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YMMV: Drakengard
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Games with their own subpages:

     For the entire series 
  • Darkness-Induced Audience Apathy: Part of the reason a lot of people hate the series. On the other hand, quite a few people find it interesting, or at least a change of pace from JRPGs.
  • Refuge in Audacity: The series has always had extremely poor gameplay (even Cavia itself admitted they were trying to rip off Dynasty Warriors and botched that due to inexperience and miniscule budget), crude graphics, little in the way of variety, and lots of grinding if you wish to see the different endings. The first game itself was a troll by the makers in terms of what they think a "beat 'em up" action hero would be like in real-life. Yet Drakengard has become a cult series that garnered enough interest to become a trilogy, largely on the novelty of having such evil bastards as main characters without being ironic or tongue-in-cheek.
    • It helps that the series has excellent music as well, and that while YMMV on the games themselves, the story in all of the games is excellently done and so off the norm that it's hard to ignore it.
  • Values Dissonance: Not really values so much as game styles, but the Drakengard series places a emphasis on story, setting, and characters more so than anything else, which makes it less popular in the West due to the west being focused more on gameplay and graphics.
  • Vindicated by History: Sure, the first game did not have the best budget and gameplay, but for a game of its time, it was unique and rare. Because it was so different and did not have the high-end graphics or amazing gameplay of other RPGs at the time, it was largely pushed aside. That is, until a few years later.
  • What Do You Mean, It's Not Symbolic?

    For the first game 
  • Breather Level: "Event" sequences in the first game are short gameplay sequences with limited numbers of low-level enemies that are easily dispatched.
    • Then there's Chapter 10, Verse 3, which has no enemies in the level whatsoever.
  • Crowning Moment Of Awesome: If you can get past the poor flight controls, the dogfight between Inuart and Caim rocked.
  • Crowning Music of Awesome: Both Attract Mode songs for the first game. Sadly only ''Growing Wings made it into Drakengard's soundtrack, even in Japan.
  • Cult Classic: It attained this status largely thanks to Caim.
  • Damsel Scrappy: Yeah, despite her status as a Barrier Maiden, Furiae's quite useless. She's also very reserved, leading most players to think her a bland character.
  • Demonic Spiders: The first game has three: archers, then undead, then the Grotesqueries. The second game has the air-stage only enemy reapers.
  • Epileptic Trees: Inevitable given the Mind Screw plot and the heavily toned-down translation.
  • Hell Is That Noise: The soundtrack for the original Drakengard is pretty good at sounding both exciting and terribly bleak. As the end of the world approaches and things become increasingly weirder and weirder, the soundtrack becomes highly discordant and sounds just as insane as the actual events occurring around it.
    • Furiae's scream as she climbs out of the Seed of Resurrection.
  • Memetic Badass: Caim will kill everything that moves and then some. As Kratos is to Olympian deities, Caim is to goddamn everything that gets in his way. Also kids; Caim is an equal-opportunity killer.
  • Memetic Mutation: Caim's status: Lovin' this shit!
  • Narm: The voice-acting from the first game is laughably bad. Chief among them is Manah, whose VA when she is possessed sounds completely bored out of his mind, making what could have been an unsettling character into a hilarious joke.
  • Nightmare Fuel: Giant babies that eat people take over the world. Scarier Than It Sounds.
    • Special mention must also go to the soundtrack. Never has remixed classical music been so terrifying.
    • Furiae in Ending 2 when she's "reborn." In the words of The Dark Id: "SWEET ZOMBIE JESUS FUCKING H. CHRIST!!!"
  • The Scrappy: Verdelet is greatly disliked by many players due to the fact that he is worse than useless and will not shut up. It's not even in a Stop Helping Me! sense; he's just constantly whining about the seals being broken. (Although granted, what they were holding back may be worth whining about.) These fans were delighted to find out that Verdelet had died sometime in between the two games, and if they leveled up a certain weapon all the way and read its history, were even more delighted to find out that Caim killed him.
    • Leonard's pact-partner, the faerie, is the only pact partner besides main character Angelus on the Characters page, but for all the wrong reasons, as you can go see.
  • Scrappy Mechanic: For all that the plot is incredible, the controls for any and all aerial levels will make you want to break down crying — for some people. Those with superhuman reflexes or simply an uncanny ability to hit things in the right place may find it the most enjoyable part of the game. Flying on the dragon during field levels, on the other hand, requires a dizzying amount of backtracking and circling.
  • That One Boss: The Queen Grotesquerie, due to Unexpected Gameplay Change into a ridiculously hard rhythm game.
  • That One Level: The mini-chapter "Leonard's Regret".
    • The castle part of the District of Heavenly Time. It's long, confusing, filled with lots of Heavily Armored Knights, and there's a ton of dead ends that lead to nowhere.
  • Uncanny Valley: The Grotesqueries. Those teeth. Those freaking teeth.

    For the second game 
  • Contested Sequel: Drakengard 2 was not directed by Yoko Taro, and it shows, though the improved gameplay and lighter story save it for others who felt the first game bringing on Darkness-Induced Audience Apathy. Nier, however, is, leading some to call it the true sequel to Drakengard.
  • Crowning Moment Of Awesome:
    • The Boss Fight between Nowe and Caim was fairly impressive as well.
    • Even more impressive was what Caim did after the fight, killing Death.
  • Crowning Music of Awesome: The boss theme "Fate," used by Caim. Also used for Nowe's Journey to the Center of the Mind later.
  • Crowning Moment of Heartwarming: In Drakengard 2: Caim and Angelus' reunion and subsequent death is this and Tear Jerker.
    • Made better by this:
    Angelus: Is it over yet?
    Caim: It's over. We're together now.
  • Die for Our Ship: Nowe/Manah fans vs. Nowe/Eris fans. It's actually quite surprising how sharp the divide is here. Possibly the reason why the first game's only love stories were either about obsession or incest.
  • Ensemble Darkhorse: Urick, from the sequel. We don't know why we love him; maybe it's his charming accent, way with words, his beee-utiful hair... or perhaps it's just how awesome he is on a battlefield with that axe.
  • Goddamned Bats: The second game's air-stage only enemy Griffins. It takes a long time to kill them and they're hard to ignore, as they're one of the few melee enemies encountered in the air.
  • Hell Is That Noise: The grinding of rending metal and the cracking of glass, as reality is thrown into chaos after the final seal breaks.
  • Ho Yay: The game features what is probably the world's gayest boss fight outside of the Boys Love. Literally. The boss makes a pass at both male party members at least once.
  • Idiot Plot: Various plot points in Drakengard 2 seem to only happen because the characters do things that make little sense.
    • What an Idiot: Manah, full stop. What the hell did she expect would happen by removing the seals?
  • Moral Event Horizon: You'll be calling for Gismor's blood when you see him use Eris as a human shield and force Nowe to run her through.
  • Replacement Scrappy: Nowe for Caim. Even most of Nowe's fans feel replacing Caim with him was a bad idea. Like most things in Drakengard, Caim turned most of the standard video game protagonist tropes on their head. His Axe Crazy, almost heartless nature deconstructs and satirizes most players' tendencies to just grind levels in RPGs by mindlessly killing enemies and how players often overlook some morally ambiguous things they do. Nowe, on the other hand, is just a standard JRPG protagonist and is really out of place in the crapsack nature of the world, Lighter and Softer sequel notwithstanding.
  • That One Boss: Yaha and his gnomes. When they aren't a whole lot of noisy gnomes attacking Nowe en masse, the floor randomly lights up with circles that produce highly damaging stalagmites. And once that's over, there's the giant gnome/rock monster thing itself... with a tendency for overly powerful attacks, including one that is nearly impossible to dodge. Rinse and repeat until you kill it. Ugh.
    • Gismor also qualifies. Instead of staying within weapon-range like a nice evil entity, he either jumps around the four platforms that you cannot reach because they are about three feet away from the edges of the cross-shaped walkway that you can stay on, even though your party members can jump about twice their height, or stands at one of the four arms of the walkway and shoots lasers at you that you have to move in a specific pattern to avoid being killed by. While on the platforms, he fires magical energy balls at you that, if you manage to break them, give you a magical boost, but are about as easy to hit as Fire Keese. And you need magic, because you have to hit him with magic to get him to move to the walkway

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