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Broken Base / Starbound

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Examples of Broken Base in Starbound.

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  • The fans were pretty much divided between those who were waiting patiently for the game to be available and who welcomed every new feature announced with excitement, and those who "want to play right now", who were growing more and more impatient and vocal day after day and who were dismissing every new feature announced as something which was just delaying the beta and release of the game. Needless to say, the most vocal members of each groups were at each other's throats over this. Fortunately, things tended to calm down rather quickly, thanks to the efforts of both the devs and the rest of the community.
  • Instruments and music in-game: aside from the usual "It will delay the beta!" response, people are pretty much divided about it. Some are very enthusiastic, others don't like it at all, and the rest think that the system can be good but that the voices are awful.
  • The demonstration of the game during the Insomnia49 festival was received with mixed feelings. Some were happy to see a longer demonstration of the game and the first boss, others were quite disappointed since nothing really new was shown (aside from the boss, and said boss itself created some controversy), and finally some were glad to see the game, but absolutely hated that it was Yogscast members who were playing it (claiming that they were not playing it right or that other people should have been playing it, like the ones who pre-ordered the game). And it would be better to not talk about the pre-beta/pre-alpha comment from Mollygos and Bartwe which had the effect of a small nuke on the official forums. Tiyuri took the time to clarify this in order to appease the community.
  • You wouldn't believe the shitstorm that was caused by the devs showing off a sentient poo monster.
  • "Poptop", the winner of the Monster Contest, was loved for its cute looks, but also derided because its colour scheme, looks, and behaviour made it pretty much either a Mawile or Kyubey redesign.
  • After the beta was finally released, another schism developed in the fanbase between those who thought the game was too hard and that the difficulty should be adjusted, and those who think the game's difficulty is just fine and don't want the game to be toned down for "casual gamers". This is made slightly worse due to the fact that the balance is still being worked on, and that a good deal of the difficulty is the fact that not everything is balanced the way it's supposed to be, such as weapons.
  • Unrest is growing more and more on the official forums, with frequent accusations by some members of the community that the moderators are abusing their rights and deleting posts which criticize Chucklefish. While most of these accusations are not founded (because, if you break rules of the forums while criticizing Chucklefish, it's normal to get moderated), there have been a few occasions where the moderators did a dubious job... And one occasion of a moderator editing another moderator to call a member a dumbass (which may or may have not been deserved). Of course, said post was deleted.
  • With the advent of ship A.I.s, the Glitch AI (a busty woman with a horse head) is... not very flattering. Many on the forums found it disrespectful towards the Glitch, and things were not helped when Tiy used this AI to make a silly joke post illustrating that the A.I.s were implemented (using the memetic opening lines of The Fresh Prince of Bel-Air, no less). Then Kyren decided to leave a very provocative comment in the next update about turning all the AI's into animal-head women "because of all the positive feedback", giving rise to accusations of the developers intentionally trolling and inflaming the community. The forum thread discussing that update and a subsequent poll thread concerning forum approval of the Glitch AI (where a majority of voters have rejected the horsehead lady) have both been locked due to the controversy. Not that they actually planned to use the horsehead for the Glitch AI, instead reusing it (without the woman body) for the Novakid AI, which fits them more.
  • Bartwe, one of the key coder of the game, left the team while the game was still in its beta phase, explaining that he didn't want to move to London (where Chucklefish's headquarters were being relocated) for family reasons and that he wanted to make his own game, Staxel. Fan reactions were mixed, to say the least.
  • As 1.0 has come out, many are disappointed that instead of the unique quest intros and storylines for each race, the plot has been homogenized to have all player races start on Earth as being part of a Knight Errant organization.
  • The putting on hold of the much hyped bounty hunting system for version 1.4 has invoked the ire of quite a lot of people.

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