability will throw you into the air and slam you into the ground. While this may not do that much fall damage (if any), you can't move in to attack them or fire at them while you're being thrown!
    • Monsters with the "Grab" ability will grab you in place while causing continuous Collision Damage.
  • Good Bad Bugs: Core mining - the practice of mining down to the molten core of a magma planet and placing soft blocks you can remove easily inside the lava. This both removes the lava and causes precious ores to appear, which can then be mined out far more quickly than finding and mining them from cobblestone or obsidian. Apparently, these ores would be generated there if there was solid rock instead of lava. And before you ask, yes, you can currently (Dec 10 2013) use ice for this purpose, and it won't melt.
    • Leather armor (Snow Infantry Armor) had both a good amount of heat and protection, which was fixed, since the large boost in protection was a bug.
  • Hell Is That Noise: Many aliens make the sounds of real-life animals in pain when struck, some of which can be rather horrifying.
  • Memetic Mutation: Floran speech patterns are strangely adorable.
  • Recycled IN SPACE!: A game about survival, mining, construction and adventure, complete with Schizo Tech and quirky NPC merchants, as well as randomly generated worlds. In other words, Terraria in space.
  • Scrappy Mechanic: The crafting of armor. Like with the pickaxe, the armor must be upgraded by spending increasingly rare metals that you would rather spend on upgrading the pickaxe first. Artifact weapons on the other hand, are rather commonplace, turning most encounters into one-hit kill issues for both sides. Fortunately, the game drops the refurbishing after the Platinum level, and starting on Sector X (threat level 5+) you can begin crafting armor with the new metals alone.
    • The penalty for dying. You lose 20% of your total Pixels, which isn't bad when your low on them, but once you reach the thousands, it can really limit your crafting, since they become a necessity for crafting mid/late-game items.
      • This became even worse in the nightly builds, where on normal difficulty, you lose both pixels and all of your ore. Yes, all of it, including smelted ingots. Needless to say, some of the community was not pleased at all while others Loved it for the challenge. It doesn't help that the normal difficulty option doesn't mention the ore loss.Cue massive arguments and flame wars all over the forums. Thankfully it has cooled down a bit.
    • The level system used to be with, with armor pierce being basically the level of a weapon, and if it was too high or low a level then the damage was skewed massively. A few people liked it for the challenge, but for the most part it annoyed players because when this principal was applied to guns then it turned fights VERY one sided, with characters dying before they could even get into melee range. Thankfully the leveling was changed so fights no longer end up as a mixture of Single-Stroke Battle and Death or Glory Attack.
    • Meteor showers, at least for builders, they deal significant amounts of damage to blocks, you and your time. They happen regularly (even on Threat Level 1 planets) and it seems like they exist just to waste the time spent making a house. Tiyru aknowledged the issue in this Twitter message, decided to lower the probability, and mentioned that later players will be able to see is a planet can be the target of meteor showers.
    • Certain missing or unimplemented features common to related games that players would normally take for granted, like the ability to pause in single-player or being able to sell items.
  • They Changed It, Now It Sucks: The December 10 patch introduced a new system for damage and threats that does away with Armor Penetration stats which lead to unwieldy damage values in weapons in favor of DPS and reducing threat levels on planets from 1-100 to 1-10 (one threat level per the first four sectors). Cue the Fan Dumb crying about how it would make the game too easy. A balancing oversight making iron weapons ungodly powerful did not help matters.
    • In a reverse sight of things, the update which changed that caused a bug. The bug itself caused absurdly powerful monsters to spawn with birds being ungodly powerful, being able to insta-kill you. The fact that the update also nerf'd ones armor made early-game areas harder than hard. It was fixed, of course, but those goddamn birds...
    • Tyi has seen how bad the new threat level was (specially bad if you could breeze through a Level 10 planet with no problem and then another Level 10 planet would have everything kill you in 1.3 hits) and decided to add decimals to a Threat Level (for example: Level 1 planets will have Threat Level from 1 to 1.99).
    • The bow, the basic hunting weapon, now uses about 20 Energy per shot. A simple assault rifle or sniper rifle can do better than it for considerably less.
    • One tactic used by players to easily mine stuff was via digging gravel/fine sand and letting the ores drop and slide down. Now, this tactic backfires- any ores loosened by the sand are lost forever.
  • Ugly Cute: The Florans' childlike enthusiasm for ssstabbing and their flowery appearances get them this treatment.

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