Trivia / Drakengard

  • Big Name Fan: The Dark Id's let's plays are a frequent recommendation to actually experience the first game in lieu of playing it proper, due to it being considered a very unfun game.
  • Doing It for the Art: Yoko's general attitude towards his game making.
  • Executive Meddling: During the first game's development, Yoko had to consistently fight Square-Enix to preserve the artistic vision of the project, and by the end the team had to make multiple changes to the content based on the advisory board to the point Yoko didn't want to make another game.
    • On Drakengard 2, Yoko was tied up with other projects and was replaced by a different director. Said director ended up making the game more colorful and less oppressive than the first game, under pressure from Square-Enix who thought the first game was too dark and nihilistic and wanted something more mainstream. This ended up backfiring since a large part of the Drakengard fanbase dislikes Drakengard 2 for that exact reason.
  • Newbie Boom: As noted on its own page, Nier Automata saw a gigantic boom of new players interested in the wider franchise and curious about the backstory to Automata (that is, D1 and Nier Gestalt).
  • Reclusive Artist: Yoko Taro considers most of interviews a "boring chore" and often either looks away or dons a No. 7 mask in front of cameras. However, he's evidently more forthcoming with information when he's having a drink.
    • Or in the case of the Drakengard 3 interview he donned a hand puppet and spoke through that.
  • Take That!: Furiae in the first game is a major one at the Sister Princess series, according to Yoko Taro himself.
  • Trolling Creator: Yoko has earned some infamy for this in the fanbase.
    • He had some really dickish moves planned for Drakengard 3 but didn't follow through on them — namely, calling it Drakengard 4 to confuse fans with the idea of a non-existent third game. Also, he was planning to have it take place in a contemporary setting following the adventures of a Japanese high school girl who would call for her dragon companion using her cellphone. Of course, a few fans think this could be awesome, rather than trolly, since it would by implication be a game set in the oft-mentioned interstitial period between D1 and Nier when White Chlorination Syndrome was ravaging the planet and the Legion was active.
  • Troubled Production: Cavia was woefully inexperienced and undermanned for the first Drakengard, and they had trouble with the PS2 hardware when the ground-based battles started to be implemented. This led to the first game's various technical and gameplay problems.
  • What Could Have Been:
    • The time theme for the final non-Goddess seal in the second game and the concept art casting Seere in a decidedly sinister light suggests he was the original final guardian.
    • As for the first game, Arioch was apparently supposed to have been eaten alive by normal-sized babies. Onscreen.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/Drakengard