These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Breather Level: "Event" sequences in the first game are short gameplay sequences with limited numbers of low-level enemies that are easily dispatched.
Then there's Chapter 10, Verse 3, which has no enemies in the level whatsoever.
Contested Sequel: Drakengard 2 was not directed by Yoko Taro, and it shows, though the improved gameplay and lighter story save it for others who felt the first game bringing on Darkness-Induced Audience Apathy. Nier, however, is, leading some to call it the true sequel to Drakengard.
Both Attract Mode songs for the first game. Sadly only Growing Wings made it into Drakengard's soundtrack, even in Japan.
Cult Classic: It attained this status largely thanks to Caim.
Darkness-Induced Audience Apathy: Part of the reason a lot of people hate the game. On the other hand, quite a few people find it interesting, or at least a change of pace from JRPGs.
Damsel Scrappy: Yeah, despite her status as a Barrier Maiden, Furiae's quite useless. She's also very reserved, leading most players to think her a bland character.
Demonic Spiders: The first game has three: archers, then undead, then the Grotesqueries. The second game has the air-stage only enemy reapers.
Die for Our Ship: Nowe/Manah fans vs. Nowe/Eris fans. It's actually quite surprising how sharp the divide is here. Possibly the reason why the first game's only love stories were either about obsession or incest.
Ensemble Darkhorse: Urick, from the sequel. We don't know why we love him; maybe it's his charming accent, way with words, his beee-utiful hair... or perhaps it's just how awesome he is on a battlefield with that axe.
Fandumb: Although yes Nowe did help break the seals in the second game, people tend to forget it was Manah who started it and basically pushed for Nowe to help her. It's jarring since if you didn't know any better based off what some people say, you'd almost expect Nowe did destory the seals HOPING that it would make everything worse.
Goddamned Bats: The second game's air-stage only enemy Griffins. It takes a long time to kill them and they're hard to ignore, as they're one of the few melee enemies encountered in the air.
Hell Is That Noise: The soundtrack for the original Drakengard is pretty good at sounding both exciting and terribly bleak. As the end of the world approaches and things become increasingly weirder and weirder, the soundtrack becomes highly discordant and sounds just as insane as the actual events occurring around it.
Furiae's scream as she climbs out of the Seed of Resurrection.
The grinding of rending metal and the cracking of glass, as reality is thrown into chaos after the final seal breaks in Drakengard 2.
Ho Yay: The second game features what is probably the world's gayest boss fight outside of the Boys Love. Literally. The boss makes a pass at both male party members at least once.
Idiot Plot: Various plot points in Drakengard 2 seem to only happen because the characters do things that make little sense.
Moral Event Horizon: You'll be calling for Gismor's blood when you see him use Eris as a human shield and force Nowe to run her through.
Narm: The voice-acting from the first game is laughably bad. Chief among them is Manah, whose VA when she is possessed sounds completely bored out of his mind, making what could have been an unsettling character into a hilarious joke.
Nightmare Fuel: Giant babies that eat people take over the world. Scarier Than It Sounds.
Special mention must also go to the soundtrack. Never has remixed classical music been so terrifying.
Furiae in Ending 2 when she's "reborn." In the words of The Dark Id: "SWEET ZOMBIE JESUS FUCKING H. CHRIST!!!"
Replacement Scrappy: Nowe in the sequel.Even most of Nowe's fans feel replacing Caim with him was a bad idea. Like most things in Drakengard, Caim turned most of the standard video game protagonist tropes on their head. His Axe Crazy, almost heartless nature deconstructs and satirizes most player's tendencies to just grind levels in RPGs by mindlessly killing enemies and how players often overlook some morally ambiguous things they do. Nowe, on the other hand, is just a standard JRPG protagonist and is really out of place in the crapsack nature of the world, Lighter and Softer sequel notwithstanding.
The Scrappy: Verdelet is greatly disliked by many players due to the fact that he is worse than useless and will not shut up. It's not even in a Stop Helping Me! sense; he's just constantly whining about the seals being broken. (Although granted, what they were holding back may be worth whining about.) These fans were delighted to find out that Verdelet had died sometime in between the two games, and if they leveled up a certain weapon all the way and read its history, were even more delighted to find out that Caim killed him.
Leonard's pact-partner, the faerie, is the only pact partner besides main character Angelus on the Characters page, but for all the wrong reasons, as you can go see.
Scrappy Mechanic: For all that the plot is incredible, the controls for any and all aerial levels will make you want to break down crying — for some people. Those with superhuman reflexes or simply an uncanny ability to hit things in the right place may find it the most enjoyable part of the game. Flying on the dragon during field levels, on the other hand, requires a dizzying amount of backtracking and circling.